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05 |
HP |
ATK |
C.A.× |
Level 1 |
46 |
430 |
400% |
Level 100 |
274 |
2579 |
450% |
Level 150 |
331 |
3116 |
500% |
Obtain |
|
Character UnlockObtaining this weapon unlocks a character. Drawing additional copies beyond the first will instead earn a Gold Moon. |
Lu Woh |
|
ID |
1040617300 |
JP Name |
威光の逆鱗 |
Release Date |
2023-02-28 |
4★ Date |
2023-02-28 |
Other Sites |
GameWithKamigameHuiji Wiki (Chinese wiki) |
A white light untainted by any unleashes a myriad of colors, becoming something formless and intangible. Its relentless luminosity reveals those who are hidden, annihilating even the shadows of the enemies that stand before it. |
Charge Attack |
|
Scattering Lightfall |
Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1500). Additional effect at 4★: All allies also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Weapon Skills |
|
Golden Vitality |
Boost to light allies' ATK, DEF, and DMG cap based on their max HP |
▶ 150 |
Unlocks at level 150: |
Unlocks at level 150: |
|
Light's Majesty |
Small boost to light allies' ATK and max HP |
Gameplay Notes
Golden Vitality
- Boost to Light allies' ATKMultiplier: EX, DEF, and special damage capStacking: Special DMG Cap based on their max HP at the start of battle.[1]
- Boost is individually calculated based on each allies' max HP value.
- ATKMultiplier: EX boost formula:
Max HP x 0.045%
- ATK boost caps at 40% per copy. Required max HP to cap: ~89,000.
- DEF boost formula:
Max HP x 0.025%
- DEF boost caps at 25% per copy. Required max HP to cap: 100,000.
- Damage CapStacking: Special DMG Cap formula:
Max HP x 0.01%
- Special damage cap boost caps at 7% per copy. Required max HP to cap: 70,000.
- Special damage cap stacks up to 20% when equipping multiple copies.
- Boosts are calculated for each party member individually.
- Max HP Lowered (Stackable)Max HP is lowered (Stackable)
At 100%, leaves 1 max HP does not affect this weapon skill. Only the character's max HP value at the start of battle is used to calculate boosts.
References