Imperious Fury

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Grand Weapons
Imperious Fury
Can be uncapped to 4★
HP ATK C.A.×
Level 1 46 430 400%
Level 100 274 2579 450%
Level 150 331 3116 500%
Obtain
Character UnlockObtaining this weapon unlocks a character.
Drawing additional copies beyond the first will instead earn a Gold Moon.
Lu Woh
Unlock Uncap
4★ Complete Lu Woh Lvl 45 Fate Episode "The Destiny Called Hope"
ID 1040617300
JP Name 威光の逆鱗
Release Date 2023-02-28
4★ Date 2023-02-28
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
A white light untainted by any unleashes a myriad of colors, becoming something formless and intangible. Its relentless luminosity reveals those who are hidden, annihilating even the shadows of the enemies that stand before it.
Charge Attack
Scattering Lightfall Massive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1500).
Additional effect at 4★:
All allies also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon Skills
Golden Vitality Boost to light allies' ATK, DEF, and DMG cap based on their max HP
▶ 150 Unlocks at level 150: Unlocks at level 150:
Light's Majesty Small boost to light allies' ATK and max HP
4★ Uncap
Rupies ×100,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Light Grand Weapons











Gameplay Notes

Golden Vitality

  • Boost to Light allies' ATKMultiplier: EX, DEF, and special damage capStacking: Special DMG Cap based on their max HP at the start of battle.[1]
    • Boost is individually calculated based on each allies' max HP value.
    • ATKMultiplier: EX boost formula: Max HP x 0.045%
      • ATK boost caps at 40% per copy. Required max HP to cap: ~89,000.
    • DEF boost formula: Max HP x 0.025%
      • DEF boost caps at 25% per copy. Required max HP to cap: 100,000.
    • Damage CapStacking: Special DMG Cap formula: Max HP x 0.01%
      • Special damage cap boost caps at 7% per copy. Required max HP to cap: 70,000.
      • Special damage cap stacks up to 20% when equipping multiple copies.
  • Boosts are calculated for each party member individually.
  • Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    At 100%, leaves 1 max HP
    does not affect this weapon skill. Only the character's max HP value at the start of battle is used to calculate boosts.

References