Category:Majesty Skill Weapons

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Icon Name R El Type ATK HP Skills
Weapon m 1040604000.jpg Ancient Auberon Label Rarity SSR.png Icon Element Water.png Label Weapon Melee.png 2620 280
Ws skill god m 2.png
Ws skill coki m 2.png
Oceansoul's Majesty: Small boost to water allies' ATK and max HP
Oceansoul's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Skill charge attack.png Udaka-Ostha: Massive Water damage to a foe.
Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040803500.jpg Ancient Perseus Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 2470 270
Ws skill god m 3.png
Ws skill nirrti m 3.png
Lifetree's Majesty: Small boost to earth allies' ATK and max HP
Lifetree's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate
Skill charge attack.png Prithvi-Sadhaka: Massive Earth damage to a foe.
Gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040616900.jpg Arkab Prior Militis Label Rarity SSR.png Icon Element Wind.png Label Weapon Melee.png 2181 230
Ws skill god m 4 3.png
Ws skill job weapon.png
Stormwyrm's Majesty III: Big boost to wind allies' ATK and max HP
Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped
Skill charge attack.png Dipper Beta Repetere: Massive Wind damage to a foe.
All allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
1-turn cut to MC's skill cooldowns. (Activates twice in Arcarum.)
Weapon m 1040311600.jpg Bab-el-Mandeb Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3518 251
Ws skill tec 6 3.png
Ws skill tec 6 3 2.png
Ws skill god 6.png
Ws skill god 6 2.png
Oblivion's Verity II: Big boost to dark allies' critical hit rate
Hatred's Majesty: Medium boost to dark allies' ATK and max HP
Skill charge attack.png Gu'edena: Massive Dark damage to a foe.
All allies gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies also gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Caduceus (Dark) icon.jpg Caduceus Label Rarity SSR.png Icon Element Dark.png Label Weapon Staff.png 3259 435
Ws skill god 6.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 6 2.png
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Hatred's Garrison: Medium boost to Dark allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Dark damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Earth) icon.jpg Caduceus Label Rarity SSR.png Icon Element Earth.png Label Weapon Staff.png 3259 435
Ws skill god 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 3 2.png
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Mountain's Garrison: Medium boost to Earth allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Earth damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Fire) icon.jpg Caduceus Label Rarity SSR.png Icon Element Fire.png Label Weapon Staff.png 3259 435
Ws skill god 1.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 1 2.png
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Hellfire's Garrison: Medium boost to Fire allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Fire damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Light) icon.jpg Caduceus Label Rarity SSR.png Icon Element Light.png Label Weapon Staff.png 3259 435
Ws skill god 5.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 5 2.png
Light's Majesty: Small boost to Light allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Light damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Water) icon.jpg Caduceus Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 3259 435
Ws skill god 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 2 2.png
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Wind) icon.jpg Caduceus Label Rarity SSR.png Icon Element Wind.png Label Weapon Staff.png 3259 435
Ws skill god 4.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 4 2.png
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Wind damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Weapon m 1040418000.jpg Coruscant Crozier Label Rarity SSR.png Icon Element Wind.png Label Weapon Staff.png 2400 350
Ws skill god m 4.png
Ws skill coki m 4.png
Stormwyrm's Majesty: Small boost to wind allies' ATK and max HP
Stormwyrm's Restraint: Medium boost to wind allies' double attack rate and critical hit rate
Skill charge attack.png Unbridled Windbloom: Massive Wind damage to a foe.
Gain Status Dodge Up Stack.pngDodge Rate Up (Stackable)While in effect, chance of immunity to DMG taken and debuff effects
Duration: Indefinite
.
All allies gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
.
Weapon m 1040611300.jpg Gauntlet of Proudearth Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2780 290
Ws skill seraphic 3 3.png
Ws skill god 3.png
Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Skill charge attack.png Uriel Bomber: Massive Earth damage to a foe.
All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040606400.jpg Gauntlet of Uriel (SSR) Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2300 240
Ws skill seraphic 3 2.png
Ws skill god 3.png
Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Skill charge attack.png Iudicium Aftershock: Massive Earth damage to a foe.
All allies gain Status EarthAtkUp.png10% Earth ATK UpEarth ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040421200.jpg Glacial Militis Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 1989 268
Ws skill god m 2 3.png
Ws skill job weapon.png
Oceansoul's Majesty III: Big boost to water allies' ATK and max HP
Fortified Staff: Boost to DEF based on how many staffs are equipped
Skill charge attack.png Acheron Repetere: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.)
Weapon m 1040809600.jpg Harp of Everlore Label Rarity SSR.png Icon Element Light.png Label Weapon Harp.png 2660 270
Ws skill seraphic 5 3.png
Ws skill god 5.png
Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%.
Light's Majesty: Small boost to light allies' ATK and max HP
Skill charge attack.png Eternal Grace: Massive Light damage to a foe.
All allies gain Status LightAtkUp.png20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040809500.jpg Harp of Renunciation Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 3215 340
Ws skill god m 3 3.png
Ws skill blank.png
Ws skill blank.png
Lifetree's Majesty III: Big boost to Earth allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Drive: Massive Earth damage to a foe. / All allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040911100.jpg Katana of Renunciation Label Rarity SSR.png Icon Element Dark.png Label Weapon Katana.png 3915 269
Ws skill god m 6 3.png
Ws skill blank.png
Ws skill blank.png
Mistfall's Majesty III: Big boost to Dark allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Pain: Massive Dark damage to a foe. / All allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Luminiera Sword Omega icon.jpg Luminiera Sword Omega Label Rarity SSR.png Icon Element Light.png Label Weapon Sabre.png 2850 244
Ws skill god m 5.png
Ws skill atk 5 1.png
Knightcode's Majesty: Small boost to light allies' ATK and max HP
Light's Might: Small boost to light allies' ATK
Skill charge attack.png Holy Blade: Massive Light damage to a foe.
Slight chance to remove a buff effect.
Weapon m 1040709100.jpg Ring of Wandergale Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2970 270
Ws skill seraphic 4 3.png
Ws skill god 4.png
Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Skill charge attack.png Roaming Gale: Massive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rose Crystal Axe icon.jpg Rose Crystal Axe Label Rarity SSR.png Icon Element Wind.png Label Weapon Axe.png 2300 210
Ws skill god a 4.png
Ws skill damage red 1.png
Emerald Rose Brier: Medium boost to wind allies' ATK and max HP
Emerald Rose Bud: Lessen fire DMG taken for wind allies
Skill charge attack.png Domination Cleave: Massive Wind damage to a foe.
Lessen all allies' Fire DMG.
Rose Crystal Bow icon.jpg Rose Crystal Bow Label Rarity SSR.png Icon Element Fire.png Label Weapon Bow.png 2250 215
Ws skill god a 1.png
Ws skill damage red 2.png
Blood Rose Brier: Medium boost to Fire allies' ATK and max HP
Blood Rose Bud: Lessen Water DMG taken for Fire allies
Skill charge attack.png Domination Shot: Massive Fire damage to a foe. / Lessen all allies' Water DMG.
Rose Crystal Claw icon.jpg Rose Crystal Claw Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2200 235
Ws skill god a 3.png
Ws skill damage red 4.png
Bronze Rose Brier: Medium boost to Earth allies' ATK and max HP
Bronze Rose Bud: Lessen Wind DMG taken for Earth allies
Skill charge attack.png Domination Claw: Massive Earth damage to a foe. / Lessen all allies' Wind DMG.
Weapon m 1040806300.jpg Rose Crystal Harp Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 2120 240
Ws skill god a 2.png
Ws skill damage red 3.png
Ice Rose Brier: Medium boost to Water allies' ATK and max HP
Ice Rose Bud: Lessen Earth DMG taken for Water allies
Skill charge attack.png Domination Song: Massive Water damage to a foe. / Lessen all allies' Earth DMG.
Weapon m 1040310800.jpg Scythe of Darkherald Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3100 230
Ws skill seraphic 6 3.png
Ws skill god 6.png
Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%.
Dark's Majesty: Small boost to dark allies' ATK and max HP
Skill charge attack.png Body-on-Body Parade: Massive Dark damage to a foe.
All allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040310700.jpg Scythe of Renunciation Label Rarity SSR.png Icon Element Fire.png Label Weapon Axe.png 3870 277
Ws skill god m 1 3.png
Ws skill blank.png
Ws skill blank.png
Ironflame's Majesty III: Big boost to Fire allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Ignition: Massive Fire damage to a foe. / All allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040212600.jpg Spear of Renunciation Label Rarity SSR.png Icon Element Wind.png Label Weapon Spear.png 3360 377
Ws skill god m 4 3.png
Ws skill blank.png
Ws skill blank.png
Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Squall: Massive Wind damage to a foe. / All allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040415100.jpg Staff of Renunciation Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 3140 420
Ws skill god m 2 3.png
Ws skill blank.png
Ws skill blank.png
Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040017100.jpg Sword of Renunciation Label Rarity SSR.png Icon Element Light.png Label Weapon Sabre.png 3660 316
Ws skill god m 5 3.png
Ws skill blank.png
Ws skill blank.png
Knightcode's Majesty III: Big boost to Light allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Messiah: Massive Light damage to a foe. / All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040017200.jpg Sword of Valorblaze Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 2980 250
Ws skill seraphic 1 3.png
Ws skill god 1.png
Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Skill charge attack.png Arkhangelsky Sobor: Massive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040814900.jpg Tribunal Lyre Militis Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 2049 256
Ws skill god m 3 3.png
Ws skill job weapon.png
Lifetree's Majesty III: Big boost to earth allies' ATK and max HP
Fortified Harp: Boost to DEF based on how many harps are equipped
Skill charge attack.png Sefrou Dakhma Repetere: Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
. (Activates twice in Arcarum.)
Ullikummi (Dark) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Dark.png Label Weapon Harp.png 3371 349
Ws skill eye 6.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 6.png
Oblivion's Heed: Small boost to Dark allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Dark damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Earth) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 3371 349
Ws skill eye 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 3.png
Terra's Heed: Small boost to Earth allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Earth damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Fire) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Fire.png Label Weapon Harp.png 3371 349
Ws skill eye 1.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 1.png
Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Fire damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Light) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Light.png Label Weapon Harp.png 3371 349
Ws skill eye 5.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 5.png
Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Light's Majesty: Small boost to Light allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Light damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Water) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 3371 349
Ws skill eye 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 2.png
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Water's Majesty: Small boost to Water allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Water damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Wind) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Wind.png Label Weapon Harp.png 3371 349
Ws skill eye 4.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 4.png
Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Wind damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040415300.jpg Wand of Charmtide Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2540 340
Ws skill seraphic 2 3.png
Ws skill god 2.png
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Skill charge attack.png Tide's Embrace: Massive Water damage to a foe.
All allies gain Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040914300.jpg Wrathfire Militis Label Rarity SSR.png Icon Element Fire.png Label Weapon Katana.png 2486 172
Ws skill god m 1 3.png
Ws skill job weapon.png
Ironflame's Majesty III: Big boost to fire allies' ATK and max HP
Fortified Blade: Boost to DEF based on how many katanas are equipped
Skill charge attack.png Sectio Repetere: Massive Fire damage to a foe.
All allies gain Status AttackUp.pngATK UpATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DamageCapUp.pngDMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
. (Activates twice in Arcarum.)

Pages in category "Majesty Skill Weapons"

The following 105 pages are in this category, out of 105 total.