Category:Majesty Skill Weapons

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Icon Name R El Type ATK HP Skills
Weapon m 1040311600.jpg Bab-el-Mandeb Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3518 251
Ws skill tec 6 3.png
Ws skill tec 6 3 2.png
Ws skill god 6.png
Ws skill god 6 2.png
Oblivion's Verity II: Big boost to dark allies' critical hit rate
Hatred's Majesty: Medium boost to dark allies' ATK and max HP
Skill charge attack.png Gu'edena: Massive Dark damage to a foe.
All allies gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies also gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Caduceus (Dark) icon.jpg Caduceus Label Rarity SSR.png Icon Element Dark.png Label Weapon Staff.png 3259 435
Ws skill god 6.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 6 2.png
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Hatred's Garrison: Medium boost to Dark allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Dark damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Earth) icon.jpg Caduceus Label Rarity SSR.png Icon Element Earth.png Label Weapon Staff.png 3259 435
Ws skill god 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 3 2.png
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Mountain's Garrison: Medium boost to Earth allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Earth damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Fire) icon.jpg Caduceus Label Rarity SSR.png Icon Element Fire.png Label Weapon Staff.png 3259 435
Ws skill god 1.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 1 2.png
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Hellfire's Garrison: Medium boost to Fire allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Fire damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Light) icon.jpg Caduceus Label Rarity SSR.png Icon Element Light.png Label Weapon Staff.png 3259 435
Ws skill god 5.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 5 2.png
Light's Majesty: Small boost to Light allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Light damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Water) icon.jpg Caduceus Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 3259 435
Ws skill god 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 2 2.png
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Caduceus (Wind) icon.jpg Caduceus Label Rarity SSR.png Icon Element Wind.png Label Weapon Staff.png 3259 435
Ws skill god 4.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 4 2.png
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Wind damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Weapon m 1040611300.jpg Gauntlet of Proudearth Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2780 290
Ws skill seraphic 3 3.png
Ws skill god 3.png
Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Skill charge attack.png Uriel Bomber: Massive Earth damage to a foe.
All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gauntlet of Uriel (SSR) icon.jpg Gauntlet of Uriel (SSR) Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2300 240
Ws skill seraphic 3 2.png
Ws skill god 3.png
Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%.
Earth's Majesty: Small boost to earth allies' ATK and max HP
Skill charge attack.png Iudicium Aftershock: Massive Earth damage to a foe.
All allies gain Status EarthAtkUp.png10% Earth ATK UpEarth ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040809600.jpg Harp of Everlore Label Rarity SSR.png Icon Element Light.png Label Weapon Harp.png 2660 270
Ws skill seraphic 5 3.png
Ws skill god 5.png
Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%.
Light's Majesty: Small boost to light allies' ATK and max HP
Skill charge attack.png Eternal Grace: Massive Light damage to a foe.
All allies gain Status LightAtkUp.png20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040705700.jpg Ring of Raphael (SSR) Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2460 220
Ws skill seraphic 4 2.png
Ws skill god 4.png
Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Skill charge attack.png Iudicium Windstorm: Massive Wind damage to a foe.
All allies gain Status WindAtkUp.png10% Wind ATK UpWind ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040709100.jpg Ring of Wandergale Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2970 270
Ws skill seraphic 4 3.png
Ws skill god 4.png
Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Skill charge attack.png Roaming Gale: Massive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rose Crystal Axe icon.jpg Rose Crystal Axe Label Rarity SSR.png Icon Element Wind.png Label Weapon Axe.png 2300 210
Ws skill god a 4.png
Ws skill damage red 1.png
Emerald Rose Brier: Medium boost to wind allies' ATK and max HP
Emerald Rose Bud: Lessen fire DMG taken for wind allies
Skill charge attack.png Domination Cleave: Massive Wind damage to a foe.
Lessen all allies' Fire DMG.
Weapon m 1040310800.jpg Scythe of Darkherald Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3100 230
Ws skill seraphic 6 3.png
Ws skill god 6.png
Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%.
Dark's Majesty: Small boost to dark allies' ATK and max HP
Skill charge attack.png Body-on-Body Parade: Massive Dark damage to a foe.
All allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Sword of Michael (SSR) icon.jpg Sword of Michael (SSR) Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 2465 206
Ws skill seraphic 1 2.png
Ws skill god 1.png
Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Skill charge attack.png Iudicium Wildfire: Massive Fire damage to a foe.
All allies gain Status FireAtkUp.png10% Fire ATK UpFire ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040017200.jpg Sword of Valorblaze Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 2980 250
Ws skill seraphic 1 3.png
Ws skill god 1.png
Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%.
Fire's Majesty: Small boost to fire allies' ATK and max HP
Skill charge attack.png Arkhangelsky Sobor: Massive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ullikummi (Dark) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Dark.png Label Weapon Harp.png 3371 349
Ws skill eye 6.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 6.png
Oblivion's Heed: Small boost to Dark allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Dark damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Earth) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 3371 349
Ws skill eye 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 3.png
Terra's Heed: Small boost to Earth allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Earth damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Fire) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Fire.png Label Weapon Harp.png 3371 349
Ws skill eye 1.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 1.png
Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Fire damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Light) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Light.png Label Weapon Harp.png 3371 349
Ws skill eye 5.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 5.png
Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Light's Majesty: Small boost to Light allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Light damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Water) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 3371 349
Ws skill eye 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 2.png
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Water's Majesty: Small boost to Water allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Water damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi (Wind) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Wind.png Label Weapon Harp.png 3371 349
Ws skill eye 4.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 4.png
Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Wind damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040415300.jpg Wand of Charmtide Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2540 340
Ws skill seraphic 2 3.png
Ws skill god 2.png
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Skill charge attack.png Tide's Embrace: Massive Water damage to a foe.
All allies gain Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wand of Gabriel (SSR) icon.jpg Wand of Gabriel (SSR) Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2100 280
Ws skill seraphic 2 2.png
Ws skill god 2.png
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%.
Water's Majesty: Small boost to water allies' ATK and max HP
Skill charge attack.png Iudicium Tsunami: Massive Water damage to a foe.
All allies gain Status WaterAtkUp.png10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Pages in category "Majesty Skill Weapons"

The following 98 pages are in this category, out of 98 total.