Category:Majesty Skill Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Abyss Spine | 2350 | 310 | Mistfall's Majesty II: Medium boost to dark allies' ATK and max HP Mistfall's Sentence II: Medium boost to dark allies' C.A. DMG and C.A. DMG cap Inflict Base Accuracy: 50% and Strength: 10%Base Accuracy: 100%. |
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| Affectionate Bell | 2637 | 340 | Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Garrison: Small boost to wind allies' DEF based on how low HP is 4★: Revitalize effect to wind allies |
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| Ancient Auberon | 2620 | 280 | Oceansoul's Majesty: Small boost to water allies' ATK and max HP Oceansoul's Restraint II: Medium boost to water allies' double attack rate and critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ancient Perseus | 2470 | 270 | Lifetree's Majesty: Small boost to earth allies' ATK and max HP Lifetree's Haunt II: Medium boost to earth allies' ATK / 10% hit to double attack rate Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Arkab Prior Militis | 2181 | 230 | Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Charge attack activates twice in Arcarum.) |
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| Auberon | 2620 | 280 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Bab-el-Mandeb | 3518 | 251 | Oblivion's Verity II: Big boost to dark allies' critical hit rate Hatred's Majesty: Medium boost to dark allies' ATK and max HP All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Barbell | 2920 | 280 | Mountain's Majesty: Medium boost to earth allies' ATK and max HP Mountain's Aegis: Medium boost to earth allies' max HP All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of MC's HP (Healing cap: 2000). |
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| Beach Grynoth | 2591 | 199 | Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Water's Majesty: Small boost to water allies' ATK and max HP All allies gain . |
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| Binds of The Hanged Man | 3021 | 341 | Fool-Hanged Man's Perseverance: Massive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap. Earth's Majesty: Small boost to Earth allies' ATK and max HP (240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].) |
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| Black Cat in a Hat | 2624 | 342 | Whirlwind's Majesty: Medium boost to wind allies' ATK and max HP Tranquility's Spectacle: Supplement wind allies' skill DMG Wind's Trium: Small boost to wind allies' multiattack rate Inflict Verification needed. . All Wind allies gain 1 Duration: Indefinite. 4★: All Wind allies also gain . |
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| Blade of Duality | 2592 | 199 | Hatred's Majesty: Medium boost to dark allies' ATK and max HP Hatred's Healing: Medium boost to dark allies' healing cap Inflict Strength: 15%Duration: 180 seconds. Restore 10% of MC's HP (Healing cap: 1000). |
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| Blade of Loyalty | 2497 | 218 | Fire's Majesty: Small boost to fire allies' ATK and max HP Fire's Aegis: Small boost to fire allies' max HP All allies gain Strength: 20%Wind Damage Cut.. |
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| Blightrifle of Knowledge Verboten | 3184 | 170 | Taboo Banelight's Majesty IV: Big boost to light allies' ATK and max HP Taboo Banelight's Empowerment III: Big amplifying boost to light allies' DMG Inflict Duration: 180 seconds. Gain Strength: 50%Duration: Indefinite. |
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| Bloodwrought Coral | 3687 | 222 | Optimus Exalto Terrae: 30% boost to Earth's, Mountain's, and Terra's weapon skills Earth's Majesty: Small boost to earth allies' ATK and max HP Terra's Demolishment: Big amplifying boost to earth allies' normal attack DMG Inflict Duration: 2.5-3.5 turnsTakes 10% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 2-3 turns remaining. for 2.5 to 3.5 turns. 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Bounty of Gracious Earth | 3822 | 352 | Galleon's Landslide: Boost to Earth allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Caduceus | 3259 | 435 | Dark's Majesty: Small boost to Dark allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Hatred's Garrison: Medium boost to Dark allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Caduceus | 3259 | 435 | Earth's Majesty: Small boost to Earth allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Mountain's Garrison: Medium boost to Earth allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Caduceus | 3259 | 435 | Fire's Majesty: Small boost to Fire allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Hellfire's Garrison: Medium boost to Fire allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Caduceus | 3259 | 435 | Light's Majesty: Small boost to Light allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Caduceus | 3259 | 435 | Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Caduceus | 3259 | 435 | Wind's Majesty: Small boost to Wind allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Calamitous Aquashade | 2775 | 400 | Cobalt Vitality: Boost to water allies' ATK, DEF, and DMG cap based on their max HP Water's Majesty: Small boost to water allies' ATK and max HP All Water allies gain Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Water allies also gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Charming Broom | 2450 | 380 | Inferno's Majesty: Big boost to fire allies' ATK and max HP Fire's Aegis: Small boost to fire allies' max HP All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Claíomh Solais Díon | 3345 | 286 | Jade Valuables: When 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's Majesty: Small boost to wind allies' ATK and max HP Gain Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: Indefinite. 4★: Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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| Cloudblazer's Broom | 3079 | 251 | Preemptive Fire Blade: Boost to fire allies' ATK for first 8 turns of battle Scarlet Arts: Boost to fire allies' skill DMG cap Hellfire's Majesty: Medium boost to fire allies' ATK and max HP 1-turn cut to MC's skill cooldowns. All allies gain Verification needed. . 4★: Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
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| Collapse of The Tower | 3462 | 253 | Magician-Tower's Calamity: Massive boost to Earth allies' ATKModifier: EX. MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap. Earth's Majesty: Small boost to Earth allies' ATK and max HP 300% Bonus Earth damage to all foes (Damage cap: ~400,000). MC gains Strength: 50%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 4★: Bonus Earth damage cap increased to ~700,000. |
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| Corde Azzurre | 2206 | 276 | Light's Majesty: Small boost to light allies' ATK and max HP Golden Arts: Boost to light allies' skill DMG cap All Light allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Coruscant Crozier | 2400 | 350 | Stormwyrm's Majesty: Small boost to wind allies' ATK and max HP Stormwyrm's Restraint II: Medium boost to wind allies' double attack rate and critical hit rate Gain Duration: Indefinite. All allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
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| Crimson Lordkeeper | 3210 | 230 | Inferno's Healing: Big boost to fire allies' healing cap Hellfire's Majesty: Medium boost to fire allies' ATK and max HP Fire's Aegis: Small boost to fire allies' max HP |
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| Crystal Edge | 2880 | 291 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Cobalt Arts: Boost to water allies' skill DMG cap Water's Progression: Small boost to water allies' water ATK based on number of turns passed Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: All allies also gain Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
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| Dark Thrasher | 2700 | 250 | Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is Tsunami's Majesty: Medium boost to water allies' ATK and max HP Boost to critical hit rate. |
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| Deirdre's Heart | 2760 | 320 | Inferno's Garrison: Big boost to fire allies' DEF based on how low HP is Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Demonspear of Prosperity Verboten | 2654 | 275 | Taboo Doomfire's Majesty IV: Big boost to fire allies' ATK and max HP Taboo Doomfire's Empowerment III: Big amplifying boost to fire allies' DMG Inflict Strength: 5000Duration: 180 seconds. All Fire allies gain Strength: 10% (Max: 30%)Duration: IndefiniteStacking: Elemental. |
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| Demonsword of Mortality Verboten | 2826 | 241 | Taboo Allowater's Majesty IV: Big boost to water allies' ATK and max HP Taboo Allowater's Empowerment III: Big amplifying boost to water allies' DMG Remove 1 buff. All Water allies gain 1 random buff. |
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| Diaitesia | 3185 | 317 | Harp of Hastened Light: Boost to Light allies' C.A. DMG, C.A. DMG Cap, and Special C.A. DMG Cap based on how many harps are equipped. Thunder's Majesty: Medium boost to light allies' ATK and max HP Inflict Duration: 180 seconds. 4★: Also inflict Duration: 180 seconds. |
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| Disturbance Signum | 2158 | 286 | Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Aegis: Small boost to wind allies' max HP Remove 1 buff. |
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| Draconic Bow | 3644 | 334 | Galleon's Landslide: Boost to Earth allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Draconic Buster | 3831 | 281 | Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Gain Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also gain Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Draconic Fire | 3948 | 259 | Fediel's Eclipse: Boost to Dark allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. 5★: All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Draconic Harp | 3240 | 399 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 5★: All allies also gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Draconic Rod | 3148 | 418 | Ewiyar's Gale: Boost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Also remove 1 debuff from all allies. |
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| Eternal Signature | 3200 | 314 | Graphite Convergence: When at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG cap Dark's Majesty: Small boost to dark allies' ATK and max HP Randomly inflict one of the following debuffs: Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect or Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. 4★: Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect now a possible random debuff. |
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| Fang of the Dragonslayer | 2972 | 299 | Lifetree's Insignia III: Big boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's Majesty: Small boost to earth allies' ATK and max HP All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. 4★: Buff effect increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Fang of the Dragonslayer Mk II | 3230 | 325 | Lifetree's Insignia III: Big boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's Majesty: Small boost to earth allies' ATK and max HP All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Inflict Duration: 180 seconds and Duration: 180 seconds on a foe. |
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| Feder des Zugvogels | 2668 | 334 | Preemptive Gale Blade: Boost to wind allies' ATK for first 8 turns of battle Jade Arts: Boost to wind allies' skill DMG cap Whirlwind's Majesty: Medium boost to wind allies' ATK and max HP All Wind allies gain 1 Duration: Indefinite. 4★: All Wind allies also gain Verification needed. . |
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| Festering of Mournful Obsequies | 4139 | 272 | Fediel's Eclipse: Boost to Dark allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, and Duration: 180 seconds. All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Firestorm Scythe | 3618 | 231 | Inferno's Crux: Big supplemental boost to fire allies' C.A. DMG Hellfire's Majesty: Medium boost to fire allies' ATK and max HP Self-inflict Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe and inflict . |
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| Flame Lit Curl | 1732 | 150 | Fire's Majesty: Small boost to fire allies' ATK and max HP Remove 1 buff. |
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| Frigorific Summer Parasol | 2133 | 291 | Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Aegis: Small boost to wind allies' max HP Restore 20% of all allies' HP (Healing cap: 1500). All allies gain Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Fusion Mobius | 2688 | 283 | Zion's Might: Big boost to light allies' ATK Light's Mystery: Small boost to light allies' C.A. DMG Light's Majesty: Small boost to light allies' ATK and HP Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Also remove 1 buff. |
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| Gauntlet of Proudearth | 2780 | 290 | Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%. Earth's Majesty: Small boost to earth allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Gauntlet of Uriel (SSR) | 2300 | 240 | Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%. Earth's Majesty: Small boost to earth allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Glacial Militis | 1989 | 268 | Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Charge attack activates twice in Arcarum.) |
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| Gougelance of Liberation Verboten | 2601 | 286 | Taboo Dreadwind's Majesty IV: Big boost to wind allies' ATK and max HP Taboo Dreadwind's Empowerment III: Big amplifying boost to wind allies' DMG Inflict Duration: 180 seconds. Gain Strength: 30%Duration: Indefinite. |
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| Harp of Everlore | 2660 | 270 | Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%. Light's Majesty: Small boost to light allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Harp of the Teachers | 2200 | 230 | Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%. Light's Majesty: Small boost to light allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Heat of The Sun | 3524 | 244 | Hierophant-Sun's Blessing: Massive boost to Fire allies' ATKModifier: EX. Drain effect to Fire allies with multistrike effects (Healing cap: 1900). Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap. Fire's Majesty: Small boost to Fire allies' ATK and max HP 50% chance to gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies. 5★: Upgraded to 100% chance to gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Herb Basket | 3206 | 229 | Hatred's Progression: Medium boost to dark allies' dark ATK based on number of turns passed Dark's Grace: Small boost to dark allies' max HP and debuff resistance Dark's Majesty: Small boost to dark allies' ATK and max HP All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain . |
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| Hermanubis | 2980 | 210 | Hatred's Majesty: Medium boost to dark allies' ATK and max HP Caliginis Excelsior: Boost to dark allies' C.A. DMG cap All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. for 2.5 turns. 4★: Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s duration increased to 3.5 turns. |
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| Imperious Fury | 3116 | 331 | Golden Vitality: Boost to light allies' ATK, DEF, and DMG cap based on their max HP Light's Majesty: Small boost to light allies' ATK and max HP Restore 10% of all allies' HP (Healing cap: 1500). 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Into the Sunset | 2590 | 350 | Thunder's Grace: Medium boost to light allies' max HP and debuff resistance Light's Majesty: Small boost to light allies' ATK and max HP Light's Garrison: Small boost to light allies' DEF based on how low HP is Gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Also remove 1 debuff from all allies. |
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| Kerak | 2952 | 364 | Inferno's Progression: Big boost to fire allies' fire ATK based on number of turns passed Hellfire's Majesty: Medium boost to fire allies' ATK and max HP All Fire allies gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Fire allies also gain Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Kiss of The Devil | 3098 | 327 | Strength-Devil's Seduction: Massive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with (Damage cap: 50,000). Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap. Fire's Majesty: Small boost to Fire allies' ATK and max HP Gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Effect increased to Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Strength: 250%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Effect increased to Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Knight of Ice | 3170 | 320 | Hoarfrost's Tempering: Big boost to water allies' skill DMG cap / Big supplemental boost to skill DMG Water's Majesty: Small boost to water allies' ATK and max HP Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit). |
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| Lancet | 2838 | 300 | Zion's Healing: Big boost to light allies' healing cap Thunder's Majesty: Medium boost to light allies' ATK and max HP Light's Garrison: Small boost to light allies' DEF based on how low HP is All allies gain Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Landslide Scepter | 2865 | 382 | Amber Resonator: When 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's Majesty: Small boost to earth allies' ATK and max HP MC can't attack next turn. 4★: All allies also gain Strength: 60%Duration: Indefinite. |
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| Lord of Flames | 3350 | 285 | Scarlet Convergence: When at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap Fire's Majesty: Small boost to fire allies' ATK and max HP Bonus Fire damage to all foes (Damage cap: ~800,000). 4★: Also raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: Indefinite lvl by 1 (Max: 10). |
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| Lulling Flambeau | 2163 | 285 | Fire's Majesty: Small boost to fire allies' ATK and max HP Scarlet Arts: Boost to fire allies' skill DMG cap All allies gain 1 Duration: Indefinite. |
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| Luminiera Sword Omega | 2850 | 244 | Knightcode's Majesty: Small boost to light allies' ATK and max HP Light's Might: Small boost to light allies' ATK Slight chance to remove a buff effect. |
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| Lusterbow of Desire Verboten | 2876 | 243 | Taboo Famishgold's Majesty IV: Big boost to earth allies' ATK and max HP Taboo Famishgold's Empowerment III: Big amplifying boost to earth allies' DMG All Earth allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 30,000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Majestas | 2440 | 320 | Hatred's Garrison: Medium boost to dark allies' DEF based on how low HP is Hatred's Majesty: Medium boost to dark allies' ATK and max HP Restore 5% of all allies' HP (Healing cap: 750). 4★: Heal increased to 10% of all allies' HP (Healing cap: 1500). |
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| Marine Ace | 3021 | 276 | Thunder's Majesty: Medium boost to light allies' ATK and max HP Thunder's Clarity: Slight chance to dodge and counter (medium DMG) for light allies Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Duration: 180 seconds. 4★: Also gain Duration: Indefinite. |
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| Massive Mentor Drill | 2341 | 249 | Hatred's Majesty: Medium boost to dark allies' ATK and max HP Dark's Garrison: Small boost to dark allies' DEF based on how low HP is |
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| Melody of Judgement | 2921 | 363 | Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP All allies gain Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Converts "Boost to DEF" effects to "Boost to ATKNormal modifier" [Cap: 100%].) 4★: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . 5★: Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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| Nebula Gauntlets | 3188 | 317 | Blaze's Maneuver: Supplement fire allies' normal attack DMG Hellfire's Majesty: Medium boost to fire allies' ATK and max HP Scarlet Athos: Boost to fire allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above) Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ninth Head of the Cartload | 2880 | 291 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Restore 20% of all allies' HP (Healing cap: 1500). All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
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| Nioh | 2090 | 300 | Light's Majesty: Small boost to light allies' ATK and max HP Light's Aegis: Small boost to light allies' max HP Random buff to all allies. |
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| Ophelia | 2360 | 390 | Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Aegis: Medium boost to water allies' max HP Tsunami's Healing: Medium boost to water allies' healing cap All allies gain Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 1 Duration: Indefinite. 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
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| Ouroboric Mobius | 2951 | 290 | Ventosus's Majesty: Big boost to wind allies' ATK and max HP Wind's Aegis: Small boost to wind allies' max HP Remove 1 buff. 4★: Also remove 1 debuff from Wind allies. |
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| Pain of Death | 3173 | 312 | Lovers-Death's Demise: Massive boost to Dark allies' ATKModifier: EX. All Dark allies gain Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out. Sephira Maxi-Dark: 20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap. Dark's Majesty: Small boost to Dark allies' ATK and max HP Self-inflict Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Ally in fourth position gains Strength: 30% of max HPDuration: Indefinite. 4★: Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP. 5★: Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP. |
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| Pantagruel | 2763 | 314 | Zion's Garrison: Big boost to light allies' DEF based on how low HP is Light's Majesty: Small boost to light allies' ATK and max HP Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 180 seconds. 4★: Also remove 1 debuff from all allies. |
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| Perseus | 2470 | 270 | Earth's Majesty: Small boost to earth allies' ATK and max HP Mountain's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Petit Bouquet de Fleurs | 2588 | 351 | Ventosus's Healing: Big boost to wind allies' healing cap Whirlwind's Majesty: Medium boost to wind allies' ATK and max HP All allies gain Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Phantasmas | 2938 | 191 | Oblivion's Heed: Small boost to dark allies' double attack rate / Slight chance to dodge and counter (Big DMG) Hatred's Majesty: Medium boost to dark allies' ATK and max HP All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Plushie Pal | 2420 | 340 | Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed Water's Grace: Small boost to water allies' max HP and debuff resistance Water's Majesty: Small boost to water allies' ATK and max HP Inflict Duration: 180 seconds. Gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: ()Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. healing cap increased to 1000 and now affects all allies. |
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| Prayer of Grand Gales | 3302 | 439 | Ewiyar's Gale: Boost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Remove 1 debuff. Restore 10% of all allies' HP (Healing cap: 2000). |
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| Reflection of The Moon | 3285 | 304 | High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with . Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP Gain Strength: 20%. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Effect increased to Strength: 25%. 5★: Effect increased to Strength: 30%. |
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| Refrain of Blazing Vigor | 3397 | 419 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite, Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Reunion | 3200 | 310 | Ventosus's Might III: Massive boost to wind allies' ATK Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ring of Raphael (SSR) | 2460 | 220 | Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%. Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ring of Wandergale | 2970 | 270 | Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%. Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Rise of Justice | 3300 | 286 | Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000). Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP Consume 60% of MC's current HP. All allies gain Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Effect increased to Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Scythe of Belial | 2565 | 187 | Debauchery's Sway II: Amplify Dark allies' damage against Light foes by 20%. Dark's Majesty: Small boost to dark allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Scythe of Darkherald | 3100 | 230 | Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%. Dark's Majesty: Small boost to dark allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Second Float of the Herd | 3056 | 269 | Hatred's Garrison: Medium boost to dark allies' DEF based on how low HP is Hatred's Trium: Medium boost to dark allies' multiattack rate Dark's Majesty: Small boost to dark allies' ATK and max HP All Dark allies gain Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Dark allies also gain . |
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| Shooting of The Star | 3546 | 237 | Chariot-Star's Wish: Massive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with . Sephira Maxi-Light: 20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap. Light's Majesty: Small boost to Light allies' ATK and max HP All allies under gain Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. 4★: Allies under also gain Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Spiritcleaver of Sanctity Verboten | 3096 | 187 | Taboo Netherfell's Majesty IV: Big boost to dark allies' ATK and max HP Taboo Netherfell's Empowerment III: Big amplifying boost to dark allies' DMG Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Spooky Mew | 2685 | 180 | Terra's Healing: Big boost to earth allies' healing cap Mountain's Majesty: Medium boost to earth allies' ATK and max HP Gain Strength: 20%. |
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| Spy’s Sleeve Dagger | 2937 | 280 | Mountain's Majesty: Medium boost to earth allies' ATK and max HP Amber Arts: Boost to earth allies' skill DMG cap Earth's Progression: Small boost to earth allies' earth ATK based on number of turns passed Inflict . 4★: All Earth allies also gain (Effect removed on next all-foe all-ally attack) . |
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| Strawberry Slasher | 3263 | 217 | Inferno's Majesty: Big boost to fire allies' ATK and max HP Fire's Aegis: Small boost to fire allies' max HP Restore all allies' HP (Healing cap: 2000). All allies gain Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
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| Summer Healing | 2536 | 360 | Terra's Healing: Big boost to earth allies' healing cap Terra's Majesty: Big boost to earth allies' ATK and max HP All allies gain Verification needed. . 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.Verification needed. . |
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| Sword of Michael (SSR) | 2465 | 206 | Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%. Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sword of Valorblaze | 2980 | 250 | Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%. Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Theater of Temperance | 2842 | 377 | Hermit-Temperance's Accord: Massive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain Strength: 100%Multiplier: AssassinDuration: 1 turn . Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP MC can't attack next turn. All allies gain Strength: 50%Duration: Indefinite. 4★: Effect increased to Strength: 60%Duration: Indefinite. 5★: Effect increased to Strength: 70%Duration: Indefinite. |
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| Tribunal Lyre Militis | 2049 | 256 | Lifetree's Majesty III: Big boost to Earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped Restore 10% of all allies' HP (Healing cap: 700). All allies gain Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Charge attack activates twice in Arcarum.) |
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| Ullikummi | 3371 | 349 | Oblivion's Heed: Small boost to Dark allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Dark's Majesty: Small boost to Dark allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Terra's Heed: Small boost to Earth allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Earth's Majesty: Small boost to Earth allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Fire's Majesty: Small boost to Fire allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Light's Majesty: Small boost to Light allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Water's Majesty: Small boost to Water allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Wind's Majesty: Small boost to Wind allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Vertrauen | 2487 | 370 | Hoarfrost's Healing: Big boost to water allies' healing cap Tsunami's Majesty: Medium boost to water allies' ATK and max HP Water's Garrison: Small boost to water allies' DEF based on how low HP is Restore 10% of all allies' HP (Healing cap: 1500). 4★: Also remove 1 debuff from all allies. |
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| Violino della Memoria | 2233 | 271 | Wind's Majesty: Small boost to wind allies' ATK and max HP Jade Arts: Boost to wind allies' skill DMG cap All allies gain Strength: 10%. |
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| Vivid Verdure | 3236 | 224 | Hellfire's Majesty: Medium boost to fire allies' ATK and max HP Hellfire's Healing: Medium boost to fire allies' healing cap Blade's Wrath: Boost to ATK, max HP, and multiattack rate based on how many katanas are equipped All allies gain Strength: 1000Duration: Indefinite. 4★: All allies also gain Strength: 10%. |
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| Wamdus Santa | 2714 | 324 | Hellfire's Glory: Medium boost to fire allies' C.A. specs and chain burst specs Hellfire's Majesty: Medium boost to fire allies' ATK and max HP All Fire allies gain Strength: 10%. 4★: All Fire allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wand of Charmtide | 2540 | 340 | Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Wand of Gabriel (SSR) | 2100 | 280 | Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Was-Scepter of Horus | 2642 | 339 | Thunder's Majesty: Medium boost to light allies' ATK and max HP Light's Fandango: Small boost to light allies' ATK / Small boost to triple attack rate Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| White Peony Pouch | 2585 | 200 | Oblivion's Garrison: Big boost to dark allies' DEF based on how low HP is Dark's Majesty: Small boost to dark allies' ATK and max HP Remove 1 debuff from all allies. All allies gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wrathfire Militis | 2486 | 172 | Ironflame's Majesty III: Big boost to Fire allies' ATK and max HP Fortified Blade: Boost to DEF based on how many katanas are equipped All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Charge attack activates twice in Arcarum.) |
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| Yahata's Naginata | 3493 | 256 | Terra's Progression: Big boost to earth allies' earth ATK based on number of turns passed Mountain's Majesty: Medium boost to earth allies' ATK and max HP All Earth allies gain Strength: 70% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Earth allies also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Young Champion's Kilij | 2372 | 243 | Tsunami's Majesty: Medium boost to water allies' ATK and max HP Water's Garrison: Small boost to water allies' DEF based on how low HP is Gain Duration: Indefinite. |
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| Zroa Yeshana | 2820 | 282 | Terra's Garrison: Big boost to earth allies' DEF based on how low HP is Earth's Majesty: Small boost to earth allies' ATK and max HP All allies gain Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
Pages in category "Majesty Skill Weapons"
The following 146 pages are in this category, out of 146 total.
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- Scythe of Belial (SSR)
- Scythe of Darkherald
- Scythe of Renunciation
- Scythe of Repudiation
- Second Float of the Herd
- Shooting of The Star
- Spear of Renunciation
- Spear of Repudiation
- Spiritcleaver of Sanctity Verboten
- Spooky Mew
- Spy’s Sleeve Dagger
- Staff of Renunciation
- Staff of Repudiation
- Strawberry Slasher
- Summer Healing
- Sword of Michael (SSR)
- Sword of Renunciation
- Sword of Repudiation
- Sword of Valorblaze






































































































































































































































































































































































