Category:Staff Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Aerial Cane | 1500 | 198 | Whirlwind's Aegis: Medium boost to wind allies' max HP Halo: Big Wind damage to a foe. |
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Amber Staff Relic | 960 | 128 | Light Ray: Big earth DMG to a foe | |||||
Angel Wand | 100 | 40 | Shock: Medium Light damage to a foe. | |||||
Archangel Wand | 400 | 100 | Light Ray: Big Light damage to a foe. | |||||
Architect Frame | 1760 | 225 | Architect Battle Arts: When main weapon (MC only): Chance to gain a random buff with every one-foe attack Architect ATK Ⅱ: Big boost to dark allies' ATK Lightwhip Flurry: Massive Dark damage to a foe. Gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Arson | 1505 | 197 | Hellfire's Might: Medium boost to fire allies' ATK Piercing Light: Big Fire damage to a foe. |
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Arson Link | 1527 | 213 | Hellfire's Might: Medium boost to fire allies' ATK Piercing Light: Big Fire damage to a foe. |
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Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Dark damage to a foe. / All allies gain Dark ATK UpDark ATK is boosted . |
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Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Earth damage to a foe. / All allies gain Earth ATK UpEarth ATK is boosted . |
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Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Fire damage to a foe. / All allies gain Fire ATK UpFire ATK is boosted . |
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Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Light damage to a foe. / All allies gain Light ATK UpLight ATK is boosted . |
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Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
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Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Supernova: Massive Wind damage to a foe. / All allies gain Wind ATK UpWind ATK is boosted . |
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Caduceus | 3259 | 435 | ▶ |
Dark's Majesty: Small boost to Dark allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Hatred's Garrison: Medium boost to Dark allies' DEF based on how low HP is Staff of Grace: Massive Dark damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Caduceus | 3259 | 435 | ▶ |
Earth's Majesty: Small boost to Earth allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Mountain's Garrison: Medium boost to Earth allies' DEF based on how low HP is Staff of Grace: Massive Earth damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Caduceus | 3259 | 435 | ▶ |
Fire's Majesty: Small boost to Fire allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Hellfire's Garrison: Medium boost to Fire allies' DEF based on how low HP is Staff of Grace: Massive Fire damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Caduceus | 3259 | 435 | ▶ |
Light's Majesty: Small boost to Light allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is Staff of Grace: Massive Light damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Caduceus | 3259 | 435 | ▶ |
Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Caduceus | 3259 | 435 | ▶ |
Wind's Majesty: Small boost to Wind allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is Staff of Grace: Massive Wind damage to a foe / 2-turn cut to skill cooldown 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Cane | 935 | 128 | Water's Might: Small boost to water allies' ATK Shock: Medium Water damage to a foe. |
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Cherubim Wand | 1172 | 156 | Highsage's Aegis: Medium boost to light allies' max HP Saint's Pillar: Big Light damage to a foe. Gain DEF UpDEF is boosted . |
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Cube Staff | 1506 | 194 | Whirlwind's Might: Medium boost to wind allies' ATK Cubism: Big Wind damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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Cursed Cane | 1515 | 195 | Hatred's Aegis: Medium boost to dark allies' max HP Halo: Big Dark damage to a foe. |
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Cursed Flame Candelabra | 1000 | 130 | Fire's Might: Small boost to fire allies' ATK Shock: Medium Fire damage to a foe. |
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Deathly Arson | 1560 | 204 | Hellfire's Might: Medium boost to fire allies' ATK Piercing Light: Big Fire damage to a foe. |
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Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Dark DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Earth DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Fire DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Light DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Water DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. Invoke Calamity: Massive Wind DMG to a foe. All allies gain ??% Skill DMG UpSkill DMG is boosted Strength: ??%Duration: 4 turns and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Diablo Scepter | 1230 | 158 | Hatred's Aegis: Medium boost to dark allies' HP Still Obscurity: Big Dark damage to a foe. Gain DA UpDouble attack rate is boosted . |
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Dream Atlas | 1700 | 235 | Hoarfrost's Might: Big boost to water allies' ATK Vision Chronicle: Massive Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. |
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Earth Mace | 985 | 133 | Earth's Aegis: Small boost to earth allies' max HP Shock: Medium Earth damage to a foe. |
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Emerald Cane | 1040 | 137 | Wind's Might: Small boost to wind allies' ATK Shock: Medium Wind damage to a foe. |
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Euripides | 2090 | 300 | Terra's Might: Big boost to earth allies' ATK Mountain's Dual-Edge: Medium boost to double attack rate for earth allies Fulgurite: Massive Earth damage to a foe / Inflict Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Duration: 1.5-2.5 turnsTakes 10% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1-2 turns remaining.. |
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Evil Wand | 1030 | 185 | Dark's Might: Small boost to dark allies' ATK Shock: Medium Dark damage to a foe. |
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Feather Staff | 940 | 127 | Earth's Aegis: Small boost to earth allies' max HP Out of Sight: Medium Earth damage to a foe. |
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Feather Wand | 975 | 128 | Wind's Aegis: Small boost to wind allies' max HP Shock: Medium Wind damage to a foe. |
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Fire Nymph Staff | 700 | 90 | Fire's Might: Small boost to fire allies' ATK Out of Sight: Medium Fire damage to a foe. |
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Five-Soul Staff | 2040 | 272 | Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Five-Soul Staff Aqua | 2200 | 290 | Hoarfrost's Might: Big boost to water allies' ATK The Five Pillars of Heaven: Massive Water damage to a foe. Restore all allies' HP All allies gain RefreshHP is restored on every turn . |
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Five-Soul Staff Cardinal | 2420 | 320 | Inferno's Might: Big boost to fire allies' ATK The Five Pillars of Heaven: Massive Fire damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Five-Soul Staff Cobalt | 2420 | 320 | Hoarfrost's Might: Big boost to water allies' ATK The Five Pillars of Heaven: Massive Water damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Five-Soul Staff Ecru | 2420 | 320 | Terra's Might: Big boost to earth allies' ATK The Five Pillars of Heaven: Massive Earth damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Five-Soul Staff Incendo | 2200 | 290 | Inferno's Might: Big boost to fire allies' ATK The Five Pillars of Heaven: Massive Fire damage to a foe. Restore all allies' HP. All allies gain RefreshHP is restored on every turn . |
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Five-Soul Staff Ivory | 2420 | 320 | Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Five-Soul Staff Lumen | 2200 | 290 | Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Restore all allies' HP All allies gain RefreshHP is restored on every turn . |
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Five-Soul Staff Nyx | 2200 | 290 | Oblivion's Might: Big boost to dark allies' ATK The Five Pillars of Heaven: Massive Dark damage to a foe. Restore all allies' HP All allies gain RefreshHP is restored on every turn . |
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Five-Soul Staff Obsidian | 2420 | 320 | Oblivion's Might: Big boost to dark allies' ATK The Five Pillars of Heaven: Massive Dark damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Five-Soul Staff Sage | 2420 | 320 | Ventosus's Might: Big boost to wind allies' ATK The Five Pillars of Heaven: Massive Wind damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Five-Soul Staff Sterling | 2160 | 288 | Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. |
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Five-Soul Staff Terra | 2200 | 290 | Terra's Might: Big boost to earth allies' ATK The Five Pillars of Heaven: Massive Earth damage to a foe. Restore all allies' HP All allies gain RefreshHP is restored on every turn . |
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Five-Soul Staff Ventus | 2200 | 290 | Ventosus's Might: Big boost to wind allies' ATK The Five Pillars of Heaven: Massive Wind damage to a foe. Restore all allies' HP All allies gain RefreshHP is restored on every turn . |
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Flower Crown | 1525 | 202 | Whirlwind's Healing: Medium boost to healing cap for wind allies Light Ray: Big Wind damage to a foe. |
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Forbidden Memories | 2180 | 281 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate Ti Amo: Massive Dark damage to a foe. Restore HP of allies in first and second positions (Healing cap: 2000) and grant Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Forest Hermit Staff | 1045 | 136 | Fire's Healing: Small boost to healing cap for fire allies Shock: Medium Fire damage to a foe. |
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Froststar Staff | 2095 | 300 | Tsunami's Essence: Medium boost to Water primal allies' ATK Tsunami's Trium: Medium boost to water allies' multiattack rate Freerhen Alp Traum: Massive Water damage to a foe. / All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Golden Staff Relic | 1490 | 198 | The Pulse: A soul from eons past lingers within. Golden Radiance: Massive Light damage to a foe. |
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Gotle Bell Cane | 1500 | 200 | Bells of Grace: 5% boost to EXP Bells of Glad Tidings: Massive Light damage to a foe. / Restore allies' HP. |
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Guivre Rod | 1750 | 226 | Intelligence: Big boost to dark allies' ATK / 7% cut to dark allies' max HP Dexterity: Small boost to double attack rate for dark allies Ignite Terror: Massive Dark damage to a foe. Gain Skill DMG UpSkill DMG is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Dark DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Earth DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Fire DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Light DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Water DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Dharmic Doctrine: Massive Wind DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hellward Scepter | 1195 | 153 | Hatred's Might: Medium boost to dark allies' ATK Abyssal Damnation: Big Dark damage to a foe. Gain ATK UpATK is boosted . |
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Holy Cane | 1495 | 199 | Thunder's Might: Medium boost to light allies' ATK Piercing Light: Big Light damage to a foe. |
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Holy Night Scepter | 2148 | 288 | Terra's Mystery: Big boost to earth allies' C.A. DMG Glass Swarm: Massive Earth damage to a foe. Boost to MC's C.A. specs (1 time). |
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Ice Bough Staff | 1470 | 202 | Tsunami's Aegis: Medium boost to water allies' max HP Light Ray: Big Water damage to a foe. |
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Illusion Scepter | 2530 | 334 | Inferno's Might: Big boost to fire allies' ATK True Enchantment: ~5% boost to skill damage cap for Fire allies. Meteor Storm: Massive Fire damage to a foe. Gain Skill DMG UpSkill DMG is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Debuff immunity (1 time). |
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Jacaranda | 1255 | 169 | Mountain's Verity: Medium boost to earth allies' critical hit rate Halo: Big earth DMG to a foe |
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Jade Staff Relic | 960 | 128 | Light Ray: Big wind DMG to a foe | |||||
Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Dark damage to a foe. 4-hit, 200% Bonus Dark damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Earth damage to a foe. 4-hit, 200% Bonus Earth damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Fire damage to a foe. 4-hit, 200% Bonus Fire damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Light damage to a foe. 4-hit, 200% Bonus Light damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Water damage to a foe. 4-hit, 200% Bonus Water damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. Tenacious Thrash: Massive Wind damage to a foe. 4-hit, 200% Bonus Wind damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kerykeion | 2530 | 323 | Ventosus's Might: Big boost to wind allies' ATK Seven Gem Barrier: When dealing a one-foe attack, chance to gain Dodge-and-Counter (1 time)Dodge and counter one-ally attacks Duration: 0.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. (Boost to counter damage based on skill lvl). Trismegistos: Massive Wind damage to a foe. Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. 4★: Also gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Light Staff | 1035 | 138 | Light's Aegis: Small boost to light allies' max HP Out of Sight: Medium Light damage to a foe. |
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Little Witch Scepter | 1200 | 150 | Io Heartbond: Boost to ATK and DEF when Io is in the party Arcane Praxis: Boost to skill DMG Elemental Gust: Big water DMG to a foe |
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Loupe Rod | 1175 | 156 | Thunder's Clarity: Slight chance to dodge and counter (medium DMG) for light allies Appraise: Big Light damage to a foe. Inflict BountyItem drop rate is boosted . |
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Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
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Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
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Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
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Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
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Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
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Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Recover 3 MPMagic power is amplified at end of turn. |
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Mace | 640 | 87 | Out of Sight: Medium Water damage to a foe. | |||||
Magus Scepter | 1735 | 231 | Zion's Might: Big boost to light allies' ATK Revise Ergo: Massive Light damage to a foe. Gain TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Medusiana Staff | 2520 | 371 | Terra's Might: Big boost to earth allies' ATK Incantation Fang: Big boost to triple attack rate (MC only). Immunity to Stone effect Lethal Gaze: Massive Earth damage to a foe. Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Moss Tree Staff | 950 | 125 | Wind's Aegis: Small boost to wind allies' max HP Out of Sight: Medium Wind damage to a foe. |
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Mysterian Holy Scepter | 1740 | 227 | Mysteries of Mysteria: 15% boost to staff-specialty allies' charge attack damage. Breath of Mysteria: Big boost to wind allies' ATK Holy Gale: Massive Wind damage to a foe. All allies gain 10% Wind ATK UpWind ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Mysterious Wand | 1685 | 240 | Mysterious VIT II: Big boost to wind allies' max HP Unconfirmed Rowdy Organism: Massive Wind damage to a foe. Random speed boost to charge bar. |
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Mythril Mace | 650 | 90 | Out of Sight: Medium Water damage to a foe. | |||||
Mythril Rod | 670 | 86 | Out of Sight: Medium Fire damage to a foe. | |||||
Nephthys Pole | 1200 | 158 | Whirlwind's Might: Medium boost to wind allies' ATK Soulreap: Big Wind damage to a foe. Gain TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Nirvana Aqua | 2420 | 322 | Serenity's Mead: When main weapon: Boost to PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series' healing and healing cap+500HP (+250HP to other parties).. Reincarnation: When main weapon (MC only): Gain AutorevivedRecovers once from a knockout while in effect when casting PanaceaRestore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). series. Akashic Records: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, Healing UpHealing skill's healing amount is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 25% Healing Cap UpHealing skill's healing cap is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ocean Rod | 1005 | 137 | Wind's Aegis: Small boost to water allies' max HP Out of Sight: Medium Water damage to a foe. |
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Only for a Cutie | 2784 | 312 | Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate Transcendent Cuteness: When main weapon: 5% boost to all allies' critical hit DMG cap. The Ultimate Cutie: Massive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) . 4★: All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3 turns. |
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Onyx Staff Relic | 960 | 128 | Light Ray: Big dark DMG to a foe | |||||
Ouroboros Treat | 2670 | 350 | Oblivion's Might: Big boost to dark allies' ATK Hatred's Healing: Medium boost to healing cap for dark allies Dark's Aegis: Small boost to dark allies' max HP Halloween Serpent: Massive Dark damage to a foe. Create 1 Green Potion. 4★: All allies gain RefreshHP is restored on every turn . |
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Pastoral Staff | 1490 | 200 | Mountain's Might: Medium boost to earth allies' ATK Piercing Light: Big Earth damage to a foe. |
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Pearl Staff Relic | 960 | 128 | Light Ray: Big light DMG to a foe | |||||
Phoenix Tail Feathers | 1220 | 160 | Hellfire's Aegis: Medium boost to fire allies' max HP Promethean Blaze: Big Fire damage to a foe. Restore HP. |
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Pilgrim's Staff | 1320 | 176 | Thunder's Aegis: Medium boost to light allies' max HP Light Ray: Big Light damage to a foe. |
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Piña Bestiary | 2230 | 250 | Mysterious ATK II: Big boost to dark allies' ATK Unidentified Forbidden Oomph: Boost to dark allies' ATK for the first 10 turns of battle Black-Winged Stampede: Massive Dark damage to a foe. White-Winged Creature descends at end of turn. (500% Dark damage to all foes [Damage cap: ~330,000].) |
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Pink Magazine | 1270 | 135 | Mysterious ATK: Medium boost to water allies' ATK Piñaaan: Big Water damage to a foe. Gain a random boost to charge bar speed. |
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Prismatic Mace | 2230 | 298 | Zion's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP Cita: Massive Light damage to a foe. / Gain DA UpDouble attack rate is boosted Verification needed. . |
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Returner Staff | 2090 | 310 | Ventosus's Might: Big boost to wind allies' ATK Soul Unchained: Massive Wind damage to a foe Hit to debuff resistance. |
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Rubia Rod | 1065 | 138 | Fire's Clarity: Slight chance to dodge and counter (small DMG) for fire allies Out of Sight: Medium Fire damage to a foe. |
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Ruby Staff Relic | 960 | 128 | Light Ray: Big fire DMG to a foe | |||||
Rusted Staff | 96 | 30 | Light Ray: Big Dark damage to a foe. | |||||
Sacred Codex | 1545 | 206 | Thunder's Aegis: Medium boost to light allies' max HP Piercing Light: Big Light damage to a foe. |
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Sapphire Staff Relic | 960 | 128 | Light Ray: Big water DMG to a foe | |||||
Shadow Scepter | 1540 | 199 | Hatred's Might: Medium boost to dark allies' ATK Piercing Light: Big Dark damage to a foe. |
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Shadow Wand | 710 | 88 | Dark's Aegis: Small boost to dark allies' max HP Shock: Medium Dark damage to a foe. |
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Shareeravadi | 1015 | 135 | Light's Might: Small boost to light allies' ATK Shock: Medium Light damage to a foe. |
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Silphium | 2073 | 303 | Oblivion's Enmity: Big boost to dark allies' ATK based on how low HP is Dark's Aegis: Small boost to dark allies' max HP Entangled Heart: Massive Dark damage to a foe. Gain boost to MC's DMG cap and Guts effect. |
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Snack Pole | 2185 | 283 | Inferno's Might: Big boost to fire allies' ATK Lollipop Nightmare: Massive fire DMG to a foe / Hit to debuff resistance |
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Snowman Rod | 1025 | 140 | Water's Might: Small boost to water allies' ATK Shock: Medium Water damage to a foe. |
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Soothing Torch | 1530 | 201 | Hellfire's Aegis: Medium boost to fire allies' max HP Halo: Big Fire damage to a foe. |
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Spear of Judgement | 1170 | 158 | Mountain's Might: Medium boost to earth allies' ATK Vendidad: Big Earth damage to a foe. Gain 7% DEF UpDEF is boosted Strength: 7%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Spiked Club | 670 | 91 | Out of Sight: Medium Earth damage to a foe. | |||||
Spritewood Staff | 1470 | 194 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Water's Healing: Small boostSmall 0% base, 1% per skill level, SL10 10% to healing cap for water allies Light Ray: Big Water damage to a foe. |
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Staff of Divine Justice | 2070 | 280 | Divine Gavel: Big boost to Light allies' ATK Oracle's Boon: When main weapon (MC only): 30% boost to C.A. DMG and 20% boost to C.A. DMG Cap. Luminous Verdict: Massive Light damage to a foe. / Inflict 15% Light DEF DownDEF is lowered for light DMG Strength: 15%Duration: 180 seconds. 4★: All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Staff of Eternal Splendor | 999 | 99 | Trenchant Void: Massive Light damage to a foe. | |||||
Staff of Refusal | 1399 | 216 | Thunder's Healing: Medium boost to light allies' healing cap Bocca della Verita: Big Light damage to a foe. Restore allies' HP |
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Staff of Reincarnation | 1180 | 154 | Hellfire's Might: Medium boost to fire allies' ATK Halo: Big Fire damage to a foe. |
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Staff of the Star Seeker | 1410 | 215 | Thunder's Healing: Medium boost to healing cap for light allies Holy Grace: Big Light damage to a foe. Gain Dark DMG LoweredDark DMG is lowered Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
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Stone Pole | 1030 | 139 | Earth's Aegis: Small boost to earth allies' max HP Shock: Medium Earth damage to a foe. |
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Student Notebook | 1045 | 142 | Water's Dual-Edge: Small boost to double attack rate for water allies Shock: Medium Water damage to a foe. |
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Sunflower Wand | 2100 | 276 | Inferno's Might: Big boost to fire allies' ATK Elemental Cascade: Massive fire DMG to a foe / Boost to healing effectiveness / Boost to maximum healing |
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Taiaha | 965 | 130 | Earth's Might: Small boost to earth allies' ATK Shock: Medium Earth damage to a foe. |
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The Cross | 980 | 124 | Dark's Might: Small boost to dark allies' ATK Out of Sight: Medium Dark damage to a foe. |
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The Detective of Venase | 1167 | 157 | Clawed Grounds: Medium boost to earth allies' ATK "The Culprit Is... You!": Big Earth damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Thunder God Staff | 1175 | 157 | Thunder's Might: Medium boost to light allies' ATK Olympian Thunder: Big Light damage to a foe / Gain Light ATK UpLight ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Torch | 1020 | 132 | Fire's Aegis: Small boost to fire allies' max HP Out of Sight: Medium Fire damage to a foe. |
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Tree Wand | 1005 | 135 | Earth's Might: Small boost to earth allies' ATK Out of Sight: Medium Earth damage to a foe. |
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Tropical Winter | 2143 | 289 | Hellfire's Might: Medium boost to fire allies' ATK Hellfire's Aegis: Medium boost to fire allies' max HP Tropical Wa: Massive Fire damage to a foe. Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
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Tughril | 1484 | 199 | Mountain's Aegis: Medium boost to earth allies' max HP Luz de Tierra: Big Earth damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
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Valentine Wand | 1755 | 227 | Oblivion's Might: Big boost to dark allies' ATK Dear Perfume: Massive Dark damage to a foe. Slight chance to inflict CharmedAttacks are slightly limited . |
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Wand of Charmtide | 2540 | 340 | Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP Tide's Embrace: Massive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SR) | 1325 | 175 | Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%. Iudicium Tsunami: Big Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Water Nymph Staff | 680 | 94 | Water's Aegis: Small boost to water allies' max HP Out of Sight: Medium Water damage to a foe. |
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Water Rod | 980 | 134 | Water's Might: Small boost to water allies' ATK Shock: Medium Water damage to a foe. |
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Wind Rod | 995 | 131 | Wind's Might: Small boost to wind allies' ATK Out of Sight: Medium Wind damage to a foe. |
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Wind-Rhyme Staff | 1555 | 205 | Whirlwind's Might: Medium boost to wind allies' ATK Piercing Light: Big Wind damage to a foe. |
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Witch's Broom | 1585 | 208 | Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies Light Ray: Big Fire damage to a foe. |
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Xolotl Staff | 1185 | 154 | Whirlwind's Aegis: Medium boost to wind allies' max HP Silent Scream: Big Wind damage to a foe. Gain ATK UpATK is boosted . |
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Yagrush | 1540 | 208 | Tsunami's Might: Medium boost to water allies' ATK Piercing Light: Big Water damage to a foe. |
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Yggdrasil Dewbranch | 1205 | 163 | Lifetree's Aegis: Small boost to earth allies' max HP Axis Mundi: Big Earth damage to a foe. Gain DEF UpDEF is boosted . |
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Zhezl | 1165 | 159 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Halo: Big Water damage to a foe. |
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Zhonpeli | 1500 | 195 | Mountain's Aegis: Medium boost to earth allies' max HP Light Ray: Big Earth damage to a foe. |
Pages in category "Staff Weapons"
The following 200 pages are in this category, out of 367 total.
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- Abyss Spine
- Aerial Cane
- Al-Abad
- Amber Staff Relic
- Ancestral Staff
- Angel Wand
- Archangel Wand
- Architect Frame
- Arson
- Arson Blaze
- Arson Link
- Asclepius Rod
- Ash Staff
- Ash Wand
- Astro Wand
- Atma Staff
- Atma Staff (Dark)
- Atma Staff (Earth)
- Atma Staff (Fire)
- Atma Staff (Light)
- Atma Staff (Water)
- Atma Staff (Wind)
- Auguste Commemorative Staff
- Autograph Art Sketchbook
B
C
D
F
- Falcon Mace
- Feast's Signum
- Feather Staff
- Feather Wand
- Fire Nymph Staff
- Fire of Prometheus
- First Fright of the Mischief
- Five-Soul Staff
- Five-Soul Staff Aqua
- Five-Soul Staff Cardinal
- Five-Soul Staff Cobalt
- Five-Soul Staff Ecru
- Five-Soul Staff Incendo
- Five-Soul Staff Ivory
- Five-Soul Staff Lumen
- Five-Soul Staff Nyx
- Five-Soul Staff Obsidian
- Five-Soul Staff Sage
- Five-Soul Staff Sterling
- Five-Soul Staff Terra
- Five-Soul Staff Ventus
- Flower Crown
- Flowering Twilight
- Fonic Rod
- Forbidden Agastia
- Forbidden Agastia Mk II
- Forbidden Inferno
- Forbidden Memories
- Forbidden Silence
- Forest Hermit Staff
- Frigorific Summer Parasol
- Froststar Staff
H
I
K
- Kaladanda
- Kalaurops
- Kanabo
- Kanabo (Dark)
- Kanabo (Earth)
- Kanabo (Fire)
- Kanabo (Light)
- Kanabo (Water)
- Kanabo (Wind)
- Kapilavastu
- Kapilavastu (Element)
- Kapilavastu Aqua
- Kapilavastu Incendo
- Kapilavastu Lumen
- Kapilavastu Nyx
- Kapilavastu Rebirth
- Kapilavastu Replica
- Kapilavastu Terra
- Kapilavastu Ventus
- Keraunos
- Keraunos (Element)
- Keraunos Aqua
- Keraunos Incendo
- Keraunos Lumen
- Keraunos Nyx
- Keraunos Rebirth
- Keraunos Replica
- Keraunos Terra
- Keraunos Ventus
- Kerykeion
- Kraken Club