Fire of Prometheus

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Label Rarity SSR.pngWeaponSeries Epic Weapons icon.pngEpic Weapons
Fire of Prometheus
Icon Blue Star Full.pngCan be uncapped to 4★
Weapon b 1040410100.png

Label Element Fire.png Label Weapon Staff.png HP ATK C.A.×
Level 1 41 333 500%
Level 100 264 2009 550%
Level 150 320 2430 600%
Obtain

ID 1040410100
JP Name ファイア・オブ・プロメテウス
JP TitleIn the past many weapons had custom titles. Now replaced with series titles in game. 禁焔杖
Release Date 2017-07-24
4★ Date 2019-08-06
Other Sites
Icon Kamigame.pngKamigame

Weapon ls 1040410100.jpg Weapon sp 1040410100.png
Weapon s 1040410100.jpg
Weapon m 1040410100.jpg

This holy scepter burns bright with fire stolen from the heavenly realm, a beacon of light to all living creation. Only that which is holy and those who are pure of heart may remain unscathed by its flame.
Charge Attack
Skill charge attack.png Ferulic Nexus Massive Fire damage to a foe.
Inflict Status FireResDown.png15% Fire DEF DownDEF is lowered for fire DMG
Strength: 15%
.[1]
Additional effect at 4★:
Increased to Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG
Strength: 20%
.
Weapon Skills
Ws skill noroi 1.png
Inferno's Insignia Big boost to fire allies' ATK / Take 5% damageBased on max HP. every turn.
Ws skill musou 1 2.png
Hellfire's Primacy Medium boost to fire allies' ATK / Medium boost to double attack rate for fire allies
4★ Uncap
Rupies square.jpg Rupies ×10,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Epic Weapons
Weapon m 1040410100.jpg
Weapon m 1040011200.jpg
Weapon m 1040208100.jpg
Weapon m 1040109000.jpg
Weapon m 1040706200.jpg
Weapon m 1040307100.jpg
Weapon m 1040018900.jpg
Weapon m 1040415700.jpg
Weapon m 1040311100.jpg
Weapon m 1040709200.jpg
Weapon m 1040611700.jpg
Weapon m 1040415800.jpg

Gameplay Notes

Inferno's Insignia

  • Multiple Insignia skills' HP damage stack additively.[2]
  • The Plain Damage dealt by Insignia skills:
    1. Consumes one stack of Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      instead of dealing damage.[2]
      • Will only consume one stack regardless of the amount of Insignia skills used.
    2. Gets absorbed by Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      before dealing HP damage.
    3. Does not consume Status Repel.pngUnchallengedNext DMG received will be ineffective
      .[2]
    4. Wakes up any ally with Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
      Takes 25% more damage
      .
  • Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
    has no effect on Insignia's turn-based plain damage.

References