Bullets
Contents
About bullets[edit | edit source]
The Gunslinger and Soldier classes can load special bullets into the barrels of guns. Each gun has a preset configuration of 1 to 6 barrels and each barrel has one of 4 types.
As the Gunslinger / Soldier performs normal attacks each shot will use the ATK and Effect of the loaded bullets in sequence. Once all bullets have been fired the gun needs to be reloaded either through skipping an attack or using Lock 'n' LoadDiscard remaining bullets and reload..
If there are insufficient bullets Multi-attacks (including via skill such as Triple ThreatGain
Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns (Max: 150%) and self-inflict 7% DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns (Max: 20%). or Double Trouble IIIGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.) will only shoot the remaining bullets.
Charge Attacks do not consume bullets and can be used even when the gun is empty.
The ATK value on bullets is essentially a percentage multiplier on attack power.
If the MC has 10000 attack power and shoots a 70 ATK bullet it'll be a 7000 attack power shot.
Barrels without a set bullet default to 50 ATK, or a 50% attack power multiplier.
Crafting Bullets[edit | edit source]
This Google Spreadsheet can be used to track your total materials to Crafting Bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
Bullet Types[edit | edit source]
Parabellum | Rifle | Cartridge | Aetherial |
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Bullet Crafting Tree[edit | edit source]
Bullet List[edit | edit source]
Parabellum[edit source]
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90 ATK Hits all: No |
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100 ATK Hits all: No |
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110 ATK Hits all: No ATK: 110 |
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130 ATK Hits all: No |
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150 ATK Hits all: No | ||
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60 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
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80 ATK Hits all: No ~50 chance to gain ?% ![]() Strength: ?% (Max:40%)Duration: Indefinite (Max:40%). ~50 chance to gain ?% ![]() Strength: ?% (Max:30%)Duration: Indefinite (Max:30%).[1][2] | |||
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90 ATK Hits all: No Chance to burn a foe |
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90 ATK Hits all: No Chance to poison a foe |
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70 ATK Hits all: No Chance to put a foe to sleep |
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70 ATK Hits all: No Chance to inflict ![]() on a foe. |
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50 ATK Hits all: No Chance to gain 500-damage ![]() Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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80 ATK Hits all: No ~25% chance to inflict ![]() Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
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80 ATK Hits all: No All allies gain ![]() Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Rifle[edit source]
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60 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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80 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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100 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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130 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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150 ATK Hits all: No 95%Verification needed. chance to inflict 5% ![]() Strength: 5% (Max: 25%)Duration: 180 seconds (Max: 25%).[4][2] |
![]() 50 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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75 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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105 ATK Hits all: No Chance to gain 7% ![]() Strength: 7% (Max: 25%)Duration: Indefinite (Max: 25%). Chance to inflict 10% ![]() Strength: 10% (Max: 15%)Duration: 180 seconds (Max: 15%) on foe. | ||
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50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
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70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
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70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
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30 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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50 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 50%)Duration: Indefinite (Max: 50%).[5] | ||
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80 ATK Hits all: No ~50% chance to gain 10% ![]() Strength: 10% (Max: 50%)Duration: Indefinite (Max: 50%).[6] |
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80 ATK Hits all: No ~70% chance to gain 10% ![]() Strength: 10% (Max: 50%)Duration: Indefinite (Max: 50%). Gain 4% ![]() Strength: 4% (Max: 20%)Duration: Indefinite (Max: 20%).[7][8][2] |
Cartridge[edit source]
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
![]() 35 ATK Hits all: Yes |
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50 ATK Hits all: Yes |
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70 ATK Hits all: Yes |
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105 ATK Hits all: Yes |
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120 ATK Hits all: Yes | |
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Self-inflict ![]() Duration: Indefinite. |
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135 ATK Hits all: Yes Self-inflict ![]() Duration: Indefinite. | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
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75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
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300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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50 ATK Hits all: Yes Hit to foe's multiattack rate |
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80 ATK Hits all: Yes Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Strength: 50%Duration: 180 seconds on all foes.[9] | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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60 ATK Hits all: Yes ~80% chance to gain ![]() Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with ![]() | |||||
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90 ATK Hits all: Yes ~50% chance for each ally to gain ![]() Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
Aetherial[edit source]
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%).[13] |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%).[14] |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%).[15] |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
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65 ATK Hits all: No CChance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
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65 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
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65 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%).[16] |
Icon | Name | ATK | Hits All | Description | EMP | Cost |
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Iron Bullet | 90 |
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Rapid Bullet | 60 | Chance to gain ![]() Duration: Indefinite. |
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Flame Bullet | 90 | Chance to land Burn effect to a foe |
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Poison Bullet | 90 | Chance to land Poison effect to a foe |
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Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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Shield Bullet | 50 | Chance to gain 500-damage ![]() Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Charm Bullet | 70 | Chance to inflict ![]() on a foe. |
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Full Metal Jacket | 60 | Chance to inflict ![]() Duration: 180 seconds. |
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Exploder | 50 | Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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Silver Bullet | 30 | Chance to gain ![]() Duration: Indefinite. |
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Shotshell | 35 | Yes | |||
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Strike Shell | 90 | Yes | Self-inflict ![]() Duration: Indefinite. |
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Fire Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Water Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Earth Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Wind Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Light Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Dark Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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Ifrit Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Cocytus Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Vohu Manah Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Sagittarius Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Corow Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Diablo Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Agni Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Neptune Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Titan Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Zephyrus Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Iron Bullet II | 100 | ![]() ★☆☆ |
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Iron Bullet III | 110 | ![]() ★★☆ |
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Iron Bullet IV | 130 | ![]() ★★★ |
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Iron Bullet V | 150 | ![]() ★☆☆ |
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Rapid Bullet II | 80 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Rapid Bullet III | 80 | Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() ★★☆ |
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Rapid Bullet IV | 80 | ~50 chance to gain ?% ![]() Strength: ?% (Max:40%)Duration: Indefinite (Max:40%). ~50 chance to gain ?% ![]() Strength: ?% (Max:30%)Duration: Indefinite (Max:30%).[1][2] |
![]() ★★☆ |
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Paralyze Bullet | 80 | ~25% chance to inflict ![]() Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
![]() ★★★ |
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Healing Bullet | 80 | All allies gain ![]() Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() ★★★ |
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Full Metal Jacket II | 80 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★☆☆ |
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Full Metal Jacket III | 100 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★★☆ |
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Full Metal Jacket IV | 130 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★★★ |
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Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict 5% ![]() Strength: 5% (Max: 25%)Duration: 180 seconds (Max: 25%).[4][2] |
![]() ★☆☆ |
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Exploder II | 75 | Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
![]() ★☆☆ |
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Exploder III | 105 | Chance to gain 7% ![]() Strength: 7% (Max: 25%)Duration: Indefinite (Max: 25%). Chance to inflict 10% ![]() Strength: 10% (Max: 15%)Duration: 180 seconds (Max: 15%) on foe.[2] |
![]() ★★☆ |
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Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ![]() ★☆☆ |
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Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ![]() ★★☆ |
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Silver Bullet II | 50 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Silver Bullet III | 80 | Gain 10% ![]() Strength: 10% (Max: 50%)Duration: Indefinite (Max: 50%).[5] |
![]() ★★★ |
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Gold Bullet | 80 | ~50% chance to gain 10% ![]() Strength: 10% (Max: 50%)Duration: Indefinite (Max: 50%).[6] |
![]() ★★☆ |
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Gold Bullet II | 80 | ~70% chance to gain 10% ![]() Strength: 10% (Max: 50%)Duration: Indefinite (Max: 50%). Gain 4% ![]() Strength: 4% (Max: 20%)Duration: Indefinite (Max: 20%).[7][8][2] |
![]() ★★★ |
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Shotshell II | 50 | Yes | ![]() ★☆☆ |
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Shotshell III | 70 | Yes | ![]() ★★☆ |
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Shotshell IV | 105 | Yes | ![]() ★★★ |
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Shotshell V | 120 | Yes | ![]() ★☆☆ |
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Strike Shell II | 135 | Yes | Self-inflict ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Fire Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Water Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Earth Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Wind Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Light Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Dark Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ![]() ★☆☆ |
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Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ![]() ★☆☆ |
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Sticky Shell II | 80 | Yes | Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Strength: 50%Duration: 180 seconds on all foes.[9] |
![]() ★★☆ |
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Chaser Shell | 60 | Yes | ~80% chance to gain ![]() Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn. When placed as 1st bullet and used with ![]() |
![]() ★★★ |
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Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain ![]() Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
![]() ★★★ |
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Ifrit Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Ifrit Point III | 120 | Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%).[13] |
![]() ★★☆ |
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Cocytus Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Cocytus Point III | 120 | Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
![]() ★★☆ |
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Vohu Manah Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Vohu Manah Point III | 120 | Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%).[15] |
![]() ★★☆ |
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Sagittarius Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Sagittarius Point III | 120 | Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
![]() ★★☆ |
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Corow Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Corow Point III | 120 | Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
![]() ★★☆ |
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Diablo Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Diablo Point III | 120 | Gain 10% ![]() Strength: 10% (Max: 30%)Duration: Indefinite (Max: 30%). |
![]() ★★☆ |
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Agni Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Agni Point III | 120 | All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%).[14] |
![]() ★★★ |
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Neptune Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Neptune Point III | 120 | All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
![]() ★★★ |
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Titan Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Titan Point III | 120 | All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
![]() ★★★ |
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Zephyrus Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Zephyrus Point III | 120 | All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
![]() ★★★ |
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Zeus Point | 65 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Zeus Point II | 100 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★★☆ |
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Zeus Point III | 120 | All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%). |
![]() ★★★ |
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Hades Point | 65 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Hades Point II | 100 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★★☆ |
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Hades Point III | 120 | All allies gain 5% ![]() Strength: 5% (Max: 25%)Duration: Indefinite (Max: 25%).[16] |
![]() ★★★ |
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Gun List[edit | edit source]
Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
---|---|---|---|---|---|---|---|---|
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Abyss Gaze | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 3 | 0 |
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AK-4A | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 1 | 3 |
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Arachne | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 2 | 2 |
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Benedia | Fire | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 3 |
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Bird Eye | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 0 | 3 |
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Cerberus Order | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 2 |
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Clarion | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 0 | 3 |
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Colossus Carbine Omega | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Compact Automatic Pistol | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 5 | 0 |
![]() |
Cosmic Rifle ATK | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 1 | 1 |
![]() |
Cosmic Rifle BAL | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 1 | 1 |
![]() |
Cosmic Rifle DEF | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 1 | 1 |
![]() |
Cosmic Rifle HEAL | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 1 | 1 |
![]() |
Cosmic Rifle SPEC | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 1 | 1 |
![]() |
Far Away | Wind | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 6 | 0 |
![]() |
Flamma Orbis | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
4 | 0 | 0 | 2 |
![]() |
Freikugel | Any | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Gastraphetes | Earth | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 1 | 2 |
![]() |
Gigante Launcher | Dark | 3 | ![]() ![]() ![]() |
1 | 2 | 0 | 0 |
![]() |
God of a Thousand Demons | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 5 | 0 |
![]() |
Golden Gun Relic | Light | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Ishtar | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 3 | 3 | 0 |
![]() |
Jewel Modele | Wind | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 0 | 4 | 0 |
![]() |
John Doe | Any | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
Jolly Starcracker | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 3 | 1 | 0 |
![]() |
Luminiera Bolt Omega | Light | 4 | ![]() ![]() ![]() ![]() |
1 | 0 | 0 | 3 |
![]() |
Meteora | Water | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Meteor's Light | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
2 | 0 | 0 | 3 |
![]() |
Nebuchad | Dark | 4 | ![]() ![]() ![]() ![]() |
0 | 1 | 2 | 1 |
![]() |
Nebuchad Aqua | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
Nebuchad Incendo | Fire | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
Nebuchad Lumen | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
Nebuchad Nyx | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
Nebuchad Rebirth | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 2 | 1 |
![]() |
Nebuchad Terra | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
Nebuchad Ventus | Wind | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 2 | 1 |
![]() |
New Year Kadomatsu Gun | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
2 | 0 | 0 | 3 |
![]() |
Nightmare Mobilizer | Earth | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Phantasmas | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 3 | 0 |
![]() |
Pistol of Bahamut Coda | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 0 | 3 |
![]() |
Pistol of Bahamut Nova | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
2 | 0 | 0 | 3 |
![]() |
Railgun | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 6 | 0 | 0 |
![]() |
Raphael (Weapon) | Light | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 3 | 1 |
![]() |
Ray Gun | Wind | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 1 | 1 | 1 |
![]() |
Ruler of Fate | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 1 | 2 |
![]() |
Sephira Emerald Blaster | Water | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
SHRIMP Spreader | Fire | 4 | ![]() ![]() ![]() ![]() |
2 | 2 | 0 | 0 |
![]() |
Silver Gun Relic | Light | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Sol Flamma | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
4 | 0 | 0 | 2 |
![]() |
Spymur's Vision | Earth | 4 | ![]() ![]() ![]() ![]() |
0 | 2 | 0 | 2 |
![]() |
Stratomizer | Earth | 5 | ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 0 | 1 |
![]() |
Summer's Mirage | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 0 | 2 |
![]() |
Ten-Wolf Gun | Light | 3 | ![]() ![]() ![]() |
0 | 0 | 0 | 3 |
![]() |
Ten-Wolf Gun Aqua | Water | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Ten-Wolf Gun Cardinal | Fire | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 3 |
![]() |
Ten-Wolf Gun Cobalt | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 3 |
![]() |
Ten-Wolf Gun Ecru | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 3 |
![]() |
Ten-Wolf Gun Incendo | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Ten-Wolf Gun Ivory | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 3 |
![]() |
Ten-Wolf Gun Lumen | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Ten-Wolf Gun Nyx | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Ten-Wolf Gun Obsidian | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 3 |
![]() |
Ten-Wolf Gun Sage | Wind | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 3 |
![]() |
Ten-Wolf Gun Sterling | Light | 4 | ![]() ![]() ![]() ![]() |
0 | 1 | 0 | 3 |
![]() |
Ten-Wolf Gun Terra | Earth | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Ten-Wolf Gun Ventus | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
![]() |
Tiamat Bolt Omega | Wind | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 3 | 1 |
![]() |
Tiamat Bolt Prime | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 1 | 2 |
![]() |
Tribunal Thunder | Earth | 4 | ![]() ![]() ![]() ![]() |
1 | 0 | 0 | 3 |
![]() |
V.A.R.I.S. | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
2 | 0 | 0 | 3 |
![]() |
Vlisragna | Water | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 0 | 4 |
![]() |
White Hawk | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 1 | 3 |
![]() |
Wicked Sick Blaster | Water | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 0 | 3 |
Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
---|---|---|---|---|---|---|---|---|
![]() |
Albacore Rifle | Dark | 3 | ![]() ![]() ![]() |
3 | 0 | 0 | 0 |
![]() |
Albedo Blaster | Light | 3 | ![]() ![]() ![]() |
1 | 0 | 1 | 1 |
![]() |
Amber Gun Relic | Earth | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Archangel Gun | Light | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Arquebus | Fire | 2 | ![]() ![]() |
1 | 1 | 0 | 0 |
![]() |
Avaritia Pistol | Earth | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 3 | 1 |
![]() |
Candy Cane Rifle | Earth | 3 | ![]() ![]() ![]() |
0 | 0 | 2 | 1 |
![]() |
Celeste Rifle | Dark | 4 | ![]() ![]() ![]() ![]() |
0 | 2 | 0 | 2 |
![]() |
Cloudbolt | Wind | 3 | ![]() ![]() ![]() |
0 | 3 | 0 | 0 |
![]() |
Colorful Crackerjack | Water | 4 | ![]() ![]() ![]() ![]() |
1 | 0 | 0 | 3 |
![]() |
Cork Rifle | Water | 3 | ![]() ![]() ![]() |
0 | 3 | 0 | 0 |
![]() |
Crosswind | Wind | 3 | ![]() ![]() ![]() |
0 | 3 | 0 | 0 |
![]() |
Custom Arquebus | Fire | 2 | ![]() ![]() |
1 | 1 | 0 | 0 |
![]() |
Desert Arms | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 0 | 6 |
![]() |
Desperation Rifle | Wind | 3 | ![]() ![]() ![]() |
0 | 2 | 1 | 0 |
![]() |
Dolphin | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 5 | 0 |
![]() |
Dragon Tail | Fire | 3 | ![]() ![]() ![]() |
0 | 2 | 1 | 0 |
![]() |
Dreyse | Earth | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 0 | 4 |
![]() |
Drill Shooter | Earth | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 0 | 4 |
![]() |
Fire Piece | Fire | 2 | ![]() ![]() |
0 | 2 | 0 | 0 |
![]() |
Fraud Fire | Water | 3 | ![]() ![]() ![]() |
0 | 1 | 0 | 2 |
![]() |
Genius Squared | Dark | 3 | ![]() ![]() ![]() |
0 | 3 | 0 | 0 |
![]() |
Goldie | Dark | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 4 | 0 |
![]() |
Grass Musket | Wind | 3 | ![]() ![]() ![]() |
0 | 0 | 0 | 3 |
![]() |
Handy Arquebus | Earth | 3 | ![]() ![]() ![]() |
1 | 1 | 1 | 0 |
![]() |
Hekatonkheir Muzzle | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 2 | 4 |
![]() |
Hunter's Rifle | Dark | 3 | ![]() ![]() ![]() |
0 | 0 | 0 | 3 |
![]() |
Jade Gun Relic | Wind | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Leviathan Muzzle | Water | 3 | ![]() ![]() ![]() |
0 | 0 | 0 | 3 |
![]() |
Monochrome Crackerjack | Water | 4 | ![]() ![]() ![]() ![]() |
1 | 0 | 0 | 3 |
![]() |
Mysterious Shooter | Fire | 3 | ![]() ![]() ![]() |
1 | 2 | 0 | 0 |
![]() |
Mythril Bolt | Fire | 3 | ![]() ![]() ![]() |
0 | 0 | 3 | 0 |
![]() |
Nebuchad Replica | Dark | 3 | ![]() ![]() ![]() |
0 | 1 | 1 | 1 |
![]() |
Odajumoki Gun | Water | 2 | ![]() ![]() |
0 | 2 | 0 | 0 |
![]() |
Onyx Gun Relic | Dark | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Pearl Gun Relic | Light | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Piercing Bolt of Midgardsormr | Earth | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 2 | 2 |
![]() |
Pina Colata Pistol | Dark | 3 | ![]() ![]() ![]() |
1 | 2 | 0 | 0 |
![]() |
Pistol of Bahamut | Dark | 4 | ![]() ![]() ![]() ![]() |
1 | 0 | 0 | 3 |
![]() |
Quarrel | Water | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 0 | 5 |
![]() |
Regulon | Wind | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 4 | 0 |
![]() |
Revolvyrn | Light | 3 | ![]() ![]() ![]() |
3 | 0 | 0 | 0 |
![]() |
Ruby Gun Relic | Fire | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Rusted Gun | Dark | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Sapphire Gun Relic | Water | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Sharom Carbine | Dark | 4 | ![]() ![]() ![]() ![]() |
1 | 0 | 0 | 3 |
![]() |
Signal Flare | Fire | 3 | ![]() ![]() ![]() |
1 | 1 | 1 | 0 |
![]() |
Skirnir | Water | 3 | ![]() ![]() ![]() |
2 | 0 | 1 | 0 |
![]() |
Snaphance | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 5 | 0 |
![]() |
Standard Albion Bolt | Wind | 4 | ![]() ![]() ![]() ![]() |
0 | 0 | 4 | 0 |
![]() |
Swallowtail | Light | 2 | ![]() ![]() |
2 | 0 | 0 | 0 |
![]() |
Tiamat Bolt | Wind | 2 | ![]() ![]() |
0 | 1 | 0 | 1 |
![]() |
Torador | Water | 3 | ![]() ![]() ![]() |
0 | 0 | 0 | 3 |
![]() |
Verona Rifle | Water | 3 | ![]() ![]() ![]() |
1 | 0 | 0 | 2 |
![]() |
Wheellock Axe | Earth | 4 | ![]() ![]() ![]() ![]() |
0 | 2 | 0 | 2 |
![]() |
White Dragon Rifle | Fire | 3 | ![]() ![]() ![]() |
0 | 0 | 0 | 3 |
![]() |
Winter Wonderbow | Light | 3 | ![]() ![]() ![]() |
0 | 1 | 2 | 0 |
Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
---|---|---|---|---|---|---|---|---|
![]() |
Angel Gun | Light | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Derringer | Fire | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Firecracker | Fire | 1 | ![]() |
1 | 0 | 0 | 0 |
![]() |
Flame Bolt | Fire | 1 | ![]() |
0 | 1 | 0 | 0 |
![]() |
Grenade | Fire | 1 | ![]() |
0 | 1 | 0 | 0 |
![]() |
Hand Pistol | Wind | 2 | ![]() ![]() |
0 | 0 | 2 | 0 |
![]() |
Jezail | Dark | 2 | ![]() ![]() |
0 | 0 | 0 | 2 |
![]() |
Matchlock | Fire | 2 | ![]() ![]() |
0 | 0 | 2 | 0 |
![]() |
Petronel | Wind | 3 | ![]() ![]() ![]() |
0 | 0 | 3 | 0 |
![]() |
Rainbow Scale Pistol | Water | 3 | ![]() ![]() ![]() |
1 | 0 | 2 | 0 |
![]() |
Ranger Pistol | Earth | 2 | ![]() ![]() |
0 | 0 | 2 | 0 |
![]() |
Sawed-Off Shotgun | Fire | 1 | ![]() |
0 | 1 | 0 | 0 |
![]() |
Self Defender | Water | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Serpentine | Dark | 3 | ![]() ![]() ![]() |
0 | 0 | 3 | 0 |
![]() |
Shining Barrel | Light | 3 | ![]() ![]() ![]() |
0 | 0 | 2 | 1 |
![]() |
Straight Anchor | Water | 2 | ![]() ![]() |
0 | 0 | 0 | 2 |
Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
---|---|---|---|---|---|---|---|---|
![]() |
Eagle Tears | Wind | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Little Torpedo | Water | 1 | ![]() |
0 | 1 | 0 | 0 |
![]() |
Musket | Light | 1 | ![]() |
0 | 0 | 0 | 1 |
![]() |
Wallock | Earth | 1 | ![]() |
0 | 0 | 1 | 0 |
![]() |
Wheellock | Earth | 1 | ![]() |
0 | 0 | 1 | 0 |
References[edit | edit source]
- ↑ 1.0 1.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 3.0 3.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 4.0 4.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 5.0 5.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 6.0 6.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 7.0 7.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 8.0 8.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 9.0 9.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 10.0 10.1 https://twitter.com/ULTZZ/status/1136991472459214848
- ↑ 11.0 11.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 12.0 12.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 13.0 13.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 14.0 14.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 15.0 15.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 16.0 16.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216