Golonzo Island

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Golonzo Island Large.jpg

An island where weary skyfarers come to rest.
Even tender promises can become unyielding shackles.

Golonzo Island is the location for chapters 25-28 and 119 of the main quest.

< Mist-Shrouded Isle | Golonzo Island | Amalthea Island >

Lore[edit | edit source]

An island of top-class craftsmen who possess skills in independently repairing any airship in Phantagrande Skydom. Although simple fixes for airships can be performed anywhere, Golonzo is the only place trusted by skyfarers for large repairs and upgrades. The central dock and its rising mast not only serve as the island's emblem, but also provide daily encouragement to craftsmen as it can be seen from anywhere on the island.

Central Docks[edit | edit source]

This massive dock is the symbol of Galonzo. Inside, countless ships wait for workers to perform repairs and maintenance. New ships are also built here, and research into how to create faster, stronger, more beautiful ships is constantly underway, day and night.

Airship Manteca[edit | edit source]

An airship undergoing adjustments in the central dock. To a crew, airships aren't just a means of transport; they're its spirit and livelihood. As a result, there's a great deal of trust involved between skyfarers and the skilled workers who handle their ships.

Cranes[edit | edit source]

The cranes jutting across the skyline are essential to airship construction and maintenance. Each crane is named according to its size and lifting capacity, with the largest being called Midgard-class.

Inspection Office[edit | edit source]

A small building that monitors port traffic. Ships are always coming and going for repairs, often in a state of confusion due to the frequently imprecise air traffic instructions.

Locations[edit | edit source]

Faber Precinct[edit | edit source]

Location Faber Precinct.png

A residential area lined with houses. Knights gather at the pub come nightfall.

Main Quests[edit | edit source]

Free Quests[edit | edit source]

Killing Time
Cost to Host: 20 AP Unlock:
Wave Name Lvl HP Charge Mode
Wave 1: Air Devil Icon16Wind.png 25 25,000 ◇◇ No
Killer Bee Icon16Fire.png 25 23,000 ◇◇ No
Dust Skim Icon16Earth.png 25 32,000 ◇◇ No
Wave 2: Sabrewolf Icon16Light.png 25 35,000 No
Hellhound Icon16Fire.png 25 28,000 ◇◇ No
Wave 3: Gargoyle Icon16Dark.png 25 40,000 ◇◇◇ No
Water Elemental Icon16Water.png 25 28,000 ◇◇ No
Rewards
First clear: Crystal square.jpg Crystal ×50
Wooden Silver Gold

A Novice's Adventure
Cost to Host: 20 AP Unlock:
Wave Name Lvl HP Charge Mode
Wave 1 Ogre Yanmar Icon16Wind.png 25 31,000 ◇◇◇ No
Drakefly Icon16Light.png 25 29,000 ◇◇◇ No
Wave 2 Dust Skim Icon16Earth.png 25 32,000 ◇◇ No
Air Devil Icon16Wind.png 25 25,000 ◇◇ No
Killer Bee Icon16Fire.png 25 23,000 ◇◇ No
Wave 3 Sabrewolf Icon16Light.png 25 35,000 No
Wyvern Icon16Wind.png 25 35,500 ◇◇◇ No
Rewards
First clear: Crystal square.jpg Crystal ×50
Wooden Silver Gold

So You Think You Can Dance
Cost to Host: 20 AP Unlock: Clear Chapter 63 Story - Boundless Joy
Wave Name Lvl HP Charge Mode
Episode 1 Lumacie Griffin Icon16Earth.png ?? 650,000 ◇◇◇◇ Yes
Lumacie Griffin Icon16Earth.png ?? 150,000 ◇◇ No
Episode 2 Korwa Icon16Wind.png ?? 13,000 No
Anthuria Icon16Fire.png ?? 20,000 ◇◇◇ No
Gayne Icon16Earth.png ?? 17,000 ◇◇ No
Rewards
First clear: Blue Sky Stepper Trophy
Wooden Silver Gold

Notes[edit source]

This is a two part quest. The second part is a special quest with only the Main Character and support summons are disabled.

Raids[edit | edit source]

Stamp102.png CAUTION:
Enemies take 50%[1] reduced damage from elements other than Fire in these battles.

BattleRaid Morrigna Impossible.png

Morrigna (Impossible)
Cost to Host: 80 AP,
True Wind Anima square.jpg True Wind Anima ×1
Cost to Join: Rank 101+, 5 EP Unlock: Rank 101+,
Clear Nezha (Impossible)
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 25: Golonzo Island - Faber PrecinctStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 120 Morrigna Lv120 バイヴカハ
Phase Name Lvl HP Charge Mode
Boss Morrigna Icon16Wind.png 120 300,000,000 No
Special Attacks Triggers and Notes
  • Le Fay
    HP 100%-84% HP 50%-11%
8,000 Wind damage 4 times to random allies.
Inflict Status DefenseDown.pngDEF DownDEF is lowered
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3
on one ally.
  • Tethra
    HP 66%-11%
5,000 Wind damage 8 times to random allies.
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: ∞
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: ∞
on all allies.
  • Unius
    HP 83%-67%
2,000 Wind damage 10? times to random allies.
Inflict Status Collapse.pngCollapsedCharge bar is lowered on every turn
Strength: 30%Duration: ∞
on all allies.
  • Tuatha De Danann
    HP 10%-
40,000 Wind damage to all allies.
Dispels 1 buff on all allies.
  • Chuchulain
    TR 75% 25%
Inflict Status AttackDown.pngATK DownATK is lowered
on all allies.
Foe gains Status AttackUp.pngATK UpATK is boosted
, Status TripleUp.pngTA UpTriple attack rate is boosted
and Status DefenseUp.pngDEF UpDEF is boosted
.
  • Nemain
    TR 50%
Foe gains Status Repel.pngRepelTaking less DMG and reflects attacks
1 hit. Repel does at least 100% of damage taken.Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
  • 80% Trigger
Unleashes True Power.Strength has been renewed!
  • 75% Trigger
Cast Chuchulain.
  • 50% Trigger
Cast Nemain.
Unleashes True Power+.Strength has been renewed!
  • 25% Trigger
Cast Chuchulain.
  • 10% Trigger
Unleashes True Power.Strength has been renewed!
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Icon Level Uncap.png Lvl Cap +1 for Summon s 2040122000.jpg Morrigna (Summon)
Host: Icon Prestige Pendant.png Prestige Pendant ×50 Join: Icon Prestige Pendant.png Prestige Pendant ×35 Crew: Icon Prestige Pendant.png Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 100% 100%
Chest 5 Icon Red Chest.png Host Icon Red Chest.png MVP Icon Blue Chest.png Blue
100% -- 6%This is the minimum honor contribution required relative to the total honor of all participants to guarantee a blue chest.
[math]\frac{personal}{total}[/math] honors
  • 84.484.44% ±2.96% chance to be selected when chest drops.
    Based on 342 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Morrigna Anima square.jpg Morrigna Anima
  •  6.26.17% ±1.97% chance to be selected when chest drops.
    Based on 25 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Morrigna Anima square.jpg Morrigna Anima ×3
  •  3.53.46% ±1.49% chance to be selected when chest drops.
    Based on 14 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  3.53.46% ±1.49% chance to be selected when chest drops.
    Based on 14 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Le Fay square.jpg Le Fay
  •  2.52.47% ±1.27% chance to be selected when chest drops.
    Based on 10 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Weapon s 1040709200.jpg Unius
  • 32.032.05% ±2.63% chance to be selected when chest drops.
    Based on 274 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     True Wind Anima square.jpg True Wind Anima
  •  8.58.54% ±1.57% chance to be selected when chest drops.
    Based on 73 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Morrigna Anima square.jpg Morrigna Anima
  • 56.756.73% ±2.79% chance to be selected when chest drops.
    Based on 485 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Wind Grimoire square.jpg Wind Grimoire
  •  0.60.58% ±0.43% chance to be selected when chest drops.
    Based on 5 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  1.21.17% ±0.60% chance to be selected when chest drops.
    Based on 10 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Le Fay square.jpg Le Fay
  •  0.90.94% ±0.54% chance to be selected when chest drops.
    Based on 8 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Weapon s 1040709200.jpg Unius
  • 29.729.69% ±1.10% chance to be selected when chest drops.
    Based on 1386 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Morrigna Anima square.jpg Morrigna Anima
  • 67.867.83% ±1.12% chance to be selected when chest drops.
    Based on 3167 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Wind Grimoire square.jpg Wind Grimoire
  •  1.01.01% ±0.24% chance to be selected when chest drops.
    Based on 47 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Weapons
  •  0.40.39% ±0.15% chance to be selected when chest drops.
    Based on 18 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  0.60.60% ±0.19% chance to be selected when chest drops.
    Based on 28 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Le Fay square.jpg Le Fay
  •  0.50.49% ±0.17% chance to be selected when chest drops.
    Based on 23 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Weapon s 1040709200.jpg Unius
Those estimates are based on reports made after the Blue Chest update (2019-08-22). As the sample is still small those numbers can be relatively inaccurate Source.
If you wish to contribute, please consult otokuro2 sheets.
Drop table last updated: 2019-10-20, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Strategy[edit source]

Make sure to bring enough dispels to pass the 50% Status Repel.pngRepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
trigger, works the same as Medusa HL.
Bring at least 1 Summon s 2030016000.jpg Peridot Carbuncle and Summon s 2040021000.jpg Athena (Summon) or 2+ Summon s 2030016000.jpg Peridot Carbuncle.
Stamp44.png the 75% and 25% triggers to let dispel users know you're done.

Delay is very strong here as Morrigna has no Overdrive to break and only 1 Charge Diamond by default.

Sage should bring 2 Dispel and 1 Clear. Other sources of dispel such as Summon s 2040081000.jpg Robomi Rocket also work well, remember that you can combo call to dispel again.

Morrigna builds resistance to debuffs rapidly.
Save your stronger debuffs for the later parts of the fight.
The stronger your 6 parties are the earlier you can start debuffing.

  • Charm from ~80%.
  • Gravity and Fear from 50%.
  • Paralyze from 25%.

Fight outline[edit source]

100% to 80%: Ask for Phalanx and Clear as needed. Don't use Status Gravity.pngGravitySpecial attack max charge turn is extended
/ Status Charm.pngCharmedAttacks are slightly limited
/ Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
/ Status Paralysis.pngParalysisCan't attack

80% to 50%: Make sure everyone triggers at 75% before dispels. Start using Status Charm.pngCharmedAttacks are slightly limited

50%: Trigger Status Repel.pngRepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
and dispel one at a time.
50% to 25%: Start using Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
and Status Gravity.pngGravitySpecial attack max charge turn is extended
. Time to ramp up your dps.
25% to 0%: Start using Status Paralysis.pngParalysisCan't attack
. Make sure you have Phalanx for every Charge Attack, or at minimum a Summon s 2030016000.jpg Peridot Carbuncle.

Fight videos[edit source]


Nauta Quarter[edit | edit source]

Location Nauta Quarter.png

A district still rich in greenery. The tree-lined pathways bring back faint, nostalgic memories.

Main Quests[edit | edit source]

Free Quests[edit | edit source]


Central Docks[edit | edit source]

Location Central Docks.png

The island's defining feature is this enormous ship dock. It's always puffing out white smoke, day and night.

Main Quests[edit | edit source]

Chapter 119: Will of the Traveler has no battles and costs 0 AP to clear. You will receive Crystal square.jpg Crystal ×50 after clearing Episode 4 for the first time.

Free Quests[edit | edit source]

Get Ready to Golem Rumble!
Cost to Host: 20 AP, Main Character Only Unlock: Clear Chapter 63 Story - Boundless Joy
Wave Name Lvl HP Charge Mode
Episode 1 Nicholas' Golem Icon16None.png ?? 180,000 ◇◇◇ No
Special Attacks Triggers and Notes
  • Refuel
Gains Status AttackUp.pngATK UpATK is boosted
Duration: 180
Episode 2 Rampaging Golem Icon16Earth.png Earth 36,000 ◇◇◇ No
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: The Whiz Kid Trophy
Wooden Silver Gold

Notes[edit source]

This is a two part quest where you can only use the Main Character. The first part allows you to use your grid and choose support summons, whereas the second part forces you into a Wind element Mechanic class without the use of your grid or support summons.

Raids[edit | edit source]

Stamp102.png CAUTION:
Enemies take 50%[1] reduced damage from elements other than Dark in these battles.

BattleRaid Hector Impossible.png

Hector (Impossible)
Cost to Host: 80 AP,
True Light Anima square.jpg True Light Anima ×1
Cost to Join: Rank 101+, 5 EP Unlock: Rank 101+,
Clear Apollo (Impossible)
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 27: Golonzo Island - Central DocksStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 120 Hector Lv120 ヘクトル
Phase Name Lvl HP Charge Mode
Boss Hector Icon16Light.png 120 330,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Sealing Fate OD N 100%-10%
Light damage to one ally.
Inflicts Status DefenseDown.pngDEF DownDEF is lowered
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
, and Status Piercing Dawn.pngPiercing DawnCan't be healed
Duration: 2 turnsCannot be removed
.
  • Sealing Fate N 10%-
Light damage to one ally.
Inflicts Status Collapse.png100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
and Status Piercing Dawn.pngPiercing DawnCan't be healed
Duration: 2 turnsCannot be removed
.
  • Dread Shot OD 100%-50% N 100%-50% TR
Multi-hit Light damage to random allies.
Gains Status ATK Up 3.pngATK UpATK is boosted
Local status effect
.
Inflicts Status Piercing Dawn.pngPiercing DawnCan't be healed
Duration: 2 turnsCannot be removed
on all allies and Status AggroUpArrow.pngHostility UpMore likely to be attacked
on one ally.
  • Invincible Arrow OD 50%- TR
Medium light damage to one ally.
Gains Status ATK Up 5.pngATK UpATK is boosted
Local status effect
and Status DEF Up 2.pngDEF UpDEF is boosted
Local status effect
.
Inflicts Status Collapse.png100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
, Status Piercing Dawn.pngPiercing DawnCan't be healed
Duration: 2 turnsCannot be removed
, and removes all buffs on one ally.
Immune to Status Blind.pngBlindedAttacks have a slight chance to miss
, Status Charm.pngCharmedAttacks are slightly limited
, and Status Accuracy Lowered.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Local status effect
.
Normal attacks can hit up to 6 times.
  • 99%, 80%, 70% and 60% Trigger
Casts Dread Shot.
  • 50% Trigger
Unleashes True Power.Strength is renewed
Casts Invincible Arrow.
  • 10% Trigger
Unleashes True Power+.Strength is renewed
Immune to Status Paralysis.pngParalysisCan't attack
.
Casts Invincible Arrow.
Charge Diamonds change to ◇.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Icon Level Uncap.png Lvl Cap +1 for Summon s 2040144000.jpg Hector
Host: Icon Prestige Pendant.png Prestige Pendant ×50 Join: Icon Prestige Pendant.png Prestige Pendant ×35 Crew: Icon Prestige Pendant.png Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 100% 100%
Chest 5 Icon Red Chest.png Host Icon Red Chest.png MVP Icon Blue Chest.png Blue
100% -- 6%This is the minimum honor contribution required relative to the total honor of all participants to guarantee a blue chest.
[math]\frac{personal}{total}[/math] honors
  • 84.484.44% ±2.96% chance to be selected when chest drops.
    Based on 342 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Hector Anima square.jpg Hector Anima
  •  6.26.17% ±1.97% chance to be selected when chest drops.
    Based on 25 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Hector Anima square.jpg Hector Anima ×3
  •  3.53.46% ±1.49% chance to be selected when chest drops.
    Based on 14 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  3.53.46% ±1.49% chance to be selected when chest drops.
    Based on 14 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Bow of Iliad square.jpg Bow of Iliad
  •  2.52.47% ±1.27% chance to be selected when chest drops.
    Based on 10 drops from 405 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Weapon s 1040611700.jpg Adamantine Gauntlet
  • 32.032.05% ±2.63% chance to be selected when chest drops.
    Based on 274 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     True Light Anima square.jpg True Light Anima
  •  8.58.54% ±1.57% chance to be selected when chest drops.
    Based on 73 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Hector Anima square.jpg Hector Anima
  • 56.756.73% ±2.79% chance to be selected when chest drops.
    Based on 485 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Grimoire
  •  0.60.58% ±0.43% chance to be selected when chest drops.
    Based on 5 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  1.21.17% ±0.60% chance to be selected when chest drops.
    Based on 10 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Bow of Iliad square.jpg Bow of Iliad
  •  0.90.94% ±0.54% chance to be selected when chest drops.
    Based on 8 drops from 855 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Weapon s 1040611700.jpg Adamantine Gauntlet
  • 29.729.69% ±1.10% chance to be selected when chest drops.
    Based on 1386 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Hector Anima square.jpg Hector Anima
  • 67.867.83% ±1.12% chance to be selected when chest drops.
    Based on 3167 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Grimoire
  •  1.01.01% ±0.24% chance to be selected when chest drops.
    Based on 47 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Weapons
  •  0.40.39% ±0.15% chance to be selected when chest drops.
    Based on 18 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primal Weapons
  •  0.60.60% ±0.19% chance to be selected when chest drops.
    Based on 28 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Bow of Iliad square.jpg Bow of Iliad
  •  0.50.49% ±0.17% chance to be selected when chest drops.
    Based on 23 drops from 4669 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Weapon s 1040611700.jpg Adamantine Gauntlet
Those estimates are based on reports made after the Blue Chest update (2019-08-22). As the sample is still small those numbers can be relatively inaccurate Source.
If you wish to contribute, please consult otokuro2 sheets.
Drop table last updated: 2019-10-20, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Departure Area, Central Docks[edit | edit source]

Location Departure Area, Central Docks.png

An area encompassing the central dock's launching bay. Workers watch over the departure of new ships.

Main Quests[edit | edit source]

Free Quests[edit | edit source]

Raids[edit | edit source]

Mithra Showdown.jpg

Mithra Showdown
Cost to Host: 30 AP Unlock: Clear Chapter 28
Location: Chapter 28: Golonzo Island - Departure Area, Central DocksStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Mithra Icon16Wind.png 50 1,100,000 No
Special Attacks Triggers and Notes
  • Distortion Field N
Inflicts a permanent random debuff on all allies.
Gains a random 60 second buff.
  • Defrag TR
Wind damage to all allies.
Damage increases with the amount of attack buffs on both allies and Mithra have, the debuffs on the party, as well as removing/guarding debuffs from party.
  • Return TR
Heals self to full HP.
Depletes all charge diamonds.
Can't be cast more than once.
  • 80% Trigger
Casts Defrag.
  • 60% Trigger
Casts Defrag.
  • 50% Trigger
Unleashes True Power.
Casts Return next turn.
  • 40% Trigger
Casts Defrag.
  • 20% Trigger
Casts Defrag.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold

Notes[edit source]

  • Return will be cast on the first turn after Mithra releases its True Power. This means you have one turn to kill Mithra after getting it below 50%.
  • Return can only be cast once, but all other triggers that you cleared will occur again.
  • You can use Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to guard against the debuffs, or you can clear them with Clarity or any other clear skill. This generally isn't recommended unless absolutely necessary as it will increase Defrag's power.
  • New players may find Mithra challenging until they get a decent grid.

Strategy[edit source]

The main idea behind killing Mithra is to get it as close to 51% as possible so you have two turns to kill it; because of this players with weaker weapon grids can find Mithra to be quite challenging. This does not mean that all hope is lost if Return is cast: after Return is cast all triggers besides Return are reset. This means the player can just continue the fight dealing by continually hitting Defrag's triggers.

Mithra's main form of damage is Defrag. To prevent Defrag's power from increasing it is recommended to never let Mithra's charge attack go off. It's a good idea to bring some mitigation or healing if you don't have enough HP to tank all the hits.

Treasure[edit | edit source]

Rare Monsters[edit | edit source]

Town[edit | edit source]

By clicking on the sparkles in the following order, Lyria will find a Premium Draw Ticket square.jpg Premium Draw Ticket.

  1. Bottom Left (Inspection Office)
  2. Top Right (Cranes)
  3. Bottom Middle (Airship Manteca)
  4. Top Middle (Central Docks)

Golonzo Island Town - Finis Archipelago.jpg

References[edit | edit source]

  1. 1.0 1.1 Hecate_mk2, off-elem res T3 raids https://twitter.com/Hecate_mk2/status/1164499532844949504