Port Breeze Archipelago

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An island hub of culture and industry. Skilled skyfarers congregate here, greeted by a gentle breeze.

Port Breeze Archipelago is the location for chapters 1-4 and 115-118 of the main quest.

< Zinkenstill | Port Breeze Archipelago | Valtz Duchy >

Lore

A group of islands blessed with bountiful breezes. Gentle winds naturally blow across these islands thanks to the power of the primal beast Tiamat, growing the archipelago as a hub for skyfarer orders. The mainland is Eingana Island, and the metropolis at its center is the heart of commerce. Though the archipelago is calm and relaxing, the winds are constant and is considered one of the more chilly locations in the skydom.

Overview[1]

Key Features

An archipelago where gentle winds gather, drawn by the power of the Primal Beast Tiamat. Serving as a hub for the exchange between airship crews, the islands have flourished culturally and economically. The city on Eingana Island stands as the center of trade, while the ancient Ungud Castle serves as the control tower for the airships congregating in the harbor. Although the climate is generally pleasant, the winds never cease; consequently, there are days when one may feel a distinct chill in the air.

Climate and Environment

An island blessed with four distinct seasons and a stable climate. It serves as a major distribution hub for the western sector of the Phantagrande Skydom and boasts considerable economic power. Its main island is Eingana. Its terrain was ideally suited for constructing airship docks, and—being situated in close proximity to Fremel Island, home to a massive arsenal—it served as a vital rear-echelon base during the War. Port Breeze, located in the southwestern district of Eingana, was the island's oldest and largest harbor; indeed, the name “Port Breeze” has since become the common moniker for the entire archipelago. Thanks to the blessings of the Great Primal Beast Tiamat, the winds here remain remarkably stable—conditions perfectly suited for airship navigation—and it is precisely this environment that fostered the growth of the vibrant city seen today.

Main Inhabitants

It is a bustling place with heavy traffic, where members of the four major races reside throughout the land. Once an island under a monarchy, the royal system was abolished; following a period of modernization, it has since transformed into a democratic nation. With population growth, areas such as the Ungud Castle Town—now a district dedicated to fashion—and “New Ungud”—a bustling entertainment quarter—have undergone significant development, evolving into places where diverse values coexist (Our Style and Our Substance). Conversely, the “Treetop Isle,” situated on the periphery of the archipelago, is facing problems, such as the decline of the traditional culture of the land's guardians, the “Rangers,” due to the economic development that has transformed the region (Ranger Sign: Bravo!).

Local Specialties and Renown Goods

The wines, cheeses, and herbs cultivated under the gentle breezes and temperate climate of Port Breeze are renowned throughout the region and frequently featured on the menus of the island's bars and restaurants. Another local specialty is the “Granny Slice” from Shuprae Island—a nostalgic treat consisting of slices of roasted island-grown corn tucked inside a baguette (Back to the Pad). These various culinary delights have garnered immense popularity among visiting merchants and tourists alike. Given the town's scale, light industry also flourishes here, with some of its products even exported to neighboring islands. Furthermore, many residents have built their fortunes through the processing trade, leveraging the island's strategic position as a logistics hub.

Town

Siero's Knickknack Shack

A shop stocked with everything that a skyfarer could need, from everyday goods to siege weapons. It sometimes serves as a tavern where everyone can get together for a drink or a story. It's said there's nothing that the tiny keeper Sierokarte can't supply.

The Cardinal Temple

The temple of Port Breeze. Tiamat, the primal beast of the wind, is worshiped as the guardian deity of the island. However, over the last few hundred years, that faith has become quite formal, and deference to Tiamat is vanishing.

Ungud Castle

An old castle nestled in Port Breeze City. Ungud Castle serves as a control tower, handing out instructions to the airships that approach the harbor.

The Jutty

The pier airships use when coming ashore. It's used mainly for the loading and unloading of passengers and cargo. The accuracy with which a helmsman can dock their ship at this narrow structure is seen as a testament to their skill.

Locations

Angads Highlands (West)

A plain of rippling green grass. Gentle winds blow across the fertile land, enveloping everything.

Main Quests

Chapter 1: Meet the Wind - Episode 1
Cost to Host: 5 AP Unlock: Clear Tutorial
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
Katalina and Walder will join the party in the tutorial scene at the start of the chapter.
Wave Name Lvl HP Charge Mode
Wave 1 Wind Rabbit 1 675 ◇ No
Air Devil 1 510 ◇◇ No
Slime 1 563 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
Chapter 1: Meet the Wind - Episode 2
Cost to Host: 5 AP Unlock: Complete Chapter 1 Story: Meet the Wind - Episode 1
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
First time only: Black Knight, Orchid, Sturm, and Drang cannot be in your party.
Wave Name Lvl HP Charge Mode
Wave 1 Timber Wolf 2 756 ◇◇ No
Drifter Devil 3 900 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 1: Meet the Wind - Episode 3
Cost to Host: 5 AP Unlock: Complete Chapter 1 Story: Meet the Wind - Episode 2
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
First time only: Black Knight, Orchid, Sturm, and Drang cannot be in your party.
Wave Name Lvl HP Charge Mode
Wave 1 Imperial Soldier 3 1,024 ◇◇ No
Imperial Soldier 3 1,055 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 1: Meet the Wind - Episode 4
Cost to Host: 5 AP Unlock: Complete Chapter 1 Story: Meet the Wind - Episode 3
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
First time only: Black Knight, Orchid, Sturm, and Drang cannot be in your party.
Wave Name Lvl HP Charge Mode
Wave 1 Imperial Soldier 3 1,007 ◇◇ No
Imperial Soldier 3 1,007 ◇◇ No
Wave 2 Griffin 3 8,800 ◇◇ Yes
Rewards
First clear: Max Level Weapon Draw Ticket
Wooden Silver Gold
-
Chapter 115: The Holy Erste Empire - Episode 1
Cost to Host: 23 AP Unlock: Clear Chapter 114 Story: Skyward Blessing
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Imperial Soldier 50 4,500,000 ◇◇ No
Special Attacks Triggers and Notes
  • Stab
Large Dark damage to one ally.
  • 25% TriggerVerification needed.
Casts Stab.
Imperial Soldier 50 5,800,000 ◇◇◇ No
Special Attacks Triggers and Notes
  • Aim
Large Dark damage to one ally.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (after Chapter 115, Episode 4)
Wooden Silver Gold

Chapter 115: The Holy Erste Empire - Episode 2 has no battle and costs 0 AP to clear.

Chapter 115: The Holy Erste Empire - Episode 3 has no battle and costs 0 AP to clear.

Chapter 115: The Holy Erste Empire - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Free Quests

Siero's Request
Cost to Host: 5 AP Unlock: Clear Chapter 1 Story: Meet the Wind
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
Must be cleared to unlock regular Free Quests on all islands. (Grand Blues Channel quests and quests with special Rarity or Race restrictions are available without clearing Siero's Request.)
This quest will disappear after being cleared once.
Wave Name Lvl HP Charge Mode
Wave 1 Slime 1 563 ◇◇ No
Wind Rabbit 1 675 ◇ No
Slime 1 563 ◇◇ No
Wave 2 Darius Bunny 1 563 ◇◇◇ Yes
Wave 3 Wind Rabbit 1 675 ◇ No
Goldslime 1 5 ◇◇ No
Wind Rabbit 1 675 ◇ No
Rewards
First clear: Crystal ×50, unlocks other Free Quests
Wooden Silver Gold
Mimi Runs Away
Cost to Host: 5 AP Unlock: Clear Chapter 1 Story: Meet the Wind and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Wind Rabbit 1 675 ◇ No
Wind Rabbit 1 675 ◇ No
Air Devil 1 510 ◇◇ No
Wave 2 Air Devil 3 1,090 ◇◇ No
Wind Rabbit 3 960 ◇ No
Timber Wolf 4 1,490 ◇◇ No
Boss Griffin 2 7,180 ◇ Yes
Rewards
First clear: Crystal ×50
Wooden Silver Gold
Broken Bridges
Cost to Host: 5 AP Unlock: Clear Chapter 1 Story: Meet the Wind and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Wind Rabbit 1 675 ◇ No
Wind Rabbit 3 960 ◇ No
Wind Rabbit 1 675 ◇ No
Wave 2 Air Devil 3 1,090 ◇◇ No
Wind Rabbit 1 675 ◇ No
Wind Rabbit 1 675 ◇ No
Boss Slime 4 1,352 ◇◇ No
Drifter Devil 4 1,367 ◇◇ No
Drifter Devil 3 900 ◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold
Scattered Cargo
Cost to Host: 15 AP, Characters Only Unlock: Rank 15+, Clear Chapter 4 Story: The Storm Guardian
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
Recommended quest for grinding Port Breeze Archipelago treasure.
Mystic or Nekomancer-class Main Character can quickly clear enemies with its AoE normal attacks.
Wave Name Lvl HP Charge Mode
Wave 1: Set 1Only one enemy will appear from this set. Hornbird 15 30,000 ◇◇ No
Storm Rabbit 15 18,000 ◇ No
Wave 1: Set 2Only one enemy will appear from this set. Spearsting 15 28,000 ◇◇ No
Wind Elemental 15 36,000 ◇◇◇ No
Wave 2: Set 1Only one enemy will appear from this set. Wind Elemental 15 36,000 ◇◇◇ No
Spearsting 15 28,000 ◇◇ No
Wave 2: Set 2Only one enemy will appear from this set. Hornbird 15 30,000 ◇◇ No
Wyvern 15 43,000 ◇◇◇ No
Boss: Set 1Only one enemy will appear from this set. Lone Imperial Soldier 15 122,000 ◇◇ No
Boss: Set 2Only one enemy will appear from this set. Cobra 15 94,000 ◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Siero and Lyria's Shack
Cost to Host: 21 AP Unlock: Rank 30+, Clear Chapter 4 Story: The Storm Guardian
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Pursuer 29 500,000 ◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold

A Healer's Resolve - Episode 1
Cost to Host: 20 AP Unlock: Reached level 20 Alchemist and fully upgraded Faust
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
Full Elixir cannot be used.
Wave Name Lvl HP Charge Mode
Boss Ruffian 50 300,000 ◇◇ No
Ruffian 50 500,000 ◇ No
Rewards
First clear:
Wooden Silver Gold
A Healer's Resolve - Episode 2
Cost to Host: 20 AP Unlock: Clear A Healer's Resolve - Episode 1
Location: Chapter 1 (115): Port Breeze Archipelago - Angads Highlands (West)
Stage strategy
On Turn 1, use all three skills, then mash the Attack button until the Mysterious Granny is defeated.
Wave Name Lvl HP Charge Mode
Boss Mysterious Granny  ?? 1,900,000 ◇◇◇◇◇ No
Special Attacks Triggers and Notes
  • Reagant:
Inflicts DeathKnocked out after
.
  • At start of battle:
Casts Reagant.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50, Does It Hurt When I Do This?Complete the quest A Healer's Resolve
Rewards
Crystal ×50
Wooden Silver Gold

Other

To unlock Rank 250, three treasures must be obtained as follows:


Mirror of Divinity:

Researcher: Look upon the mirror and see a confrere. In the world inverted would you step fifteen tens. There divinity consumes the battlefield.
Lyria: Confrere? What is that?
Sierokarte: It loosely means friend in this case.
Researcher: A captain would cross into the inverted world beyond, then walk 150 steps with said person to obtain the mirror on a battlefield.
Vyrn: What the heck is the world beyond? And why is it inverted?
Researcher: If a man knew that, he would not ask for help!
Vyrn: Hey! Indoor voice, pal!

Use your Star Character in battle for 150 turns.

  • This can be across multiple fights, and must be in a quest/raid that has a result screen.
  • A Pro Skip will count towards the total number of turns.
  • The Star Character can be placed in a Sub Member slot.
  • On progress the result screen will show the message "The bond between confreres has deepened!".


Heart of Ictus:

Researcher: A heart beats not alone. Would you show man and beast shackled by bond. A blue sky would hear the bursting throb.
Researcher: A man thinks the skies demand to hear the palpitations of a heart. Thump, thump, thump...
Vyrn: What could that mean...
Lyria: So we need to make friends with some animals?
Sierokarte: Hmm... I don't think that's what "beast" refers to in this situation...

After completing Chapter 1 (115) Quest: In Search of Lost Treasures, use a 5★ Story SR character to clear their respective island's Showdown boss with a Chain Burst attack. (Only needs to be done once, and the party should be your main character plus Story SR character only.) There are three possible ways to do this:


Bitterwood of Faith:

Researcher: Bitterwood roots seen not since the beginning of creation. Would faith take the one on a descent into the ascent of radix.
Researcher: Perhaps a captain needs the roots to see the beginning of creation?
Researcher: A man must get his hands on them by all means.
Vyrn: Even I coulda told you that...
Lyria: Descent... Ascent... Sounds like a path...
Sierokarte: I think so too. Maybe this clue is talking about a route you need to take.

After completing Chapter 1 (115) Quest: In Search of Lost Treasures, go to Zinkenstill. Similar to the treasure hunt in Town, you must click the stars as follows:

  • Bottom Left ((Captain)'s Home)
  • Bottom Right (Hermit Village)
  • Top Left (Golden Fog Woods)
  • Top Right (Outer Mountain Ridge)
  • Bottom Right (Hermit Village)
  • Bottom Left ((Captain)'s Home)

Angads Highlands (East)

Grasslands that reach out past town. Somewhere on the periphery, a single ship quietly marks the passage of time.

Main Quests

Chapter 2: A Helmsman's Resolve - Episode 1
Cost to Host: 6 AP Unlock: Clear Chapter 1 Story: Meet the Wind
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Spearsting 4 2,080 ◇◇ No
Spearsting 4 2,080 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 2: A Helmsman's Resolve - Episode 2
Cost to Host: 6 AP Unlock: Complete Chapter 2 Story: A Helmsman's Resolve - Episode 1
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Timber Wolf 2 756 ◇◇ No
Goblin Scout 3 1,850 ◇◇◇ No
Wave 2 Goblin Scout 3 1,850 ◇◇◇ No
Crusher 5 2,450 ◇◇ No
Slime 4 1,352 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 2: A Helmsman's Resolve - Episode 3
Cost to Host: 6 AP Unlock: Complete Chapter 2 Story: A Helmsman's Resolve - Episode 2
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Imperial Soldier 3 1,024 ◇◇ No
Imperial Soldier 3 1,024 ◇◇ No
Wave 2 Elite Imperial Soldier 5 2,506 ◇◇ No
Imperial Soldier 3 1,007 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 2: A Helmsman's Resolve - Episode 4
Cost to Host: 6 AP Unlock: Complete Chapter 2 Story: A Helmsman's Resolve - Episode 3
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Imperial Soldier 3 1,007 ◇◇ No
Elite Imperial Lancer 4 2,034 ◇◇ No
Wave 2 Elite Imperial Swordsman 5 2,506 ◇◇ No
Elite Imperial Swordsman 5 2,506 ◇◇ No
Rewards
First clear: Max Level Weapon Draw Ticket
Wooden Silver Gold
-
Chapter 116: Another Orchid - Episode 1
Cost to Host: 23 AP Unlock: Clear Chapter 115 Story: The Holy Erste Empire
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Imperial Swordsman 50 6,000,000 ◇◇ No
Special Attacks Triggers and Notes
  • Power Slash
Dark damage to one ally and inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Triple Slash
3 hits of Dark damage to random allies.
Imperial Archer 50 4,900,000 ◇◇◇ No
Special Attacks Triggers and Notes
  • Rain of Arrows II
Dark damage to all allies.
  • 25% Trigger
Casts Rain of Arrows II.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (after clearing Episode 4)
Wooden Silver Gold

Chapter 116: Another Orchid - Episode 2 has no battle and costs 0 AP to clear.

Chapter 116: Another Orchid - Episode 3 has no battle and costs 0 AP to clear.

Chapter 116: Another Orchid - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Free Quests

A Girl and Her Doll
Cost to Host: 6 AP Unlock: Clear Chapter 1 Story: Meet the Wind and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Hornbird 4 2,104 ◇◇ No
Storm Rabbit 4 1,976 ◇ No
Wave 2 Spearsting 4 2,080 ◇ No
Spearsting 4 2,080 ◇ No
Wave 3 Wind Elemental 5 3,038 ◇◇◇ No
Wind Elemental 4 1,976 ◇◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold
My Kingdom for an Apple
Cost to Host: 6 AP Unlock: Clear Chapter 1 Story: Meet the Wind and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Hornbird 4 2,104 ◇◇ No
Storm Rabbit 4 1,976 ◇ No
Wave 2 Spearsting 4 2,080 ◇ No
Spearsting 4 2,080 ◇ No
Wave 3 Wind Elemental 5 3,038 ◇◇◇ No
Wind Elemental 4 1,976 ◇◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Daryl Lionbrave
Cost to Host: 20 AP Unlock: Rank 30+, Clear Chapter 4 Story: The Storm Guardian
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Daryl Lionbrave 29 450,000 ◇◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Bittersweet Symphony
Cost to Host: 22 AP Unlock: Rank 30+, Clear Chapter 2 Story: A Helmsman's Resolve
Location: Chapter 2 (116): Port Breeze Archipelago - Angads Highlands (East)Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Scalewing 30 40,000 ◇◇ No
Drifter Devil 30 48,000 ◇◇◇ No
Wind Rabbit 30 35,000 ◇ No
Wave 2 Wyvern 31 62,000 ◇◇◇ No
Hornbird 31 56,500 ◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Kakadu Canyon

An endless gorge. In its depths is hidden an emergency escape ship.

Main Quests

Chapter 3: The Empire's Intent - Episode 1
Cost to Host: 7 AP Unlock: Clear Chapter 2 Story: A Helmsman's Resolve
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Goblin Soldier 5 3,440 ◇◇◇ No
Goblin Soldier 5 3,440 ◇◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 3: The Empire's Intent - Episode 2
Cost to Host: 7 AP Unlock: Clear Chapter 3 Story: The Empire's Intent - Episode 1
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Air Devil 5 2,024 ◇◇ No
Wind Rabbit 5 1,978 ◇◇ No
Drifter Devil 5 1,700 ◇◇ No
Wave 2 Wind Elemental 6 4,490 ◇◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 3: The Empire's Intent - Episode 3
Cost to Host: 7 AP Unlock: Complete Chapter 3 Story: The Empire's Intent - Episode 2
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Alpha Wolf 4 3,438 ◇◇◇ No
Elite Imperial Archer 4 1,987 ◇ No
Wave 2 Golem 5 13,457 ◇◇◇ Yes
Rewards
First clear:
Wooden Silver Gold
-
Chapter 3: The Empire's Intent - Episode 4
Cost to Host: 7 AP Unlock: Complete Chapter 3 Story: The Empire's Intent - Episode 3
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Cave Bat 6 3,782 ◇◇◇ No
Cave Bat 6 3,782 ◇◇◇ No
Wave 2 Air Elemental 6 4,490 ◇◇◇ No
Spearsting 6 3,694 ◇ No
Rewards
First clear: Max Level Weapon Draw Ticket
Wooden Silver Gold
-

Chapter 117: A New Menace - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 116 Story: Another Orchid.

Chapter 117: A New Menace - Episode 2
Cost to Host: 23 AP Unlock: Clear Chapter 117 Story: A New Menace - Episode 1
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Titan Suit Soldier 50 8,400,000 ◇◇ No
Special Attacks Triggers and Notes
  • Normal attacks hit three enemies at once.
Titan Suit Soldier 50 16,000,000 ◇◇ No
Special Attacks Triggers and Notes
  • Dark Scorching
Fire damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Normal attacks hit three enemies at once.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
Chapter 117: A New Menace - Part 3
Cost to Host: 23 AP Unlock: Clear Chapter 117 Story: A New Menace - Episode 2
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Battle Titan Suit Soldier 50 8,400,000 ◇◇ No
Special Attacks Triggers and Notes
  • Dark Essence Booster
Titan Suit Soldier gains ATK UpATK is boosted
Duration: 30 minutes
and UpliftedCharge diamonds fill more quickly
Duration: 30 minutes
.
Self-inflicts 500,000 plain damage.
Titan Suit Soldier 50 10,500,000 ◇◇ No
Special Attacks Triggers and Notes
  • Dark Assault
Light damage to one ally and inflicts ?.
  • Chainblade
Multi-hit Light damage to all allies.
Inflicts DA DownDouble attack rate is lowered
Duration: 2 turns
and TA DownTriple attack rate is lowered
Duration: 2 turns
on all allies.
  • Dark Essence Booster
Titan Suit Soldier gains ATK UpATK is boosted
Duration: 30 minutes
and UpliftedCharge diamonds fill more quickly
Duration: 30 minutes
.
Self-inflicts plain damage.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
Chapter 117: A New Menace - Episode 4
Cost to Host: 23 AP Unlock: Clear Chapter 117 Story: A New Menace - Episode 3
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu Canyon
Stage strategy
Preset party of Orchid, Drang, and Sturm. Follow the instructions given by their dialogue between each turn.
Wave Name Lvl HP Charge Mode
Boss Orchid? 60 11,000,000 ◇ Yes
Special Attacks Triggers and Notes
  • Golem Heart
Gains DEF UpDEF is boosted
.
  • Twisted Mind
Dark damage to all allies and inflicts DEF DownDEF is lowered
Duration: 3 turns
.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Free Quests

Dealings With Monsters
Cost to Host: 7 AP Unlock: Clear Chapter 2 Story: A Helmsman's Resolve and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Scalewing 4 2,880 ◇◇ No
Wind Rabbit 5 1,978 ◇ No
Air Devil 5 2,024 ◇◇ No
Wave 2 Spearsting 4 2,080 ◇ No
Storm Rabbit 6 4,172 ◇ No
Boss Griffin 6 17,632 ◇ Yes
Rewards
First clear: Crystal ×50
Wooden Silver Gold
Triple Threat
Cost to Host: 8 AP Unlock: Clear Chapter 2 Story: A Helmsman's Resolve and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Spearsting 6 3,694 ◇ No
Wind Elemental 5 3,038 ◇◇◇ No
Wave 2 Alpha Wolf 6 5,438 ◇◇◇ No
Goblin Stormer 6 4,160 ◇◇◇ No
Boss Slasher 6 16,163 ◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold
Business Brilliance
Cost to Host: 21 AP, Harvin Characters Only Unlock: Clear Chapter 3 Story: The Empire's Intent, Rank 30+
Wave Name Lvl HP Charge Mode
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Gentlemen Only, Rackam!
Cost to Host: 23 AP, RackamAny version is in your party. Unlock: Rank 30+, Clear Chapter 3 Story: The Empire's Intent
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Goblin Scout 30 140,000 ◇ No
Cave Bat 30 75,000 ◇ No
Belle 30 80,000 ◇◇ No
Wave 2 Goblin Monk 30 150,000 ◇◇ No
Wind Elemental 30 200,000 ◇◇ No
Wave 3 Belle 30 80,000 ◇◇ No
Ghast 30 100,000 ◇◇◇ No
Cave Bat 30 75,000 ◇ No
Wave 4 Wind Elemental 30 200,000 ◇◇ No
Shadow Elemental 30 190,000 ◇◇ No
Boss Cave Lord 30 750,000 ◇◇◇◇ Yes
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Curbing the Collapse - Episode 1
Cost to Host: 20 AP Unlock: Level 20 Ninja and fully upgraded Muramasa
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu CanyonStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
While the Main Character's party and subskill(s) can be freely selected, the rest of the party is fixed: Anne, Owen, and Grea (Summer) (using Grea outfit).
Wave Name Lvl HP Charge Mode
Boss Rampaging Spirit 50 2,500,000 ◇ No
Rampaging Spirit 50 1,500,000 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
- - -
Curbing the Collapse - Episode 2
Cost to Host: 20 AP Unlock: Clear Episode 1
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu Canyon
Stage strategy
Main Character will be a Light-element Runeslayer with Tetrastreamer (Light), and can use  RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
,  Dragon BreakAll allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
(Max: 80%).
(Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
, and  Spell BoostSet Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to  RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
.
Wave Name Lvl HP Charge Mode
Boss Old Woman  ?? 2,000,000 ◇◇ No
Special Attacks Triggers and Notes
  • Magic Cloak
Old Woman gains ATK UpATK is boosted
Local status effect
and TA UpTriple attack rate is boosted
Local status effect
  • No Full Elixir can be used.
  • Summons can't be used and its auras are disabled.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50, Martial Magic ArtistRewards
Crystal ×50
Wooden Silver Gold
- - -

Other

Valiant Order of Knights
Cost to Host: 50 AP Unlock: Rank 50+, Obtain Crimson Finger and increase its level to 100.
Wave Name Lvl HP Charge Mode
Wave 1 Hawk Hero 70 2,500,000 ◇◇◇ No
Hawk Strategist 70 1,000,000 ◇◇ No
Hawk Princess 70 1,200,000 ◇◇◇◇◇ No
Rewards
First clear: Lvl Cap +1 for Crimson Finger
Wooden Silver Gold
Feisty Flyin' Cypher Rangers
Cost to Host: 0 AP Unlock: Clear Chapter 3 Story: The Empire's Intent, Rank 30+
Wave Name Lvl HP Charge Mode
Wave 1 Hand of Evil  ?? 1,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Power Claw OD
Two-hit Earth damage to random allies.Verification needed.
  • Mountain Roar TR
  • Observe SurroundingsVerification needed.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Premium Draw Ticket
Wooden Silver Gold

A Night at the Casino Liner - Episode 1
Cost to Host: 6 AP Unlock: Promotional Code from Member's Fate Volume 1
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu Canyon
Stage strategy
Fixed party of Vaseraga and Zeta. Full Elixir cannot be used on this quest.
Wave Name Lvl HP Charge Mode
Boss Thug  ?? 130,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Rip
Wind damage to all allies.
Inflicts DEF DownDEF is lowered
.
Thug  ?? 200,000 ◇ Yes
Special Attacks Triggers and Notes
  • Rough Shot
3-hit Light damage to random allies.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: I'm not short!Rewards
Crystal ×30
Wooden Silver Gold
- - -
A Night at the Casino Liner - Episode 2
Cost to Host: 6 AP Unlock: Clear Episode 1
Location: Chapter 3 (117): Port Breeze Archipelago - Kakadu Canyon
Stage strategy
Fixed party of Vaseraga and Zeta. Full Elixir cannot be used on this quest.
Wave Name Lvl HP Charge Mode
Boss Viridian Horn  ?? 500,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Roar N
Wind damage to all allies.
Viridian Horn gains DA UpDouble attack rate is boosted
Duration: 300 seconds
.
  • Storm Wave OD
Wind damage to all allies.
Inflicts Wind DEF DownDEF is lowered for wind DMG
Duration: 3 turns
.
  • Grinnich Strike TR
10-hit Wind damage to random allies.
Inflicts CollapsedCharge bar is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on one ally.
Self-inflicts DEF DownDEF is lowered
.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50, Fate's Hand: Crimson Spear, Ebony ScytheRewards
Crystal ×30
Wooden Silver Gold

The Airship Grandcypher

An airship that inspired a young boy to dream. It soars through the skies on wings made of its passengers' affections.

Main Quests

Chapter 4: The Storm Guardian - Episode 1
Cost to Host: 8 AP Unlock: Clear Chapter 3 Story: The Empire's Intent
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Elite Imperial Swordsman 6 2,506 ◇◇ No
Elite Imperial Swordsman 6 5,720 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 4: The Storm Guardian - Episode 2
Cost to Host: 8 AP Unlock: Clear Chapter 4 Story: The Storm Guardian - Episode 1
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Wind Elemental 5 3,038 ◇◇◇ No
Great Scalewing 4 3,286 ◇◇ No
Wave 2 Goblien Soldier 6 4,831 ◇◇◇ No
Great Scalewing 6 4,844 ◇◇ No
Rewards
First clear:
Wooden Silver Gold
-
Chapter 4: The Storm Guardian - Episode 3
Cost to Host: 8 AP Unlock: Clear Chapter 4 Story: The Storm Guardian - Episode 2
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Alpha Wolf 4 3,438 ◇◇◇ No
Alpha Wolf 4 3,438 ◇◇◇ No
Wave 2 Imperial Soldier 4 1,577 ◇◇ No
Imperial Soldier 6 3,714 ◇◇ No
Wave 3 Elite Imperial Swordsman 6 4,252 ◇◇ No
Elite Imperial Archer 7 4,160 ◇ No
Rewards
First clear:
Wooden Silver Gold
- -
Chapter 4: The Storm Guardian - Episode 4
Cost to Host: 8 AP Unlock: Clear Chapter 4 Story: The Storm Guardian - Episode 3
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Tiamat 10 32,000 ◇◇◇ Yes
Rewards
First clear: Tiamat Bolt Omega (3★, SL10), Max Level Weapon Draw Ticket, Morning Calm of Tiamat, Successor to Great WingsRewards
Crystal ×10
Wooden Silver Gold
- -

Chapter 118: Question of Longing has no battles and costs 0 AP to clear. You will gain Crystal ×50 after clearing it.

Free Quests

Bright Skyfaring Future
Cost to Host: 8 AP Unlock: Clear Chapter 3 Story: The Empire's Intent and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Storm Rabbit 6 4172 ◇ No
Storm Rabbit 6 4172 ◇ No
Wave 2 Timber Wolf 6 3961 ◇◇ No
Timber Wolf 6 3961 ◇◇ No
Goblin Scout 7 4817 ◇◇◇ No
Wave 3 Goblin Soldier 7 6364 ◇◇◇ No
Goblin Stormer 6 4160 ◇◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold
Missing Children
Cost to Host: 9 AP Unlock: Clear Chapter 3 Story: The Empire's Intent and Chapter 1 (115) Quest: Siero's Request
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Slime 5 2702 ◇◇ No
Slime 5 2702 ◇◇ No
Slime 6 4296 ◇◇ No
Wave 2 Slasher 5 14,563 ◇◇ No
Boss Golem 7 26,336 ◇◇◇ No
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Lyria the Landlubber
Cost to Host: 22 AP Unlock: Rank 30+, Clear Chapter 4 Story: The Storm Guardian
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Wave 1 Wyvern 30 200,000 ◇ No
Wyvern 30 200,000 ◇◇◇ No
Boss Giga Wyvern 35 450,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Wooden Silver Gold


Nezha Showdown
Cost to Host: 50 AP Unlock: Rank 40+, Host & Clear
Tiamat Omega Showdown
Start QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Nezha 100 40,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Flamelance: Accendo OD TR 50%
Targets: Random allies
Deals: Wind/Fire DMG (20-hit / 40%)
  • Soar the Heavens N OD
Effect: Fire DEF DownDEF is lowered for fire DMG
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ DEF DownDEF is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ Skill SealedCan't use skills
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(All allies)
  • Wind and Fire Ringlets N OD
Effect: Fire ATK UpFire ATK is boosted
Duration: 60 seconds
/ Wind ATK UpWind ATK is boosted
Duration: 60 seconds
(Self)
After TR 50% :
Effect: Fire ATK UpFire ATK is boosted
Duration: 60 seconds
/ Wind ATK UpWind ATK is boosted
Duration: 60 seconds
/ DA UpDouble attack rate is boosted
Duration: 60 seconds
(Self)
  • Wind and Fire Ringlets TR 10%
Effect: Fire ATK UpFire ATK is boosted
Duration: Indefinite
(Self)
  • 50% Trigger
Casts Flamelance: Accendo.
  • 10% Trigger
Casts Wind and Fire Ringlets TR 10% .
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 100% 100%
  • 78.078.00% ±6.81% chance to be selected when chest drops.
    Based on 78 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  • 20.020.00% ±6.58% chance to be selected when chest drops.
    Based on 20 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Tempest Whorl
  •  2.02.00% ±2.30% chance to be selected when chest drops.
    Based on 2 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Green Dragon Scale
  • 88.088.00% ±5.35% chance to be selected when chest drops.
    Based on 88 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  8.08.00% ±4.46% chance to be selected when chest drops.
    Based on 8 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Tempest Whorl
  •  4.04.00% ±3.22% chance to be selected when chest drops.
    Based on 4 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Green Dragon Scale
  • 34.034.00% ±7.79% chance to be selected when chest drops.
    Based on 34 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  • 36.036.00% ±7.90% chance to be selected when chest drops.
    Based on 36 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 30.030.00% ±7.54% chance to be selected when chest drops.
    Based on 30 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
  • 58.058.00% ±8.12% chance to be selected when chest drops.
    Based on 58 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Fragment
  • 31.031.00% ±7.61% chance to be selected when chest drops.
    Based on 31 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Fragment ×2
  • 11.011.00% ±5.15% chance to be selected when chest drops.
    Based on 11 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Fragment ×3
Chest 5 Chest 6 Chest 7 Chest 8
100% 100% 100% 100%
  • 58.058.00% ±8.12% chance to be selected when chest drops.
    Based on 58 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Wind Grimoire
  • 30.030.00% ±7.54% chance to be selected when chest drops.
    Based on 30 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Wind Grimoire ×2
  • 12.012.00% ±5.35% chance to be selected when chest drops.
    Based on 12 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Wind Grimoire ×3
  • 100.0100.00% ±0.00% chance to be selected when chest drops.
    Based on 100 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Wind Urn
  • 69.069.00% ±7.61% chance to be selected when chest drops.
    Based on 69 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Anima ×2
  • 18.018.00% ±6.32% chance to be selected when chest drops.
    Based on 18 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Anima ×3
  •  5.05.00% ±3.58% chance to be selected when chest drops.
    Based on 5 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Anima ×4
  •  8.08.00% ±4.46% chance to be selected when chest drops.
    Based on 8 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Omega Anima
  • 37.037.00% ±7.94% chance to be selected when chest drops.
    Based on 37 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Anima ×2
  • 32.032.00% ±7.67% chance to be selected when chest drops.
    Based on 32 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Anima ×3
  • 10.010.00% ±4.93% chance to be selected when chest drops.
    Based on 10 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nezha Omega Anima
  • 10.010.00% ±4.93% chance to be selected when chest drops.
    Based on 10 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Ancient Nalakuvara
  • 11.011.00% ±5.15% chance to be selected when chest drops.
    Based on 11 drops from 100 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Nalakuvara
Source
Drop table last updated: 2023-02-05, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Raids

Lvl 30 Tiamat
Cost to Host: 10 AP Cost to Join: 0 EP Unlock: Rank 10+, Clear Chapter 4 Story: The Storm Guardian
Participants: 30 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 30 Tiamat Lv30 ティアマト
Phase Name Lvl HP Charge Mode
Boss Tiamat 30 400,000 ◇◇◇ Yes
100%~? DEF0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
EnticedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StoneCan't attack and receives big DMG
Not immuneTakes 120% more damage
〇
StunnedCan't attack
Not immune
〇
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Not immuneTakes 10% more damage
Local status effect
〇
Special Attacks Triggers and Notes
  • Crippling Storm N
Wind damage to all allies and inflict 30% ATK DownATK is lowered
for 3 turns.
  • Wind Torrent N OD
3-hit Wind damage to random allies.
  • Cyclonic Destruction OD
Wind damage to all allies.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Renown Pendant ×4 Join: Renown Pendant ×2
Wooden Silver Gold Red

Lvl 50 Tiamat
Cost to Host: 10 AP Cost to Join: 1 EP Unlock: Rank 20+, Host & Clear
Tiamat Showdown (Normal)
Participants: 30 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 50 Tiamat Lv50 ティアマト
Phase Name Lvl HP Charge Mode
Boss Tiamat 50 1,000,000 ◇◇◇ Yes
100%~? DEF0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
EnticedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StoneCan't attack and receives big DMG
Not immuneTakes 120% more damage
〇
StunnedCan't attack
Not immune
〇
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Not immuneTakes 10% more damage
Local status effect
〇
Special Attacks Triggers and Notes
  • Crippling Storm N
Wind damage to all allies and inflict 30% ATK DownATK is lowered
for 3 turns.
  • Wind Torrent N OD
3-hit Wind damage to random allies.
  • Cyclonic Destruction OD
Large Wind damage to all allies.
  • You can only host either Tiamat Hard 3 times or Tiamat Hard+ once.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Host: Renown Pendant ×12 Join: Renown Pendant ×6
Wooden Silver Gold Red

Tiamat Omega (Impossible)
Cost to Host: 30 AP, Green Dragon Eye ×3 Cost to Join: Rank 101+, 3 EP Unlock: Rank 101+, Host & Clear
Wings of Terror
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 100 Tiamat Omega Ayr Lv100 ティアマト・マグナ=エア
Phase Name Lvl HP Charge Mode
Boss Tiamat Omega Ayr 100 100,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Aerial Blitz N
10-hit Wind damage to all allies.
  • Cyclonic Destruction OD
Wind damage to all allies and inflict ATK DownATK is lowered
on all allies.
  • Terror Absolute TR
Inflicts Skill Sealed on Next TurnCan't use skill on next turn
, C.A. SealedCan't use charge attack
for 3 turns, and 10% CollapsedCharge bar is lowered on every turn
for 3 turns on all allies.
  • Only Tiamat Omega Ayr must be killed to complete the battle.
  • 75% Trigger
Casts Terror Absolute.
  • 50% Trigger
Casts Aerial Blitz.
  • 25% Trigger
Casts Cyclonic Destruction.
Inflicts Skill SealedCan't use skills
for 2 turns if Skill Sealed on Next TurnCan't use skill on next turn
is not removed after 1 turn.
Tiamat Omega Nil 100 33,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Sow the Wind N
Wind damage to one ally and inflict ConfusedMay attack an ally (Substitute and Counter won't take effect)
for 2 to 4 turns.
  • Backdraft OD
Wind and Fire damage to all allies and inflict Skill SealedCan't use skills
Duration: 4 turns
. Tiamat Nil self-inflicts DEF DownDEF is lowered
Duration: 60 seconds
.
  • Reap the Whirlwind OD
Small Wind damage to all allies and inflict DA DownDouble attack rate is lowered
Duration: 4 turns
.
  • 50% Trigger
Fills all charge diamonds.
  • 10% Trigger
Unleashes True Power.
Tiamat Omega Zel 100 22,500,000 ◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Nebula Cloak N
All enemies gain DEF UpDEF is boosted
and 5-hit Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
  • Cataclysmal Cloudburst N
Small Wind damage to all allies and removes 1 buff.
  • Tempest OD
5 hits of large Wind damage to random allies.
  • 50% Trigger
Fills all charge diamonds.
  • 10% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Lvl Cap +1 for Tiamat Amood Omega, Tiamat Bolt Omega, Tiamat Gauntlet Omega, and Tiamat Glaive Omega
Host: Prestige Pendant ×40 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×5
Chest 1 Chest 2 Chest 3 Chest 4
Very Rare Likely Likely 100%
Chest 5 Host MVP Blue
? -- 18.5% (~260,000)18.5% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 288,000 honor is required to guarantee a blue chest.
Typically 260,000 honor should be enough to guarantee a blue chest under normal circumstances.
This raid is eligible for bonus loot chests during Extra Drops events. See Purple Chests for additional information.
Source SSumiwatari spreadsheets, please check the spreadsheets for the most up to date information.
Drop table last updated: 2023-02-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Strategy

  • Unlike other Omega Impossible raids, it's possible to simply focus the main boss down (Ayr) and ignore the adds.
  • Depending on the overall damage of the raid, you may spend many turns under Terror Absolute's debuffs. Plan accordingly.
  • Zel makes a good GravityMax charge diamonds are increased
    and PetrifiedCharge diamonds don't fill up
    target due to having very annoying/deadly charge attacks.
  • Keep an eye on Nil and Zel's Overdrive gauges as the fight progresses. While they are rarely targeted directly, Warlocks will often use the Hermit EX skill Choke to rapidly farm Honor by striking every head at once. A combination of this and Chain Bursts can push the auxiliary heads into Overdrive and even activate their 50% diamond fill.
CAUTION:
Enemies take 90% reduced damage from elements other than Fire in these battles.

Tiamat Aura Omega (Impossible)
Cost to Host: 50 AP, Cost to Join: Rank 151+, 3 EP Unlock: Rank 151+, Clear Grimnir (Impossible)
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship GrandcypherStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 200 Tiamat Aura Omega Lv200 ティアマト・アウラマグナ
Phase Name Lvl HP Charge Mode
Phase 1 Tiamat Aura Omega 200 960,000,000 ◇ Yes
71,100 ATKEstimated damage taken from a 71,100 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,3333,9992,666
10Neutral7,1105,3333,555
10Disadvantage10,6657,9995,333
12 DEFEstimated damage dealt to a 12 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage125%166.67%250%
Neutral83.33%111.11%166.67%
Disadvantage62.5%83.33%125%
0%All fire damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Immune
✕
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Immune
✕
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Aura Cyclonic Destruction OD TR 70%
750% Wind damage to all allies.
Gains TA UpTriple attack rate is boosted
Duration: 4 turnsLocal status effect
, Debuff Res. UpDebuff resistance is boosted
Duration: 4 turnsLocal status effect
and Mirror Image (20 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 4 turns
.
  • Katarraktis N
500% Wind damage to all allies.
1-turn cut to buff duration.
Inflicts DA DownDouble attack rate is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and TA DownTriple attack rate is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • 60% boost to Ironflame's weapon skills.
Counts towards weapon skills that have a conditional boost amount.
  • Normal attacks hit all allies.
  • Triggered special attacks do not clear charge diamonds.
  • Starts battle with Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
    Duration: Indefinite
    and Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered)
    Duration: Indefinite
    .
  • Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
    • 5% ATK UpATK is boosted
      Strength: 5% (Max: 50%)
      per lvl (Max: 50%).
    • 5% DMG CutTaking less DMG
      Strength: 5% (Max: 50%)Local status effect
      per lvl (Max: 50%).
    • Inflicts 5~50% Charge Bar Gain LoweredCharge bar gain is lowered (Can't be removed)
      Strength: 5~50%Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      (based on lvl) upon normal attacks.
    • After taking skill DMG 10 or more times within 1 turn:
      • Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
        lvl lowers by 1. Skill DMG count is reset.
      • Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered)
        Duration: Indefinite
        lvl increases by 1.
      • Gain ~190,000 honors.

  • 70% Trigger
Casts Aura Cyclonic Destruction.
Phase 2 Tiamat Aura Omega 200 384,000,000 (40%) ◇ Yes
79,000 ATKEstimated damage taken from a 79,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,9254,4442,963
10Neutral7,9005,9253,950
10Disadvantage11,8508,8885,925
12 DEFEstimated damage dealt to a 12 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage125%166.67%250%
Neutral83.33%111.11%166.67%
Disadvantage62.5%83.33%125%
0%All fire damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
Special Attacks Triggers and Notes
  • Aura Cyclonic Destruction OD TR 40% 10%
1000% Wind damage to all allies.
Removes all buffs. Switch Main and Sub Allies.
Gains TA UpTriple attack rate is boosted
Duration: 4 turnsLocal status effect
, Debuff Res. UpDebuff resistance is boosted
Duration: 4 turnsLocal status effect
and Mirror Image (20 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 4 turns
.
  • Katarraktis N TR 30% 25% 15%
500% Wind damage to all allies.
1-turn cut to buff duration.
Inflicts DA DownDouble attack rate is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
, TA DownTriple attack rate is lowered
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Putrefied (5000)HP is lowered on every turn
Strength: 5000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Ruina Tempestus OD TR 20% 5%
10-hit, 200% Wind damage to random allies. (Damage is supplemented by 200 per Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
lvl).
Removes all buffs from all allies. Inflicts Strong ArmedCan't be healed
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Skill SealedCan't use skills
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • 40% Trigger
Mode Bar is reset.
Casts Aura Cyclonic Destruction.
  • 30% Trigger
Casts Katarraktis.
  • 25% Trigger
Casts Katarraktis.
  • 20% Trigger
Casts Ruina Tempestus.
  • 15% Trigger
Casts Katarraktis.
  • 10% Trigger
Casts Aura Cyclonic Destruction.
  • 5% Trigger
Casts Ruina Tempestus.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3
100% 100% 100%
  • 100.0100.00% ±0.00% chance to be selected when chest drops.
    Based on 946 drops from 946 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Immortal Fragment
  • 29.929.94% ±2.15% chance to be selected when chest drops.
    Based on 368 drops from 1229 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima
  • 15.615.62% ±1.70% chance to be selected when chest drops.
    Based on 192 drops from 1229 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Galbinus Centrum
  • 16.016.03% ±1.72% chance to be selected when chest drops.
    Based on 197 drops from 1229 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Wind Urn
  • 33.433.44% ±2.21% chance to be selected when chest drops.
    Based on 411 drops from 1229 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      True Wind Anima
  •  5.04.96% ±1.02% chance to be selected when chest drops.
    Based on 61 drops from 1229 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Wind Quartz ×3
  • 15.615.61% ±1.70% chance to be selected when chest drops.
    Based on 192 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima
  • 10.410.41% ±1.43% chance to be selected when chest drops.
    Based on 128 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima ×2
  • 31.731.71% ±2.18% chance to be selected when chest drops.
    Based on 390 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Tiamat Omega Anima
  •  4.84.80% ±1.00% chance to be selected when chest drops.
    Based on 59 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Tiamat Omega Anima ×2
  •  5.25.20% ±1.04% chance to be selected when chest drops.
    Based on 64 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Fragment
  •  4.84.80% ±1.00% chance to be selected when chest drops.
    Based on 59 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Genesis Fragment
  • 27.627.56% ±2.10% chance to be selected when chest drops.
    Based on 339 drops from 1230 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Green Dragon Eye
Chest 4 Chest 5 Blue
100% 50?% 9.72% (~1,249,895)9.72% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 1,055,495 honor is required to guarantee a blue chest.
Typically 1,249,895 honor should be enough to guarantee a blue chest under normal circumstances.
  • Archangel itemRandom SR Archangel Weapon or Queen ×4
  •  1.41.38% ±0.42% chance to be selected when chest drops.
    Based on 29 drops from 2106 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Tiamat Omega
  •  5.65.56% ±0.82% chance to be selected when chest drops.
    Based on 117 drops from 2106 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Omega Weapons
  •  0.00.05% ±0.08% chance to be selected when chest drops.
    Based on 1 drops from 2106 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Eternity Sand
  •  2.92.89% ±0.56% chance to be selected when chest drops.
    Based on 70 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rebirth Weapons
  • 55.555.54% ±1.66% chance to be selected when chest drops.
    Based on 1343 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima
  •  1.01.03% ±0.34% chance to be selected when chest drops.
    Based on 25 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Omega Anima
  •  7.47.44% ±0.88% chance to be selected when chest drops.
    Based on 180 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  3.33.35% ±0.60% chance to be selected when chest drops.
    Based on 81 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Legendary Merit
  • 26.626.63% ±1.48% chance to be selected when chest drops.
    Based on 644 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      True Wind Anima
  •  2.42.40% ±0.51% chance to be selected when chest drops.
    Based on 58 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark
  •  0.60.62% ±0.26% chance to be selected when chest drops.
    Based on 15 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×2
  •  0.10.08% ±0.10% chance to be selected when chest drops.
    Based on 2 drops from 2418 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×3
Host MVP Conditional
  •  5.65.61% ±1.69% chance to be selected when chest drops.
    Based on 28 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rebirth Weapons
  • 51.351.30% ±3.68% chance to be selected when chest drops.
    Based on 256 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima
  • 13.613.63% ±2.53% chance to be selected when chest drops.
    Based on 68 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Omega Anima
  •  2.02.00% ±1.03% chance to be selected when chest drops.
    Based on 10 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Legendary Merit
  • 21.221.24% ±3.01% chance to be selected when chest drops.
    Based on 106 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      True Wind Anima ×2
  •  3.63.61% ±1.37% chance to be selected when chest drops.
    Based on 18 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark
  •  1.61.60% ±0.92% chance to be selected when chest drops.
    Based on 8 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×2
  •  1.01.00% ±0.73% chance to be selected when chest drops.
    Based on 5 drops from 499 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×3
  •  3.23.20% ±0.84% chance to be selected when chest drops.
    Based on 38 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rebirth Weapons
  • 38.138.08% ±2.32% chance to be selected when chest drops.
    Based on 452 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima
  •  1.21.18% ±0.52% chance to be selected when chest drops.
    Based on 14 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Omega Anima
  •  8.18.09% ±1.30% chance to be selected when chest drops.
    Based on 96 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  2.92.95% ±0.81% chance to be selected when chest drops.
    Based on 35 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Legendary Merit
  •  9.39.27% ±1.38% chance to be selected when chest drops.
    Based on 110 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 29.829.82% ±2.18% chance to be selected when chest drops.
    Based on 354 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      True Wind Anima
  •  4.54.47% ±0.99% chance to be selected when chest drops.
    Based on 53 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark
  •  2.42.36% ±0.72% chance to be selected when chest drops.
    Based on 28 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×2
  •  0.60.59% ±0.37% chance to be selected when chest drops.
    Based on 7 drops from 1187 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×3
  •  2.52.53% ±0.50% chance to be selected when chest drops.
    Based on 68 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rebirth Weapons
  • 55.255.24% ±1.58% chance to be selected when chest drops.
    Based on 1487 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Anima
  •  0.60.63% ±0.25% chance to be selected when chest drops.
    Based on 17 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Aura Omega Anima
  •  8.48.40% ±0.88% chance to be selected when chest drops.
    Based on 226 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  3.63.57% ±0.59% chance to be selected when chest drops.
    Based on 96 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Legendary Merit
  • 27.227.15% ±1.41% chance to be selected when chest drops.
    Based on 731 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      True Wind Anima
  •  1.91.93% ±0.44% chance to be selected when chest drops.
    Based on 52 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark
  •  0.60.56% ±0.24% chance to be selected when chest drops.
    Based on 15 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×2
  •  0.00.00% ±0.00% chance to be selected when chest drops.
    Based on 0 drops from 2692 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Weapon Plus Mark ×3
This raid is eligible for bonus loot chests during Extra Drops events. See Purple Chests for additional information.
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2026-07-03, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Treasure

Rare Monsters

  1. Top (Ungud Castle)
  2. Bottom Left (The Jutty)
  3. Bottom Right (Siero's Knickknack Shack)
  4. Middle (The Cardinal Temple)

Reward: Premium Draw Ticket

  1. ↑ This is an amateur translation of the overview from Sky Compass.