An island hub of culture and industry. Skilled skyfarers congregate here, greeted by a gentle breeze.
Port Breeze Archipelago is the location for chapters 1-4 and 115-118 of the main quest.
< Zinkenstill | Port Breeze Archipelago | Valtz Duchy >
Lore
- A group of islands blessed with bountiful breezes. Gentle winds naturally blow across these islands thanks to the power of the primal beast Tiamat, growing the archipelago as a hub for skyfarer orders. The mainland is Eingana Island, and the metropolis at its center is the heart of commerce. Though the archipelago is calm and relaxing, the winds are constant and is considered one of the more chilly locations in the skydom.
Siero's Knickknack Shack
- A shop stocked with everything that a skyfarer could need, from everyday goods to siege weapons. It sometimes serves as a tavern where everyone can get together for a drink or a story. It's said there's nothing that the tiny keeper Sierokarte can't supply.
The Cardinal Temple
- The temple of Port Breeze. Tiamat, the primal beast of the wind, is worshiped as the guardian deity of the island. However, over the last few hundred years, that faith has become quite formal, and deference to Tiamat is vanishing.
Ungud Castle
- An old castle nestled in Port Breeze City. Ungud Castle serves as a control tower, handing out instructions to the airships that approach the harbor.
The Jutty
- The pier airships use when coming ashore. It's used mainly for the loading and unloading of passengers and cargo. The accuracy with which a helmsman can dock their ship at this narrow structure is seen as a testament to their skill.
Locations
Angads Highlands (West)
- A plain of rippling green grass. Gentle winds blow across the fertile land, enveloping everything.
Main Quests
Stage strategy |
Katalina and Walder will join the party in the tutorial scene at the start of the chapter. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Wind Rabbit |
1 |
675 |
◇ |
No |
Air Devil |
1 |
510 |
◇◇ |
No |
Slime |
1 |
563 |
◇◇ |
No |
Stage strategy |
First time only: Black Knight, Orchid, Sturm, and Drang cannot be in your party. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Timber Wolf |
2 |
756 |
◇◇ |
No |
Drifter Devil |
3 |
900 |
◇◇ |
No |
Stage strategy |
First time only: Black Knight, Orchid, Sturm, and Drang cannot be in your party. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Imperial Soldier |
3 |
1,024 |
◇◇ |
No |
Imperial Soldier |
3 |
1,055 |
◇◇ |
No |
Stage strategy |
First time only: Black Knight, Orchid, Sturm, and Drang cannot be in your party. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Imperial Soldier |
3 |
1,007 |
◇◇ |
No |
Imperial Soldier |
3 |
1,007 |
◇◇ |
No |
Wave 2 | Griffin |
3 |
8,800 |
◇◇ |
Yes |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Imperial Soldier |
50 |
4,500,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Large Dark damage to one ally.
|
- 25% TriggerVerification needed.
- Casts Stab.
|
Imperial Soldier |
50 |
5,800,000 |
◇◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Large Dark damage to one ally.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (after Chapter 115, Episode 4) |
Chapter 115: The Holy Erste Empire - Episode 2 has no battle and costs 0 AP to clear.Chapter 115: The Holy Erste Empire - Episode 3 has no battle and costs 0 AP to clear.Chapter 115: The Holy Erste Empire - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.
Free Quests
Stage strategy |
Must be cleared to unlock regular Free Quests on all islands. (Grand Blues Channel quests and quests with special Rarity or Race restrictions are available without clearing Siero's Request.) This quest will disappear after being cleared once. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Slime |
1 |
563 |
◇◇ |
No |
Wind Rabbit |
1 |
675 |
◇ |
No |
Slime |
1 |
563 |
◇◇ |
No |
Wave 2 | Darius Bunny |
1 |
563 |
◇◇◇ |
Yes |
Wave 3 | Wind Rabbit |
1 |
675 |
◇ |
No |
Goldslime |
1 |
5 |
◇◇ |
No |
Wind Rabbit |
1 |
675 |
◇ |
No |
Rewards |
First clear: Crystal ×50, unlocks other Free Quests |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Wind Rabbit |
1 |
675 |
◇ |
No |
Wind Rabbit |
1 |
675 |
◇ |
No |
Air Devil |
1 |
510 |
◇◇ |
No |
Wave 2 | Air Devil |
3 |
1,090 |
◇◇ |
No |
Wind Rabbit |
3 |
960 |
◇ |
No |
Timber Wolf |
4 |
1,490 |
◇◇ |
No |
Boss | Griffin |
2 |
7,180 |
◇ |
Yes |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Wind Rabbit |
1 |
675 |
◇ |
No |
Wind Rabbit |
3 |
960 |
◇ |
No |
Wind Rabbit |
1 |
675 |
◇ |
No |
Wave 2 | Air Devil |
3 |
1,090 |
◇◇ |
No |
Wind Rabbit |
1 |
675 |
◇ |
No |
Wind Rabbit |
1 |
675 |
◇ |
No |
Boss | Slime |
4 |
1,352 |
◇◇ |
No |
Drifter Devil |
4 |
1,367 |
◇◇ |
No |
Drifter Devil |
3 |
900 |
◇◇ |
No |
Stage strategy |
Recommended quest for grinding Port Breeze Archipelago treasure. Mystic or Nekomancer-class Main Character can quickly clear enemies with its AoE normal attacks. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1: Set 1Only one enemy will appear from this set. | Hornbird |
15 |
30,000 |
◇◇ |
No |
Storm Rabbit |
15 |
18,000 |
◇ |
No |
Wave 1: Set 2Only one enemy will appear from this set. | Spearsting |
15 |
28,000 |
◇◇ |
No |
Wind Elemental |
15 |
36,000 |
◇◇◇ |
No |
Wave 2: Set 1Only one enemy will appear from this set. | Wind Elemental |
15 |
36,000 |
◇◇◇ |
No |
Spearsting |
15 |
28,000 |
◇◇ |
No |
Wave 2: Set 2Only one enemy will appear from this set. | Hornbird |
15 |
30,000 |
◇◇ |
No |
Wyvern |
15 |
43,000 |
◇◇◇ |
No |
Boss: Set 1Only one enemy will appear from this set. | Lone Imperial Soldier |
15 |
122,000 |
◇◇ |
No |
Boss: Set 2Only one enemy will appear from this set. | Cobra |
15 |
94,000 |
◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Pursuer |
29 |
500,000 |
◇ |
No |
Stage strategy |
Full Elixir cannot be used. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Ruffian |
50 |
300,000 |
◇◇ |
No |
Ruffian |
50 |
500,000 |
◇ |
No |
Stage strategy |
On Turn 1, use all three skills, then mash the Attack button until the Mysterious Granny is defeated. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Mysterious Granny |
?? |
1,900,000 |
◇◇◇◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Inflicts DeathKnocked out after
.
|
- Casts Reagant.
|
N - Normal, OD - Overdrive, TR - Trigger |
Other
To unlock Rank 250, three treasures must be obtained as follows:
Mirror of Divinity:
Researcher: Look upon the mirror and see a confrere. In the world inverted would you step fifteen tens. There divinity consumes the battlefield.
Lyria: Confrere? What is that?
Sierokarte: It loosely means friend in this case.
Researcher: A captain would cross into the inverted world beyond, then walk 150 steps with said person to obtain the mirror on a battlefield.
Vyrn: What the heck is the world beyond? And why is it inverted?
Researcher: If a man knew that, he would not ask for help!
Vyrn: Hey! Indoor voice, pal!
Use your Star Character in battle for 150 turns.
- This can be across multiple fights, and must be in a quest/raid that has a result screen.
- A Pro Skip will count towards the total number of turns.
- The Star Character can be placed in a Sub Member slot.
- On progress the result screen will show the message "The bond between confreres has deepened!".
Heart of Ictus:
Researcher: A heart beats not alone. Would you show man and beast shackled by bond. A blue sky would hear the bursting throb.
Researcher: A man thinks the skies demand to hear the palpitations of a heart. Thump, thump, thump...
Vyrn: What could that mean...
Lyria: So we need to make friends with some animals?
Sierokarte: Hmm... I don't think that's what "beast" refers to in this situation...
After completing Chapter 1 (115) Quest: In Search of Lost Treasures, use a 5★ Story SR character to clear their respective island's Showdown boss with a Chain Burst attack. (Only needs to be done once, and the party should be your main character plus Story SR character only.) There are three possible ways to do this:
Bitterwood of Faith:
Researcher: Bitterwood roots seen not since the beginning of creation. Would faith take the one on a descent into the ascent of radix.
Researcher: Perhaps a captain needs the roots to see the beginning of creation?
Researcher: A man must get his hands on them by all means.
Vyrn: Even I coulda told you that...
Lyria: Descent... Ascent... Sounds like a path...
Sierokarte: I think so too. Maybe this clue is talking about a route you need to take.
After completing Chapter 1 (115) Quest: In Search of Lost Treasures, go to Zinkenstill. Similar to the treasure hunt in Town, you must click the stars as follows:
- Bottom Left ((Captain)'s Home)
- Bottom Right (Hermit Village)
- Top Left (Golden Fog Woods)
- Top Right (Outer Mountain Ridge)
- Bottom Right (Hermit Village)
- Bottom Left ((Captain)'s Home)
Angads Highlands (East)
- Grasslands that reach out past town. Somewhere on the periphery, a single ship quietly marks the passage of time.
Main Quests
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Spearsting |
4 |
2,080 |
◇◇ |
No |
Spearsting |
4 |
2,080 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Timber Wolf |
2 |
756 |
◇◇ |
No |
Goblin Scout |
3 |
1,850 |
◇◇◇ |
No |
Wave 2 | Goblin Scout |
3 |
1,850 |
◇◇◇ |
No |
Crusher |
5 |
2,450 |
◇◇ |
No |
Slime |
4 |
1,352 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Imperial Soldier |
3 |
1,024 |
◇◇ |
No |
Imperial Soldier |
3 |
1,024 |
◇◇ |
No |
Wave 2 | Elite Imperial Soldier |
5 |
2,506 |
◇◇ |
No |
Imperial Soldier |
3 |
1,007 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Imperial Soldier |
3 |
1,007 |
◇◇ |
No |
Elite Imperial Lancer |
4 |
2,034 |
◇◇ |
No |
Wave 2 | Elite Imperial Swordsman |
5 |
2,506 |
◇◇ |
No |
Elite Imperial Swordsman |
5 |
2,506 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Imperial Swordsman |
50 |
6,000,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Dark damage to one ally and inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- 3 hits of Dark damage to random allies.
|
|
Imperial Archer |
50 |
4,900,000 |
◇◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Dark damage to all allies.
|
- Casts Rain of Arrows II.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (after clearing Episode 4) |
Chapter 116: Another Orchid - Episode 2 has no battle and costs 0 AP to clear.Chapter 116: Another Orchid - Episode 3 has no battle and costs 0 AP to clear.Chapter 116: Another Orchid - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.
Free Quests
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Hornbird |
4 |
2,104 |
◇◇ |
No |
Storm Rabbit |
4 |
1,976 |
◇ |
No |
Wave 2 | Spearsting |
4 |
2,080 |
◇ |
No |
Spearsting |
4 |
2,080 |
◇ |
No |
Wave 3 | Wind Elemental |
5 |
3,038 |
◇◇◇ |
No |
Wind Elemental |
4 |
1,976 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Hornbird |
4 |
2,104 |
◇◇ |
No |
Storm Rabbit |
4 |
1,976 |
◇ |
No |
Wave 2 | Spearsting |
4 |
2,080 |
◇ |
No |
Spearsting |
4 |
2,080 |
◇ |
No |
Wave 3 | Wind Elemental |
5 |
3,038 |
◇◇◇ |
No |
Wind Elemental |
4 |
1,976 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Daryl Lionbrave |
29 |
450,000 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Scalewing |
30 |
40,000 |
◇◇ |
No |
Drifter Devil |
30 |
48,000 |
◇◇◇ |
No |
Wind Rabbit |
30 |
35,000 |
◇ |
No |
Wave 2 | Wyvern |
31 |
62,000 |
◇◇◇ |
No |
Hornbird |
31 |
56,500 |
◇◇ |
No |
Kakadu Canyon
- An endless gorge. In its depths is hidden an emergency escape ship.
Main Quests
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Goblin Soldier |
5 |
3,440 |
◇◇◇ |
No |
Goblin Soldier |
5 |
3,440 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Air Devil |
5 |
2,024 |
◇◇ |
No |
Wind Rabbit |
5 |
1,978 |
◇◇ |
No |
Drifter Devil |
5 |
1,700 |
◇◇ |
No |
Wave 2 | Wind Elemental |
6 |
4,490 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Alpha Wolf |
4 |
3,438 |
◇◇◇ |
No |
Elite Imperial Archer |
4 |
1,987 |
◇ |
No |
Wave 2 | Golem |
5 |
13,457 |
◇◇◇ |
Yes |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Cave Bat |
6 |
3,782 |
◇◇◇ |
No |
Cave Bat |
6 |
3,782 |
◇◇◇ |
No |
Wave 2 | Air Elemental |
6 |
4,490 |
◇◇◇ |
No |
Spearsting |
6 |
3,694 |
◇ |
No |
Chapter 117: A New Menace - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 116 Story: Another Orchid.
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Titan Suit Soldier |
50 |
8,400,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
|
- Normal attacks hit three enemies at once.
|
Titan Suit Soldier |
50 |
16,000,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies.
- Inflicts DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
|
- Normal attacks hit three enemies at once.
|
N - Normal, OD - Overdrive, TR - Trigger |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Battle | Titan Suit Soldier |
50 |
8,400,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Titan Suit Soldier gains ATK UpATK is boosted
Duration: 30 minutes and UpliftedCharge diamonds fill more quickly Duration: 30 minutes.
- Self-inflicts 500,000 plain damage.
|
|
Titan Suit Soldier |
50 |
10,500,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Light damage to one ally and inflicts ?.
- Multi-hit Light damage to all allies.
- Inflicts DA DownDouble attack rate is lowered
Duration: 2 turns and TA DownTriple attack rate is lowered Duration: 2 turns on all allies.
- Titan Suit Soldier gains ATK UpATK is boosted
Duration: 30 minutes and UpliftedCharge diamonds fill more quickly Duration: 30 minutes.
- Self-inflicts plain damage.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Stage strategy |
Preset party of Orchid, Drang, and Sturm. Follow the instructions given by their dialogue between each turn. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Orchid? |
60 |
11,000,000 |
◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Gains DEF UpDEF is boosted
.
- Dark damage to all allies and inflicts DEF DownDEF is lowered
Duration: 3 turns.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Free Quests
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Scalewing |
4 |
2,880 |
◇◇ |
No |
Wind Rabbit |
5 |
1,978 |
◇ |
No |
Air Devil |
5 |
2,024 |
◇◇ |
No |
Wave 2 | Spearsting |
4 |
2,080 |
◇ |
No |
Storm Rabbit |
6 |
4,172 |
◇ |
No |
Boss | Griffin |
6 |
17,632 |
◇ |
Yes |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Spearsting |
6 |
3,694 |
◇ |
No |
Wind Elemental |
5 |
3,038 |
◇◇◇ |
No |
Wave 2 | Alpha Wolf |
6 |
5,438 |
◇◇◇ |
No |
Goblin Stormer |
6 |
4,160 |
◇◇◇ |
No |
Boss | Slasher |
6 |
16,163 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Goblin Scout |
30 |
140,000 |
◇ |
No |
Cave Bat |
30 |
75,000 |
◇ |
No |
Belle |
30 |
80,000 |
◇◇ |
No |
Wave 2 | Goblin Monk |
30 |
150,000 |
◇◇ |
No |
Wind Elemental |
30 |
200,000 |
◇◇ |
No |
Wave 3 | Belle |
30 |
80,000 |
◇◇ |
No |
Ghast |
30 |
100,000 |
◇◇◇ |
No |
Cave Bat |
30 |
75,000 |
◇ |
No |
Wave 4 | Wind Elemental |
30 |
200,000 |
◇◇ |
No |
Shadow Elemental |
30 |
190,000 |
◇◇ |
No |
Boss | Cave Lord |
30 |
750,000 |
◇◇◇◇ |
Yes |
Stage strategy |
While the Main Character's party and subskill(s) can be freely selected, the rest of the party is fixed: Anne, Owen, and Grea (Summer) (using Grea outfit). |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Rampaging Spirit |
50 |
2,500,000 |
◇ |
No |
Rampaging Spirit |
50 |
1,500,000 |
◇◇ |
No |
Stage strategy |
Main Character will be a Light-element Runeslayer with Tetrastreamer (Light), and can use RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%., Dragon BreakConsume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .), and Spell BoostSet Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) currently on caster to 2. 2-turn cut to RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%.'s cooldown. (Consumes 30% of charge bar.). |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Old Woman |
?? |
2,000,000 |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Old Woman gains ATK UpATK is boosted
Local status effect and TA UpTriple attack rate is boosted Local status effect
|
- No Full Elixir can be used.
- Summons can't be used and its auras are disabled.
|
N - Normal, OD - Overdrive, TR - Trigger |
Other
|
Cost to Host: 50 AP |
Unlock: Rank 50+, Obtain Crimson Finger and increase its level to 100. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Hawk Hero |
70 |
2,500,000 |
◇◇◇ |
No |
Hawk Strategist |
70 |
1,000,000 |
◇◇ |
No |
Hawk Princess |
70 |
1,200,000 |
◇◇◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Hand of Evil |
?? |
1,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Two-hit Earth damage to random allies.Verification needed.
- Mountain Roar TR
- Observe SurroundingsVerification needed.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Stage strategy |
Fixed party of Vaseraga and Zeta. Full Elixir cannot be used on this quest. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Thug |
?? |
130,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Wind damage to all allies.
- Inflicts DEF DownDEF is lowered
.
|
|
Thug |
?? |
200,000 |
◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 3-hit Light damage to random allies.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Stage strategy |
Fixed party of Vaseraga and Zeta. Full Elixir cannot be used on this quest. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Viridian Horn |
?? |
500,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Wind damage to all allies.
- Viridian Horn gains DA UpDouble attack rate is boosted
Duration: 300 seconds.
- Wind damage to all allies.
- Inflicts Wind DEF DownDEF is lowered for wind DMG
Duration: 3 turns.
- 10-hit Wind damage to random allies.
- Inflicts CollapsedCharge bar is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on one ally.
- Self-inflicts DEF DownDEF is lowered
.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
The Airship Grandcypher
- An airship that inspired a young boy to dream. It soars through the skies on wings made of its passengers' affections.
Main Quests
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Elite Imperial Swordsman |
6 |
2,506 |
◇◇ |
No |
Elite Imperial Swordsman |
6 |
5,720 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Wind Elemental |
5 |
3,038 |
◇◇◇ |
No |
Great Scalewing |
4 |
3,286 |
◇◇ |
No |
Wave 2 | Goblien Soldier |
6 |
4,831 |
◇◇◇ |
No |
Great Scalewing |
6 |
4,844 |
◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Alpha Wolf |
4 |
3,438 |
◇◇◇ |
No |
Alpha Wolf |
4 |
3,438 |
◇◇◇ |
No |
Wave 2 | Imperial Soldier |
4 |
1,577 |
◇◇ |
No |
Imperial Soldier |
6 |
3,714 |
◇◇ |
No |
Wave 3 | Elite Imperial Swordsman |
6 |
4,252 |
◇◇ |
No |
Elite Imperial Archer |
7 |
4,160 |
◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Tiamat |
10 |
32,000 |
◇◇◇ |
Yes |
Chapter 118: Question of Longing has no battles and costs 0 AP to clear. You will gain Crystal ×50 after clearing it.
Free Quests
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Storm Rabbit |
6 |
4172 |
◇ |
No |
Storm Rabbit |
6 |
4172 |
◇ |
No |
Wave 2 | Timber Wolf |
6 |
3961 |
◇◇ |
No |
Timber Wolf |
6 |
3961 |
◇◇ |
No |
Goblin Scout |
7 |
4817 |
◇◇◇ |
No |
Wave 3 | Goblin Soldier |
7 |
6364 |
◇◇◇ |
No |
Goblin Stormer |
6 |
4160 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Slime |
5 |
2702 |
◇◇ |
No |
Slime |
5 |
2702 |
◇◇ |
No |
Slime |
6 |
4296 |
◇◇ |
No |
Wave 2 | Slasher |
5 |
14,563 |
◇◇ |
No |
Boss | Golem |
7 |
26,336 |
◇◇◇ |
No |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Wyvern |
30 |
200,000 |
◇ |
No |
Wyvern |
30 |
200,000 |
◇◇◇ |
No |
Boss | Giga Wyvern |
35 |
450,000 |
◇◇◇ |
Yes |
|
Cost to Host: 50 AP |
Unlock: Rank 40+, Host & Clear Tiamat Omega Showdown |
Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit)
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Nezha |
100 |
119,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Flamelance: Accendo OD TR 50% 25%
- Targets: Random allies
Deals: Wind/Fire DMG (20-hit / 40%)
- Effect: Fire DEF DownDEF is lowered for fire DMG
Duration: 7.5 turnsApplied during the attack phase. On the next turn, it'll have 7 turns remaining. / DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Skill SealedCan't use skills Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (All allies)
- Wind and Fire Ringlets N OD
- Effect: Fire ATK UpFire ATK is boosted
Duration: 60 seconds / Wind ATK UpWind ATK is boosted Duration: 60 seconds (Self) After TR 50% : Effect: Fire ATK UpFire ATK is boosted Duration: 60 seconds / Wind ATK UpWind ATK is boosted Duration: 60 seconds / DA UpDouble attack rate is boosted Duration: 60 seconds (Self)
- Wind and Fire Ringlets TR 10%
- Effect: Fire ATK UpFire ATK is boosted
(Self)
|
- Casts Flamelance: Accendo.
- Casts Flamelance: Accendo.
- Casts Wind and Fire Ringlets TR 10% .
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
100% |
100% |
100% |
- 78.078.00% ±6.81% chance to be selected when chest drops.
Based on 78 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 20.020.00% ±6.58% chance to be selected when chest drops.
Based on 20 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tempest Whorl - 2.02.00% ±2.30% chance to be selected when chest drops.
Based on 2 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Green Dragon Scale
|
- 88.088.00% ±5.35% chance to be selected when chest drops.
Based on 88 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 8.08.00% ±4.46% chance to be selected when chest drops.
Based on 8 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tempest Whorl - 4.04.00% ±3.22% chance to be selected when chest drops.
Based on 4 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Green Dragon Scale
|
- 34.034.00% ±7.79% chance to be selected when chest drops.
Based on 34 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 36.036.00% ±7.90% chance to be selected when chest drops.
Based on 36 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 30.030.00% ±7.54% chance to be selected when chest drops.
Based on 30 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
- 58.058.00% ±8.12% chance to be selected when chest drops.
Based on 58 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Omega Fragment - 31.031.00% ±7.61% chance to be selected when chest drops.
Based on 31 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Omega Fragment ×2 - 11.011.00% ±5.15% chance to be selected when chest drops.
Based on 11 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Omega Fragment ×3
|
Chest 5 |
Chest 6 |
Chest 7 |
Chest 8 |
100% |
100% |
100% |
100% |
- 58.058.00% ±8.12% chance to be selected when chest drops.
Based on 58 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Wind Grimoire - 30.030.00% ±7.54% chance to be selected when chest drops.
Based on 30 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Wind Grimoire ×2 - 12.012.00% ±5.35% chance to be selected when chest drops.
Based on 12 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Wind Grimoire ×3
|
- 100.0100.00% ±0.00% chance to be selected when chest drops.
Based on 100 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Wind Urn
|
- 69.069.00% ±7.61% chance to be selected when chest drops.
Based on 69 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Anima ×2 - 18.018.00% ±6.32% chance to be selected when chest drops.
Based on 18 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Anima ×3 - 5.05.00% ±3.58% chance to be selected when chest drops.
Based on 5 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Anima ×4 - 8.08.00% ±4.46% chance to be selected when chest drops.
Based on 8 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Omega Anima
|
- 37.037.00% ±7.94% chance to be selected when chest drops.
Based on 37 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Anima ×2 - 32.032.00% ±7.67% chance to be selected when chest drops.
Based on 32 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Anima ×3 - 10.010.00% ±4.93% chance to be selected when chest drops.
Based on 10 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nezha Omega Anima - 10.010.00% ±4.93% chance to be selected when chest drops.
Based on 10 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Ancient Nalakuvara - 11.011.00% ±5.15% chance to be selected when chest drops.
Based on 11 drops from 100 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Nalakuvara
|
Source Drop table last updated: 2023-02-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
|
Raids
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Tiamat |
30 |
400,000 |
◇◇◇ |
Yes |
|
Special Attacks |
Triggers and Notes |
- Wind damage to all allies and inflict 30% ATK DownATK is lowered
for 3 turns.
- 3-hit Wind damage to random allies.
- Wind damage to all allies.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Tiamat |
50 |
1,000,000 |
◇◇◇ |
Yes |
|
Special Attacks |
Triggers and Notes |
- Wind damage to all allies and inflict 30% ATK DownATK is lowered
for 3 turns.
- 3-hit Wind damage to random allies.
- Large Wind damage to all allies.
|
- You can only host either Tiamat Hard 3 times or Tiamat Hard+ once.
|
N - Normal, OD - Overdrive, TR - Trigger |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Tiamat Omega Ayr |
100 |
100,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 10-hit Wind damage to all allies.
- Wind damage to all allies and inflict ATK DownATK is lowered
on all allies.
- Inflicts Skill Sealed on Next TurnCan't use skill on next turn
, C.A. SealedCan't use charge attack for 3 turns, and 10% CollapsedCharge bar is lowered on every turn for 3 turns on all allies.
|
- Only Tiamat Omega Ayr must be killed to complete the battle.
- 75% Trigger
- Casts Terror Absolute.
- Casts Aerial Blitz.
- Casts Cyclonic Destruction.
- Inflicts Skill SealedCan't use skills
for 2 turns if Skill Sealed on Next TurnCan't use skill on next turn is not removed after 1 turn.
|
Tiamat Omega Nil |
100 |
33,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Wind damage to one ally and inflict ConfusedAllies can be targeted (Substitute and Counter are ineffective)
for 2 to 4 turns.
- Wind and Fire damage to all allies and inflict Skill SealedCan't use skills
Duration: 4 turns. Tiamat Nil self-inflicts DEF DownDEF is lowered Duration: 60 seconds.
- Small Wind damage to all allies and inflict DA DownDouble attack rate is lowered
Duration: 4 turns.
|
- Fills all charge diamonds.
- Unleashes True Power.
|
Tiamat Omega Zel |
100 |
22,500,000 |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- All enemies gain DEF UpDEF is boosted
and 5-hit Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack)
- Small Wind damage to all allies and removes 1 buff.
- 5 hits of large Wind damage to random allies.
|
- Fills all charge diamonds.
- Unleashes True Power.
|
N - Normal, OD - Overdrive, TR - Trigger |
Strategy
- Unlike other Omega Impossible raids, it's possible to simply focus the main boss down (Ayr) and ignore the adds.
- Depending on the overall damage of the raid, you may spend many turns under Terror Absolute's debuffs. Plan accordingly.
- Zel makes a good GravitySpecial attack max charge turn is extended
and PetrifiedStops enemy's charge diamonds from filling.
target due to having very annoying/deadly charge attacks.
- Keep an eye on Nil and Zel's Overdrive gauges as the fight progresses. While they are rarely targeted directly, Warlocks will often use the Hermit EX skill Choke to rapidly farm Honor by striking every head at once. A combination of this and Chain Bursts can push the auxiliary heads into Overdrive and even activate their 50% diamond fill.
|
CAUTION: Enemies take 90% reduced damage from elements other than Fire in these battles.
|
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Tiamat Aura Omega |
200 |
960,000,000 |
◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Aura Cyclonic Destruction OD 100%-?% TR 70%
- Targets: All allies
Deals: Wind DMG (750%) Effect: TA UpTriple attack rate is boosted Local status effect / Debuff Res. UpDebuff resistance is boosted Local status effect / Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) (Self)
- Aura Cyclonic Destruction OD ?%-0% TR 40% 10%
- Targets: All allies
Deals: Wind DMG (1000%) Effect: All Buff Effects Removed / Switch Main and Sub Allies (All allies) / TA UpTriple attack rate is boosted Local status effect / Debuff Res. UpDebuff resistance is boosted Local status effect / Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) (Self)
- Katarraktis N ?%-0% TR 30% 25% 15%
- Targets: All allies
Deals: Wind DMG (500%) Effect: 1-turn Cut to Buff Effect Duration / DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Suffocate (5000)HP is lowered on every turn Strength: 5000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies)
- Targets: All allies
Deals: Wind DMG (500%) Effect: 1-turn Cut to Buff Effect Duration / DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies)
- Ruina Tempestus OD TR 20% 5%
- Targets: Random allies
Deals: Wind DMG (10-hit / 200% / DMG boosted based on Aura Essentia lvl) Effect: All Buff Effects Removed / Strong ArmedCan't be healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Skill SealedCan't use skills Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies)
|
- 60% boost to Ironflame's weapon skills.
- Normal attacks hit all allies.
- Triggered special attacks do not clear charge diamonds.
- Starts battle with Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
Duration: Indefinite and Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered) Duration: Indefinite.
- Lowering Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset)
raises Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered) lvl and contributes to honor gains.
- Inflicts Charge Bar Gain LoweredCharge bar gain is lowered (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. upon normal attacks while Aura EssentiaBased on lvl: ATK is boosted / DMG taken is cut / Charge bar gain lowered effect upon normal attacks (Can't be removed / Max: 10 / After taking skill DMG 10 or more times within 1 turn: Lvl is lowered by 1 / Skill DMG count is reset) is in effect.
- Casts Aura Cyclonic Destruction.
- Casts Aura Cyclonic Destruction.
- Casts Katarraktis.
- Casts Katarraktis.
- Casts Ruina Tempestus.
- Casts Katarraktis.
- Casts Aura Cyclonic Destruction.
- Casts Ruina Tempestus.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
100% |
100% |
100% |
- 100.0100.00% ±0.00% chance to be selected when chest drops.
Based on 946 drops from 946 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Immortal Fragment
|
- 29.929.94% ±2.15% chance to be selected when chest drops.
Based on 368 drops from 1229 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima - 15.615.62% ±1.70% chance to be selected when chest drops.
Based on 192 drops from 1229 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Galbinus Centrum - 16.016.03% ±1.72% chance to be selected when chest drops.
Based on 197 drops from 1229 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Wind Urn - 33.433.44% ±2.21% chance to be selected when chest drops.
Based on 411 drops from 1229 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. True Wind Anima - 5.04.96% ±1.02% chance to be selected when chest drops.
Based on 61 drops from 1229 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Wind Quartz ×3
|
- 15.615.61% ±1.70% chance to be selected when chest drops.
Based on 192 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima - 10.410.41% ±1.43% chance to be selected when chest drops.
Based on 128 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima ×2 - 31.731.71% ±2.18% chance to be selected when chest drops.
Based on 390 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tiamat Omega Anima - 4.84.80% ±1.00% chance to be selected when chest drops.
Based on 59 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tiamat Omega Anima ×2 - 5.25.20% ±1.04% chance to be selected when chest drops.
Based on 64 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Omega Fragment - 4.84.80% ±1.00% chance to be selected when chest drops.
Based on 59 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Genesis Fragment - 27.627.56% ±2.10% chance to be selected when chest drops.
Based on 339 drops from 1230 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Green Dragon Eye
|
Chest 4 |
Chest 5 |
Blue |
100% |
50?% |
9.72% (~1,249,895)9.72% of total honor is required to guarantee a blue chest. Based on HP alone a minimum 1,055,495 honor is required to guarantee a blue chest. Typically 1,249,895 honor should be enough to guarantee a blue chest under normal circumstances. |
- 100.0100.00% ±0.00% chance to be selected when chest drops.
Based on 944 drops from 944 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen
|
- 93.093.02% ±0.91% chance to be selected when chest drops.
Based on 1959 drops from 2106 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 1.41.38% ±0.42% chance to be selected when chest drops.
Based on 29 drops from 2106 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Tiamat Omega - 5.65.56% ±0.82% chance to be selected when chest drops.
Based on 117 drops from 2106 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Omega Weapons - 0.00.05% ±0.08% chance to be selected when chest drops.
Based on 1 drops from 2106 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Eternity Sand
|
- 2.92.89% ±0.56% chance to be selected when chest drops.
Based on 70 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rebirth Weapons - 55.555.54% ±1.66% chance to be selected when chest drops.
Based on 1343 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima - 1.01.03% ±0.34% chance to be selected when chest drops.
Based on 25 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Omega Anima - 7.47.44% ±0.88% chance to be selected when chest drops.
Based on 180 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 3.33.35% ±0.60% chance to be selected when chest drops.
Based on 81 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit - 26.626.63% ±1.48% chance to be selected when chest drops.
Based on 644 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. True Wind Anima - 2.42.40% ±0.51% chance to be selected when chest drops.
Based on 58 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark - 0.60.62% ±0.26% chance to be selected when chest drops.
Based on 15 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×2 - 0.10.08% ±0.10% chance to be selected when chest drops.
Based on 2 drops from 2418 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×3
|
Host |
MVP |
Conditional |
- 5.65.61% ±1.69% chance to be selected when chest drops.
Based on 28 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rebirth Weapons - 51.351.30% ±3.68% chance to be selected when chest drops.
Based on 256 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima - 13.613.63% ±2.53% chance to be selected when chest drops.
Based on 68 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Omega Anima - 2.02.00% ±1.03% chance to be selected when chest drops.
Based on 10 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit - 21.221.24% ±3.01% chance to be selected when chest drops.
Based on 106 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. True Wind Anima ×2 - 3.63.61% ±1.37% chance to be selected when chest drops.
Based on 18 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark - 1.61.60% ±0.92% chance to be selected when chest drops.
Based on 8 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×2 - 1.01.00% ±0.73% chance to be selected when chest drops.
Based on 5 drops from 499 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×3
| - 3.23.20% ±0.84% chance to be selected when chest drops.
Based on 38 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rebirth Weapons - 38.138.08% ±2.32% chance to be selected when chest drops.
Based on 452 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima - 1.21.18% ±0.52% chance to be selected when chest drops.
Based on 14 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Omega Anima - 8.18.09% ±1.30% chance to be selected when chest drops.
Based on 96 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 2.92.95% ±0.81% chance to be selected when chest drops.
Based on 35 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit - 9.39.27% ±1.38% chance to be selected when chest drops.
Based on 110 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Balm - 29.829.82% ±2.18% chance to be selected when chest drops.
Based on 354 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. True Wind Anima - 4.54.47% ±0.99% chance to be selected when chest drops.
Based on 53 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark - 2.42.36% ±0.72% chance to be selected when chest drops.
Based on 28 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×2 - 0.60.59% ±0.37% chance to be selected when chest drops.
Based on 7 drops from 1187 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×3
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- 2.52.53% ±0.50% chance to be selected when chest drops.
Based on 68 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rebirth Weapons - 55.255.24% ±1.58% chance to be selected when chest drops.
Based on 1487 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Anima - 0.60.63% ±0.25% chance to be selected when chest drops.
Based on 17 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Aura Omega Anima - 8.48.40% ±0.88% chance to be selected when chest drops.
Based on 226 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 3.63.57% ±0.59% chance to be selected when chest drops.
Based on 96 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit - 27.227.15% ±1.41% chance to be selected when chest drops.
Based on 731 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. True Wind Anima - 1.91.93% ±0.44% chance to be selected when chest drops.
Based on 52 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark - 0.60.56% ±0.24% chance to be selected when chest drops.
Based on 15 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×2 - 0.00.00% ±0.00% chance to be selected when chest drops.
Based on 0 drops from 2692 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Weapon Plus Mark ×3
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Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2024-06-24, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Treasure
Rare Monsters
Town
By clicking on the sparkles in the following order, Lyria will find a Premium Draw Ticket.
- Top (Ungud Castle)
- Bottom Left (The Jutty)
- Bottom Right (Siero's Knickknack Shack)
- Middle (The Cardinal Temple)