When a foe is defeated, it may drop chests from its Drop Table; each chest on the table has a drop rate and loot list:

The drop rate (0.01% - 100%) determines if the chest drops (ie. some chests drop very rarely; others may drop every time)

The loot list is the list of possible items the chest contains (eg. Low Orb, High Orb, Rupees)

The game rolls twice for each individual chest:

First: whether or not the chest drops (Yes/No)

If yes: which item the chest contains (one item on the chest's loot list)

Most chests have internal drop rates, causing some items on their loot list to drop more or less often. As a result, some items are rare due to the rarity of the chest that contains them, while others are rare outcomes from common or even guaranteed chests. The main difference between them is that the former can benefit from drop rate boosts.

Normal Chests appear as Wooden, Silver, or Gold depending item contained in the chest.

Red Chests are guaranteed drops for certain players in Raid and Co-op battles:

Host chest (awarded to the player who started/hosted the battle)

MVP chest (awarded to the player who gained the most honors)

Vice-MVPs (players who gained 2nd or 3rd most honors; certain raids have this requirement boosted to 4th, 5th, and 6th most honors) receive more varied rewards

During Extra Drop Events, Purple Chests can also be awarded in specific raids. Much like Blue Chests, Purple Chest drop rate is based on honors earned and can have a internal drop rate that is different from Red, Blue, and other chests. Not all affected raids during Extra Drop Events have Blue Chests.

Since these events usually also double all chests for the host, they will receive two Purple Chests as well if they qualify.

Drop Rate Boosts

Drop rate boosts have no effect on which item you receive from a given chest. It only affects whether or not a chest appears.

The table below contains all verified drop rate boosts. Optimal boosts have been highlighted for quick reference.

Only possible with 4★ or 5★Damascus Knife^{[3]} or Lvl 120 or higher Tien

Speculative/Disproven drop rate boosts such as from Feower (with Tien) or Sachiko Koshimizu are omitted

Calculator

Boost sources

Total

Target

Expected

%

%

Mechanics

As drop rate boosts only affect the chance a chest will drop, guaranteed chests (including Host and MVP chests) do not benefit from drop rate boosts at all, nor do special chest types (blue, purple etc, see below). Chest contents are unaffected by drop rate boosts.

Unlike most boosts, drop rate boosts are effective in skipped battles (though Bounty effects won't be applied).

Drop rate boosts are multiplied against the base drop rate of a chest. A 1.5x drop rate boost would cause a chest with a base 2% chance of dropping to instead have a 3% chance to drop.

When farming items with higher base drop rates, drop rate boosts have a more noticeable short-term impact, but they can be equally (if not more) valuable for farming rarer items over a large number of attempts. Either way, drop rate boosts are especially valuable when leeching, as the majority of drops will come from non-guaranteed chests rather than Red chests.

The Drop Rate Boost Formula is as follows:^{[4]}^{[5]}

Even though a boost of 4.419x is theoretically possible, the Drop Rate Boost multiplier is capped at 3x. Thus a base 1% drop rate can at most be boosted to 3%. ^{[6]}^{[7]}

Because anything past 3x is wasted, one can skimp on some boosts:

Example calculation for Bandit Tycoon using Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . to go from Bounty lvl 8Item drop rate is boosted to Bounty lvl 9Item drop rate is boosted :

Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted .

(2.0 + 0.24 + 0.1) / 2 = 117%

(3 ⇢ 6)

Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes.

guaranteed

(6 ⇢ 9)

Lunalu (SSR) Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.)

Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted .

(2.0 + 1.0 + 0.24 + 0.1) / 3.33 = 100.3%

(4 ⇢ 7)

Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes.

guaranteed

(7 ⇢ 10)

Lunalu (SSR) Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.)

Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes.

guaranteed

(6 ⇢ 9)

Qilin Call ⇢ Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes.

guaranteed

(9 ⇢ 10)

Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) ⇢ Blade of Lost LegendMassive Dark damage to a foe / Chance to deal massive bonus DMG up to 2 times After 4★: 2-hit, 450% bonus Dark DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise BountyItem drop rate is boosted by 2.

Loupe Rod Appraise Big Light damage to a foe. Inflict BountyItem drop rate is boosted .

60% (1 time)

Holiday Wand Presents for Everyone! Massive earth DMG to a foe / Give bounty

60% (1 time)

Sarya (Event) Find EvidenceInflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsStacking: Single on a foe and raise BountyItem drop rate is boosted by 1. At level 65: Effect enhanced.

Oliver Incendo Eternal Retour Massive Fire damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Inflict 1 BountyItem drop rate is boosted stack. etc

100% (1 time)

Karva (SR) Raider's Perfection Big Fire damage to a foe. Raise BountyItem drop rate is boosted lvl by 2.

100% (2 times)

Mary (SR) PicklockRaise BountyItem drop rate is boosted by 2 on all foes.

100% (2 times)

Mary (Holiday) Snowdrop400% Light damage to all foes (Damage cap: ~635,000). Inflict 20% Light DEF DownDEF is lowered for light DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds. Raise BountyItem drop rate is boosted lvl by 3. (100% Bonus Light damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits / Damage cap: ~100,000 per hit].)

Christina Jackpot Knock200% Wind damage to a foe (Damage cap: ~630,000). Raise BountyItem drop rate is boosted by 2. At level 100: Damage increased to 500%. Now raises BountyItem drop rate is boosted by 3. When 3 RaiseDMG is supplemented based on number of Raises / Hostility is boosted (Max: 3 / Can't be removed) Duration: Indefinite are consumed: Activates 3-5 times at random. 4★

150% (2 times)

Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted .

200% (3 times)

Damascus Knife Blade of Lost Legend Massive Dark damage to a foe / Chance to deal massive bonus DMG up to 2 times After 4★: 2-hit, 450% bonus Dark DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise BountyItem drop rate is boosted by 2.

The Vice-MVPs (players with 2nd and 3rd highest honors or 2nd to 6th highest honors depending on the raid) in a raid receive either:

A copy of the red MVP chest:

Its content and internal rates are identical to a "normal" MVP chest.

The probability to obtain it is estimated to 40% in 2nd place, and 20% in 3rd place and beyond (when applicable).^{[10]}

This probability is not affected by drop rate boost.^{[11]}

A unique Vice-MVP chest which drops one normal (non-Host/MVP) chest from the drop table:

The exact chest is selected by rolling for each chest in order (see diagram) using their regular drop rate.

Because of that, the selection process will never go beyond a chest that is guaranteed to drop.

This drop rate is affected by drop rate boost.

In short: Vice-MVPs can potentially receive almost anything on the drop table except the Host chest.

Blue Chests

Blue Chests, also called special loot chests, are a type of reward chest awarded based on raid contribution. Unlike the MVP and Vice-MVP chests, a Blue Chest doesn't require a high ranking in the raid. Instead, its drop rate is proportional to the amount of honor obtained. It starts at a 10% chance at 1 honor, and increases linearly up to a ~100% chance once a certain amount of honors is earned. This amount of honors depends on the raid, and is a fraction of the total honor obtained by all participants in the raid:

For Impossible Omega Raids, approximately 18.5% of the total contribution to the raid is needed.^{[12]}

For Impossible Omega II Raids, approximately 8% of the total contribution to the raid is needed.^{[13]}

For Akasha (Raid), approximately 12.5% of the total contribution to the raid (~1,500,000 honors) is needed.^{[14]}

Because most honors are obtained by dealing damage, the required amount is usually close to that percentage of the boss HP, divided by 100. However, that value can increase, as canceling Omens, raid-wide buffs, debuffs and healing contribute towards honors. Bosses can also have "optional" HP when there are multiple targets that are not necessary to kill, such as Tiamat Impossible or Grand Order (Raid).

Proto Bahamut (Impossible)'s drop rates are not calculated linearly like other Raids and follow a different plot, changing slope at 10% of honors. For Gold Brick farming, 10% of the honors in PBHL is enough to overtake Akasha's drop rate.

Green Chests

Some battles will drop conditional loot, which is indicated by a green treasure chest. There is a higher chance of getting conditional loot when fulfilling the conditions set for each battle. Unlike MVP chests, each player in the raid can get conditional loot.

All players in a raid can contribute to fulfilling required conditions, and players that clear the conditions can obtain honors for each condition they clear.

+10% per Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered) (Max: 100%)

2.52.53% ±0.50% chance to be selected when chest drops.Based on 68 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Omega Rebirth Weapons

55.255.24% ±1.58% chance to be selected when chest drops.Based on 1487 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

0.60.63% ±0.25% chance to be selected when chest drops.Based on 17 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

8.48.40% ±0.88% chance to be selected when chest drops.Based on 226 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit

3.63.57% ±0.59% chance to be selected when chest drops.Based on 96 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Legendary Merit

27.227.15% ±1.41% chance to be selected when chest drops.Based on 731 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

1.91.93% ±0.44% chance to be selected when chest drops.Based on 52 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark

0.60.56% ±0.24% chance to be selected when chest drops.Based on 15 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×2

0.00.00% ±0.00% chance to be selected when chest drops.Based on 0 drops from 2692 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×3

Purple Chests

During Extra Drops Events, bonus loot will drop from purple treasure chests, which will have an increased drop rate based on one's honors obtained in a raid. Not all raids are eligible for bonus loot.

Unlike MVP loot, all participants in a raid will have a chance to obtain bonus loot. The host of a raid can get up to two bonus loot chests, while other participants can get a max of one.

Bonus loot chests can contain different items than host, MVP, and blue chests.

Valid raids and their bonus loot chest contents are listed below:

1.41.44% ±0.83% chance to be selected when chest drops.Based on 8 drops from 557 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.SSR Omega Summon

3.93.95% ±1.36% chance to be selected when chest drops.Based on 22 drops from 557 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.SSR Omega Weapon

94.694.61% ±1.57% chance to be selected when chest drops.Based on 527 drops from 557 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

17.117.14% ±2.69% chance to be selected when chest drops.Based on 91 drops from 531 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

82.982.86% ±2.69% chance to be selected when chest drops.Based on 440 drops from 531 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

3.23.18% ±0.69% chance to be selected when chest drops.Based on 56 drops from 1762 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Regalia Weapons

95.895.80% ±0.79% chance to be selected when chest drops.Based on 1688 drops from 1762 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

1.01.02% ±0.39% chance to be selected when chest drops.Based on 18 drops from 1762 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

2.72.69% ±1.46% chance to be selected when chest drops.Based on 9 drops from 334 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Ennead Weapons

96.296.22% ±1.69% chance to be selected when chest drops.Based on 331 drops from 344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

1.21.16% ±0.95% chance to be selected when chest drops.Based on 4 drops from 344 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

1.00.96% ±0.23% chance to be selected when chest drops.Based on 48 drops from 5000 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

19.519.48% ±0.92% chance to be selected when chest drops.Based on 974 drops from 5000 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

78.478.44% ±0.96% chance to be selected when chest drops.Based on 3922 drops from 5000 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

Some item drops (usually high-quality treasures or SSR items) result in a special animation: a gold chest that performs a little flip under a rainbow while playing a special sound.

Contrary to popular belief, flip chests are not separate types of chests and do not even necessarily represent rare drops

Some chests (such as those containing SSR Omega Weapons) do only contain items that result in the flip animation (causing the above misconception), but many chests contain some items which will result in a flip and others which will not (see example table below)

For a list of some items which result in the flip animation, see Flip Chest Contents

Blue, Green and Purple Chests can also flip, indicating that it contains a drop on the list of flip drops. Red chests don't flip regardless of their contents.

Share Chests

Share Chests are awarded to the Host (Discoverer) of certain raids (such as Grand Order and HL Proto Bahamut).

A Share Chest has up to three slots; each slot rolls to determine which (if any) items are available.

Some slots are not guaranteed to have an item every time. Drop rate boosts do not affect the chance.

The host and each member of their crew who participated in the battle may select one available item to roll on.

If nobody from the host's crew participates in the battle, the host can still select an item from the share chest.

Player rolls range from 1-999 and cannot tie; whoever rolls highest on an item receives it. Roll values are also random and have no correlation to raid honors.

The Share Chest lasts 10 minutes or until all players have rolled, at which point remaining items are forcibly distributed or discarded.

A player cannot receive more than one item even if some items are unclaimed.

A player cannot be part of more than one raid with a Share Chest active at a time.

Due to the material cost of hosting raids with Share Chests, it is usually considered bad etiquette to roll against the host unless explicitly invited.

Players can pass on Share Chest contents if no items are desired or an item was rolled for by mistake.

Tenacity Loot

A portion of the loot from raids that are unable to be cleared or are retreated from can be obtained as tenacity loot.

The probability of tenacity loot dropping will increase based on the number of honors obtained.

The probability of tenacity loot dropping won't exceed normal drop rates.

Effects that increase item drop rates, like BountyItem drop rate is boosted , won't apply to tenacity loot.

It is possible to exceed 100% honors, such as from enemies that heal.

Exceeding 100% honors does not award additional chests beyond what is normally available.

Tenacity loot can't be obtained when Ascendant Prayer is active.

Possible Tenacity Drops

Most chests, including Host chest, are valid as tenacity loot except:

Tenacity loot may become obtainable from this raid when another high difficulty raid is added in a future update.

Reading Drop Tables

It is often difficult to tell in-game what a chest contains (or even which chest dropped). Drop tables help demystify which items are guaranteed, rare, or compete with one another, which is useful for better projecting acquisition rates for particular items or the usefulness of drop rate boosts for particular battles.

Enemies without sufficient chest-specific drop data have drops sorted by chest aesthetic (Wooden, Silver, Gold, Red)

9.99.86% ±3.36% chance to be selected when chest drops.Based on 21 drops from 213 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Heavenly Horn

90.190.14% ±3.36% chance to be selected when chest drops.Based on 192 drops from 213 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Omega Fragment

31.731.72% ±5.61% chance to be selected when chest drops.Based on 59 drops from 186 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Azure Feather

2.72.69% ±1.95% chance to be selected when chest drops.Based on 5 drops from 186 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Omega Fragment

20.420.43% ±4.86% chance to be selected when chest drops.Based on 38 drops from 186 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit

24.224.19% ±5.17% chance to be selected when chest drops.Based on 45 drops from 186 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit

21.020.97% ±4.91% chance to be selected when chest drops.Based on 39 drops from 186 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal

30.530.48% ±5.54% chance to be selected when chest drops.Based on 57 drops from 187 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Azure Feather

3.23.21% ±2.12% chance to be selected when chest drops.Based on 6 drops from 187 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Omega Fragment

25.125.13% ±5.22% chance to be selected when chest drops.Based on 47 drops from 187 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit

18.218.18% ±4.64% chance to be selected when chest drops.Based on 34 drops from 187 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit

23.022.99% ±5.06% chance to be selected when chest drops.Based on 43 drops from 187 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal

96.796.71% ±2.01% chance to be selected when chest drops.Based on 206 drops from 213 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Azure Feather

3.33.29% ±2.01% chance to be selected when chest drops.Based on 7 drops from 213 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Azure Feather ×2

100.0100.00% ±0.00% chance to be selected when chest drops.Based on 106 drops from 106 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

5.25.20% ±2.78% chance to be selected when chest drops.Based on 9 drops from 173 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Coronation Ring

49.149.13% ±6.25% chance to be selected when chest drops.Based on 85 drops from 173 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Azure Feather ×2

27.727.75% ±5.60% chance to be selected when chest drops.Based on 48 drops from 173 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Heavenly Horn

8.18.09% ±3.41% chance to be selected when chest drops.Based on 14 drops from 173 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.

9.89.83% ±3.72% chance to be selected when chest drops.Based on 17 drops from 173 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark

Source otokuro2 Drop table last updated: 2024-04-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Tables will often have drop rate values listed. When there is a large sample of data a percentage may be given but most of the time a vaguer term will be used:

DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted

Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted

Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG

Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects

Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.

Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered

Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG

Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect

Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect

MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect