100,000 ATKEstimated damage taken from a 100,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
7,500
5,625
3,750
10
Neutral
10,000
7,500
5,000
10
Disadvantage
15,000
11,250
7,500
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Immune✕SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immune✕StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Special Attacks
Triggers and Notes
Blood LightningNTR 95%
6-hit, 200% all element damage1 hit per Element to random allies.
Inflicts Hostility UpMore likely to be attacked on a random ally.
RivalryN
200% Light damage to all allies.
Inflicts all-elemental DEF Down30% Fire DEF DownDEF is lowered for fire DMG Strength: 30%Duration: 7 turns 30% Water DEF DownDEF is lowered for water DMG Strength: 30%Duration: 7 turns 30% Earth DEF DownDEF is lowered for earth DMG Strength: 30%Duration: 7 turns 30% Wind DEF DownDEF is lowered for wind DMG Strength: 30%Duration: 7 turns 30% Light DEF DownDEF is lowered for light DMG Strength: 30%Duration: 7 turns 30% Dark DEF DownDEF is lowered for dark DMG Strength: 30%Duration: 7 turns.
Gains all-elemental ATK Up30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 180 seconds 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 180 seconds 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 180 seconds 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 180 seconds 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 180 seconds 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 180 seconds.
Pillar of SaltODTR 85%
40-hit, 40% all element damage7 hits per tetra-element, 6 hits for Light and Dark to random allies.
Inflicts 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Strength: 10%At 100%, leaves 1 max HP on a random ally.
Triggers still occur even when afflicted by Twilight TerrorCharge diamonds don't fill up / Can't use special attacks Local status effect.
Deploys Time WarpSpace-time has been distorted, causing 1-3 battle turns to progress per turn Field effect at battle start:
105,000 ATKEstimated damage taken from a 105,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
7,875
5,906
3,938
10
Neutral
10,500
7,875
5,250
10
Disadvantage
15,750
11,813
7,875
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
Special Attacks
Triggers and Notes
ReverseN
100% Light damage to all allies.
Inflicts DA Down (Stackable)Double attack rate is lowered (Stackable / Can't be removed) Duration: Indefinite and TA Down (Stackable)Triple attack rate is lowered (Stackable / Can't be removed) Duration: Indefinite.
MegiddoTR 75%
200% Light damage to all allies.
Gains Fires of MegiddoNullifies 'all elemental DMG cut' (Can't be removed) Duration: IndefiniteAll-element DMG cut such as Phalanx is nullified. Element-specific DMG cut is not nullified..
AlmagestODTR 55%
100 static Light damage per turn count to all allies.
Inflicts Lethal HitInstant death for the victim. on all allies.
Fires of MegiddoNullifies 'all elemental DMG cut' (Can't be removed) All-element DMG cut such as Phalanx is nullified. Element-specific DMG cut is not nullified.
"All-element DMG Cut" such as 70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! are ineffective. Element-specific DMG cuts, such as 30% Fire CutFire DMG is cut 30% Fire Damage Cut.15% Water CutWater DMG is cut 15% Water Damage Cut.75% Earth CutEarth DMG is cut 75% Earth Damage Cut.45% Wind CutWind DMG is cut 45% Wind Damage Cut.90% Light CutLight DMG is cut 90% Light Damage Cut. or 60% Dark CutDark DMG is cut 60% Dark Damage Cut. apply as usual.
75% Trigger
Mode bar is reset.
Removes all debuffs from foe.
Casts Megiddo.
55% Trigger
Casts Almagest.
Phase 3
Akasha
200
600,000,000 (50%)
◇◇◇
Yes
100,000 ATKEstimated damage taken from a 100,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
7,500
5,625
3,750
10
Neutral
10,000
7,500
5,000
10
Disadvantage
15,000
11,250
7,500
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
Special Attacks
Triggers and Notes
Elemental AmplitudeTR 50%
Gains Elemental AmplitudeDeals elemental DMG superior to each target's element (Can't be removed) Duration: Indefinite.
Removes all buffs from all allies.
Ancient FlareNTR 35%
200% Light damage to all allies.
Inflicts 5% ATK Down (Stackable / Max: ?)ATK is lowered (Stackable / Can't be removed) Strength: 5% (Max: ?)Duration: Indefinite on all allies.
Sky-RiftOD
200 Plain damage per turn count to all allies.
Normal Attacks now hit all allies.
Elemental AmplitudeDeals elemental DMG superior to each target's element (Can't be removed)
Deals elemental damage superior to each character's element. (Light and Dark characters are hit by their same element.)
50% Trigger
Mode bar is reset.
Removes all debuffs from foe.
Casts Elemental Amplitude
35% Trigger
Casts Ancient Flare.
Phase 4
Akasha
200
300,000,000 (25%)
◇◇◇
Yes
120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
9,000
6,750
4,500
10
Neutral
12,000
9,000
6,000
10
Disadvantage
18,000
13,500
9,000
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
Special Attacks
Triggers and Notes
KarmaNODTR 15%
200% Light damage to all allies.
Gains KarmaPurification's additional effect activates (Can only be removed by dealing DMG more than 30 times in 1 turn) .
PurificationTR 10% KarmaPurification's additional effect activates (Can only be removed by dealing DMG more than 30 times in 1 turn)
6-hit, 100% Light damage to random allies.
Removes all buffs from all allies.
KarmaPurification's additional effect activates (Can only be removed by dealing DMG more than 30 times in 1 turn) : 999,999 Plain damage to all allies.
Sky-RiftTR 3%
500 Plain damage per turn count to all allies.
Normal Attacks now hit 2 allies.
Note that this is distinct from 2-hits Normal Attacks.
Akasha's N.A. have essentially all the properties of all-ally attacks except they only hit 2 (distinct) allies.
KarmaPurification's additional effect activates (Can only be removed by dealing DMG more than 30 times in 1 turn)
Charge Attack changes to Purification.
REMOVEThis buff can only be removed when the following condition is met.Hit the foe 30 times
50.150.07% ±0.35% chance to be selected when chest drops.Based on 28196 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Hollow Key
15.015.01% ±0.25% chance to be selected when chest drops.Based on 8452 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
7.97.95% ±0.19% chance to be selected when chest drops.Based on 4474 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
3.02.99% ±0.12% chance to be selected when chest drops.Based on 1684 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Legendary Merit
3.13.07% ±0.12% chance to be selected when chest drops.Based on 1730 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Silver Centrum
10.09.98% ±0.21% chance to be selected when chest drops.Based on 5619 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Weapon Plus Mark ×1-3
8.07.96% ±0.19% chance to be selected when chest drops.Based on 4485 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Coronation Ring
2.01.97% ±0.10% chance to be selected when chest drops.Based on 1109 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Lineage Ring
0.80.80% ±0.06% chance to be selected when chest drops.Based on 450 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Intricacy Ring
0.20.20% ±0.03% chance to be selected when chest drops.Based on 112 drops from 56311 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Gold Brick
Blue Chest content rates from kypn_0203. Other drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2021-09-22, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.