Rose Queen (Raid)
|Disclaimer: Leeching this raid is frowned upon.|
If you have access to this raid you can and should contribute.
Rose Queen Showdown Impossible
|Cost to Host: 50 AP
||Cost to Join: Rank 101+; 3 EP||Unlock: Rank 101+; Chapter 50 Story: We Meet Again|
|Participants: 6 Vice: 2nd-3rd||Elixirs: Unlimited||Strike Time: YesStrike Time bonus applies for this raid.|
|Location: Chapter 15 (37/50/53): Lumacie Archipelago - Violet Lake Shore, Blackmoon Forest|
|Special Attacks||Triggers and Notes|
|Special Attacks||Triggers and Notes|
|Special Attacks||Triggers and Notes|
|N - Normal, OD - Overdrive, TR - Trigger|
|Chest 1||Chest 2||Chest 3|
|Uncommon (~20%)With 1||Uncommon (~33%)With 1||Likely (~100%)With 1|
|Chest 4||Chest 5||Chest 6|
|1 Drop percentages are with
and are based on 200 Rose Queen runs.|
Drop table last updated: 2017-05-03, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
- Voice Actor: Rie Tanaka
|Battle Start||我こそは茨の女王。新緑と幻惑を統べる者||I am the Rose Queen. The one who presides over fresh verdure and bewitchment.|
|Enters Overdrive||さあ、見せて頂戴？貴方達の覚悟を||Now, please show me, alright? That resolution of yours.|
|When entering Rose Phase||良いわ、全力で受け止めてあげる||Very well, I'll take you on with everything I've got.|
|When entering Bloom Phase||覚悟はいい？ここからが本番よ！||Are you ready? From now on it'll be the real deal!|
|Normal attack||どう？||How's this?|
|When using Domination Field||蹂躙してあげる！ドミネイション・フィールド！||I shall trample you down! Domination Field!|
|When using Spiral Rose||薔薇の螺旋に抱かれなさい！スパイラル・ローズ！||Be embraced by the spiraling roses! Spiral Rose!|
|When using Nemesis||さぁ、我慢できるかしら？ネメシス！||Can you withstand this, I wonder? Nemesis!|
|When entering Break Mode||ぐっ…抗うというの！？||Guh... Am I being pushed back?!|
|きゃあん！思ったよりもやるじゃない…||Kyaan! You're doing better than I thought, aren't you...|
|When defeated||本物ね…貴方達の力…||Your strength... is genuine...|
If you want this trophy, you may not do the following:
- Have other players join through backup requests or raid codes.
- Use backup requests to get a blue potion, even if no other players join.
- Use a full elixir.
This trophy is aimed at late game players with finished grids. While, technically, there is nothing to lose by attempting the fight, please do not feel discouraged it you aren't able to clear it.
Recommended classes for the main character include classes that can provide party sustain while still dealing damage. Since a portion of the fight will be weak element (if you bring Fire, the second phase is Dark, or if you bring Light to combat the Dark phase, you have to have enough damage against the Wind phases).
- Doctor is a strong pick due to its ability to generate Green Potions, and can be used for additional party healing, which is potentially made stronger by the class's Class Champion Weapon.
- Nekomancer brings strong offensive and defensive party buffs.
- Sage has strong sustain and Clear options.
- Chaos Ruler has strong debuffs.
Recommend subskills for the main character should aim to shore up whatever your team is lacking, but tend to focus on mitigating damage or preventing effects before buffing your own damage, as surviving is the most important part of the fight. Attack and defense debuffs like
is not recommended, as the repel damage during the Dark phase is negligible, and the slot could better be used elsewhere. However, if your party covers the roles of all of the above skills, it is an option.
Recommended summons include a bare minimum of two wind Carbuncles ( or ). Given the long cooldown of Prometheus and its smaller cut at 0★, it is recommended to prioritize the Peridot Carbuncle despite its lower stats unless you have several Prometheus at 3★ or 4★. Since the fight is a marathon, two to three Carbuncles are recommended to maximize uptime on the damage cut to reduce the amount of incoming damage.
Other summons that have value in the fight include:
- Side Story, making it accessible to even with terrible Gacha luck.
If a summon is not listed here, but has calls and effects the have similar roles, it is also useful. This is not meant to be a comprehensive list, so do not feel like you need to have all of these summons to clear the fight.
Your damage will greatly affect how long this fight takes, but it is a balancing act of damage and survivability. The longer the fight takes, the more consistent your mitigation and sustain will need to be. The opposite is also true, so strong grids that do high damage are likely to be able to get away with riskier strategies.
It is worth noting that this is one of the easier 6-man bosses to solo. This is a combination of her charge attacks and their debuffs not being very threatening, the lack of dispels on your party, and the overall advantage Fire's characters have on her, which makes building a party to take against her much easier. Even in the later phases of the fight, as long as you are prepared with damage cuts, her attacks and abilities do not deal extreme amounts of damage, keeping damage levels consistent from beginning to end.
Mitigation is key. As mentioned above, you want to have close to 100% uptime on Carbuncles during Wind phase, meaning 100% uptime on at least a 50% cut. Characters who bring damage cuts, strong ones for single turns like Societte (Fire) and Naoise (Event), or longer duration ones with weaker effects like Io (Summer) and Zahlhamelina will always have a place. Since Rose Queen does not have any means to dispel your buffs, unlike many of the other 6 man raids, you don't have to worry about losing your Carbuncles at a bad time and failing the run as long as you pay attention to their duration.
Charge attacks to look out for include Spiral Rose (both Wind phases in Overdrive), Crystal Rose (Dark phase in Overdrive), and Domination Field (10% and 3% trigger, and past 10% in Overdrive). All of these attacks should have a bare minimum of 50% cut waiting for them, and in the case of Domination Field, a Clear or Veil. Being unprepared for the Domination Field debuff can force you to spend several turns healing her with your attacks and wasting your time. Spiral Rose should be drawn away and tanked by Hostility or Substitute characters like Agielba, Anthuria, or Naoise (Event), as it does a high amount of damage to a single target and could kill a valuable character if you aren't prepared, though having a high damage cut works just as well. If the attack is successfully dodged, the debuff associated with it will miss, saving you from having to clear it.
Sustain is your team's ability to weather damage and heal it off over the course of the fight. Since Dark phase can be long if your damage isn't very high, you have to be prepared to take a lot of Crystal Rose attacks in succession and then heal it off. Fire has no lack of characters who are good for this, such as Yuel, Anila, and Anthuria, the last of whom is very consistent about activating her buffs by dodging the many hits of Crystal Rose. You can adjust your main character's class to one that heals as needed, if sustain from your characters and summons don't meet your needs. Sevastien receives an honorable mention here: if you do not need your 5th character slot, his passive 150 Refresh per turn can add up greatly over many turns.
Sustain also goes hand in hand with debuffing. It is important to try and cap Magisa's can lay the groundwork, both being dual-sided 25% ATK/DEF Downs. From there you can add on with other characters' kits like Clarisse or Lancelot and Vane.
Unique utility can play a strong role in this fight as well. Percival's 60-second right before entering Dark phase can give you free time to deal as much damage as possible and reset your cooldowns. 5★ Tien brings on her second skill, which serves the same purpose for giving you a lot of time to do as you'd like against the boss in relative safety.