Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Uriel | Uriel |
200 |
760,000,000 (100%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies.
- Inflict Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. on all allies.
- Uriel gains DA UpDouble attack rate is boosted
Duration: 5.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 5 turns remaining..
- 3-hit, massive Earth damage to random allies.
- Uriel gains UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
- Earth damage to all allies.
- Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on all allies.
- Inflicts TargetMore likely to be attacked
Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on one ally.
- Small Earth damage to all allies.
- Uriel gains ATK UpATK is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
|
- Immune to ATK DownATK is lowered
, DEF DownDEF is lowered , Debuff Res. DownDebuff resistance is lowered , and GravitySpecial attack max charge turn is extended .
- All-elemental DMG Cut effects are nullified (70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, 100% DMG CutTaking 100% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, etc.).
- Elemental DMG Cut effects work as normal (30% Fire CutFire DMG is cut 30%
Fire Damage Cut., 60% Water CutWater DMG is cut 60% Water Damage Cut., etc).
- Triggered special attacks do not clear charge diamonds.
- Immune to ParalyzedCan't attack
, SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after , StoneCan't attack and receives big DMG Takes 120% more damage, CharmedAttacks are slightly limited , and PetrifiedStops enemy's charge diamonds from filling. .
- Triggered special attacks do not clear charge diamonds.
- When a foe with Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
, Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG) , Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG) or Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG) attacks an ally with effects that activate a fixed number of times like Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) or Dodge AllTakes no DMG or debuffs while in effect for a set period , it counts as a single hit, unlike Bonus DMGDeals bonus DMG for one-foe one-ally attacks buffs which count as multiple hits against a foe.
- Starts battle with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Duration: Indefinite and Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG) Duration: Indefinite.
- Every 5th turn
- Casts Uriel Buster.
- When an ally has TargetMore likely to be attacked
- Casts Judgment Gale.
- Moves to Raphael Phase.
|
Raphael | Raphael |
200 |
585,200,000 (77%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Raphael gains Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Duration: IndefiniteLocal status effect and Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG) Duration: Indefinite.
- If Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
has already been granted, grants Debuff Res. UpDebuff resistance is boosted Duration: 7.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 7 turns remaining. instead.
- 24-hit Wind damage to random allies.
- Increases buff skill cooldowns by 3 turns for 3 allies.
- 36-hit Wind damage to random allies.
- Inflicts Wind DEF DownDEF is lowered for wind DMG
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and ConfusedAllies can be targeted (Substitute and Counter are ineffective) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 24-hit Wind damage to random allies.
- Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
|
- Immune to ParalyzedCan't attack
, SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after and StoneCan't attack and receives big DMG Takes 120% more damage
- Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
.
- Normal attacks each hit 4 times.
- Raphael's normal attacks appear all at once, however they count as multiple one-ally attacks. Therefore effects that activate on one-ally attacks like Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. still activate.
- Normal attacks can inflict TargetMore likely to be attacked
Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..
- Upon entering Raphael Phase
- Casts Tempestas Iudicium.
- When an ally has TargetMore likely to be attacked
- Casts Simeon Rush.
- Move to Gabriel Phase.
|
Gabriel | Gabriel |
200 |
418,000,000 (55%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 11111 static Water damage to all allies.
- Gabriel gains Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
Duration: Indefinite.
- Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
is only granted once.
- 7-hit Water damage to random allies.
- Inflict DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., PurifiedKnocked out after 3.5 turns Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies.
- Multi-hit Water damage to random allies.
- Inflicts CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on all allies.
- Gabriel gains Hark the GrimtideLands a random debuff on all allies every turn
Duration: Indefinite.
- Water damage to all allies.
- Gabriel gains Hark the CleartideRemoves 2 buffs from all allies every turn
Duration: Indefinite and Hark the StormtideDeals 3-hit water DMG to an ally every turn Duration: Indefinite.
|
- Immune to ParalyzedCan't attack
, SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after and StoneCan't attack and receives big DMG Takes 120% more damage
- Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
.
- Normal attacks hit all allies.
- Upon entering Gabriel Phase
- Casts Glacies Iudicium.
- Casts Judgment Sphere.
- Moves to Michael Phase.
- Dispels Hark the GrimtideLands a random debuff on all allies every turn
, Hark the CleartideRemoves 2 buffs from all allies every turn , and Hark the StormtideDeals 3-hit water DMG to an ally every turn .
- Hark the GrimtideLands a random debuff on all allies every turn
can inflict the following debuffs:
- ATK DownATK is lowered
Duration: 4 turns
- Skill SealedCan't use skills
Duration: 2 turns
- GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 4 turns
- 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
|
Michael | Michael |
200 |
228,000,000 (30%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 44 hits of 800 static Fire damage to random allies.
- TR 30% : Michael gains Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
Duration: Indefinite, ATK UpATK is boosted Duration: Indefinite, TA UpTriple attack rate is boosted Duration: Indefinite, UpliftedCharge diamonds fill more quickly Duration: Indefinite and Fire ATK UpFire ATK is boosted Duration: Indefinite. Buffs are only granted once.
- Removes all buffs on all allies.
- TR 10% : Damage increased to 2000 per hit.
- Massive Fire damage to one ally.
- Inflicts C.A. SealedCan't use charge attack
Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and 30% CollapsedCharge bar is lowered on every turn Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
- Fire damage to all allies.
- Inflicts Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite and HalationHP bar is hidden Duration: Indefinite on all allies.
- Plain Damage to an ally based on 85% of maximum HP.
- Inflicts ZombifiedReceives DMG if healed
Duration: Indefinite and Burned (4000)HP is lowered on every turn Strength: 4000Duration: Indefinite on all allies.
|
- Immune to ParalyzedCan't attack
, SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after and StoneCan't attack and receives big DMG Takes 120% more damage
- Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
.
- When an ally has SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
- Casts Ignis Iudicium.
- Takes priority over other triggers, but does not prevent them from activating on the next turn.
- Casts Flash Bullet.
- Casts Flash Bullet.
|
N - Normal, OD - Overdrive, TR - Trigger |