Impossible Omega III Raids
Green[15] |
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+10% per Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered) (Max: 100%) |
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When a foe is defeated, it may drop chests from its Drop Table; each chest on the table has a drop rate and loot list:
The game rolls twice for each individual chest:
Most chests have internal drop rates, causing some items on their loot list to drop more or less often. As a result, some items are rare due to the rarity of the chest that contains them, while others are rare outcomes from common or even guaranteed chests. The main difference between them is that the former can benefit from drop rate boosts.
Normal Chests appear as Wooden, Silver, or Gold depending item contained in the chest.
Red Chests are guaranteed drops for certain players in Raid and Co-op battles:
Vice-MVPs (players who gained 2nd or 3rd most honors; certain raids have this requirement boosted to 4th, 5th, and 6th most honors) receive more varied rewards
Blue Chests are rewarded based on contribution. Getting more honors during the raid linearly increases the drop rate. Blue Chest are available in various raids, such as Grand Order (Raid), Proto Bahamut (Impossible), Impossible Omega Raids, Impossible Omega II Raids, The Four Primarchs (Impossible), Akasha (Raid) and Lucilius (Raid).
During Extra Drop Events, Purple Chests can also be awarded in specific raids. Much like Blue Chests, Purple Chest drop rate is based on honors earned and can have a internal drop rate that is different from Red, Blue, and other chests. Not all affected raids during Extra Drop Events have Blue Chests.
Drop rate boosts have no effect on which item you receive from a given chest. It only affects whether or not a chest appears.
The table below contains all verified drop rate boosts. Optimal boosts have been highlighted for quick reference.
Name | Strength | Notes |
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Dragon Bar V | ~3% | At SL10. Despite showing +2, multiple copies do not stack.[1] |
Mini Mimic | 3% | Requires Manadiver |
Septian Burner (mainhand) | ~3% | At SL10. May be below 2.5%.[2] |
Snowflake (mainhand) | ~3% | At SL10 |
Oliver (mainhand, all stages) | ~5% | Includes Rebirth, Ventus, The Storyteller, etc. |
Damascus Knife 5★ (mainhand) | 10% | |
Tien (incl. Dead or Backline) | 5% / 10% | 10% at Level 90 |
Richard (SR) (incl. Dead or Backline) | 1% | |
Journey Drops | 2.5% / 5% / 7.5% / 10% / 15% 5% / 10% / 15% / 20% / 30% |
Lvl 1 / Lvl 2 / Lvl 3 / Lvl 4 / Lvl 5 (doubled during Magnafest) |
Weather Vane | 10% / 15% / 20% | Lvl 1 / Lvl 2 / Lvl 3 |
Nobiyo (Aura) | 10% / 15% | 15% at 4★ |
White Rabbit / Black Rabbit (Aura) | 10% / 15% | 15% at 3★; Call can apply Bounty |
Kaguya (Summon) (Aura) | 20% / 25% / 30% | 25% at 3★, 30% at 4★ |
Bounty lvl 1Item drop rate is boosted |
20% | Higher levels of Bounty Hunter are harder to apply but also more rewarding. It is recommended to use Tien to bring it from Bounty lvl 6Item drop rate is boosted to Bounty lvl 9Item drop rate is boosted . |
Bounty lvl 2Item drop rate is boosted |
22% | |
Bounty lvl 3Item drop rate is boosted |
24% | |
Bounty lvl 4Item drop rate is boosted |
26% | |
Bounty lvl 5Item drop rate is boosted |
28% | |
Bounty lvl 6Item drop rate is boosted |
31% | |
Bounty lvl 7Item drop rate is boosted |
35% | |
Bounty lvl 8Item drop rate is boosted |
40% | |
Bounty lvl 9Item drop rate is boosted |
50% | |
Bounty lvl 10Item drop rate is boosted |
70% | Only possible with 4★ or 5★ Damascus Knife [3] or Lvl 120 or higher Tien |
Boost sources | Total | |
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Target | Expected | |
% | ||
% | ||
As drop rate boosts only affect the chance a chest will drop, guaranteed chests (including Host and MVP chests) do not benefit from drop rate boosts at all, nor do special chest types (blue, purple etc, see below). Chest contents are unaffected by drop rate boosts.
Unlike most boosts, drop rate boosts are effective in skipped battles (though Bounty effects won't be applied).
Drop rate boosts are multiplied against the base drop rate of a chest. A 1.5x drop rate boost would cause a chest with a base 2% chance of dropping to instead have a 3% chance to drop.
When farming items with higher base drop rates, drop rate boosts have a more noticeable short-term impact, but they can be equally (if not more) valuable for farming rarer items over a large number of attempts. Either way, drop rate boosts are especially valuable when leeching, as the majority of drops will come from non-guaranteed chests rather than Red chests.
The Drop Rate Boost Formula is as follows:[4][5]
(1 + Weapon Skill + Main Summon Aura + Friend Summon Aura + Tien + Dragon Bar V) * (1 + Crew buff) * (1 + Journey Drop buff) * (1 + Bounty) = Drop rate multiplier
So the best theoretical drop rate boost would be:
(1 + 0.1 (5★ Damascus Knife) + 0.30 (4★ Kaguya (Summon)) + 0.30 (4★ Kaguya (Summon)) + 0.1 (5★ Tien)+ 0.03 (SL10 Dragon Bar V)) * (1 + 0.2 (Lvl 3 Weather Vane)) * (1 + 0.2 (during double JD)) * (1 + 0.7 (BH10)) = 4.48x
Even though a boost of 4.419x is theoretically possible, the Drop Rate Boost multiplier is capped at 3x. Thus a base 1% drop rate can at most be boosted to 3%. [6][7]
Because anything past 3x is wasted, one can skimp on some boosts:
3 / (Bounty * JD * Crew) = additional multiplier needed from equippables (weapons, summons, characters)
3 / (Bounty 9 * JD * Crew) 3 / (1.5 * 1.1 * 1.2) = 1.52x needed from equippables 3 / (Bounty 9 * JDx2 * Crew) 3 / (1.5 * 1.2 * 1.2) = 1.39x needed from equippables
Some example combinations of equippables needed to reach cap based on above examples:
1.52x needed: 1 + 0.30 (Kaguya 4★) + 0.25 (Kaguya 3★) = 1.55x 1 + 0.25 (Kaguya 3★) + 0.25 (Kaguya 3★) + 0.05 (Oliver) = 1.55x 1 + 0.25 (Kaguya 3★) + 0.25 (Kaguya 3★) + 0.03 (Dragon Bar V) = 1.53x 1 + 0.20 (Kaguya 0★) + 0.20 (Kaguya 0★) + 0.1 (Tien) + 0.03 (Dragon Bar V) = 1.53x 1 + 0.20 (Kaguya 0★) + 0.15 (Rabbit) + 0.1 (Tien) + 0.05 (Oliver) + 0.03 (Dragon Bar V) = 1.53x 1.39x needed: 1 + 0.30 (Kaguya 4★) + 0.1 (Tien) = 1.4x 1 + 0.25 (Kaguya 3★) + 0.1 (Tien) + 0.05 (Oliver) = 1.4x 1 + 0.20 (Kaguya 0★) + 0.20 (Kaguya 0★) = 1.4x 1 + 0.15 (Rabbit) + 0.15 (Rabbit) + 0.1 (Tien) = 1.4x and so on...
Higher stacks of BountyItem drop rate is boosted
are harder to apply according to the formula: [8][9]
(base accuracy + weapon skill + job bonus + support skill) / bounty factor * (1 - foe bounty resist) = Bounty accuracy
Example calculation for Bandit Tycoon using Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
. to go from Bounty lvl 8Item drop rate is boosted
to Bounty lvl 9Item drop rate is boosted
:
(2.0 (Bounty Hunter IV) + 0.24 (Bandit Tycoon) + 0.1 (Bandit Tycoon) / 25 (8 ⇢ 9) = 2.34 / 25 = 9.36%
Guaranteed Bounty lvl 9Item drop rate is boosted
:
(0 ⇢ 3) | Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
(2.0 + 0.24 + 0.1) / 2 = 117%
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(3 ⇢ 6) | Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes. |
guaranteed
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(6 ⇢ 9) | Lunalu (SSR) Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) |
guaranteed
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Guaranteed Bounty lvl 10Item drop rate is boosted
:
Tien and Lunalu (SSR) or Caim | ||
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(0 ⇢ 1) | Bounty HunterRaise a foe's BountyItem drop rate is boosted lvl by 1. |
(1.0 + 1.0 + 0.24 + 0.1) / 1 = 234%
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(1 ⇢ 4) | Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
(2.0 + 1.0 + 0.24 + 0.1) / 3.33 = 100.3%
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(4 ⇢ 7) | Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes. |
guaranteed
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(7 ⇢ 10) | Lunalu (SSR) Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) |
guaranteed
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Tien and Qilin Support Summon | ||
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(0 ⇢ 3) | Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted on a foe. |
(1.5 + 1.0 + 0.24 + 0.1) / 2 = 142%
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(3 ⇢ 6) | Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes. |
guaranteed
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(6 ⇢ 9) | Qilin Call ⇢ Tien Intense Bullet450% Fire damage to a foe (Damage cap: ~635,000). Raise BountyItem drop rate is boosted lvl by 2. At level 55: Now raises BountyItem drop rate is boosted lvl by 3. At level 130: Now deals 10-hit, 150% Fire damage to random foes (Damage cap: ~49,000 per hit). Now raises BountyItem drop rate is boosted lvl by 3 on all foes. Also inflict a random debuff on all foes. |
guaranteed
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(9 ⇢ 10) | Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) ⇢ Blade of Lost LegendMassive Dark damage to a foe / Chance to deal massive bonus DMG up to 2 times After 4★: 2-hit, 450% bonus Dark DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise BountyItem drop rate is boosted by 2. |
guaranteed
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Name | Base accuracy |
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White Rabbit | 50% (1 time) |
Loupe Rod Appraise Big Light damage to a foe. Inflict BountyItem drop rate is boosted . |
60% (1 time) |
Holiday Wand Presents for Everyone! Massive earth DMG to a foe / Give bounty | 60% (1 time) |
Sarya (Event) Find EvidenceInflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 secondsStacking: Single on a foe and raise BountyItem drop rate is boosted by 1. At level 65: Effect enhanced. |
75% (1 time) |
Bounty HunterRaise a foe's BountyItem drop rate is boosted lvl by 1. |
100% (1 time) |
Oliver Incendo Eternal Retour Massive Fire damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Inflict 1 BountyItem drop rate is boosted stack. etc |
100% (1 time) |
Karva (SR) Raider's Perfection Big Fire damage to a foe. Raise BountyItem drop rate is boosted lvl by 2. |
100% (2 times) |
Mary (SR) PicklockRaise BountyItem drop rate is boosted by 2 on all foes. |
100% (2 times) |
Mary (Holiday) Snowdrop400% Light damage to all foes (Damage cap: ~635,000). Inflict 20% Light DEF DownDEF is lowered for light DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds. Raise BountyItem drop rate is boosted lvl by 3. (100% Bonus Light damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits / Damage cap: ~100,000 per hit].) |
100% (3 times) |
Jolly Starcracker Red Holly Massive Light damage to a foe. Inflict BountyItem drop rate is boosted . After 4★: All allies also gain Light ATK UpLight ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
125% (1 time) |
Bounty Hunter IIInflict 2 BountyItem drop rate is boosted stacks on a foe. |
125% (2 times) |
Cait SithVessel of God Inflict 1 BountyItem drop rate is boosted stack on a foe. 0★ |
125% (1 time) |
Septian Burner Ignition Zone Massive Fire damage to a foe. Inflict BountyItem drop rate is boosted . |
125% (1 time) |
Snowflake Snowblight Blade Massive Water damage to a foe. / Inflict BountyItem drop rate is boosted . |
125% (1 time) |
Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted on a foe. |
150% (3 times) |
Christina Jackpot Knock200% Wind damage to a foe (Damage cap: ~630,000). Raise BountyItem drop rate is boosted by 2. At level 100: Damage increased to 500%. Now raises BountyItem drop rate is boosted by 3. When 3 RaiseDMG is supplemented based on number of Raises / Hostility is boosted (Max: 3 / Can't be removed) Duration: Indefinite are consumed: Activates 3-5 times at random. 4★ |
150% (2 times) |
Bounty Hunter IV200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
200% (3 times) |
Damascus Knife Blade of Lost Legend Massive Dark damage to a foe / Chance to deal massive bonus DMG up to 2 times After 4★: 2-hit, 450% bonus Dark DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise BountyItem drop rate is boosted by 2. |
Guaranteed (2 times) |
Tien | Guaranteed (3 times) |
Name | Type | Modifier |
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Thief | Job bonus | +10% |
Raider | Job bonus | +15% |
Hawkeye | Job bonus | +20% |
Bandit Tycoon | Job bonus | +24% |
Bandit Tycoon | Master Level bonus | +46% |
Looking for TreasureBoost to Bounty Hunter success rate | Support skill | +10% |
Eyes on the PrizeBoost to Bounty Hunter success rate | Support skill | +10% |
Damascus Knife | Weapon skill | +100% |
Bounty | Factor |
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0 ⇢ 1 | 1 |
1 ⇢ 2 | 1 |
2 ⇢ 3 | 2 |
3 ⇢ 4 | 3.33 |
4 ⇢ 5 | 4 |
5 ⇢ 6 | 5 |
6 ⇢ 7 | 10 |
7 ⇢ 8 | 20 |
8 ⇢ 9 | 25 |
9 ⇢ 10 | 25 |
The Vice-MVPs (players with 2nd and 3rd highest honors or 2nd to 6th highest honors depending on the raid) in a raid receive either:
In short: Vice-MVPs can potentially receive almost anything on the drop table except the Host chest.
Blue Chests, also called special loot chests, are a type of reward chest awarded based on raid contribution. Unlike the MVP and Vice-MVP chests, a Blue Chest doesn't require a high ranking in the raid. Instead, its drop rate is proportional to the amount of honor obtained. It starts at a 1% chance at 1 honor, and increases linearly up to a ~100% chance once a certain amount of honors is earned. This amount of honors depends on the raid, and is a percentage of the total honor obtained based on the starting HP of the raid:Verification needed.
Most honors are obtained by dealing damage; however, that value can also increase with other actions, as canceling Omens, raid-wide buffs, debuffs, and healing contribute towards honors. Bosses can also have "optional" HP when there are multiple targets that are not necessary to kill, such as Tiamat Impossible or Grand Order (Raid).
Proto Bahamut (Impossible)'s drop rates are not calculated linearly like other Raids and follow a different plot, changing slope at 10% of honors. For Gold Brick farming, 10% of the honors in PBHL is enough to overtake Akasha's drop rate.
Some battles will drop conditional loot, which is indicated by a green treasure chest. There is a higher chance of getting conditional loot when fulfilling the conditions set for each battle. Unlike MVP chests, each player in the raid can get conditional loot.
All players in a raid can contribute to fulfilling required conditions, and players that clear the conditions can obtain honors for each condition they clear.
Green[15] |
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+10% per Conditional LootDrop rate for conditional loot is boosted based on lvl (Can't be removed / Max: 10 / Lvl rises by 1 each time Essentia lvl is lowered) (Max: 100%) |
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During Extra Drops Events, bonus loot will drop from purple treasure chests, which will have an increased drop rate based on one's honors obtained in a raid. Not all raids are eligible for bonus loot.
Unlike MVP loot, all participants in a raid will have a chance to obtain bonus loot. The host of a raid can get up to two bonus loot chests, while other participants can get a max of one.
Bonus loot chests can contain different items than host, MVP, and blue chests.
Valid raids and their bonus loot chest contents are listed below:
Purple[16] |
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Purple[17] |
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Purple[18] |
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Purple[19] |
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Purple[20] |
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Some item drops (usually high-quality treasures or SSR items) result in a special animation: a gold chest that performs a little flip under a rainbow while playing a special sound.
This page or section is old and contains information about game content that has been removed. |
This feature was removed on September 17, 2024.
Share Chests were awarded to the Host (Discoverer) of certain raids (such as Grand Order and HL Proto Bahamut).
A portion of the loot from raids that are unable to be cleared or are retreated from can be obtained as tenacity loot.
The probability of tenacity loot dropping will increase based on the number of honors obtained.
Tenacity loot can't be obtained when Ascendant Prayer is active.
Most chests, including Host chest, are valid as tenacity loot except:
All raids (including co-op quests) except:
It is often difficult to tell in-game what a chest contains (or even which chest dropped). Drop tables help demystify which items are guaranteed, rare, or compete with one another, which is useful for better projecting acquisition rates for particular items or the usefulness of drop rate boosts for particular battles.
Chest 1 | Chest 2 | Chest 3 |
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100% | 100% | 100% |
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Chest 4 | Chest 5 | Blue |
100% | Common | 13.75?% (~966,625)13.75?% of total honor is required to guarantee a blue chest. Based on HP alone a minimum 617,375 honor is required to guarantee a blue chest. Typically 966,625 honor should be enough to guarantee a blue chest under normal circumstances. |
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Host | MVP | Share |
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Source otokuro2 Drop table last updated: 2024-04-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Tables will often have drop rate values listed.
When there is a large sample of data a percentage may be given but most of the time a vaguer term will be used:
Label | Rough drop rate |
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100% | Guaranteed drop |
Likely | 70% - 99% |
Common | 35% - 70% |
Uncommon | 15% - 35% |
Very Uncommon | 7% - 15% |
Rare | 3% - 7% |
Very rare | 1% - 3% |
Extremely Rare | <1% |
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