An island that's been promised riches yet cursed
with darkness.
Reiche Island is the location for chapters 102-107 and 126-128 of the main quest.
< Bestia Island | Reiche Island | Starke Island >
Lore
Noxious Smog
- A thick smog permeates through the small gaps between the closely packed buildings. It came about from the severe lack of facilities required to meet the needs of the overly dense population. The smog presents a rather serious health hazard—especially to those who live in the lower wards.
Overlapping Buildings
- Ganesha's protection grants Reiche Island prosperity—perhaps too much of it. As a result, urbanization efforts have been unable to keep up with progressive supply and demand. Buildings overlap all over in a revoltingly chaotic mess. Given the structural instability, it's a miracle that the buildings don't just topple over. Perhaps this is why Reiche Island's carpenters are sarcastically known as some of the best in the skies.
Third Residential Ward
- The citizens of this ward govern matters of everyday life for the people of Rhem Kingdom, where pollution can be a major issue given how closely stacked the buildings are. Higher-numbered wards offer a better view and better quality of life. Although the third to fifth wards are populated by the common masses, there are a select few who unlawfully build their houses outside of the designated areas.
Life in the Lower Wards
- Although the residents of the lower wards no doubt have it worst, they often band together to cope with the harsh realities of everyday life. In great part due to the importance the royal family places on kinship, familial ties are greatly valued in Rhem. A grand festival is held regularly to honor the spirits of ancestors—with participation being open to residents of all wards.
Locations
Western Naval Yard
- An area cleared for military development. Be that as it may, this port refuses to welcome one of its own.
Chapter 102: Beginnings of Resolve - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 101 Story: Conflict.Chapter 102: Beginnings of Resolve - Episode 2 has no battle and costs 0 AP to clear.Chapter 102: Beginnings of Resolve - Episode 3 has no battle and costs 0 AP to clear.Raids:Chapter 102-4
Free Quests
Stage strategy |
Both enemies are vulnerable to Lethal HitInstant death for the victim. ; using Tweyen is recommended. The second Istavion Soldier (archer) can drop any of the three island treasures. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Wave 1 | Istavion Soldier |
29 |
2,010,000 |
◇ |
No |
Istavion Soldier |
29 |
1,820,000 |
◇◇ |
No |
Stage strategy |
Fixed party of Main Character (Light-element Cavalier). Hold Battering Ram300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.) (Gun effect) until you have 3 Equistrian Affinity, and use it on Odin. Freely use your other skills. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Sleipnir |
?? |
80,000 |
◇◇ |
No |
Odin |
?? |
98,000 |
◇◇◇ |
No |
Fifth Residential Ward
- Residential housing for the lowest rung of society. Some question if its true purpose is to act as a buffer in times of war.
Free Quests
Underground Passageway
- Only members of the royal family are privy to the existence of this passage. A primal beast of prosperity sleeps further in.
Chapter 104: Willful Complications - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 103 Story: The Final Key.Chapter 104: Willful Complications - Episode 2 has no battle and costs 0 AP to clear.Chapter 104: Willful Complications - Episode 3 has no battle and costs 0 AP to clear.Raids:Chapter 104-4Chapter 106: Divine Retribution has no battles and costs 0 AP to clear. You will receive Crystal ×50 after clearing Episode 4.Chapter 126: Confronted Intentions - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 125 Story: Taking Back the Pieces.Raids:Chapter 126-2Chapter 126: Confronted Intentions - Episode 3 has no battle and costs 0 AP to clear.Raids:Chapter 126-4
Shrine of Prosperity
- The sacred abode of a primal beast. Only one who always has the well-being of the citizens in mind can be called a king.
Main Quests
Raids:Chapter 105-1Chapter 105: Round Two - Episode 2 has no battle and costs 0 AP to clear.Raids:Chapter 105-3Raids:Chapter 105-4Chapter 107: Mutating Darkness - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 106 Story: Divine Retribution.
Stage strategy |
Fixed party of Orchid. Battle automatically ends after Gilbert uses Endbringer (~7 turns). |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Gilbert |
65 |
4,400,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Wind damage to Orchid.
- Inflicts DA DownDouble attack rate is lowered
Duration: 3 turns and TA DownTriple attack rate is lowered Duration: 3 turns.
- 30-hit small Water damage to Orchid.
- Inflicts GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 2 turns.
- Earth damage to Orchid.
|
- Casts Soul Forger.
|
N - Normal, OD - Overdrive, TR - Trigger |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Gilbert |
65 |
16,000,000 |
◇◇ |
Yes |
Stage strategy |
Battle automatically ends once Gilbert reaches 10% HP. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Gilbert |
80 |
66,666,666 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deals Plain damage equal to 60% of current HP to all allies.
|
- Normal attacks target all allies and deal random element damage.
- Immune to GravitySpecial attack max charge turn is extended
and ColdcageCan't attack Local status effect.
- 25% Trigger
- Casts Thunder's Mighty Roar.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chapter 127: Into the Deeper Abyss has no battles and costs 0 AP to clear. It is unlocked after clearing Chapter 126 Story: Confronted Intentions. You will receive Crystal ×50 after clearing Episode 4.
Stage strategy |
Fixed party of Katalina. Battle will automatically end after 4 turns. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Ares |
?? |
9,999,999 |
◇ |
No |
Chapter 128: A Knight and a Maiden - Episode 2 has no battle and costs 0 AP to clear.Chapter 128: A Knight and a Maiden - Episode 3 has no battle and costs 0 AP to clear.
Stage strategy |
Fixed party of Katalina (5★). |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Luminiera Malice |
?? |
2,450,000 |
◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Luminiera Malice gains DA UpDouble attack rate is boosted
Duration: 2 turnsLocal status effect.
- Large Light damage.
|
- On Turn 2, at start of enemy phase
- Lyria uses Lyria's Feelings (grants 50% DMG CutTaking 50% less DMG
Duration: IndefiniteDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! to Katalina).
|
N - Normal, OD - Overdrive, TR - Trigger |
Free Quests
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Golden Knight |
150 |
240,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Remove all buffs on all allies.
- Golden Knight removes Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
.
- Golden Knight gains Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
|
- Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Golden Knight is immune to GravitySpecial attack max charge turn is extended
, DelayReduce a foe's filled charge diamonds by 1 , PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, and ParalysisCan't attack , and PetrifiedStops enemy's charge diamonds from filling. .
- Golden Knight's normal attacks deal two damage instances.
- Golden Knight has a base DEF of 15.
- All buffs on Golden Knight cannot be removed.
- At start of battle
- Golden Knight starts battle with Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
, ATK UpATK is boosted Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when receiving 3,000,000 or more skill damage in one turn.
- Multiple charge diamonds can be removed in one turn.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Gilded Purpose.
- Unleashes True Power.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 2.
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies trigger a chain burst.
|
Second Phase | Golden Knight |
150 |
168,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Massive Earth damage to all allies.
- Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 turns.
- Golden Knight removes Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
- Golden Knight gains Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
.
|
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Helio Drain.
- Casts Gilded Purpose.
- Unleashes True Power +.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 3.
- Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 25 or more damage hits in one turn.
|
Third Phase | Golden Knight |
150 |
96,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Massive Earth damage to all allies.
- Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 turns.
- Golden Knight removes Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
.
- Golden Knight gains Golden Armor (Reduced Elemental DMG / 25 hits)Elemental DMG taken per hit is reduced / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
and UpliftedCharge diamonds fill more quickly (Can't be removed) Local status effect.
|
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
- Golden Knight fills all charge diamonds.
- Casts Gilded Purpose.
- Unleashes True Power ++.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 4.
- Caps damage received by Golden Knight to 2,000,000 per hit.
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 25 or more damage hits in one turn.
|
Fourth Phase | Golden Knight |
150 |
48,000,000 (20%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Massive Earth damage to all allies.
- Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 turns.
|
- Golden Knight's normal attacks now deal 4 damage instances.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.[1]
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Golden Knight |
200 |
300,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Remove all buffs on all allies.
- Golden Knight removes Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
.
- Golden Knight gains Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
|
- Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Golden Knight is immune to GravitySpecial attack max charge turn is extended
, DelayReduce a foe's filled charge diamonds by 1 , PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, and ParalysisCan't attack , and PetrifiedStops enemy's charge diamonds from filling. .
- Golden Knight's normal attacks deal two damage instances.
- Golden Knight has a base DEF of 15.
- All buffs on Golden Knight cannot be removed.
- At start of battle
- Golden Knight starts battle with Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
, ATK UpATK is boosted Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when receiving 5,000,000 or more skill damage in one turn.
- Multiple charge diamonds can be removed in one turn.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Gilded Purpose.
- Unleashes True Power.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 2.
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies trigger a chain burst.
|
Second Phase | Golden Knight |
200 |
210,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Removes 1 buff from all allies.
- Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30% on all allies.
- Golden Knight fills one charge diamond.
- Massive Earth damage to all allies.
- Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 to 3 turns.
- Golden Knight removes Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
- Golden Knight gains Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
.
|
- When an ally is in critical HP at end of turn
- Casts Force of Will.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Helio Drain.
- Casts Gilded Purpose.
- Unleashes True Power +.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 3.
- Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 30 or more damage hits in one turn.
|
Third Phase | Golden Knight |
200 |
120,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Removes 1 buff from all allies.
- Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30% on all allies.
- Golden Knight fills one charge diamond.
- Golden Knight gains Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
.
- Triggers an effect based on the color of the next skill used by an ally:
- Yellow: Golden Knight gains RepelReflects DMG (Can't be removed)
Strength: 2000Up to 5 hitsLocal status effect.
- Red: Earth damage to all allies.
- Green: Removes one debuff from Golden Knight.
- Blue: Increases all allies' skill cooldowns by 3 turns.
- Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
is removed when an effect is triggered.
- Massive Earth damage to all allies.
- Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 to 3 turns.
- Golden Knight removes Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
.
- Golden Knight gains Golden Armor (Reduced Elemental DMG / 30 hits)Elemental DMG taken per hit is reduced / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
and UpliftedCharge diamonds fill more quickly (Can't be removed) Local status effect.
|
- Golden Knight's normal attacks now deal 4 damage instances.
- When an ally is in critical HP at end of turn
- Casts Force of Will.
- At end of turn when Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
is not active on Golden Knight
- Casts Sword in Flux.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
- Casts Gilded Purpose.
- Unleashes True Power ++.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 4.
- Caps damage taken by Golden Knight to 1,000,000 per hit.
- Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 30 or more damage hits in one turn.
|
Third Phase | Golden Knight |
200 |
60,000,000 (20%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains ATK UpATK is boosted
Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Removes 1 buff from all allies.
- Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30% on all allies.
- Golden Knight fills one charge diamond.
- Golden Knight gains Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
.
- Triggers an effect based on the color of the next skill used by an ally:
- Yellow: Golden Knight gains RepelReflects DMG (Can't be removed)
Strength: 2000Up to 5 hitsLocal status effect.
- Red: Earth damage to all allies.
- Green: Removes one debuff from Golden Knight.
- Blue: Increases all allies' skill cooldowns by 3 turns.
- Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
is removed when an effect is triggered.
- Massive Earth damage to all allies.
- Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 to 3 turns.
|
- When an ally is in critical HP at end of turn
- Casts Force of Will.
- At end of turn when Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
is not active on Golden Knight
- Casts Sword in Flux.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.[2]
Raids
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Luminiera Malice |
150 |
400,000,000 |
◇ |
Yes |
15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%. DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravitySpecial attack max charge turn is extended Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇EnticedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) Not immuneTakes 25% more damage〇ParalyzedCan't attack Not immune〇PetrifiedStops enemy's charge diamonds from filling. Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Massive Light damage to one ally.
- Inflicts ParalyzedCan't attack
Duration: 2 turns.
- Gains ATK UpATK is boosted
Duration: 1 turn Local status effect.
- Cellular Automaton's Rule
- N (True Power) OD TR 75% 50% 25%
- Massive~100,000 against Dark allies without debuffs. Light damage to one ally with the lowest HP.
- Light damage to all allies.
- Removes all buffs on all allies and inflicts 200% Charge CutInstantly reduces Charge Bar by 200%
Strength: 200%.
|
- Only Luminiera Malice must be defeated to complete the battle.
- Triggers do not reset charge diamonds.
- Normal attacks hit 3 times.
- DeadlockedCan't multiattack (Ends upon defeating Striker Bit and Disrupter Bit)
Field effect
- All allies can't deal multiattacks even with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
or Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Overrides character's support skills.
- Deploys DeadlockedCan't multiattack (Ends upon defeating Striker Bit and Disrupter Bit)
Duration: IndefiniteField effect.
- Starts battle with Striker BitDeals bonus water DMG for normal attacks (Can't be removed / Ends upon defeating Striker Bit)
and Disrupter BitRemoves 1 buff upon normal attacks (Can't be removed / Ends upon defeating Disrupter Bit) .
- Casts Lightshaft Apocalypse.
- When Luminiera Malice, Striker Bit, and Disrupter Bit are at full diamonds
- Casts Lightshaft Apocalypse.
- Casts Cellular Automaton's Rule.
- Casts Cellular Automaton's Rule.
- Casts Cellular Automaton's Rule.
- Casts Lightshaft Apocalypse.
- When Striker Bit and Disrupter Bit are defeated
- Unleashes True Power.
- No longer does normal attacks.
|
Striker Bit |
150 |
40,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Luminiera Malice gains ATK UpATK is boosted
Duration: 2 turnsLocal status effect and Double StrikeAttacks twice each turn Duration: 1 turn Local status effect.
|
- Starts battle with Only Takes C.A. DMGTakes only C.A. DMG and chain burst DMG (Can't be removed)
.
- Does not normal attack.
- Shares mode with Luminiera Malice.
|
Disrupter Bit |
150 |
60,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50% on all allies.
- Extend all allies' skill cooldowns by 1 turn.
|
- Starts battle with Only Takes Skill DMGTakes only skill DMG (Can't be removed)
.
- Does not normal attack.
- Shares mode with Luminiera Malice.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
60% |
100% |
100% |
100% |
|
|
|
|
Chest 5 |
Chest 6 |
Host |
MVP |
100% |
100% |
- | - |
- 39.139.09% ±1.57% chance to be selected when chest drops.
Based on 1016 drops from 2599 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Malice Fragment - 60.960.91% ±1.57% chance to be selected when chest drops.
Based on 1583 drops from 2599 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Luminiera Malice Anima - Eternity Sand
|
|
- 5.55.49% ±1.24% chance to be selected when chest drops.
Based on 50 drops from 911 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 2.92.85% ±0.91% chance to be selected when chest drops.
Based on 26 drops from 911 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 48.448.41% ±2.72% chance to be selected when chest drops.
Based on 441 drops from 911 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Malice Fragment - 16.816.79% ±2.04% chance to be selected when chest drops.
Based on 153 drops from 911 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Quartz - 20.520.53% ±2.20% chance to be selected when chest drops.
Based on 187 drops from 911 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Luminiera Malice Anima - 5.85.82% ±1.28% chance to be selected when chest drops.
Based on 53 drops from 911 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Malice Weapons
| - 30.830.80% ±2.07% chance to be selected when chest drops.
Based on 414 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 10.010.04% ±1.35% chance to be selected when chest drops.
Based on 135 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 15.115.10% ±1.61% chance to be selected when chest drops.
Based on 203 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Balm - 20.520.54% ±1.81% chance to be selected when chest drops.
Based on 276 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Malice Fragment - 11.311.31% ±1.42% chance to be selected when chest drops.
Based on 152 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Quartz - 10.010.04% ±1.35% chance to be selected when chest drops.
Based on 135 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Luminiera Malice Anima - 2.12.08% ±0.64% chance to be selected when chest drops.
Based on 28 drops from 1344 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Malice Weapons
|
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2022-12-26, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Treasure
Rare Monsters
Town
By clicking on the sparkles in the following order, Lyria will find a Premium Draw Ticket.
- Bottom (Life in the Lower Wards)
- Middle (Overlapping Buildings)
- Top (Noxious Smog)
- Right (Third Residential Ward)
- Bottom (Life in the Lower Wards)
Trivia
- Its name translates to 'rich island'.