Reiche Island

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An island that's been promised riches yet cursed
with darkness.

Reiche Island is the location for chapters 102-107 and 126-128 of the main quest.

< Bestia Island | Reiche Island | Starke Island >


Lore

Overview[1]

Key Features

As the Rhem Kingdom traces its origins back to the duchy of Rhem from the era of the old Torhid Kingdom, it possesses a deep-rooted history despite being a relatively young nation. Its main island, Reiche, is home to a rare phenomenon within the Nalhegrande Skydom: a pact forged with a primal beast. Benefiting from the grace of the primal beast Ganesha, the royal family has, generation after generation, fostered the island's development. The cityscape—resembling a stack of building blocks due to repeated expansions—flaunts the island's splendor while simultaneously exposing the distortions born of its chaotic prosperity.

Climates and Environment

Originally, it was an island characterized by a gentle climate and abundant flatlands; however, years of extensive development have transformed it into a colossal structure that now looms with the imposing majesty of a massive battleship. At lower levels, the air is constantly hazy from factory soot, and in recent years, the number of patients, mainly children and the elderly, complaining of shortness of breath has increased sharply. Conversely, a few scattered pockets of undeveloped land still persist on the island's outskirts, retaining faint traces of its former appearance.

Main Inhabitants

The Rhem Kingdom has traditionally placed great emphasis on lineage; consequently, the trajectory of most people's lives is determined more by the nobility or lowliness of their birthright than by the superiority or inferiority of their personal abilities. The entire island is systematically divided into wards ranked from first to fifth. The royal family and nobility reside in the first and second residential wards, while commoners and others are confined to the third residential ward and lower. Although interactions across these social strata are rare, the bonds among those within the same class are exceptionally strong—particularly in the lower strata, where it is a common sight to see people offering one another heartfelt assistance, even if they have only just met.

Local Specialties and Renown Goods

Perhaps due to the high population density, the construction and handicraft industries are remarkably developed, and in the lower wards, elaborate carvings made from scraps of building materials are sold in large quantities for next to nothing. Ganesha, the primal beast who presides over prosperity, enjoys immense popularity among the islanders. Buildings invariably feature designs inspired by the ornaments Ganesha wears, and every general store unfailingly includes a display shelf dedicated exclusively to Ganesha-related merchandise.

Town

Noxious Smog

A thick smog permeates through the small gaps between the closely packed buildings. It came about from the severe lack of facilities required to meet the needs of the overly dense population. The smog presents a rather serious health hazard—especially to those who live in the lower wards.

Overlapping Buildings

Ganesha's protection grants Reiche Island prosperity—perhaps too much of it. As a result, urbanization efforts have been unable to keep up with progressive supply and demand. Buildings overlap all over in a revoltingly chaotic mess. Given the structural instability, it's a miracle that the buildings don't just topple over. Perhaps this is why Reiche Island's carpenters are sarcastically known as some of the best in the skies.

Third Residential Ward

The citizens of this ward govern matters of everyday life for the people of Rhem Kingdom, where pollution can be a major issue given how closely stacked the buildings are. Higher-numbered wards offer a better view and better quality of life. Although the third to fifth wards are populated by the common masses, there are a select few who unlawfully build their houses outside of the designated areas.

Life in the Lower Wards

Although the residents of the lower wards no doubt have it worst, they often band together to cope with the harsh realities of everyday life. In great part due to the importance the royal family places on kinship, familial ties are greatly valued in Rhem. A grand festival is held regularly to honor the spirits of ancestors—with participation being open to residents of all wards.

Locations

Western Naval Yard

An area cleared for military development. Be that as it may, this port refuses to welcome one of its own.

Chapter 102: Beginnings of Resolve - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 101 Story: Conflict.

Chapter 102: Beginnings of Resolve - Episode 2 has no battle and costs 0 AP to clear.

Chapter 102: Beginnings of Resolve - Episode 3 has no battle and costs 0 AP to clear.

Free Quests

Be All That You Can Be
Cost to Host: 23 AP Unlock: Clear Chapter 107 Story: Mutating Darkness
Location: Chapter 102: Reiche Island - Western Naval YardStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
Both enemies are vulnerable to Lethal HitInstant death for the victim.
; using Tweyen is recommended.
The second Istavion Soldier (archer) can drop any of the three island treasures.
Wave Name Lvl HP Charge Mode
Wave 1 Istavion Soldier 29 2,010,000 ◇ No
Istavion Soldier 29 1,820,000 ◇◇ No
Rewards
First clear: Crystal ×50, Prodigy in the RanksRewards
Crystal ×10
Wooden Silver Gold
Dauntless Equestrian
Cost to Host: 20 AP Unlock: Reach level 20 Spartan and level 20 Nighthound
Location: Chapter 102: Reiche Island - Western Naval Yard
Stage strategy
Fixed party of Main Character (Light-element Cavalier).
Hold  Battering Ram300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
(Gun effect) until you have 3 Equistrian Affinity, and use it on Odin. Freely use your other skills.
Wave Name Lvl HP Charge Mode
Boss Sleipnir  ?? 80,000 ◇◇ No
Odin  ?? 98,000 ◇◇◇ No
Rewards
First clear: Crystal ×50, Granblue DerbyClear the quest Dauntless Equestrian
Rewards
Crystal ×50
Wooden Silver Gold
- - -

Fifth Residential Ward

Residential housing for the lowest rung of society. Some question if its true purpose is to act as a buffer in times of war.

Chapter 103: The Final Key has no battles and costs 0 AP to clear. It is unlocked after clearing Chapter 102 Story: Beginnings of Resolve. You will receive Crystal ×50 after clearing Episode 4.

Free Quests

The Free Quest Right of Succession has no battles and costs 20 AP to clear. It is unlocked when Bandit Tycoon and Nighthound both reach Master Level 30.

Underground Passageway

Only members of the royal family are privy to the existence of this passage. A primal beast of prosperity sleeps further in.

Chapter 104: Willful Complications - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 103 Story: The Final Key.

Chapter 104: Willful Complications - Episode 2 has no battle and costs 0 AP to clear.

Chapter 104: Willful Complications - Episode 3 has no battle and costs 0 AP to clear.

Chapter 106: Divine Retribution has no battles and costs 0 AP to clear. You will receive Crystal ×50 after clearing Episode 4.

Chapter 126: Confronted Intentions - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 125 Story: Taking Back the Pieces.

Chapter 126: Confronted Intentions - Episode 3 has no battle and costs 0 AP to clear.

Shrine of Prosperity

The sacred abode of a primal beast. Only one who always has the well-being of the citizens in mind can be called a king.

Main Quests

Chapter 105: Round Two - Episode 2 has no battle and costs 0 AP to clear.

Chapter 107: Mutating Darkness - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 106 Story: Divine Retribution.

Chapter 107: Mutating Darkness - Episode 2
Cost to Host: 21 AP (First time: 0 AP) Unlock: Clear Chapter 107 Story: Mutating Darkness - Episode 1
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity
Stage strategy
Fixed party of Orchid. Battle automatically ends after Gilbert uses Endbringer (~7 turns).
Wave Name Lvl HP Charge Mode
Boss Gilbert 65 4,400,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Soul Forger:
Wind damage to Orchid.
Inflicts DA DownDouble attack rate is lowered
Duration: 3 turns
and TA DownTriple attack rate is lowered
Duration: 3 turns
.
  • Ice Avalanche N
30-hit small Water damage to Orchid.
Inflicts GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 2 turns
.
  • Endbringer
Earth damage to Orchid.
  • 100% Trigger
Casts Soul Forger.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
Chapter 107: Mutating Darkness - Episode 3
Cost to Host: 21 AP (First time: 0 AP) Unlock: Clear Chapter 107 Story: Mutating Darkness - Episode 2
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of ProsperityStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Gilbert 65 16,000,000 ◇◇ Yes
Rewards
First clear:
Wooden Silver Gold
Chapter 107: Mutating Darkness - Episode 4
Cost to Host: 21 AP (First time: 0 AP) Unlock: Clear Chapter 107 Story: Mutating Darkness - Episode 3
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of ProsperityStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Stage strategy
Battle automatically ends once Gilbert reaches 10% HP.
Wave Name Lvl HP Charge Mode
Boss Gilbert 80 66,666,666 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Thunder's Mighty Roar
Deals Plain damage equal to 60% of current HP to all allies.
  • Normal attacks target all allies and deal random element damage.
  • Immune to GravityMax charge diamonds are increased
    and ColdcageCan't attack
    Local status effect
    .
  • 25% Trigger
Casts Thunder's Mighty Roar.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Wooden Silver Gold

Chapter 127: Into the Deeper Abyss has no battles and costs 0 AP to clear. It is unlocked after clearing Chapter 126 Story: Confronted Intentions. You will receive Crystal ×50 after clearing Episode 4.

Chapter 128: A Knight and a Maiden - Episode 1
Cost to Host: 23 AP Unlock: Clear Chapter 127 Story: Into the Deeper Abyss
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity
Stage strategy
Fixed party of Katalina. Battle will automatically end after 4 turns.
Wave Name Lvl HP Charge Mode
Boss Ares  ?? 9,999,999 ◇ No
Rewards
First clear:
Wooden Silver Gold
- - -

Chapter 128: A Knight and a Maiden - Episode 2 has no battle and costs 0 AP to clear.

Chapter 128: A Knight and a Maiden - Episode 3 has no battle and costs 0 AP to clear.

Chapter 128: A Knight and a Maiden - Episode 4
Cost to Host: 23Verification needed. AP Unlock: Clear Chapter 128 Story: A Knight and a Maiden - Episode 3
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity
Stage strategy
Fixed party of Katalina (5★).
Wave Name Lvl HP Charge Mode
Boss Luminiera Malice  ?? 2,450,000 ◇ Yes
Special Attacks Triggers and Notes
  • Autonomous Cell Charging
Luminiera Malice gains DA UpDouble attack rate is boosted
Duration: 2 turnsLocal status effect
.
  • Lightshaft
Large Light damage.
  • On Turn 2, at start of enemy phase
Lyria uses Lyria's Feelings (grants 50% DMG CutTaking 50% less DMG
Duration: IndefiniteDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
to Katalina).
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50, unlocks Katalina's 5★ uncap
Wooden Silver Gold
- - -

Free Quests

Disclaimer: Battle data is still being gathered.
Special attacks, triggers, drops, and notes may not be accurate or complete.

Lvl 150 Golden Knight
Cost to Host: 0 AP Unlock: Rank 151+; Clear Chapter 105 Story: Round Two
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity
Wave Name Lvl HP Charge Mode
First Phase Golden Knight 150 240,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 50% DEF UpDEF is boosted
Strength: 50%Local status effect
, RefreshHP is restored on every turn
Strength: 500,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Remove all buffs on all allies.
  • Gilded Purpose TR 70%
Golden Knight removes Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
.
Golden Knight gains Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • For all phases, Golden Knight is immune to GravityMax charge diamonds are increased
    , DelayReduce a foe's filled charge diamonds by 1
    , PoisonedHP is lowered on every turn
    , PutrefiedHP is lowered on every turn
    , CharmedAttacks are slightly limited
    , ZombifiedReceives DMG if healed
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and ParalysisCan't attack
    , and PetrifiedCharge diamonds don't fill up
    .
  • Golden Knight's normal attacks deal two damage instances.
  • Golden Knight has a base DEF of 15.
  • All buffs on Golden Knight cannot be removed.
  • At start of battle
Golden Knight starts battle with Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
, ATK UpATK is boosted
Local status effect
, 50% DEF UpDEF is boosted
Strength: 50%Local status effect
, RefreshHP is restored on every turn
Strength: 500,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
  • Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when receiving 3,000,000 or more skill damage in one turn.
Multiple charge diamonds can be removed in one turn.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 85% Trigger
Golden Knight fills all charge diamonds.
  • 70% Trigger
Casts Gilded Purpose.
Unleashes True Power.
Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
Moves to Phase 2.
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies trigger a chain burst.
Second Phase Golden Knight 150 168,000,000 (70%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 50% DEF UpDEF is boosted
Strength: 50%Local status effect
, RefreshHP is restored on every turn
Strength: 500,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Removes all buffs on all allies.
  • Helio Drain TR 50%
Massive Earth damage to all allies.
Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
on all allies.
Increase all allies' skill cooldowns by 2 turns.
  • Gilded Purpose TR 40%
Golden Knight removes Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
Golden Knight gains Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 60% Trigger
Golden Knight fills all charge diamonds.
  • 50% Trigger
Casts Helio Drain.
  • 40% Trigger
Casts Gilded Purpose.
Unleashes True Power +.
Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
Moves to Phase 3.
  • Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 25 or more damage hits in one turn.
Third Phase Golden Knight 150 96,000,000 (40%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 50% DEF UpDEF is boosted
Strength: 50%Local status effect
, RefreshHP is restored on every turn
Strength: 500,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Removes all buffs on all allies.
  • Helio Drain TR 28%
Massive Earth damage to all allies.
Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
on all allies.
Increase all allies' skill cooldowns by 2 turns.
  • Gilded Purpose TR 20%
Golden Knight removes Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
.
Golden Knight gains Golden Armor (Reduced Elemental DMG / 25 hits)Elemental DMG taken per hit is reduced / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
and UpliftedCharge diamonds fill more quickly (Can't be removed)
Local status effect
.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 28% Trigger
Casts Helio Drain.
  • 20% Trigger
Golden Knight fills all charge diamonds.
Casts Gilded Purpose.
Unleashes True Power ++.
Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
Moves to Phase 4.
Caps damage received by Golden Knight to 2,000,000 per hit.
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 25 or more damage hits in one turn.
Fourth Phase Golden Knight 150 48,000,000 (20%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 50% DEF UpDEF is boosted
Strength: 50%Local status effect
, RefreshHP is restored on every turn
Strength: 500,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Removes all buffs on all allies.
  • Helio Drain TR 7%
Massive Earth damage to all allies.
Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
on all allies.
Increase all allies' skill cooldowns by 2 turns.
  • Golden Knight's normal attacks now deal 4 damage instances.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 7% Trigger
Casts Helio Drain.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Azure Accolade, Crystal ×50
Wooden Silver Gold
- - -

Raid information referenced from GameWith.[2]

Disclaimer: Battle data is still being gathered.
Special attacks, triggers, drops, and notes may not be accurate or complete.

Lvl 200 Golden Knight
Cost to Host: 0 AP Unlock: Clear Pride of the Ascendant (Golden Knight) - Proud
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity
Wave Name Lvl HP Charge Mode
First Phase Golden Knight 200 300,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 100% DEF UpDEF is boosted
Strength: 100%Local status effect
, RefreshHP is restored on every turn
Strength: 1,000,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Remove all buffs on all allies.
  • Gilded Purpose TR 70%
Golden Knight removes Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
.
Golden Knight gains Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • For all phases, Golden Knight is immune to GravityMax charge diamonds are increased
    , DelayReduce a foe's filled charge diamonds by 1
    , PoisonedHP is lowered on every turn
    , PutrefiedHP is lowered on every turn
    , CharmedAttacks are slightly limited
    , ZombifiedReceives DMG if healed
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and ParalysisCan't attack
    , and PetrifiedCharge diamonds don't fill up
    .
  • Golden Knight's normal attacks deal two damage instances.
  • Golden Knight has a base DEF of 15.
  • All buffs on Golden Knight cannot be removed.
  • At start of battle
Golden Knight starts battle with Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
, ATK UpATK is boosted
Local status effect
, 100% DEF UpDEF is boosted
Strength: 100%Local status effect
, RefreshHP is restored on every turn
Strength: 1,000,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
  • Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when receiving 5,000,000 or more skill damage in one turn.
Multiple charge diamonds can be removed in one turn.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 85% Trigger
Golden Knight fills all charge diamonds.
  • 70% Trigger
Casts Gilded Purpose.
Unleashes True Power.
Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
Moves to Phase 2.
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies trigger a chain burst.
Second Phase Golden Knight 200 210,000,000 (70%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 100% DEF UpDEF is boosted
Strength: 100%Local status effect
, RefreshHP is restored on every turn
Strength: 1,000,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Removes all buffs on all allies.
  • Force of Will TR
Removes 1 buff from all allies.
Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30%
on all allies.
Golden Knight fills one charge diamond.
  • Helio Drain TR 50%
Massive Earth damage to all allies.
Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
on all allies.
Increase all allies' skill cooldowns by 2 to 3 turns.
  • Gilded Purpose TR 40%
Golden Knight removes Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed)
.
Golden Knight gains Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
.
  • When an ally is in critical HP at end of turn
Casts Force of Will.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 60% Trigger
Golden Knight fills all charge diamonds.
  • 50% Trigger
Casts Helio Drain.
  • 40% Trigger
Casts Gilded Purpose.
Unleashes True Power +.
Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
Moves to Phase 3.
  • Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 30 or more damage hits in one turn.
Third Phase Golden Knight 200 120,000,000 (40%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 100% DEF UpDEF is boosted
Strength: 100%Local status effect
, RefreshHP is restored on every turn
Strength: 1,000,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Removes all buffs on all allies.
  • Force of Will TR
Removes 1 buff from all allies.
Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30%
on all allies.
Golden Knight fills one charge diamond.
  • Sword in Flux TR
Golden Knight gains Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
.
Triggers an effect based on the color of the next skill used by an ally:
Yellow: Golden Knight gains RepelReflects DMG (Can't be removed)
Strength: 2000Up to 5 hitsLocal status effect
.
Red: Earth damage to all allies.
Green: Removes one debuff from Golden Knight.
Blue: Increases all allies' skill cooldowns by 3 turns.
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
is removed when an effect is triggered.
  • Helio Drain TR 28%
Massive Earth damage to all allies.
Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
on all allies.
Increase all allies' skill cooldowns by 2 to 3 turns.
  • Gilded Purpose TR 20%
Golden Knight removes Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
.
Golden Knight gains Golden Armor (Reduced Elemental DMG / 30 hits)Elemental DMG taken per hit is reduced / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
and UpliftedCharge diamonds fill more quickly (Can't be removed)
Local status effect
.
  • Golden Knight's normal attacks now deal 4 damage instances.
  • When an ally is in critical HP at end of turn
Casts Force of Will.
  • At end of turn when Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
    is not active on Golden Knight
Casts Sword in Flux.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 28% Trigger
Casts Helio Drain.
  • 20% Trigger
Casts Gilded Purpose.
Unleashes True Power ++.
Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
Moves to Phase 4.
Caps damage taken by Golden Knight to 1,000,000 per hit.
Golden Knight self-inflicts DelayReduce a foe's filled charge diamonds by 1
when allies deal 30 or more damage hits in one turn.
Third Phase Golden Knight 200 60,000,000 (20%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Starless Twilight Slash N OD
16-hit Earth damage to an ally with the lowest current HP.
If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
Extends local buffs on Golden Knight by 4 turns.
Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
  • Great Horizon N OD
Large Earth damage to all allies.
Golden Knight gains ATK UpATK is boosted
Local status effect
, 100% DEF UpDEF is boosted
Strength: 100%Local status effect
, RefreshHP is restored on every turn
Strength: 1,000,000 HPLocal status effect
, TA UpTriple attack rate is boosted
Local status effect
, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Local status effect
, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Local status effect
, and 50% C.A. DMG CutTaking 50% less DMG from charge attacks
Strength: 50%
.
Removes all buffs on all allies.
  • Force of Will TR
Removes 1 buff from all allies.
Inflicts 30% Charge CutInstantly reduces Charge Bar by 30%
Strength: 30%
on all allies.
Golden Knight fills one charge diamond.
  • Sword in Flux TR
Golden Knight gains Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
.
Triggers an effect based on the color of the next skill used by an ally:
Yellow: Golden Knight gains RepelReflects DMG (Can't be removed)
Strength: 2000Up to 5 hitsLocal status effect
.
Red: Earth damage to all allies.
Green: Removes one debuff from Golden Knight.
Blue: Increases all allies' skill cooldowns by 3 turns.
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
is removed when an effect is triggered.
  • Helio Drain TR 7%
Massive Earth damage to all allies.
Inflicts 100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
on all allies.
Increase all allies' skill cooldowns by 2 to 3 turns.
  • When an ally is in critical HP at end of turn
Casts Force of Will.
  • At end of turn when Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed)
    is not active on Golden Knight
Casts Sword in Flux.
  • When Golden Knight has local buffs and at maximum charge diamonds
Casts Starless Twilight Slash next turn.
  • When Golden Knight has no local buffs and at maximum charge diamonds
Casts Great Horizon next turn.
  • 7% Trigger
Casts Helio Drain.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Cloud Commendation, Crystal ×50
Wooden Silver Gold
- - -

Raid information referenced from GameWith.[3]

Raids

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Luminiera Malice (Impossible)
Cost to Host: 80 AP,
Niveus Centrum ×5 or Indicus Centrum ×5
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 128 Story: A Knight and a Maiden
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of ProsperityStart (Niveus Centrums), Start (Indicus Centrums)Network Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 150 Luminiera Malice Lv150 シュヴァリエ・マリス
Phase Name Lvl HP Charge Mode
Boss Luminiera Malice 150 400,000,000 ◇ Yes
                        100%~72,000 ATKEstimated damage taken from a 72,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,4004,0502,700
10Neutral7,2005,4003,600
10Disadvantage10,8008,1005,400
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
After BitsStriker BitDeals bonus water DMG for normal attacks (Can't be removed / Ends upon defeating Striker Bit)

Disrupter BitRemoves 1 buff upon normal attacks (Can't be removed / Ends upon defeating Disrupter Bit)
are removed
120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,0006,7504,500
10Neutral12,0009,0006,000
10Disadvantage18,00013,5009,000
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
EnticedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Eclipse Ray N OD
1000% Light damage to one ally.
Inflicts ParalyzedCan't attack
Duration: 2 turns
.
Gains 80% ATK UpATK is boosted
Strength: 80%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Cellular Automaton's Rule
N (True Power) OD (True Power) TR 75% 50% 25%
2000% Light damage to one ally with the lowest current HP.
  • Lightshaft Apocalypse TR 10%
800% Light damage to all allies.
Removes all buffs.
Inflicts 200% Charge CutInstantly reduces Charge Bar by 200%
Strength: 200%
.
  • Only Luminiera Malice must be defeated to complete the battle.
  • Triggers do not reset charge diamonds.
  • Normal attacks hit 3 random allies.
  • Starts battle with Striker BitDeals bonus water DMG for normal attacks (Can't be removed / Ends upon defeating Striker Bit)
    Strength: 50% Bonus Water DMG
    and Disrupter BitRemoves 1 buff upon normal attacks (Can't be removed / Ends upon defeating Disrupter Bit)
    .
  • At battle start, deploys DeadlockedCan't multiattack (Ends upon defeating Striker Bit and Disrupter Bit)
    Field effect
All allies can't deal multiattacks even with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
or Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
.
Overrides character's support skills.

  • When both Striker Bit and Disrupter Bit are defeated
Charge attack changes to Cellular Automaton's Rule.
No longer normal attacks.
  • Every 15 turns
Casts Lightshaft Apocalypse.
  • 75% Trigger
Casts Cellular Automaton's Rule.
  • 50% Trigger
Casts Cellular Automaton's Rule.
  • 25% Trigger
Casts Cellular Automaton's Rule.
  • 10% Trigger
Casts Lightshaft Apocalypse.
Striker Bit 150 40,000,000 ◇◇◇ Yes
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Acceleration N OD
Luminiera Malice gains 80% ATK UpATK is boosted
Strength: 80%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Double StrikeAttacks twice each turn
Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Starts battle with Only Takes C.A. DMGTakes only C.A. DMG and chain burst DMG (Can't be removed)
    .
  • Does not normal attack.
  • Shares mode with Luminiera Malice.
Disrupter Bit 150 60,000,000 ◇◇◇ Yes
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Deceleration N OD
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
and Skill Interval ChangedSkill cooldown increased
Strength: 1 turn
to all allies.
  • Starts battle with Only Takes Skill DMGTakes only skill DMG (Can't be removed)
    .
  • Does not normal attack.
  • Shares mode with Luminiera Malice.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
60% 100% 100% 100%
Chest 5 Chest 6 Host MVP
100% 100% --
  • 39.139.09% ±1.57% chance to be selected when chest drops.
    Based on 1016 drops from 2599 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 60.960.91% ±1.57% chance to be selected when chest drops.
    Based on 1583 drops from 2599 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Luminiera Malice Anima
  • Eternity Sand
  •  5.55.49% ±1.24% chance to be selected when chest drops.
    Based on 50 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.92.85% ±0.91% chance to be selected when chest drops.
    Based on 26 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 48.448.41% ±2.72% chance to be selected when chest drops.
    Based on 441 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 16.816.79% ±2.04% chance to be selected when chest drops.
    Based on 153 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Quartz
  • 20.520.53% ±2.20% chance to be selected when chest drops.
    Based on 187 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Luminiera Malice Anima
  •  5.85.82% ±1.28% chance to be selected when chest drops.
    Based on 53 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Weapons
  • 30.830.80% ±2.07% chance to be selected when chest drops.
    Based on 414 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  • 10.010.04% ±1.35% chance to be selected when chest drops.
    Based on 135 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 15.115.10% ±1.61% chance to be selected when chest drops.
    Based on 203 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 20.520.54% ±1.81% chance to be selected when chest drops.
    Based on 276 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 11.311.31% ±1.42% chance to be selected when chest drops.
    Based on 152 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Quartz
  • 10.010.04% ±1.35% chance to be selected when chest drops.
    Based on 135 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Luminiera Malice Anima
  •  2.12.08% ±0.64% chance to be selected when chest drops.
    Based on 28 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Weapons
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-12-26, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Treasure

Rare Monsters

  1. Bottom (Life in the Lower Wards)
  2. Middle (Overlapping Buildings)
  3. Top (Noxious Smog)
  4. Right (Third Residential Ward)
  5. Bottom (Life in the Lower Wards)

Reward: Premium Draw Ticket

Trivia

  • Its name translates to 'rich island'.
  1. ↑ This is an amateur translation of the overview from Sky Compass.
  2. ↑ Gamewith, Golden Knight (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/270517
  3. ↑ Gamewith, Golden Knight (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/272052