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04  |
HP |
ATK |
C.A.× |
Level 1 |
25 |
475 |
950% |
Level 100 |
170 |
2735 |
1000% |
Level 150 |
206 |
3300 |
1050% |
Obtain |
|
Character UnlockObtaining this weapon unlocks a character. Drawing additional copies beyond the first will instead earn a Gold Moon. |
Lich (Halloween) |
|
ID |
1040315600 |
JP Name |
トリート・アンド・ストレイン |
Release Date |
2022-10-16 |
4★ Date |
2022-10-16 |
Other Sites |
gbf-wiki (Japanese wiki) GameWith Kamigame Huiji Wiki (Chinese wiki) |
This scythe embodies the interconnection of sugar and spite. Haunted by the well-wishes of ebullient Halloween spirits, it harvests wayward malice in a single swing, clearing the way for a raucous one-night-only monster bash. |
Weapon Skills |
|
Axe's Wrath |
Boost to ATK, max HP, and multiattack rate based on how many axes are equipped |
|
Axe Voltage II |
Boost to ATK based on how many axes are equipped |
▶ 150 |
Unlocks at level 150: |
Unlocks at level 150: |
|
Tranquility's Quenching |
Supplement wind allies' C.A. DMG based on how high their HP is |
Gameplay Notes
Axe's Wrath
- 2% boost to ATKMultiplier: EX, 1% boost to HP, and 1% boost to multiattack rate for all allies per Axe weapon in the grid.[1]
- Only up to 10 Axe weapons are counted for this skill. Additional Axe weapons will not increase the boost provided.
- Multiple copies of this skill stack additively up to a maximum of 80% boost to ATK.
- Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
- Axe weapons of any element contribute to the boost.
- Affects allies of any element.
Axe Voltage II
- 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Axe weapon in the grid.[1]
- Multiple copies of this skill stack additively up to a maximum of 80%.
- Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
- Axe weapons of any element contribute to the boost.
- Affects allies of any element.
Tranquility's Quenching
- Supplemental damage for Wind allies' charge attacks.[2]
- Strength is 5% of a foe's max HP.
- Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
- Supplemental Damage Cap Formula:
500,000 × (Current HP / Maximum HP) + 100,000
- Damage cap stacks up to 1,000,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
References