Hollowsky Axe
Jump to navigation
Jump to search
![]() ![]() |
HP | ATK | C.A.× |
---|---|---|---|
Level 1 | 34 | 430 | ?? |
Level 100 | 200 | 2700 | 450% |
Level 150 | 240 | 3270 | 500% |
Obtain |
Restrictions | |
---|---|
Only one Hollowsky Weapon can be equipped in a grid. |
ID | 1040310300 |
---|---|
JP Name | 虚空の晶塊 |
Release Date | 2018-12-18 |
4★ Date | 2018-12-18 |
Other Sites | ||
---|---|---|
![]() |
![]() |
Abuse not this instrument; forwhy, 'tis the crystal vein that transcendeth the natural order of history. Should ye loose the disastrous quake from its stubborn axeblade, naught but the hollowsky shall remain. |
Charge Attack | ||
---|---|---|
![]() |
Hollow Impact | Massive Earth damage to a foe. All allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[1] |
Weapon Skills | ||
---|---|---|
![]() |
Voidfeigned Crag | 20% boostSize: Big Modifier: EX to axe- and melee-specialty allies' ATK 10% boostSize: Big Modifier: Normal to axe- and melee-specialty allies' triple attack rate[1] |
120 | Unlocks at level 120: | Unlocks at level 120: |
![]() |
Contentious Covenant | Supplemental damage to axe- and melee-specialty allies' triple attacks on third hit (Damage cap: 100,000) |
4★ Uncap | |
---|---|
|
|
![]() |
Base Reduction Materials | |
---|---|
This weapon cannot be reduced. |
Hollowsky Weapons | |||||
---|---|---|---|---|---|
|
Gameplay Notes
This weapon is 3★ uncapped when obtained.
Cannot be sold for rupies, reduced or used for upgrading.
Hollow Impact
Supplemental DMGDMG dealt is supplemented
increases damage by 1% of foe's max HP (Damage cap: 10,000). [1]- Supplemental damage, such as
Supplemental DMGDMG dealt is supplemented
andEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect is applied additively to each damage instance.- Skills that hit foes for multiple times (e.g.
Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.) will apply the supplemental damage per damage instance. - Every
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
instance will be treated as a separate damage instance. - Charge Attacks are treated as a single damage instance, even if the full animation shows multiple hits.
- Additional, distinct damage effects, such as bonus damage, will still be treated separately. Although depending on the charge attack, these may also count as a different damage type (such as skill damage) and will not benefit from supplemental effects that apply only to charge attack damage.
- Some characters will show multiple damage instances per normal attack. Supplemental damage is applied to each individual damage instance.
- However, there are some noted cases where a normal attack animation shows multiple hits, but is treated as a single damage instance (e.g. Ilsa, Heles (Wind)).
- Skills that hit foes for multiple times (e.g.
- Supplemental damage ignores DMG Cuts, DEF, and
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, except for100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and is not affected by soft capping mechanics.[2] - Only for skill damage and C.A. Damage will supplemental damage be boosted by any multiplier that increases Final Damage (e.g. Seraphic multiplier).[3][4]
- Supplemental damage is applicable to the following: [5]
Does apply | Does not apply | Only applies to Boost to DMG debuffse.g. ![]() Local status effect |
---|---|---|
Normal Attack Damage | Standard Plain Damage (e.g. ![]() Inflict 25% Mode Bar CutCut to foe's mode bar Strength: 25%. At level 75: Effect increased to 33% Mode Bar CutCut to foe's mode bar Strength: 33%.) |
Counter Damage |
Normal Attack Bonus Damage (e.g. ![]() ) |
Fixed Plain Damage (e.g. ![]() |
|
C.A. Damage | C.A. Fixed Damage (e.g. Yodarha (SSR)) |
|
C.A. Damage Bonus Damage (e.g. Romeo) |
||
Skill Damage | ||
Summon Call Damage | ||
Chain Burst Damage |
Voidfeigned Crag
- Boost to triple attack rate stacks additively with the Strife effect from Ultima Weapons (10% + 20% = 30%). [6]
Contentious Covenant
- Supplemental damage for axe- and fist-specialty allies is equal to 1% of a foe's max HP (Damage cap: 100,000).[7]
- Supplemental damage is applied to all instances of damage associated with the third hit of a triple attack, such as
Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
. - Doesn't stack with other weapons providing supplemental damage to normal attacks due to already reaching the cap at 100,000. See Supplemental Damage for more info.
Resources
References
- ↑ 1.0 1.1 1.2 https://twitter.com/Granblue_GW/status/1075726629358321666
- ↑ zekasyuz DMG Boosted 1 https://twitter.com/zekasyuz/status/963408361164218368
- ↑ https://twitter.com/ViridisPatria/status/1208052903044272129
- ↑ zekasyuz DMG Boosted 2 https://twitter.com/zekasyuz/status/1081200173840162817
- ↑ zekasyuz DMG Boosted 3 https://twitter.com/zekasyuz/status/969385756601892864
- ↑ antumbral Strife https://twitter.com/antumbral/status/1075785417612382208
- ↑ zekasyuz https://twitter.com/zekasyuz/status/1080847859946147843