Category:Water Majesty Skill Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Caduceus | ![]() |
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3259 | 435 | ![]() ![]() ![]() ![]() |
Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is ![]() 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Ullikummi | ![]() |
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3371 | 349 | ![]() ![]() ![]() ![]() |
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain ![]() Strength: 30%Duration: 3 turns and a random buff when using first ability. Water's Majesty: Small boost to Water allies' ATK and max HP ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wand of Charmtide | ![]() |
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2540 | 340 | ![]() ![]() |
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SSR) | ![]() |
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2100 | 280 | ![]() ![]() |
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Pages in category "Water Majesty Skill Weapons"
The following 20 pages are in this category, out of 20 total.