Category:Water Majesty Skill Weapons
Jump to navigation
Jump to search
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Ancient Auberon | ![]() |
![]() |
![]() |
2620 | 280 | ![]() ![]() |
Oceansoul's Majesty: Small boost to water allies' ATK and max HP Oceansoul's Restraint: Medium boost to water allies' double attack rate and critical hit rate ![]() Gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() |
Caduceus | ![]() |
![]() |
![]() |
3259 | 435 | ![]() ![]() ![]() ![]() |
Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is ![]() 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
![]() |
Glacial Militis | ![]() |
![]() |
![]() |
1989 | 268 | ![]() ![]() |
Oceansoul's Majesty III: Big boost to water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped ![]() Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.) |
![]() |
Rose Crystal Harp | ![]() |
![]() |
![]() |
2120 | 240 | ![]() ![]() |
Ice Rose Brier: Medium boost to Water allies' ATK and max HP Ice Rose Bud: Lessen Earth DMG taken for Water allies ![]() |
![]() |
Staff of Renunciation | ![]() |
![]() |
![]() |
3140 | 420 | ![]() ![]() ![]() |
Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
![]() |
Ullikummi | ![]() |
![]() |
![]() |
3371 | 349 | ![]() ![]() ![]() ![]() |
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain ![]() Strength: 30%Duration: 3 turns and a random buff when using first ability. Water's Majesty: Small boost to Water allies' ATK and max HP ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() |
Wand of Charmtide | ![]() |
![]() |
![]() |
2540 | 340 | ![]() ![]() |
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Pages in category "Water Majesty Skill Weapons"
The following 21 pages are in this category, out of 21 total.