Category:Water Majesty Skill Weapons

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Icon Name R El Type ATK HP Skills
Weapon m 1040604000.jpg Ancient Auberon Label Rarity SSR.png Icon Element Water.png Label Weapon Melee.png 2620 280
Ws skill god m 2.png
Ws skill coki m 2.png
Oceansoul's Majesty: Small boost to water allies' ATK and max HP
Oceansoul's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Skill charge attack.png Udaka-Ostha: Massive Water damage to a foe.
Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Caduceus (Water) icon.jpg Caduceus Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 3259 435
Ws skill god 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill guard 2 2.png
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is
Skill charge attack.png Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Weapon m 1040421200.jpg Glacial Militis Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 1989 268
Ws skill god m 2 3.png
Ws skill job weapon.png
Oceansoul's Majesty III: Big boost to water allies' ATK and max HP
Fortified Staff: Boost to DEF based on how many staffs are equipped
Skill charge attack.png Acheron Repetere: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.)
Weapon m 1040806300.jpg Rose Crystal Harp Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 2120 240
Ws skill god a 2.png
Ws skill damage red 3.png
Ice Rose Brier: Medium boost to Water allies' ATK and max HP
Ice Rose Bud: Lessen Earth DMG taken for Water allies
Skill charge attack.png Domination Song: Massive Water damage to a foe. / Lessen all allies' Earth DMG.
Weapon m 1040415100.jpg Staff of Renunciation Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 3140 420
Ws skill god m 2 3.png
Ws skill blank.png
Ws skill blank.png
Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP
Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum.
Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum.
Skill charge attack.png Apocalyptic Glacier: Massive Water damage to a foe. / All allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Ullikummi (Water) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 3371 349
Ws skill eye 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill god 2.png
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
All allies gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff when using first ability.
Water's Majesty: Small boost to Water allies' ATK and max HP
Skill charge attack.png Titan's Song: Massive Water damage to a foe.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000).
All allies also gain Status 1057.pngDebuff Success BoostedDebuff success rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040415300.jpg Wand of Charmtide Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2540 340
Ws skill seraphic 2 3.png
Ws skill god 2.png
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Skill charge attack.png Tide's Embrace: Massive Water damage to a foe.
All allies gain Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.