Category:Water Majesty Skill Weapons

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Icon Name R El Type ATK HP Skills
Ancient Auberon 2620 280
Oceansoul's Majesty: Small boost to water allies' ATK and max HP
Oceansoul's Restraint II: Medium boost to water allies' double attack rate and critical hit rate
Udaka-Ostha: Massive Water damage to a foe.
Gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Auberon 2620 280
Water's Majesty: Small boost to water allies' ATK and max HP
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Udaka-Ostha: Massive Water damage to a foe.
Gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Beach Grynoth 2591 199
Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is
Water's Majesty: Small boost to water allies' ATK and max HP
Summer Eruption: Massive Water damage to a foe.
All allies gain ArmoredChance of lowering DMG taken
.
Caduceus 3259 435
▶
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is
Staff of Grace: Massive Water damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Calamitous Aquashade 2775 400
Cobalt Vitality: Boost to water allies' ATK, DEF, and DMG cap based on their max HP
Water's Majesty: Small boost to water allies' ATK and max HP
Torrential Thunderstrike: Massive Water damage to a foe.
All Water allies gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All Water allies also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Crystal Edge 2880 291
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Cobalt Arts: Boost to water allies' skill DMG cap
Water's Progression: Small boost to water allies' water ATK based on number of turns passed
Prison Glaciale: Massive Water damage to a foe.
Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
4★: All allies also gain Fire DMG LoweredFire DMG is lowered
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.
Verification needed.
.
Dark Thrasher 2700 250
Tsunami's Garrison: Medium boost to water allies' DEF based on how low HP is
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Deadeye Shot: Massive Water damage to a foe.
Boost to critical hit rate.
Demonsword of Mortality Verboten 2826 241
Taboo Allowater's Majesty IV: Big boost to water allies' ATK and max HP
Taboo Allowater's Empowerment III: Big amplifying boost to water allies' DMG
Orvorane: Massive Water damage to a foe.
Remove 1 buff.
All Water allies gain 1 random buff.
Draconic Buster 3831 281
Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.
Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma.
Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma.
Vortex Sphere: Massive Water damage to a foe.
Gain 25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Glacial Militis 1989 268
Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP
Fortified Staff: Boost to DEF based on how many staffs are equipped
Acheron Repetere: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff.
(Charge attack activates twice in Arcarum.)
Knight of Ice 3170 320
Hoarfrost's Tempering: Big boost to water allies' skill DMG cap / Big supplemental boost to skill DMG
Water's Majesty: Small boost to water allies' ATK and max HP
Weiss Saule: Massive Water damage to a foe.
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit).
Ninth Head of the Cartload 2880 291
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed
Primate's Prance: Virtue of the Monkey: Massive Water damage to a foe.
Restore 20% of all allies' HP (Healing cap: 1500).
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Also remove 1 buff from a foe.
Ophelia 2360 390
Water's Majesty: Small boost to water allies' ATK and max HP
Tsunami's Aegis: Medium boost to water allies' max HP
Tsunami's Healing: Medium boost to water allies' healing cap
Aqua Marina: Massive Water damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
4★: Also restore 10% of all allies' HP (Healing cap: 1500).
Plushie Pal 2420 340
Tsunami's Progression: Medium boost to water allies' water ATK based on number of turns passed
Water's Grace: Small boost to water allies' max HP and debuff resistance
Water's Majesty: Small boost to water allies' ATK and max HP
Gyoooo... gyoo gyoo!: Massive Water damage to a foe.
Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
.
Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: ()Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
healing cap increased to 1000 and now affects all allies.
Reflection of The Moon 3285 304
▶
▶
High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed)
.
Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's Majesty: Small boost to Water allies' ATK and max HP
Phobos Blast: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
All allies gain Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: Effect increased to Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%
.
5★: Effect increased to Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Rise of Justice 3300 286
▶
▶
Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000).
Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's Majesty: Small boost to Water allies' ATK and max HP
Sentencing Sword: Unworldly Water damage to a foe (Damage cap: 2,527,500).
Consume 60% of MC's current HP.
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ullikummi 3371 349
▶
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Water's Majesty: Small boost to Water allies' ATK and max HP
Titan's Song: Massive Water damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Vertrauen 2487 370
Hoarfrost's Healing: Big boost to water allies' healing cap
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Orakellicht: Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1500).
4★: Also remove 1 debuff from all allies.
Wand of Charmtide 2540 340
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%.
Water's Majesty: Small boost to water allies' ATK and max HP
Tide's Embrace: Massive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Wand of Gabriel (SSR) 2100 280
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%.
Water's Majesty: Small boost to water allies' ATK and max HP
Iudicium Tsunami: Massive Water damage to a foe.
All allies gain 10% Water ATK UpWater ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Young Champion's Kilij 2372 243
Tsunami's Majesty: Medium boost to water allies' ATK and max HP
Water's Garrison: Small boost to water allies' DEF based on how low HP is
Degistirmek: Massive Water damage to a foe.
Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.