[Azure of the Six Dragons]This title is an unofficial, amateur translation.
Wamdus
MAX HP
20554★: 2055
MAX ATK
59254★: 5925
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
04
Style
03
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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Water personified—the dragon who takes on the title of Wamdus the Azure. With a dislike for solitude, she takes an interest in "resorts"—places by the water that mortals have created to relax at. She is touched by the lively atmospheres these retreats offer and takes the time to appreciate the nature of the Sky Realm—open and free like the water.
1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000).[1] All Water allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount Strength: 5000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
When this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto.
6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict ParalyzedCan't attack Base Accuracy: 90%Duration: 2 turnsLocal status effect and Poisoned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).[1] (Auto-activates upon taking damage.)
The Azure's Halo
-
-
Lvl 45
Gain The Azure's HaloDEF is boosted / Debuff resistance is boosted / Charge bar gained upon taking DMG is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Duration: Indefinite. (Can't recast.)
Absorb up to 15% of other allies' charge bar and transfer to caster's charge bar (Max: 180%). Gain Fated Chain Bar +20%Instantly boosts Fated Chain bar Strength: 20%Only takes effect in Battle System 2.0 and TentakernelUpon charge attack: Consume this effect to grant DMG immunity to water allies (Can't be removed) Duration: Indefinite. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects.[1]
Attractor Vortex
-
1 turn
Lvl 1
Remove all buffs from all other allies and foes. Gain TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn .
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Joys of Hard Work
Lvl 1
50% boost to max HP and 25% hit to charge bar gain.[1] Has a maximum charge bar limit of 200%. (Can only use charge attack when charge bar is at 200%.)
Limitless Azure
Lvl 1
All Water allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn upon activating a Fated Chain.[1]
When this skill is selected, a new window appears which provides the option of selecting either Ambient DrainAbsorb up to 15% of other allies' charge bar and transfer to caster's charge bar (Max: 180%). Gain Fated Chain Bar +20%Instantly boosts Fated Chain bar Strength: 20%Only takes effect in Battle System 2.0 and TentakernelUpon charge attack: Consume this effect to grant DMG immunity to water allies (Can't be removed) Duration: Indefinite. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. or Attractor VortexRemove all buffs from all other allies and foes. Gain TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn ..
Either selection counts as a debuff skill (blue border).
Drain up to 15% charge bar from each other ally and gain Charged +4%Instantly boosts Charge Bar by 4% Strength: 4%Unaffected by charge bar gain effects for each 1% charge bar absorbed, up to a maximum of Charged +180%Instantly boosts Charge Bar by 180% Strength: 180%Unaffected by charge bar gain effects.
TentakernelUpon charge attack: Consume this effect to grant DMG immunity to water allies (Can't be removed) Duration: Indefinite grants the following effects:
Upon using a charge attack: All Water allies gain UnchallengedNext DMG received will be ineffective Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (Consumes TentakernelUpon charge attack: Consume this effect to grant DMG immunity to water allies (Can't be removed) .)
Attractor Vortex
Dispel CancelBuffs can't be removed or shortened (1 time) and similar effects can prevent this skill's buff removal.
TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn grants the following effects:[1]
50% DMG AmplifiedSeraphic modifier
Guaranteed TA
Normal attacks deal 4-hit damage to random foes
While TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn is in effect, Wamdus' normal attack is counted as 4 separate damage instances.
Effects such as Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks , Supplemental DMGDMG dealt is supplemented , and KeenSupplemental DMG to critical hits are applied to each damage instance.
Attack AllAttacks each foe has no effect on normal attacks.
Counter attacks also deal 4-hit damage to random foes.
Innocence Toxin
Auto-activates the skill Innocence Toxin6-hit, 150% Water damage to a foe (Damage cap: ~108,000 per hit). Inflict ParalyzedCan't attack Base Accuracy: 90%Duration: 2 turnsLocal status effect and Poisoned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Auto-activates upon taking damage.) upon taking damage.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Can only auto-activate once per turn.
Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds take turn-based damage every turn.
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds is guaranteed to land if the foe does not have 100% debuff resistance.
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl can also be raised by other parties in a raid.
Lvl
Status
Turn-based DMG
1
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
100,000
The Azure's Halo
The Azure's HaloDEF is boosted / Debuff resistance is boosted / Charge bar gained upon taking DMG is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Duration: Indefinite grants the following effects:[1]
300% DEF Up
Debuff immunity
200% boost to charge bar gained upon taking damage
Restore HP based on 10% of normal attack and charge attack damage dealt (Healing cap: 1000)
At the request of Wamdus, the children of Stardust Town created this Halloween dress inspired by the terror of the fathomless seas. The costume's design—a juxtaposition of cute and creepy—succeeded in drawing high praise from its recipient.