Qinglong Manewhip

From Granblue Fantasy Wiki
Jump to: navigation, search
Rarity SSR.png
[Beast Weapons]
Qinglong Manewhip
Icon Blue Star Full.pngCan be uncapped to 4★
Qinglong Manewhip.png

Label Element Wind.png Label Weapon Sabre.png HP ATK
Level 1 26 320
Level 100 167 1965
Level 150 200 2290
Obtain

ID 1040008900
JP Name 青竜髭刃
JP TitleIn the past many weapons had custom titles. Now replaced with series titles in game. 逆鱗鞭
Release Date ?
4★ Date ?

Weaved from the mane of a sacred beast, the Qinglong Manewhip is said to be able to turn steel into scrap with a single strike.
Charge Attack
Skill charge attack.png Whiplash Tempest Massive wind DMG to a foe. Gain Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 4 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 4 turns
.
Weapon Skills
Ws skill numbers 4 1.png
Ventosus's First Dash Big boost to triple attack rate~7% at SL 15, might be the same as Big Trium and 15% hit to ATK for a wind ally in first position[1]
120 Unlocks at level 120: Unlocks at level 120:
Ws skill atk 4 3.png
Ventosus's Might Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK
Sword Master Skills
Effect Cooldown Duration Cost
Awaken Lessen all allies' Earth DMG 10TAs Sword Master / 8TAs Glorybringer 5 -
Resonance 500% elemental DMG to a foe in overdrive 5 - Costs 2 energy
Attack Add ~25% bonus elemental damage to normal attacks - - Costs 1 energy
Defend Earth DMG is lowered - 2 Costs 1 energy
4★ Uncap
Rupies square.jpg Rupies ×10,000
Base Reduction Materials
Don't reduce or fodder. Only 1 copy can ever be obtained.
Rise of the Beasts Weapons
Ray of Zhuque icon.jpg
Xuanwu Mace icon.jpg
Baihu Claw icon.jpg
Qinglong Spear icon.jpg
Zhuque Lyrewings icon.jpg
Xuanwu Shellfists icon.jpg
Baihu Fangstaff icon.jpg
Qinglong Manewhip icon.jpg

Gameplay Notes[edit]

Ventosus's First Dash[edit]

  • Both the big boost to triple attack rate and the 15% hit to ATK are only applied to the first wind character.
  • The 15% hit to ATK will be subtracted from the total weapon multiplier. So after the total of Normal modifiers (this includes normal buffs), Magna modifiers and Unknown modifiers have been multiplied, 0.15 will be subtracted if this weapon is present. This would then be multiplied with the Elemental modifier, Seraphic modifier, etc.[2] See Damage for more information about the modifiers.
    • As this -15% is only applied additively after all weapon skill mods, it will have a relatively smaller effect the higher the total weapon modifier is.

References[edit]

  1. https://twitter.com/zekasyuz/status/832095176159924224
  2. https://twitter.com/zekasyuz/status/926787181791735816