AX Skills

From Granblue Fantasy Wiki
(Redirected from AX)
Jump to navigation Jump to search

About Weapons | Weapon Series | Weapon Lists | Weapon Skills | AX Skills | Overskills | Weapon Awakening | Sword Mastery Skills


Some weapons possess special skills called AX skills. Weapons that have AX skills are indicated by a special icon.

  • AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. The number of AX skills, their effects, and effect rates are decided at random.
  • AX skill effects are also not affected by any boosts to weapon skills (such as Omega or Optimus summons) and essentially provide the same net benefit regardless of the attributes of the weapon they are found on.
  • Depending on the weapons series, only weapons obtained from specific sources (such as loot from certain quests) can roll for AX skills. Weapons obtained from the Shop or event rewards never come with them.

List of Weapons with AX Skills

See: Category:AX Skill Weapons

AX Skill Inheritance

  • Weapons with AX skills can inherit stats from other weapons with the same name.
  • When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon.
    • Weapons that are upgraded through special means in the shop, such as Xeno Weapons, are compatible between versions. The base AX skill weapon does not need to be forged into a "true" weapon to transfer AX skills. The base weapon will inherit the fully forged status along with the other weapon stats.
  • The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance.
  • Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance.
  • Weapons must not be favorited when attempting inheritance. The weapon inheriting stats will automatically replace the source weapon in any weapon grid it was equipped in, unless it is stored in a stash.
  • As with other upgrade functions, the source weapon can be selected from both Inventory or Stash regardless of where the base weapon is located. It's location will remain the same, while the source weapon will be lost.
  • Inheritance is done through the Upgrade menu, not the Uncap menu. Uncapping weapons with AX skills functions as it normally does for other weapons, i.e. uncapping Tiamat Bolt Omega with an AX skill using a 4★ uncapped, SL 15 Tiamat Bolt Omega will simply uncap the new weapon by one level. Using the Inheritance function in the Upgrade menu using the same weapons, however, will upgrade that same Tiamat Bolt Omega to whatever level, uncap level, and skill level the foddered weapon had (in this case, it would jump from level 1, 0★, SL 1 to level 150, 4★, SL 15).

Primary and Secondary AX Skills

A weapon can be generated with a primary AX skill or a primary and a secondary AX skills.

  • The primary skill will be either ATK, DEF, HP, C.A. DMG, Multiattack Rate, EXP Gain or Rupie Gain.
  • The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill.

Following the first table for example, a weapon with a primary may have a secondary skill assigned from the four secondaries to the right of it: , , , or .

  • EXP Gain and Rupie Gain do not have any secondary skill effects available and are currently the only primary skill effects that can't also be found in a secondary form.

Omega Weapon, Primal Weapon, and Ancestral Weapon Series

Primary Skill Secondary Skill

ATK

C.A. DMG

Double Attack Rate

Triple Attack Rate

Skill DMG Cap

DEF

HP

Debuff Resistance

Healing

Enmity

HP

DEF

Debuff Resistance

Healing

Stamina

C.A. DMG

ATK

Elemental ATK

C.A. DMG Cap

Stamina

Multiattack Rate

C.A. DMG

Elemental ATK

Double Attack Rate

Triple Attack Rate

Primal Weapon Series

Primary Skill

EXP Gain

Rupie Gain

Xeno Weapon Series

Primary Skill Secondary Skill

ATK

C.A. DMG

Multiattack Rate

Normal Attack DMG Cap

Supplemental Skill DMG

DEF

Elemental DMG Reduction

Debuff Resistance

Healing

Enmity

HP

Elemental DMG Reduction

Debuff Resistance

Healing

Stamina

C.A. DMG

Multiattack Rate

Supplemental Skill DMG

Supplemental C.A. DMG

Stamina

Multiattack Rate

Supplemental C.A. DMG

Normal Attack DMG Cap

Stamina

Enmity

AX Values

AX skills are generated with values selected randomly from a predefined range. Primary and secondary AX skills of the same type have different ranges.[1][2]

Primary AX Skill Minimum Maximum Total Cap
ATKModifier: Perpetuity[1] 1% 3.5%
DEF 1% 8%
HP 1% 11%
C.A. DMG 2% 8.5%
Multiattack RateDouble and triple attack rate 1% 4%
EXP Gain 5% 10% 30%
Rupie Gain 10% 20% 50%
Secondary AX Skill Minimum Maximum
ATKModifier: Perpetuity[1] 1% 1.5%
Elemental ATK 1% 5%
Normal Attack DMG Cap 0.5% 1.5%
DEF 1% 3%
HP 1% 3%
Debuff Resistance 1% 3%
Healing 2% 5%
Elemental Reduction 1% 5%
StaminaStack additively with Stamina EMP[1][3] 1 3
EnmityStack additively with Enmity EMP[1][4] 1 3
C.A. DMG 2% 4%
C.A. DMG Cap 1% 2%
Supplemental C.A. DMGStrength: 5% of foe's max HP[1] 1Capped at 10,000 per instance[1] 5Capped at 30,000 per instance[1]
Skill DMG Cap 1% 2%
Supplemental Skill DMGStrength: 1% of foe's max HP[1] 1Capped at 1,000 per instance[1] 5Capped at 3,000 per instance[1]
Multiattack RateDouble and triple attack rate 1% 2%Verification Needed
Double Attack Rate 1% 2%
Triple Attack Rate 1% 2%

Stamina AX Modifier Values

HP 100% 75% 50% 25% 0%
+1 3% 2.5% 2% 1.5% 1%
+2 4% 4% 4% 3% 2%
+3 5% 5% 4% 3% 2%

Enmity AX Modifier Values

HP 100%~76% 75% 50% 25% 0%
+1 1% 2% 2.26% 3.63% 5%
+2 1% 2% 2.33% 4.17% 6%
+3 1% 3% 3.37% 5.44% 7%

Supplemental C.A. DMG AX Modifier Values

Skill level 1 2 3 4 5
Damage Cap 10,000 15,000 20,000 25,000 30,000

Supplemental Skill DMG AX Modifier Values

Skill level 1 2 3 4 5
Damage Cap 1,000 1,500 2,000 2,500 3,000

References