Weapon Skills
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Weapon Awakening | Sword Mastery Skills
About | Upgrading Weapon Skills
Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.
Most weapon skills have 2 parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a fourth uncap, the maximum skill level is 15 after the uncap is performed, increasing to 20 for weapons with a fifth uncap. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-20 increases the base effect by less than 1%.
There are some skills that require the weapon to be a certain level. This naturally also requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to determine if that weapon has such a skill. The skill level can be raised before that point. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this case.
Each party uses 1 main weapon and up to 9 sub weapons. This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party.
Contents
- 1 Weapon Skill Types
- 2 Weapon Skill Caps
- 3 Standard Weapon Skills
- 3.1 ATK Up
- 3.2 HP Up
- 3.3 HP Up and Debuff Resistance
- 3.4 HP Up and Double Attack Up
- 3.5 Critical Hit Rate
- 3.6 ATK & HP Up
- 3.7 ATK Up & HP Down
- 3.8 ATK & Double Attack
- 3.9 Double Attack & Critical
- 3.10 ATK Up & Critical
- 3.11 Dodge and Counter
- 3.12 Double Attack Up
- 3.13 Multi-attack Up
- 3.14 Healing Cap Up
- 3.15 C.A. DMG Up
- 3.16 C.A. DMG Cap Up
- 3.17 Chain Burst Specs
- 3.18 ATK Up for 8 turns
- 3.19 DEF Up for 8 turns
- 3.20 ATK Up as HP increases
- 3.21 Multi-attack Up as HP increases
- 3.22 ATK Up as HP lowers
- 3.23 DEF Up as HP lowers
- 3.24 Multi-attack Up as HP lowers
- 3.25 Supplemental Boost to DMG
- 3.26 ATK Up & DMG per turn
- 3.27 Elemental ATK Up per turn
- 3.28 Skill Damage Cap Up
- 3.29 Skill DMG Cap Up & Supplemental Boost to Skill DMG
- 3.30 Supplemental Boost to Skill DMG as HP lowers
- 3.31 Supplemental Boost to C.A. DMG
- 4 Unique Weapon Skills
- 5 AX Skills
- 6 Cosmos Weapon Skills
- 7 References
Weapon Skill Types
There are 3 standard weapon skill types:
Normal - Generally found on Premium Draw and older event weapons.
- The Normal type includes
Normal II weapons,
Bahamut Weapons and some Weapon Awakening.
- The Normal type includes
Omega - Also known as "Magna" weapon skills. Mostly found on weapons named after the Omega raid bosses, as well as the Regalia Weapons.
EX - Also referred to as "Unknown" weapon skills. Mostly found in weapons that are obtained from events and Side Stories.
- Other notable sources include Astral Weapons, Ultima Weapons, and weapons with Voltage skills.
The three skill types modify their own multipliers and can be boosted by certain summons:
- Normal skills are boosted by Optimus Summons' main aura as well as Six-Dragon Summons' sub aura. These boosts increase with further uncaps.
- Bahamut Weapons have weapon skills that are not affected by any summon despite them being considered Normal skills otherwise.
- Omega skills are boosted by the element's respective Omega Summons. These boosts also increase with further uncaps.
- Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the Ranko Kanzaki summon. Starts at 30%, increases to 50% at 3★, and increases to 66% at 4★.
For more details on damage multipliers and team building strategy, see Damage Formula and Team Building.
Weapon Skill Caps
Weapon skill boosts with confirmed caps. A weapon skill boost that is not listed here means there is currently no source or confirmed cap. It does not imply anything else otherwise.
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20% |
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20% |
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20% |
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20% |
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120% |
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75% |
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30% |
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+1,000,000 |
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120% |
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100% |
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100% |
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+200,000 |
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+100,000 |
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50% |
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30% |
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20% |
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15% |
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10% |
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No cap |
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No cap |
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No cap |
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No cap |
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No cap |
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800% |
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800% |
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800% |
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80% |
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75% |
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75% |
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75% |
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100%Critical damage multiplier is a static 50% and unaffected any other boosts |
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20% |
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90% |
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40% |
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400% |
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70% |
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40% |
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100% |
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400% |
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30% |
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30% |
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30% |
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30% |
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30% |
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30% |
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30% |
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30% |
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50% |
- Source[1]
Standard Weapon Skills
ATK Up
- Skill Name: Might, Essence, Sweep, Gauntlet, Sovereign
- Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills).
- Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types.
See Damage Formula for details.
Normal [2] Icons Skill level 1 10 15 20 Small 1.0% 10.0% 12.0% 13.0% Medium 3.0% 12.0% 14.5% 16.0% Big 6.0% 15.0% 18.0% 20.0% Big II 7.0% 16.0% 20.0% 22.0% Massive 8.0% 17.0% 22.0% 25.5%
EX [5][6][7][8] Icons Skill level 1 10 15 20 Small 1.0% 10.0% 12.0% - Medium 3.0% 12.0% 14.5% - Big 6.0% 15.0% 18.0% 21.0% Massive 9.0% 18.0% 23.0% 25.5% Unworldly 12.0% 25.0% 33.0% 37.0%
HP Up
- Skill Name: Aegis
- Increases the HP for characters of the skill's element.
- The "Titan's Aegis" skill on the
Broadsword of Earth is a flat +500 HP to all characters (+50 per skill level).
- Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX.
- HP Up from weapon skills is capped at 400%
Normal Icons Skill level 1 10 15 20 Small 3.0% 12.0% 14.0% 16.0% Medium 6.0% 15.0% 17.0% - Big 9.0% 18.0% 21.0% - Big II 10.0% 19.0% 24.0% -
Omega Icons Skill level 1 10 15 20 Small Yggdrasil Dewbranch Omega[9]
1.0% 10.0% 12.0% 13.0% Medium[10] 3.0% 12.0% 14.5% - Big[11] 6.0% 15.0% 18.0% 20.0%
EX[12] Icons Skill level 1 10 15 Small 1.0% 10.0% ? Medium 3.0% 12.0% 14.5% Big 6.0% 15.0% ?
HP Up and Debuff Resistance
- Skill Name: Grace
- Increases the HP and Debuff Resistance for characters of the skill's element.
- Debuff Resistance from weapon skills is capped at 30%
Normal Icons Skill level 1 10 15 Small Debuff Resist 1.2% 3.0% 4.0% HP Up 3.0% 12.0% 14.0% Medium Debuff Resist 2.3% 5.0% 6.5% HP Up 6.0% 15.0% 17.0%
HP Up and Double Attack Up
- Skill Name: Heroism
- Increases the HP and double attack rate for characters of the skill's element.
- Double attack rate from weapon skills is capped at 75% across weapon skills.
Icons Skill level 1 10 15 Medium Double Attack 0.8% 3.5% 5.0% HP Up 3.0% 12.0% 14.0%
Critical Hit Rate
- Skill Name: Verity
- Chance to deal an additional 50% damage to weak element foes and non-elemental foes.
- Total critical chance percentage is additive across all weapon skills.
- Summon auras only boost critical chance. The critical damage modifier remains at 50% regardless of the summon aura.
- Omega Verity II corresponds to Big while Normal Verity II corresponds to Big II.
- Critical chances from different sources (e.g. weapon skill, status buffs, and character support skill) activate independently.
- Damage modifiers from different sources of critical hit are additive, e.g. a critical hit each from a weapon skill, a
30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage. buff, and a 3-star Critical Hit Extended Mastery Perk will result in 50% + 30% + 25% = 105% critical damage. - See Critical hit rate for details.
Normal & Omega [13] Icons Skill level 1 10 15 20 Damage Modifier Small 1.1% 2.0% 3.0% 4.0%[14] 50% Medium 3.2% 5.0% 6.5% 7.5%[15] 50% Big 4.4% 8.0% 10.0% 11.0% 50% Big II 5.5% 10.0% 12.0% - 50% Massive 7.9% 16% 20% - 50% Massive (Sephira) 2% 20% 30% - 50%
ATK & HP Up
- Skill Name: Majesty
- Appears on:
Perseus,
Auberon,
Caduceus,
Luminiera Sword Omega, Seraphic SSR Weapons, Dark Opus Weapons, Draconic Weapons,
Hermanubis
- Increases ATK and HP by a small amount
Normal & Omega Icons Skill level 1 10 15 20 Small[2] 1.0% 10.0% 12.0% 12.5% Medium 3.0% 12.0% 14.5% 15.5% Big[16][17] 6.0% 15.0% 18.0% 20.0%
- Skill Name: True Supremacy
- Appears on: Xeno Weapons
- Increases ATK by a massive amount and HP by a small amount
EX Icons Skill level 1 10 15 20 ATK Up 9.0% 18.0% 23.0% 25.5% HP Up 3.0% 12.0% 14.5% 16.0%
ATK Up & HP Down
- Skill Name: Tyranny, Tyranny II
- Appears on:
Nalakuvara,
Cortana,
Freikugel,
Erichthonius,
Qilin Bow,
Huanglong Katana
- Large/Massive ATK modifier, but reduces HP by 10%.
- HP reduction % is additive between weapons and caps at 70%.
- HP reduction is constant regardless of skill level.
Normal & Omega [18] Icons Skill level 1 10 15 20 Big 6.0% 15.0% 18.0% - Massive 9.0% 18.0% 23.0% 25.5%
ATK & Double Attack
- Skill Name: Primacy
- Appears on:
Fire of Prometheus,
Scimitar of Brahman,
Love Eternal,
Gandiva,
Mirror-Blade Shard,
Daemon's Spine,
Gothic Cutlery
- Medium boost to ATK and Double Attack.
- See ATK Up and Multi-attack Up for boost levels.
Double Attack & Critical
- Skill Name: Restraint
- Appears on:
Hercules,
Auberon,
Ancient Auberon
- Medium increase to Double Attack and Critical Hit Rate.
- See Multi-attack Up and Critical for boost levels.
ATK Up & Critical
- Skill Name: Celere
- Appears on:
Ancient Ecke Sachs,
Ecke Sachs,
Indra's Edge,
Blutgang,
Draco Claw
- Small/Medium boost to ATK and Critical Hit Rate.
Dodge and Counter
- Skill Name: Clarity, Truce (part of skill), Resolve (part of skill), Heed (part of skill)
- Multiple weapons stack additively for both dodge and damage.
- 3% chance to dodge and counter, whether it is small, medium, or big.
- Skill level does not raise the chance to dodge.
- Chance to dodge caps at 20% per mod.
- Omega and Optimus summons do not boost the chance to dodge, but does boost the damage.
Double Attack Up
- Skill Name: Dual-Edge
- Increases the rate of double attacks.
- See Multi-attack Up for boost levels.
Multi-attack Up
- Skill Name: Trium
- Increases the rate of double and triple attacks.
- Capped at 75% across weapon skills (exceptions may apply).
Normal & Omega | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Icons | Skill level | 1 | 10 | 15 | 20 | |||||||||||||||
Small | Fandango[21] | 0.18% | 1.35% | 2.0% | - | |||||||||||||||
Devastation[22] | 0.4% | 1.75% | 2.5% | - | ||||||||||||||||
Normal[23][22] | 0.4%? | 2.2%? | 3.5% | - | ||||||||||||||||
Medium | Fandango[24] | 0.8% | 2.15% | 2.9% | 3.65% | |||||||||||||||
Normal[25][26] | 0.8% | 3.5% | 5.0% | 6.0% | ||||||||||||||||
Big[23][22] | Fandango[27] | ? | ? | 4.2% | - | |||||||||||||||
Normal | 1.2% | 5.0% | 7.0% | - | ||||||||||||||||
Big II[28] | ? | 7.0% | 9.0% | - | ||||||||||||||||
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Animus Parity[29][30] | ? | 5.0% | 8.0% | 11.0% |
- This table is for both Double Attack Up and Multi-attack Up.
Healing Cap Up
- Skill Name: Healing
- Increases the maximum amount that is healed by the receiver per skill.
- The Healing Cap Up is additive across all weapon skills and caps at 100%.
- This does not directly increase the amount healed and therefore has no effect on entirely fixed healing effects or effects that don't hit their normal cap under current circumstances.
Icons Skill level 1 10 15 20 Small[31][32] 1% 5% 7.5% - Medium 3% 7.5% 10% - Big[33] 5% 10% 15% 17.5%
C.A. DMG Up
- Skill Name: Mystery, Sentence, Glory
- Increases the damage of Charge Attacks, but not the Charge Attack cap.
- The C.A. DMG boost caps at 120%.
Icons Skill level 1 10 15 20 Mystery Small[31][34] 0.5% 5% 7.5% - Medium[35] 2.5% 7% 9.5% - Big[36][37] 5.5% 10% 12.5% - Massive[38] 11% 20% 25% - Sentence Small[39] 0.5% 5% 7.5% - Medium[40] 2.5% 7% 9.5% - Big[41][42] 5.5% 10% 12.5% - Glory Big[42] 5.5% 10% 12.5% 14.5%
C.A. DMG Cap Up
- Skill Name: Excelsior, Sentence, Glory
- Increases the Charge Attack cap, but not the damage of Charge Attacks.
- C.A. Cap Up weapon skills are additive across all types and caps at 75%.
Icons Skill level 1 10 15 20 Excelsior[43][44][45] 5.5% 10% 15% - Sentence Omega Medium[40][43] 2.5% 7% 9.5% - Normal Small[39] 0.2% 2% 3% - Medium[46] 0.8% 3.5% 5% - Big[41][42] 1.2% 4.8% 6.8% - Glory Big[42] 1.2% 4.8% 6.8% 7.8%
Chain Burst Specs
- Skill Name: Glory
- Increases the damage and damage cap of Chain Bursts.
- Glory is an improvement over Sentence and also affects Charge Attack specs.
- C.B. DMG and C.B. DMG Cap weapon skills are additive across all types and caps at 120% and 100% respectively.
Damage increase for Chain Burst:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Big[42] 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 14.5% 16.5%
Damage Cap for Chain Burst:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Big[42] 1.2% 1.6% 2.0% 2.4% 2.8% 3.2% 3.6% 4.0% 4.4% 4.8% 6.8% 7.8%
ATK Up for 8 turns
- Skill Name: Betrayal / Preemptive Blade
- Applicable allies gain
ATK UpATK is boosted
Duration: 8 turns for 8 turns at the start of battle. - Multiple ATK Up for 8 turns weapon skills of the same multiplier do not stack, the highest value takes effect.[47]
Icons Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 BetrayalCan be boosted by summon auras [48] 3.0% 3.0% 4.0% 4.0% 5.0% 5.0% 6.0% 6.0% 7.0% 8.0% 8.0% 8.0% 9.0% 9.0% 10.0% Preemptive Blade Cannot be boosted by summon auras[49][50] 5.0% 6.0% 7.0% 8.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0%
DEF Up for 8 turns
- Skill Name: Preemptive Wall.
- Applicable allies gain
DEF UpDEF is boosted
Duration: 8 turns for 8 turns at the start of battle. - Multiple Preemptive Wall weapon skills do not stack.
Icons Skill level 1 10 15 Preemptive WallCannot be boosted by summon auras[51] 10.0% 28.0% 33.0%
ATK Up as HP increases
- Skill Name: Stamina
- Alternate Term: Frontwater
- Damage increases as HP increases. The skill does not confer an ATK bonus when HP is <25%.
HP Normal Omega Medium Big Big II Ancestral Medium Big SL10 SL15 SL20 SL10 SL15 SL20 SL10 SL15 SL15 SL10 SL15 SL15 SL20 100% 7.76% 9.56% 10.5% 11.37% 15% 17% 13.13% 17.79% 22.42% 9.39% 11.98% 15% 17% 95% 6.98% 8.53% 9.34% 10.09% 13.22% 14.94% 11.61% 15.62% 19.61% 8.39% 10.61% 13.22% 14.94% 90% 6.27% 7.6% 8.29% 8.93% 11.61% 13.07% 10.23% 13.66% 17.07% 7.47% 9.38% 11.61% 13.07% 85% 5.63% 6.76% 7.34% 7.89% 10.15% 11.4% 8.99% 11.89% 14.78% 6.65% 8.26% 10.15% 11.4% 80% 5.06% 6.01% 6.5% 6.95% 8.86% 9.9% 7.88% 10.31% 12.74% 5.92% 7.27% 8.86% 9.9% 75% 4.56% 5.34% 5.75% 6.13% 7.7% 8.57% 6.89% 8.91% 10.92% 5.27% 6.39% 7.7% 8.57% 70% 4.11% 4.75% 5.09% 5.4% 6.69% 7.39% 6.02% 7.68% 9.32% 4.69% 5.61% 6.69% 7.39% 65% 3.72% 4.24% 4.51% 4.76% 5.8% 6.37% 5.26% 6.6% 7.93% 4.19% 4.93% 5.8% 6.37% 60% 3.39% 3.8% 4.01% 4.21% 5.03% 5.49% 4.61% 5.67% 6.72% 3.76% 4.34% 5.03% 5.49% 55% 3.1% 3.42% 3.58% 3.74% 4.38% 4.73% 4.05% 4.87% 5.69% 3.39% 3.84% 4.38% 4.73% 50% 2.86% 3.1% 3.23% 3.34% 3.83% 4.1% 3.58% 4.2% 4.82% 3.08% 3.42% 3.83% 4.1% 45% 2.66% 2.84% 2.93% 3.01% 3.37% 3.57% 3.19% 3.65% 4.11% 2.82% 3.07% 3.37% 3.57% 40% 2.5% 2.62% 2.69% 2.75% 3.01% 3.14% 2.87% 3.2% 3.53% 2.61% 2.79% 3.01% 3.14% 35% 2.37% 2.46% 2.5% 2.54% 2.71% 2.81% 2.63% 2.85% 3.07% 2.45% 2.57% 2.71% 2.81% 30% 2.27% 2.33% 2.36% 2.38% 2.49% 2.55% 2.44% 2.58% 2.72% 2.32% 2.4% 2.49% 2.55% 25% 2.2% 2.23% 2.25% 2.27% 2.33% 2.37% 2.3% 2.38% 2.46% 2.23% 2.28% 2.33% 2.37% <25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
- For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
- For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.
Formula for calculating Stamina[52][53]:
Normal Omega Skill Medium[54] Big[55][56] Big II[57] Ancestral[58] Medium[59] Big[60] Modifier 65.0 56.4 53.7 50.4 60.4 56.4
HP Percentage = (Current HP / Max HP) * 100 25 ≤ HP Percentage ≤ 100 Stamina Strength = (HP Percentage / (Modifier - Skill Level))^2.9 + 2.1 1 ≤ Skill Level ≤ 15 Stamina Strength = (HP Percentage / (Modifier - (15 + (0.4 * (Skill Level-15)))))^2.9 + 2.1 15 < Skill Level ≤ 20
Multi-attack Up as HP increases
- Skill Name: Exertion
- Increases the rate of double and triple attacks.
- Multi-attack increases as HP increases.
HP MA Up 100% 20% 95% 19.25% 90% 18.5% 85% 17.75% 80% 17% 75% 16.25% 70% 15.5% 65% 14.75% 60% 14% 55% 13.25% 50% 12.5% 45% 11.75% 40% 11% 35% 10.25% 30% 9.5% 25% 8.75% 20% 8% 15% 7.25% 10% 6.5% 5% 5.75% 1% 5.00%
ATK Up as HP lowers
- Skill Name: Enmity
- Alternate Term: Backwater, Last Stand
- Enmity increases ATK in proportion to the percentage of missing HP.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Small [3] 0.5% 1.1% 1.7% 2.3% 2.9% 3.5% 4.09% 4.7% 5.3% 6.0% 6.2% 6.4% 6.6% 6.8% 7.0% 7.5% Medium 0.66% 1.46% 2.26% 3.06% 3.86% 4.66% 5.46% 6.26% 7.06% 8.0% 8.4% 8.79% 9.2% 9.6% 10.0% Big[61] 0.83% 1.83% 2.83% 3.83% 4.83% 5.83% 6.83% 7.83% 8.83% 10.0% 10.5% 11.0% 11.5% 12.0% 12.5% 13.5%
Formula for calculating Enmity:
HP Ratio = 1 - (Current HP / Max HP) Enmity Strength = Modifier * ((1 + 2 * HP Ratio) * HP Ratio) Example 1: 7% * ((1 + 2 * 50%) * 50%) = 7% Example 2: 7% * ((1 + 2 * 100%) * 100%) = 21%
Sample table HP Small Medium Large SL10 SL15 SL20 SL10 SL15 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 0.33% 0.39% 0.41% 0.44% 0.55% 0.55% 0.69% 0.74% 90% 0.72% 0.84% 0.9% 0.96% 1.2% 1.2% 1.5% 1.62% 85% 1.17% 1.37% 1.46% 1.56% 1.95% 1.95% 2.44% 2.63% 80% 1.68% 1.96% 2.1% 2.24% 2.8% 2.8% 3.5% 3.78% 75% 2.25% 2.63% 2.81% 3% 3.75% 3.75% 4.69% 5.06% 70% 2.88% 3.36% 3.6% 3.84% 4.8% 4.8% 6% 6.48% 65% 3.57% 4.17% 4.46% 4.76% 5.95% 5.95% 7.44% 8.03% 60% 4.32% 5.04% 5.4% 5.76% 7.2% 7.2% 9% 9.72% 55% 5.13% 5.99% 6.41% 6.84% 8.55% 8.55% 10.69% 11.54% 50% 6% 7% 7.5% 8% 10% 10% 12.5% 13.5% 45% 6.93% 8.09% 8.66% 9.24% 11.55% 11.55% 14.44% 15.59% 40% 7.92% 9.24% 9.9% 10.56% 13.2% 13.2% 16.5% 17.82% 35% 8.97% 10.47% 11.21% 11.96% 14.95% 14.95% 18.69% 20.18% 30% 10.08% 11.76% 12.6% 13.44% 16.8% 16.8% 21% 22.68% 25% 11.25% 13.13% 14.06% 15% 18.75% 18.75% 23.44% 25.31% 20% 12.48% 14.56% 15.6% 16.64% 20.8% 20.8% 26% 28.08% 15% 13.77% 16.07% 17.21% 18.36% 22.95% 22.95% 28.69% 30.98% 10% 15.12% 17.64% 18.9% 20.16% 25.2% 25.2% 31.5% 34.02% 5% 16.53% 19.29% 20.66% 22.04% 27.55% 27.55% 34.44% 37.19% 1HP 18% 21% 22.5% 24% 30% 30% 37.5% 40.5%
DEF Up as HP lowers
- Skill Name: Garrison
- Defense increases as HP decreases. See Damage Formula for how DEF influences DMG received.
- Caps at 400% DEF.
- Garrison modifier is as follows:
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Small[62] 0.5 1.1 1.7 2.3 2.9 3.5 4.1 4.7 5.3 6.0 6.2 6.4 6.6 6.8 7.0 Medium[63][64] 1.0 1.75 2.5 3.25 4.0 4.75 5.5 6.25 7.0 8.0 8.4 8.8 9.2 9.6 10.0 11.0 Big[65] 3.0 4.0 5.0 5.5 6.0 6.5 7.0 8.0 9.0 10.0 10.5 11.0 11.5 12.0 12.5 13.5
Formula for calculating Garrison:
HP Ratio = (Current HP / Max HP) HP Modifier = -1 * (1 - HP Ratio)^3 + 4 * (1 - HP Ratio) Garrison Strength = Garrison Modifier * HP Modifier
Sample table HP Small Medium Big SL10 SL15 SL10 SL15 SL20 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 1.2% 1.4% 1.6% 2% 2.2% 2% 2.5% 2.7% 90% 2.39% 2.79% 3.19% 3.99% 4.39% 3.99% 4.99% 5.39% 85% 3.58% 4.18% 4.77% 5.97% 6.56% 5.97% 7.46% 8.05% 80% 4.75% 5.54% 6.34% 7.92% 8.71% 7.92% 9.9% 10.69% 75% 5.91% 6.89% 7.88% 9.84% 10.83% 9.84% 12.3% 13.29% 70% 7.04% 8.21% 9.38% 11.73% 12.9% 11.73% 14.66% 15.84% 65% 8.14% 9.5% 10.86% 13.57% 14.93% 13.57% 16.96% 18.32% 60% 9.22% 10.75% 12.29% 15.36% 16.9% 15.36% 19.2% 20.74% 55% 10.25% 11.96% 13.67% 17.09% 18.8% 17.09% 21.36% 23.07% 50% 11.25% 13.13% 15% 18.75% 20.63% 18.75% 23.44% 25.31% 45% 12.2% 14.24% 16.27% 20.34% 22.37% 20.34% 25.42% 27.45% 40% 13.1% 15.29% 17.47% 21.84% 24.02% 21.84% 27.3% 29.48% 35% 13.95% 16.28% 18.6% 23.25% 25.58% 23.25% 29.07% 31.39% 30% 14.74% 17.2% 19.66% 24.57% 27.03% 24.57% 30.71% 33.17% 25% 15.47% 18.05% 20.63% 25.78% 28.36% 25.78% 32.23% 34.8% 20% 16.13% 18.82% 21.5% 26.88% 29.57% 26.88% 33.6% 36.29% 15% 16.72% 19.5% 22.29% 27.86% 30.64% 27.86% 34.82% 37.61% 10% 17.23% 20.1% 22.97% 28.71% 31.58% 28.71% 35.89% 38.76% 5% 17.66% 20.6% 23.54% 29.43% 32.37% 29.43% 36.78% 39.73% 1HP 18% 21% 24% 30% 33% 30% 37.5% 40.5%
Multi-attack Up as HP lowers
- Skill Name: Surge
- Increases the rate of double and triple attacks.
- Multi-attack increases as HP decreases.
HP MA Up 100% 5% 95% 6.5% 90% 8% 85% 9.5% 80% 11% 75% 12.5% 70% 14% 65% 15.5% 60% 17% 55% 18.5% 50% 20% 45% 21.5% 40% 23% 35% 24.5% 30% 26% 25% 27.5% 20% 29% 15% 30.5% 10% 32% 5% 33.5% 1% 35.00%
Supplemental Boost to DMG
- Skill Name: Pact, Craft, Persistence, Fortitude
- Adds Supplemental Damage to allies' damage instances.
- Supplemental DMG weapon skills stack additively up to a combined cap of 100,000.
Condition | Skill | Supp. Cap | Maximum Supp. Cap |
---|---|---|---|
Unconditional | ![]() Snowfall's Pact Ridge's Pact Tranquility's Pact Glimmer's Pact Purgatory's Pact |
50,000 | 100,000 |
![]() ![]() |
50,000 (MC Only) | ||
Critical | ![]() Cobalt Craft Amber Craft Jade Craft Golden Craft Graphite Craft |
20,000 | |
![]() ![]() |
30,000 | ||
![]() ![]() |
50,000 | ||
As HP Increases | ![]() Snowfall's Persistence Ridge's Persistence Tranquility's Persistence Glimmer's Persistence Purgatory's Persistence |
(Up to) 30,000 | |
As HP Decreases | ![]() Snowfall's Fortitude Ridge's Fortitude Tranquility's Fortitude Glimmer's Fortitude Purgatory's Fortitude |
(Up to) 60,000 | |
![]() ![]() |
(Up to) 60,000 | ||
Multiattack | ![]() ![]() |
(Up to) 100,000 | |
![]() ![]() |
(Up to) 100,000 | ||
![]() ![]() |
(Up to) 100,000 | ||
Special | ![]() ![]() |
30,000 | |
![]() ![]() |
30,000 | ||
![]() ![]() |
30,000 | ||
![]() ![]() |
50,000 | ||
![]() ![]() |
100,000 (MC Only) |
Supplemental Boost to DMG as HP increases
- Skill Name: Persistence
- Adds Supplemental Damage to allies' damage instances.
- Supplemental Damage increases as HP increases.
HP Supplemental DMG 100% 30,000 95% 29,000 90% 28,000 85% 27,000 80% 26,000 75% 25,000 70% 24,000 65% 23,000 60% 22,000 55% 21,000 50% 20,000 45% 19,000 40% 18,000 35% 17,000 30% 16,000 25% 15,000 20% 14,000 15% 13,000 10% 12,000 5% 11,000 1% 10,200
ATK Up & DMG per turn
- Increases ATK and deals turn-based damage to applicable allies based on max HP every turn.
Omega
- Skill Name: Insignia
- Appears on:
Fang of the Dragonslayer
Primal
- Skill Name: Insignia
- Appears on:
Fire of Prometheus,
Zhuque Lyrewings
Elemental ATK Up per turn
- Skill Name: Progression
- Appears on:
Kerak,
Nereus Staff,
Gae Bulg,
Plushie Pal,
Kaladanda,
Sacred Standard,
Sunya,
Pendulum of Prosperity for Dark Opus Weapons
- Increase Elemental ATK by a given amount per turn. Each skill instance comes with its individual maximum amount.
- Both Elemental ATK per turn and maximum amount are boosted by its respective element's Primal/Omega summon.
- Elemental ATK from Progression skills caps at 75% total.
- When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum.
- Despite the similarities, Draconic WeaponsDraconic Weapons: increase EX ATK and do not count towards the Progression skill cap.
Normal & Omega Icons Skill level SL10 SL15 SL20 Maximum Medium [66] 0.7% 0.8% 10% Big [67] 1.0% 1.2% 1.5% 15%
Skill Damage Cap Up
- Skill Name: Arts, Tempering
- Skill Damage Cap Boosted weapon skills stack additively up to a combined cap of 100%.
Gauph Key β (50%),
β Pendulum (50%),
Astral Arts II (10%-50%), and
Astral Pierce II (10%-50%) are mutually exclusive.
Skill | Cap Boost | Maximum Cap Boost |
---|---|---|
Tempering ![]() ![]() ![]() ![]() ![]() ![]() |
5.5%13.75% with one 5★ Optimus Series Summon aura. 22% with two 5★ Optimus Series Summons auras. 23.1% with two 5★ Optimus Series Summons auras and 3★ Six Dragons Series Summon's sub aura. |
100% |
![]() ![]() |
10% | |
![]() ![]() |
10% | |
![]() Cobalt Arts Amber Arts Jade Arts Golden Arts Graphite Arts |
(Up to) 20%15% at SL15, 20% at SL20 | |
Proving Grounds Weapons ![]() |
5% | |
![]() ![]() |
20% | |
![]() ![]() |
20% | |
![]() ![]() |
20% | |
![]() ![]() |
20% | |
![]() ![]() |
20% | |
![]() ![]() |
30% | |
Ultima Weapons' ![]() |
(Up to) 50% | |
Dark Opus Weapons' ![]() | ||
![]() ![]() | ||
![]() ![]() |
Skill DMG Cap Up & Supplemental Boost to Skill DMG
- Skill Name: Tempering
- Boosts skill damage cap and adds Supplemental Damage to allies' skills. For stacking information, see Skill DMG Cap Up.
Icons | Skill level | 1 | 10 | 15 | |
---|---|---|---|---|---|
Small | Skill DMG Cap Up | 0.7% | 2.5% | 3.5% | |
Skill Supplemental DMG | 5,500 | 10,000 | 12,500 | ||
Medium | Skill DMG Cap Up | 1.0% | 3.2% | 4.5% | |
Skill Supplemental DMG | 9,600 | 15,000 | 18,000 | ||
Big | Skill DMG Cap Up | 1.3% | 4.0% | 5.5% | |
Skill Supplemental DMG | 11,000 | 20,000 | 25,000 |
- The skill damage cap can be boosted by summon aura.
- Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.[21]
- The supplemental damage to skill damage deals 1% of foe's maximum HP as damage.[21] The damage cap can be boosted by summon aura to a maximum of 200,000.[68]
Supplemental Boost to Skill DMG as HP lowers
- Skill Name: Marvel
- Adds Supplemental Damage to allies' skills.
- Supplemental Damage increases as HP decreases.
HP Skill Supplemental DMG 100% 50,000 95% 55,000 90% 60,000 85% 65,000 80% 70,000 75% 75,000 70% 80,000 65% 85,000 60% 90,000 55% 95,000 50% 100,000 45% 105,000 40% 110,000 35% 115,000 30% 120,000 25% 125,000 20% 130,000 15% 135,000 10% 140,000 5% 145,000 1% 150,000
Supplemental Boost to C.A. DMG
- Skill Name: Crux, Quenching, Initiation
- Adds Supplemental Damage to allies' Charge Attacks.
- Supplemental boost to C.A. DMG weapon skills stack additively up to a combined cap of 1,000,000.
Condition Skill Supp. Cap Maximum Supp. Cap Unconditional Aura Boosted Crux Inferno's Crux
Hoarfrost's Crux
Terra's Crux
Whirlwinds' Crux
Zion's Crux
Oblivion's Crux
105,000262,500 with one 5★ Optimus Series Summon aura.
420,000 with two 5★ Optimus Series Summons auras.
441,000 with two 5★ Optimus Series Summons auras and 3★ Six Dragons Series Summon's sub aura.1,000,000 Elemental Crux Blaze's Crux
Snowfall's Crux
Ridge's Crux
Tranquility's Crux
Glimmer's Crux
Purgatory's Crux
400,000 Galleon's Jaw's
Gold Covenant
400,000 As HP Increases Elemental Quenching Blaze's Quenching
Snowfall's Quenching
Ridge's Quenching
Tranquility's Quenching
Glimmer's Quenching
Purgatory's Quenching(Up to) 600,000 Fediel's Spine's
Black Covenant
(Up to) 600,000 Excalibur's
Rightway Pathfinder II
(Up to) 1,000,000 As HP Decreases Elemental Initiation Blaze's Initiation
Snowfall's Initiation
Ridge's Initiation
Tranquility's Initiation
Glimmer's Initiation
Purgatory's Initiation(Up to) 600,000
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Aura Boosted Crux Inferno's Crux
Hoarfrost's Crux
Terra's Crux
Whirlwinds' Crux
Zion's Crux
Oblivion's Crux[69]
35,000 40,000 45,000 50,000 55,000 60,000 65,000 70,000 75,000 80,000 85,000 90,000 95,000 100,000 105,000
Unique Weapon Skills
Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. Only a few examples are covered below.
Generally identified under the Class Champion Weapon Skill banner:
These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few.
Some skills affect only the Main Character. The wording on these may vary.
- Class Champion Weapons and event weapons often use "(MC Only):" after the skill's name to indicate this. There might be a part of the skill that still affects other characters split into another sentence from the MC Only part.
- Other weapons may use "(MC Only)" at the end of the skill description instead. Event weapons often fall into this category.
- A few weapons use "your" within the skill to directly address the player, as in
Squid Hand and
Vassago.
Amplify DMG 



































- Skill Name:
Michael's Blessing (II) (III),
Gabriel's Blessing (II) (III),
Uriel's Blessing (II) (III),
Raphael's Blessing (II) (III),
Teacher's Guidance (II) (III),
Debauchery's Sway (II) (III).
- Appears on: Seraphic Weapons.
- Boost to [Element] allies' damage and damage cap against weak element enemies.
DMG Cap Up 
- Increase allies' DMG cap.
- Boost to damage cap stacks additively between sources up to a maximum of 20%.
- This cap is shared with Azure Weapon Discipline skills.
- This cap is shared with Azure Weapon Discipline skills.
- Skill Name:
Essence of the [Cardinal Direction],
Volcanic Blade,
Dancer's Discipline, and others.
- Appears on:
Ray of Zhuque Malus,
Xuanwu Mace Malus,
Baihu Claw Malus,
Qinglong Spear Malus,
Greatsword Andalius,
Scarlet Vane,
Metal Destroyer,
Pain and Suffering.
- Increase [Element] allies' DMG cap.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 DMG Cap Up 3.0% 3.2% 3.4% 3.7% 4.0% 4.3% 4.6% 4.9% 5.2% 5.5% 5.8% 6,1% 6.4% 6.7% 7% 7.6% 8.2% 8.8% 9.4% 10%
- Skill Name:
Culmination of Nightfall.
- Appears on:
Qilin Bow.
- Increase Dark allies' DMG cap by 10%.
- Skill Name:
Absolute Equality.
- Appears on:
Scales of Dominion
- 20% boost to ATKModifier: EX and 10% boost to damage cap to all allies if there are no identical weapons in the weapon grid.[72]
- Affects allies of any element.
- Skill Name:
Heroic Tale.
- Appears on:
All-Might Battle-Axe
- 20% boost to ATKModifier: EX and 10% boost to damage cap to all allies if there is a weapon of each typeSabre, Dagger, Spear, etc. in the weapon grid.[73]
- Affects allies of any element.
Special Awakening
- 3-5% depending on weapon series
C.A. DMG Up and C.A. DMG Cap Up 
- Skill Name:
Harbinger of the Dark Sunrise.
- Appears on:
Huanglong Spear.
- When main weapon: Immunity to charge attack sealing debuffs. 20% boost to all allies' C.A. DMG and C.A. DMG Cap.[74][75]
Lessen DMG 





- Skill Name:
Ice Rose Barrier,
Bronze Rose Barrier,
Emerald Rose Barrier,
Blood Rose Barrier,
Scales of Nightfall,
Scales of the Sunrise.
- Appears on:
Rose Crystal Sword,
Rose Crystal Lance,
Rose Crystal Knife,
Rose Crystal Wand,
Qilin Sword,
Huanglong Gauntlet.
- Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20.[5]
Lessen weakness DMG 





- Skill Name:
Emerald Rose Bud,
Blood Rose Bud,
Ice Rose Bud,
Bronze Rose Bud.
- Appears on:
Rose Crystal Axe,
Rose Crystal Bow,
Rose Crystal Harp,
Rose Crystal Claw.
- Reduces damage taken from the element that has advantage against the matching element, 2% reduction per skill level.
Honor Up 
- Skill Name:
Insight of Elation.
- Appears on: LV 100
Flohrenberk.
- Honor gained from winning event battles is increased by 10%. Applies to story events but not Unite and Fight.
Experience Up 
- Skill Name:
Practice and Perfection,
Realm Binder,
Albion Regimen.
- Appears on:
Anemoi Silver Lyre,
Prototype,
Standard Albion Blade.
- Increases EXP gain.
Item Drop Rate Up 


- Skill Name: All That Glitters Are Apples.
- Appears on:
Dragon Bar V.
- Increases drop rate.
- Skill Name:
Flames of Prosperity,
Spirit of Giving,
Making a Killing,
Shady Business,
Shady Business II.
- Appears on:
Septian Burner,
Snowflake,
Oliver, 5★
Damascus Knife.
- When main weapon: Increases drop rate.
Shield at battle start 






- Skill Name: Preemptive [Element] Barrier.
- Appears on: See list on Shield page.
- Gives all allies of the same element a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 300 + 75 * (SL - 1)Duration: Indefinite at the start of the battle equal to300 + 75 * (SL - 1)
.- SL 1:
Shield (300)Next ATK received will be ineffective for a fixed amount
Strength: 300. - SL 10:
Shield (900)Next ATK received will be ineffective for a fixed amount
Strength: 900. - SL 15:
Shield (1350)Next ATK received will be ineffective for a fixed amount
Strength: 1350.
- SL 1:
- Skill Name: Bountiful Protection.
- Appears on:
Cherished Flip Charm.
- All allies gain
Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500 at start of battle.
Boosted Cut to Overdrive 
- Skill Name:
Mad Alveolar.
- Appears on:
Way Flyer.
- Increased cut to an enemy's mode bar if in Overdrive.
AX Skills
Some weapons possess special skills called AX skills. Weapons that have AX skills are indicated by a special icon.
AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. The number of AX skills, their effects, and effect rates are decided at random. AX skill effects are also not affected by any boosts to weapon skills (such as Omega or Optimus summons) and essentially provide the same net benefit regardless of the attributes of the weapon they are found on.
Depending on the weapons series, only weapons obtained from specific sources (such as loot from certain quests) can roll for AX skills. Weapons obtained from the Shop or event rewards never come with them.
AX Skill Inheritance
- Weapons with AX skills can inherit stats from other weapons with the same name.
- When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon.
- Weapons that are upgraded through special means in the shop, such as Xeno Weapons, are compatible between versions. The base AX skill weapon does not need to be forged into a "true" weapon to transfer AX skills. The base weapon will inherit the fully forged status along with the other weapon stats.
- The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance.
- Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance.
- Weapons must not be favorited when attempting inheritance. The weapon inheriting stats will automatically replace the source weapon in any weapon grid it was equipped in, unless it is stored in a stash.
- As with other upgrade functions, the source weapon can be selected from both Inventory or Stash regardless of where the base weapon is located. It's location will remain the same, while the source weapon will be lost.
- Inheritance is done through the Upgrade menu, not the Uncap menu. Uncapping weapons with AX skills functions as it normally does for other weapons, i.e. uncapping Tiamat Bolt Omega with an AX skill using a 4★ uncapped, SL 15 Tiamat Bolt Omega will simply uncap the new weapon by one level. Using the Inheritance function in the Upgrade menu using the same weapons, however, will upgrade that same Tiamat Bolt Omega to whatever level, uncap level, and skill level the foddered weapon had (in this case, it would jump from level 1, 0★, SL 1 to level 150, 4★, SL 15).
A weapon can be generated with a primary AX skill or a primary and a secondary AX skills.
The primary skill will be either ATK, DEF, HP, C.A. DMG, Multiattack Rate, EXP Gain or Rupie Gain.
The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill.
- Following the first table for example, a weapon with a primary
may have a secondary skill assigned from the four secondaries to the right of it:
,
,
, or
.
- EXP Gain and Rupie Gain do not have any secondary skill effects available and are currently the only primary skill effects that can't also be found in a secondary form.
Omega Weapon, Primal Weapon, and Ancestral Weapon Series
Primary Skill | Secondary Skill | ||||
---|---|---|---|---|---|
![]() ATK |
![]() C.A. DMG |
![]() Double Attack Rate |
![]() Triple Attack Rate |
![]() Skill DMG Cap | |
![]() DEF |
![]() HP |
![]() Debuff Resistance |
![]() Healing |
![]() Enmity | |
![]() HP |
![]() DEF |
![]() Debuff Resistance |
![]() Healing |
![]() Stamina | |
![]() C.A. DMG |
![]() ATK |
![]() Elemental ATK |
![]() C.A. DMG Cap |
![]() Stamina | |
![]() Multiattack Rate |
![]() C.A. DMG |
![]() Elemental ATK |
![]() Double Attack Rate |
![]() Triple Attack Rate |
Primal Weapon Series
Primary Skill |
---|
![]() EXP Gain |
![]() Rupie Gain |
Xeno Weapon Series
Primary Skill | Secondary Skill | ||||
---|---|---|---|---|---|
![]() ATK |
![]() C.A. DMG |
![]() Multiattack Rate |
![]() Normal Attack DMG Cap |
![]() Supplemental Skill DMG | |
![]() DEF |
![]() Elemental DMG Reduction |
![]() Debuff Resistance |
![]() Healing |
![]() Enmity | |
![]() HP |
![]() Elemental DMG Reduction |
![]() Debuff Resistance |
![]() Healing |
![]() Stamina | |
![]() C.A. DMG |
![]() Multiattack Rate |
![]() Supplemental Skill DMG |
![]() Supplemental C.A. DMG |
![]() Stamina | |
![]() Multiattack Rate |
![]() Supplemental C.A. DMG |
![]() Normal Attack DMG Cap |
![]() Stamina |
![]() Enmity |
AX Values
AX skills are generated with values selected randomly from a predefined range. Primary and secondary AX skills of the same type have different ranges.[76][77]
Primary AX Skill | Minimum | Maximum | Total Cap |
---|---|---|---|
![]() |
1% | 3.5% | |
![]() |
1% | 8% | |
![]() |
1% | 11% | |
![]() |
2% | 8.5% | |
![]() |
1% | 4% | |
![]() |
5% | 10% | 30% |
![]() |
10% | 20% | 50% |
Secondary AX Skill | Minimum | Maximum |
---|---|---|
![]() |
1% | 1.5% |
![]() |
1% | 5% |
![]() |
0.5% | 1.5% |
![]() |
1% | 3% |
![]() |
1% | 3% |
![]() |
1% | 3% |
![]() |
2% | 5% |
![]() |
1% | 5% |
![]() |
1 | 3 |
![]() |
1 | 3 |
![]() |
2% | 4% |
![]() |
1% | 2% |
![]() |
1Capped at 10,000 per instance[76] | 5Capped at 30,000 per instance[76] |
![]() |
1% | 2% |
![]() |
1Capped at 1,000 per instance[76] | 5Capped at 3,000 per instance[76] |
![]() |
1% | 2%Verification Needed |
![]() |
1% | 2% |
![]() |
1% | 2% |
Stamina AX Modifier Values
HP | 100% | 75% | 50% | 25% | 0% |
---|---|---|---|---|---|
+1 | 3% | 2.5% | 2% | 1.5% | 1% |
+2 | 4% | 4% | 4% | 3% | 2% |
+3 | 5% | 5% | 4% | 3% | 2% |
Enmity AX Modifier Values
HP | 100%~76% | 75% | 50% | 25% | 0% |
---|---|---|---|---|---|
+1 | 1% | 2% | 2.26% | 3.63% | 5% |
+2 | 1% | 2% | 2.33% | 4.17% | 6% |
+3 | 1% | 3% | 3.37% | 5.44% | 7% |
Supplemental C.A. DMG AX Modifier Values
Skill level | 1 | 2 | 3 | 4 | 5 | ||
---|---|---|---|---|---|---|---|
Damage Cap | 10,000 | 15,000 | 20,000 | 25,000 | 30,000 |
Supplemental Skill DMG AX Modifier Values
Skill level | 1 | 2 | 3 | 4 | 5 | ||
---|---|---|---|---|---|---|---|
Damage Cap | 1,000 | 1,500 | 2,000 | 2,500 | 3,000 |
Cosmos Weapon Skills
Cosmos Weapons have two skills derived from their weapon type.
Cosmic [Weapon Type]
- Boosts the stats of all weapons of the same type by 30%.
- Upgraded at level 120 to Cosmic [Weapon Type] II: Now boosts the stats of all weapons of the same type by 50%.
- Stacks additively with the 20% bonus from matching weapon specialty.
Azure [Weapon Type]'s Discipline
- Unlocked at level 150.
- Increases damage cap by 1% for each weapons of its type in the grid.
- The Cosmic Weapon itself counts towards the skill.
- Stacks additively with Damage Cap Up sources, such as
All-Might Battle-Axe,
Scales of Dominion, and
Qilin Bow, up to a maximum of 20%.
References
- ↑ GameWith, Weapon Skill Caps. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/255060
- ↑ 2.0 2.1 @Hecate_mk2 Lumi Sword https://twitter.com/Hecate_mk2/status/977343036383379456
- ↑ 3.0 3.1 GameWith Tiamat Bolt SL20 https://twitter.com/Granblue_GW/status/972768727073570816
- ↑ Metalgaldra Magna SL20 https://twitter.com/metalgaldra/status/972468950087778306
- ↑ 5.0 5.1 @Hecate_mk2 Huanglong Gauntlet 5LB https://twitter.com/Hecate_mk2/status/1066231622217822208
- ↑ Gamewith, Astral Weapons https://グランブルーファンタジー.gamewith.jp/article/show/187438
- ↑ Hecate_mk2, Sol Remnant ULB https://twitter.com/Hecate_mk2/status/1265295353005260800
- ↑ Gamewith, True Infernal Flamescythe ULB https://twitter.com/Granblue_GW/status/1271718399832285185
- ↑ GameWith, Yggdrasil Dewbranch Omega. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72000
- ↑ GameWith, Scimitar of Brahman. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94206
- ↑ GameWith, Leviathan Bow Omega. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107
- ↑ Kamigame, Aegis. https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html
- ↑ jpokiehl Crit https://twitter.com/jpokiehl/status/1134833951170678784
- ↑ Duran Small Crit SL20 https://twitter.com/Duran_grablu/status/1261630348133203970?s=20
- ↑ GameWith Med Crit SL20 https://グランブルーファンタジー.gamewith.jp/article/show/75167
- ↑ Gamewith, Big Majesty https://twitter.com/Granblue_GW/status/1116356678939660288
- ↑ Hecate_mk2, Dark Opus ULB https://twitter.com/Hecate_mk2/status/1117009131989159936
- ↑ @Hecate_mk2 Qilin Bow 5LB https://twitter.com/Hecate_mk2/status/1066219356894294016
- ↑ Kamigame Clarity Page https://kamigame.jp/グラブル/ゲーム知識/スキル-防御系.html#スキル「見切」
- ↑ GameWith, Hand of Brahman https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94207
- ↑ 21.0 21.1 21.2 GameWith, World Ender https://グランブルーファンタジー.gamewith.jp/article/show/249010
- ↑ 22.0 22.1 22.2 hiroxgbf DATA http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ 23.0 23.1 Great Sundome Weapon Skills http://greatsundome.hatenablog.com/entry/2015/12/09/230544
- ↑ GameWith, Mjolnir. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/75224
- ↑ hiroxgbf Med DA http://hiroxgbf.blog.fc2.com/blog-entry-31.html
- ↑ Hecate_mk2, Dark Opus 5★ Strife https://twitter.com/Hecate_mk2/status/1121709516997795842
- ↑ GameWith, Golden Fists of Ura. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/366912
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413
- ↑ Hiroxgbf Animus Parity TA http://hiroxgbf.blog.fc2.com/blog-entry-14.html
- ↑ Hiroxgbf Animus Parity DA http://hiroxgbf.blog.fc2.com/blog-entry-21.html
- ↑ 31.0 31.1 zekasyuz https://twitter.com/zekasyuz/status/914148563185131520
- ↑ https://gbf.wiki/User:Midokuni/data/Healing
- ↑ zekasyuz Healing https://twitter.com/zekasyuz/status/1132632906403176449
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/127301
- ↑ zekasyuz 4 https://twitter.com/zekasyuz/status/931568509817044993
- ↑ Hecate_mk2 Big Mystery https://twitter.com/Hecate_mk2/status/999467260161900544
- ↑ Hecate_mk2 Big Mystery 2 https://mobile.twitter.com/Hecate_mk2/status/1359434413650501634
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218511
- ↑ 39.0 39.1 Gamewith Embrasque Demiclone https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/262204
- ↑ 40.0 40.1 Hecate_mk2 Avatar Staff https://twitter.com/Hecate_mk2/status/981032506957811712
- ↑ 41.0 41.1 Gamewith, Sentence Normal Big (Purifying Thunderbolt) https://グランブルーファンタジー.gamewith.jp/article/show/136479
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 Gamewith, Unheil https://グランブルーファンタジー.gamewith.jp/article/show/143931
- ↑ 43.0 43.1 zekasyuz Sentence Excelsior. https://twitter.com/zekasyuz/status/984411538751537152
- ↑ Hecate_mk2 Excelsior http://gbf-verification.blog.jp/archives/2902375.html
- ↑ Hecate_mk2 Excelsior 2 https://twitter.com/Hecate_mk2/status/982123409738842112
- ↑ Gamewith Blue Sphere https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023
- ↑ Hecate_mk2 Nalakuvara https://twitter.com/Hecate_mk2/status/1004236345311543297
- ↑ Gamewith, Ancient Nalakuvara https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/71800
- ↑ zekasyuz 2 https://twitter.com/zekasyuz/status/918265664611086336
- ↑ Hecate_mk2 brahma http://gbf-verification.blog.jp/archives/5148364.html
- ↑ Gamewith, Blossom Axe https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/71963
- ↑ Stamina Formula http://binarysblog.blog.fc2.com/blog-entry-1.html
- ↑ Hecate_mk2, Stamina above SL15 https://twitter.com/Hecate_mk2/status/1117394780109934592
- ↑ Great Sundome Stamina https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912
- ↑ suiton Stamina http://suiton.jp/2016_11/finburu/
- ↑ Hecate_mk2 Stamina http://gbf-verification.blog.jp/archives/2126115.html
- ↑ Hecate_mk2, Galilei's Insight rebalance https://twitter.com/Hecate_mk2/status/1369566801047121924
- ↑ Great Sundome Fediel's Spine https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912
- ↑ soufflex Stamina https://twitter.com/soufflex_/status/972514112268787712
- ↑ Hecate_mk2, Dark Opus ULB Stamina https://twitter.com/Hecate_mk2/status/1117394778591612928
- ↑ https://twitter.com/Hecate_mk2/status/981761219446038528
- ↑ zekasyuz, Small Garrison https://twitter.com/zekasyuz/status/1138774656008146944
- ↑ zekasyuz, Medium Garrison https://twitter.com/zekasyuz/status/1077897021179261025
- ↑ konmatsuge, Medium Garrison SL20 https://twitter.com/konmatsuge/status/1260560599089471489
- ↑ zekasyuz Garrison https://twitter.com/zekasyuz/status/1018902289984057344
- ↑ Gamewith, Medium Progression https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/180277
- ↑ Hecate_mk2 Scythe of Repudiation http://gbf-verification.blog.jp/archives/17607942.html
- ↑ https://twitter.com/kirihitoha128/status/1343510454673403904
- ↑ Gamewith, Ouroboros Prime https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/253782
- ↑ Hecate_mk2, Mikael Sword. http://gbf-verification.blog.jp/archives/2126349.html
- ↑ @hekate_mk2 https://twitter.com/hecate_mk2/status/1121002222995644416
- ↑ Gamewith, Scales of Dominion. https://グランブルーファンタジー.gamewith.jp/article/show/161169
- ↑ Gamewith, All-Might Battle-Axe. https://グランブルーファンタジー.gamewith.jp/article/show/161172
- ↑ Hecate_mk2, Huanglong Spear. https://twitter.com/Hecate_mk2/status/853158899179855873
- ↑ zekasyuz, Huanglong Spear. https://twitter.com/zekasyuz/status/943808223529680896
- ↑ 76.00 76.01 76.02 76.03 76.04 76.05 76.06 76.07 76.08 76.09 76.10 GameWith, AX Skill. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/245175
- ↑ Midokuni, AX Skill Value Table. https://twitter.com/ViridisPatria/status/1349743329471172611?s=19
- ↑ @Hecate_mk2, AX Stamina Multiplier. https://twitter.com/Hecate_mk2/status/1334710810065584128
- ↑ @Hecate_mk2, AX Enmity Multiplier. https://twitter.com/Hecate_mk2/status/1334989342729621504