Advanced Grids/Zeus
New Players: Starting Granblue Fantasy | Creating an Account | Rerolling
Beginner Missions and Draws: Sierokarte's Knickknack Academy | Skyscope | New Skyfarer Step Up Special | Beginner's Draw Set
Wiki Resources: FAQ | Recurring Tasks | Basic Grids | Advanced Grids | Glossary | Guides | Town Items | Optimizing Performance

| |||||
Grid Weapons
Weapons Overview
Below is a rough overview of various weapons used in Optimus grids. For more information on weapon usage, see the other tabs.
| Fundamental Pieces | ||
|---|---|---|
| These are core pieces to making an Optimus Light grid. It is strongly recommended to have these before investing. |
| Manual Burst / Short Content | High Difficulty / Long Content | |
|---|---|---|
|
Low Priority Highly benefits from |
Replacements: Downgradable to Low Priority Replacements: Downgradable to other C.A. specs weapons, such as | |
| These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle. | ||
| Contextual / Niche Pieces |
|---|
Replacements: A strict downgrade over Downgradable to |
| These weapons have situational or niche applications. Careful investment should be considered. |
| Premium Extensions |
|---|
Used as a grid piece for slot compression (Crit + TA). A strict upgrade over Trade with a Superlative Pick Ticket. Spending |
| Premium options and related weapons for players who want to go even deeper into Light. |
Core Grid Weapons
Weapons that form the core foundation of many setups.
| Weapon | Copies | Notes |
|---|---|---|
Efes |
2 - 3 |
|
Harmonia |
2 |
|
Canifortis |
2 |
|
White Sword of Splendor |
1 - 2 |
|
Radiant Rinne |
1 - 2 |
|
Sword of Repudiation |
- |
|
Sword of Renunciation |
- |
|
Additional Weapons
Weapons that are more commonly seen in specialized setups.
| Weapon | Copies | Notes |
|---|---|---|
Bodhicitta Hammer |
1 - 2 |
|
Eden |
1
|
|
Equilibrium Tannenwand |
1 |
Seasonal Limited -
|
Greatbow Rondor |
1 |
|
Imperious Fury |
1 - 2 |
|
Potentially Useful Weapons
A chart of weapons that may be useful in various scenarios. Be sure to check each weapon's skills to see if it can be useful in your setups.
| Uncapping these weapons with |
| Usage | Skill Boost | Weapons | |||||
|---|---|---|---|---|---|---|---|
| Burst |
|
||||||
| Enmity |
|
||||||
| Defensive |
|
||||||
| Skill Damage |
|
||||||
| Charge Attack |
|
||||||
| Utility |
|
||||||
| Main Weapon |
Universal Weapons
Weapons that can be used across all elements.
| Weapon | Notes |
|---|---|
| Celestial Weapons |
Limited Event Weapon
|
| Ultima Weapons |
|
| World Weapons |
|
Notable Farmable Weapons
Farmable weapons that are used situationally alongside premium options.
| Weapon | Rank | Copies | Notes |
|---|---|---|---|
Radiance of Insightful Rebirth |
Rank 200 |
- |
|
Exo Heliocentrum |
Rank - |
1
|
Limited Event Weapon
|
Luminiera Bolt Credo |
Rank 151 |
1 |
|
Concordia |
Rank 200 |
0 - 1 1 |
|
Symmetria |
Rank 200 |
0 - 1 1 - 2 1 |
|
Harakhte |
Rank 120 |
2
|
|
| Warning! These weapons are very high investment weapons that cost a substantial amount of |
| Weapon | Rating | Notes |
|---|---|---|
Golden Fists of Ura |
Niche |
|
Futsunomitama |
Niche |
|
Changelog
| Changelog |
|---|
|
2026
2025
2024
|
Light Specific Summons
These are some noteworthy summons that are used specifically in Light setups outside of the standard 

| Summon | Notes |
|---|---|
Zeus |
|
Metatron (Summon) |
|
Lu Woh (Summon) |
|
Mars (Summer) |
|
| Summon | Notes |
|---|---|
Artemis |
|
Halluel and Malluel (Summon) |
|
Fairy Princess |
|
Grid Templates
It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.
Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. 

See #Exalto & Aura Boost for further information.
| Single Sided 280% Aura Boost Examples | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.
Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.








Doombringer Bow



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)








Doombringer Bow



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)






Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.
Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)


Doombringer Bow
Comment: Due to Lights available critical hit weapons, building a proper Charge Attack focused grid can lead to awkward levels of crit.
Burst Setups

These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum 

Normal Attack Burst
These setups will typically employ the use of 

Strength: 20%. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the 
granted on Charge Attack. Characters and summons that provide 
to the rest of the party, deal high normal attack damage through modifiers such as 
Assassin (Buff) or 
, provide an alternative source of 
, or increase their normal attack hit count with 
effects are typically preferred.
Light's Normal Attack burst teams are typically designed around 

, 
, and 
. This allows the rest of the characters in the party and MC class selection to be fairly flexible, focusing on options that provide even more sources of 
or strong raw damage buffs.
|
Replacements: Imperious Fury 20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF. 20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://twitter.com/pino__guraburu/status/1777820753637020035 - @pino__guraburu
| Turn 1 |
|
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad |
|
AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/watch?v=JNvrRJKzlE8 - クワトロ【GBF】 quwatoro
| Turn 1 |
|
200% full-force counter upon taking damage (3 hits). 500% Light damage to a foe upon countering (Damage cap: ~560,000). Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/live/GATpGbUXUxM?si=qkAKzVruggvkAUj2 - io Ch.獅堂リオ (Livestream)
- https://twitter.com/gbf_freshness/status/1777835142578651356 - @gbf_freshness (3x Fury)
| Turn 1 |
|
200% full-force counter upon taking damage (3 hits). 500% Light damage to a foe upon countering (Damage cap: ~560,000). Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/watch?v=2v1oFxLYrPY&t=774s - クワトロ【GBF】 quwatoro
| Turn 1 |
|
Strong Alternative Characters: (Non-Exhaustive)
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
|
|

Relic Buster Burst
The following setups make use of 


Strength: 50%Multiplier: AssassinDuration: 1 turn .
(Consumes 40% of that ally's max HP.), a targetable turn-wide Assassin (Buff) skill to deal large amounts of damage within a small amount of turns. To maximize this skill, classes like 


Standard

sources, but






(Consumes 1

.) Blitz Raid







.

5% boost to Light allies' DMG Cap.



Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.


Sword of Repudiation is used over
Sword of Renunciation to have more HP for
Imperious Fury's Vitality weapon skill.
- Marginally better than stacking
Edens.

Standard

sources, but






(Consumes 1

.) Blitz Raid




Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.


.

5% boost to Light allies' DMG Cap.




(Consumes up to 50% of current HP.) Splitting Spirit

(Consumes 1

.) Blitz Raid









Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
Rotation Showcase:
- https://youtu.be/pVHBA6xPffk - めび (Japanese)
| Turn 1 |
|
Strong Alternative Characters: (Non-Exhaustive)
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
Proto Bahamut Burst


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds,

Strength: 10% (Max: 30%)Duration: 180 seconds, and

Strength: 10% (Max: 30%)Duration: 180 seconds.
Raise all allies'

lvl by 1 (Max: 5).
(While

is in effect: 10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.


Percival (Light)


.
(Takes effect even when Halluel and Malluel is a sub ally.)



Strength: 20%Duration: 5 turns,

Strength: 10%Duration: 5 turns, and

Strength: 100% chance of dealing 20% more damage.Duration: 5 turns.
(When MC has 10 Crests of own element:
All allies also gain

Duration: 1 turn .) High Chaser


Duration: 1 turn ,

Strength: 20%Duration: 3 turns,

Strength: 15%Duration: 3 turns, and

Strength: 20%Duration: 3 turns.
(Can only be used when caster has 5 or more Crests of their element.) Crest Discharge


5% boost to Light allies' damage cap.

When a Light ally's charge bar is 60% or lower before attacking:
That ally gains

Strength: 10% (Max: 50%)Duration: Indefinite and

Strength: 2% (Max: 10%)Duration: Indefinite.









AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
- Enable
Daredoggy Mischief5-hit, 100% Light damage to all foes (Damage cap: ~215,000 per hit).
Remove 1 buff.
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. if more damage is needed.


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

If using Mars


All Light allies start battle with

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Takes effect even when Zahlhamelina is a sub ally.)



Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica










If using Mars

Radiant Rinne


.

5% boost to Light allies' DMG Cap.




AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
| Replacements: Mars (Summer) |
This is set as a Quick Summon | |||||||
- User:Shoryukened - Reference https://www.youtube.com/watch?v=0h24uvopFnc (Different grid)
- Reach 50% after turn 3. Will need veil for T2 trigger unless you have JP ping


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).



Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
Raid Setups
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
| Due to page loading issues, this table will link to the respective grid pages instead of loading here. We apologize for the inconvenience and confusion. |
Unite and Fight Setups
September 2026 Unite & Fight
| Due to page loading issues, this table will link to the respective grid pages instead of loading here. We apologize for the inconvenience and confusion. |
Nightmare Setup History
- April 2025 -
Vepar
- April 2024 -
God Rabbit Teramax
Additional Resources
- ゼウス編成の組み方/移行に必要な武器|ユニ琴編成・リンネ - GameWith Zeus Grid Setups (Japanese)










































































































































































































































































































































































































