Advanced Grids/Zeus

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Optimus grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces
These are core pieces to making an Optimus Light grid. It is strongly recommended to have these before investing.
Manual Burst / Short Content High Difficulty / Long Content
Bullet Loadout Recommendation:
Low Priority
Highly benefits from Orologia (Summon) for Sumaibito buff count.
Replacements:
Downgradable to Lancet.
Low Priority
Replacements:
Downgradable to other C.A. specs weapons, such as Diaitesia or Certificus
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
2nd
2nd Rinne is used mainly for the additional TA boost.
Downgradable to Symmetria Mk II.
For some Ura setups.
For some Ura setups.
3rd
2nd

Replacements:
A strict downgrade over Ameno Habakiri.
Downgradable to Sacred Standard.
These weapons have situational or niche applications. Careful investment should be considered.
Premium Extensions
Orologia (Summon) recommended.
Used as a grid piece for slot compression (Crit + TA). A strict upgrade over Greatbow Rondor.
Trade with a Superlative Pick Ticket.
Spending Gold Moons is not recommended
Premium options and related weapons for players who want to go even deeper into Light.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Efes
2 - 3

Harmonia
2
  • A foundational grid piece for many Optimus setups.
  • 2 copies are utilized frequently for their unconditional 50,000 supplemental damage and 7% damage cap per copy.

Canifortis
2
  • A normal attack focused weapon that adds 50,000 supplemental N.A. DMG on a different frame than Harmonia's General DMG Supplemental.
  • The Athos weapon skill functions similarly to Pendulum of Extremity, but still provides boosts even if the conditions are not fully met.
  • This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.

White Sword of Splendor
1 - 2
  • A weapon that supplements skill DMG by 100,000 on a different frame than Harmonia's General DMG Supplemental, while also being capable of dealing additional skill damage itself.
  • The additional skill hit can help with omens that require hit counts.
  • Provides crit which synergizes with other core weapons.
  • Lacks multiattack which can make it more difficult to fit in 2 copies.

Radiant Rinne
1 - 2
  • Light's boostable supplemental skill DMG weapon with natural synergy with Harmonia.
  • 1 copy can be replaced by Symmetria in certain setups that want more defensive utility.
  • The Tempering weapon skill requires summon aura boost to properly utilize.
    • 2 copies cap out the grid max Skill DMG Supplemental value at 200,000 with double aura boost.


Sword of Repudiation
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Sword of Renunciation
-
  • Typically used to prevent frequently swapping keys on the Optimus Dark Opus.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Bodhicitta Hammer
1 - 2
  • Provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap Up when at least 4 weapons of the same weapon groupe.g., 4 Swords, 4 Spears, 4 Staves, etc. are equipped.
    • Boost stacks with multiple copies.

Eden
1
  • A strong general raw attack weapon with Multiattack awakening.
  • Previously grids stacked this weapon, but the extra copies have since been replaced with weapons that provide more grid diversity and utility.

Equilibrium Tannenwand
1

Seasonal Limited - Zooey (Holiday)

  • A weapon tailored for use in endgame charge attack setups.
  • Brings HP, DEF, Healing Cap, and Supplemental Charge Attack DMG.

Greatbow Rondor
1

Imperious Fury
1 - 2
  • Provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap Up based on allies' max HP at battle start. See Vitality for further information.
    • Boost stacks with multiple copies.

Potentially Useful Weapons

A chart of weapons that may be useful in various scenarios. Be sure to check each weapon's skills to see if it can be useful in your setups.

Uncapping these weapons with Damascus Ingots is not recommended unless the player has excess resources.
Usage Skill Boost Weapons
Burst



Enmity

Defensive




Skill Damage



Charge Attack




Utility



Main Weapon

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Notable Farmable Weapons

Farmable weapons that are used situationally alongside premium options.

Weapon Rank Copies Notes

Radiance of Insightful Rebirth
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Malice TelumaDark DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Exo Heliocentrum
Rank
-
1

Limited Event Weapon

  • A strong Staff main weapon due to its potent Attack awakening boosts.

Luminiera Bolt Credo
Rank
151
1
  • Used purely as a main weapon for Soldier.
  • Bullet Loadout Recommendation:

Concordia
Rank
200
Mk II
0 - 1
1
  • A solid raw damage weapon with decent cap up skills that can be run in unboostedGrid setups that do not utilize summon aura boost like Luminiera Omega and Zeus aura setups.

Symmetria
Rank
200
Mk II
0 - 1
1 - 2
1
  • One of Light's free Garrison sources that also has access to strong Weapon Awakening.
  • Replaces a Radiant Rinne in any setups that need defensive utility.

Harakhte
Rank
120
2
  • Free alternative to Ouroboros Prime which in general is not worth investment outside of mainhand use.
  • 2 ATK awakened copies are core for any charge attack focused grids.
    • Provides unconditional 800,000 C.A. supplemental damage (400,000 per copy) along with 30% C.A. DMG Cap (15% per copy).
Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Golden Fists of Ura
Niche
  • Ura's usage ranges from normal-attack burst setups to quick full autos.
  • Shines the most in content where the MC is targeted often to fully utilize its strong counter effects.

Futsunomitama
Niche
  • Futsunomitama functions essentially as a more powerful and premium mainhand version of Ivory Ark.
  • Currently shines most in very short content with Orologia (Summon) or longer content where players can fully utilize its effects from stacking ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    .

Changelog

Changelog
2026
  • 2026-09-03
+ Added Bodhicitta Hammer
  • 2026-01-14
↓ Lowered Radiant Rinne #2 priority
↓ Lowered Greatbow Rondor priority
  • 2026-01-12
+ Added White Sword of Splendor
↓ Lowered Ivory Ark, qty changed 1 → 0
↓ Lowered Sacred Standard priority
↓ Lowered Impossible Diagram priority
↓ Lowered Ouroboros Prime priority
→ Updated Gambanteinn awakening
↑ Raised Canifortis priority, qty changed from 1-2 → 2
↑ Raised Luminiera Bolt Credo priority
↑ Raised Greatbow Rondor priority
2025
  • 2025-06-12
+ Added Weapons Overview table
↓ Lowered Ivory Ark, qty changed 1-2 → 1
↓ Lowered Eden, qty changed 1-2 → 1
  • 2025-03-19:
+ Added Canifortis
+ Added Potentially Useful Weapons table
↓ Lowered Ivory Ark priority
↓ Lowered Diaitesia priority
↓ Lowered Gambanteinn priority
→ Updated Golden Fists of Ura
↑ Raised Futsunomitama
  • 2025-01-05:
+ Added Equilibrium Tannenwand
↓ Lowered Imperious Fury priority, qty changed 2-3 → 1-2
2024
  • 2024-07-05:
↓ Lowered Imperious Fury priority
↑ Raised Radiant Rinne priority, qty changed 2 → 1-2
  • 2024-03-10:
+ Added Eden awakening
  • 2024-02-29:
+ Added Efes
↑ Raised Ivory Ark, qty changed 2 → 1-2

Light Specific Summons

These are some noteworthy summons that are used specifically in Light setups outside of the standard Beelzebub, Belial, and Arcarum Summons.

Summon Notes

Zeus
  • Optimus skill boosting summon.
  • Lvl 230 and lvl 250 are aura boosting breakpoints.

Metatron (Summon)
  • Increases DMG Cap for Light allies.

Lu Woh (Summon)
  • Optimus skill boosting sub-summon.
  • Useful for single and double sided aura-boosted setups for boosting important weapon skills.

Mars (Summer)
  • Provides multi-turn Supp. N.A. DMGNormal attack DMG dealt is supplemented
    Strength: 50,000Duration: 3 turns
    and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
  • Sub-aura can be useful in activating Efes's  Zion's StratagemBig amplifying boost to light allies' critical hit DMG.
Summon Notes

Artemis
  • Used in burst setups by providing 35% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 35%Duration: 1 turn
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    , and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 1 turn
    for 1 turn.
  • Gives more HP for fullfilling Imperious Fury's Golden Vitality weapon skill.

Halluel and Malluel (Summon)
  • A useful call that inflicts EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
    Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
    .
  • Sub-aura is useful to guarantee multiattacks for certain core characters.

Fairy Princess
  • Useful in burst setups. Provides 50,000 general supplemental damage when you are above 80% HP.
  • A stronger Belial if the condition is met. The two summons do not stack.

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 290%
(30% × 2 = 60%) 20% 170% 40%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(30% × 3 = 90%) 170% ≥20%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Zeus 6★

Support Summon

Transcendence Lvl 5

Zeus 6★
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Replacements:

Doombringer Bow
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

Main Summon


Elemental ATK

Support Summon

Transcendence Lvl 5

Zeus 6★
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Replacements:

Lu Woh (Summon)
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Replacements:

Doombringer Bow
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.

Main Summon

Transcendence Lvl 5

Zeus 6★

Support Summon

Transcendence Lvl 5

Zeus 6★
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Replacements:

Radiant Rinne
Glimmer's SpectacleSupplement light allies' skill DMG Zion's RigorBig Light Rigor effect to light allies (After dealing skill DMGMistranslated in-game as "light skill DMG" to a foe: Foe takes 1 hit of bonus light DMG) Zion's VerityBig boost to light allies' critical hit rate
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Replacements:

Doombringer Bow
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5
  

Zeus 6★ or Elemental ATK

Support Summon

Transcendence Lvl 5

Zeus 6★
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Glimmer's SpectacleSupplement light allies' skill DMG Zion's RigorBig Light Rigor effect to light allies (After dealing skill DMGMistranslated in-game as "light skill DMG" to a foe: Foe takes 1 hit of bonus light DMG) Zion's VerityBig boost to light allies' critical hit rate
Zion's GloryBig boost to light allies' C.A. specs and chainburst specs. Glimmer's Ascendancy10% boost to Light allies' special C.A. damage cap.
Zion's CruxBig supplemental boost to light allies' C.A. DMG Thunder's CelereMedium boost to light allies' ATK and critical hit rate
Thunder's AuspiceMedium boost to light allies' max HP and healing cap Thunder's GarrisonMedium boost to light allies' DEF based on how low HP is Glimmer's CruxSupplement light allies' C.A. DMG
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG γ Revelation Ater II50% boost to C.A. DMG cap and 5% boost to special C.A. DMG cap Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Replacements:

Doombringer Bow
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.

Comment: Due to Lights available critical hit weapons, building a proper Charge Attack focused grid can lead to awkward levels of crit.

Burst Setups


These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.

Normal Attack Burst

These setups will typically employ the use of Chain of Falsehood which provides 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%
. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the Double StrikeAttacks twice each turn
granted on Charge Attack. Characters and summons that provide Bonus DMGDeals bonus DMG for one-foe one-ally attacks
to the rest of the party, deal high normal attack damage through modifiers such as Sharp ATK UpATK is sharply boosted
Assassin (Buff) or DMG AmplifiedDMG for normal attacks and counterattacks is amplified
, provide an alternative source of Double StrikeAttacks twice each turn
, or increase their normal attack hit count with FlurryNormal attacks deal multi-hit DMG to random foes
effects are typically preferred.

Light's Normal Attack burst teams are typically designed around Nehan due to the very potent buffs he provides to the rest of the team, including Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Bonus DMGDeals bonus DMG for one-foe one-ally attacks
, and Double StrikeAttacks twice each turn
. This allows the rest of the characters in the party and MC class selection to be fairly flexible, focusing on options that provide even more sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
or strong raw damage buffs.

Transcendence Lvl 3
Minimum lvl 230 is required to activate Pendulum of Extremity.
Not Selected
Not Selected
Not Selected
Lvl 250
This is set as a Quick Summon
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Replacements:

Imperious Fury
Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped. Realm-Breaker's Animus IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for melee-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Replacements:
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

Source:

Rotation  
Turn 1
  • Call  Shiva (Summon)Awaken Inner Eye500% Fire damage to all foes (Damage cap: ~1,120,000).
    All allies gain Path of Destruction (1 time)ATK is boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S2
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
    S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S3

   


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Transcendence Lvl 3
Minimum lvl 230 is required to activate Pendulum of Extremity.
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Not Selected
Not Selected
Lvl 250
This is set as a Quick Summon
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's Celere IIBig boost to light allies' ATK and critical hit rate Light's GraceSmall boost to light allies' max HP and debuff resistance
Zion's Celere IIBig boost to light allies' ATK and critical hit rate Light's GraceSmall boost to light allies' max HP and debuff resistance
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's Melody IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

Source:

Rotation  
Turn 1
  • Call  Shiva (Summon)Awaken Inner Eye500% Fire damage to all foes (Damage cap: ~1,120,000).
    All allies gain Path of Destruction (1 time)ATK is boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    and 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S2
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
    S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S3

   

Transcendence Lvl 3
Minimum lvl 230 is required to activate Pendulum of Extremity.
Not Selected
Not Selected
Not Selected
Ogre's RetributionWhen main weapon (MC only):
200% full-force counter upon taking damage (3 hits).
500% Light damage to a foe upon countering (Damage cap: ~560,000).
Eternal AnimosityWhen main weapon:
Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start.
Zion's FandangoBig boost to light allies' ATK / Big boost to triple attack rate
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HP Light's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HP Light's MajestySmall boost to light allies' ATK and max HP
Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped. Realm-Breaker's Animus IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for melee-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Luctor ParityBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' multiattack rate Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

Source:

Rotation  
Turn 1
  • Florence MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    → MC
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
    S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S3
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S2

   

Not Selected
Not Selected
Not Selected
Lvl 250
Ogre's RetributionWhen main weapon (MC only):
200% full-force counter upon taking damage (3 hits).
500% Light damage to a foe upon countering (Damage cap: ~560,000).
Eternal AnimosityWhen main weapon:
Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start.
Zion's FandangoBig boost to light allies' ATK / Big boost to triple attack rate
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Zion's Might IIIMassive boost to light allies' ATK Light's TriumSmall boost to light allies' multiattack rate
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)

Source:

Rotation  
Turn 1
  • Florence MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    → Mugen
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
    S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S3
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S2 Tricky ConstitutionGain Tricky ConstitutionAttacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Duration: 1 turn
    and Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Self-inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    S3

   

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide strong offensive buffs:
  • Any characters that allow the team to perform additional attacks:
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:

Relic Buster Burst

The following setups make use of Florence (Halloween)'s MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
(Consumes 40% of that ally's max HP.)
, a targetable turn-wide Assassin (Buff) skill to deal large amounts of damage within a small amount of turns. To maximize this skill, classes like Soldier and Relic Buster are frequently used for their Instant Attack abilities. Soldier rotations are preferred for faster raids while Relic Buster is used for slower rooms when more damage is needed. Compared to other light burst setups, Florence rotations are typically slower, but offer greater damage output.

Replacements:
Standard Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
sources, but Chain of Falsehood is used instead.
Zahlhamelina (Yukata)
Percival (Light)
Halluel and Malluel (Summer)
Mary (Holiday)
Transcendence Lvl 5
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Blitz Raid
Not Selected
Not Selected
Zion's MajestyBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Zion's StaminaBig boost to Light allies' ATK based on how high HP is
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HP Light's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HP Light's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HP Light's MajestySmall boost to light allies' ATK and max HP
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Replacements:
Gambanteinn
Certificus
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted
.
Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum.
5% boost to Light allies' DMG Cap.
Light's MajestySmall boost to Light allies' ATK and max HP
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies.
Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Replacements:
Ultima Sword
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Comments:
Replacements:
Standard Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
sources, but Chain of Falsehood is used instead.
Zahlhamelina (Yukata)
Percival (Light)
Halluel and Malluel (Summer)
Mary (Holiday)
Transcendence Lvl 5
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Blitz Raid
Not Selected
Not Selected
Zion's MajestyBig boost to Light allies' ATK and max HP β Revelation50% boost to skill DMG cap Zion's StaminaBig boost to Light allies' ATK based on how high HP is
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Replacements:

Gambanteinn
Zion's Might IIIMassive boost to light allies' ATK Thunder's SentenceMedium boost to light allies' C.A. DMG and C.A. DMG cap
Knightcode's Might IIIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIIBig boost to light allies' ATK Inferno's AegisBig boost to fire allies' max HP
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies.
Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted
.
Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum.
5% boost to Light allies' DMG Cap.
Light's MajestySmall boost to Light allies' ATK and max HP
Replacements:
Ultima Sword
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 5
Minimum lvl 230 is required to activate Pendulum of Extremity.
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Blitz Raid
Not Selected
Zion's GarrisonBig boost to Light allies' DEF based on how low HP is Rightway Pathfinder IIWhen main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Thunder's StaminaMedium boost to Light allies' ATK based on how high HP is
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Replacements:

Efes
Zion's Might IIIMassive boost to light allies' ATK Light's TriumSmall boost to light allies' multiattack rate
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies.
Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
This is set as a Quick Summon
Source:

Rotation Showcase:

Rotation  
Turn 1
  • Call  ArtemisIokheira900% Light damage to all foes (Damage cap: ~730,000).
    All Light allies gain 35% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 35%Duration: 1 turn
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    , and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 1 turn
    .
    • Call  BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000).
      Inflict 40% DEF DownDEF is lowered
      Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
      and 20% Debuff Res. DownDebuff resistance is lowered
      Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      .
      Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
      lvl.
      if more damage is needed.
  • Florence MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    (Consumes 40% of that ally's max HP.)
    S1 → MC
  • MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    Duration: Indefinite
    (Max: 5) and restore HP (Healing cap: 2000).
    (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    .)
    At level 30:
    (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    .)
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
    S1 Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed)
    Duration: 3 turns
    .
    S2 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S3
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    S2
  • MC Instantly perform a normal attack without using up a turn.
    (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    Instantly perform a normal attack without using up a turn.
    (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    Instantly perform a normal attack without using up a turn.
    (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)

   

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide MC with a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    (A-sided):
  • Any characters that provide MC with a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    (Other types):
  • Any characters that provide strong offensive buffs:
  • Any characters that allow the team to perform additional attacks:

Proto Bahamut Burst


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.

Multiattack Awakening
Multiattack Awakening
Skill Off
Multiattack Awakening
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
(Takes effect even when Sandalphon is a sub ally.)
Replacements:

Percival (Light)
Adventurous TwinsSupplement Light allies' damage dealt based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Halluel and Malluel is a sub ally.)
Transcendence Lvl 5
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns
, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 5 turns
, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
(When MC has 10 Crests of own element:
All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
High Chaser
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
(Can only be used when caster has 5 or more Crests of their element.)
Crest Discharge
Not Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
Resplendent Ruler's JurisdictionWhen main weapon (MC only):
When a Light ally's charge bar is 60% or lower before attacking:
That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Light allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark.
(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
This is set as a Quick Summon
Source:
Comments:


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Multiattack Awakening
Multiattack Awakening
Skill Off
Multiattack Awakening
Multiattack Awakening
Skill Off
Replacements:
If using Mars
Utsusemi
Sun's Divine Protection10% Dark damage reduction to Light allies.
All Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Takes effect even when Zahlhamelina is a sub ally.)
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 3
Transcendence Lvl 5
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Replacements:
If using Mars

Radiant Rinne
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted
.
Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum.
5% boost to Light allies' DMG Cap.
Light's MajestySmall boost to Light allies' ATK and max HP
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Destruction's Godblade III35% boost to Light allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Light allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark.
(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
Replacements:

Mars (Summer)
This is set as a Quick Summon
Lvl 230
Source:
Comments:
  • Reach 50% after turn 3. Will need veil for T2 trigger unless you have JP ping


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Transcendence Lvl 5
Transcendence Lvl 5
Transcendence Lvl 5
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
Zion's Celere IIBig boost to light allies' ATK and critical hit rate Light's GraceSmall boost to light allies' max HP and debuff resistance
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Zion's Might IIIMassive boost to light allies' ATK Thunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
This is set as a Quick Summon
Lvl 250
Source:

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

September 2026 Unite & Fight

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Raid Battle Selector


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Nightmare Setup History

Additional Resources