Optimus grids are expensive and partial investment will often result in lower output than their fully-built Omega counterparts. Listed below are some important grid pieces and examples of grids to give you an idea of what may be required.
Heads up! This chart assumes all important characters have been obtained before investing into weapons. Take a look at the setups below or check out the Tier List for a general idea of which characters are used!
Premium Omega Earth weapons. Uncapping is not required yet.
Strongly recommended to have these weapons before transitioning to Titan.
These weapons open up the grid to more setup possibilities.
A unique weapon that boosts Earth Optimus weapon skills while also providing a strong aura-boosted Normal Attack Amplify. Because of this, it is strongly recommended to run Titan as a main or support summon.
Pendulum of Extremity is on a different stacking frame so these skills can be run together without overlap.
Particularly potent for manual burst rotations or normal attack focused Full Auto setups.
3 copies opens up the potential to reduce the amount of Landslide Scepters run in older setups, though generally running 2 with other raw damage modifiers will perform similarly or better depending on the content it's used in.
This weapon is core in Earth for both Omega and Optimus grids due to its unconditional 50,000 damage supplemental per copy on top of its 7% damage cap.
1 copy can be used in any grids still running Caim "Highlander" grids, but 2 is preferred.
One of Titan's best extra party grid slots at 4★ and above due to its combination of EX ATK and boostable Majesty skill.
At 5★, it gains an additional 5% DMG Cap Up.
The passive skill nukes along with its Axe weapon typing makes it easier to slot in over Binds of The Hanged Man in any setups that do not need the sustain.
An easily accessible DMG Cap Up weapon with a decent Normal modifier.
Illustrious Weapons
Warning!
These weapons are very high investment weapons that cost Gold Moon ×150. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.
Hrunting is one of the stronger Illustrious Weapons in how it transforms MC into your main damage dealer with its double strike effect and strong self-buffs.
Pairs well with Fang of the Dragonslayer as it mitigates the turn-based damage effect so it can effectively use the weapons strong raw damage modifiers.
Used in burst setups by providing a 30% Bonus Earth DMG effect as well as a Strength buff effect for the duration of GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns.
Call provides 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn for 1 turn.
Can also be used as a Main Aura in burst setups by providing 30% boost to charge bar at battle start to enable S.Illnotf'sRoaring CrewAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) skill.
Used as a Main Aura in burst setups by providing 30% boost to charge bar at battle start to enable S.Illnotf'sRoaring CrewAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) skill.
Used over Mammoth as main aura due to Tsuchinoko's increased Elemental ATK boost.
Used in burst setups due to its Sub Aura providing Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and most notably StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns.
Call can be used in various V2 raids for debuff omens.
Grid Templates
It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.
Bloodwrought Coral allows for grids to drop Landslide Scepters and its strict grid requirements and still perform well in various content. If Landslide's weapon skill boosts are still desired, 3× Coral can be equipped instead. These grids greatly favor classes and characters that have high normal attack damage, most notably classes that can utilize Hrunting.
Main Summon
Support Summon
Elemental ATK %
Transcendence Lvl 5
Titan 6★
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skillsEarth's MajestySmall boost to earth allies' ATK and max HPTerra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skillsEarth's MajestySmall boost to earth allies' ATK and max HPTerra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skillsEarth's MajestySmall boost to earth allies' ATK and max HPTerra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skillsEarth's MajestySmall boost to earth allies' ATK and max HPTerra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skillsEarth's MajestySmall boost to earth allies' ATK and max HPTerra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDivine Earth's Ruination40% boost to Earth allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyMultiplier: Special normal attack DMG by 10%. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Landslide Scepter-based grids require 3× copies of a weapon which can be satisfied by stacking itself or 3× of another similarly strong weapon. See the Exalto tab for other examples. Due to how most setups are heavily focused on auto-attack damage, Chain of Falsehood is often run, though other keys can be equipped when needed.
Main Summon
Support Summon
Elemental ATK %
Transcendence Lvl 5
Titan 6★
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Caim grids are not nearly as common as the used to be, though they can still be used when a setup wants specific weapon utility that standard Landslide grids can't provide due to how much grid space it takes up. It is not recommended to invest into a Titan grid if this is the only grid type possible.
Main Summon
Support Summon
Transcendence Lvl 5
Titan 6★
Transcendence Lvl 5
Elemental ATK %
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Terra's Primacy IIBig boost to earth allies' ATK and double attack rateEarth's BladeshieldSmall boost to earth allies' max HP and critical hit rate
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateTerra's StaminaBig boost to Earth allies' ATK based on how high HP is
Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped.Realm-Breaker's AnimusBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for melee-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
A grid filled with a huge amount of raw ATK and cap up but is not meant to last long. Due to Fang of the Dragonslayer's mixed modifiers, either Titan or Yggdrasil Omega can be used as support summon for similar results.
Main Summon
Support Summon
Elemental ATK %
Transcendence Lvl 5
Transcendence Lvl 5
6★ Aura Boost
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Burst Setups
These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.
Normal Attack Burst
These setups will typically employ the use of Chain of Falsehood which provides 20% Bonus Damage. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the Double StrikeAttacks twice each turn granted on C.A. Characters that provide Bonus Damage or deal high normal attack damage through modifiers such as Assassin (Buff) is preferred.
All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) Scratching PostGain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn . Laser Focus300% elemental damage to a foe in Overdrive. Overdrive Surge
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's ShineBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Rotation
Turn 1
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.)
Raziel All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
Pholia Inflict Sea SprayCharge diamonds don't fill up / Can't use special attacks Base Accuracy: 100%Duration: 2 turnsLocal status effect on all foes. All Earth allies gain 30% Salted Wound (Sea Spray) (1 time)ATK is boosted against foes with Sea Spray effect Strength: 30%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . S1
All allies instantly perform a normal attack without using up a turn. Tag TeamRemove 1 debuff from all parties. ClarityNot Selected
Terra's Might IIBig boost to earth allies' ATKEssence of the WestBoost to Earth allies' damage cap.
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Rotation
Turn 1
Call GorillaOoh-Ahh-Ahh 500% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns.
Illnott Inflict FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed) Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. (Can't recast.) S3 All allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) S2
CidalaGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed) Duration: 1 turn . (Can't attack. On next turn: Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .) S3
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S1 Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelReflects DMG Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . S3
MC All allies instantly perform a normal attack without using up a turn.
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide strong normal attack related buffs:
Any characters that allow the team to perform additional attacks:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Hrunting Burst
Hrunting is an Illustrious Weapon that transforms MC into a potent damage dealer. With its innate ability to provide MC with Double Strike, it is commonly utilized with Glorybringer and Berserker for burst rotations. Glorybringer tends to be used for shorter rotations while Berserker is used for rotations that usually last 5T or longer.
Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) Mastery's EdgeGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. Al DobleNot Selected
Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite to MC at battle start.Abandoned RoleWhen main weapon: Reduce turn-based damage taken by earth allies by 50%. Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn upon taking turn-based damage.Terra's EnmityBig boost to earth allies' ATK based on how low HP is
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Gladius ParityBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' multiattack rateScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Rotation
Turn 1
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Call MammothGreat Stampede 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
MC Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.)Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.)
(Optional)MC Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%.
Narmaya Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelReflects DMG Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . S3 Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S1
Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) Mastery's EdgeGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. Al DobleGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns. Taking Chances II
Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite to MC at battle start.Abandoned RoleWhen main weapon: Reduce turn-based damage taken by earth allies by 50%. Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn upon taking turn-based damage.Terra's EnmityBig boost to earth allies' ATK based on how low HP is
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Transcendence Lvl 3
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber10% boost to normal attack DMG cap, 2.5% boost to double attack rate, and 2.5% boost to triple attack rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Rotation
Turn 1
Call
Call
MC Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.)Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.)Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%.
Olivia Close of Dawn: Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Together as Ever.) Together as Ever: Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite from all allies. Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. Caster gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . End cooldown for other skills. (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: Perpetuity. Can't be recast.) S2
Narmaya Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S1 Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelReflects DMG Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . S3
Raziel All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide strong normal attack related buffs:
Any characters that allow the team to perform additional attacks:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Raid Setups
These grids are specialized for dealing with specific raids.
Hmm... Some of these pages seem to be missing... No setups have been added for this fight just yet. If you know of one that is suitable, please submit it in the Wiki Discord. #user_guides → Advanced Grids Feedback
September 2024 Unite & Fight Setups
Nightmare Lvl 100
September 2024 Unite & Fight Setups
Nightmare Lvl 150
September 2024 Unite & Fight Setups
Nightmare Lvl 200
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn . Verdant Melody3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) Log Lop
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equippedRidge's QuintessenceBoost to earth allies' DMG cap
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Players with lower damage may want to run Armor Break100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. instead of Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) and press it on turn 2 with the other MC skill buttons.
Narmaya Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelReflects DMG Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . S3 Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn .
Raziel All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2 4-hit, 100% Earth damage to random foes (Damage cap: ~148,000 per hit). Inflict 10% Earth DEF Down (Stackable / Max: 40%)DEF is lowered for earth DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable) Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds on all foes. Remove 1 buff from all foes. (When RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed) is at 10: Auto-activates upon normal attacks.) S1
Olivia Close of Dawn: Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Together as Ever.) Together as Ever: Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite from all allies. Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. Caster gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . End cooldown for other skills. (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: Perpetuity. Can't be recast.) S2 500% Earth damage to all foes (Damage cap: ~820,000). Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and