Advanced Grids/Titan

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Optimus grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces

These are core pieces to making an Optimus Earth grid. It is strongly recommended to have these before investing.
Manual Burst / Short Content High Difficulty / Long Content
Low Priority
3rd
2nd
Low Priority
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
2nd
3rd
These weapons have situational or niche applications. Careful investment should be considered.
Premium Extensions
Used as a grid piece for slot compression (Crit + TA).
Trade with a Superlative Pick Ticket.
Spending Gold Moons is not recommended
Premium options and related weapons for players who want to go even deeper into Earth.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Heldenhymne
3 - 4
  • A weapon that provides both Medium and boosts at the cost of -10% DEF for Earth allies per weapon copy.
  • To satsify 100% grid crit rate, it is most common to use three copies of this weapon alongside Bloodwrought Coral ×2 in double-sided setups.
  • 4 copies are used for single-sided setups to reach 100% grid crit rate. However in setups that utilize Makura (Valentine), crit confirming through grid may be unneccessary.

Bloodwrought Coral
2 - 3

Pillardriver
1 - 2
  • A foundational grid piece for many Optimus setups.
  • 2 copies are utilized frequently for their unconditional 50,000 supplemental damage and 7% damage cap per copy.

Painkiller
2
  • A normal attack focused weapon that adds 50,000 supplemental N.A. DMG on a different frame than Pillardriver's General DMG Supplemental.
  • The Athos weapon skill functions similarly to Pendulum of Extremity, but still provides boosts even if the conditions are not fully met.
  • The Celere weapon skill is crucial for activating Heldenhymne's Stratagem weapon skill.
  • This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids.

World Ender
1 - 2
  • Earth's boostable Skill DMG Supplemental weapon. This weapon is used in any setups that have multi-hit damage skills.
  • Up to 2 copies can be used to reach the 200,000 supplemental skill DMG grid cap.
  • Its Fandango weapon skill makes it a decent slot when trying to reach triple attack rate thresholds.


Harp of Repudiation
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Ichigo Hitofuri
1
  • A strong general raw attack weapon with a sizeable Multiattack boost.

Landslide Scepter
3
  • Provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap Up when 3 or more weapons of the same weapon are equipped.
    • Boost stacks with multiple copies.
  • Typically used as a defensive gridpiece for high difficulty raids.

Staff of the Medicinal Master
2
  • This weapon sees heavy usage in High Difficulty setups, where charge attack-focused setups tend to shine.

Forbidden Silence
1
  • A versatile weapon that provides a mix of offensive and defensive weapon skills.
  • Can be used in both burst and high difficulty content however tends to see more use in high difficulty raids.

Potentially Useful Weapons

A chart of weapons that may be useful in various scenarios. Be sure to check each weapon's skills to see if it can be useful in your setups.

Uncapping these weapons with Damascus Ingots is not recommended unless the player has excess resources.
Usage Skill Boost Weapons
Burst


Defensive




Skill DMG



Charge Attack




Visible Buff


Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Notable Farmable Weapons

Farmable weapons that are used situationally alongside premium options.

Weapon Rank Copies Notes

Bounty of Gracious Earth
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Abyss TelumaWater DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.


Fang of the Dragonslayer
Rank
200
Mk II
1
1
  • An extremely strong raw damage weapon that brings a large Omega ATK modifier along with Weapon Awakening.
  • Can be used in unboostedGrid setups that do not utilize summon aura boost like Yggdrasil Omega and Titan setups.
  • Can activate Hrunting's passive.

Binds of The Hanged Man
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • Utilized in setups that require the extra healing.
Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Hrunting
Very High
  • Hrunting is an incredibly powerful weapon that transforms MC into your main damage dealer. It most notably provides:
    • Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
      to MC.
    • 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
      Strength: 30%Duration: 1 turn
      to allies upon taking turn-based damage.
  • Fang of the Dragonslayer can be used to activate the Bonus DMG effect, however it can be difficult to find room in the grid to slot this weapon in. While the turn-based DMG can be quite potent, Hrunting also halves the amount damage taken, making it much more manageable.
  • Due to many classes having a Sabre proficiency, Hrunting is utilized very frequently. The only situations where it has a less dominating presence is for high difficulty raids, raid solos and certain Guild War burst rotations.

Andromeda
Medium
  • Typically used as a main weapon for Rising Force. It most notably provides:
    • A large number of team buffsNotable buffs include:
      MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)

      3% DMG Cap Up (Stackable / Max: 15%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
      Strength: 3% (Max: 15%)Duration: Indefinite

      30% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      .
    • C.A. reactivate to MC.
    • Permanent teamwide Dispel Cancel.
    • Healing on charge attack.
  • Although many of Andromeda's effects require 10 or more buffs to activate, this is trivial as the weapon itself grants a large amount.
  • Andromeda is most commonly used for high difficulty raids and for raid solos. It can also be used for low button burst for blue chest farming.

Changelog

Changelog
2026
  • 2026-01-14
↓ Lowered Heldenhymne #4 priority
  • 2026-01-12
+ Added Staff of the Medicinal Master
↓ Lowered Pillardriver, qty changed 2 → 1-2
↓ Lowered Summer Healing priority
↓ Lowered Sweet Surprise priority
↓ Lowered Fang of the Dragonslayer Mk II priority, qty changed 3-4 → 1
→ Updated Forbidden Silence Manual Burst → High Difficulty
→ Updated Mirror-Blade Shard awakening
↑ Raised Heldenhymne priority, qty changed 2-4 → 3-4
↑ Raised Andromeda priority
↑ Raised Bab-Bell Rendezvous priority
↑ Raised Landslide Scepter priority
↑ Raised World Ender priority
2025
  • 2025-12-06
↑ Raised Heldenhymne, qty changed 2-3 → 2-4
  • 2025-06-12
+ Added Weapons Overview table
↓ Lowered Ichigo Hitofuri, qty changed 1-2 → 1
  • 2025-06-01
+ Added Heldenhymne
  • 2025-03-22
+ Added Potentially Useful Weapons table
  • 2025-01-05
↑ Raised Landslide Scepter priority
2024
  • 2024-08-31
+ Added Bloodwrought Coral
↑ Raised Ichigo Hitofuri priority
↓ Lowered Landslide Scepter priority
x Removed AK-4A, Jackknife, Seilenos
  • 2024-07-19
x Removed Yahata's Naginata
  • 2024-05-17
→ Updated Condensed Notable Premium Draw Weapons → Other Useful Weapons
x Removed Barbell, Zroa Yeshana, Forbidden Silence
  • 2024-03-10
+ Added Ichigo Hitofuri awakening
  • 2024-01-01
+ Added Pillardriver
x Removed Cerastes
2023
  • 2023-08-20
↑ Raised Mirror-Blade Shard priority

Earth Specific Summons

These are some noteworthy summons that are used specifically in Earth setups outside of the standard Beelzebub, Belial, and Arcarum Summons.

Summon Notes

Titan
  • Optimus skill boosting summon.
  • Lvl 230 and lvl 250 are aura boosting breakpoints.

Uriel (Summon)
  • Increases DMG Cap for Earth allies.
  • Very useful call for any charge attack focused setups.

Galleon (Summon)
  • Optimus skill boosting sub-summon.
  • Useful for single and double sided aura-boosted setups for boosting important weapon skills.
Summon Notes

Mammoth
  • Call provides 35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 35%Duration: 1 turn
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    , and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 1 turn
    for 1 turn.

Mandrake (Summer)
  • Used in burst setups due to its Sub Aura providing Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    and most notably StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 3 turns
    .
  • Call can be used in various V2 raids for debuff omens.

Commander of Destruction
  • Useful in burst setups. Provides 50,000 general supplemental damage when you are above 80% HP.
  • A stronger Belial if the condition is met. The two summons do not stack.

Grid Templates


It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.

Heldenhymne grids build further upon Bloodwrought Coral grids allowing these grids to rely less on Fang of the Dragonslayer and Chain of Falsehood while still performing well at all levels. These grids continue to greatly favor classes and characters that have high normal attack damage, most notably classes that can utilize Hrunting.

Main Summon Support Summon
Transcendence Lvl 5

6★ Titan or Elemental ATK %
Transcendence Lvl 5

6★ Titan
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Divine Earth's Ruination40% boost to Earth allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Makhaira ParityBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' multiattack rate Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skills Earth's MajestySmall boost to earth allies' ATK and max HP Terra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skills Earth's MajestySmall boost to earth allies' ATK and max HP Terra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Mountain's BloodrageMedium boost to earth allies' ATK and critical hit rate / -10% DEF Mountain's DeathstrikeMedium Bonus Earth DMG effect to earth allies Mountain's StratagemMedium amplifying boost to earth allies' critical hit DMG
Mountain's BloodrageMedium boost to earth allies' ATK and critical hit rate / -10% DEF Mountain's DeathstrikeMedium Bonus Earth DMG effect to earth allies Mountain's StratagemMedium amplifying boost to earth allies' critical hit DMG

Bloodwrought Coral allows for grids to drop Landslide Scepters and its strict grid requirements and still perform well in various content. These grids greatly favor classes and characters that have high normal attack damage, most notably classes that can utilize Hrunting.

Main Summon Support Summon

Elemental ATK %
Transcendence Lvl 5

Titan 6★
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skills Earth's MajestySmall boost to earth allies' ATK and max HP Terra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Optimus Exalto Terrae30% boost to Earth's, Mountain's, and Terra's weapon skills Earth's MajestySmall boost to earth allies' ATK and max HP Terra's DemolishmentBig amplifying boost to earth allies' normal attack DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies.
Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Terra's Might IIIMassive boost to earth allies' ATK Mountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Raw ATK

Landslide Scepter-based grids require 3× copies of a weapon which can be satisfied by stacking itself or 3× of another similarly strong weapon. See the Exalto tab for other examples. Due to how most setups are heavily focused on auto-attack damage, Chain of Falsehood is often run, though other keys can be equipped when needed.

Main Summon Support Summon

Elemental ATK %
Transcendence Lvl 5

Titan 6★
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Replacements:
Any weapon that provides strong raw ATK boosts.
Ichigo Hitofuri
Fang of the Dragonslayer Mk II
Mirror-Blade Shard
Raw ATK
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.

Caim grids are not nearly as common as the used to be, though they can still be used when a setup wants specific weapon utility that standard Landslide grids can't provide due to how much grid space it takes up.
It is not recommended to invest into a Titan grid if this is the only grid type possible.

Main Summon Support Summon
Transcendence Lvl 5

Titan 6★
Transcendence Lvl 5

Elemental ATK %
Terra's Might IIIMassive boost to earth allies' ATK Mountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Terra's Primacy IIBig boost to earth allies' ATK and double attack rate Earth's BladeshieldSmall boost to earth allies' max HP and critical hit rate
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Terra's StaminaBig boost to Earth allies' ATK based on how high HP is
Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped. Realm-Breaker's Animus IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for melee-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.

A grid filled with a huge amount of raw ATK and cap up but is not meant to last long. Due to Fang of the Dragonslayer's mixed modifiers, either Titan or Yggdrasil Omega can be used as support summon for similar results.

Main Summon Support Summon

Elemental ATK %
Transcendence Lvl 5
Transcendence Lvl 5

6★ Aura Boost
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Sword Voltage IIBoost to ATK based on how many sabres are equipped. Star-Sea Sovereign's Decree IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for sabre-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP

Burst Setups


These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.

Normal Attack Burst

These setups will typically employ the use of Chain of Falsehood which provides 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%
. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the Double StrikeAttacks twice each turn
granted on Charge Attack. Characters and summons that provide Bonus DMGDeals bonus DMG for one-foe one-ally attacks
to the rest of the party, deal high normal attack damage through modifiers such as Sharp ATK UpATK is sharply boosted
Assassin (Buff) or DMG AmplifiedDMG for normal attacks and counterattacks is amplified
, provide an alternative source of Double StrikeAttacks twice each turn
, or increase their normal attack hit count with FlurryNormal attacks deal multi-hit DMG to random foes
effects are typically preferred.

Skill Off
Skill Off
Replacements:

Jessica (Yukata)
Skill Off
All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: Indefinite
and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 80%Duration: Indefinite
. Consumes 15 MPMagic power is amplified
.
(Can't be recast.)
Scratching Post
Gain 80% Skill DMG Up (Stackable / Max: 300%) (1 time)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered (Can't be removed)
Strength: 10%Duration: 1 turn
.
Laser Focus
300% elemental damage to a foe in Overdrive. Overdrive Surge
This is set as a Quick Summon
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies.
Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Rotation
Turn 1
  • Call  BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000).
    Inflict 40% DEF DownDEF is lowered
    Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
    and 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
    Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
    lvl.
  • MC All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2
  • Pholia Sea Spray's MarkInflict Sea SprayCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    on all foes.
    All Earth allies gain 30% Assassin's Aim (Sea Spray) (1 time)ATK is boosted against foes with Sea Spray effect
    Strength: 30%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
     S1

Showcase:

A burst setup that takes advantage of Narmaya and Cidala's turnwide Assassin skills.

All allies instantly perform a normal attack without using up a turn. Tag Team
Remove 1 debuff from all parties. Clarity
Not Selected
Terra's Might IIBig boost to earth allies' ATK Essence of the WestBoost to Earth allies' damage cap.
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Terra's Might IIIMassive boost to earth allies' ATK Mountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP β Revelation50% boost to skill DMG cap Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Rotation
Turn 1
  • Call  GorillaOoh-Ahh-Ahh800% Earth damage to all foes.
    All allies gain GorillaATK is greatly boosted based on how high HP is /
    Chance of lowering DMG taken /
    Inner gorilla is unleashed. Ooh-Ahh-Ahh!
    (Can't be removed)
    Duration: 3 turns
    .
  • Illnott FluorescenceInflict FluorescenceATK, DEF, and multiattack rate are lowered / DMG taken is boosted (Can't be extended / Can't be removed)
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    on all foes.
    (Can't recast.)
    S3 Roaring CrewAll allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 4 turns
    and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 4 turnsStacking: A
    .
    Inflict ShortedCharge bar is frozen
    Duration: 4 turns
    on all allies.
    (Consumes 100% of all allies' charge bars.)
    S2
  • CidalaTwin Tiger Feng ShuiGain Dodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    , Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
    Duration: 1 turn
    .
    (Can't attack. On next turn: Gain 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .)
    S3
  • MC Remove 1 debuff from all parties.

   

Turn 2
  • Call Mammoth
  • Naru Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    100% Charge Bar:
    6 turns
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turns
    100% Charge Bar:
    6 turnsCounter attacks grant 5% charge bar per hit.
    .
    (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
    S1 Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 150%Multiplier: AssassinDuration: 1 turn
    .
    S3
  • MC All allies instantly perform a normal attack without using up a turn.

   

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide strong normal attack related buffs:
  • Any characters that allow the team to perform additional attacks:
  • Any characters that can innately Triple Attack:
  • Any characters that can Triple Attack conditionally:
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:

Hrunting Burst

Hrunting is an Illustrious Weapon that transforms MC into a potent damage dealer. With its innate ability to provide MC with Double Strike, it is commonly utilized with Glorybringer and Berserker for burst rotations. Glorybringer tends to be used for shorter rotations while Berserker is used for rotations that usually last 5T or longer.

Transcendence Lvl 5
Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
Mastery's Edge
Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns
.
Al Doble
Not Selected
This is set as a Quick Summon
Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
to MC at battle start.
Abandoned RoleWhen main weapon:
Reduce turn-based damage taken by Earth allies by 50%.
Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
upon taking turn-based damage.
Terra's EnmityBig boost to earth allies' ATK based on how low HP is
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Terra's Might IIIMassive boost to earth allies' ATK Mountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Transcendence Lvl 5
Terra's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Gladius ParityBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' multiattack rate Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies.
Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Rotation
Turn 1
  • Call  BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000).
    Inflict 40% DEF DownDEF is lowered
    Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
    and 20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
    Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
    lvl.
  • Call  MammothGreat Stampede900% Earth damage to all foes (Damage cap: ~730,000).
    All Earth allies gain 35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 35%Duration: 1 turn
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 1 turn
    , and 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 1 turn
    .
  • MC Call forth the main weapon's hidden power.
    (Casts main weapon's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
     Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
    • (Optional)MC Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 3 turns
      , 20% Element ATK UpElement ATK is boosted
      Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
      , and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
      Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns
      .
  • Narmaya Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 150%Multiplier: AssassinDuration: 1 turn
    .
     S3 Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    100% Charge Bar:
    6 turns
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turns
    100% Charge Bar:
    6 turnsCounter attacks grant 5% charge bar per hit.
    .
    (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
     S1

Comments:

  • Threo requires at least 5% TA from rings.
Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
Mastery's Edge
Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns
.
Al Doble
Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
Taking Chances II
This is set as a Quick Summon
Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
to MC at battle start.
Abandoned RoleWhen main weapon:
Reduce turn-based damage taken by Earth allies by 50%.
Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
upon taking turn-based damage.
Terra's EnmityBig boost to earth allies' ATK based on how low HP is
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap. Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped Ridge's QuintessenceBoost to earth allies' DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Terra's Might IIIMassive boost to earth allies' ATK Mountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Transcendence Lvl 3
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber10% boost to normal attack DMG cap, 2.5% boost to double attack rate, and 2.5% boost to triple attack rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Rotation
Turn 1
  • Call
  • Call
  • MC Call forth the main weapon's hidden power.
    (Casts main weapon's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
     Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
     Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    , and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
    Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns
    .
  • Olivia Close of Dawn Close of Dawn:
    Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Skill changes to Together as Ever.)
    Together as Ever:
    Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    from all allies.
    Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    Caster gains 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    End cooldown for other skills.
    (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: Perpetuity
    .
    Can't be recast.)
     S2
  • Narmaya Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    100% Charge Bar:
    6 turns
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turns
    100% Charge Bar:
    6 turnsCounter attacks grant 5% charge bar per hit.
    .
    (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
     S1 Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 150%Multiplier: AssassinDuration: 1 turn
    .
     S3
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2

   

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide strong normal attack related buffs:
  • Any characters that allow the team to perform additional attacks:
  • Any characters that can innately Triple Attack:
  • Any characters that can Triple Attack conditionally:
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

January 2025 Unite & Fight

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Raid Battle Selector


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Useful Nightmare Characters

Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.

Criteria Examples
  • Any characters that frequently dispel enemy buffs:
  • Any characters that reliably clear/reduce debuffs:
  • Any characters that frequently provide debuff resistance:
  • Any characters that reliably heal the party:
  • Any characters that provide defensive utility:
  • Any characters that provide useful effects as a sub-ally:

Nightmare Setup History

Additional Resources