Weapon Lists/Illustrious
(Redirected from Illustrious Weapons)
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Andromeda | 3440 | 428 | Cepheid Variable II: When main weapon: Earth allies' buffs can't be removed. At end of turn: Earth allies with 10 or more buffs gain Strength: 4% (Max: 20%)Duration: Indefinite and Strength: 3% (Max: 15%)Duration: Indefinite. Galactic Bulge II: When main weapon (MC only): Charge attack activates twice when MC has 10 or more buffs. When an Earth chain burst activates: All Earth allies gain a random buff. (Additional buffs based on number of chains.) Upon activating a Fated Chain: 2-turn cut to Earth allies' debuff durations. Terra's Glory: Big boost to earth allies' C.A. specs and chain burst specs All Earth allies gain Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore all Earth allies' HP (Healing cap: 1500). All Earth allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When MC has 10 or more buffs: Also deal 800% Bonus Earth damage to a foe [Damage cap: ~830,000].) 5★: All Earth allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Blazing Mistral | 3584 | 400 | Purity of Nature II: When main weapon (MC only): When a foe uses a special attack and for every 3 skills used by Fire allies: 2-hit, 300% Fire damage to all foes (Damage cap: ~330,000 per hit) and remove 1 buff. Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. (Hit number increases with each activation [Max: 7 hits].) Fine Wind, Clear Heart II: When main weapon (MC only): When a Fire ally removes a foe's buff: 2-hit, 500% Fire damage to all foes (Damage cap: ~635,000 per hit). Restore Fire allies' HP (Healing cap: 2000). All Fire allies gain Strength: 10% and Strength: 10,000 (Max: 50,000)Duration: Indefinite. Inferno's Majesty: Big boost to fire allies' ATK and max HP Remove 2 buffs. Foe gains Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: 2-turn cut to MC's skill cooldowns. 5★: All Fire allies also gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 6% (Max: 30%)Duration: Indefinite. |
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| Ereshkigal | 4115 | 293 | Gugalanna: When main weapon: Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain. Disease Demon II: When main weapon: 20% boost to Dark allies' normal attack damage cap and 15% boost to multiattack rate. Tell Ibrahim II: When main weapon (MC only): Start battle with 100% charge bar and Duration: 3 turns for 3 turns. All other Dark allies gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Also remove 1 buff from a foe. |
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| Futsunomitama | 3722 | 371 | Thunder God's Authority II: When main weapon (MC only): Upon using first-slot skill: 4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). All Light allies gain Strength: 30,000Duration: 3 turns and Strength: 10%Duration: 3 turns. Thunder God's Subjugation II: When main weapon (MC only): Upon normal attacks: 4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit). Raise Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Zion's Majesty: Big boost to light allies' ATK and max HP Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). 1-turn cut to MC's damage skill cooldowns. 4★: All Light allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: 4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit). |
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| Golden Fists of Ura | 3648 | 386 | Ogre's Retribution II: When main weapon (MC only): 200% full-force counter upon taking damage (3 hits). 500% Light damage to a foe upon countering (Damage cap: ~560,000). Start battle with (Includes all-ally attacks / Can't be removed) Duration: 1 turn and Duration: Indefinite. Eternal Animosity II: When main weapon: Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start. Light allies start battle with Duration: 3 turns. Zion's Fandango: Big boost to light allies' ATK / Big boost to triple attack rate Gain (Excludes all-foe all-ally attacks) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 4★: Also gain Strength: 100% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 5★: Also gain Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Higurashi | 4161 | 289 | Transience of Life II: When main weapon (MC only): When a Fire chain burst activates: Add 2 to the number of chains. All Fire allies gain Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining., Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining., and Strength: 10%. (If 5 or more chains: Also deal 10-hit, 100% Fire damage to all foes [Damage cap: ~170,000 per hit]. All Fire allies gain Strength: 20%Duration: Indefinite.) Blazing Chain II: When main weapon: 30% boost to Fire allies' charge bar gain, supplement C.A. damage (Damage cap: 400,000), and 10% boost to special C.A. damage cap. Inferno's Glory: Big boost to fire allies' C.A. specs and chain burst specs Gain Duration: Indefinite. 4★: All Fire allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: All Fire allies also gain Strength: 10% (Max: 30%)Duration: Indefinite. |
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| Hraesvelgr | 4177 | 281 | Geisa Ari: When main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. Einar II: When main weapon: 80% Bonus Water DMG effect to Water allies' single attacks. Gain Strength: 4% (Max: 20%)Duration: Indefinite upon multiattacks. Mikill Las II: When main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 50% hit to multiattack rate. Ignores (Effect removed on next all-foe all-ally attack) and . 4★: Gain Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Hrunting | 3905 | 336 | Savage Mythology II: When main weapon (MC only): Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Abandoned Role II: When main weapon: Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn and Strength: 10%Duration: 1 turn upon taking turn-based damage. Terra's Enmity: Big boost to earth allies' ATK based on how low HP is All Earth allies gain Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Earth allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 5★: All Earth allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Murcielago | 3895 | 354 | Sangre Caliente II: When main weapon: When a Wind ally drains a foe's HP: Wind ally gains Strength: 4% (Max: 20%)Duration: Indefinite, Strength: 10,000 (Max: 60,000)Duration: Indefinite, and Strength: 20%Duration: Indefinite. Robar Tiempo II: When main weapon (MC only): For every 4 times Wind allies drain a foe's HP: 9-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect and Strength: 10,000 (Max: 50,000)Duration: IndefiniteLocal status effect. Lluvia de Saetas II: When main weapon (MC only): Upon casting first-slot skill: 10-hit Wind damage to all foes (Damage cap: 150,000 per hit) All Wind allies gain Strength: (Healing cap: 2000)Duration: 5 turns and Strength: 10%Duration: 5 turns. All Wind allies gain Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. 4★: 1-turn cut to MC's first-slot skill's cooldown. 5★: 10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit) |
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| Rhomphaia | 3579 | 401 | Cyclonic Strike II: When main weapon (MC only): Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. Ignore 20% of foes' DEFStack additively with weapon skills Electrifying Onslaught II: When main weapon (MC only): At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn and Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn and Duration: 3 turnsCounter attacks grant 5% charge bar per hit. affects Wind allies.) Ventosus's Majesty: Big boost to wind allies' ATK and max HP All Wind allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Wind allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Raise MC's Duration: Indefinite lvl by 1 (Max: 2). |
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| Shishio | 4141 | 293 | Nue's Omen II: When main weapon (MC only): Upon using first-slot skill: Consume 10% of current HP to gain Strength: 100%, Duration: Indefinite, and Strength: 30%Duration: 1 turn . Nue's Cry II: When main weapon: Water allies take 1% damageBased on max HP every turn. At end of turn: Gain Strength: 15%, Duration: Indefinite, Duration: Indefinite, and 1-turn cut to debuff durations. Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Inflict . 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain Strength: 15%. 5★: Inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Zosimos | 3371 | 443 | Cheirokmeta II: When main weapon (MC only): Gain 1 Duration: Indefinite upon using a skill. (For every 3 skills used: 800% Dark damage to all foes (Damage cap: 1,020,000) and remove 1 buff. All Dark allies gain 1 Duration: Indefinite and a random buff. [Additional buffs based on number of upon activation.]) Hydor Theion II: When main weapon (MC only): When 1 or more are granted: 200% Dark damage to all foes after normal attacks (Damage cap: ~630,000). (When 5 are granted: Activates twice and boost to specs.) Authentic Memoirs II: When main weapon (MC only): Amplify Dark allies' skill damage by 4% per their number of (Max: 20%). Dark Rigor effect to Dark allies based on their number of (Max: 10%). When a Dark chain burst activates: Restore 10% of Dark allies' HP (Healing cap: 1000). All Dark allies gain 1 Duration: Indefinite. After 5★: Oeuvres de Zosimos: Unworldly Dark damage to a foe (Damage cap: ~2,527,500). 1-turn cut to MC's skill cooldowns. 4★: Also deal 100% Bonus Dark damage to a foe for each (Damage cap: ~120,000 per hit / Max: 5 hits). 5★: All Dark allies also gain . |




















































































































































