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This fate-affirming entity takes the form of an inverted man, hanging by an ankle as punishment for his transgressions. It bestows twisted trials upon those who dare oppose it, inciting enviable—or even undesirable—evolutions of their spirits. Celestially bound to the glorious Fool, an encounter with The Hanged Man may yield rebirth through calamity.
Main AuraThis aura is only available when equipped as a Main Summon. - Hanged Man's Aura
3★This is the aura for the 3★ version of this summon.
100% boost to Earth allies' Normal ATK. 10% boost to DEF.
4★This is the aura for the 4★ version of this summon.
110% boost to Earth allies' Normal ATK. 10% boost to DEF.
5★This is the aura for the 5★ version of this summon.
130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub AuraThis aura is only available when equipped as a Sub Summon.
3★This is the aura for the 3★ version of this summon.
7% boost to Earth allies' damage dealt against Water foes.
4★This is the aura for the 4★ version of this summon.
10% boost to Earth allies' damage dealt against Water foes.
5★This is the aura for the 5★ version of this summon.
10% boost to Earth allies' damage dealt against Water foes.
Possible buffs for earth allies are 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns,20% ATK UpATK is boosted Strength: 20%Duration: 3 turns, 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns, RefreshHP is restored on every turn Strength: (Healing cap: 500)Duration: 3 turns, and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns lasting 3 turns each. [1]
At 4★, possible buffs are: 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns, TA UpTriple attack rate is boosted Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Voice Lines
Japanese
EnglishThis is an unofficial, amateur translation.