Category:Summons with Sub Auras
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| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Alex Louis Armstrong | 0★: 1500% Water damage to all foes. All Water allies gain Strength: 5,000Duration: Indefinite. (Consumes 50% of each Water ally's current HP.) 3★: 2000% Water damage to all foes. All Water allies gain Strength: 10,000Duration: Indefinite. (Consumes 50% of each Water ally's current HP.) 4★: 2000% Water damage to all foes. All Water allies gain Strength: 10,000Duration: Indefinite and Strength: 35%Duration: 1 turn . (Consumes 50% of each Water ally's current HP.) |
0★: Main: 80% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with . 3★: Main: 90% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with . 4★: Main: 100% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with Strength: 10%-20%Duration: 3 turns and Duration: Indefinite. |
2026-05-15 | ||
| All Might | 0★: 1500% Light damage to all foes. 3★: 2000% Light damage to all foes. 4★: 2000% Light damage to all foes (Damage cap: ~2,430,000). All allies gain Strength: 30%. |
0★: Main: 40% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2024-01-12 | ||
| Alphonse Elric | 3★: 200% Earth damage to all foes Inflict and . 4★: 300% Earth damage to all foes. Inflict , , and Strength: 30%Local status effect. |
3★: Main: 40% boost to all allies' ATK. 10% boost to skill DMG. Allies start battle with Duration: 3 turns. Sub: Supplement Edward Elric's skill DMG by up to 10,000 per hit 4★: Main: 50% boost to all allies' ATK. 20% boost to skill DMG. Allies start battle with Strength: 100% chance of taking 20% less damage.Duration: 3 turns. Sub: Supplement Edward Elric's skill DMG by up to 10,000 per hit |
2026-05-15 | ||
| Aoi Todo | 0★: All allies gain Strength: 10%Duration: 3 turns. 3★: All allies gain Strength: 10%Duration: 3 turns and Strength: 30%Duration: Indefinite. 4★: All allies gain Strength: 10%Duration: 3 turns, Strength: 30%Duration: Indefinite, and Strength: 10%Duration: Indefinite. Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all allies' ATK. 20% boost to C.A. DMG. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 10% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns, Strength: 30%-10%Duration: 3 turns, and Duration: 1 turn . |
2023-08-05 | ||
| Artemis | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. 4★: Main: 100% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 30% boost to Light allies' HP. |
2020-08-31 | ||
| Baihu | 0★: Massive Earth damage to all foes. All Earth allies gain Duration: Indefinite. 3★: Massive Earth damage to all foes. All Earth allies gain Strength: 20%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Earth damage to all foes. All Earth allies gain Strength: 30%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Earth damage to all foes. All Earth allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Earth Elemental ATK. 3★: 50% boost to Earth Elemental ATK. 4★: 50% boost to Earth Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Baihu's call effects activate.) 5★: Main: 50% boost to Earth Elemental ATK. 30% less damage taken from Water. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Baihu's call effects activate.) Sub: 20% boost to Earth allies' Earth ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Shushuku. Amplify Shushuku's damage dealt by 10%. (Activates only when Shushuku is in the party.) |
2020-08-15 | ||
| Bastet | 0★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. 3★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Strength: 30%Duration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' normal attack damage cap. Supplement normal attack damage by up to 30,000 per hit. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' normal attack damage cap. Supplement normal attack damage by up to 50,000 per hit. |
2026-08-31 | ||
| Bastet (Summer) | 0★: Massive Wind damage to all foes. Wind allies in first and second positions gain Duration: 1 turn . 4★: Massive Wind damage to all foes. Wind allies in first, second, and third positions gain Duration: 1 turn . |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite. 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite and Strength: 15%-5%Duration: 3 turns. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite and Strength: 30%-10%Duration: 3 turns. |
2025-07-15 | ||
| Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2021-12-31 | ||
| Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: Duration: 3 turns to MC at battle start. |
2024-07-31 | ||
| Belial | 0★: MC gains Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
2019-12-31 | ||
| Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 500Duration: 3 turns. |
2022-07-31 | ||
| Cassiopeia | 0★: 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. 3★: 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. All Wind allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Wind ATK. Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Wind ATK. Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-10-31 | ||
| Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain Strength: 5%-15%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Duration: Indefinite and Strength: 10%-20%Duration: 3 turns. |
2023-07-31 | ||
| Charybdis | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. 4★: Main: 100% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 30% boost to Water allies' HP. |
2020-04-30 | ||
| Commander of Destruction | 0★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. 3★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. All Earth allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Earth ATK. Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Earth ATK. Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-07-31 | ||
| Death (SR) | 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Strength: MassiveDuration: 1 turn for 2 turns. 3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Strength: MassiveDuration: 2 turns for 2 turns. |
0★: Main: 80% boost to Dark allies' ATK. 30% hit to HP. Sub: 3% boost to Dark allies' damage dealt against Light foes 3★: Main: 100% boost to Dark allies' ATK. 30% hit to HP. Sub: 5% boost to Dark allies' damage dealt against Light foes |
2017-11-29 | ||
| Death (SSR) | 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
2017-11-29 | ||
| Dogu | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Base Accuracy: 100%Duration: 1-2 turnsTakes 120% more damage Local status effect on Water foes. All Earth allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with 1 Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 35%). |
2019-10-31 | ||
| Elil | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with 1 Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 35%). |
2019-11-30 | ||
| Ewiyar | 0★: 4-hit Wind damage to random foes. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
2021-10-31 | ||
| Fairy Princess | 0★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Duration: 3 turns and Duration: 3 turns. 3★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Light ATK. Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Light ATK. Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-09-30 | ||
| Fediel | 0★: 8-hit Dark damage to random foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict Duration: 180 seconds and Duration: 180 seconds on all foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
2023-02-28 | ||
| Gabriel | 0★: Massive Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
2018-12-31 | ||
| Galleon | 0★: 900% Earth damage to all foes. All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict . All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
2021-06-30 | ||
| God Rabbit Gigamax | 0★: Massive Light damage to all foes. Inflict Duration: 180 seconds. Chance to raise lvl by 1. 3★: Massive Light damage to all foes. Inflict Duration: 180 seconds. Raise lvl by 1. |
0★: Main: 20% boost to Light Elemental ATK. 15% boost to item drop rate and EXP. Sub: 3% boost to item drop rate. 3★: 20% boost to Light Elemental ATK. 20% boost to item drop rate and EXP. |
2024-11-20 | ||
| Golden Piña | 0★: Massive Light damage to all foes. All allies gain Strength: 10%-20%. Hidden Effect: Cinderella Girls characters gain Duration: 2 turns. 4★: Massive Light damage to all foes. All allies gain Strength: 10%-30% and Strength: 30%Duration: Indefinite. Hidden Effect: Cinderella Girls characters gain Duration: 2 turns. |
0★: Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF. Sub: 10% boost to Cinderella girls' ATK. 3★: Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF. Sub: 15% boost to Cinderella girls' ATK. 4★: Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF. All allies start battle with Duration: Indefinite. Sub: 20% boost to Cinderella girls' ATK. |
2020-05-15 | ||
| Grand Order | 0★: Massive Light damage to all foes. All allies gain Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
2015-03-10 | ||
| Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
2018-02-28 | ||
| Heimdallr | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with 1 Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 35%). |
2020-01-31 | ||
| Hekate | 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
2022-09-30 | ||
| Judgement (SR) | 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 2 turns for 2 turns. |
0★: Main: 60% boost to Wind allies' ATK. 10% boost to DEF. Sub: 3% boost to Wind allies' DMG dealt against Earth foes. 3★: Main: 80% boost to Wind allies' ATK. 10% boost to DEF. Sub: 5% boost to Wind allies' DMG dealt against Earth foes. |
2017-11-29 | ||
| Judgement (SSR) | 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
2017-11-29 | ||
| Justice (SR) | 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). | 0★: Main: 60% boost to Water allies' ATK. 10% boost to DEF. Sub: 10% boost to Water allies' HP 3★: Main: 80% boost to Water allies' ATK. 10% boost to DEF. Sub: 15% boost to Water allies' HP |
2017-11-29 | ||
| Justice (SSR) | 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
2017-11-29 | ||
| Kaguya | 0★: Massive Water damage to all foes. All allies gain Strength: 20%Duration: 1 turn and Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain Strength: 30%Duration: 1 turn and Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Strength: 30%, Strength: 30%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
0★: All allies start battle with Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
2015-12-31 | ||
| Kisuke Urahara | 0★: 1500% light DMG to all foes / Revitalize effect to light allies (Can't re-summon) 3★: 2000% light DMG to all foes / Revitalize effect to light allies (Can't re-summon) 4★: 2000% light DMG to all foes / Revitalize effect to light allies / Supplement C.A. DMG (1 time) (Can't re-summon) |
0★: Main: 100% boost to light ATK / Boost to light allies' C.A. DMG at battle start (1 time) / 30% boost to charge bars Sub: Boost to light allies' C.A. DMG at battle start (1 time) 3★: Main: 120% boost to light ATK / Boost to light allies' C.A. specs at battle start (1 time) / 30% boost to charge bars Sub: Boost to light allies' C.A. specs at battle start (1 time) 4★: Main: 120% boost to light ATK / Boost to light allies' C.A. specs at battle start (1 time) / 30% boost to charge bars / Urahara's Shop effect to light MC (Instant C.A. standby to light allies after 3 turns) Sub: Boost to light allies' C.A. specs at battle start (1 time) / Urahara's Shop effect to light MC (Instant C.A. standby to light allies after 3 turns) |
2026-07-22 | ||
| Kotaro Katsura and Elizabeth | 0★: 300% Wind damage to all foes. Inflict Local status effect. 3★: 400% Wind damage to all foes. Inflict Duration: 3 turnsLocal status effect. 4★: 400% Wind damage to all foes (Damage cap: ~400,000). Inflict Strength: 20%Duration: 3 turnsLocal status effect. All allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. |
0★: Main: 50% boost to all allies' ATK. 10% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: 5 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to HP Sub: Yorozuya starts battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Strength: 30%Duration: 5 turns, and Duration: 1 turn . |
2021-10-20 | ||
| Lodern | 0★: 900% Fire damage to all foes. Remove 1 buff. Raise Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 3★: 900% Fire damage to all foes. Remove 1 buff. Raise Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. |
0★: Main: 100% boost to fire ATK Sub: 20% boost to Fire allies' skill damage. 10% boost to skill damage cap. Supplement skill damage by up to 50,000 per hit. 3★: Main: 120% boost to fire ATK Sub: 20% boost to Fire allies' skill damage. 20% boost to skill damage cap. Supplement skill damage by up to 100,000 per hit. |
2026-05-31 | ||
| Lu Woh | 0★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
2022-03-31 | ||
| Mammoth | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. 4★: Main: 100% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 30% boost to Earth allies' HP. |
2020-06-30 | ||
| Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, and Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Duration: 180 seconds, and Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, and Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite and Duration: 3 turns. 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite and Strength: 30%-10%Duration: 3 turns. |
2021-08-16 | ||
| Mars (Summer) | 0★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns and Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
2024-07-16 | ||
| Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
2019-05-31 | ||
| Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
2018-10-31 | ||
| Ms. Tart Man (Summer) | 0★: 300% Earth damage to all foes. Earth allies gain Duration: 1 turn and Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. 3★: 400% Earth damage to all foes. Earth allies gain Duration: 1 turn and Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. 4★: 500% Earth damage to all foes. Earth allies gain Strength: Healing cap: 5000 HPDuration: 1 turn and Strength: 50%Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. Earth MC gains Duration: Indefinite. |
0★: Main: 80% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' HP. 3★: Main: 100% boost to Earth Elemental ATK. Sub: 25% boost to Earth allies' HP. 4★: Main: 110% boost to Earth Elemental ATK. Duration: Indefinite to Earth MC at battle start. Sub: 30% boost to Earth allies' HP. Duration: Indefinite to Earth MC at battle start. |
2026-08-16 | ||
| Mukku | 0★: All allies gain Strength: 10%Multiplier: NormalDuration: 4 turns, Strength: 10%Duration: 4 turns, and Strength: 10%. 3★: All allies gain Strength: 15%Multiplier: NormalDuration: 4 turns, Strength: 15%Duration: 4 turns, and Strength: 20%. 4★: All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns, Strength: 20%Duration: 4 turns, Strength: (Healing cap: 300)Duration: 4 turns, and Strength: 20%. Gachapin also gains 7 . |
0★: Main: 30% boost to Fire and Wind ATK. 10% boost to Fire and Wind allies' HP. Sub: 20% boost to Gachapin's ATKNormal Modifier. 3★: Main: 40% boost to Fire and Wind ATK. 15% boost to Fire and Wind allies' HP. Sub: 30% boost to Gachapin's ATKNormal Modifier. 4★: Main: 50% boost to Fire and Wind ATK. 20% boost to Fire and Wind allies' HP. Boost to multiattack rate. Sub: 40% boost to Gachapin's ATKNormal Modifier. |
2019-12-07 | ||
| Nobunaga, Feitan, Machi, and Uvogin | 0★: Nobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 999,999). Raise lvl by 1 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 1 on all foes. Machi: All Dark allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 1000Duration: Indefinite. Raise lvl by 1 on all foes. Uvogin: 1000% Dark damage to all foes. Inflict Duration: 1 turn Local status effect. Raise lvl by 1 on all foes. 4★: Nobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 1,200,000). Raise lvl by 3 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit., Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 3 on all foes. All Dark allies gain Strength: 30%-90%Duration: 3 turns. Machi: All Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 3000Duration: Indefinite, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Raise lvl by 3 on all foes. Uvogin: 2000% Dark damage to all foes (Damage cap: ~2,500,000). Inflict Strength: 50%Duration: 1 turn Local status effect and Strength: 30%Duration: 1 turn Local status effect. Raise lvl by 3 on all foes. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to item drop rate. Sub: Dark allies start battle with Duration: Indefinite. 3★: 90% boost to Dark Elemental ATK. 15% boost to item drop rate. 4★: Main: 100% boost to Dark Elemental ATK. 20% boost to item drop rate. Sub: Dark allies start battle with Duration: Indefinite and Duration: 1 turn . |
2025-08-07 | ||
| Noire | 0★: 300% Wind damage to all foes. All Wind allies gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. 3★: 400% Wind damage to all foes. All Wind allies gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. 4★: 500% Wind damage to all foes. All Wind allies gain Strength: 20%Multiplier: SeraphicDuration: 3 turns. |
0★: 100% boost to Wind ATK. 3★: 120% boost to Wind ATK. 4★: Main: 130% boost to Wind ATK. Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains Strength: 100%Duration: 1 turn and Strength: 50%Duration: 1 turn .) Sub: Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains Strength: 100%Duration: 1 turn and Strength: 50%Duration: 1 turn .) |
2023-10-31 | ||
| Nyarlathotep | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict Strength: 10000Duration: 180 seconds. All Dark allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with 1 Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 35%). |
2020-02-29 | ||
| Orologia | 0★: 15-hit, 100% Elemental damage to random foes. All allies gain Strength: 100,000Duration: 1 turn . 3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . MC gains Duration: 1 turn . 4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . Connect MC to the power of the boundary for 1 turn. (MC gains Duration: 1 turn and Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) Set MC's HP to full and remove all debuffs. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 20% boost to Dark allies' HP. 4★: Main: 140% boost to Dark Elemental ATK. 40% boost to Dark allies' HP. Sub: Connect MC to the power of the boundary for 1 turn at battle start. (MC starts battle with Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) |
2024-12-31 | ||
| Owlcat | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 40%Duration: 2 turns and Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 60%Duration: 2 turns and Strength: 40%Duration: 2 turns. 4★: 900% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 35%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 100%Duration: 2 turns and Strength: 50%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. damage. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. damage. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. 4★: Main: 100% boost to Wind Elemental ATK. 30% boost to C.A. damage. 30% boost to Wind allies' charge bars at battle start. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.) Sub: 30% boost to Wind allies' HP. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.) |
2020-05-31 | ||
| Princess Long Ji | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with 1 Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 35%). |
2019-09-30 | ||
| Qinglong | 0★: Massive Wind damage to all foes. All Wind allies gain Duration: Indefinite. 3★: Massive Wind damage to all foes. All Wind allies gain Strength: 20%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Wind damage to all foes. All Wind allies gain Strength: 30%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Wind damage to all foes. All Wind allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. 4★: 50% boost to Wind Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Qinglong's call effects activate.) 5★: Main: 50% boost to Wind Elemental ATK. 30% less damage taken from Earth. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Qinglong's call effects activate.) Sub: 20% boost to Wind allies' Wind ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Ami. Amplify Ami's damage dealt by 10%. (Activates only when Ami is in the party.) |
2020-08-15 | ||
| Raphael | 0★: Massive Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
2018-06-30 | ||
| Red Hare | 0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. 4★: Main: 100% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 30% boost to Fire allies' HP. |
2020-03-31 | ||
| Sandalphon | 0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
2018-02-28 | ||
| Sariel | 0★: Massive Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30% and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
2019-04-30 | ||
| Sleepyhead (Summer) | 0★: Massive Dark damage to all foes. All allies gain Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain Strength: 10,000Duration: 1 turn and Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with Strength: 100% chance of taking 50% less damage.Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2022-08-17 | ||
| Soul Invoker | 0★: 900% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 25%Duration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 3★: 900% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 25%Duration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Fire ATK. Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Fire ATK. Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-06-16 | ||
| Stygian Qilin | 0★: Massive Dark damage to all foes. All Dark allies gain Duration: 3 turns. 3★: Massive Dark damage to all foes. All Dark allies gain Strength: 5%Duration: 3 turns. Slight chance for all Dark allies to gain Strength: 20%Duration: 1 turn . 5★: Massive Dark damage to all foes. All Dark allies gain Strength: 10%Duration: 3 turns. Slight chance for all Dark allies to gain Strength: 30%Duration: 1 turn . |
0★: 40% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. 4★: 50% boost to Dark Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Stygian Qilin's call effects activate.) 5★: Main: 50% boost to Dark Elemental ATK. 30% less damage taken from Light. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Stygian Qilin's call effects activate.) Sub: 20% boost to Dark allies' Dark ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Koku. Amplify Koku's damage dealt by 10%. (Activates only when Koku is in the party.) |
2026-01-07 | ||
| Surtr | 0★: 500% Fire damage to all foes. All Fire allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict Duration: 3 turnsLocal status effect. All Fire allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with 1 Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 35%). |
2019-08-31 | ||
| Temperance (SR) | 0★: 300% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. Inflict Duration: 1 turn on all allies. |
0★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%) Sub: 10% boost to wind allies' HP 3★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%) Sub: 15% boost to wind allies' HP |
2017-11-29 | ||
| Temperance (SSR) | 3★: 400% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. Inflict on two allies. 4★: 400% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. 5★: 500% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
2017-11-29 | ||
| Tetragod | 0★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Duration: 3 turns. 3★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Strength: 20%-10%Duration: 3 turns and Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Water ATK. Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Water ATK. Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-04-15 | ||
| The Devil (SR) | 0★: 300% Fire damage to all foes and inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Duration: 180 seconds and Strength: 20%Duration: 180 seconds on all Wind foes. |
0★: Main: 60% boost to Fire allies' ATK. 10% boost to DEF. Sub: 10% boost to Fire allies' HP. 3★: Main: 80% boost to Fire allies' ATK. 10% boost to DEF. Sub: 15% boost to Fire allies' HP. |
2017-11-29 | ||
| The Devil (SSR) | 3★: 400% Fire damage to all foes. Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
2017-11-29 | ||
| The Hanged Man (SR) | 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 0★: Main: 60% boost to Earth allies' ATK. 10% boost to DEF. Sub: 3% boost to Earth allies' damage dealt against Water foes. 3★: Main: 80% boost to Earth allies' ATK. 10% boost to DEF. Sub: 5% boost to Earth allies' damage dealt against Water foes. |
2017-11-29 | ||
| The Hanged Man (SSR) | 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
2017-11-29 | ||
| The Moon (SR) | 0★: 300% Water damage to all foes. Water allies gain Duration: 5 turns, gradually boosting ATKNormal modifier and DEF over 5 turns |
0★: Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.) Sub: 3% boost to Water allies' damage dealt against Fire foes. 3★: Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.) Sub: 5% boost to Water allies' damage dealt against Fire foes. |
2017-11-29 | ||
| The Moon (SSR) | 3★: 400% Water damage to all foes. Water allies gain Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
2017-11-29 | ||
| The Star (SR) | 0★: 300% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns. |
0★: Main: Boost to Light allies' multiattack rate Sub: 3% boost to Light allies' damage against Dark foes. |
2017-11-29 | ||
| The Star (SSR) | 3★: 400% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
2017-11-29 | ||
| The Sun (SR) | 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Duration: 1 turn . |
0★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 3% boost to Fire allies' damage dealt against Wind foes 3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 5% boost to Fire allies' damage dealt against Wind foes |
2017-11-29 | ||
| The Sun (SSR) | 3★: 400% Fire damage to all foes. Fire allies in first and second positions gain Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
2017-11-29 | ||
| The Supreme Conqueror | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2026-07-09 | ||
| The Tower (SR) | 0★: Summoner gains Duration: 3 turns |
0★: Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]). Sub: 10% boost to Earth allies' HP. 3★: Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]). Sub: 15% boost to Earth allies' HP. |
2017-11-29 | ||
| The Tower (SSR) | 3★: Summoner gains Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
2017-11-29 | ||
| Tiamat (Summer) | 0★: Massive Wind damage to all foes. Inflict Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict Strength: 25%Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: 1 turn . |
2021-07-16 | ||
| Trigger of Awakening: Shinji and Rei | 0★: 1500% Water damage to all foes. Inflict Duration: 180 seconds and Strength: 30%Duration: 3 turnsLocal status effect. 3★: 2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds and Strength: 30%Duration: 3 turnsLocal status effect. 4★: 2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds, Strength: 30%Duration: 3 turnsLocal status effect, and Strength: 30,000Duration: 3 turnsLocal status effect. |
0★: Main: 80% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). Sub: Water allies start battle with Duration: 3 turns. 3★: 90% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). 4★: Main: 100% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). Sub: Water allies start battle with Strength: 30%-10%Duration: 3 turns and Strength: 30%Duration: 3 turnsStacking: Summon. |
2025-11-05 | ||
| Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 3★: Main: 110% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 4★: Main: 120% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
2023-12-31 | ||
| Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise Duration: Indefinite by 2-8Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
2020-12-31 | ||
| Tyrannosaurus (Summer) | 0★: Massive Water damage to all foes. All Water allies gain Duration: 3 turns and Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain Strength: 30%Multiplier: NormalDuration: 3 turns, Strength: 10%Duration: 3 turns, and Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Water MC also starts battle with Duration: Indefinite. |
2023-08-16 | ||
| Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30% and Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
2018-04-30 | ||
| Vepar | 0★: 900% Dark damage to all foes (Damage cap: ~700,000). All Dark allies gain Duration: 3 turns. 3★: 900% Dark damage to all foes (Damage cap: ~700,000). All Dark allies gain Duration: 3 turns and Strength: 15%Duration: 3 turnsVerification needed. . |
0★: Main: 100% boost to Dark ATK. Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Dark ATK. Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-08-31 | ||
| Versusia | 0★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). 3★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. 4★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. MC gains Duration: Indefinite. |
0★: 100% boost to all Elemental ATK. 3★: 150% boost to all Elemental ATK. 4★: Main: 200% boost to all Elemental ATK. At the end of a turn after 5 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. Sub: At end of a turn after 8 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. |
2025-12-31 | ||
| Virtuous Huanglong | 0★: Massive Light damage to all foes. All Light allies gain Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Strength: 5%Duration: 3 turns. Slight chance for all Light allies to gain Strength: 20%Duration: 1 turn . 5★: Massive Light damage to all foes. All Light allies gain Strength: 10%Duration: 3 turns. Slight chance for all Light allies to gain Strength: 30%Duration: 1 turn . |
0★: 40% boost to Light Elemental ATK. 3★: 50% boost to Light Elemental ATK. 4★: 50% boost to Light Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Virtuous Huanglong's call effects activate.) 5★: Main: 50% boost to Light Elemental ATK. 30% less damage taken from Dark. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Virtuous Huanglong's call effects activate.) Sub: 20% boost to Light allies' Light ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Pijiu. Amplify Pijiu's damage dealt by 10%. (Activates only when Pijiu is in the party.) |
2026-01-07 | ||
| Wamdus | 0★: 9-hit Water damage to random foes. All Water allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
2022-08-31 | ||
| Wedges of the Sky | 0★: 300% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 35,000)Duration: 1 turn . 3★: 400% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn . 4★: 500% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn and Strength: 2,000Duration: Indefinite. |
0★: 100% boost to all Elemental ATK and 10,000 boost to all allies' max HP. 3★: Main: 120% boost to all Elemental ATK and 20,000 boost to all allies' max HP. Sub: 20% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills. 4★: Main: 140% boost to all Elemental ATK and 25,000 boost to all allies' max HP. Sub: 30% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills. |
2024-08-09 | ||
| Wilnas | 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
2021-04-30 | ||
| Xuanwu | 0★: Massive Water damage to all foes. All Water allies gain Duration: Indefinite. 3★: Massive Water damage to all foes. All Water allies gain Strength: 20%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Water damage to all foes. All Water allies gain Strength: 30%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Water damage to all foes. All Water allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Water Elemental ATK. 3★: 50% boost to Water Elemental ATK. 4★: 50% boost to Water Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Xuanwu's call effects activate.) 5★: Main: 50% boost to Water Elemental ATK. 30% less damage taken from Fire. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Xuanwu's call effects activate.) Sub: 20% boost to Water allies' Water ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Uruki. Amplify Uruki's damage dealt by 10%. (Activates only when Uruki is in the party.) |
2020-08-15 | ||
| Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
2022-12-31 | ||
| Zhuque | 0★: Massive Fire damage to all foes. All Fire allies gain Duration: Indefinite. 3★: Massive Fire damage to all foes. All Fire allies gain Strength: 20%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Fire damage to all foes. All Fire allies gain Strength: 30%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Fire damage to all foes. All Fire allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. 4★: 50% boost to Fire Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Zhuque's call effects activate.) 5★: Main: 50% boost to Fire Elemental ATK. 30% less damage taken from Wind. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Zhuque's call effects activate.) Sub: 20% boost to Fire allies' Fire ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Chichiri. Amplify Chichiri's damage dealt by 10%. (Activates only when Chichiri is in the party.) |
2020-08-15 | ||
| Zirnitra | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. 4★: Main: 100% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 30% boost to Dark allies' HP. |
2020-09-30 |
Pages in category "Summons with Sub Auras"
The following 94 pages are in this category, out of 94 total.
M
Q
T
- Temperance (SR)
- Temperance (SSR)
- Tetragod
- The Devil (SR)
- The Devil (SSR)
- The Hanged Man (SR)
- The Hanged Man (SSR)
- The Moon (SR)
- The Moon (SSR)
- The Star (SR)
- The Star (SSR)
- The Sun (SR)
- The Sun (SSR)
- The Supreme Conqueror
- The Tower (SR)
- The Tower (SSR)
- Tiamat (Summer)
- Trigger of Awakening: Shinji and Rei
- Triple Zero
- Tsuchinoko
- Tyrannosaurus (Summer)








































































































































































































































