Category:Summons with Sub Auras

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Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Summon m 2040347000.jpg Belial Label Element Dark.png 0★: MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
. (Random effects to all foes or allies every 6 turns.)
3★: MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed)
Duration: 5 turns
. (Random effects to all foes or allies every 5 turns.)

4★: MC gains Status Cunning Horseplay.pngCunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed)
Duration: 4 turns
. (Random effects to all foes or allies every 4 turns.)
0★:
Main: 100% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Sub: Supplement DMG based on 1% of the foe's max HP (Damage cap: 15,000 per hit).
30% hit to max HP.
3★:
Main: 120% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.

Sub: Supplement DMG based on the foe's max HP (Damage cap: 20,000 per hit).
30% hit to max HP.

4★:
Main: 130% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Cap DMG taken at 5,000 per hit.

Sub: Supplement DMG based on the foe's max HP (Damage cap: 30,000 per hit).
30% hit to max HP.
120 800
(1140)
400 2310
(3265)
Summon m 2040363000.jpg Charybdis Label Element Water.png 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Status Bonus Damage.png20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 1 turn
, and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1 turn
.
3★: 700% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Water ATK.
20% boost to C.A. DMG.
20% boost to Water allies' charge bars at battle start.
Sub: 15% boost to Water allies' HP.
3★:
Main: 60% boost to Water ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.

Sub: 25% boost to Water allies' HP.
160 900 265 1680
Summon m 2030089000.jpg Death (SR) Label Element Dark.png 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Status TripleUp.pngTA UpTriple attack rate is boosted
Strength: MassiveDuration: 1 turn
for 1 turn.
3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Status TripleUp.pngTA UpTriple attack rate is boosted
Strength: MassiveDuration: 2 turns
for 2 turns.
0★:
Main: 80% boost to Dark allies' ATK. 30% hit to HP.
Sub: 3% boost to Dark allies' damage dealt against Light foes
3★:
Main: 100% boost to Dark allies' ATK. 30% hit to HP.
Sub: 5% boost to Dark allies' damage dealt against Light foes
71 469 210 1205
Summon m 2040238000.jpg Death (SSR) Label Element Dark.png 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
for 3 turns.

4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.

5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.
3★:
Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 7% boost to Dark allies' damage dealt against Light foes.
4★:
Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
5★:
Main: 140% boost to Dark allies' Normal ATK.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
109 695
(984)
(1128)
300 1770
(2490)
(2850)
Summon m 2040342000.jpg Dogu Label Element Earth.png 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and Status EarthAtkUp.png50% Earth ATK UpEarth ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Earth damage to all foes (Damage cap: ~700,000).
Inflict Status Stared Stiff 1.pngStoneCan't attack and receives big DMG
Duration: 1-2 turnsLocal status effect
on Water foes.
All Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and Status EarthAtkUp.png60% Earth ATK UpEarth ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Earth Elemental ATK.
All Earth allies start battle with Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Status Wasteland Crest.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
137 815
(980)
332 2027
(2450)
Summon m 2040344000.jpg Elil Label Element Wind.png 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
and Status WindAtkUp.png25% Wind ATK UpWind ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
and Status WindAtkUp.png50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Wind damage to all foes (Damage cap: ~700,000).
All Wind allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
, Status WindAtkUp.png60% Wind ATK UpWind ATK is boosted
Strength: 60%Duration: 3 turns
, and Status Dodge.pngDodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Duration: 3 turns
.
0★:
Main: 50% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Wind Elemental ATK.
All Wind allies start battle with Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
130 810
(980)
367 2052
(2470)
Summon m 2040311000.jpg Gabriel Label Element Water.png 0★: Massive Water damage to all foes.
Inflict Status Pureflow 5.pngPureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
.
0★:
Main: 100% boost to Water Elemental ATK.
Sub: 5% boost to Water allies' damage cap.
3★:
Main: 120% boost to Water Elemental ATK.
Sub: 10% boost to Water allies' damage cap.
140 850 375 2100
Summon m 2040364000.jpg Golden Piña Label Element Light.png 0★: Massive Light damage to all foes. All allies gain Status Uplift.pngCharge Bar +10%-20%Instantly boosts Charge Bar by 10%-20%
Strength: 10%-20%
.
Hidden Effect: Cinderella Girls characters gain Status Hype1.pngHypedATK is boosted
Duration: 2 turns
.
4★: Massive Light damage to all foes. All allies gain Status Uplift.pngCharge Bar +10%-30%Instantly boosts Charge Bar by 10%-30%
Strength: 10%-30%
and Status 6082 1.png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Hidden Effect: Cinderella Girls characters gain Status Hype1.pngHypedATK is boosted
Duration: 2 turns
.
0★:
Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF.
Sub: 10% boost to Cinderella girls' ATK.
3★:
Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF.
Sub: 15% boost to Cinderella girls' ATK.
4★:
Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF.
All allies start battle with Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.

Sub: 20% boost to Cinderella girls' ATK.
102 606
(730)
185 1292
(1570)
Summon m 2040065000.jpg Grand Order Label Element Light.png 0★: Massive Light damage to all foes. All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns
(Healing cap: 500).
3★: Massive Light damage to all foes. All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns
(Healing cap: 1000).

4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Status Sign of Zooey.pngPeacemaker's WingsATK is boosted / DEF is boosted / Damage dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
(Healing cap: 1000).
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ.
3★: 200% boost to Normal ATK when at least 3 main allies' elements differ.
4★:
Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ.
Sub: Amplify damage by 5% against non-elemental foes.
140 880
(1250)
350 2080
(2945)
Summon m 2040275000.jpg Halluel and Malluel Label Element Light.png 0★: Massive Light damage to all foes.
Inflict Status AttackDown.png15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds
, Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
, and Status Everbane.pngEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
135 808 350 2075
Summon m 2040350000.jpg Heimdallr Label Element Light.png 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and Status LightAtkUp.png25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and Status LightAtkUp.png50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Light damage to all foes (Damage cap: ~700,000).
All Light allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
, Status LightAtkUp.png60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Light Elemental ATK.
All Light allies start battle with Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Light allies' Light Elemental ATK based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
123 767
(930)
402 2269
(2740)
Summon m 2030117000.jpg Judgement (SR) Label Element Wind.png 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 2.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 2 turns
for 2 turns.
0★:
Main: 60% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 3% boost to Wind allies' DMG dealt against Earth foes.
3★:
Main: 80% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 5% boost to Wind allies' DMG dealt against Earth foes.
71 450 195 1190
Summon m 2040245000.jpg Judgement (SSR) Label Element Wind.png 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 3.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 3 turns
for 3 turns.

4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 4.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.

5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 4.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.
3★:
Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Wind allies' damage dealt against Earth foes.
4★:
Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
5★:
Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
107 665
(949)
(1091)
290 1760
(2475)
(2832)
Summon m 2030081000.jpg Justice (SR) Label Element Water.png 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). 0★:
Main: 60% boost to Water allies' ATK. 10% boost to DEF.
Sub: 10% boost to Water allies' HP
3★:
Main: 80% boost to Water allies' ATK. 10% boost to DEF.
Sub: 15% boost to Water allies' HP
77 475 170 1120
Summon m 2040236000.jpg Justice (SSR) Label Element Water.png 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).
4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
3★:
Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 20% boost to Water allies' HP
4★:
Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
5★:
Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
116 702
(990)
(1134)
260 1660
(2365)
(2717)
Summon m 2040114000.jpg Kaguya Label Element Water.png 0★: Massive Water damage to all foes.
All allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%
and Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%
.
3★: Massive Water damage to all foes.
All allies gain Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%
and Status DamageCapUp.png20% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 20%
.

4★: 400% Water damage to all foes.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%
, and Status DamageCapUp.png20% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 20%
.
0★: All allies start battle with Status AutoRevive.pngAutorevive (1 time)Recovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
20% boost to item drop rate.
3★: All allies start battle with Status AutoRevive.pngAutorevive (1 time)Recovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
25% boost to item drop rate.

4★:
Main: All allies start battle with Status AutoRevive.pngAutorevive (1 time)Recovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' multiattack rate.
30% boost to item drop rate and 30% boost to EXP.

Sub: 10% boost to EXP.
150 860
(1215)
350 2140
(3035)
Summon m 2040368000.jpg Mammoth Label Element Earth.png 0★: 500% Earth damage to all foes.
All Earth allies gain Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 1 turn
, and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1 turn
.
3★: 700% Earth damage to all foes.
All Earth allies gain Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Earth ATK.
20% boost to C.A. DMG.
20% boost to Earth allies' charge bars at battle start.
Sub: 15% boost to Earth allies' HP.
3★:
Main: 60% boost to Earth ATK
30% boost to C.A. DMG.
30% boost to Earth allies' charge bars at battle start.

Sub: 25% boost to Earth allies' HP.
140 818 317 2012
Summon m 2040330000.jpg Metatron Label Element Light.png 0★: 2-hit Light damage to random foes and remove 1 buff from all foes.
All Light allies gain Status Auroracoil (Summon).pngAuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' damage cap.
3★:
Main: 120% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' damage cap.
138 816 327 2022
Summon m 2040306000.jpg Michael Label Element Fire.png 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
0★:
Main: 100% boost to Fire Elemental ATK.
Sub: 5% boost to Fire allies' damage cap.
3★:
Main: 120% boost to Fire Elemental ATK.
Sub: 10% boost to Fire allies' damage cap.
129 832 359 2240
Summon m 2040345000.jpg Mukku Label Element Fire.png 0★: All allies gain Status AttackUp.png10% ATK UpATK is boosted
Strength: 10%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png10% DEF UpDEF is boosted
Strength: 10%Duration: 4 turns
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
3★: All allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

4★: All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Status Energy Ball.pngEnergy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
.
0★:
Main: 30% boost to Fire and Wind ATK.
10% boost to Fire and Wind allies' HP.
Sub: 20% boost to Gachapin's ATKNormal Modifier.
3★:
Main: 40% boost to Fire and Wind ATK.
15% boost to Fire and Wind allies' HP.

Sub: 30% boost to Gachapin's ATKNormal Modifier.
4★:
Main: 50% boost to Fire and Wind ATK.
20% boost to Fire and Wind allies' HP.
Boost to multiattack rate.

Sub: 40% boost to Gachapin's ATKNormal Modifier.
91 570
(690)
240 1472
(1780)
Summon m 2040352000.jpg Nyarlathotep Label Element Dark.png 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and Status DarkAtkUp.png50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Dark damage to all foes (Damage cap: ~700,000).
Inflict Status Putrefy.pngPutrefy.
All Dark allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
and Status DarkAtkUp.png60% Dark ATK UpDark ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Dark Elemental ATK.
All Dark allies start battle with Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
121 814
(990)
412 2032
(2440)
Summon m 2040366000.jpg Owlcat Label Element Wind.png 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
Wind allies in first and third positions gain Status Bonus Damage.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
Wind allies in second and fourth positions gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 2 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 2 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain Status Bonus Damage.png30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
.
Wind allies in second and fourth positions gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 2 turns
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 2 turns
.
0★:
Main: 40% boost to Wind ATK.
20% boost to C.A. DMG.
20% boost to Wind allies' charge bars at battle start.
Sub: 15% boost to Wind allies' HP.
3★:
Main: 60% boost to Wind ATK.
30% boost to C.A. DMG.
30% boost to Wind allies' charge bars at battle start.

Sub: 25% boost to Wind allies' HP.
131 809 362 2057
Summon m 2040340000.jpg Princess Long Ji Label Element Water.png 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and Status WaterAtkUp.png25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and Status WaterAtkUp.png50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
, Status WaterAtkUp.png60% Water ATK UpWater ATK is boosted
Strength: 60%Duration: 3 turns
, and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
0★:
Main: 50% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Water Elemental ATK.
All Water allies start battle with Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Water allies' Water Elemental ATK based on number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
138 816
(990)
327 2022
(2450)
Summon m 2040202000.jpg Raphael Label Element Wind.png 0★: Massive Wind damage to all foes.
Inflict Status Undaunted Gale 1.pngUndaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
0★:
Main: 100% boost to Wind Elemental ATK.
Sub: 5% boost to Wind allies' damage cap.
3★:
Main: 120% boost to Wind Elemental ATK.
Sub: 10% boost to Wind allies' damage cap.
158 930 251 1750
Summon m 2040361000.jpg Red Hare Label Element Fire.png 0★: 500% Fire damage to all foes (Damage cap: ~630,000).
All Fire allies gain Status Bonus Damage.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, Status DoubleUp.png40%~60% DA UpDouble attack rate is boosted
Strength: 40%~60%Duration: 1 turn
, and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Fire damage to all foes (Damage cap: ~730,000).
All Fire allies gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and Status TripleUp.png40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.
0★:
Main: 40% boost to Fire ATK, 20% boost to C.A. DMG, and 20% boost to Fire allies' charge bars at battle start.
Sub: 15% boost to Fire allies' HP.
3★:
Main: 60% boost to Fire ATK, 30% boost to C.A. DMG, and 30% boost to Fire allies' charge bars at battle start.
Sub: 25% boost to Fire allies' HP.
134 812 347 2042
Summon m 2040195000.jpg Sandalphon Label Element Light.png 0★: Massive Light damage to all foes.
Restore 20% of all allies' HP (Healing cap: 1000).
All allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns
.
Hidden Effect: Lucio and SandalphonAny version gain Status Dark Cut 30.png30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' HP.
3★:
Main: 70% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' HP.
90 580 240 1410
Summon m 2040327000.jpg Sariel Label Element Dark.png 0★: Massive Dark damage to all foes.
Inflict Status Death Sentence (Sariel) 5.pngDeath SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★:
Main: 100% boost to Dark Elemental ATK.
Sub: 5% boost to Dark allies' damage cap.
3★:
Main: 120% boost to Dark Elemental ATK.
Sub: 10% boost to Dark allies' damage cap.
132 790 357 2155
Summon m 2040338000.jpg Surtr Label Element Fire.png 0★: 500% Fire damage to all foes.
All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and Status FireAtkUp.png25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Fire damage to all foes.
All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and Status FireAtkUp.png50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Fire damage to all foes.
Inflict Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
.
All Fire allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
and Status FireAtkUp.png60% Fire ATK UpFire ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Fire Elemental ATK.
All Fire allies start battle with Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Fire allies' Fire Elemental ATK based on number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
130 800
(970)
367 2102
(2540)
Summon m 2030093000.jpg Temperance (SR) Label Element Wind.png 0★: 300% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
Duration: 1 turn
on Earth foes. Inflict Status Restrained (Ally).pngRestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
Duration: 1 turn
on all allies.
0★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%)
Sub: 10% boost to wind allies' HP
3★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%)
Sub: 15% boost to wind allies' HP
74 472 185 1135
Summon m 2040239000.jpg Temperance (SSR) Label Element Wind.png 3★: 400% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes. Inflict Status Restrained (Ally).pngRestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
on two allies.

4★: 400% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.

5★: 500% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.
3★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%)
Sub: 20% boost to Wind allies' HP
4★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%)
Sub: 30% boost to Wind allies' HP
5★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%)
Sub: 30% boost to Wind allies' HP
113 699
(987)
(1131)
275 1675
(2380)
(2732)
Summon m 2030097000.jpg The Devil (SR) Label Element Fire.png 0★: 300% Fire damage to all foes and inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
. Inflict Status AttackDown.pngATK DownATK is lowered
Duration: 180 seconds
and Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
on all Wind foes.
0★:
Main: 60% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 10% boost to Fire allies' HP.
3★:
Main: 80% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 15% boost to Fire allies' HP.
73 471 190 1140
Summon m 2040240000.jpg The Devil (SSR) Label Element Fire.png 3★: 400% Fire damage to all foes.
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.
3★:
Main: 100% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 20% boost to Fire allies' HP.
4★:
Main: 110% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
5★:
Main: 130% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
112 698
(986)
(1130)
280 1680
(2385)
(2737)
Summon m 2030085000.jpg The Hanged Man (SR) Label Element Earth.png 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 0★:
Main: 60% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 3% boost to Earth allies' damage dealt against Water foes.
3★:
Main: 80% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 5% boost to Earth allies' damage dealt against Water foes.
73 452 185 1180
Summon m 2040237000.jpg The Hanged Man (SSR) Label Element Earth.png 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
3★:
Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Earth allies' damage dealt against Water foes.
4★:
Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
5★:
Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
109 667
(951)
(1093)
280 1745
(2465)
(2825)
Summon m 2030109000.jpg The Moon (SR) Label Element Water.png 0★: 300% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted
Duration: 5 turns
, gradually boosting ATKNormal modifier and DEF over 5 turns
0★:
Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.)
Sub: 3% boost to Water allies' damage dealt against Fire foes.
3★:
Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.)
Sub: 5% boost to Water allies' damage dealt against Fire foes.
74 453 180 1175
Summon m 2040243000.jpg The Moon (SSR) Label Element Water.png 3★: 400% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted
, gradually boosting ATKNormal modifier and DEF over 5 turns.

5★: 500% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted
, gradually boosting ATKNormal modifier and DEF over 5 turns.
3★:
Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
Sub: 7% boost to Water allies' damage against Fire foes.
4★:
Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
5★:
Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
110 668
(952)
(1094)
275 1740
(2460)
(2820)
Summon m 2030105000.jpg The Star (SR) Label Element Light.png 0★: 300% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns
.
0★:
Main: Boost to Light allies' multiattack rate
Sub: 3% boost to Light allies' damage against Dark foes.
75 473 190 1185
Summon m 2040242000.jpg The Star (SSR) Label Element Light.png 3★: 400% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.

5★: 500% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.
3★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 7% boost to Light allies' damage against Dark foes
4★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
5★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
113 699
(988)
(1132)
280 1750
(2470)
(2830)
Summon m 2030113000.jpg The Sun (SR) Label Element Fire.png 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 3% boost to Fire allies' damage dealt against Wind foes
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 5% boost to Fire allies' damage dealt against Wind foes
70 449 200 1195
Summon m 2040244000.jpg The Sun (SSR) Label Element Fire.png 3★: 400% Fire damage to all foes.
Fire allies in first and second positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 7% boost to Fire allies' damage dealt against Wind foes.
4★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
5★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
106 664
(948)
(1090)
295 1765
(2480)
(2837)
Summon m 2030101000.jpg The Tower (SR) Label Element Earth.png 0★: Summoner gains Status Towering.pngToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 3 turns
0★:
Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]).
Sub: 10% boost to Earth allies' HP.
3★:
Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]).
Sub: 15% boost to Earth allies' HP.
76 474 174 1125
Summon m 2040241000.jpg The Tower (SSR) Label Element Earth.png 3★: Summoner gains Status Towering.pngToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
3★:
Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
Sub: 20% boost to Earth allies' HP
4★:
Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
Sub: 30% boost to Earth allies' HP
5★:
Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub: 30% boost to Earth allies' HP
115 700
(989)
(1133)
265 1665
(2370)
(2722)
Summon m 2040203000.jpg Uriel Label Element Earth.png 0★: Massive Earth damage to all foes.
All Earth allies gain Status Uriel's Favor.pngUriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★:
Main: 100% boost to Earth Elemental ATK.
Sub: 5% boost to Earth allies' damage cap.
3★:
Main: 120% boost to Earth Elemental ATK.
Sub: 10% boost to Earth allies' damage cap.
133 844 352 2180