Category:Summons with Sub Auras
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Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
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Artemis | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. |
136 | 814 | 337 | 2032 |
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Belial | ![]() |
0★: MC gains ![]() Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains ![]() Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains ![]() Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Charybdis | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. |
160 | 900 | 265 | 1680 |
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Death (SR) | ![]() |
0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive ![]() Strength: MassiveDuration: 1 turn for 2 turns. 3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive ![]() Strength: MassiveDuration: 2 turns for 2 turns. |
0★: Main: 80% boost to Dark allies' ATK. 30% hit to HP. Sub: 3% boost to Dark allies' damage dealt against Light foes 3★: Main: 100% boost to Dark allies' ATK. 30% hit to HP. Sub: 5% boost to Dark allies' damage dealt against Light foes |
71 | 469 | 210 | 1205 |
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Death (SSR) | ![]() |
3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain ![]() Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain ![]() Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain ![]() Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
109 | 695 (984) (1128) |
300 | 1770 (2490) (2850) |
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Dogu | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict ![]() Duration: 1-2 turnsLocal status effect on Water foes. All Earth allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with ![]() Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with ![]() Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Gabriel | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut.. |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. |
140 | 850 | 375 | 2100 |
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Golden Piña | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%-20%. Hidden Effect: Cinderella Girls characters gain ![]() Duration: 2 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%-30% and ![]() Strength: 30%Duration: Indefinite. Hidden Effect: Cinderella Girls characters gain ![]() Duration: 2 turns. |
0★: Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF. Sub: 10% boost to Cinderella girls' ATK. 3★: Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF. Sub: 15% boost to Cinderella girls' ATK. 4★: Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF. All allies start battle with ![]() Duration: Indefinite. Sub: 20% boost to Cinderella girls' ATK. |
102 | 606 (730) |
185 | 1292 (1570) |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Halluel and Malluel | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds, ![]() Strength: 15%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. |
135 | 808 | 350 | 2075 |
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Heimdallr | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with ![]() Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
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Judgement (SR) | ![]() |
0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 2 turns for 2 turns. |
0★: Main: 60% boost to Wind allies' ATK. 10% boost to DEF. Sub: 3% boost to Wind allies' DMG dealt against Earth foes. 3★: Main: 80% boost to Wind allies' ATK. 10% boost to DEF. Sub: 5% boost to Wind allies' DMG dealt against Earth foes. |
71 | 450 | 195 | 1190 |
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Judgement (SSR) | ![]() |
3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
107 | 665 (949) (1091) |
290 | 1760 (2475) (2832) |
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Justice (SR) | ![]() |
0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). | 0★: Main: 60% boost to Water allies' ATK. 10% boost to DEF. Sub: 10% boost to Water allies' HP 3★: Main: 80% boost to Water allies' ATK. 10% boost to DEF. Sub: 15% boost to Water allies' HP |
77 | 475 | 170 | 1120 |
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Justice (SSR) | ![]() |
3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
116 | 702 (990) (1134) |
260 | 1660 (2365) (2717) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20% and ![]() Strength: 15%. 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30% and ![]() Strength: 20%. 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%, and ![]() Strength: 20%. |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' multiattack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Mammoth | ![]() |
0★: 500% Earth damage to all foes. All Earth allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes. All Earth allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. |
140 | 818 | 317 | 2012 |
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Metatron | ![]() |
0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. |
138 | 816 | 327 | 2022 |
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Michael | ![]() |
0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict ![]() . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict ![]() . |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. |
129 | 832 | 359 | 2240 |
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Mukku | ![]() |
0★: All allies gain ![]() Strength: 10%Multiplier: NormalDuration: 4 turns, ![]() Strength: 10%Duration: 4 turns, and ![]() Strength: 10%. 3★: All allies gain ![]() Strength: 15%Multiplier: NormalDuration: 4 turns, ![]() Strength: 15%Duration: 4 turns, and ![]() Strength: 20%. 4★: All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns, ![]() Strength: 20%Duration: 4 turns, ![]() Strength: (Healing cap: 300)Duration: 4 turns, and ![]() Strength: 20%. Gachapin also gains 7 ![]() . |
0★: Main: 30% boost to Fire and Wind ATK. 10% boost to Fire and Wind allies' HP. Sub: 20% boost to Gachapin's ATKNormal Modifier. 3★: Main: 40% boost to Fire and Wind ATK. 15% boost to Fire and Wind allies' HP. Sub: 30% boost to Gachapin's ATKNormal Modifier. 4★: Main: 50% boost to Fire and Wind ATK. 20% boost to Fire and Wind allies' HP. Boost to multiattack rate. Sub: 40% boost to Gachapin's ATKNormal Modifier. |
91 | 570 (690) |
240 | 1472 (1780) |
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Nyarlathotep | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict ![]() Duration: 180 seconds. All Dark allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with ![]() Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
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Owlcat | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain ![]() Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Duration: 2 turns and ![]() Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain ![]() Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Duration: 2 turns and ![]() Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. |
131 | 809 | 362 | 2057 |
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Princess Long Ji | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with ![]() Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
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Raphael | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. |
158 | 930 | 251 | 1750 |
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Red Hare | ![]() |
0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. |
134 | 812 | 347 | 2042 |
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Sandalphon | ![]() |
0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain ![]() Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
90 | 580 | 240 | 1410 |
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Sariel | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30%. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. |
132 | 790 | 357 | 2155 |
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Surtr | ![]() |
0★: 500% Fire damage to all foes. All Fire allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. All Fire allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with ![]() Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
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Temperance (SR) | ![]() |
0★: 300% Wind damage to all foes. Inflict ![]() Duration: 1 turn on Earth foes. Inflict ![]() Duration: 1 turn on all allies. |
0★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%) Sub: 10% boost to wind allies' HP 3★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%) Sub: 15% boost to wind allies' HP |
74 | 472 | 185 | 1135 |
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Temperance (SSR) | ![]() |
3★: 400% Wind damage to all foes. Inflict ![]() on Earth foes. Inflict ![]() on two allies. 4★: 400% Wind damage to all foes. Inflict ![]() on Earth foes. 5★: 500% Wind damage to all foes. Inflict ![]() on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
113 | 699 (987) (1131) |
275 | 1675 (2380) (2732) |
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The Devil (SR) | ![]() |
0★: 300% Fire damage to all foes and inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds on all Wind foes. |
0★: Main: 60% boost to Fire allies' ATK. 10% boost to DEF. Sub: 10% boost to Fire allies' HP. 3★: Main: 80% boost to Fire allies' ATK. 10% boost to DEF. Sub: 15% boost to Fire allies' HP. |
73 | 471 | 190 | 1140 |
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The Devil (SSR) | ![]() |
3★: 400% Fire damage to all foes. Inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
112 | 698 (986) (1130) |
280 | 1680 (2385) (2737) |
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The Hanged Man (SR) | ![]() |
0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 0★: Main: 60% boost to Earth allies' ATK. 10% boost to DEF. Sub: 3% boost to Earth allies' damage dealt against Water foes. 3★: Main: 80% boost to Earth allies' ATK. 10% boost to DEF. Sub: 5% boost to Earth allies' damage dealt against Water foes. |
73 | 452 | 185 | 1180 |
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The Hanged Man (SSR) | ![]() |
3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
109 | 667 (951) (1093) |
280 | 1745 (2465) (2825) |
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The Moon (SR) | ![]() |
0★: 300% Water damage to all foes. Water allies gain ![]() Duration: 5 turns, gradually boosting ATKNormal modifier and DEF over 5 turns |
0★: Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.) Sub: 3% boost to Water allies' damage dealt against Fire foes. 3★: Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.) Sub: 5% boost to Water allies' damage dealt against Fire foes. |
74 | 453 | 180 | 1175 |
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The Moon (SSR) | ![]() |
3★: 400% Water damage to all foes. Water allies gain ![]() , gradually boosting ATKNormal modifier and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain ![]() , gradually boosting ATKNormal modifier and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
110 | 668 (952) (1094) |
275 | 1740 (2460) (2820) |
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The Star (SR) | ![]() |
0★: 300% Light damage to all foes. Light allies gain ![]() Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns. |
0★: Main: Boost to Light allies' multiattack rate Sub: 3% boost to Light allies' damage against Dark foes. |
75 | 473 | 190 | 1185 |
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The Star (SSR) | ![]() |
3★: 400% Light damage to all foes. Light allies gain ![]() Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain ![]() Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
113 | 699 (988) (1132) |
280 | 1750 (2470) (2830) |
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The Sun (SR) | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains ![]() Duration: 1 turn . |
0★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 3% boost to Fire allies' damage dealt against Wind foes 3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 5% boost to Fire allies' damage dealt against Wind foes |
70 | 449 | 200 | 1195 |
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The Sun (SSR) | ![]() |
3★: 400% Fire damage to all foes. Fire allies in first and second positions gain ![]() Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain ![]() Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain ![]() Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
106 | 664 (948) (1090) |
295 | 1765 (2480) (2837) |
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The Tower (SR) | ![]() |
0★: Summoner gains ![]() Duration: 3 turns |
0★: Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]). Sub: 10% boost to Earth allies' HP. 3★: Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]). Sub: 15% boost to Earth allies' HP. |
76 | 474 | 174 | 1125 |
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The Tower (SSR) | ![]() |
3★: Summoner gains ![]() Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
115 | 700 (989) (1133) |
265 | 1665 (2370) (2722) |
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Tsuchinoko | ![]() |
0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. Raise ![]() by ??Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
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Uriel | ![]() |
0★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30%. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. |
133 | 844 | 352 | 2180 |
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Zirnitra | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. |
128 | 806 | 394 | 2174 |
Pages in category "Summons with Sub Auras"
The following 46 pages are in this category, out of 46 total.