Category:Summons with Sub Auras
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Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
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All Might | ![]() |
0★: 1500% Light damage to all foes. 3★: 2000% Light damage to all foes. 4★: 2000% Light damage to all foes (Damage cap: ~2,430,000). All allies gain ![]() Strength: 30%. |
0★: Main: 40% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with ![]() Strength: 30%-10%Duration: 3 turns. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with ![]() Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with ![]() Strength: 30%-10%Duration: 3 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
81 | 504 (610) |
290 | 1802 (2180) |
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Aoi Todo | ![]() |
0★: All allies gain ![]() Strength: 10%Duration: 3 turns. 3★: All allies gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: 30%Duration: Indefinite. 4★: All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 30%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all allies' ATK. 20% boost to C.A. DMG. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 10% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with ![]() Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and ![]() Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with ![]() Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns, ![]() Strength: 30%-10%Duration: 3 turns, and ![]() Duration: 1 turn . |
91 | 567 (685) |
240 | 1487 (1800) |
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Artemis | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . 4★: 900% Light damage to all foes (Damage cap: ~730,000). All Light allies gain ![]() Strength: 35%Duration: 1 turn , ![]() Strength: 100%Duration: 1 turn , and ![]() Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. 4★: Main: 100% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 30% boost to Light allies' HP. |
136 | 814 (984) |
337 | 2032 (2456) |
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Beelzebub | ![]() |
0★: 1500% Elemental damage to all foes. Inflict ![]() Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's ![]() lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's ![]() Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Beelzebub (Summer) | ![]() |
0★: 1500% Elemental damage to all foes. Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. ![]() Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: ![]() Duration: 3 turns to MC at battle start. |
115 | 793 (1132) |
442 | 2137 (2985) |
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Belial | ![]() |
0★: MC gains ![]() Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains ![]() Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains ![]() Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Belial (Summer) | ![]() |
0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
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Cerberus (Summer) | ![]() |
0★: 3-hit Fire damage to random foes. All Fire allies gain ![]() Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain ![]() Strength: 5%-15%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with ![]() Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with ![]() Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with ![]() Duration: Indefinite and ![]() Strength: 10%-20%Duration: 3 turns. |
139 | 851 (1029) |
325 | 1850 (2231) |
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Charybdis | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . 4★: 900% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 35%Duration: 1 turn , ![]() Strength: 100%Duration: 1 turn , and ![]() Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. 4★: Main: 100% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 30% boost to Water allies' HP. |
160 | 900 (1085) |
265 | 1680 (2034) |
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Death (SR) | ![]() |
0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive ![]() Strength: MassiveDuration: 1 turn for 2 turns. 3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive ![]() Strength: MassiveDuration: 2 turns for 2 turns. |
0★: Main: 80% boost to Dark allies' ATK. 30% hit to HP. Sub: 3% boost to Dark allies' damage dealt against Light foes 3★: Main: 100% boost to Dark allies' ATK. 30% hit to HP. Sub: 5% boost to Dark allies' damage dealt against Light foes |
71 | 469 | 210 | 1205 |
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Death (SSR) | ![]() |
3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain ![]() Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain ![]() Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain ![]() Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
109 | 695 (984) (1128) |
300 | 1770 (2490) (2850) |
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Dogu | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsTakes 120% more damage Local status effect on Water foes. All Earth allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with 1 ![]() Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain 1 ![]() Duration: Indefinite, ![]() Strength: 60%Duration: 3 turns, and ![]() Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with 1 ![]() Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Ewiyar | ![]() |
0★: 4-hit Wind damage to random foes. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
134 | 812 (1151) |
365 | 2145 (3035) |
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Fediel | ![]() |
0★: 8-hit Dark damage to random foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds on all foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
132 | 810 (1149) |
374 | 2154 (3044) |
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Gabriel | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut. and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Galleon | ![]() |
0★: 900% Earth damage to all foes. All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict ![]() . All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
142 | 831 (1176) |
324 | 2049 (2912) |
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God Rabbit Gigamax | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Duration: 180 seconds. Chance to raise ![]() lvl by 1. 3★: Massive Light damage to all foes. Inflict ![]() Duration: 180 seconds. Raise ![]() lvl by 1. |
0★: Main: 20% boost to Light Elemental ATK. 15% boost to item drop rate and EXP. Sub: 3% boost to item drop rate. 3★: 20% boost to Light Elemental ATK. 20% boost to item drop rate and EXP. |
95 | 588 | 220 | 1382 |
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Golden Piña | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%-20%. Hidden Effect: Cinderella Girls characters gain ![]() Duration: 2 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%-30% and ![]() Strength: 30%Duration: Indefinite. Hidden Effect: Cinderella Girls characters gain ![]() Duration: 2 turns. |
0★: Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF. Sub: 10% boost to Cinderella girls' ATK. 3★: Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF. Sub: 15% boost to Cinderella girls' ATK. 4★: Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF. All allies start battle with ![]() Duration: Indefinite. Sub: 20% boost to Cinderella girls' ATK. |
102 | 606 (730) |
185 | 1292 (1570) |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains ![]() Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with ![]() Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
140 | 880 (1250) (1435) |
350 | 2080 (2945) (3378) |
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Halluel and Malluel | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, ![]() Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, ![]() Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
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Heimdallr | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain 1 ![]() Duration: Indefinite, ![]() Strength: 60%Duration: 3 turns, and ![]() Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with 1 ![]() Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
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Hekate | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. ![]() Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: ![]() Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
134 | 812 (982) |
347 | 2042 (2466) |
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Judgement (SR) | ![]() |
0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 2 turns for 2 turns. |
0★: Main: 60% boost to Wind allies' ATK. 10% boost to DEF. Sub: 3% boost to Wind allies' DMG dealt against Earth foes. 3★: Main: 80% boost to Wind allies' ATK. 10% boost to DEF. Sub: 5% boost to Wind allies' DMG dealt against Earth foes. |
71 | 450 | 195 | 1190 |
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Judgement (SSR) | ![]() |
3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is ![]() Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
107 | 665 (949) (1091) |
290 | 1760 (2475) (2832) |
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Justice (SR) | ![]() |
0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). | 0★: Main: 60% boost to Water allies' ATK. 10% boost to DEF. Sub: 10% boost to Water allies' HP 3★: Main: 80% boost to Water allies' ATK. 10% boost to DEF. Sub: 15% boost to Water allies' HP |
77 | 475 | 170 | 1120 |
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Justice (SSR) | ![]() |
3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
116 | 702 (990) (1134) |
260 | 1660 (2365) (2717) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 1 turn and ![]() Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Kotaro Katsura and Elizabeth | ![]() |
0★: 300% Wind damage to all foes. Inflict ![]() Local status effect. 3★: 400% Wind damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. 4★: 400% Wind damage to all foes (Damage cap: ~400,000). Inflict ![]() Strength: 20%Duration: 3 turnsLocal status effect. All allies gain ![]() Strength: 50%Duration: Indefinite and ![]() Strength: 20%Duration: Indefinite. |
0★: Main: 50% boost to all allies' ATK. 10% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: 5 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to HP Sub: Yorozuya starts battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]() Strength: 30%Duration: 5 turns, and ![]() Duration: 1 turn . |
95 | 600 (726) |
200 | 1374 (1668) |
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Lu Woh | ![]() |
0★: 900% Light damage to all foes. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict ![]() Duration: IndefiniteLocal status effect. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
155 | 880 (1243) |
255 | 1800 (2573) |
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Mammoth | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . 4★: 900% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain ![]() Strength: 35%Duration: 1 turn , ![]() Strength: 100%Duration: 1 turn , and ![]() Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. 4★: Main: 100% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 30% boost to Earth allies' HP. |
140 | 818 (988) |
317 | 2012 (2436) |
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Mandrake (Summer) | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, and ![]() Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
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Mars (Summer) | ![]() |
0★: Massive Light damage to all foes. All Light allies gain ![]() Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain ![]() Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain ![]() Strength: 50,000Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
131 | 804 (972) |
362 | 2082 (2512) |
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Metatron | ![]() |
0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict ![]() Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Michael | ![]() |
0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict ![]() . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict ![]() . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict ![]() . All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
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Mukku | ![]() |
0★: All allies gain ![]() Strength: 10%Multiplier: NormalDuration: 4 turns, ![]() Strength: 10%Duration: 4 turns, and ![]() Strength: 10%. 3★: All allies gain ![]() Strength: 15%Multiplier: NormalDuration: 4 turns, ![]() Strength: 15%Duration: 4 turns, and ![]() Strength: 20%. 4★: All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns, ![]() Strength: 20%Duration: 4 turns, ![]() Strength: (Healing cap: 300)Duration: 4 turns, and ![]() Strength: 20%. Gachapin also gains 7 ![]() . |
0★: Main: 30% boost to Fire and Wind ATK. 10% boost to Fire and Wind allies' HP. Sub: 20% boost to Gachapin's ATKNormal Modifier. 3★: Main: 40% boost to Fire and Wind ATK. 15% boost to Fire and Wind allies' HP. Sub: 30% boost to Gachapin's ATKNormal Modifier. 4★: Main: 50% boost to Fire and Wind ATK. 20% boost to Fire and Wind allies' HP. Boost to multiattack rate. Sub: 40% boost to Gachapin's ATKNormal Modifier. |
91 | 570 (690) |
240 | 1472 (1780) |
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Noire | ![]() |
0★: 300% Wind damage to all foes. All Wind allies gain ![]() Strength: 10%Multiplier: SeraphicDuration: 3 turns. 3★: 400% Wind damage to all foes. All Wind allies gain ![]() Strength: 10%Multiplier: SeraphicDuration: 3 turns. 4★: 500% Wind damage to all foes. All Wind allies gain ![]() Strength: 20%Multiplier: SeraphicDuration: 3 turns. |
0★: 100% boost to Wind ATK. 3★: 120% boost to Wind ATK. 4★: Main: 130% boost to Wind ATK. ![]() Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains ![]() Strength: 100%Duration: 1 turn and ![]() Strength: 50%Duration: 1 turn .) Sub: ![]() Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains ![]() Strength: 100%Duration: 1 turn and ![]() Strength: 50%Duration: 1 turn .) |
120 | 750 (908) |
415 | 2350 (2834) |
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Nyarlathotep | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict ![]() Strength: 10000Duration: 180 seconds. All Dark allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with 1 ![]() Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
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Orologia | ![]() |
0★: 15-hit Elemental damage to random foes. All allies gain ![]() Strength: 100,000Duration: 1 turn . 3★: 15-hit Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain ![]() Strength: 100,000Duration: 1 turn . MC gains ![]() Duration: 1 turn . 4★: 15-hit Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain ![]() Strength: 100,000Duration: 1 turn . Connect MC to the power of the boundary for 1 turn. (MC gains ![]() Duration: 1 turn and ![]() Duration: 1 turn . Changes MC's first-slot skill to ![]() ![]() Strength: 20%Multiplier: PerpetuityDuration: 5 turns ![]() Strength: 30%Duration: 5 turns ![]() Strength: 100%Duration: 5 turns ![]() Strength: 50%Duration: 5 turns ![]() Strength: 10%Duration: 5 turns ![]() Strength: 10%Multiplier: SeraphicDuration: 5 turns ![]() Duration: 5 turns. (Changes back to original skill after use.).) Set MC's HP to full and remove all debuffs. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 20% boost to Dark allies' HP. 4★: Main: 140% boost to Dark Elemental ATK. 40% boost to Dark allies' HP. Sub: Connect MC to the power of the boundary for 1 turn at battle start. (MC starts battle with ![]() Duration: 1 turn . Changes MC's first-slot skill to ![]() ![]() Strength: 20%Multiplier: PerpetuityDuration: 5 turns ![]() Strength: 30%Duration: 5 turns ![]() Strength: 100%Duration: 5 turns ![]() Strength: 50%Duration: 5 turns ![]() Strength: 10%Duration: 5 turns ![]() Strength: 10%Multiplier: SeraphicDuration: 5 turns ![]() Duration: 5 turns. (Changes back to original skill after use.).) |
145 | 836 (1182) |
310 | 2023 (2880) |
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Owlcat | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain ![]() Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 40%Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain ![]() Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 60%Duration: 2 turns and ![]() Strength: 40%Duration: 2 turns. 4★: 900% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain ![]() Strength: 35%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 100%Duration: 2 turns and ![]() Strength: 50%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. 4★: Main: 100% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Main/Support: MC starts battle with ![]() Duration: Indefinite. Sub: 30% boost to Wind allies' HP. MC starts battle with ![]() Duration: Indefinite. |
131 | 809 (979) |
362 | 2057 (2481) |
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Princess Long Ji | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain 1 ![]() Duration: Indefinite, ![]() Strength: 60%Duration: 3 turns, and ![]() (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with 1 ![]() Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
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Raphael | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
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Red Hare | ![]() |
0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . 4★: 900% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain ![]() Strength: 35%Duration: 1 turn , ![]() Strength: 100%Duration: 1 turn , and ![]() Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. 4★: Main: 100% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 30% boost to Fire allies' HP. |
134 | 812 (982) |
347 | 2042 (2466) |
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Sandalphon | ![]() |
0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain ![]() Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
90 | 580 | 240 | 1410 |
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Sariel | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30%. 4★: 400% Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30% and ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
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Sleepyhead (Summer) | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 10,000Duration: 1 turn and ![]() Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with ![]() Strength: 100% chance of taking 50% less damage.Duration: 3 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
139 | 851 (1029) |
325 | 1850 (2231) |
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Surtr | ![]() |
0★: 500% Fire damage to all foes. All Fire allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. All Fire allies gain 1 ![]() Duration: Indefinite and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with 1 ![]() Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
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Temperance (SR) | ![]() |
0★: 300% Wind damage to all foes. Inflict ![]() Duration: 1 turn on Earth foes. Inflict ![]() Duration: 1 turn on all allies. |
0★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%) Sub: 10% boost to wind allies' HP 3★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%) Sub: 15% boost to wind allies' HP |
74 | 472 | 185 | 1135 |
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Temperance (SSR) | ![]() |
3★: 400% Wind damage to all foes. Inflict ![]() Duration: 1 turn on Earth foes. Inflict ![]() on two allies. 4★: 400% Wind damage to all foes. Inflict ![]() Duration: 1 turn on Earth foes. 5★: 500% Wind damage to all foes. Inflict ![]() Duration: 1 turn on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
113 | 699 (987) (1131) |
275 | 1675 (2380) (2732) |
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The Devil (SR) | ![]() |
0★: 300% Fire damage to all foes and inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds on all Wind foes. |
0★: Main: 60% boost to Fire allies' ATK. 10% boost to DEF. Sub: 10% boost to Fire allies' HP. 3★: Main: 80% boost to Fire allies' ATK. 10% boost to DEF. Sub: 15% boost to Fire allies' HP. |
73 | 471 | 190 | 1140 |
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The Devil (SSR) | ![]() |
3★: 400% Fire damage to all foes. Inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
112 | 698 (986) (1130) |
280 | 1680 (2385) (2737) |
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The Hanged Man (SR) | ![]() |
0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 0★: Main: 60% boost to Earth allies' ATK. 10% boost to DEF. Sub: 3% boost to Earth allies' damage dealt against Water foes. 3★: Main: 80% boost to Earth allies' ATK. 10% boost to DEF. Sub: 5% boost to Earth allies' damage dealt against Water foes. |
73 | 452 | 185 | 1180 |
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The Hanged Man (SSR) | ![]() |
3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
109 | 667 (951) (1093) |
280 | 1745 (2465) (2825) |
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The Moon (SR) | ![]() |
0★: 300% Water damage to all foes. Water allies gain ![]() Duration: 5 turns, gradually boosting ATKNormal modifier and DEF over 5 turns |
0★: Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.) Sub: 3% boost to Water allies' damage dealt against Fire foes. 3★: Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.) Sub: 5% boost to Water allies' damage dealt against Fire foes. |
74 | 453 | 180 | 1175 |
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The Moon (SSR) | ![]() |
3★: 400% Water damage to all foes. Water allies gain ![]() Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain ![]() Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
110 | 668 (952) (1094) |
275 | 1740 (2460) (2820) |
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The Star (SR) | ![]() |
0★: 300% Light damage to all foes. Light allies gain ![]() Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns. |
0★: Main: Boost to Light allies' multiattack rate Sub: 3% boost to Light allies' damage against Dark foes. |
75 | 473 | 190 | 1185 |
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The Star (SSR) | ![]() |
3★: 400% Light damage to all foes. Light allies gain ![]() Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain ![]() Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
113 | 699 (988) (1132) |
280 | 1750 (2470) (2830) |
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The Sun (SR) | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains ![]() Duration: 1 turn . |
0★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 3% boost to Fire allies' damage dealt against Wind foes 3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 5% boost to Fire allies' damage dealt against Wind foes |
70 | 449 | 200 | 1195 |
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The Sun (SSR) | ![]() |
3★: 400% Fire damage to all foes. Fire allies in first and second positions gain ![]() Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain ![]() Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain ![]() Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
106 | 664 (948) (1090) |
295 | 1765 (2480) (2837) |
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The Tower (SR) | ![]() |
0★: Summoner gains ![]() Duration: 3 turns |
0★: Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]). Sub: 10% boost to Earth allies' HP. 3★: Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]). Sub: 15% boost to Earth allies' HP. |
76 | 474 | 174 | 1125 |
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The Tower (SSR) | ![]() |
3★: Summoner gains ![]() Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
115 | 700 (989) (1133) |
265 | 1665 (2370) (2722) |
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Tiamat (Summer) | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict ![]() Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 seconds and ![]() Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: 1 turn . |
140 | 850 (1030) |
315 | 1850 (2230) |
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Triple Zero | ![]() |
0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 ![]() . 12 ![]() become 12 ![]() Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 ![]() . 12 ![]() become 12 ![]() Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and ![]() Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 ![]() . 12 ![]() become 12 ![]() Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 ![]() Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of ![]() .) Sub: 2 ![]() Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of ![]() .) 3★: Main: 110% boost to all Elemental ATK. 12 ![]() Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of ![]() .) Sub: 2 ![]() Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of ![]() .) 4★: Main: 120% boost to all Elemental ATK. 12 ![]() Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of ![]() . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 ![]() Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of ![]() . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
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Tsuchinoko | ![]() |
0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise ![]() Duration: Indefinite by 2-7Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
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Tyrannosaurus (Summer) | ![]() |
0★: Massive Water damage to all foes. All Water allies gain ![]() Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain ![]() Strength: 30%Multiplier: NormalDuration: 3 turns, ![]() Strength: 10%Duration: 3 turns, and ![]() Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with ![]() Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. Water MC also starts battle with ![]() Duration: Indefinite. |
138 | 816 (986) |
327 | 2022 (2446) |
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Uriel | ![]() |
0★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30% and ![]() Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
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Wamdus | ![]() |
0★: 9-hit Water damage to random foes. All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
160 | 900 (1270) |
234 | 1704 (2439) |
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Wedges of the Sky | ![]() |
0★: 300% Elemental damage to all foes. All allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 35,000)Duration: 1 turn . 3★: 400% Elemental damage to all foes. All allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn . |
0★: 100% boost to all Elemental ATK and 10,000 boost to all allies' max HP. 3★: Main: 120% boost to all Elemental ATK and 20,000 boost to all allies' max HP. Sub: 20% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills. |
109 | 668 | 277 | 1740 |
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Wilnas | ![]() |
0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 771 (1093) |
399 | 2349 (3324) |
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Yatima | ![]() |
0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Zirnitra | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . 4★: 900% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain ![]() Strength: 35%Duration: 1 turn , ![]() Strength: 100%Duration: 1 turn , and ![]() Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. 4★: Main: 100% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 30% boost to Dark allies' HP. |
128 | 806 (976) |
394 | 2174 (2619) |
Pages in category "Summons with Sub Auras"
The following 71 pages are in this category, out of 71 total.