Category:Summons with Sub Auras

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Icon Name Element Call Aura Release Date
Alex Louis Armstrong 0★: 1500% Water damage to all foes.
All Water allies gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000Duration: Indefinite
. (Consumes 50% of each Water ally's current HP.)
3★: 2000% Water damage to all foes.
All Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
. (Consumes 50% of each Water ally's current HP.)

4★: 2000% Water damage to all foes.
All Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and 35% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
. (Consumes 50% of each Water ally's current HP.)
0★:
Main: 80% boost to Water Elemental ATK.
10% boost to Water allies' DEF.
Sub: Water allies start battle with JammedATK is greatly boosted based on how low HP is
.
3★:
Main: 90% boost to Water Elemental ATK.
10% boost to Water allies' DEF.

Sub: Water allies start battle with JammedATK is greatly boosted based on how low HP is
.

4★:
Main: 100% boost to Water Elemental ATK.
10% boost to Water allies' DEF.

Sub: Water allies start battle with JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns
and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
2026-05-15
All Might 0★: 1500% Light damage to all foes.
3★: 2000% Light damage to all foes.
4★: 2000% Light damage to all foes (Damage cap: ~2,430,000).
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
0★:
Main: 40% boost to all allies' ATK.
20% boost to C.A. damage.
Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. damage.
20% boost to chain burst damage.

Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
2024-01-12
Alphonse Elric 3★: 200% Earth damage to all foes
Inflict DelayReduce a foe's filled charge diamonds by 1
and BlindedAttacks have a slight chance to miss
.

4★: 300% Earth damage to all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
, BlindedAttacks have a slight chance to miss
, and 30% DMG Taken Amplified (1 time)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Local status effect
.
3★:
Main: 40% boost to all allies' ATK.
10% boost to skill DMG.
Allies start battle with ArmoredChance of lowering DMG taken
Duration: 3 turns
.

Sub: Supplement Edward Elric's skill DMG by up to 10,000 per hit
4★:
Main: 50% boost to all allies' ATK.
20% boost to skill DMG.
Allies start battle with 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.

Sub: Supplement Edward Elric's skill DMG by up to 10,000 per hit
2026-05-15
Aoi Todo 0★: All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3★: All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.

4★: All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to all allies' ATK.
20% boost to C.A. DMG.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. DMG.
10% boost to charge bars at battle start.

Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

4★:
Main: 50% boost to all allies' ATK.
30% boost to C.A. DMG.
20% boost to charge bars at battle start.

Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
, StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
2023-08-05
Artemis 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Light damage to all foes (Damage cap: ~730,000).
All Light allies gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.

4★: 900% Light damage to all foes (Damage cap: ~730,000).
All Light allies gain 35% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
, and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1 turn
.
0★:
Main: 40% boost to Light Elemental ATK.
20% boost to C.A. DMG.
20% boost to Light allies' charge bars at battle start.
Sub: 15% boost to Light allies' HP.
3★:
Main: 60% boost to Light Elemental ATK.
30% boost to C.A. DMG.
30% boost to Light allies' charge bars at battle start.

Sub: 25% boost to Light allies' HP.
4★:
Main: 100% boost to Light Elemental ATK.
30% boost to C.A. DMG.
30% boost to Light allies' charge bars at battle start.

Sub: 30% boost to Light allies' HP.
2020-08-31
Baihu 0★: Massive Earth damage to all foes.
All Earth allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
3★: Massive Earth damage to all foes.
All Earth allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

4★: Massive Earth damage to all foes.
All Earth allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

5★: Massive Earth damage to all foes.
All Earth allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to Earth Elemental ATK.
3★: 50% boost to Earth Elemental ATK.
4★: 50% boost to Earth Elemental ATK.
MC starts battle with Baihu's AuraWill gain all Baihu's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Baihu's call effects activate.)

5★:
Main: 50% boost to Earth Elemental ATK.
30% less damage taken from Water.
MC starts battle with Baihu's AuraWill gain all Baihu's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Baihu's call effects activate.)

Sub: 20% boost to Earth allies' Earth ATK.
30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Shushuku.
Amplify Shushuku's damage dealt by 10%.
(Activates only when Shushuku is in the party.)
2020-08-15
Bastet 0★: 900% Light damage to all foes.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
.
3★: 900% Light damage to all foes.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
.
0★:
Main: 100% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' normal attack damage cap.
Supplement normal attack damage by up to 30,000 per hit.
3★:
Main: 120% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' normal attack damage cap.
Supplement normal attack damage by up to 50,000 per hit.
2026-08-31
Bastet (Summer) 0★: Massive Wind damage to all foes.
Wind allies in first and second positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
4★: Massive Wind damage to all foes.
Wind allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: 80% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★:
Main: 100% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.

4★:
Main: 110% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
2025-07-15
Beelzebub 0★: 1500% Elemental damage to all foes.
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and Debuff Res. DownDebuff resistance is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
lvl.
0★:
Main: 80% boost to all Elemental ATK.
Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
Sharp boost to MC's stats.
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 3 at battle start (Max: 3).

Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.)
2021-12-31
Beelzebub (Summer) 0★: 1500% Elemental damage to all foes.
Inflict Debuff Res. DownDebuff resistance is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and Black PrisonUpon using a special attack: Takes plain DMG / Has 1 buff removed (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect
.
0★: 80% boost to all Elemental ATK.
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start and when MC uses a charge attack.

Sub: SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start.
2024-07-31
Belial 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed)
Duration: 6 turns
. (Random effects to all foes or allies every 6 turns.)
3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed)
Duration: 5 turns
. (Random effects to all foes or allies every 5 turns.)

4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed)
Duration: 4 turns
. (Random effects to all foes or allies every 4 turns.)
0★:
Main: 100% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit).
30% hit to max HP.
3★:
Main: 120% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.

Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit).
30% hit to max HP.

4★:
Main: 130% boost to Dark ATK.
Cap Dark allies' max HP at 20,000.
Cap Dark allies' damage taken at 5,000 per hit.

Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit).
30% hit to max HP.
2019-12-31
Belial (Summer) 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 2 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 3 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)

4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000).
All allies gain 4 random buffs.
MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
Duration: 3 turns
. (Inflict CharmedAttacks are slightly limited (Can't be removed)
Duration: 3 turns
, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
Strength: 70%Duration: 3 turns
, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
Strength: 100%Duration: 3 turns
on all allies when duration ends.)
0★:
Main: 100% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.
Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed)
Strength: 2000Duration: 3 turns
.
3★:
Main: 120% boost to Fire ATK.
Cap Fire allies' max HP at 20,000.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed)
Strength: 1000Duration: 3 turns
.

4★:
Main: 130% boost to Fire ATK
Cap Fire allies' max HP at 20,000.
Cap Fire allies' damage taken at 5,000 per hit.

Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Supplemental DMG (500)DMG taken is supplemented (Can't be removed)
Strength: 500Duration: 3 turns
.
2022-07-31
Cassiopeia 0★: 900% Wind damage to all foes (Damage cap: ~700,000).
Inflict Skill Supplemental DMGSkill DMG taken is supplemented
Duration: 3 turnsLocal status effect
.
3★: 900% Wind damage to all foes (Damage cap: ~700,000).
Inflict Skill Supplemental DMGSkill DMG taken is supplemented
Duration: 3 turnsLocal status effect
.
All Wind allies gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
0★:
Main: 100% boost to Wind ATK.
Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 25,000 per hit).
(Only active for allies at or above 80% HP.)
3★:
Main: 120% boost to Wind ATK.
Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
(Only active for allies at or above 80% HP.)
2025-10-31
Cerberus (Summer) 0★: 3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
4★: 3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
0★:
Main: 80% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★:
Main: 100% boost to Fire Elemental ATK.
Sub: Fire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.

4★:
Main: 110% boost to Fire Elemental ATK.
Boost to main allies' triple attack rate based on how low their HP is.

Sub: Fire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns
.
2023-07-31
Charybdis 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.

4★: 900% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain 35% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
, and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1 turn
.
0★:
Main: 40% boost to Water Elemental ATK.
20% boost to C.A. DMG.
20% boost to Water allies' charge bars at battle start.
Sub: 15% boost to Water allies' HP.
3★:
Main: 60% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.

Sub: 25% boost to Water allies' HP.
4★:
Main: 100% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.

Sub: 30% boost to Water allies' HP.
2020-04-30
Commander of Destruction 0★: 900% Earth damage to all foes (Damage cap: ~700,000).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
.
3★: 900% Earth damage to all foes (Damage cap: ~700,000).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
.
All Earth allies gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
0★:
Main: 100% boost to Earth ATK.
Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 25,000 per hit).
(Only active for allies at or above 80% HP.)
3★:
Main: 120% boost to Earth ATK.
Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
(Only active for allies at or above 80% HP.)
2025-07-31
Death (SR) 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted
Strength: MassiveDuration: 1 turn
for 2 turns.
3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted
Strength: MassiveDuration: 2 turns
for 2 turns.
0★:
Main: 80% boost to Dark allies' ATK. 30% hit to HP.
Sub: 3% boost to Dark allies' damage dealt against Light foes
3★:
Main: 100% boost to Dark allies' ATK. 30% hit to HP.
Sub: 5% boost to Dark allies' damage dealt against Light foes
2017-11-29
Death (SSR) 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
for 3 turns.

4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.

5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.
3★:
Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 7% boost to Dark allies' damage dealt against Light foes.
4★:
Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
5★:
Main: 140% boost to Dark allies' Normal ATK.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
2017-11-29
Dogu 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 50% Earth ATK UpEarth ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Earth damage to all foes (Damage cap: ~700,000).
Inflict StoneCan't attack and receives big DMG
Base Accuracy: 100%Duration: 1-2 turnsTakes 120% more damage
Local status effect
on Water foes.
All Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 60% Earth ATK UpEarth ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Earth Elemental ATK.
Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Earth Elemental ATK.
All Earth allies start battle with 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
2019-10-31
Elil 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 25% Wind ATK UpWind ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~630,000).
All Wind allies gain 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Wind damage to all foes (Damage cap: ~700,000).
All Wind allies gain 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, 60% Wind ATK UpWind ATK is boosted
Strength: 60%Duration: 3 turns
, and Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
.
0★:
Main: 50% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Wind Elemental ATK.
Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Wind Elemental ATK.
All Wind allies start battle with 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
2019-11-30
Ewiyar 0★: 4-hit Wind damage to random foes.
All Wind allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 4-hit Wind damage to random foes.
All Wind allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 4-hit Wind damage to random foes.
1-turn cut to all foes' buff durations.
All Wind allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Wind ATK.
Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
3★:
Main: 120% boost to Wind ATK.
Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
4★:
Main: 140% boost to Wind ATK.
Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills.
2021-10-31
Fairy Princess 0★: 900% Light damage to all foes (Damage cap: ~700,000).
All Light allies gain Skill DMG UpSkill DMG is boosted
Duration: 3 turns
and Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Duration: 3 turns
.
3★: 900% Light damage to all foes (Damage cap: ~700,000).
All Light allies gain Skill DMG UpSkill DMG is boosted
Duration: 3 turns
, Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Duration: 3 turns
, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
0★:
Main: 100% boost to Light ATK.
Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 25,000 per hit).
(Only active for allies at or above 80% HP.)
3★:
Main: 120% boost to Light ATK.
Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
(Only active for allies at or above 80% HP.)
2025-09-30
Fediel 0★: 8-hit Dark damage to random foes.
All Dark allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 8-hit Dark damage to random foes.
All Dark allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 8-hit Dark damage to random foes.
Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
on all foes.
All Dark allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Dark ATK.
Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills.
3★:
Main: 120% boost to Dark ATK.
Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills.
4★:
Main: 140% boost to Dark ATK.
Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills.
2023-02-28
Gabriel 0★: Massive Water damage to all foes.
Inflict PureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
.
4★: 400% Water damage to all foes.
Inflict PureflowDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Fire foes.
All allies gain 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 1 turn Fire Damage Cut.
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
0★:
Main: 100% boost to Water Elemental ATK.
Sub: 5% boost to Water allies' damage cap.
3★:
Main: 120% boost to Water Elemental ATK.
Sub: 10% boost to Water allies' damage cap.
4★:
Main: 140% boost to Water Elemental ATK.
Sub: 15% boost to Water allies' damage cap.
2018-12-31
Galleon 0★: 900% Earth damage to all foes.
All Earth allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 900% Earth damage to all foes.
All Earth allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 900% Earth damage to all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
All Earth allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Earth ATK.
Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills.
3★:
Main: 120% boost to Earth ATK.
Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills.
4★:
Main: 140% boost to Earth ATK.
Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills.
2021-06-30
God Rabbit Gigamax 0★: Massive Light damage to all foes.
Inflict Light DEF DownDEF is lowered for light DMG
Duration: 180 seconds
.
Chance to raise BountyItem drop rate is boosted
lvl by 1.
3★: Massive Light damage to all foes.
Inflict Light DEF DownDEF is lowered for light DMG
Duration: 180 seconds
.
Raise BountyItem drop rate is boosted
lvl by 1.
0★:
Main: 20% boost to Light Elemental ATK.
15% boost to item drop rate and EXP.
Sub: 3% boost to item drop rate.
3★: 20% boost to Light Elemental ATK.
20% boost to item drop rate and EXP.
2024-11-20
Golden Piña 0★: Massive Light damage to all foes. All allies gain Charge Bar +10%-20%Instantly boosts Charge Bar by 10%-20%
Strength: 10%-20%
.
Hidden Effect: Cinderella Girls characters gain HypeATK is boosted
Duration: 2 turns
.
4★: Massive Light damage to all foes. All allies gain Charge Bar +10%-30%Instantly boosts Charge Bar by 10%-30%
Strength: 10%-30%
and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Hidden Effect: Cinderella Girls characters gain HypeATK is boosted
Duration: 2 turns
.
0★:
Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF.
Sub: 10% boost to Cinderella girls' ATK.
3★:
Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF.
Sub: 15% boost to Cinderella girls' ATK.
4★:
Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF.
All allies start battle with Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.

Sub: 20% boost to Cinderella girls' ATK.
2020-05-15
Grand Order 0★: Massive Light damage to all foes.
All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns
.
3★: Massive Light damage to all foes.
All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns
.

4★: 400% Light damage to all foes (Damage cap: ~830,000).
All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
.

5★: 400% Light damage to all foes (Damage cap: ~830,000).
All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns
.
MC gains Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed)
Duration: 3 turns
.
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties.
3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties.
4★:
Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties.
Sub: Amplify damage by 5% against non-elemental foes.
5★:
Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties.
(When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed)
Duration: 3 turns
.)

Sub: Amplify damage by 10% against non-elemental foes.
2015-03-10
Halluel and Malluel 0★: Massive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect
.
4★: Massive Light damage to all foes.
Inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect
.
0★:
Main: 30% boost to all Elemental ATK.
20% boost to double attack rate.
Sub: 5% boost to double attack rate.
3★:
Main: 40% boost to all Elemental ATK.
30% boost to double attack rate.

Sub: 10% boost to double attack rate.
4★:
Main: 50% boost to all Elemental ATK.
50% boost to double attack rate.

Sub: 20% boost to double attack rate. 10% boost to triple attack rate.
2018-02-28
Heimdallr 0★: 500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Light damage to all foes (Damage cap: ~700,000).
All Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, 60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Light Elemental ATK.
Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Light Elemental ATK.
All Light allies start battle with 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
2020-01-31
Hekate 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
3★: 400% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.

4★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Duration: IndefiniteField effect
Local status effect
to the field.
0★: 100% boost to Fire ATK.
3★: 120% boost to Fire ATK.
4★:
Main: 130% boost to Fire ATK.
Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)

Sub: Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed)
Duration: Indefinite
to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].)
2022-09-30
Judgement (SR) 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 2 turns
for 2 turns.
0★:
Main: 60% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 3% boost to Wind allies' DMG dealt against Earth foes.
3★:
Main: 80% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 5% boost to Wind allies' DMG dealt against Earth foes.
2017-11-29
Judgement (SSR) 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 3 turns
for 3 turns.

4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.

5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.
3★:
Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Wind allies' damage dealt against Earth foes.
4★:
Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
5★:
Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
2017-11-29
Justice (SR) 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). 0★:
Main: 60% boost to Water allies' ATK. 10% boost to DEF.
Sub: 10% boost to Water allies' HP
3★:
Main: 80% boost to Water allies' ATK. 10% boost to DEF.
Sub: 15% boost to Water allies' HP
2017-11-29
Justice (SSR) 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).
4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
3★:
Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 20% boost to Water allies' HP
4★:
Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
5★:
Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
2017-11-29
Kaguya 0★: Massive Water damage to all foes.
All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 1 turn
.
3★: Massive Water damage to all foes.
All allies gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.

4★: 400% Water damage to all foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 1 turn
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 1 turn
.
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
20% boost to item drop rate.
3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
Boost to main allies' double attack rate based on how low their HP is.
25% boost to item drop rate.

4★:
Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect
Duration: Indefinite
.
50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate.
30% boost to item drop rate and 30% boost to EXP.

Sub: 10% boost to EXP.
2015-12-31
Kisuke Urahara 0★: 1500% light DMG to all foes / Revitalize effect to light allies (Can't re-summon)
3★: 2000% light DMG to all foes / Revitalize effect to light allies (Can't re-summon)
4★: 2000% light DMG to all foes / Revitalize effect to light allies / Supplement C.A. DMG (1 time) (Can't re-summon)
0★:
Main: 100% boost to light ATK / Boost to light allies' C.A. DMG at battle start (1 time) / 30% boost to charge bars
Sub: Boost to light allies' C.A. DMG at battle start (1 time)
3★:
Main: 120% boost to light ATK / Boost to light allies' C.A. specs at battle start (1 time) / 30% boost to charge bars
Sub: Boost to light allies' C.A. specs at battle start (1 time)
4★:
Main: 120% boost to light ATK / Boost to light allies' C.A. specs at battle start (1 time) / 30% boost to charge bars / Urahara's Shop effect to light MC (Instant C.A. standby to light allies after 3 turns)
Sub: Boost to light allies' C.A. specs at battle start (1 time) / Urahara's Shop effect to light MC (Instant C.A. standby to light allies after 3 turns)
2026-07-22
Kotaro Katsura and Elizabeth 0★: 300% Wind damage to all foes.
Inflict DEF DownDEF is lowered
Local status effect
.
3★: 400% Wind damage to all foes.
Inflict DEF DownDEF is lowered
Duration: 3 turnsLocal status effect
.

4★: 400% Wind damage to all foes (Damage cap: ~400,000).
Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turnsLocal status effect
.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
0★:
Main: 50% boost to all allies' ATK.
10% boost to C.A. DMG.
20% boost to HP.
Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 50% boost to all allies' ATK.
20% boost to C.A. DMG.
20% boost to HP.

Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and ATK UpATK is boosted
Duration: 5 turns
.

4★:
Main: 50% boost to all allies' ATK.
30% boost to C.A. DMG.
20% boost to HP

Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, 30% ATK UpATK is boosted
Strength: 30%Duration: 5 turns
, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
2021-10-20
Lodern 0★: 900% Fire damage to all foes.
Remove 1 buff.
Raise SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
3★: 900% Fire damage to all foes.
Remove 1 buff.
Raise SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
.
0★:
Main: 100% boost to fire ATK
Sub: 20% boost to Fire allies' skill damage.
10% boost to skill damage cap.
Supplement skill damage by up to 50,000 per hit.
3★:
Main: 120% boost to fire ATK
Sub: 20% boost to Fire allies' skill damage.
20% boost to skill damage cap.
Supplement skill damage by up to 100,000 per hit.
2026-05-31
Lu Woh 0★: 900% Light damage to all foes.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 900% Light damage to all foes.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 900% Light damage to all foes.
Inflict 6% S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect
.
All Light allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Light ATK.
Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills.
3★:
Main: 120% boost to Light ATK.
Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills.
4★:
Main: 140% boost to Light ATK.
Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills.
2022-03-31
Mammoth 0★: 500% Earth damage to all foes (Damage cap: ~630,000).
All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Earth damage to all foes (Damage cap: ~730,000).
All Earth allies gain 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.

4★: 900% Earth damage to all foes (Damage cap: ~730,000).
All Earth allies gain 35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
, and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1 turn
.
0★:
Main: 40% boost to Earth Elemental ATK.
20% boost to C.A. DMG.
20% boost to Earth allies' charge bars at battle start.
Sub: 15% boost to Earth allies' HP.
3★:
Main: 60% boost to Earth Elemental ATK
30% boost to C.A. DMG.
30% boost to Earth allies' charge bars at battle start.

Sub: 25% boost to Earth allies' HP.
4★:
Main: 100% boost to Earth Elemental ATK
30% boost to C.A. DMG.
30% boost to Earth allies' charge bars at battle start.

Sub: 30% boost to Earth allies' HP.
2020-06-30
Mandrake (Summer) 0★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, and BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
3★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.

4★: Massive Earth damage to all foes.
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, Putrefied (20000)HP is lowered on every turn
Strength: 20000Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2 turnsTakes 25% more damage
Local status effect
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
0★:
Main: 70% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.
Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★:
Main: 90% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.

4★:
Main: 100% boost to Earth Elemental ATK.
20% boost to Earth allies' HP.

Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
2021-08-16
Mars (Summer) 0★: Massive Light damage to all foes.
All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns
.
3★: Massive Light damage to all foes.
All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns
.

4★: Massive Light damage to all foes.
All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented
Strength: 50,000Duration: 3 turns
and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
0★:
Main: 80% boost to Light Elemental ATK.
Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 100% boost to Light Elemental ATK.
Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

4★:
Main: 110% boost to Light Elemental ATK.
Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
.
2024-07-16
Metatron 0★: 2-hit Light damage to random foes and remove 1 buff from all foes.
All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
4★: 2-hit Light damage to random foes and remove 1 buff from all foes.
Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' damage cap.
3★:
Main: 120% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' damage cap.
4★:
Main: 140% boost to Light Elemental ATK.
Sub: 15% boost to Light allies' damage cap.
2019-05-31
Michael 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.

4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
All allies gain 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
0★:
Main: 100% boost to Fire Elemental ATK.
Sub: 5% boost to Fire allies' damage cap.
3★:
Main: 120% boost to Fire Elemental ATK.
Sub: 10% boost to Fire allies' damage cap.
4★:
Main: 140% boost to Fire Elemental ATK.
Sub: 15% boost to Fire allies' damage cap.
2018-10-31
Ms. Tart Man (Summer) 0★: 300% Earth damage to all foes.
Earth allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 1 turn
and Water DMG LoweredWater DMG is lowered
Duration: 1 turn Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
.
3★: 400% Earth damage to all foes.
Earth allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 1 turn
and Water DMG LoweredWater DMG is lowered
Duration: 1 turn Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
.

4★: 500% Earth damage to all foes.
Earth allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: Healing cap: 5000 HPDuration: 1 turn
and 50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 1 turn Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
.
Earth MC gains Creme d'AmandeWhen a foe uses a special attack: Consume this effect / Sharp hit to all foes' ATK and DEF (Can't be removed)
Duration: Indefinite
.
0★:
Main: 80% boost to Earth Elemental ATK.
Sub: 15% boost to Earth allies' HP.
3★:
Main: 100% boost to Earth Elemental ATK.
Sub: 25% boost to Earth allies' HP.
4★:
Main: 110% boost to Earth Elemental ATK.
Nappage (3 times)When a foe uses a special attack: Consumes 1 Nappage to restore earth allies' HP / Removes 1 debuff (Can't be removed)
Duration: Indefinite
to Earth MC at battle start.

Sub: 30% boost to Earth allies' HP.
Nappage (3 times)When a foe uses a special attack: Consumes 1 Nappage to restore earth allies' HP / Removes 1 debuff (Can't be removed)
Duration: Indefinite
to Earth MC at battle start.
2026-08-16
Mukku 0★: All allies gain 10% ATK UpATK is boosted
Strength: 10%Multiplier: NormalDuration: 4 turns
, 10% DEF UpDEF is boosted
Strength: 10%Duration: 4 turns
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
3★: All allies gain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 4 turns
, 15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

4★: All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 4 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300)Duration: 4 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Gachapin also gains 7 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed)
.
0★:
Main: 30% boost to Fire and Wind ATK.
10% boost to Fire and Wind allies' HP.
Sub: 20% boost to Gachapin's ATKNormal Modifier.
3★:
Main: 40% boost to Fire and Wind ATK.
15% boost to Fire and Wind allies' HP.

Sub: 30% boost to Gachapin's ATKNormal Modifier.
4★:
Main: 50% boost to Fire and Wind ATK.
20% boost to Fire and Wind allies' HP.
Boost to multiattack rate.

Sub: 40% boost to Gachapin's ATKNormal Modifier.
2019-12-07
Nobunaga, Feitan, Machi, and Uvogin 0★: Nobunaga, Feitan, Machi, or Uvogin will lend a helping hand!
Nobunaga: Plain damage to all foes based on current HP (Damage cap: 999,999).
Raise BountyItem drop rate is boosted
lvl by 1 on all foes.
All Dark allies gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns
.
Feitan: 4-hit Dark damage to random foes.
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
on all foes.
Raise BountyItem drop rate is boosted
lvl by 1 on all foes.
Machi: All Dark allies gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
, and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
.
Raise BountyItem drop rate is boosted
lvl by 1 on all foes.
Uvogin: 1000% Dark damage to all foes.
Inflict DEF DownDEF is lowered
Duration: 1 turn Local status effect
.
Raise BountyItem drop rate is boosted
lvl by 1 on all foes.
4★: Nobunaga, Feitan, Machi, or Uvogin will lend a helping hand!
Nobunaga: Plain damage to all foes based on current HP (Damage cap: 1,200,000).
Raise BountyItem drop rate is boosted
lvl by 3 on all foes.
All Dark allies gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
.
Feitan: 4-hit Dark damage to random foes.
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
on all foes.
Raise BountyItem drop rate is boosted
lvl by 3 on all foes.
All Dark allies gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.
Machi: All Dark allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns
, Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Raise BountyItem drop rate is boosted
lvl by 3 on all foes.
Uvogin: 2000% Dark damage to all foes (Damage cap: ~2,500,000).
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Local status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
Raise BountyItem drop rate is boosted
lvl by 3 on all foes.
0★:
Main: 80% boost to Dark Elemental ATK.
10% boost to item drop rate.
Sub: Dark allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
3★: 90% boost to Dark Elemental ATK.
15% boost to item drop rate.

4★:
Main: 100% boost to Dark Elemental ATK.
20% boost to item drop rate.

Sub: Dark allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
2025-08-07
Noire 0★: 300% Wind damage to all foes.
All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns
.
3★: 400% Wind damage to all foes.
All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns
.

4★: 500% Wind damage to all foes.
All Wind allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
.
0★: 100% boost to Wind ATK.
3★: 120% boost to Wind ATK.
4★:
Main: 130% boost to Wind ATK.
Maddened EyesEvery 3 turns: Triple attack rate is boosted / Bonus Wind DMG effect (1 time) (Can't be removed)
Duration: Indefinite
to Wind MC at battle start.
(At end of every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: 1 turn
and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.)

Sub: Maddened EyesEvery 3 turns: Triple attack rate is boosted / Bonus Wind DMG effect (1 time) (Can't be removed)
Duration: Indefinite
to Wind MC at battle start.
(At end of every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: 1 turn
and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.)
2023-10-31
Nyarlathotep 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Dark damage to all foes (Damage cap: ~700,000).
Inflict Putrefied (10000)HP is lowered on every turn
Strength: 10000Duration: 180 seconds
.
All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 60% Dark ATK UpDark ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Dark Elemental ATK.
Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Dark Elemental ATK.
All Dark allies start battle with 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
2020-02-29
Orologia 0★: 15-hit, 100% Elemental damage to random foes.
All allies gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.
3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit).
All allies gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.
MC gains Double StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit).
All allies gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.
Connect MC to the power of the boundary for 1 turn.
(MC gains Yearning BlueFirst-slot skill is changed to Transcendent Blue (Can't be removed)
Duration: 1 turn
and Double StrikeAttacks twice each turn
Duration: 1 turn
. Changes MC's first-slot skill to  Transcendent Blue11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains Power of the BoundaryPower of the Boundary (20% ATK Up)ATK is boosted (Can't be removed)
Strength: 20%Multiplier: PerpetuityDuration: 5 turns

Power of the Boundary (30% DEF Up)DEF is boosted (Can't be removed)
Strength: 30%Duration: 5 turns

Power of the Boundary (100% DA Up)Double attack rate is boosted (Can't be removed)
Strength: 100%Duration: 5 turns

Power of the Boundary (50% TA Up)Triple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 5 turns

Power of the Boundary (10% DMG Cap Up)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 10%Duration: 5 turns

Power of the Boundary (10% DMG Amplified)DMG is amplified (Can't be removed)
Strength: 10%Multiplier: SeraphicDuration: 5 turns

Power of the Boundary (DSR Up)Debuff success rate is boosted (Can't be removed)
Duration: 5 turns
. (Changes back to original skill after use.)
.)
Set MC's HP to full and remove all debuffs.
0★: 100% boost to Dark Elemental ATK.
3★: 120% boost to Dark Elemental ATK.
20% boost to Dark allies' HP.

4★:
Main: 140% boost to Dark Elemental ATK.
40% boost to Dark allies' HP.

Sub: Connect MC to the power of the boundary for 1 turn at battle start.
(MC starts battle with Yearning BlueFirst-slot skill is changed to Transcendent Blue (Can't be removed)
Duration: 1 turn
. Changes MC's first-slot skill to  Transcendent Blue11-hit Elemental damage to a foe (2600% total / Damage cap: ~4,000,000 total). MC gains Power of the BoundaryPower of the Boundary (20% ATK Up)ATK is boosted (Can't be removed)
Strength: 20%Multiplier: PerpetuityDuration: 5 turns

Power of the Boundary (30% DEF Up)DEF is boosted (Can't be removed)
Strength: 30%Duration: 5 turns

Power of the Boundary (100% DA Up)Double attack rate is boosted (Can't be removed)
Strength: 100%Duration: 5 turns

Power of the Boundary (50% TA Up)Triple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 5 turns

Power of the Boundary (10% DMG Cap Up)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 10%Duration: 5 turns

Power of the Boundary (10% DMG Amplified)DMG is amplified (Can't be removed)
Strength: 10%Multiplier: SeraphicDuration: 5 turns

Power of the Boundary (DSR Up)Debuff success rate is boosted (Can't be removed)
Duration: 5 turns
. (Changes back to original skill after use.)
.)
2024-12-31
Owlcat 0★: 500% Wind damage to all foes (Damage cap: ~630,000).
Wind allies in first and third positions gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
Wind allies in second and fourth positions gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 2 turns
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2 turns
.
3★: 700% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns
.
Wind allies in second and fourth positions gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 2 turns
and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 2 turns
.

4★: 900% Wind damage to all foes (Damage cap: ~730,000).
Wind allies in first and third positions gain 35% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 35%Duration: 2 turns
.
Wind allies in second and fourth positions gain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 2 turns
and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 2 turns
.
0★:
Main: 40% boost to Wind Elemental ATK.
20% boost to C.A. damage.
20% boost to Wind allies' charge bars at battle start.
Sub: 15% boost to Wind allies' HP.
3★:
Main: 60% boost to Wind Elemental ATK.
30% boost to C.A. damage.
30% boost to Wind allies' charge bars at battle start.

Sub: 25% boost to Wind allies' HP.
4★:
Main: 100% boost to Wind Elemental ATK.
30% boost to C.A. damage.
30% boost to Wind allies' charge bars at battle start.
MC starts battle with 4★ Uncap: OwlcatOwlcat's position-based buffs are applied to wind allies for 1 turn (1 time / Can't be removed)
Duration: IndefiniteUnofficial status name
. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.)

Sub: 30% boost to Wind allies' HP.
MC starts battle with 4★ Uncap: OwlcatOwlcat's position-based buffs are applied to wind allies for 1 turn (1 time / Can't be removed)
Duration: IndefiniteUnofficial status name
. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.)
2020-05-31
Princess Long Ji 0★: 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, 60% Water ATK UpWater ATK is boosted
Strength: 60%Duration: 3 turns
, and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
0★:
Main: 50% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Water Elemental ATK.
Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Water Elemental ATK.
All Water allies start battle with 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
2019-09-30
Qinglong 0★: Massive Wind damage to all foes.
All Wind allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
3★: Massive Wind damage to all foes.
All Wind allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

4★: Massive Wind damage to all foes.
All Wind allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

5★: Massive Wind damage to all foes.
All Wind allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to Wind Elemental ATK.
3★: 50% boost to Wind Elemental ATK.
4★: 50% boost to Wind Elemental ATK.
MC starts battle with Qinglong's AuraWill gain all Qinglong's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Qinglong's call effects activate.)

5★:
Main: 50% boost to Wind Elemental ATK.
30% less damage taken from Earth.
MC starts battle with Qinglong's AuraWill gain all Qinglong's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Qinglong's call effects activate.)

Sub: 20% boost to Wind allies' Wind ATK.
30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Ami.
Amplify Ami's damage dealt by 10%.
(Activates only when Ami is in the party.)
2020-08-15
Raphael 0★: Massive Wind damage to all foes.
Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
4★: 400% Wind damage to all foes.
Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks
Duration: 1-2 turnsLocal status effect
on all Earth foes for 1 to 2 turns.
All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Raphael's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
0★:
Main: 100% boost to Wind Elemental ATK.
Sub: 5% boost to Wind allies' damage cap.
3★:
Main: 120% boost to Wind Elemental ATK.
Sub: 10% boost to Wind allies' damage cap.
4★:
Main: 140% boost to Wind Elemental ATK.
Sub: 15% boost to Wind allies' damage cap.
2018-06-30
Red Hare 0★: 500% Fire damage to all foes (Damage cap: ~630,000).
All Fire allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Fire damage to all foes (Damage cap: ~730,000).
All Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.

4★: 900% Fire damage to all foes (Damage cap: ~730,000).
All Fire allies gain 35% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
, and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1 turn
.
0★:
Main: 40% boost to Fire Elemental ATK.
20% boost to C.A. DMG.
20% boost to Fire allies' charge bars at battle start.
Sub: 15% boost to Fire allies' HP.
3★:
Main: 60% boost to Fire Elemental ATK.
30% boost to C.A. DMG.
30% boost to Fire allies' charge bars at battle start.

Sub: 25% boost to Fire allies' HP.
4★:
Main: 100% boost to Fire Elemental ATK.
30% boost to C.A. DMG.
30% boost to Fire allies' charge bars at battle start.

Sub: 30% boost to Fire allies' HP.
2020-03-31
Sandalphon 0★: Massive Light damage to all foes.
Restore 20% of all allies' HP (Healing cap: 1000).
All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turns
.
Hidden Effect: LucioAny version and SandalphonAny version gain 30% Dark CutDark DMG is cut 30%
Duration: 3 turnsDark Damage Cut.
.
0★:
Main: 50% boost to Light Elemental ATK.
Sub: 5% boost to Light allies' HP.
3★:
Main: 70% boost to Light Elemental ATK.
Sub: 10% boost to Light allies' HP.
2018-02-28
Sariel 0★: Massive Dark damage to all foes.
Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Dark damage to all foes.
Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered
Duration: 5 turnsLocal status effect
on Light foes.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns
.
0★:
Main: 100% boost to Dark Elemental ATK.
Sub: 5% boost to Dark allies' damage cap.
3★:
Main: 120% boost to Dark Elemental ATK.
Sub: 10% boost to Dark allies' damage cap.
4★:
Main: 140% boost to Dark Elemental ATK.
Sub: 15% boost to Dark allies' damage cap.
2019-04-30
Sleepyhead (Summer) 0★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 1 turn
.
3★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount
Strength: 5000Duration: 1 turn
.

4★: Massive Dark damage to all foes.
All allies gain DMG Mitigation (10,000)DMG taken is lowered by a fixed amount
Strength: 10,000Duration: 1 turn
and RefreshHP is restored on every turn
Strength: Healing cap: 1000Duration: 3 turns
.
0★:
Main: 80% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.
Sub: Dark allies start battle with 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
.
3★: 100% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

4★:
Main: 110% boost to Dark Elemental ATK.
10% boost to Dark allies' charge bars at battle start.

Sub: Dark allies start battle with 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
2022-08-17
Soul Invoker 0★: 900% Fire damage to all foes (Damage cap: ~700,000).
Inflict 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Duration: 180 seconds
.
Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
3★: 900% Fire damage to all foes (Damage cap: ~700,000).
Inflict 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Duration: 180 seconds
.
Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Fire allies gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
0★:
Main: 100% boost to Fire ATK.
Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 25,000 per hit).
(Only active for allies at or above 80% HP.)
3★:
Main: 120% boost to Fire ATK.
Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
(Only active for allies at or above 80% HP.)
2025-06-16
Stygian Qilin 0★: Massive Dark damage to all foes.
All Dark allies gain DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Duration: 3 turns
.
3★: Massive Dark damage to all foes.
All Dark allies gain 5% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 5%Duration: 3 turns
.
Slight chance for all Dark allies to gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
.

5★: Massive Dark damage to all foes.
All Dark allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 3 turns
.
Slight chance for all Dark allies to gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
0★: 40% boost to Dark Elemental ATK.
3★: 50% boost to Dark Elemental ATK.
4★: 50% boost to Dark Elemental ATK.
MC starts battle with Stygian Qilin's AuraWill gain all Stygian Qilin's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Stygian Qilin's call effects activate.)

5★:
Main: 50% boost to Dark Elemental ATK.
30% less damage taken from Light.
MC starts battle with Stygian Qilin's AuraWill gain all Stygian Qilin's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Stygian Qilin's call effects activate.)

Sub: 20% boost to Dark allies' Dark ATK.
30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Koku.
Amplify Koku's damage dealt by 10%.
(Activates only when Koku is in the party.)
2026-01-07
Surtr 0★: 500% Fire damage to all foes.
All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3 turns
.
3★: 700% Fire damage to all foes.
All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 50% Fire ATK UpFire ATK is boosted
Strength: 50%Duration: 3 turns
.

4★: 900% Fire damage to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
.
All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and 60% Fire ATK UpFire ATK is boosted
Strength: 60%Duration: 3 turns
.
0★:
Main: 50% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★:
Main: 80% boost to Fire Elemental ATK.
Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).

4★:
Main: 100% boost to Fire Elemental ATK.
All Fire allies start battle with 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.

Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
2019-08-31
Temperance (SR) 0★: 300% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
Duration: 1 turn
on all allies.
0★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%)
Sub: 10% boost to wind allies' HP
3★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%)
Sub: 15% boost to wind allies' HP
2017-11-29
Temperance (SSR) 3★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
on two allies.

4★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes.

5★: 500% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions)
Duration: 1 turn
on Earth foes.
3★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%)
Sub: 20% boost to Wind allies' HP
4★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%)
Sub: 30% boost to Wind allies' HP
5★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%)
Sub: 30% boost to Wind allies' HP
2017-11-29
Tetragod 0★: 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3★: 900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
0★:
Main: 100% boost to Water ATK.
Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 25,000 per hit).
(Only active for allies at or above 80% HP.)
3★:
Main: 120% boost to Water ATK.
Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
(Only active for allies at or above 80% HP.)
2025-04-15
The Devil (SR) 0★: 300% Fire damage to all foes and inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
. Inflict ATK DownATK is lowered
Duration: 180 seconds
and 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
on all Wind foes.
0★:
Main: 60% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 10% boost to Fire allies' HP.
3★:
Main: 80% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 15% boost to Fire allies' HP.
2017-11-29
The Devil (SSR) 3★: 400% Fire damage to all foes.
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns
.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.
3★:
Main: 100% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 20% boost to Fire allies' HP.
4★:
Main: 110% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
5★:
Main: 130% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
2017-11-29
The Hanged Man (SR) 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 0★:
Main: 60% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 3% boost to Earth allies' damage dealt against Water foes.
3★:
Main: 80% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 5% boost to Earth allies' damage dealt against Water foes.
2017-11-29
The Hanged Man (SSR) 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
3★:
Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Earth allies' damage dealt against Water foes.
4★:
Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
5★:
Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
2017-11-29
The Moon (SR) 0★: 300% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Duration: 5 turns
, gradually boosting ATKNormal modifier and DEF over 5 turns
0★:
Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.)
Sub: 3% boost to Water allies' damage dealt against Fire foes.
3★:
Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.)
Sub: 5% boost to Water allies' damage dealt against Fire foes.
2017-11-29
The Moon (SSR) 3★: 400% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.

5★: 500% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: Normal
, gradually boosting ATKMultiplier: Normal and DEF over 5 turns.
3★:
Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
Sub: 7% boost to Water allies' damage against Fire foes.
4★:
Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
5★:
Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
2017-11-29
The Star (SR) 0★: 300% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns
.
0★:
Main: Boost to Light allies' multiattack rate
Sub: 3% boost to Light allies' damage against Dark foes.
2017-11-29
The Star (SSR) 3★: 400% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.

5★: 500% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.
3★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 7% boost to Light allies' damage against Dark foes
4★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
5★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
2017-11-29
The Sun (SR) 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Double StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 3% boost to Fire allies' damage dealt against Wind foes
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 5% boost to Fire allies' damage dealt against Wind foes
2017-11-29
The Sun (SSR) 3★: 400% Fire damage to all foes.
Fire allies in first and second positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 7% boost to Fire allies' damage dealt against Wind foes.
4★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
5★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
2017-11-29
The Supreme Conqueror 0★: 1500% Elemental damage to all foes.
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
and Debuff Res. DownDebuff resistance is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.

4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000).
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
.
Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
lvl.
0★:
Main: 80% boost to all Elemental ATK.
Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)
3★: 90% boost to all Elemental ATK.
4★:
Main: 100% boost to all Elemental ATK.
Sharp boost to MC's stats.
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 3 at battle start (Max: 3).

Sub: When MC uses a charge attack:
Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.)
2026-07-09
The Tower (SR) 0★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 3 turns
0★:
Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]).
Sub: 10% boost to Earth allies' HP.
3★:
Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]).
Sub: 15% boost to Earth allies' HP.
2017-11-29
The Tower (SSR) 3★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
3★:
Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
Sub: 20% boost to Earth allies' HP
4★:
Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
Sub: 30% boost to Earth allies' HP
5★:
Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub: 30% boost to Earth allies' HP
2017-11-29
Tiamat (Summer) 0★: Massive Wind damage to all foes.
Inflict 20% Wind DEF DownDEF is lowered for wind DMG
Strength: 20%Duration: 180 seconds
.
3★: Massive Wind damage to all foes.
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Duration: 180 seconds
.

4★: Massive Wind damage to all foes.
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds
and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%
.
0★:
Main: 80% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
3★:
Main: 100% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and boost to multiattack rate for 1 turn.

4★:
Main: 110% boost to Wind Elemental ATK.
Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
2021-07-16
Trigger of Awakening: Shinji and Rei 0★: 1500% Water damage to all foes.
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 3 turnsLocal status effect
.
3★: 2000% Water damage to all foes (Damage cap: ~2,400,000).
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 3 turnsLocal status effect
.

4★: 2000% Water damage to all foes (Damage cap: ~2,400,000).
Inflict GravityMax charge diamonds are increased
Duration: 180 seconds
, 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 3 turnsLocal status effect
, and Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
.
0★:
Main: 80% boost to Water Elemental ATK.
Refresh effect (Healing cap: 400).
Sub: Water allies start battle with StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3★: 90% boost to Water Elemental ATK.
Refresh effect (Healing cap: 400).

4★:
Main: 100% boost to Water Elemental ATK.
Refresh effect (Healing cap: 400).

Sub: Water allies start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
.
2025-11-05
Triple Zero 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)

4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit).
MC gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
(Ignores foe's elemental resistance.
Deals superior elemental damage regardless of foe element.
Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed)
Duration: Indefinite
.
Call and aura switch.)
0★:
Main: 100% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)
3★:
Main: 110% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.)

4★:
Main: 120% boost to all Elemental ATK.
12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC at battle start.
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)

Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
Duration: Indefinite
to MC upon MC using a skill or charge attack (Max: 12).
(Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed)
.
AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.)
2023-12-31
Tsuchinoko 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Raise BountyItem drop rate is boosted
Duration: Indefinite
by 2-8Verification needed. on all foes.
0★: 100% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
3★: 120% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.

4★:
Main: 130% boost to Earth Elemental ATK.
30% boost to charge bar at battle start.
Chance to encounter Tsuchinoko at end of battle.

Sub: Chance to encounter Tsuchinoko at end of battle.
2020-12-31
Tyrannosaurus (Summer) 0★: Massive Water damage to all foes.
All Water allies gain ATK UpATK is boosted
Duration: 3 turns
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
4★: Massive Water damage to all foes.
All Water allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns
, 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed)
Strength: 1,000,000Duration: Indefinite
.
0★:
Main: 100% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.
Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
3★:
Main: 120% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.

4★:
Main: 130% boost to Water Elemental ATK.
30% boost to Water allies' charge bars at battle start.

Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Water MC also starts battle with C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
2023-08-16
Uriel 0★: Massive Earth damage to all foes.
All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4★: 400% Earth damage to all foes.
All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
0★:
Main: 100% boost to Earth Elemental ATK.
Sub: 5% boost to Earth allies' damage cap.
3★:
Main: 120% boost to Earth Elemental ATK.
Sub: 10% boost to Earth allies' damage cap.
4★:
Main: 140% boost to Earth Elemental ATK.
Sub: 15% boost to Earth allies' damage cap.
2018-04-30
Vepar 0★: 900% Dark damage to all foes (Damage cap: ~700,000).
All Dark allies gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns
.
3★: 900% Dark damage to all foes (Damage cap: ~700,000).
All Dark allies gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns
and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
Verification needed.
.
0★:
Main: 100% boost to Dark ATK.
Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 25,000 per hit).
(Only active for allies at or above 80% HP.)
3★:
Main: 120% boost to Dark ATK.
Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 50,000 per hit).
(Only active for allies at or above 80% HP.)
2025-08-31
Versusia 0★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit).
3★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit).
All allies gain Wild Flurry (1 time)Hit count of normal attacks is increased by 1 (1 time)
Duration: Indefinite
.

4★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit).
All allies gain Wild Flurry (1 time)Hit count of normal attacks is increased by 1 (1 time)
Duration: Indefinite
.
MC gains Celestial DominionUpon attacking: Consume to deal 2-hit destruction DMG to a foe / Amplify DMG taken / Remove 1 buff (Can't be removed)
Duration: Indefinite
.
0★: 100% boost to all Elemental ATK.
3★: 150% boost to all Elemental ATK.
4★:
Main: 200% boost to all Elemental ATK.
At the end of a turn after 5 combined charge attacks or triple attacks by all allies that turn:
MC gains Celestial DominionUpon attacking: Consume to deal 2-hit destruction DMG to a foe / Amplify DMG taken / Remove 1 buff (Can't be removed)
Duration: Indefinite
.

Sub: At end of a turn after 8 combined charge attacks or triple attacks by all allies that turn:
MC gains Celestial DominionUpon attacking: Consume to deal 2-hit destruction DMG to a foe / Amplify DMG taken / Remove 1 buff (Can't be removed)
Duration: Indefinite
.
2025-12-31
Virtuous Huanglong 0★: Massive Light damage to all foes.
All Light allies gain DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Duration: 3 turns
.
3★: Massive Light damage to all foes.
All Light allies gain 5% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 5%Duration: 3 turns
.
Slight chance for all Light allies to gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
.

5★: Massive Light damage to all foes.
All Light allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 3 turns
.
Slight chance for all Light allies to gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
0★: 40% boost to Light Elemental ATK.
3★: 50% boost to Light Elemental ATK.
4★: 50% boost to Light Elemental ATK.
MC starts battle with Virtuous Huanglong's AuraWill gain all Virtuous Huanglong's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Virtuous Huanglong's call effects activate.)

5★:
Main: 50% boost to Light Elemental ATK.
30% less damage taken from Dark.
MC starts battle with Virtuous Huanglong's AuraWill gain all Virtuous Huanglong's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Virtuous Huanglong's call effects activate.)

Sub: 20% boost to Light allies' Light ATK.
30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Pijiu.
Amplify Pijiu's damage dealt by 10%.
(Activates only when Pijiu is in the party.)
2026-01-07
Wamdus 0★: 9-hit Water damage to random foes.
All Water allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 9-hit Water damage to random foes.
All Water allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 9-hit Water damage to random foes.
Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Water ATK.
Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
3★:
Main: 120% boost to Water ATK.
Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
4★:
Main: 140% boost to Water ATK.
Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills.
2022-08-31
Wedges of the Sky 0★: 300% Elemental damage to all foes.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 35,000)Duration: 1 turn
.
3★: 400% Elemental damage to all foes.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn
.

4★: 500% Elemental damage to all foes.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn
and Shield (2,000)Next ATK received will be ineffective for a fixed amount
Strength: 2,000Duration: Indefinite
.
0★: 100% boost to all Elemental ATK and 10,000 boost to all allies' max HP.
3★:
Main: 120% boost to all Elemental ATK and 20,000 boost to all allies' max HP.
Sub: 20% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills.
4★:
Main: 140% boost to all Elemental ATK and 25,000 boost to all allies' max HP.
Sub: 30% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills.
2024-08-09
Wilnas 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
All Fire allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn
.
3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
All Fire allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.

4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total).
Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Fire allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn
.
0★:
Main: 100% boost to Fire ATK.
Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills.
3★:
Main: 120% boost to Fire ATK.
Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills.
4★:
Main: 140% boost to Fire ATK.
Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills.
2021-04-30
Xuanwu 0★: Massive Water damage to all foes.
All Water allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
3★: Massive Water damage to all foes.
All Water allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

4★: Massive Water damage to all foes.
All Water allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

5★: Massive Water damage to all foes.
All Water allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to Water Elemental ATK.
3★: 50% boost to Water Elemental ATK.
4★: 50% boost to Water Elemental ATK.
MC starts battle with Xuanwu's AuraWill gain all Xuanwu's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Xuanwu's call effects activate.)

5★:
Main: 50% boost to Water Elemental ATK.
30% less damage taken from Fire.
MC starts battle with Xuanwu's AuraWill gain all Xuanwu's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Xuanwu's call effects activate.)

Sub: 20% boost to Water allies' Water ATK.
30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Uruki.
Amplify Uruki's damage dealt by 10%.
(Activates only when Uruki is in the party.)
2020-08-15
Yatima 0★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 1 equipped summon at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
4★: 1-turn cut to all allies' skill cooldowns.
Activates the call effects of 2 equipped summons at random.
(Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
0★: 100% boost to all Elemental ATK
3★: 120% boost to all Elemental ATK
4★:
Main: 140% boost to all Elemental ATK
Sub: Can call 2 summons per turn.
2022-12-31
Zhuque 0★: Massive Fire damage to all foes.
All Fire allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
3★: Massive Fire damage to all foes.
All Fire allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

4★: Massive Fire damage to all foes.
All Fire allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.

5★: Massive Fire damage to all foes.
All Fire allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
0★: 40% boost to Fire Elemental ATK.
3★: 50% boost to Fire Elemental ATK.
4★: 50% boost to Fire Elemental ATK.
MC starts battle with Zhuque's AuraWill gain all Zhuque's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Zhuque's call effects activate.)

5★:
Main: 50% boost to Fire Elemental ATK.
30% less damage taken from Wind.
MC starts battle with Zhuque's AuraWill gain all Zhuque's call effects (1 time / Can't be removed)
Duration: IndefiniteUnofficial name
. (On 1st call: All of Zhuque's call effects activate.)

Sub: 20% boost to Fire allies' Fire ATK.
30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Chichiri.
Amplify Chichiri's damage dealt by 10%.
(Activates only when Chichiri is in the party.)
2020-08-15
Zirnitra 0★: 500% Dark damage to all foes (Damage cap: ~630,000).
All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.
3★: 700% Dark damage to all foes (Damage cap: ~730,000).
All Dark allies gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.

4★: 900% Dark damage to all foes (Damage cap: ~730,000).
All Dark allies gain 35% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
, and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1 turn
.
0★:
Main: 40% boost to Dark Elemental ATK.
20% boost to C.A. DMG.
20% boost to Dark allies' charge bars at battle start.
Sub: 15% boost to Dark allies' HP.
3★:
Main: 60% boost to Dark Elemental ATK.
30% boost to C.A. DMG.
30% boost to Dark allies' charge bars at battle start.

Sub: 25% boost to Dark allies' HP.
4★:
Main: 100% boost to Dark Elemental ATK.
30% boost to C.A. DMG.
30% boost to Dark allies' charge bars at battle start.

Sub: 30% boost to Dark allies' HP.
2020-09-30

Pages in category "Summons with Sub Auras"

The following 94 pages are in this category, out of 94 total.