Category:Summons with Sub Auras
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Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
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All Might | 0★: 1500% Light damage to all foes. (Can't re-summon.) 3★: 2000% Light damage to all foes. (Can't re-summon.) 4★: 2000% Light damage to all foes (Damage cap: ~2,430,000). All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Can't re-summon.) |
0★: Main: 40% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
81 | 504 (610) |
290 | 1802 (2180) |
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Aoi Todo | 0★: All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. 3★: All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. 4★: All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all allies' ATK. 20% boost to C.A. DMG. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 10% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
91 | 567 (685) |
240 | 1487 (1800) |
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Artemis | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. |
136 | 814 | 337 | 2032 | ||
Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Black PrisonUpon using a special attack: Takes plain DMG / Has 1 buff removed (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed) Duration: 3 turns effect to MC at battle start and when MC uses a charge attack. Sub: SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed) Duration: 3 turns effect to MC at battle start. |
115 | 793 (1132) |
442 | 2137 (2985) |
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Belial | 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed) Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed) Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed) Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed) Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (500)DMG taken is supplemented (Can't be removed) Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
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Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 3 turns and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns. |
139 | 851 (1029) |
325 | 1850 (2231) |
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Charybdis | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. |
160 | 900 | 265 | 1680 | ||
Death (SR) | 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted Strength: MassiveDuration: 1 turn for 2 turns. 3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive TA UpTriple attack rate is boosted Strength: MassiveDuration: 2 turns for 2 turns. |
0★: Main: 80% boost to Dark allies' ATK. 30% hit to HP. Sub: 3% boost to Dark allies' damage dealt against Light foes 3★: Main: 100% boost to Dark allies' ATK. 30% hit to HP. Sub: 5% boost to Dark allies' damage dealt against Light foes |
71 | 469 | 210 | 1205 | ||
Death (SSR) | 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
109 | 695 (984) (1128) |
300 | 1770 (2490) (2850) |
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Dogu | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) and 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) and 50% Earth ATK UpEarth ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict StoneCan't attack and receives big DMG Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on Water foes. All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) and 60% Earth ATK UpEarth ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) and 25% Wind ATK UpWind ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) and 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) , 60% Wind ATK UpWind ATK is boosted Strength: 60%Duration: 3 turns, and Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Ewiyar | 0★: 4-hit Wind damage to random foes. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
134 | 812 (1151) |
365 | 2145 (3035) |
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Fediel | 0★: 8-hit Dark damage to random foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds on all foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
132 | 810 (1149) |
374 | 2154 (3044) |
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Gabriel | 0★: Massive Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut. and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Galleon | 0★: 900% Earth damage to all foes. All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
142 | 831 (1176) |
324 | 2049 (2912) |
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Golden Piña | 0★: Massive Light damage to all foes. All allies gain Charge Bar +10%-20%Instantly boosts Charge Bar by 10%-20% Strength: 10%-20%. Hidden Effect: Cinderella Girls characters gain HypeATK is boosted Duration: 2 turns. 4★: Massive Light damage to all foes. All allies gain Charge Bar +10%-30%Instantly boosts Charge Bar by 10%-30% Strength: 10%-30% and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. Hidden Effect: Cinderella Girls characters gain HypeATK is boosted Duration: 2 turns. |
0★: Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF. Sub: 10% boost to Cinderella girls' ATK. 3★: Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF. Sub: 15% boost to Cinderella girls' ATK. 4★: Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF. All allies start battle with Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Sub: 20% boost to Cinderella girls' ATK. |
102 | 606 (730) |
185 | 1292 (1570) |
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Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
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Heimdallr | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) and 25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) and 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) , 60% Light ATK UpLight ATK is boosted Strength: 60%Duration: 3 turns, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
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Hekate | 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed) Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed) Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
134 | 812 (982) |
347 | 2042 (2466) |
||
Judgement (SR) | 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 2 turns for 2 turns. |
0★: Main: 60% boost to Wind allies' ATK. 10% boost to DEF. Sub: 3% boost to Wind allies' DMG dealt against Earth foes. 3★: Main: 80% boost to Wind allies' ATK. 10% boost to DEF. Sub: 5% boost to Wind allies' DMG dealt against Earth foes. |
71 | 450 | 195 | 1190 | ||
Judgement (SSR) | 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
107 | 665 (949) (1091) |
290 | 1760 (2475) (2832) |
||
Justice (SR) | 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). | 0★: Main: 60% boost to Water allies' ATK. 10% boost to DEF. Sub: 10% boost to Water allies' HP 3★: Main: 80% boost to Water allies' ATK. 10% boost to DEF. Sub: 15% boost to Water allies' HP |
77 | 475 | 170 | 1120 | ||
Justice (SSR) | 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
116 | 702 (990) (1134) |
260 | 1660 (2365) (2717) |
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Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Kotaro Katsura and Elizabeth | 0★: 300% Wind damage to all foes. Inflict DEF DownDEF is lowered Local status effect. 3★: 400% Wind damage to all foes. Inflict DEF DownDEF is lowered Duration: 3 turnsLocal status effect. 4★: 400% Wind damage to all foes (Damage cap: ~400,000). Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 3 turnsLocal status effect. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite. |
0★: Main: 50% boost to all allies' ATK. 10% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ATK UpATK is boosted Duration: 5 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to HP Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 30% ATK UpATK is boosted Strength: 30%Duration: 5 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
95 | 600 (726) |
200 | 1374 (1668) |
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Lu Woh | 0★: 900% Light damage to all foes. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed) Duration: IndefiniteLocal status effect. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
155 | 880 (1243) |
255 | 1800 (2573) |
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Mammoth | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. |
140 | 818 | 317 | 2012 | ||
Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, and BlindedAttacks have a slight chance to miss Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
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Mars (Summer) | 0★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50,000Duration: 3 turns and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
131 | 804 (972) |
362 | 2082 (2512) |
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Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
||
Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . All allies gain 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
||
Mukku | 0★: All allies gain 10% ATK UpATK is boosted Strength: 10%Multiplier: NormalDuration: 4 turns, 10% DEF UpDEF is boosted Strength: 10%Duration: 4 turns, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 3★: All allies gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 4 turns, 15% DEF UpDEF is boosted Strength: 15%Duration: 4 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 4★: All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 300)Duration: 4 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Gachapin also gains 7 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed) . |
0★: Main: 30% boost to Fire and Wind ATK. 10% boost to Fire and Wind allies' HP. Sub: 20% boost to Gachapin's ATKNormal Modifier. 3★: Main: 40% boost to Fire and Wind ATK. 15% boost to Fire and Wind allies' HP. Sub: 30% boost to Gachapin's ATKNormal Modifier. 4★: Main: 50% boost to Fire and Wind ATK. 20% boost to Fire and Wind allies' HP. Boost to multiattack rate. Sub: 40% boost to Gachapin's ATKNormal Modifier. |
91 | 570 (690) |
240 | 1472 (1780) |
||
Noire | 0★: 300% Wind damage to all foes. All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. 3★: 400% Wind damage to all foes. All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. 4★: 500% Wind damage to all foes. All Wind allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. |
0★: 100% boost to Wind ATK. 3★: 120% boost to Wind ATK. 4★: Main: 130% boost to Wind ATK. Maddened EyesEvery 3 turns: Triple attack rate is boosted / Bonus Wind DMG effect (1 time) (Can't be removed Duration: Indefinite to Wind MC at battle start. (Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) Sub: Maddened EyesEvery 3 turns: Triple attack rate is boosted / Bonus Wind DMG effect (1 time) (Can't be removed Duration: Indefinite to Wind MC at battle start. (Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) |
120 | 750 (908) |
415 | 2350 (2834) |
||
Nyarlathotep | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) and 25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) and 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict Putrefied (10000)HP is lowered on every turn Strength: 10000Duration: 180 seconds. All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) and 60% Dark ATK UpDark ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
||
Owlcat | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 2 turns and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. |
131 | 809 | 362 | 2057 | ||
Princess Long Ji | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) and 25% Water ATK UpWater ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) and 50% Water ATK UpWater ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) , 60% Water ATK UpWater ATK is boosted Strength: 60%Duration: 3 turns, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
||
Raphael | 0★: Massive Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Raphael's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
||
Red Hare | 0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. |
134 | 812 | 347 | 2042 | ||
Sandalphon | 0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain 30% Dark CutDark DMG is cut 30% Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
90 | 580 | 240 | 1410 | ||
Sariel | 0★: Massive Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
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Sleepyhead (Summer) | 0★: Massive Dark damage to all foes. All allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain DMG Mitigation (10,000)DMG taken is lowered by a fixed amount Strength: 10,000Duration: 1 turn and RefreshHP is restored on every turn Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
139 | 851 (1029) |
325 | 1850 (2231) |
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Surtr | 0★: 500% Fire damage to all foes. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 25% Fire ATK UpFire ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 50% Fire ATK UpFire ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 60% Fire ATK UpFire ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
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Temperance (SR) | 0★: 300% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed) Duration: 1 turn on all allies. |
0★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%) Sub: 10% boost to wind allies' HP 3★: Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%) Sub: 15% boost to wind allies' HP |
74 | 472 | 185 | 1135 | ||
Temperance (SSR) | 3★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed) on two allies. 4★: 400% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. 5★: 500% Wind damage to all foes. Inflict RestrainCan't normal attack or use special attacks (Excludes special actions) Duration: 1 turn on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
113 | 699 (987) (1131) |
275 | 1675 (2380) (2732) |
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The Devil (SR) | 0★: 300% Fire damage to all foes and inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ATK DownATK is lowered Duration: 180 seconds and 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds on all Wind foes. |
0★: Main: 60% boost to Fire allies' ATK. 10% boost to DEF. Sub: 10% boost to Fire allies' HP. 3★: Main: 80% boost to Fire allies' ATK. 10% boost to DEF. Sub: 15% boost to Fire allies' HP. |
73 | 471 | 190 | 1140 | ||
The Devil (SSR) | 3★: 400% Fire damage to all foes. Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
112 | 698 (986) (1130) |
280 | 1680 (2385) (2737) |
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The Hanged Man (SR) | 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. | 0★: Main: 60% boost to Earth allies' ATK. 10% boost to DEF. Sub: 3% boost to Earth allies' damage dealt against Water foes. 3★: Main: 80% boost to Earth allies' ATK. 10% boost to DEF. Sub: 5% boost to Earth allies' damage dealt against Water foes. |
73 | 452 | 185 | 1180 | ||
The Hanged Man (SSR) | 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
109 | 667 (951) (1093) |
280 | 1745 (2465) (2825) |
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The Moon (SR) | 0★: 300% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Duration: 5 turns, gradually boosting ATKNormal modifier and DEF over 5 turns |
0★: Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.) Sub: 3% boost to Water allies' damage dealt against Fire foes. 3★: Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.) Sub: 5% boost to Water allies' damage dealt against Fire foes. |
74 | 453 | 180 | 1175 | ||
The Moon (SSR) | 3★: 400% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
110 | 668 (952) (1094) |
275 | 1740 (2460) (2820) |
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The Star (SR) | 0★: 300% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns. |
0★: Main: Boost to Light allies' multiattack rate Sub: 3% boost to Light allies' damage against Dark foes. |
75 | 473 | 190 | 1185 | ||
The Star (SSR) | 3★: 400% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
113 | 699 (988) (1132) |
280 | 1750 (2470) (2830) |
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The Sun (SR) | 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Double StrikeAttacks twice each turn Duration: 1 turn . |
0★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 3% boost to Fire allies' damage dealt against Wind foes 3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed) Sub: 5% boost to Fire allies' damage dealt against Wind foes |
70 | 449 | 200 | 1195 | ||
The Sun (SSR) | 3★: 400% Fire damage to all foes. Fire allies in first and second positions gain Double StrikeAttacks twice each turn Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
106 | 664 (948) (1090) |
295 | 1765 (2480) (2837) |
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The Tower (SR) | 0★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later. Duration: 3 turns |
0★: Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]). Sub: 10% boost to Earth allies' HP. 3★: Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]). Sub: 15% boost to Earth allies' HP. |
76 | 474 | 174 | 1125 | ||
The Tower (SSR) | 3★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later. Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
115 | 700 (989) (1133) |
265 | 1665 (2370) (2722) |
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Tiamat (Summer) | 0★: Massive Wind damage to all foes. Inflict 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
140 | 850 (1030) |
315 | 1850 (2230) |
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Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 3★: Main: 110% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 4★: Main: 120% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
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Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise BountyItem drop rate is boosted Duration: Indefinite by 2-6Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
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Tyrannosaurus (Summer) | 0★: Massive Water damage to all foes. All Water allies gain ATK UpATK is boosted Duration: 3 turns and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed) Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. Water MC also starts battle with C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. |
138 | 816 (986) |
327 | 2022 (2446) |
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Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
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Wamdus | 0★: 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
160 | 900 (1270) |
234 | 1704 (2439) |
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Wedges of the Sky | 0★: 300% Elemental damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 35,000)Duration: 1 turn . 3★: 400% Elemental damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn . |
0★: 100% boost to all Elemental ATK and 10,000 boost to all allies' max HP. 3★: Main: 120% boost to all Elemental ATK and 20,000 boost to all allies' max HP. Sub: 20% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills. |
109 | 668 | 277 | 1740 | ||
Wilnas | 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 771 (1093) |
399 | 2349 (3324) |
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Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Zirnitra | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. |
128 | 806 | 394 | 2174 |
Pages in category "Summons with Sub Auras"
The following 69 pages are in this category, out of 69 total.