Charybdis

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Bellum Series
[Bellum Series]
Charybdis
Can be uncapped to 4★

HP ATK
Level 1 160 265
Level 100 900 1680
Level 150 1085 2034
Obtain Premium Draw
Combo Call Name
First HalfUsed when this summon is called first in the combo. Underwater
Second HalfUsed when this summon is called second in the combo. Grave
ID 2040363000
Summon ID 3278
NameJP カリュブディス
Release Date 2020-04-30
4★ Date 2025-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
A mysterious light floats hazily on the still surface of the water, its twinkle enchanting those who catch sight of it. But beware—those who reach out to it will find themselves wrapped in delicate tentacles and pulled into the water, breathing their last as they sink into the clutches of the sea queen herself.
Main AuraThis aura is only available when equipped as a Main Summon. - Charybdis's Aura
0★This is the basic aura for this summon. Its level does not influence the aura. 40% boost to Water Elemental ATK.
20% boost to C.A. DMG.
20% boost to Water allies' charge bars at battle start.
3★This is the aura for the 3★ version of this summon. 60% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.
4★This is the aura for the 4★ version of this summon. 100% boost to Water Elemental ATK.
30% boost to C.A. DMG.
30% boost to Water allies' charge bars at battle start.
Sub AuraThis aura is only available when equipped as a Sub Summon.
0★This is the basic aura for this summon. Its level does not influence the aura. 15% boost to Water allies' HP.
3★This is the aura for the 3★ version of this summon. 25% boost to Water allies' HP.
4★This is the aura for the 4★ version of this summon. 30% boost to Water allies' HP.
Call - Abysmal Waters Initial Cooldown Cooldown on Call
0★This is the basic call for this summon. Its level does not influence the call. 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn
.[1]
3T3-turn cooldown at the start of battle. 9T9-turn cooldown upon call.
3★This is the call for the 3★ version of this summon.700% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn
, and 40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn
.[1]
4★This is the call for the 4★ version of this summon.900% Water damage to all foes (Damage cap: ~730,000).
All Water allies gain 35% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
, and 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1 turn
.[1]
4★ Uncap Materials
Rupie cost: 20,000




Reduction Materials
This summon should not be reduced or used as fodder.


Bellum Summons






Grid Suggestions

Gameplay Notes

Sub Aura

  • Does not stack with other HP boosting sub auras. Only the highest boost takes effect.

Bonus DMG Stacking Information

  • The following is a curated list of how different Bonus DMG sources interact with Charybdis's skills. Check Bonus DMG for further information and a comprehensive list.

Resources

Trivia

References