Category:Bellum Series Summons
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| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Artemis | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. 4★: Main: 100% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 30% boost to Light allies' HP. |
2020-08-31 | ||
| Charybdis | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. 4★: Main: 100% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 30% boost to Water allies' HP. |
2020-04-30 | ||
| Mammoth | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. 4★: Main: 100% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 30% boost to Earth allies' HP. |
2020-06-30 | ||
| Owlcat | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 40%Duration: 2 turns and Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 60%Duration: 2 turns and Strength: 40%Duration: 2 turns. 4★: 900% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 35%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 100%Duration: 2 turns and Strength: 50%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. damage. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. damage. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. 4★: Main: 100% boost to Wind Elemental ATK. 30% boost to C.A. damage. 30% boost to Wind allies' charge bars at battle start. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.) Sub: 30% boost to Wind allies' HP. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.) |
2020-05-31 | ||
| Red Hare | 0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. 4★: Main: 100% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 30% boost to Fire allies' HP. |
2020-03-31 | ||
| Zirnitra | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. 4★: Main: 100% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 30% boost to Dark allies' HP. |
2020-09-30 |















