[Green Knight]This title is an unofficial, amateur translation.
Octavia
Has animated Home screen art
MAX HP
11344★: 1134
MAX ATK
87304★: 8730
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
12% DA / 6% TA
Element
02
RaceOfficially called "Type" in-game.
02
Style
02
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
GameWithHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Upon losing her armor, this mechanic leaves her home for the first time in over two thousand years. The scent of a new skydom, the breeze on her skin, the delightful taste of foreign cuisine, and the many new encounters—they all serve as dear reminders of her continued existence. While she is the Green Knight of the Seven Luminary Knights, she is also your pampering grandma!
1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Gain 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..[1] Extend buff durations by 1 turn. (Can only be used when Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed) is in effect.)
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Clockwork Logic: Miotsukushi
14 turns Lvl 55: 12 turns
5 turns / 1 turn
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
All Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns.[1] Caster gains Double StrikeAttacks twice each turn Duration: 1 turn .
Clockwork Draw: Ukifune
7 turns Lvl 75: 6 turns
180 sec
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
4-hit, 200% Water damage to a foe (Damage cap: ~350,000 per hit). Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds.[1] Remove 1 buff.
Clockwork Actuation: Sanjo
0 turns
3 turns
Lvl 45
Gain Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed) Duration: 3 turns. All Water allies gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Can only be used when Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed) isn't already in effect.) (Consumes 10 Electrical StorageConsumed by Octavia's skills (Max: 10 / Can't be removed) lvls to boot up.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Voltaic Laceration
Lvl 1
For every 50 hits dealt by all allies: Raise Octavia's Electrical StorageConsumed by Octavia's skills (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). Octavia gains 2% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed) Strength: 2% (Max: 20%)Duration: Indefinite.[1] When Electrical StorageConsumed by Octavia's skills (Max: 10 / Can't be removed) lvl reaches 10: End cooldown for Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn .. (Starts battle at Electrical StorageConsumed by Octavia's skills (Max: 10 / Can't be removed) Duration: Indefinite lvl 10.)
Green Armor Machinist
Lvl 1
20% hit to max HP. Amplify normal attack damage by 20% and 30% boost to dodge rate.[1] When a foe uses a special attack: Activate Clockwork Draw: Ukifune4-hit, 200% Water damage to a foe (Damage cap: ~350,000 per hit). Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff..
50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 500,000.
The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.
50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.'s duration can't be extended.
Clockwork Actuation: Sanjo
Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed) Duration: 3 turns grants the following effects:[1]
After normal attacks: 3-hit, 150% Water damage to a foe (Damage cap: ~185,000 per hit)
Green Armor Machinist
Auto-activates the skill Clockwork Draw: Ukifune4-hit, 200% Water damage to a foe (Damage cap: ~350,000 per hit). Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. after a foe uses a special attack.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Bonus DMG Stacking Information
The following is a curated list of how different Bonus DMG sources interact with Octavia's skills. Check Bonus DMG for further information and a comprehensive list.
Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn . - Skill Side A
Bonus Damage Side
Sources
Stacking
Skill A
Cagliostro (Summer) - Ars NovaArs Nova: All Water allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Cagliostro's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite is 5: Skill changes to Ars Notoria.) Ars Notoria: All Water allies gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns.
Jeanne d'Arc (Water Summer) - ConfrontSacrifice 80% of caster's current HP. All Water allies gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 5 turns. (Based on DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed) lvl: All Water allies also gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Duration: 3 turns and Water ATK UpWater ATK is boosted Duration: 3 turns.)
Octavia - Clockwork Logic: MiotsukushiAll Water allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns. Caster gains Double StrikeAttacks twice each turn Duration: 1 turn .
Societte - First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed) to auto-activate.)
Tefnut (Summer) - IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed) Duration: 5 turns.
Catura (Holiday) - Honeyed WordsCaster and Water MC gain 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 40%Duration: 4 turns. (From 2nd cast: Caster and Water MC also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns. From 3rd cast: Caster and Water MC also gain 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4 turns.)
Lucio (Summer) - Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns.
✓
Skill C
Juliet (Water) - Fulmine AzzurroAll Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 20%Duration: Indefinite. (Bonus Water DMG effect ends upon taking damage.)
Gabriel - Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut. and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Glacies Ward ends upon taking damage 3 times.)
Haaselia - Phases of the MoonAll Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.)
✓
Self Element A
MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Ullikummi - Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill.
✓
Self Element D
MC skills that grant Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Anila (Yukata) - The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn . Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5).
Korwa (Water) - Cloche NuptialeGrant a Water ally C'est BelleWater ATK is boosted (Can't be removed) Strength: 50%Duration: IndefiniteStacking: Special Buff, Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .)
✓
Superior Element B
Narmaya (Valentine) - Butter FlutterFor my sweet captain: MC gains 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 5 turns. When Together ForeverNext Butter Flutter also affects Narmaya Duration: Indefinite is consumed: Narmaya also gains Butter FlutterDeals bonus superior elemental DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and DA UpDouble attack rate is boosted Duration: 5 turns.
✓
Superior Ele. Unique
✓
Charge Attack
Diantha (Summer) - Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500). All allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Tlepilli GlowATK and multiattack rate are boosted (Can't be removed) Strength: 30% ATK Up / 50% DA Up / 25% TA UpMultiplier: NormalDuration: 5.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Diantha gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
Feower - Mors Certa550%Massive Water damage to a foe (Damage cap: ~2,305,000). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. All Water allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Fateless - Frigid StingMassive Water damage to a foe. Remove 1 buff. Additional effect at 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
CharybdisAbysmal Waters500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
Frost Lord's ArmyRelentless AdvanceMassive Water damage to all foes. All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 2 turns for 2 turns.
✓
Self Element Summon
Belial (Summer)Hotter than the Sun400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Damascus Knife - Elemental Hunt10% Bonus Elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted .
Sky Piercer - Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of Elemental allies' triple attacks.
Maria Theresa - The Empress UprightWhen Switching to Main Ally: All Water allies gain Righteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed) Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite. (Can't be reactivated.) At level 95: Set Water allies' HP to full and remove all debuffs. All Water allies also gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed) Duration: 5 turns. (Can't be reactivated.)
Zeta (Water) - Arvess ResonanceGuaranteed triple attacks. 20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies' triple attacks.
✓
Passive C
Ilsa (Formal) - Celebratory SaluteGun- or Bow-specialty Water allies gain effects in order based on number present as main allies: 1: Supplement normal attack damage by 30,000. 2: 10% Bonus Superior Elemental DMG effect. 3: Normal attack hit number increases by 1. 4: 10% boost to damage cap.
Yatima - The Centuries We've SharedRaise Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed) Duration: Indefinite lvl by 1 for every 15 hits dealt by Yatima (Max: 4). Raise Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed) Duration: Indefinite lvl by 1 upon being targeted by a foe (Max: 4). (Based on Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed) lvl: Boost to critical hit rate and Bonus Superior Elemental DMG effect. Based on Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed) lvl: Damage reduction and boost to debuff resistance.)