Justice (SSR)
Jump to navigation
Jump to search
This summon has multiple versionsDifferent summon versions can still be equipped simultaneously. | |
---|---|
![]() | ![]() |
Justice (SR) | Justice (SSR) |
![]() ![]() [Arcarum Series]
Justice
![]() ![]() |
---|
![]() |
HP | ATK |
---|---|---|
Level 1 | 116 | 260 |
Level 100 | 702 | 1660 |
Level 150 | 990 | 2365 |
Level 200 | 1134 | 2717 |
Obtain | Arcarum: The World Beyond | |
Voice Actor | Lynn | |
Combo Call Name | ||
First HalfUsed when this summon is called first in the combo. | JusticeThis combo name cannot be seen in-game through normal means, but can be found within the game files. | |
Second HalfUsed when this summon is called second in the combo. | Scales |
This fate-affirming entity takes the form of a sword-wielding scale come to life, protecting the values it's sworn to champion. Its balance directs the path toward equity, forcing objectivity upon conflicting powers. Celestially bound to the benevolent Empress, an all-consuming love influences harmony within domination. |
Main AuraThis aura is only available when equipped as a Main Summon. - Justice's Aura | |
---|---|
3★This is the aura for the 3★ version of this summon. | 100% boost to Water allies' Normal ATK. 10% boost to DEF. |
4★This is the aura for the 4★ version of this summon. | 110% boost to Water allies' Normal ATK. 10% boost to DEF. |
5★This is the aura for the 5★ version of this summon. | 130% boost to Water allies' Normal ATK. 10% boost to DEF. |
Sub AuraThis aura is only available when equipped as a Sub Summon. | |
3★This is the aura for the 3★ version of this summon. | 20% boost to Water allies' HP |
4★This is the aura for the 4★ version of this summon. | 30% boost to Water allies' HP |
5★This is the aura for the 5★ version of this summon. | 30% boost to Water allies' HP |
Call - Jurist Scales | Initial Cooldown | Cooldown on Call | |
---|---|---|---|
3★This is the call for the 3★ version of this summon. | 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). | 5T5-turn cooldown at the start of battle. | 9T9 turn cooldown. |
4★This is the call for the 4★ version of this summon. | 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). | 3T3-turn cooldown at the start of battle. | |
5★This is the call for the 5★ version of this summon. | 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). | ||
Can't be included in other players' combo calls. |
4★ Uncap Materials | |
---|---|
|
|
Rupie cost: - |
5★ Uncap Materials | |
---|---|
|
|
Rupie cost: - |
Reduction Materials | |
---|---|
Only one copy of each Arcarum summon can be obtained in the game. Arcarum summons cannot be sold for rupies, reduced or used for upgrading. |
Gameplay Notes
Call - Jurist Scales
- Takes the average of all allies' current HP, and either heals or deals plain damage to set each ally's current HP to the average.
- Ignores
ZombifiedReceives DMG if healed
upon balancing HP. - Ignores
Curse of the MaskCan't be healed (Can't be removed)
upon balancing HP.
- Ignores