[Forgotten Fool]This title is an unofficial, amateur translation.
Caim
Can be uncapped to 5★Can be transcended to 6★
MAX HP
16124★: 1412 5★: 1612
MAX ATK
117004★: 10000 5★: 11700
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
03
RaceOfficially called "Type" in-game.
01
Style
05
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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Better and more beautiful than any other. And thus always alone. This is how a fool is born. But one day, all his fragile mind had ever known was tossed into a forgotten abyss. Whether that has turned out for better or worse is anyone's guess. But when the upside down smile of a certain figure now peers into his eyes, the purity within almost seems to lighten up the skies.
450%Massive Earth damage to a foe.[1] Caim's third skill resets to Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.. End cooldown for Blank FaceSkill effect changes based on the type of skill that is first used by a main ally..
After 5★: Golden Twilight
500%Massive Earth damage to a foe (Damage cap: ~2,020,000).[1] Caim's third skill resets to Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.. End cooldown for Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.. Randomly raise one of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite rank by 1 for all Earth allies.
After 6★: Golden Halation
550%Massive Earth damage to a foe (Damage cap: ~2,305,000).[1] Caim's third skill resets to Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.. End cooldown for Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.. Randomly raise two of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite rank by 1 for all Earth allies.
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Double Deal
Ready in 4 turns4-turn cooldown at start of battle. Lvl 55: Ready in 3 turns3-turn cooldown at start of battle.
-
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
All Earth allies gain Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed) Duration: Indefinite. (Can't recast.)
This skill changes into an alternative version when certain conditions are met.
Beginning of Joker / End of Joker
8 turns Lvl 75: 7 turns
End of Joker: 3 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Beginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".[2] (Skill changes to Beginning of Joker upon casting.)
This skill changes into an alternative version when certain conditions are met.
Blank Face
5 turns
-
Lvl 1
Skill effect changes based on the type of skill that is first used by a main ally.
When this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto.
Secret Hands
8 turns
-
Lvl 100
Skill effect changes based on the card selected. (Can only be used after The Fool UprightWhen Switching to Main Ally: Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies. activates.)
Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.This skill changes into an alternative version when certain conditions are met.
Icon
Name
Cooldown
Duration
Obtained
Effect
Spade Trick
-
-
Lvl 1
Instantly perform a normal attack without using up a turn. Raise caster's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite Rank by 1 (Max: 4).
Heart Trick
-
-
Lvl 1
Restore 20% of all allies' HP (Healing cap: 2000).[2] Raise caster's HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4).
Diamond Trick
-
-
Lvl 1
All allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Raise caster's DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4).
Club Trick
-
180 sec
Lvl 1
Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all foes.[2] Raise caster's ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4).
Secret HandsSkill effect changes based on the card selected. (Can only be used after The Fool UprightWhen Switching to Main Ally: Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies. activates.)When this skill is selected, a new window appears which provides multiple skill options.Skills with options will not be cast in Full Auto.
Icon
Name
Cooldown
Duration
Obtained
Effect
Beatdown
-
1 turn
Lvl 100
850% Earth damage to all foes (Damage cap: ~1,200,000). Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .[1]
Life Gain
-
-
Lvl 100
Create 1 green potion. Remove 1 debuff from all allies.
Extra Turn
-
-
Lvl 100
End cooldown for other skills.
Delay Act
-
-
Lvl 100
Progress battle turn by 2 at end of turn.
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Wild Card
Lvl 1
Subject to all specialty weapon-, style-, and raceOfficially called "type" in-game-related weapon skills.
The Hanged Man's Charity
Lvl 90
When an Earth ally has 12 or more buffs at end of turn: Remove 1 debuff from that ally.
The Hanged Man Reversed
Lvl 1 ⇧ Lvl 95This skill is enhanced at level 95. ⇮ Lvl 110This skill is enhanced again at level 110.
When Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier:Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000).[1] At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier:Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.)
The Fool Upright
Lvl 1 ⇧ Lvl 95This skill is enhanced at level 95.
When Switching to Main Ally: Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies.
Upon using charge attack: Randomly raise two of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks by 1.
Upon using charge attack: Randomly raise two of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks by 1.
The initial cooldown will not count down if Caim is a sub party member.
Any remaining cooldown stays intact when switched into a sub party slot during battle.
Double DealNext skill can be recast with no cooldown (Can't be removed) doesn't apply to skills that have no cooldown or skills that can only be used once during a battle. (This effect won't be consumed when casting those skills.)
Beginning of Joker
Certain skills cannot be copied. The message "Skill-Copy Failed" will appear if Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.) cannot copy a skill.
The success rate of debuffs copied is influenced by Caim own debuff success rate and not by the ally from which the skill was copied.[3]
Even if Beginning of Joker fails, the skill still changes to End of Joker.
30% ATK UpATK is boosted Strength: 30%Multiplier: NormalStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Stacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Stacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barStacking: Summon, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Stacking: Summon are in the Summon stacking frame.[2]
Blank Face
Skill effect and name change based on the type of skill that was first used by a main ally.
This includes when Caim uses his other skills.
Auto-activations and field effect skills (purple border) don't count.
A skill's type can be distinguished by the color of its icon border.
The changed skill names are as follows. (This skill can only be used after it changes to one of the following.)
When a damage skill (red border) is used: Spade TrickInstantly perform a normal attack without using up a turn. Raise caster's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite Rank by 1 (Max: 4).
When a healing skill (green border) is used: Heart TrickRestore 20% of all allies' HP (Healing cap: 2000). Raise caster's HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4).
When a buff skill (yellow border) is used: Diamond TrickAll allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Raise caster's DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4).
When a debuff skill (blue border) is used: Club TrickInflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%, 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all foes. Raise caster's ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite Rank by 1 (Max: 4).
When Blank Face changes to a Trick, the skill stays as that Trick permanently until Caim uses a charge attack or is knocked out.
Cooldown is reset upon Caim using his charge attack.
SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks last indefinitely and can't be removed. Each rank's maximum lvl is 4.
Ranks are shown in-game as J, Q, K, A (Ranks 1, 2, 3, 4 respectively)
Spade Trick
Spade Trick performs a normal attack and takes into account any active buffs that would affect a normal attack.
It will not perform a charge attack.
SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: Perpetuity allows allies to always deal superior elemental damage and critically hit against any element.[2]
This effect is equivalent to Piercing SightElemental DMG dealt will be treated as superior to the target's element .
Boost to ATKMultiplier:Perpetuity based on Spade rank.[2]
Jack of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: Perpetuity
10%
Elemental DMG dealt will be treated as superior to the target's element
2
Queen of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: Perpetuity
20%
3
King of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: Perpetuity
35%
4
Ace of SpadesATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: Perpetuity
50%
Heart Trick
HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) grants a Drain effect to attacks. Like DrainNormal attack and C.A. DMG dealt is partially absorbed to HP , it is affected by boosts to healing specs.[2]
Jack of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
10%
Restore HP based on 10% of one-foe attack damage dealt (Healing cap: 500)
2
Queen of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
20%
3
King of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
35%
4
Ace of HeartsHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
50%
Diamond Trick
DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) 's damage conversion effect is equivalent to Water SwitchElemental DMG from foes turns into water DMG .
Jack of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
25%
Elemental DMG from foes turns into Water DMG
2
Queen of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
50%
3
King of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
75%
4
Ace of DiamondsDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
100%
Club Trick
The DelayReduce a foe's filled charge diamonds by 1 effect from Club Trick is affected by ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) .
Boost to debuff success rate based on Club rank.[2]
Rank
Status
DSRDebuff Success Rate Up
Bonus Earth DMG
1
Jack of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
10%
10%
2
Queen of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
20%
3
King of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
35%
4
Ace of ClubsDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
50%
Secret Hands
At level 100, one The World Card is required to play the Fate Episode which unlocks Secret HandsSkill effect changes based on the card selected. (Can only be used after The Fool UprightWhen Switching to Main Ally: Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies. activates.).
When this skill is selected, a new window appears which provides the option of selecting Beatdown850% Earth damage to all foes (Damage cap: ~1,200,000). Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn ., Life GainCreate 1 green potion. Remove 1 debuff from all allies., Extra TurnEnd cooldown for other skills., or Delay ActProgress battle turn by 2 at end of turn..
Beatdown850% Earth damage to all foes (Damage cap: ~1,200,000). Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . counts as a damage skill (red border).
Life GainCreate 1 green potion. Remove 1 debuff from all allies. counts as a healing skill (green border).
Extra TurnEnd cooldown for other skills. counts as a buff skill (yellow border).
Delay ActProgress battle turn by 2 at end of turn. counts as a debuff skill (blue border).
Effects based on the number of turns passed (character skills, support skills, weapon skills, etc.)
Foe charge diamonds (Foes gain 1 charge diamond per turn progressed)
Foe charge diamonds can still be prevented by effects such as PetrifiedCharge diamonds don't fill up .
Effects that activate at the end of a turn will only activate once regardless of the turns progressed.
The Hanged Man Reversed
To meet the requirement, all equipped weapons must have different ID numbers. Weapons of the same type are allowed.
An empty slot on the grid can also fulfill the requirement.[2]
The damage cap increase does not stack with Diantha's Never Ending Fantasy5% boost to Earth MC's damage cap. (Takes effect even when Diantha is a sub ally.) or Beelzebub's Main Aura. Only the highest boost takes effect.
At level 110, The Hanged Man Reversed is upgraded to the following effects:[1]
When counting duplicate weapons, an initial copy of a weapon is not counted; e.g. a party with Yggdrasil Crystal Blade Arbos ×4 would only count as 3 duplicate weapons.
Randomly gains 1 to 4 ranks of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed) Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed) Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite.
This support skill activates when Caim switches from a sub ally position to a main ally position. It will not activate when the switch is caused by a skill, such as ChangeMain Character switches positions with a sub ally. or Tactical RelocationSwitch positions of any two allies..
Starting the battle in a sub ally position is not a requirement to activate this support skill.
The following conditions will activate this support skill:
When a main ally is knocked out due to damage, which causes Caim to switch in
Player-controlled effects that knock out a main ally, which causes Caim to switch in (e.g.,
This includes effects that cause a "fake" knock out (e.g., Street King's Le Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite.)
Enemy special attacks that force Caim to switch in with a main ally (e.g., Ultimate Bahamut's Virtuous Verse)
Switching in using the Switch Party command in the Tower of Babyl.
Can only activate once per battle, even if Caim is revived after being knocked out.
Extended Mastery Support Skill
Reduces Water damage takenThis is not a damage cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. for all allies.[1]
Rank
Reduction
1★
2%
2★
4%
3★
5%
If multiple allies have the same Extended Mastery Support Skill, the reductions are on separate multipliers.
For example, if there are two allies with 3★ skills, damage gets reduced by 9.75%1 - (0.95 * 0.95).
Bonus DMG Stacking Information
The following is a curated list of how different Bonus DMG sources interact with Caim's skills. Check Bonus DMG for further information and a comprehensive list.
ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed) - Skill Side Unique
Bonus Damage Side
Sources
Stacking
Skill A
Arulumaya - Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].)
Illnott (Summer) - Roaring CrewAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.)
Laguna (SSR) - Omar's Wisdom IIAll Earth allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns. (Can only be used when Omar's RecollectionATK, multiattack rate, and DMG cap are boosted based on Omar's Recollection lvl (Max: 10 / Can't be removed) lvl is 10.)
Jessica (Yukata) - AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks (Ends upon taking DMG) Strength: 30%Duration: Indefinite. (Bonus Earth DMG effect ends upon taking damage.)
✓
Skill D
Aglovale and Tor - Frost Lord's Command6-hit, 100% Earth damage to all foes (Damage cap: ~205,000 per hit). All allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . (Consumes 1 StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed) .)
Jessica (Yukata) - FeuerwerkAll allies gain FeuerwerkATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3 turnsStacking: Special Buff, 10% Debuff Success BoostedDebuff success rate is boosted Strength: 10%Duration: 3 turns, and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. (When Fire SupportSkill DMG specs are boosted on Fire Support lvl (Max: 2 times / Can't be removed) lvl is 2: Consumes all Fire SupportSkill DMG specs are boosted on Fire Support lvl (Max: 2 times / Can't be removed) lvls. All allies also gain 50% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 50%Duration: 3 turns.)
Raziel (Summer) - Book of Awakening, Page 999All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: PerpetuityDuration: 1 turn , 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn , 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: Indefinite, and Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time) Duration: Indefinite. All Earth allies instantly perform a normal attack without using up a turn. (Can only be used when RubrumATK is boosted based on number of Rubrum / Gains Bonus Earth DMG effect at 10 Rubrum (Max: 10 / Can't be removed) and FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) are at 10. Can't recast.)
Hrunting - Abandoned RoleWhen main weapon: Reduce turn-based damage taken by Earth allies by 50%. Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn upon taking turn-based damage.
Landslide Scepter - Earth's FurorUnworldly Earth damage to a foe (Damage cap: ~2,527,500). MC can't attack next turn. Additional effect at 4★: All allies also gain 60% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 60%Duration: Indefinite.
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Skill E
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Skill Unique
Caim - ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Galleon - Blessed KissGrant another Earth ally Landslide's BlessingEarth ATK is boosted / DEF is boosted / Double attack rate is boosted / Debuff resistance is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: Indefinite. (When Landslide's BlessingEarth ATK is boosted / DEF is boosted / Double attack rate is boosted / Debuff resistance is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) is already granted: Restore 100% of target's HP [Healing cap: 10,000] and remove all debuffs.)
Raziel (Summer) - Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .)
Uriel - Earth Crash III3-hit, 300% Earth damage to all foes (Damage cap: ~510,000 per hit). All Earth allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times) Multiplier: PerpetuityDuration: Indefinite. (Terra Ward ends upon taking damage 3 times.)
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Self Element A
MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Ullikummi - Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill.
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Self Element D
MC skills that grant Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Anila (Yukata) - The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn . Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5).
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Superior Element B
Narmaya (Valentine) - Butter FlutterFor my sweet captain: MC gains 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 5 turns. When Together ForeverNext Butter Flutter also affects Narmaya Duration: Indefinite is consumed: Narmaya also gains Butter FlutterDeals bonus superior elemental DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and DA UpDouble attack rate is boosted Duration: 5 turns.
Pholia (Yukata) - Azure Plunge450%Massive Earth damage to a foe. All allies gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Extend all allies' White RaimentATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Multiplier: Perpetuity duration by 2 turns.
Vikala (Summer) - Rodent RallyRestore 20% of Earth allies' HP (Healing cap: 4000). 2-turn cut to Earth allies' debuff durations. All Earth allies gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Activate Yintopian BountyOther Earth allies gain Double StrikeAttacks twice each turn Duration: 1 turn . Self-inflict C.A. SealedCan't use charge attack (Can't be removed) Duration: 3 turns..
Tatjenen - IinfijarMassive Earth damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Effect increased to 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. All allies also gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..
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Summon
MammothGreat Stampede500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
TezcatlipocaMiccailhuitontliMassive Earth damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 100%Duration: 1 turn .
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Self Element Summon
Belial (Summer)Hotter than the Sun400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Damascus Knife - Elemental Hunt10% Bonus Elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted .
Sky Piercer - Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of Elemental allies' triple attacks.
GorillaMain Aura110% boost to Earth Elemental ATK. All allies start battle with BananaThe nutritional abundance of bananas bestows a Bonus Earth DMG effect while your inner gorilla is unleashed (Can't be removed) Duration: Indefinite.
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Passive B
Dante (Halloween) - Moonlight Aristocat1-turn cut to Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.)' cooldown upon Dante's triple attacks. 10% Bonus Earth DMG effect to Earth allies' triple attacks.
Can only be copied by Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.).
Heart Trick
Yes
Can only be copied by Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.).
Diamond Trick
Yes
Can only be copied by Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.).
Club Trick
Yes
Can only be copied by Beginning of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.).
Beatdown
Yes
Life Gain
Yes
Extra Turn
Yes
Delay Act
No
Outfits
Raiments of Spring Winds Past
Attire that emanates a sense of both nostalgia and influence from far-flung lands. The dancing flower petals accompanying it may well be an illusion, as its wearer's smile and dancing will most certainly disappear like a suddenly ending dream.
Outfit Name
Raiments of Spring Winds Past
How to Get
2026 New Year Outfit Set (Limited-time in-game purchase)
A boy slips into his Halloween outfit, ready to enjoy the night's festivities. Licking his lollipop, he appears no different from any other child—just as long as you pay no heed to his upside-down friend, who flashes a grin at every passerby.