Caim
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Game | Strategy | Lore | Voice |
![]() [Forgotten Fool]This title is an unofficial, amateur translation.
Caim
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MAX HP | 1412 |
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MAX ATK | 10000 |
Element | ![]() |
RaceOfficially called "Type" in-game. | ![]() |
Style | ![]() |
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. | ![]() ![]() |
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. | Male |
Voice Actor | Sachi Kokuryu |
How to Recruit | |
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Arcarum: The World Beyond |
ID | 3040164000 |
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Char ID | 3103 |
Uncap Limit | ![]() ![]() ![]() ![]() |
Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. | |
NameJP | カイム |
TitleJP | 忘却の愚者 |
Voice ActorJP | 國立幸 |
Release Date | 2019-03-10 |
Other Sites | ||
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Better and more beautiful than any other. And thus always alone. This is how a fool is born. But one day, all his fragile mind had ever known was tossed into a forgotten abyss. Whether that has turned out for better or worse is anyone's guess. But when the upside down smile of a certain figure now peers into his eyes, the purity within almost seems to lighten up the skies. |
Charge Attack
Charge Attack | ||
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Icon | Name | Effect |
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Golden Dawn | Massive Earth damage to a foe. Caim's third skill resets to Blank Face. |
Skills
Skills | |||||
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Icon | Name | Cooldown | Duration | Obtained | Effect |
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Double Deal | Ready in 4 turns4-turn cooldown at start of battle. Cannot be recast after one use. Lvl 55: Ready in 3 turns3-turn cooldown at start of battle. Cannot be recast after one use. |
- | Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. |
All Earth allies gain ![]() Duration: Indefinite. (Can't recast) |
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Beginning of Joker / End of Joker |
8 turns Lvl 75: 7 turns |
End of Joker: 3 turns |
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. |
Beginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Summon, ![]() Strength: 30%Duration: 3 turnsStacking: Summon, ![]() Strength: 20%Duration: 3 turnsStacking: Summon, ![]() Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, ![]() Strength: 2000Duration: Indefinite, ![]() Strength: 10%Duration: 3 turnsStacking: Summon, ![]() Strength: 15%Duration: 3 turns, ![]() Strength: 1-4 stacksDuration: 3 turns, and ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".[1] (Skill changes to Beginning of Joker upon casting.) |
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Blank Face | - | - | Lvl 1 |
Skill effect changes based on the type of skill that is first used by a main ally |
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Icon | Name | Cooldown | Duration | Obtained | Effect |
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Spade Trick | 5 turns | - | Attack without using up a turn. Raise caster's ![]() Duration: Indefinite Rank by 1 (Max: 4). |
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Heart Trick | 5 turns | - | Restore 20% of all allies' HP (Healing cap: 2000).[1] Raise caster's ![]() Duration: Indefinite Rank by 1 (Max: 4). |
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Diamond Trick | 5 turns | - | All allies gain ![]() Strength: 15%. Raise caster's ![]() Duration: Indefinite Rank by 1 (Max: 4). |
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Club Trick | 5 turns | 180 sec | - | Inflict ![]() Base Accuracy: 100% (Fixed), 10% ![]() Strength: 10%Base Accuracy: 100%Duration: 180 seconds (Max: 40%), and 10% ![]() Strength: 10%Base Accuracy: 100%Duration: 180 seconds (Max: 40%) on all foes.[1] Raise caster's ![]() Duration: Indefinite Rank by 1 (Max: 4). |
Support Skills
Support SkillsDoes not work from the backline unless explicitly stated. | |||
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Icon | Name | Obtained | Effect |
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Wild Card | Lvl 1 |
Subject to all specialty weapon-, style-, and raceOfficially called "type" in-game-related weapon skills |
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The Hanged Man Reversed | Lvl 1 |
When Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKUnique modifier, 50% boost to DEF, and 10% boost to damage cap.[1] |
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The Fool Upright | Lvl 1 |
When Switching to Main Ally: Caim gains 1-4 ranks of ![]() Duration: Indefinite, ![]() Duration: Indefinite, ![]() Duration: Indefinite, and ![]() Duration: Indefinite each. (Can't be reactivated.) |
Extended Mastery Perks
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Style | ![]()
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RaceCalled "Type" in-game. | ![]()
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Individual | ![]()
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Over Mastery Bonus | ![]() |
Gameplay Notes[edit | edit source]
Double Deal[edit | edit source]
- The initial cooldown will not count down if Caim is a sub party member.
- Any remaining cooldown stays intact when switched into a sub party slot during battle.
Double DealNext skill can be recast with no cooldown (Can't be removed)
doesn't apply to skills that have no cooldown or skills that can only be used once during a battle. (This effect won't be consumed when casting those skills.)
Blank Face[edit | edit source]
- Skill effect and name change based on the type of skill that was first used by a main ally.
- This includes Caim's other skills, although he can only turn it into Diamond Trick.
- A skill's type can be distinguished by the color of its icon border.
- The changed skill names are as follows. (This skill can only be used after it changes to one of the following.)
- When a damage skill (red border) is used: Spade Trick
- When a healing skill (green border) is used: Heart Trick
- When a buff skill (yellow border) is used: Diamond Trick
- When a debuff skill (blue border) is used: Club Trick
- When Blank Face changes to a Trick, the skill stays as that Trick permanently until Caim uses a charge attack.
- Cooldown is reset upon Caim using his charge attack.
SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Duration: Indefinite,HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite,DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite, andClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite ranks last indefinitely and can't be removed. Each rank's maximum lvl is 4.- Ranks are shown in-game as J, Q, K, A (Ranks 1, 2, 3, 4 respectively)
Spade Trick[edit | edit source]
- Spade Trick performs a normal attack and takes into account any active buffs that would affect a normal attack.
- It will not perform a charge attack.
- All
SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
ranks enable Caim to deal damage and critically hit as if he has elemental advantage (+50% elemental modifier). This applies even against Wind-element foes.[1] - Caim gains a boost to ATK based on Spade rank:[1]
Rank | Status | ATKUnique modifier Up |
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1 | ![]() |
10% |
2 | ![]() |
20% |
3 | ![]() |
35% |
4 | ![]() |
50% |
- The boost to ATK is a unique modifier that stacks additively with
Perpetuity Ring and
Shield of Eternal Splendor.[1]
Heart Trick[edit | edit source]
- All
HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
ranks also grant a Drain effect to Caim's attacks. The Drain effect is affected by boosts to healing specs.[1] - Caim gains a boost to healing and healing cap based on Heart rank:[1]
Rank | Status | Healing SpecsHealing and healing cap Up | Drain |
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1 | ![]() |
10% | Restore HP based on 10% of one-foe attack damage dealt (Healing cap: 500) |
2 | ![]() |
20% | |
3 | ![]() |
35% | |
4 | ![]() |
50% |
Diamond Trick[edit | edit source]
DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
's damage conversion effect is equivalent toWater SwitchElemental DMG from foes turns into water DMG
.
Rank | Status | DEF Up |
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1 | ![]() |
25% |
2 | ![]() |
50% |
3 | ![]() |
75% |
4 | ![]() |
100% |
- Source[1]
Club Trick[edit | edit source]
- The
DelayReduce a foe's charge diamonds by 1
effect from Club Trick is affected byClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
. - Caim gains a boost to debuff success rate based on Club rank:[1]
Rank | Status | DSRDebuff Success Rate Up | Bonus Earth DMG |
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1 | ![]() |
10% | 10% |
2 | ![]() |
20% | |
3 | ![]() |
35% | |
4 | ![]() |
50% |
Beginning of Joker[edit | edit source]
- Certain skills cannot be copied. A "SKILL COPY FAILED" / "NO EFFECT" message will appear if Beginning of Joker is used after one of these skills.
- Commonly this applies to skills that can only be used once or change depending on character/class specific mechanics. As a result, he also cannot copy his other skills.
- Even if Beginning of Joker fails, the skill still changes to End of Joker.
End of Joker[edit | edit source]
- Provides all of the buffs that a 4★/5★
The Hanged Man (SSR) can grant.
30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalStacking: Summon,30% DEF UpDEF is boosted
Strength: 30%Stacking: Summon,20% TA UpTriple attack rate is boosted
Strength: 20%Stacking: Summon,RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barStacking: Summon, and10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 10%Stacking: Summon are in the Summon stacking frame.[1]
The Hanged Man Reversed[edit | edit source]
- To meet the requirement, all equipped weapons must have different ID numbers. Weapons of the same type are allowed.
- An empty slot on the grid can also fulfill the requirement.[1]
- The boost to ATK is a unique modifier that stacks additively with
Perpetuity Ring and
Shield of Eternal Splendor.
The Fool Upright[edit | edit source]
- Caim randomly gains 1 to 4 ranks of
SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Duration: Indefinite,HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite,DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite, andClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite. - The chances for each rank are:[1]
- 10% to gain Rank J
- 20% to gain Rank Q
- 30% to gain Rank K
- 40% to gain Rank A
- This support skill activates when Caim switches from a sub ally position to a main ally position. It will not activate when the switch is caused by a skill, such as
ChangeSwitches position with a sub member. or
Tactical RelocationSwitch positions of any two allies of your choice..
- Starting the battle in a sub ally position is not a requirement to activate this support skill.
- The following conditions will activate this support skill:
- When a main ally is knocked out due to damage, which causes Caim to switch in
- Player-controlled effects that knock out a main ally, which causes Caim to switch in (e.g. Death's summon call, Luna's
Soul ConversionKnock out another ally.)
- Enemy special attacks that force Caim to switch in with a main ally (e.g. Ultimate Bahamut's Virtuous Verse)
- Can only activate once per battle, even if Caim is revived after being knocked out.
Uncap Materials
Uncap 1★ | Uncap 2★ | Uncap 3★ | Uncap 4★ |
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Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
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Double Deal | No | |
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Beginning of Joker / End of Joker | No | |
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Blank Face | No | Diamond Trick, Club Trick, Heart Trick, and Spade Trick also cannot be copied. |