Important Reminder! Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.
Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.
Grid Weapons
Weapons Overview
Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.
Fundamental Pieces
These are core pieces to making an Omega Earth grid. They form the foundation of many setups.
Manual Burst / Short Content
High Difficulty / Long Content
2nd
4th
Low Priority
3rd
Low Priority
2nd
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
4th
3rd
These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Earth.
Core Grid Weapons
Weapons that form the core foundation of many setups.
Omega Earth's Exalto weapon, boosting Omega Earth weapon skills by 20% per copy up to a max of 100%.
A strong source of raw attack and damage cap, it serves as the foundation of many grid setups.
3 copies is typically enough for most standard grid setups.
Up to 2 additional copy can be used to satisfy weapon skills that require a boost of 280% or more in single-sided summon aura boost setups. Examples include
An incredibly strong aura-boostable raw damage weapon with access Weapon Awakening.
Frequently used in short fights or burst rotations.
More difficult to utilize in longer fights due to the 5% turn damage.
Having one Mk II forged and one unforged will allow two of this weapon to be run in Caim"Highlander" gridsGrids with a max of 1 of each weapon, meant to activate The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier:Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier:Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) with Caim in backline. "There can be only one." due to their different weapon IDs.
Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
World weapons can be equipped in the additional slots in Party Set Extra teams.
Additional Weapons
Weapons that are more commonly seen in specialized setups.
Provides healing, Skill DMG Supplemental, and a boost to crit rate, stats that are heavily sought after in high difficulty raids, making it a strong option over standard Omega weapons.
Provides strong raw damage and HP for Odious grids.
Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Narophirmidas's aura.
Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.
Can be used as a main weapon in setups that utilize the 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. from its charge attack.
Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
Change the Bahamut weapon type depending on the races in your party.
Different weapons can be used to boost ATK, HP, or even multiattack if needed.
Special Premium Draw Weapons
Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Titan.
⚠️ Caution! The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.
Hrunting is an incredibly powerful weapon that transforms MC into your main damage dealer. It most notably provides:
Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed) to MC.
30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn to allies upon taking turn-based damage.
Fang of the Dragonslayer can be used to activate the Bonus DMG effect, however it can be difficult to find room in the grid to slot this weapon in. While the turn-based DMG can be quite potent, Hrunting also halves the amount damage taken, making it much more manageable.
Due to many classes having a Sabre proficiency, Hrunting is utilized very frequently. The only situations where it has a less dominating presence is for high difficulty raids, raid solos and certain Guild War burst rotations.
Typically used as a main weapon for Rising Force. It most notably provides:
A large number of team buffsNotable buffs include: MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
→ Updated Many weapon descriptions, numbers and priority
Grid Templates
It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.
Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.
Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Replacements: Nibelung Horn if using only one boost summon
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPα Revelation10% boost to normal attack DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%.Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Earth's Ruination40% boost to Earth allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Earth allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Earth allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Main Summon
Transcendence Lvl 5
Yggdrasil Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Might IIIBig boost to earth allies' ATKLifetree's TruceSmall boost to earth allies' max HP / Slight chance to dodge and counter (Small DMG)
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPα Revelation10% boost to normal attack DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%.Earth's MajestySmall boost to earth allies' ATK and max HP
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements: Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements: Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Earth's Ruination40% boost to Earth allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Earth allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Earth allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Yggdrasil Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
This weapon is not fully uncapped.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Might IIIBig boost to earth allies' ATKLifetree's TruceSmall boost to earth allies' max HP / Slight chance to dodge and counter (Small DMG)
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPα Revelation10% boost to normal attack DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%.Earth's MajestySmall boost to earth allies' ATK and max HP
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements: Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
This weapon is not fully uncapped.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements: Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
This weapon is not fully uncapped.
Ridge's PactSupplement earth allies' DMGGauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Earth's Ruination40% boost to Earth allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Earth allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Earth allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.
Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.
Main Summon
Transcendence Lvl 5
Yggdrasil Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPγ Revelation50% boost to C.A. DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%.Earth's MajestySmall boost to earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HPγ Revelation Ater50% boost to C.A. DMG cap and 2.5% boost to special C.A. DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Earth's Honing40% boost to Earth allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Earth allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godheart II50% boost to Earth allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Yggdrasil Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPγ Revelation50% boost to C.A. DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%.Earth's MajestySmall boost to earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HPγ Revelation Ater50% boost to C.A. DMG cap and 2.5% boost to special C.A. DMG capLifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP isLifetree's Verity IIIBig boost to earth allies' critical hit rate
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specsLifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Earth's Honing40% boost to Earth allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Earth allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godheart II50% boost to Earth allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Building a Burst Setup
Core Concepts
When constructing a normal attack burst team, the folllowing effects should be prioritized:
Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Sources of Supplemental DMGDMG dealt is supplemented and/or FlurryNormal attacks deal multi-hit DMG to random foes
Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Characters that deal skill damage after normal attacks
With these things in mind, below is a teambuilding example to help you get started!
Class / Character Selection
Classes
Synergistic Characters
Class Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this setup, we will be utilizing the Double StrikeAttacks twice each turn gained from Harp of Renunciation's Charge Attack with Chain of Falsehood.
Out of the Harp proficient MC classes available, Rising Force and Mariachi provide beneficial effects.
Rising Force is typically used in Charge Attack setups however it can also play a role in normal attack burst teams when paired with Chain of FalsehoodHarp of Renunciation. While the class cannot provide N.A. related buffs to other party members, it is capable of dealing extra skill damage on charge attacks.
Key Features
Boosts MC's damage output through:
Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.)
Requirements
10 or more buffs to activate Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.)
Mariachi is a unique class that is able to add a Harp proficiency to all allies. This can be significant as certain weapons or class skills have different effects based on their weapon proficiency. Notably, this class is able to provide Bonus DMG support to Harp allies.
Key Features
Supports the team through:
OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
Merry Band of MusiciansWhen an auxiliary weapon is equipped: Add Harp to all allies' specialty weapons.
Class Selection
Both options excel at different aspects. Rising Force allows MC to deal more damage when using Charge Attacks while Mariachi provides more team support. From this, we can conclude that Rising Force would perform better with Triple Zero due to the C.A. ReactivationCharge attack reactivates the summon call provides.
However, for this example, we will opt to use Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) as it is a more budget-friendly option. In this case, the choice between the two classes will ultimately come down to the rest of the party. The main things to consider are:
Whether the characters/summons you are using can provide MC with 10 or more buffs for Rising Force.
Whether the characters you are using need the extra TA or benefit heavily from the echoes granted by OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns..
Classes
Synergistic Characters
Synergistic Characters
For character selection, we are looking for units that provide effects described in the Core Concepts section above. Below is a curated list of characters to help us decide who to bring.
Close of DawnClose of Dawn: Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Together as Ever.) Together as Ever: Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite from all allies. Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. Caster gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . End cooldown for other skills. (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: Perpetuity. Can't be recast.)
Dark Angel of the SealWhen Olivia has 12 or more buffs: Normal attacks deal 2-hit damage to random foes. Supplement normal attack damage (Damage cap: 50,000).
Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .)
Font of KnowledgeAt battle start: FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) Duration: Indefinite to Raziel based on main allies' number of buff skills (Max: 10). For every 3 buff skills used by Earth allies: Raziel gains 1 FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) Duration: Indefinite. 1-turn cut to Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .)'s cooldown. (Boost to triple attack rate based on number of FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) . When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: Normal attacks deal 3-hit damage to random foes.)
Skill Color: 2 Yellow, 1 Red
0 ~ 1 buttons
Enough Yellow skills to reach FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed) Duration: 5 turns.
Tender Loving HareAll Earth allies gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn .
When Love BloomsUpon using Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed) Duration: 5 turns.: Gain Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed) Multiplier: PerpetuityDuration: 3 turns.
Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed) Duration: 5 turns. provides 3 separate buff icons.
Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn .
Wild ButterflyWhen Narmaya has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit. Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit. Dodge-and-CounterDodges and counters normal attacks Counter attacks grant 5% charge bar per hit. effect: Guaranteed triple attacks. Raise Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon countering (Max: 8). (Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.)
Skill Color: 1 Yellow, 2 Red
2 buttons
Character Selection Raziel (Summer) will be selected as our first party member for Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .). This skill offers many effects that we are looking for in a normal attack burst team. However, to get maximum value out of the skill and Raziel herself, we will need to make sure that she can reach FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) .
Rising Force can bring at most 3 Yellow skills and Mariachi can bring 4 Yellow skills. Since Raziel herself possesses 2 Yellow skills, we will need an additional 3~5 Yellow skills across the remaining characters depending on the class and rotation we want to perform.
Many combinations of the choices listed above could work well but another thing to consider when choosing a character is what kind of rotation you have in mind. So far we have:
WIP Rotation
Turn 1
Call a summon
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
MC Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. if using Mariachi
Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
It is important that Raziel is at FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) beforeBook of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) is cast as it will not grant the Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn otherwise. To make character selection a little easier, we can also use 3 buff skills to grant her another FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) level. To prevent our rotation from getting too long, in the example teams below, we will limit ourselves to 1 summon and 5 or less buttons.
Example Grid & Summon Selection
Since the example teams deal a lot of normal attack and skill damage, we want our grid to ideally support both of these damage types.
Below are some templates that can help you get started but be sure to experiment and find what works for you!
Multiattack Awakening
Replacements: Any character with 2 or more Yellow skills.
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 5
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. OratorioConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. Rage
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's Melody IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. OratorioConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. Rage
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's Melody IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
Olivia Close of DawnClose of Dawn: Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Together as Ever.) Together as Ever: Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite from all allies. Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. Caster gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . End cooldown for other skills. (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: Perpetuity. Can't be recast.) S2
Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch HarmonicsConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. Rage
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's Melody IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Makura Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed) Duration: 5 turns. S2 Tender Loving HareAll Earth allies gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . S3
Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. OratorioConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict Poisoned (4000)HP is lowered on every turn Strength: 4000Duration: 180 seconds. Venom
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn.Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's Melody IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skillsLifetree's Might IIIBig boost to earth allies' ATKLife's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped.Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isSephira Manus Terra6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
Narmaya Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) S1 Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . S3
Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed) Duration: 5 turns. (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed) is at 10: All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn .) S2
So which setup is best?
You'll have to test it out yourself! A lot of teambuilding will come down to trial and error and then comparing the results between different setups. The more you do it, the better you'll get at it!
I want to try create my own setups!
To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!
An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) provides Bonus DMG support to the team.
The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.)
Black Cat RobeWhen Cat's MeowUsing MP to gain buffs is not active: One-foe attacks become all-foe attacks. Bonus Elemental DMG effect based on amount of MPMagic power is amplified (Max: 75%).
A strong option for low button setups.
MC will begin the battle with 75% Bonus DMG through Black Cat RobeWhen Cat's MeowUsing MP to gain buffs is not active: One-foe attacks become all-foe attacks. Bonus Elemental DMG effect based on amount of MPMagic power is amplified (Max: 75%)..
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn Multistrike.
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.)
Used specifically for Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
Extra TA support on MC will be needed due to Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs..
Synergizes well with characters that provide multiple buffs for Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit). Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite. Axe: Inflict 20% Element ATK DownElement ATK is lowered Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against, 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes. At level 50: No longer requires Spear or Axe.
Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended) Duration: 5 turnsLocal status effect.
Unbound ChargeInstantly perform a normal attack without using up a turn. (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5: Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 30%Duration: 1 turn .)
Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed) Duration: Indefinite. Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed) Duration: Indefinite. (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl is 5.)
Volitional ArmamentsIf main weapon is a Spear: Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes. If main weapon is an Axe: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap. At level 40: No longer requires Spear or Axe.
Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 for every 40 hits dealt by MC. Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl at battle start based on number of equipped Spears and Axes (Max: 5). (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl: Boost to ATK, DEF, and multiattack rate. Amplify skill damage. Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits]. When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl reaches 5: Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed) Duration: Indefinite.)
A class capable of dealing high normal attack and skill damage.
Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 for every 40 hits dealt by MC. Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) Duration: Indefinite lvl at battle start based on number of equipped Spears and Axes (Max: 5). (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl: Boost to ATK, DEF, and multiattack rate. Amplify skill damage. Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits]. When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed) lvl reaches 5: Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed) Duration: Indefinite.) provides MC with additional benefits based on the number of equipped Spears and Axes.
All of its Class skills synergize heavily with normal attack burst teams.
Glory ArtsCall forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.)
Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.)
Live by the Sword, Die by the SwordGain effects in order based on number of Sabres and Katanas equipped: 1: 30% boost to ATKMultiplier:Perpetuity and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap
A situationally powerful class that will heavily depend on having an appropriate main weapon and grid to support it.
Live by the Sword, Die by the SwordGain effects in order based on number of Sabres and Katanas equipped: 1: 30% boost to ATKMultiplier:Perpetuity and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap provides MC with additional stats provided that there are at least 5 Sabres/Katanas equipped in the grid.
Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) can be an option if the team is primarily composed of Sabre and Katana proficient characters.
Glory ArtsCall forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) provides MC with 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
Grants MC 35% Bonus Earth DMG when attacking with EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. .
Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.)
MC will need 10 or more buffs to auto-activate Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.)
Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn .
Qilin is often used to get the most out of Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn ..
OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. provides both Bonus DMG and TA support for the team.
Character Options (Non-Exhaustive)
Criteria
Examples
Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
Any characters that provide strong offensive buffs such as:
FlurryNormal attacks deal multi-hit DMG to random foes
DMG AmplifiedDMG for normal attacks and counterattacks is amplified
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Characters that grant Triple Attack to allies:
Sources that grant Double StrikeAttacks twice each turn Multistrike to allies:
Characters that grant Double StrikeAttacks twice each turn Multistrike to themself:
Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted Assassin (Buff):
Any characters that can Triple Attack without additional buttons:
Any characters that deal additional damage after normal attacks:
Any characters that provide offensive support as a sub ally:
The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier:Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier:Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.)
Never Ending Fantasy5% boost to Earth MC's damage cap. (Takes effect even when Diantha is a sub ally.)
The Tower ReversedWhen Sub Ally: Earth allies gain 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed) Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill.
Cat-Maid CuteAll Earth allies start battle with 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Boost to Earth allies' skill specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Manamel is a sub ally.)
Emissary of Rushou's Earth10% boost to Lifetree's weapon skills. (Takes effect even when Shushuku is a sub ally.)
Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills. (Takes effect even when Uriel is a sub ally.)
Summon Options (Non-Exhaustive)
Criteria
Examples
Summons with useful call effects:
Summons with useful Sub Auras:
I need more examples!
More burst setups can be found on the pages below!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!
For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.
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Raid Battle Selector
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Unite and Fight Setups
January 2026 Unite & Fight
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Raid Battle Selector
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Useful Nightmare Characters
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
Criteria
Examples
Any characters that frequently dispel enemy buffs:
Any characters that reliably clear/reduce debuffs:
Any characters that frequently provide debuff resistance:
Any characters that reliably heal the party:
Any characters that provide defensive utility:
Any characters that provide useful effects as a sub-ally: