Advanced Grids/Yggdrasil

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces
These are core pieces to making an Omega Earth grid. They form the foundation of many setups.
Manual Burst / Short Content High Difficulty / Long Content
2nd
4th
Low Priority
3rd
Low Priority
2nd

These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
4th

3rd
These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Earth.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Yggdrasil Crystal Blade Arbos
Rank
151
Avg: 3
Max: 5

Ancient Perseus
Rank
40
1
  • A strong raw damage weapon that also brings a bit of HP in exchange for a small hit to double attack rate.


Fang of the Dragonslayer
Rank
200
Mk II
3 - 4
1

Unforged
1
0 - 1
  • An incredibly strong aura-boostable raw damage weapon with access Weapon Awakening.
  • Frequently used in short fights or burst rotations.
  • More difficult to utilize in longer fights due to the 5% turn damage.
  • Having one Mk II forged and one unforged will allow two of this weapon to be run in Caim "Highlander" gridsGrids with a max of 1 of each weapon, meant to activate  The Hanged Man ReversedWhen Sub Ally:
    When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
    At level 95:
    Also supplement Earth allies' damage (Damage cap: 20,000).
    At level 110:
    Skill upgrades to:
    When Sub Ally:
    Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies.
    (Boost to specs based on the number of different weapons equipped.)
    with Caim in backline.
    "There can be only one."
    due to their different weapon IDs.


Harp of Renunciation
Rank
120
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Doombringer Trident
Rank
300
-
  • Destroyer Weapons create the foundation for fully optimized setups due to the massive offensive and defensive potential they offer.
  • They are an extremely efficient grid slot, effectively fulfilling the roles of both Ultima Weapons and Draconic Weapons.
  • Anklets can be equipped to Destroyer Weapons, allowing them to adapt to the team's needs.
  • While Destroyer Weapons can be equipped at 3★, it may be better to wait until 4★ or higher before using them.

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Lusterbow of Desire Verboten
Rank
151
2 - 3
  • A strong offensive and defensive option for high difficulty raids over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Narophirmidas's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Heartstrings of Desire Verboten
Rank
151
2
  • Provides healing, Skill DMG Supplemental, and a boost to crit rate, stats that are heavily sought after in high difficulty raids, making it a strong option over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Narophirmidas's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Demonedge of Desire Verboten
Rank
151
1 - 2
  • Provides a boost to triple attack rate, a stat boost seldom found in Earth grid weapons currently, alongside a boost to crit rate.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Narophirmidas's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.


Claw of the Dragonslayer
Rank
200
Mk II
1
1

Unforged
1
0 - 1
  • A versatile weapon due to the Weapon Awakening system. It is generally only used in teams that fulfill the 280% aura requirement.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon provides a variety of different types of damage cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Seen most often in setups for high difficulty raids where the weapon's mix of strong offensive and defensive modifiers can shine.

Ished
Rank
120
1
  • Provides 30,000 stamina-based supplemental DMG.
  • The weapon is normally Attack awakened as it does not provide much raw damage otherwise.
  • Serves as a filler piece until Pillardriver is obtained.

Solomon's Axe Militis
Rank
-
1
  • Provides stamina-based supplemental DMG up to 30,000 alongside a small boost to multiattack.
  • Can be seen as a farmable alternative to Pillardriver.

Yggdrasil Bark Bracer Arbos
Rank
151
1 - 2
  • A great weapon for any setups that focus on charge attacks.

Yggdrasil Dewdrop Harp Arbos
Rank
151
1 - 2
  • A defensive grid piece typically used for high difficulty raids.
  • Also provides triple attack rate which is an omen cancel requirement often seen in these raids.
  • The weapon does not provide an attack modifier which limtis how many can be run in a grid.

Bounty of Gracious Earth
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Abyss TelumaWater DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Filler & Niche Weapons

Weapons with situational or niche applications. Some may also function as fillers until stronger options can be obtained.

Weapon Rank Copies Notes

Exo Ashavan
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Dagger main weapon due to its potent Attack awakening boosts.
  • Typically used for Charge Attack teams with Onmyoji or for its stat boosts for Manadiver.

Tribunal Lyre Militis
Rank
-
1
  • A defensive option, especially for Party Set Extra teams.
  • The DEF boost is relatively small outside of grids that specifically stack Harps and is generally not worth building around.

Nibelung Horn
Rank
120
1
Niche:
2-3
  • A single copy is situationaly used for its Stamina modifier in Caim grids.
  • Multiple copies can be utilized for Bennu (Holiday) teams.

Godsworn Edge
Rank
120
1
  • Utilized when extra multiattack rate is needed.

Binds of The Hanged Man
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • Utilized in setups that require the extra healing.

Galleon's Jaw
Rank
151
1

Exo Kshathra
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Spear main weapon due to its potent Attack awakening boosts.

Zircon Edge
Rank
-
-

Limited Event Weapon

  • An offensive option for longer fights due to its weapon skill, Progression.

Tatjenen
Rank
120
1
  • Can be used as a main weapon in setups that utilize the 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    from its charge attack.

Draconic Bow
Rank
151
-
  • This weapon cannot be equipped with Dark Opus Weapons.
  • A strong option when more defense is desired over offense.
  • It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
  • Abyss TelumaWater DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Special Premium Draw Weapons

Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Titan.

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Rank Copies Notes

Pillardriver
2
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Melee weapon in the grid.
    • This boost stacks with multiple copiesUp to a combined total of 80%.

Landslide Scepter
1
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.


Gold Moon Weapons

Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Hrunting
Very High
  • Hrunting is an incredibly powerful weapon that transforms MC into your main damage dealer. It most notably provides:
    • Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
      to MC.
    • 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
      Strength: 30%Duration: 1 turn
      to allies upon taking turn-based damage.
  • Fang of the Dragonslayer can be used to activate the Bonus DMG effect, however it can be difficult to find room in the grid to slot this weapon in. While the turn-based DMG can be quite potent, Hrunting also halves the amount damage taken, making it much more manageable.
  • Due to many classes having a Sabre proficiency, Hrunting is utilized very frequently. The only situations where it has a less dominating presence is for high difficulty raids, raid solos and certain Guild War burst rotations.

Andromeda
Medium
  • Typically used as a main weapon for Rising Force. It most notably provides:
    • A large number of team buffsNotable buffs include:
      MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)

      3% DMG Cap Up (Stackable / Max: 15%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
      Strength: 3% (Max: 15%)Duration: Indefinite

      30% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      .
    • C.A. reactivate to MC.
    • Permanent teamwide Dispel Cancel.
    • Healing on charge attack.
  • Although many of Andromeda's effects require 10 or more buffs to activate, this is trivial as the weapon itself grants a large amount.
  • Andromeda is most commonly used for high difficulty raids and for raid solos. It can also be used for low button burst for blue chest farming.

Changelog

Changelog
2026
  • 2026-06-01
+ Added Odious weapons to Overview table
  • 2026-04-29
+ Added Building a Burst Team section
  • 2026-03-01
+ Added Earth Odious weapons:
Lusterbow of Desire Verboten
Heartstrings of Desire Verboten
Demonedge of Desire Verboten
  • 2026-02-09
→ Updated All Earth grid templates
  • 2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Yggdrasil Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Replacements:

Nibelung Horn

if using only one boost summon
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%. Earth's MajestySmall boost to earth allies' ATK and max HP
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Earth's Ruination40% boost to Earth allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Earth allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Earth allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water.
(Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap

Main Summon

Transcendence Lvl 5

Yggdrasil Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Might IIIBig boost to earth allies' ATK Lifetree's TruceSmall boost to earth allies' max HP / Slight chance to dodge and counter (Small DMG)
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%. Earth's MajestySmall boost to earth allies' ATK and max HP
Replacements:

Baihu Claw Malus

if more DMG Cap is desired
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum.
5% boost to Earth allies' DMG Cap.
Earth's MajestySmall boost to Earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:
Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:
Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Earth's Ruination40% boost to Earth allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Earth allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Earth allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water.
(Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Yggdrasil Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
This weapon is not fully uncapped.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Lifetree's Might IIIBig boost to earth allies' ATK Lifetree's TruceSmall boost to earth allies' max HP / Slight chance to dodge and counter (Small DMG)
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%. Earth's MajestySmall boost to earth allies' ATK and max HP
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum.
5% boost to Earth allies' DMG Cap.
Earth's MajestySmall boost to Earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:
Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Replacements:

Solomon's Axe Militis
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
This weapon is not fully uncapped.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:
Special awakening can be used if more DMG Cap is needed
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Replacements:

Solomon's Axe Militis
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
This weapon is not fully uncapped.
Ridge's PactSupplement earth allies' DMG Gauntlet Voltage IIBoost to ATK based on how many melee weapons are equipped
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Earth's Ruination40% boost to Earth allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Earth allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Earth allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water.
(Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Yggdrasil Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:

Yggdrasil Crystal Blade Arbos

when only using 1 boost summon
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP γ Revelation50% boost to C.A. DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%. Earth's MajestySmall boost to earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:

Yggdrasil Crystal Blade Arbos

when only using 1 boost summon
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HP γ Revelation Ater50% boost to C.A. DMG cap and 2.5% boost to special C.A. DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Catena50% boost to chain burst DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Replacements:

Yggdrasil Crystal Blade Arbos

when only using 1 boost summon
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Earth's Honing40% boost to Earth allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Earth allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Earth allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water.
(Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Yggdrasil Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Yggdrasil Omega 6★ or Elemental ATK
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Landslide's MysteryMassive boost to Earth allies' C.A. DMG. Gold CovenantSupplement Earth allies' C.A. DMG.
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP γ Revelation50% boost to C.A. DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Uriel's Blessing IIIAmplify Earth allies' damage against Water foes by 23%. Earth's MajestySmall boost to earth allies' ATK and max HP
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Landslide's MysteryMassive boost to Earth allies' C.A. DMG. Gold CovenantSupplement Earth allies' C.A. DMG.
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 2
Lifetree's Majesty IVBig boost to Earth allies' ATK and max HP γ Revelation Ater50% boost to C.A. DMG cap and 2.5% boost to special C.A. DMG cap Lifetree's Stamina IIIBig boost to Earth allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Catena50% boost to chain burst DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Lifetree's Stamina IIMedium boost to earth allies' ATK based on how high HP is Lifetree's Verity IIIBig boost to earth allies' critical hit rate
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Glory IIIBig boost to earth allies' C.A. specs and chain burst specs Lifetree's RestraintSmall boost to earth allies' double attack rate and critical hit rate
Landslide's MysteryMassive boost to Earth allies' C.A. DMG. Gold CovenantSupplement Earth allies' C.A. DMG.
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Transcendence Lvl 5
Lifetree's ApotheosisBig boost to Earth allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Earth's Honing40% boost to Earth allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Earth allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Earth allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Earth allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Water.
(Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.)

Building a Burst Setup

Core Concepts

When constructing a normal attack burst team, the folllowing effects should be prioritized:

  • Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Sources of Supplemental DMGDMG dealt is supplemented
    and/or FlurryNormal attacks deal multi-hit DMG to random foes
  • Sources of Instant Attack and/or Double StrikeAttacks twice each turn
    Multistrike
  • Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted
    Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
  • Characters that deal skill damage after normal attacks

With these things in mind, below is a teambuilding example to help you get started!

Class / Character Selection

Classes

Synergistic Characters

Class Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this setup, we will be utilizing the Double StrikeAttacks twice each turn
gained from Harp of Renunciation's Charge Attack with Chain of Falsehood.

Out of the Harp proficient MC classes available, Rising Force and Mariachi provide beneficial effects.

35

Description
Rising Force is typically used in Charge Attack setups however it can also play a role in normal attack burst teams when paired with Chain of Falsehood Harp of Renunciation. While the class cannot provide N.A. related buffs to other party members, it is capable of dealing extra skill damage on charge attacks.
Key Features

Boosts MC's damage output through:

  •  Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
    (When MC has 10 or more buffs:
    Auto-activates upon charge attacks.)
Requirements
  • 10 or more buffs to activate  Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
    (When MC has 10 or more buffs:
    Auto-activates upon charge attacks.)
  • Instant Charge through:
    •  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
      (Consumes up to 50% of current HP.)
      OR
    • Triple Zero

35

Description
Mariachi is a unique class that is able to add a Harp proficiency to all allies. This can be significant as certain weapons or class skills have different effects based on their weapon proficiency. Notably, this class is able to provide Bonus DMG support to Harp allies.
Key Features

Supports the team through:

  •  OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
  •  Merry Band of MusiciansWhen an auxiliary weapon is equipped:
    Add Harp to all allies' specialty weapons.
Requirements
  • Harp auxiliary weapon
  • Instant Charge through:
    •  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
      (Consumes up to 50% of current HP.)
      OR
    • Triple Zero

Class Selection
Both options excel at different aspects. Rising Force allows MC to deal more damage when using Charge Attacks while Mariachi provides more team support. From this, we can conclude that Rising Force would perform better with Triple Zero due to the C.A. ReactivationCharge attack reactivates
the summon call provides.

However, for this example, we will opt to use  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
as it is a more budget-friendly option. In this case, the choice between the two classes will ultimately come down to the rest of the party. The main things to consider are:

  • Whether the characters/summons you are using can provide MC with 10 or more buffs for Rising Force.
  • Whether the characters you are using need the extra TA or benefit heavily from the echoes granted by  OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    .

Classes

Synergistic Characters

Synergistic Characters
For character selection, we are looking for units that provide effects described in the Core Concepts section above. Below is a curated list of characters to help us decide who to bring.

Character Key Features Requirements Notes

Sabrina
  • 0 buttons

Olivia
  • Close of Dawn Close of Dawn:
    Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Skill changes to Together as Ever.)
    Together as Ever:
    Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    from all allies.
    Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    Caster gains 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    End cooldown for other skills.
    (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: Perpetuity
    .
    Can't be recast.)
  •  Dark Angel of the SealWhen Olivia has 12 or more buffs:
    Normal attacks deal 2-hit damage to random foes.
    Supplement normal attack damage (Damage cap: 50,000).
  • Skill Color: 2 Yellow, 1 Red
  • 0 ~ 1 buttons
  • Triple attack support
  • 12 or more buffs
  • Provides herself with 5 separate buff icons.

Raziel (Summer)
  • Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
  •  Font of KnowledgeAt battle start:
    FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    Duration: Indefinite
    to Raziel based on main allies' number of buff skills (Max: 10).
    For every 3 buff skills used by Earth allies:
    Raziel gains 1 FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    Duration: Indefinite
    .
    1-turn cut to Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
    's cooldown.
    (Boost to triple attack rate based on number of FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    .
    When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    Normal attacks deal 3-hit damage to random foes.)
  • Skill Color: 2 Yellow, 1 Red
  • 0 ~ 1 buttons
  • Enough Yellow skills to reach FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
  • Provides Bonus DMG, TA and Supplemental DMG.
  • Provides 4 separate buff icons.

Makura (Valentine)
  • Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    .
  • Tender Loving HareAll Earth allies gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    .
  •  Divine Rabbit's Benevolence+10 boost to hostility and 30% hit to DEF.
    No charge bar gain upon normal attacks, attack twice each turn, and always deals double attacks.
    Activate Rabbit Rush4-hit, 200% Earth damage to a foe (Damage cap: ~148,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    upon normal attacks and dodging.
  •  When Love BloomsUpon using Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    .
    : Gain Dual-Bladed MenaceATK and dodge rate are boosted / Normal attacks deal 2-hit DMG to random foes / Deals 2-hit earth DMG to all foes when other earth allies multiattack (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
  • Skill Color: 2 Yellow, 1 Red
  • 0 ~ 2 buttons
  • Does not gain additional value from Chain of Falsehood.
  • Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    .
    provides 3 separate buff icons.

Narmaya (Holiday)
  • Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    100% Charge Bar:
    6 turns
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turns
    100% Charge Bar:
    6 turnsCounter attacks grant 5% charge bar per hit.
    .
    (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
  • Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 150%Multiplier: AssassinDuration: 1 turn
    .
  •  Wild ButterflyWhen Narmaya has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodges and counters normal attacks
    Counter attacks grant 5% charge bar per hit.
    effect:

    Guaranteed triple attacks.
    Raise Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 upon countering (Max: 8).
    (Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.)
  • Skill Color: 1 Yellow, 2 Red
  • 2 buttons

Character Selection
Raziel (Summer) will be selected as our first party member for Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
Duration: 5 turns
.
(When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
is at 10:

All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.)
. This skill offers many effects that we are looking for in a normal attack burst team. However, to get maximum value out of the skill and Raziel herself, we will need to make sure that she can reach FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
.

Rising Force can bring at most 3 Yellow skills and Mariachi can bring 4 Yellow skills. Since Raziel herself possesses 2 Yellow skills, we will need an additional 3~5 Yellow skills across the remaining characters depending on the class and rotation we want to perform.

Many combinations of the choices listed above could work well but another thing to consider when choosing a character is what kind of rotation you have in mind. So far we have:

WIP Rotation
Turn 1
  • Call a summon
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    • MC Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
      Strength: 30%Duration: 4 turns
      , 30% TA UpTriple attack rate is boosted
      Strength: 30%Duration: 4 turns
      , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 20%Duration: 4 turns
      .
      if using Mariachi
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2

It is important that Raziel is at FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
before Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
Duration: 5 turns
.
(When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
is at 10:

All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
.)
is cast as it will not grant the Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 1 turn
otherwise. To make character selection a little easier, we can also use 3 buff skills to grant her another FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
level. To prevent our rotation from getting too long, in the example teams below, we will limit ourselves to 1 summon and 5 or less buttons.

Example Grid & Summon Selection

Since the example teams deal a lot of normal attack and skill damage, we want our grid to ideally support both of these damage types.

Below are some templates that can help you get started but be sure to experiment and find what works for you!

Multiattack Awakening
Replacements:
Any character with 2 or more Yellow skills.
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 5
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Oratorio
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
All parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
Rage
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's Melody IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
This is set as a Quick Summon
Lvl 250
Rotation
Turn 1
  • Call Mammoth
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
     Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Oratorio
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
All parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
Rage
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's Melody IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Lvl 250
This is set as a Quick Summon
Rotation
Turn 1
  • Call Beelzebub
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
     Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
  • Olivia Close of Dawn Close of Dawn:
    Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Skill changes to Together as Ever.)
    Together as Ever:
    Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    from all allies.
    Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    Caster gains 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
    End cooldown for other skills.
    (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed)
    Multiplier: Perpetuity
    .
    Can't be recast.)
     S2
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
Pinch Harmonics
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
All parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
Rage
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's Melody IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Lvl 250
This is set as a Quick Summon
Rotation
Turn 1
  • Call Beelzebub
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
  • Makura Snuggle BunnyAll Earth allies gain Snuggle BunnyNormal attack DMG dealt is supplemented / Attacks made with elemental superiority have a chance to deal boosted DMG / Debuff resistance is boosted (Can't be removed)
    Duration: 5 turns
    .
     S2 Tender Loving HareAll Earth allies gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: Indefinite
    , and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%Duration: 1 turn
    .
     S3
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Oratorio
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
Venom
Transcendence Lvl 1
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Lifetree's MajestySmall boost to earth allies' ATK and max HP Lifetree's Haunt IIMedium boost to earth allies' ATK / 10% hit to double attack rate
Musica PlenumBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Amber ArtsBoost to earth allies' skill DMG cap
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Lifetree's Insignia IIIBig boost to earth allies' ATK / Take 5% damageBased on max HP. every turn. Earth's MajestySmall boost to earth allies' ATK and max HP
Harp Voltage IIBoost to ATK based on how many harps are equipped. Mystic Musician's Melody IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Omega Exalto Terrae20% boost to Lifetree's weapon skills Lifetree's Might IIIBig boost to earth allies' ATK Life's VivificationBoost to ATK and DMG cap based on how many weapons with Lifetree's weapon skills are equipped
Axe Voltage IIBoost to ATK based on how many axes are equipped. Ridge's PersistenceSupplement earth allies' DMG based on how high their HP is Sephira Manus Terra6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
Amber EnforcementWhen any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF.
Striking Art: Earth10% boost to Earth allies' skill damage cap and 5% boost to Earth allies' normal attack damage cap.
Lvl 250
This is set as a Quick Summon
Rotation
Turn 1
  • Call Beelzebub
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
     Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
  • Narmaya Apex of NothingnessGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    100% Charge Bar:
    6 turns
    and Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turns
    100% Charge Bar:
    6 turnsCounter attacks grant 5% charge bar per hit.
    .
    (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.)
     S1 Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , 99% RepelTaking less DMG and reflects attacks
    Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , and Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 150%Multiplier: AssassinDuration: 1 turn
    .
     S3
  • Raziel Book of Sunlight, Page 19All Earth allies gain Enigmatic RefugeEarth ATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG for normal attacks (Can't be removed)
    Duration: 5 turns
    .
    (When FlavumTriple attack rate is boosted based on number of Flavum / Normal attacks deal 3-hit DMG to random foes at 10 Flavum (Max: 10 / Can't be removed)
    is at 10:

    All Earth allies also gain Supplemental DMG (100,000)DMG dealt is supplemented
    Strength: 100,000Duration: 1 turn
    .)
     S2

So which setup is best?

I want to try create my own setups!

To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!

Class Options (Non-Exhaustive)

Class Notable Features Notes

Manadiver
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Manatura
  • An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    provides Bonus DMG support to the team.
  • The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...

Nekomancer
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  •  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
  • A strong option for low button setups.
  • MC will begin the battle with 75% Bonus DMG through  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
    .
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
    can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
    • Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn
      Multistrike.

Sumaibito
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Used specifically for  Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
  • Extra TA support on MC will be needed due to  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Synergizes well with characters that provide multiple buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Lancer Origin
  •  Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit).
    Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    .
    Axe: Inflict 20% Element ATK DownElement ATK is lowered
    Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Duration: 180 seconds
    on all foes.
    At level 50:
    No longer requires Spear or Axe.
  •  Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit).
    Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended)
    Duration: 5 turnsLocal status effect
    .
  •  Unbound ChargeInstantly perform a normal attack without using up a turn.
    (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5:

    Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    .)
  •  Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed)
    Duration: Indefinite
    .
    Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5.)
  •  Volitional ArmamentsIf main weapon is a Spear:
    Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes.
    If main weapon is an Axe:
    100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap.
    At level 40:
    No longer requires Spear or Axe.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
  • A class capable of dealing high normal attack and skill damage.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
    provides MC with additional benefits based on the number of equipped Spears and Axes.
  • All of its Class skills synergize heavily with normal attack burst teams.

Glorybringer
  •  Glory ArtsCall forth the main weapon's hidden power.
    (Casts main weapon's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
  •  Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
  •  Live by the Sword, Die by the SwordGain effects in order based on number of Sabres and Katanas equipped:
    1: 30% boost to ATKMultiplier: Perpetuity and DEF
    2: Guaranteed double attack
    3: AmplifySeraphic modifier normal attack damage by 30%
    4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
    5: 10% boost to damage cap
  • A situationally powerful class that will heavily depend on having an appropriate main weapon and grid to support it.
  •  Live by the Sword, Die by the SwordGain effects in order based on number of Sabres and Katanas equipped:
    1: 30% boost to ATKMultiplier: Perpetuity and DEF
    2: Guaranteed double attack
    3: AmplifySeraphic modifier normal attack damage by 30%
    4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
    5: 10% boost to damage cap
    provides MC with additional stats provided that there are at least 5 Sabres/Katanas equipped in the grid.
  •  Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
    can be an option if the team is primarily composed of Sabre and Katana proficient characters.
  • Typically used with Hrunting.
    •  Glory ArtsCall forth the main weapon's hidden power.
      (Casts main weapon's Awaken skill.
      Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      stacks.)
      provides MC with 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      .
    • Grants MC 35% Bonus Earth DMG when attacking with EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      .

Rising Force
  •  Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
    (When MC has 10 or more buffs:
    Auto-activates upon charge attacks.)

Lumberjack
  •  Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 3 turns
    .
    From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .

Mariachi
  •  OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
  •  Merry Band of MusiciansWhen an auxiliary weapon is equipped:
    Add Harp to all allies' specialty weapons.

Character Options (Non-Exhaustive)

Criteria Examples
  • Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
    • Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
  • Any characters that provide strong offensive buffs such as:
    • Supplemental DMGDMG dealt is supplemented
    • FlurryNormal attacks deal multi-hit DMG to random foes
    • DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    • DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
  • Characters that grant Triple Attack to allies:
  • Sources that grant Double StrikeAttacks twice each turn
    Multistrike to allies:
  • Characters that grant Double StrikeAttacks twice each turn
    Multistrike to themself:
  • Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted
    Assassin (Buff):
  • Any characters that can Triple Attack without additional buttons:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:
The Hanged Man ReversedWhen Sub Ally:
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
At level 95:
Also supplement Earth allies' damage (Damage cap: 20,000).
At level 110:
Skill upgrades to:
When Sub Ally:
Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies.
(Boost to specs based on the number of different weapons equipped.)
Never Ending Fantasy5% boost to Earth MC's damage cap.
(Takes effect even when Diantha is a sub ally.)
The Tower ReversedWhen Sub Ally:
Earth allies gain 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite
upon casting a skill.
At level 95:
Earth allies also gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
upon casting a skill.
Cat-Maid CuteAll Earth allies start battle with 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Boost to Earth allies' skill specs based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Manamel is a sub ally.)
Emissary of Rushou's Earth10% boost to Lifetree's weapon skills.
(Takes effect even when Shushuku is a sub ally.)
Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
(Takes effect even when Uriel is a sub ally.)

Summon Options (Non-Exhaustive)

Criteria Examples
  • Summons with useful call effects:
  • Summons with useful Sub Auras:

I need more examples!

More burst setups can be found on the pages below!

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

January 2026 Unite & Fight

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Raid Battle Selector


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Useful Nightmare Characters

Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.

Criteria Examples
  • Any characters that frequently dispel enemy buffs:
  • Any characters that reliably clear/reduce debuffs:
  • Any characters that frequently provide debuff resistance:
  • Any characters that reliably heal the party:
  • Any characters that provide defensive utility:
  • Any characters that provide useful effects as a sub-ally:

Nightmare Setup History

Additional Resources