Advanced Grids/Yggdrasil/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
0 Button Setups
Charge attack setups that do not click any skills often require the 

Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
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1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.
High Investment EX+ Setups
These setups often require weapons obtained from late-game raids, higher uncaps of certain weapons or summons, or even min-maxing Character Extended Mastery Perks. Players should exercise caution before investing any high-value materials for any setups.
450% Earth damage to a foe (Damage cap: ~450,000). Cidala gains Strength: 15% (Max: 45%)Duration: Indefinite. Raise Cidala's Duration: Indefinite lvl by 1 (Max: 3). Main Character starts battle with Strength: 30%Multiplier: PerpetuityDuration: Indefinite, Strength: 50%Duration: Indefinite, and Duration: Indefinite. (Takes effect even when Diantha is a sub ally.) |
AmplifyStacking: Special skill DMG by 10%. (Activates when any of Earth Omega, Earth Taboo, or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
Inflict Strength: 4000Duration: 180 seconds. Venom |
Strength: 30%Duration: Indefinite. 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
Strength: SmallDuration: 3 turns. Rage Strength: 15%Stacking: Single. Grace Strength: 10%Duration: 3 turns. Mic Hype |
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above.) |
Source:
Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg Strength: SmallDuration: 3 turns. Rage Strength: 20%Duration: 3 turns. Rage II |
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Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Gain Duration: 1 turn upon using Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns.. 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Source:
Inflict Strength: 4000Duration: 180 seconds. Venom Strength: 200%Duration: 5 turns and Duration: 5 turns. Boosted Resistance Strength: 10000Duration: 1 turn . Sacred Protection |
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Source:
Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg Strength: SmallDuration: 3 turns. Rage Strength: 20%Duration: 3 turns. Rage II |
Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Gain Duration: 1 turn upon using Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns.. 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Comments:
- Threo needs 30 TA from ring/earrings/artifact to reach 100%.
Source:
Replacements: Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. Banahogg |
Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Gain Duration: 1 turn upon using Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns.. |
Source:
Notes:
Belial can be replaced if swapping
Cucouroux (Halloween) to
Jamil (SSR).
20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. 20% ATKMultiplier: EX boost to Earth allies' ATK and 15% boost to Earth allies' DEF. |
Source:
success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Source:
- https://youtu.be/XKGhAcrt5ts?si=AFW4cGsob5iLI8h3&t=129 - クワトロ【GBF】 quwatoro
Comments:
Illnott (Summer) is used to provide 100% charge bar which will skip the ready pose animation at the beginning of the battle.
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Source:
- https://youtu.be/XKGhAcrt5ts?si=SuDTkCzNdgWQyP0a&t=153 - クワトロ【GBF】 quwatoro
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Earth allies gain Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill. At level 95: Earth allies also gain Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill. success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) Pinch Harmonics (Consumes up to 50% of current HP.) Splitting Spirit |
Source:
- https://youtu.be/XKGhAcrt5ts?si=SqwoHx8_EW1IJK8i&t=233 - クワトロ【GBF】 quwatoro
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
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Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. |
Source:
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
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| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). 5% boost to Earth allies' DMG Cap. Replacements: Nibelung Horn MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). 5% boost to Earth allies' DMG Cap. |
Source:
- https://youtu.be/XKGhAcrt5ts?si=L1ABkECgW80n18A0&t=318 - クワトロ【GBF】 quwatoro
Comments:
- Grid 1 does not need counters from
Belial (Summer) to kill.
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Gain Duration: Indefinite (Stackable) upon taking damage. |
| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
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Agastia Simulacrum Skill 100% Elemental damage to a foe (Damage cap: 170,000). Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, and Strength: 4% (Max: 20%)Duration: Indefinite. Support 9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs. When MC has 12 or more buffs: 10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
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5% boost to Earth allies' damage cap. At end of turn if MC used a charge attack that turn: 1-turn cut to MC's skill cooldowns. Gain Strength: 20%. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
Guaranteed triple attacks. Boost to Earth ATK based on number of . Must be 3rd position for . |
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Guaranteed triple attacks. Boost to Earth ATK based on number of . Must be 3rd position for . |
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success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
- https://youtu.be/XKGhAcrt5ts?si=WG0rPD4Y6IN9n-Fk&t=365 - クワトロ【GBF】 quwatoro
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
- https://twitter.com/i/status/2012465385199546697 - noticemesalt
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Strength: SmallDuration: 3 turns. Rage Strength: 20%Duration: 3 turns. Rage II |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
| Please try it for us! Due to already uncapped weapons and characters, we couldn't test lower uncap levels for this setup. If you are successful, please let us know in the Wiki Discord. #wiki_grids |
Source:
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
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When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Source:
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Low Investment EX+ Setups
These setups should be achievable for most players with grids close enough to the ones shown. Feel free to adjust any setups for the weapons and characters currently available to you.
Replacements: Silva (Summer) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
Replacements: Silva (Summer) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap. At level 95: Also supplement Earth allies' damage (Damage cap: 20,000). At level 110: Skill upgrades to: When Sub Ally: Boost to Earth allies' ATKMultiplier: Perpetuity, DEF, and damage cap. Supplemental Damage effect to Earth allies. (Boost to specs based on the number of different weapons equipped.) success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. Against foes in Break: Amplify Tien's damage by 10%. 100% / 10% boost to all Fire allies' critical hit rate.100% chance of dealing 10% more damage. Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste |
Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. (Auto-activates upon charge attacks by consuming 1 .) Lightning Shot |
Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. . |
Source:
- Soto Ayam Pak Mul
Gain Duration: Indefinite (Stackable) upon taking damage. |
Comments:
Huanglong and
Bhaisa give enough starting bar for everyone to charge attack without any additional button presses.
Bhaisa also starts everyone with
C.A. ReactivationCharge attack reactivates
, allowing the entire team to CA twice.
, Duration: Indefinite, and Duration: Indefinite based on number of . (Consumes all .) Limit Burst |
Strength: 50%Multiplier: NormalDuration: 4 turns Strength: 50%Duration: 4 turns Strength: 10%Duration: 4 turns Strength: 35%Duration: 4 turns Strength: 25%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 80%Duration: 4 turns Strength: 20%Duration: 4 turns Strength: 30%Duration: 4 turns Strength: 20%Duration: 4 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Duration: Indefinite to all allies / 30% hit to max HP |
Source:
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