Lockout

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Lockout shown as the "Waiting..." icon above the skill queue.
Lockout shown in the form of a popup message.

What is Lockout?

Lockout is the period of time where a player is unable to perform any new actions (outside of a few exceptions listed below). This is either notated by the "Waiting..." loading icon at the top-left of the battle screen or as a popup message stating: "Waiting for last turn to be processed". Lockout is applied to all battles the player is in and not limited to the battle that triggered the lockout. Most actions in the game are accompanied by varying amounts of lockout.

Ping to the game severs does not affect lockout. The amount of lockout a set of actions generates will always be the same (with ±5% random variance), regardless of connection to the game servers. Lockout's value is determined as soon as the instigating action is processed by the game server and begins counting down immediately.

Lockout exceptions:

Lockout Values

Action Lockout (seconds) Comments
Base Lockout 1.01[1][2] Occurs every time the attack button is used.
Normal attacks and Charge Attacks 0.38[1] For double or triple attacks, multiply 0.38 by 2 or 3 respectively.
Note: Quadruple attacks seem to have the same lockout as double attacks but this has not been verified.[2]
MultistrikeEffects such as Double StrikeAttacks twice each turn
, Triple StrikeAttacks 3 times each turn
or Quadruple StrikeAttacks 4 times each turn
0[3][4] Only the final attack per character is considered for lockout. Do not add up each attack's lockouts.
If the amount of multiattacks is different per attack, the lockout value for the final attack will be used.
(e.g. If a character with Double StrikeAttacks twice each turn
performs a Triple Attack followed by a Double Attack, only the lockout for a double attack is used.[4])
Enemy Action 0.535[1] Any type of enemy attack that occurs after the attack button is used.
Overdrive 0.7Verification needed. [5] Added on top of enemy action lockout when the boss enters Overdrive. This does not apply if the boss is defeated before the Overdrive animation is played.Verification needed.
CounterEffects such as Dodge-and-CounterDodges and counters normal attacks
Counter attacks grant 5% charge bar per hit.
or Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit.
0[2]
2 Charge Attacks in a single turn 4.94[1] This lockout does not replace the individual charge attacks' lockout, it is added on top of all other sources of lockout.
Unlike Chain Burst count, damaging and non-damaging charge attacks are both counted for this lockout.[2]
Charge attacks are not considered for this additional lockout if the enemy dies before the charge attack is performed.
e.g. Assuming a party with full charge bars, if the enemy dies upon the 2nd character's charge attack, the additional lockout added will be 4.94s and not 9.88s.
3 Charge Attacks in a single turn 7.41[1]
4+ Charge Attacks in a single turn 9.88[1][6]
Regular Skills 0.35 This lockout will generally never be seen unless two game windows are being used simultaneously.
Instant AttackSkills that instantly perform a normal attack without using up a turn (e.g.,  Tag TeamAll allies instantly perform a normal attack without using up a turn.). skills 1.4 max Has a Lockout ceiling of 1.4s which is realistically reached when 2 or more characters attack.
For single unit Instant Attack skills such as  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
, a lockout of ~1.2s occurs.
Summon Calls 1.7[7]

Lockout Calculator

Actions Selection
1.01 seconds
Total Lockout:
1.01 seconds

Examples

Example Lockout (seconds) Formula
4 Charge Attacks 12.41 Base Lockout (1.01s) + 4 Charge Attacks (4 × 0.38s) + Multiple (4) Charge Attacks (9.88s)
4 Triple Attacks + Enemy Action with Overdrive 6.27 Base Lockout (1.01s) + 4 Triple Attacks (4 × 0.38s × 3) + Enemy Action (0.535s) + Overdrive (0.7s)
3 Triple Attacks + 1 Charge Attack 4.81 Base Lockout (1.01s) + 3 Triple Attacks (3 × 0.38s × 3) + 1 Charge Attack (0.38s)
2 Triple Attacks + 2 Charge Attacks + Enemy Action 9.53 Base Lockout (1.01s) + 2 Triple Attacks (2 × 0.38s × 3) + 2 Charge Attacks (2 × 0.38s) + Multiple (2) Charge Attacks (4.94s) + Enemy Action (0.535s)
1 Single Attack + 3 Charge Attacks 9.94 Base Lockout (1.01s) + Single Attack (0.38s) + 3 Charge Attacks (3 × 0.38s) + Multiple (3) Charge Attacks (7.41s)

References