Lockout

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Lockout shown as the "Waiting..." icon above the skill queue.
Lockout shown in the form of a popup message.

What is Lockout?

Lockout is the period of time where a player is unable to perform any new actions (outside of a few exceptions listed below). This is either notated by the "Waiting..." loading icon at the top-left of the battle screen or as a popup message stating: "Waiting for last turn to be processed". Lockout is applied to all battles the player is in and not limited to the battle that triggered the lockout. Most actions in the game are accompanied by varying amounts of lockout.

Lockout exceptions:

Lockout Values

Action Lockout (seconds)[1][2][3] Comments
Base Lockout 1 Occurs every time the attack button is used.
Normal attacks and Charge Attacks 0.35 For double or triple attacks, multiply 0.35 by 2 or 3 respectively.
Note: Quadruple attacks seem to have the same lockout as double attacks but this has not been fully verified.
MultistrikeEffects such as Double StrikeAttacks twice each turn
, Triple StrikeAttacks 3 times each turn
or Quadruple StrikeAttacks 4 times each turn
0 If the amount of multiattacks is different per attack, the highest value will be taken.
e.g. If a character with Double StrikeAttacks twice each turn
performs a Single Attack followed by a Triple Attack, a lockout of 1.05s will occur.
Normal Enemy Action 0.6 Any type of enemy normal attack that occurs after the attack button is used.
Special Enemy Action 1.0 Any type of enemy special attack that occurs after the attack button is used.
CounterEffects such as Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit.
or Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit.
0
2 Charge Attacks in a single turn 5 Damaging and non-damaging charge attacks are both counted for lockout.
This additional lockout will not occur if the enemy dies before the charge attack is performed.
e.g. Assuming a party with full charge bars, if the enemy dies upon the 2nd character's charge attack, the additional lockout added will be 5s and not 9s.
3 Charge Attacks in a single turn 7
4 Charge Attacks in a single turn 9
5+ Charge Attacks in a single turn 10
Regular Skills 0.35 This lockout will generally never be seen unless two game windows are being used simultaneously.
Instant AttackSkills that instantly perform a normal attack without using up a turn (e.g.,  Tag TeamAll allies instantly perform a normal attack without using up a turn.). skills 1.4 max Has a Lockout ceiling of 1.4s which is realistically reached when 2 or more characters attack.
For single unit Instant Attack skills such as  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
, a lockout of ~1.2s occurs.
Summon Calls 1.7

Lockout Calculator

Actions Selection
1.00 seconds
Total Lockout:
1.00 seconds

Examples

Example Lockout (seconds) Formula
4 Charge Attacks 11.4 Base Lockout (1s) + 4 Charge Attacks (4 × 0.35s) + Multiple (4) Charge Attack Lockout (9s)
4 Triple Attacks + Special Enemy Action 6.2 Base Lockout (1s) + 4 Triple Attacks (4 × 0.35s × 3) + Special Enemy Action (1.0s)
3 Triple Attacks + 1 Charge Attack 4.5 Base Lockout (1s) + 3 Triple Attacks (3 × 0.35s × 3) + 1 Charge Attack (0.35s)
2 Triple Attacks + 2 Charge Attacks + Normal Enemy Action 9.4 Base Lockout (1s) + 2 Triple Attacks (2 × 0.35s × 3) + 2 Charge Attacks (2 × 0.35s) + Multiple (2) Charge Attack Lockout (5s) + Normal Enemy Action (0.6s)
1 Single Attack + 3 Charge Attacks 9.4 Base Lockout (1s) + Single Attack (0.35s) + 3 Charge Attacks (3 × 0.35s) + Multiple (3) Charge Attack Lockout (7s)

References