Unite and Fight
About Crews
Crew-related Content: Resort Island Builder | Your Room
Crew-related Events: Unite and Fight | Dread Barrage
Unite and Fight, also known as Guild Wars (GW) in the English-speaking community, is the only competitive event in the game. During a Unite and Fight event, crews battle against various bosses and attempt to gain more honor than their competitors. Of particular note are the Revenant Weapons, unique weapons that can be upgraded and customized, eventually unlocking The Eternals characters.
Contents
- 1 About Unite and Fight
- 1.1 Daily Bonus
- 1.2 Unite and Fight Restrictions
- 1.3 Unite and Fight Items
- 1.4 Unite and Fight Treasures
- 1.5 Unite and Fight Draws
- 1.6 Battle Badges and Honors
- 1.7 Crew Honor Boost
- 1.8 Honors in Unite and Fight
- 1.9 Full HP and ATK Boosts
- 1.10 Crew Officer Skills
- 1.11 Non-Battle Times
- 1.12 Following Conclusion of Unite and Fight
- 1.13 Crew Grade
- 1.14 Daily Missions
- 2 Event Boss Battles
- 3 Event Progression
- 4 History of Important Changes
- 5 Event Rewards
- 6 Event History
- 7 References
About Unite and Fight
Unite and Fight is a large-scale event where crews battle powerful bosses for honors to place high in preliminary rankings. The top 36,000 crews from preliminary rankings earn a place in the event finals.
If multiple crews have the same honors score, rankings will be determined by which crew earned said honors first.
Crews will be assigned to Tier A, Tier B, or Tier C for finals and will compete against a crew within their tier. A crew must battle bosses during finals and earn more honors than the opposing crew in order to win. If two opposing crews earn the same amount of honors during the finals, both crews lose.
Daily Bonus
You can get the following items by accessing the Unite and Fight event page once a day:
- During Preliminaries and Interlude
Bait Chunk ×5
Token ×25
Half Elixir ×2
Soul Berry ×5
- During Finals
Bait Chunk ×10
Token ×50
Half Elixir ×2
Soul Berry ×5
These will be directly added to your items' totals.
Daily bonuses will be updated every day at 7 a.m. (JST).
There will be no daily bonuses during Final Rally.
Unite and Fight Restrictions
During Unite and Fight events, all crews are subject to restrictions on the following behaviors:
From the start of the event until 7 a.m. (JST) of the day after Final Rally ends:
- Strike time can only be changed once.
- Crew members can't leave.
- Crews can't disband.
- Crew members can't be discharged.
- Crew members can't accept scout requests from other crews.
Each day of finals between 7 a.m. and 11:59 p.m. (JST):
- Crew roles can't be changed.
In addition, it is not possible to start new quests or join raids if there is one or more unviewed result on the Pending Battles screen. This restriction ends at 7 a.m. (JST) of the day after finals battle 4.
Unite and Fight Items
Unite and Fight items can only be obtained and used in Unite and Fight event battles. Only a certain number of each item can be brought into a Unite and Fight battle.
Unite and Fight Items Usable per Battle:
Support Potion ×4
Clarity Herb ×4
Revival Potion ×2
Up to ninety-nine of each Unite and Fight item can be used in Final Rally.
Unite and Fight items obtained in the current Unite and Fight event can't be transferred to future Unite and Fight events.
Unite and Fight Treasures
Treasure items earned during a Unite and Fight event that are used to start raids don't carry over to future Unite and Fight events.
Items earned from the start of the preliminaries until the end of the interlude will be carried over to finals.
The number of treasures held resets after the end of the event.
Unite and Fight Draws
- The token draw will be available after selecting the Revenant weapon included in the drawboxes.
- Players who already have all ten Eternals can choose a Revenant weapon, new world quartz, damascus pinch, or summon as their drawbox reset item. (This excludes Eternals recruited from event stories.) If the tenth Eternal is unlocked during the event period, these items can be set from that point.
- You can change your reset item once during the event. After drawing your reset item for the first time from the token draw, you can change your reset item when resetting a drawbox.
- The summon, new world quartz, and damascus pinch can be set as the reset item until drawbox #45.
- If the summon, new world quartz, or damascus pinch is selected as the drawbox reset item for drawbox #45, a Revenant weapon must be set as the reset item for drawbox #46 and thereafter. If a Revenant weapon has been chosen prior to that point, that Revenant weapon will automatically become the reset item for drawbox #46 and thereafter.
- It's possible to choose whether to draw 10, 50, or 100 items at once using tokens. The default is 100 items.
- The number of tokens required for the token draw varies among drawboxes.
- Drawbox #1–45: 2 tokens
- Drawbox #46–80: 4 tokens
- Drawbox #81 and beyond: 6 tokens
- The token draw animation will be skipped when doing multiple draws at once regardless of the skip settings. The animation will play, however, when drawing character weapons for the first time or when drawing a drawbox reset item.
- Items falling under the criteria set in the EXP reserve feature will automatically be reserved to a lazuline vessel (weapons) or a scarlet vessel (summons).
- The EXP reserve feature will be prioritized over the auto-sell and auto-upgrade features.
- When weapons with skills are auto-reserved, skill lvl points of the same rarity will be stored in the craftsman's anvil.
- Filtered items can be automatically sold or used to upgrade an airship when drawn from the token draw.
- You can't enable both auto-sell and auto-upgrade settings at the same time.
- Items set to be included in the auto-reserve feature that would surpass the lazuline vessel, scarlet vessel, or craftsman's anvil's skill lvl point limit, as well as those that would surpass the unused tuning point limit, will be sent to the Time Limit tab of your crate.
- Once you have the required amount of tokens to do so, a button will appear that allows you to draw everything from the drawbox at once.
- When enough tokens to draw 101 times or more are held, a button that allows spending all remaining tokens on a drawbox will appear. (This button doesn't allow multiple drawboxes to be drawn from at once.)


- Note:
Support Potions,
Clarity Herbs, and
Revival Potions do not carry over between events.
Battle Badges and Honors
You can earn battle badges by defeating monsters that appear in Unite and Fight events. (Battle badges may be earned even if another player deals the finishing blow.)
Total honors refers to the accumulated honors earned during the course of a Unite and Fight event. You can earn a variety of loot by meeting set honors thresholds.
Crew Honor Boost
- By having the crew honor boost feature enabled, 70% of the honors earned from battles started by a non-crew member during the finals will be added to your crew total. (The honors will be rounded down.) This feature is enabled by default.
- To disable this feature, go to the Crew screen, tap Crew Settings, and then tap U&F Settings.
- * Permission to change this setting can be given to crew members.
Honors in Unite and Fight
- Honors earned during Unite and Fight battles are reflected in your crew's total honors. The total honors you earn are displayed on the event screen and update automatically at regular intervals.
- Honors earned by players that join a crew after the start of the event won't be reflected in their total crew honors until 7 a.m. (JST) of the next day. (Earned honors will still be added to individual honors.)
- Honors earned after the end of preliminaries won't be reflected in the preliminary results.
- Honors earned by the discoverer and other members of the same crew in a raid battle won't be added to their total crew honors if the discoverer retreats from the battle. (Earned honors will still be added to individual honors.)
- 70% of the honors earned from winning raid battles started by a non-crew member during finals will be added to your crew's total honors if Crew Honors Boost is enabled.
Important Note about Finals
- Honors earned from pending battles won before the start of finals aren't reflected in your crew's total honors. (Earned honors will still be added to individual honors.)
- Honors earned from battles won between 12 midnight and 6:59 a.m. (JST) won't be reflected in your crew's total honors.
- Honors earned from pending battles between 12 midnight and 6:59 a.m. (JST) won't be reflected in your crew's total honors.
- During finals, only honors earned in battles you or your crew start will be reflected in your crew's total honors.
- Honors earned in battles started by non-crew members that you join as part of a backup request won't be reflected in your crew's total honors. They will, however, be reflected in your individual total honors.
- No individual honors can be obtained from a battle or a pending battle after finals battle 4 ends.
- 70% of the honors earned from winning battles started by a non-crew member during finals can be added to your crew's total honors. To enable this feature, go to the Crew screen, tap Crew Settings, and then tap U&F Settings.
Full HP and ATK Boosts
- It is possible for your party to receive a 30% boost to max HP and ATK for raid battles when your crew is losing in the finals matches. (These boosts will not apply to solo quests.)
- Once active, the boosts will take effect for all raid battles joined within fifteen minutes. (The effects will last until the end of each battle.)
- The boosts will not take effect for battles that are started or joined before the activation.
Crew Officer Skills
- Crew officer skills are special raid battle boosts that can only be activated by officers.
- Each skill effect has limited duration and can only be activated a certain number of times a day.
First Officer Skill:
- Can only be activated by the captain or first officer.
- Gives a 5% ATK boost, 10% max HP boost, and 30% charge bar boost when activated.
- The effects last for one hour. This skill can be activated up to twice a day.
- The skill won't give a 30% charge bar boost during strike time.
Attack Ace Skill:
- Can only be activated by the captain or the attack ace.
- Gives a 20% ATK boost when activated.
- The effect lasts for two hours. This skill can be activated up to twice a day.
Defense Ace Skill:
- Can only be activated by the captain or defense ace.
- Gives a 20% max HP boost when activated.
- The effect lasts for two hours. This skill can be activated up to twice a day.
Captain:
- Can activate any skill of the first officer, attack ace, or defense ace up to twice a day in total.
- The number of activations held by the captain is shared with the other officers.
Important Notes:
- The number of activations doesn't carry over to the next day or event. Activations reset each day at 7 a.m. (JST).
- Boosts will only take effect for Unite and Fight raid battles.
- Boosts will not apply to solo quests.
- There's a five-minute waiting period until the same crew officer skill can be activated again. Effects from the same skill aren't stackable, so only the duration will be extended.
- Boost effects activated before starting a raid battle or when providing backup last for the entire duration of that raid battle.
- Boost effects activated in the middle of a raid battle aren't reflected in that battle.
- Crew officer skills only take effect during the battle period when they are activated.
- Boosts from crew officer skills that are activated during the interlude period will be reset at the beginning of finals battle 1.
- Crew officer skills can't be used during Final Rally.
Non-Battle Times
- Honors earned from battles won outside the designated battle periods of Unite and Fight are not reflected in your crew's total honors.
- In addition, honors earned from pending battles checked outside event battle periods won't be reflected in your crew's total honors or your individual total honors.
- No individual honors can be obtained from a battle or a pending battle after finals battle 4 ends.
Following Conclusion of Unite and Fight
- Winning a Unite and Fight battle after the event ends doesn't give honors. Additionally, honors and event items can't be obtained from the Pending Battles screen after a certain amount of time has passed.
Crew Grade
- Crews are assigned grades according to the amount of honors they earn during preliminaries. From highest to lowest, the nine possible grades are SSS, SS, S, A, B, C, D, E, and F.
- Grades are determined by the following two factors:
- Total crew honors
- Average honors earned per crew member
- Crew grades are updated during preliminary results and determine each crew's grade for the next Unite and Fight event. Honors earned during finals don't affect crew grades.
- Crew grades are automatically updated even if you don't tap the event banner.
Daily Missions
- Players who don't advance to finals can complete daily missions to earn loot during each day of finals.
Time: Each day of finals between 7 a.m. and 11:59 p.m. (JST)
Important Notes:
- Requirements must be met for each battle to earn valor badges.
- If you join a crew that is participating in finals, you will get no daily mission loot for the day you join even if the requirements are met.
- Loot can be picked up after each day of finals has ended.
Event Boss Battles
Requirements to Start Quests
- Once you have started a Unite and Fight quest, you cannot start a second one until the quest is cleared, you retreat, or 10 seconds pass.
Quests outside of Unite and Fight won't be affected. This doesn't affect the joining of quests started by other players.
Special Foes
- There is a chance the special foe Golden Tyrant will appear at battle start in Extreme and Extreme+ battles.
- Effects that boost rare foe encounters will not increase the probability of Golden Tyrant appearing.
Extreme+ Quest
- The Extreme+ quest unlocks by clearing the Extreme quest solo within one turn. (The first turn ends when the Attack button appears again after tapping it once.)
- Players who haven't unlocked the Extreme+ quest can still join it.
- The boss will have high elemental resistance except against its superior element.
Nightmare Quests
There are lvl 90, lvl 95, lvl 100, lvl 150, and lvl 200 Nightmare quests.
Each Nightmare quest unlocks at a specific time:
- Lvl 90: preliminaries
- Lvl 95: finals battle 1
- Lvl 100 and 150: finals battle 2
- Lvl 200: finals battle 3
- Bosses in Nightmare-difficulty will have resistance to all elements except for the superior element. All other elements will deal less damage than normal.
- There is no daily limit on the number of Nightmare quests you can play.
Lvl 150/200 Unlock Requirements:
- For lvl 150, clear the lvl 100 Nightmare quest 100 times. For lvl 200, clear the lvl 150 Nightmare quest 100 times.
- Only lvl 100/150 Nightmare quests cleared after the start of finals battle 2 will count toward these unlock requirements.
Notes:
- You must belong to a crew in order to unlock these quests.
- The lvl 100/150 Nightmare quests must be started by you or a crew member.
- Battles cleared before joining a crew will not count toward the unlock requirements.
- Battles that are cleared or checked during each day's tallying period will count toward the unlock requirements.
- If the lvl 150 Nightmare quest has been cleared 100 times during finals battle 2, the lvl 200 quest will be unlocked at the beginning of finals battle 3.
Backup Requests:
- You can send backup requests to your crew, friends, and everyone from the lvl 90, 95, and 100 battles. You can only send backup requests to your crew from the lvl 150 and lvl 200 battles.
Bait Chunks
- You can trade 3 beast bait slices for 1 bait chunk. There is no limit on the number of bait chunks you can trade for during the event.
- You can trade for bait chunks until battle 4 of finals has concluded. Bait chunks can't be carried over to the next event.
Prestige Pendants
- Prestige Pendants can be obtained by defeating a Nightmare boss, regardless of whether you discover or join the battle. You need to deal a certain amount of damage to obtain them.
- The amount of prestige pendants obtainable differs among each level.
Solo Victory Bonus
- Bonus RP and EXP can be earned when a lvl 90, lvl 95, or lvl 100 quest is cleared solo. To earn the bonuses, you must be the discoverer of the quest and be the only player until the battle ends.
- Bonus RP and EXP are not affected by journey drop boosts or boosts from other promotions.
Beginner's Missions
You can get rewards by clearing missions before the end of the event's loot pickup time.
- Every player is eligible.
- Both started and joined raid battles will count toward the missions that require you to defeat a boss a certain number of times.
- Any difficulty will count toward the missions that require you to defeat a boss a certain number of times as long as the boss is of the same name.
- Tokens and bait chunks from the mission rewards will be added directly to your totals.
- Missions need to be cleared within the event.
Event Progression
Unite and Fight consist of six rounds: the Preliminary round; then the Finals, a series of four head-to-head rounds; and lastly, the Final Rally, a crew-only raid battle. Unite and Fight is closed from 12 AM-7 AM JST during finals.
Preliminary Round
During this round, raid bosses up to Nightmare 90 are available. All crews participate in a free-for-all for one day, after which the top 36000 crews earn entry to the finals.
Tiers are comprised of the following types of crews:
- Tier A Crews:
- Crews that place in the top 8,000 in preliminary rankings
- Tier B Crews:
- Crews that place anywhere from 8,001-19,000 in preliminary rankings
- Tier C Crews:
- Crews that place anywhere from 19,001-36,000 in preliminary rankings
- Crews that place in the top 400 in runner-up rankings
After this round, all crews are given a ranking based on their performance, with higher ranks getting better discounts for guild buffs.
Interlude
After the prelims are over, there is a short 7-hour break where the event is inactive, then there is 1 day of interlude, where the event is active but honor gain doesn't count towards the crew.
Finals
For each of the next four days, qualified crews will compete against each other in one-on-one matches to see who can obtain more Honor. Nightmare 95 becomes available from the 1st round, Nightmare 100 and Nightmare 150 from the 2nd round, and Nightmare 200 from the 3rd round. As mentioned before, Bait Chunks are required to summon Nightmare bosses, with the most lucrative Nightmare requiring 30× Bait Chunk.
At the end of finals days 1, 2, and 3, the top 200 scoring crews in Tier B and top 300 scoring crews in Tier C will be promoted one tier.
Final Rally
- Final Rally is a special raid battle that can be played by all players.
- The rally battle runs from 7 a.m. to 11:59 p.m. (JST). Any battle that goes past this battle period will result in a loss.
- Final Rally can be played from the event screen starting from 7 a.m. (JST) the day after finals battle four. It won't cost AP or BP.
- Final Rally won't appear on the raids list. The battle can be rejoined from the Unite and Fight event screen.
- Up to 99 of each Unite and Fight item can be used in Final Rally.
- Even when the Final Rally boss's element differs from that of other ongoing Unite and Fight bosses, its elemental damage resistance and elemental debuff resistance will be the same as the element strong against the other bosses.
- The Final Rally boss's HP will be cut after the first battle.
- Status effects that generally can't be removed may expire or behave abnormally if no activity is detected for 120 minutes or longer.
History of Important Changes
Consolidated update notes from each Unite and Fight event. Notes from 2016 and earlier are currently not archived on the wiki.
Event Rewards
Event Missions
Completing missions during the event earns rewards. The missions are as follows:
Mission | Reward |
---|---|
Defeat the Normal, Hard, or Very Hard solo battles 5 times | ![]() |
Defeat the Normal, Hard, or Very Hard solo battles 10 times | ![]() |
Defeat the Normal, Hard, or Very Hard solo battles 15 times | ![]() |
Defeat the Very Hard raid boss 5 times | ![]() |
Defeat the Very Hard raid boss 10 times | ![]() |
Defeat the Very Hard raid boss 15 times | ![]() |
Defeat the Extreme or Extreme+ raid boss 5 times | ![]() |
Defeat the Extreme or Extreme+ raid boss 10 times | ![]() |
Defeat the Extreme or Extreme+ raid boss 15 times | ![]() |
Defeat the Nightmare raid boss 5 times | ![]() |
Defeat the Nightmare raid boss 10 times | ![]() |
Defeat the Nightmare raid boss 15 times | ![]() |
Reset the token drawbox 1 time | ![]() |
Reset the token drawbox 2 times | ![]() |
Reset the token drawbox 3 times | ![]() |
Reset the token drawbox 4 times | ![]() |
Boss Drops
- Red chests from more difficult bosses contain Rainbow Prisms, Champion Merits, Half Elixirs, and Soul Balms.
- Flip chests contain the Behemoth summon for the event, and can even contain Revenant Weapons.
- Consensus on the Behemoth summons are that they're only good as a poor man's offensive Carbuncle or Xeno Summons. Most people Reduce them into Rainbow Prisms.
- Revenant Weapons are both extremely rare and completely random, making flip chest drops a rather unreliable source for them.
Battle Badge
Badge rewards are simply earned when the requisite number of badges is collected. You do not spend badges for these rewards.
Battle Badge Rewards | |||
---|---|---|---|
Reward | |||
Number | ![]() | ||
1 | ![]() | ||
3 | ![]() | ||
5 | ![]() | ||
7 | ![]() | ||
9 | ![]() | ||
12 | ![]() | ||
15 | ![]() | ||
18 | ![]() | ||
21 | ![]() | ||
24 | ![]() | ||
27 | SR Weapon 2 | ||
30 | ![]() | ||
33 | ![]() | ||
36 | ![]() | ||
40 | ![]() | ||
44 | ![]() | ||
50 | ![]() | ||
52 | ![]() | ||
56 | ![]() | ||
60 | ![]() | ||
70 | ![]() | ||
80 | ![]() | ||
90 | ![]() | ||
100 | SR Weapon 1 | ||
110 | ![]() | ||
120 | ![]() | ||
140 | SSR Summon | ||
150 | ![]() | ||
160 | ![]() | ||
170 | ![]() | ||
180 | ![]() | ||
190 | SR Weapon 2 | ||
200 | ![]() | ||
225 | ![]() | ||
250 | ![]() | ||
275 | Quartz x5 | ||
300 | ![]() | ||
325 | ![]() | ||
350 | ![]() | ||
375 | ![]() | ||
400 | SSR Summon | ||
425 | ![]() | ||
450 | ![]() | ||
475 | Quartz x10 | ||
500 | ![]() | ||
550 | ![]() |
Honor Collection
Collect honor by defeating raid bosses. When specific amounts of honor is accumulated, earn rewards. Harder raid bosses have higher honor multipliers as well as more HP, allowing honor to be accumulated more quickly.
Valor Badges
Valor Badges are a currency that can only be obtained through Unite and Fight or Dread Barrage, and are the main reward for qualifying for Finals and winning Finals matches.
You must belong to a ranked crew by the end of preliminaries in order to earn valor badges with any of the following requirements. (You can't get them for joining a crew after preliminaries have concluded.)
Earned Valor Badges can be exchanged for loot on the event's Trade Valor Badges screen and from Treasure Trade in the shop. Loot will be sent to the No Limit tab of your crate. This doesn't include loot from 1-badge exchange packs.
Earned Valor Badges are usable in future Unite and Fight events.
You earn them in the following ways:
Group | Max | Requirement | Reward | Notes |
---|---|---|---|---|
Prelims | ||||
Prelims | ★ | Get a total of 22,000 crew honors and 1,200 individual honors in prelims | ![]() |
|
Prelims | ★ | Get a total of 45,000 crew honors and 2,500 individual honors in prelims | ![]() |
|
Prelims | ★ | Get 12,000 individual honors in prelims | ![]() |
|
Prelims | ★ | Get 25,000 individual honors in prelims | ![]() |
|
Prelims | ★ | Place in the top 300 in the preliminary crew rankings |
|
Tier A in finals |
Prelims | Place anywhere from 301-1,000 in the preliminary crew rankings |
|
Tier A in finals | |
Prelims | Place anywhere from 1,001-8,000 in the preliminary crew rankings | ![]() |
Tier A in finals | |
Prelims | Place anywhere from 8,001-19,000 in the preliminary crew rankings | ![]() |
Tier B in finals | |
Prelims | Place anywhere from 19,001-36,000 in the preliminary crew rankings | ![]() |
Tier C in finals | |
Tier A | ||||
Tier A | ★ | Get a total of 300,000 individual honors and win a battle in Tier A finals | ![]() |
per finals day |
Tier A | ★ | Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals |
|
per finals day |
Tier A | Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals |
|
per finals day | |
Tier A | Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals |
|
per finals day | |
Tier B | ||||
Tier B | ✭ | Get a total of 200,000 individual honors and win a battle in Tier B finals | ![]() |
per finals day |
Tier B | ✭ | Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals | ![]() |
per finals day |
Tier B | ✭ | Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals | ![]() |
per finals day |
Tier B | Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals | ![]() |
per finals day | |
Tier B | Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals | ![]() |
per finals day | |
Tier B | Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals | ![]() |
per finals day | |
Tier C | ||||
Tier C | ✧ | Get a total of 100,000 individual honors and win a battle in Tier C finals |
|
per finals day |
Tier C | ✧ | Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals | ![]() |
per finals day |
Tier C | Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals | ![]() |
per finals day | |
Tier C | Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals | ![]() |
per finals day | |
Individual | ||||
Individual | ★ | Place in the top 80,000 in the individual rankings | ![]() |
|
Individual | Place anywhere from 80,001-140,000 in the individual rankings | ![]() |
||
Individual | Place anywhere from 140,001-180,000 in the individual rankings | ![]() |
||
Individual | Place anywhere from 180,001-270,000 in the individual rankings | ![]() |
||
Individual | Place anywhere from 270,001-370,000 in the individual rankings | ![]() |
||
Individual | Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle | ![]() |
per finals day | |
Individual | ◈ | Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle | ![]() |
per finals day |
- ★ - All available.
- ✭ - Max in tier B finals.
- ✧ - Max in tier C finals.
- ◈ - Not in a crew advancing to finals
Here are the purchasable badge packs from the event Shop.
Pack | Contents | Cost | Notes |
---|---|---|---|
1-Badge Pack |
|
![]() |
Limit 10 purchases. Resets each Unite and Fight run. |
30-Badge Pack |
|
![]() |
Do not buy. Resets each Unite and Fight run. |
80-Badge Pack | ![]() |
![]() |
Do not buy. Resets each Dread Barrage run. |
90-Badge Pack | ![]() |
![]() |
Do not buy. Resets each Dread Barrage run. |
100-Badge Pack |
|
![]() |
Do not buy. Resets each Unite and Fight run. |
100-Badge Pack |
|
![]() |
Do not buy. Resets each Dread Barrage run. |
275-Badge Pack | ![]() |
Recommended!![]() Resets each Unite and Fight run. | |
300-Badge Pack | ![]() |
![]() |
Required for Eternals Transcendence. Stock increases (not resets) each Unite and Fight run. |
340-Badge Pack | ![]() |
![]() |
Not recommended. The cost is too high relative to raid difficulty. Resets each Dread Barrage run. |
450-Badge Pack |
|
![]() |
When you have enough
![]() ![]() Resets each Unite and Fight run. |
500-Badge Pack | ![]() |
Recommended!
After buying all of the Sephira Evolites available in the Arcarum Shop, this will be your main source of additional Evolites. Resets each Unite and Fight run. | |
550-Badge Pack | ![]() |
Exercise caution.
This pack effectively skips all grind related to a Dark Opus 5★ uncap, but is very expensive. Note that Dark Opus can alternatively be uncapped via the 450-Badge Pack (Gold Brick) and farming the remaining materials through raids and coop. Resets each Dread Barrage run. |
Final Rally
Requirement | Reward | Notes |
---|---|---|
Total Crew Rankings | ||
Place in the top 2,000 in the total crew rankings |
|
|
Place anywhere from 2,001–5,500 in the total crew rankings |
|
|
Place anywhere from 5,501–9,000 in the total crew rankings |
|
|
Place anywhere from 9,001–14,000 in the total crew rankings |
|
|
Place anywhere from 14,001–18,000 in the total crew rankings |
|
|
Place anywhere from 18,001–30,000 in the total crew rankings |
|
|
Place 30,001 or lower in the total crew rankings |
|
|
Individual Rankings | ||
Place in the top 80,000 in the individual rankings | ![]() ![]() (Lucky Loot!) or ![]()
|
|
Place anywhere from 80,001–140,000 in the individual rankings | ![]() ![]() (Lucky Loot!) or ![]()
|
|
Place anywhere from 140,001–180,000 in the individual rankings | ![]() ![]() (Lucky Loot!) or ![]()
|
|
Place anywhere from 180,001–270,000 in the individual rankings | ![]() ![]() or ![]()
|
|
Place anywhere from 270,001–370,000 in the individual rankings |
|
|
Place anywhere from 370,001–470,000 in the individual rankings |
|
|
Place 470,001 or lower in the individual rankings |
|
Event History
- Summon stones and any other pages linked in the table below are for visual representation purposes only. They do not necessarily represent Unite and Fight rewards.
- For detailed notes from previous Unite and Fight events, see Unite and Fight/Important Changes.
# | Dates | Boss Element |
Favored Element |
Featured Foes | Notes |
---|---|---|---|---|---|
1 | June 2014 | Dark | Light | ![]() |
|
2 | July 2014 | Fire | Water | ![]() |
|
3 | August 2014 | Wind | Fire | ![]() |
|
4 | September 2014 | Earth | Wind | ![]() |
|
5 | October 2014 | Dark | Light | ![]() |
Halloween Event: Phantasm Banquet: Unite and Fight |
6 | November 2014 | Water | Earth | ![]() |
|
7 | December 2014 | Light | Dark | ![]() |
|
8 | January 2015 | Dark | Light | ![]() |
|
9 | March 2015 | Fire | Water | Volcanrio | |
10 | May 2015 | Wind | Fire | Viridian Horn | |
11 | June 2015 | Water | Earth | Aberration | |
12 | July 2015 | Earth | Wind | Tyrannus | |
13 | August 2015 | Light | Dark | Rokujizo, Piña the Enlightened |
Collaboration Event: Cinderella Fantasy: Peace for Lost Souls |
14 | September 2015 | Wind | Fire | Viridian Horn | |
15 | October 2015 | Dark | Light | ![]() Pumpkin Beast |
Halloween Event: Phantasm Banquet |
16 | November 2015 | Light | Dark | Supergigante | |
17 | December 2015 | Water | Earth | Snowman, Frostclops, ![]() |
Holiday Event: Winter Duel Tournament |
18 | January 2016 | Dark | Light | Wicked Rebel,![]() |
Collaboration Event: Slayers Omega |
19 | March 2016 | Fire | Water | Volcanrio,![]() |
|
20 | April 2016 | Earth | Wind | Tyrannus,![]() |
|
21 | May 2016 | Water | Earth | Aberration,![]() |
|
22 | July 2016 | Wind | Fire | Viridian Horn,![]() |
|
23 | August 2016 | Light | Dark | Supergigante,![]() |
|
24 | September 2016 | Fire | Water | Volcanrio,![]() |
|
25 | October 2016 | Dark | Light | Pumpkin Beast,![]() |
Halloween Event: Phantasm Banquet: Carnival of Whimsy |
26 | December 2016 | Water | Earth | Frostclops,![]() Snowman*Changes into different forms based on HP |
Holiday Event: Winter Duel Tournament: Snowfall Brawl |
27 | January 2017 | Earth | Wind | Goliath | |
28 | March 2017 | Wind | Fire | Bella Donna | |
29 | April 2017 | Fire | Water | Vespa Regina | |
30 | May 2017 | Light | Dark | Dunkelheit | |
31 | June 2017 | Dark | Light | Cathbharr | |
32 | August 2017 | Water | Earth | Oktopode | |
33 | September 2017 | Earth | Wind | Piasa | |
34 | November 2017 | Fire | Water | ![]() |
|
35 | January 2018 | Wind | Fire | ![]() |
|
36 | February 2018 | Light | Dark | Fudgey Filly | Valentine Event |
37 | April 2018 | Dark | Light | ![]() |
|
38 | May 2018 | Water | Earth | ![]() |
|
39 | July 2018 | Earth | Wind | ![]() |
|
40 | August 2018 | Fire | Water | ![]() |
|
41 | November 2018 | Wind | Fire | ![]() |
|
42 | January 2019 | Light | Dark | ![]() |
|
43 | February 2019 | Dark | Light | ![]() |
|
44 | April 2019 | Earth | Wind | ![]() |
|
45 | May 2019 | Water | Earth | ![]() |
|
46 | July 2019 | Fire | Water | Hellfire Bonito | |
47 | September 2019 | Wind | Fire | ![]() |
|
48 | November 2019 | Light | Dark | ![]() |
|
49 | January 2020 | Dark | Light | Winter's Claws | |
50 | February 2020 | Earth | Wind | ![]() |
|
51 | April 2020 | Fire | Water | ![]() |
|
52 | June 2020 | Wind | Fire | ![]() |
|
53 | August 2020 | Water | Earth | ![]() |
|
54 | November 2020 | Light | Dark | ![]() |
|
55 | January 2021 | Dark | Light | Tyrannosaurus | ![]() |
56 | April 2021 | Fire | Water | ![]() |
|
57 | July 2021 | Water | Earth | ![]() |
|
58 | September 2021 | Wind | Fire | ![]() |
Due to the server issues and resulting maintenance, the schedule was altered by one day with no interlude. |
59 | November 2021 | Earth | Wind | ![]() |
|
60 | January 2022 | Light | Dark | ![]() |
|
61 | April 2022 | Dark | Light | ![]() |
|
62 | June 2022 | Water | Earth | Hitogata | |
63 | September 2022 | Fire | Water | ![]() |
|
64 | November 2022 | Earth | Wind | Nozuchi | Special story featuring ![]() |
65 | January 2023 | Wind | Fire | Noire | Due to the server issues and resulting maintenance, the schedule was altered by one day with no interlude. |
66 | April 2023 | Light | Dark | Mars | |
67 | May 2023 | Dark | Light | Immortal Soul Dragon | |
68 | July 2023 | Water | Earth | TBA |