Unite and Fight
Unite and Fight, also known as Guild Wars (GW) in the English-speaking community, is the only competitive event in the game. During a Unite and Fight event, crews battle against various bosses and attempt to gain more honor than their competitors. Of particular note are the Revenant Weapons, unique weapons that can be upgraded and customized, eventually unlocking special SSR characters.
Disclaimer: This page discusses standard Unite and Fight. Collaboration and holiday Unite and Fight feature different battles and point/token rewards.
Contents
Event Features
- Accessing the event each day earns you the following rewards:
Bait Chunk ×5 (x10 during Finals)
Token ×25 (x50 during Finals)
Half Elixir ×2
Soul Berry ×5
Event Bosses
Just like Scenario events, the general progression for GW begins with farming weaker raid bosses for items (bait) in order to summon stronger bosses. Each GW features a different element and the bosses share the same general skins but have different names and colors.
- Eyeball
- The weakest boss. Comes in Normal (20 AP), Hard (20 AP), and Very Hard (25 AP) solo battles. The Very Hard eyeballs are roughly as difficult as a Hard primal beast raid.
- Behemoth
- There's 1 difficulty: Very Hard (30 AP). Somewhere between Hard primal beast and Magna raids. Enrages at 25% HP (Attack UP, one less Charge Diamond) and has the following Charge Attacks:
- Beam: Non-Overdrive Charge Attack, AoE damage and debuffs based on element, gains a permanent Attack UP buff.
- Horn Attack: Regular Charge Attack, single-target damage and inflicts Attack DOWN, gains a permanent Double Attack Rate UP buff.
- Explosion: Overdrive Charge Attack, heavy AoE damage, inflicts Defense DOWN, and Dispels himself.
- Bizarre Beast
- There's 2 difficulties: Extreme (30 AP) and Extreme+ (30 AP). Extreme has 15 million HP and is much more powerful than Behemoth. Extreme+ has 22 million HP and is only unlocked for hosting if you can defeat Extreme solo in a single turn. Becomes especially devastating at 25% when they gain a high Triple Attack rate, become much harder to debuff, and drop down a Charge Diamond. Charge Attacks are as follows:
- Element Storm: AoE damage and inflicts debuffs.
- Roar: AoE damage and Double Attack Rate UP (5 minutes).
- PUNCHY: Overdrive Charge Attack, 10 random, individual hits, inflicts a debuff on the final hit, self Defense DOWN and Attack UP. Also used as a 50% trigger, albeit with less damage.
- Nightmare Bosses
- Available in 4 difficulties: Nightmare Lvl 90 (30 AP + 5×
Bait Chunk), Nightmare Lvl 95 (40 AP + 10×
Bait Chunk), Nightmare Lvl 100 (50 AP + 20×
Bait Chunk), and Nightmare Lvl 150 (50 AP + 20×
Bait Chunk).
- Nightmare 95 is available from the 1st final and Nightmare Lvl 100 from the 3rd final.
Bait Chunk can be farmed from lower difficulties or created by combining 3×
Beast Bait Slice which also drop from lower difficulties.
- Nightmare 150 unlocks for the entire crew once 100 crew-hosted Nightmare Lvl 100 battles have been defeated, and can only be joined by crew members. It has the same HP as Nightmare Lvl 100, but is generally more difficult, with higher defense, resistance to Plain Damage, more powerful attacks, etc. The large amount of Honor gained from defeating these Nightmare bosses (up to 3.6 million honor) is key to winning the head-to-head battles.
- The Nightmare boss is different for every Unite & Fight event, with different attacks and Charge Attacks.
Event Progression
Unite and Fight consist of six rounds: the Preliminary round; then the Finals, a series of four head-to-head rounds; and lastly, the Final Rally, a crew-only raid battle. Unite and Fight is closed from 12 AM-7 AM JST during finals.
Preliminary Round
During this round, raid bosses up to Nightmare 90 are available. All crews participate in a free-for-all for one day, after which the top 36000 crews earn entry to the finals.
- Top 8000 crews are Tier A
- Top 8001-19000 crews are Tier B
- Top 19001-36000 crews are Tier C
After this round, all crews are given a ranking based on their performance, with higher ranks getting better discounts for guild buffs.
Interlude
After the prelims are over, there is a short 7-hour break where the event is inactive, then there is 1 day of interlude, where the event is active but honor gain doesn't count towards the crew.
Finals
For each of the next four days, qualified crews will compete against each other in one-on-one matches to see who can obtain more Honor. Nightmare 95 becomes available from the 1st round and Nightmare 100 from the 3rd round. As mentioned before, Bait Chunks are required to summon Nightmare bosses, with the most lucrative Nightmare requiring 20× Bait Chunk.
At the end of finals days 1, 2, and 3, the top 200 scoring crews in Tier B and top 300 scoring crews in Tier C will be promoted one tier.
Final Rally
- Final Rally is a special raid battle that can be played by all players.
- The rally battle runs from 7 a.m. to 11:59 p.m. (JST). Any battle that goes past this battle period will result in a loss.
- Final Rally can be played from the event screen starting from 7 a.m. (JST) the day after finals battle four. It won't cost AP or BP.
- Final Rally won't appear on the raids list. The battle can be rejoined from the Unite and Fight event screen.
- Up to 99 of each Unite and Fight item can be used in Final Rally.
- Even when the Final Rally boss's element differs from that of other ongoing Unite and Fight bosses, its elemental damage resistance and elemental debuff resistance will be the same as the element strong against the other bosses.
Event Rewards
Event Missions
Completing missions during the event earns rewards. The missions are as follows:
Mission | Reward |
---|---|
Defeat the Normal, Hard, or Very Hard solo battles 5 times | ![]() |
Defeat the Normal, Hard, or Very Hard solo battles 10 times | ![]() |
Defeat the Normal, Hard, or Very Hard solo battles 15 times | ![]() |
Defeat the Very Hard raid boss 5 times | ![]() |
Defeat the Very Hard raid boss 10 times | ![]() |
Defeat the Very Hard raid boss 15 times | ![]() |
Defeat the Extreme or Extreme+ raid boss 5 times | ![]() |
Defeat the Extreme or Extreme+ raid boss 10 times | ![]() |
Defeat the Extreme or Extreme+ raid boss 15 times | ![]() |
Defeat the Nightmare raid boss 5 times | ![]() |
Defeat the Nightmare raid boss 10 times | ![]() |
Defeat the Nightmare raid boss 15 times | ![]() |
Reset the token drawbox 1 time | ![]() |
Reset the token drawbox 2 times | ![]() |
Reset the token drawbox 3 times | ![]() |
Reset the token drawbox 4 times | ![]() |
Boss Drops
- Red chests from more difficult bosses contain Rainbow Prisms, Champion Merits, Half Elixirs, and Soul Balms.
- Flip chests contain the Behemoth summon for the event, and can even contain Revenant Weapons.
- Consensus on the Behemoth summons are that they're only good as a poor man's offensive Carbuncle or Xeno Summons. Most people Reduce them into Rainbow Prisms.
- Revenant Weapons are both extremely rare and completely random, making flip chest drops a rather unreliable source for them.
Token Draw Box
Collect event tokens by completing quests and defeating raid bosses. Spend 2 tokens to draw from the fixed-content reward box. When you first visit the Token Draw page, you will choose a Revenant Weapon. Once picked, this weapon becomes the reset prize for your draw box. Your selection can be changed once, after which the newly chosen item will be the reset item for the rest of the event. Once the Revenant Weapon is drawn, you may immediately move to the next box, abandoning the remainder of your current box. Starting with the 5th drawbox, you can only reset the box once it is completely empty. Starting with the 46th drawbox, each draw requires 4 tokens. Starting with the 81st drawbox, each draw requires 6 tokens. Starting with the 5th drawbox onward, the player will have the option to draw all the contents of the box at once, provided that they have enough tokens to do so.


NOTE: Support Potions,
Clarity Herbs, and
Revival Potions do not carry over between events, so use them liberally.
Battle Badge
Badge rewards are simply earned when the requisite number of badges is collected. You do not spend badges for these rewards.
Battle Badge Rewards | |||
---|---|---|---|
Reward | |||
Number | ![]() | ||
1 | ![]() | ||
3 | ![]() | ||
5 | ![]() | ||
7 | ![]() | ||
9 | ![]() | ||
12 | ![]() | ||
15 | ![]() | ||
18 | ![]() | ||
21 | ![]() | ||
24 | ![]() | ||
27 | SR Weapon 2 | ||
30 | ![]() | ||
33 | ![]() | ||
36 | ![]() | ||
40 | ![]() | ||
44 | ![]() | ||
50 | ![]() | ||
52 | ![]() | ||
56 | ![]() | ||
60 | ![]() | ||
70 | ![]() | ||
80 | ![]() | ||
90 | ![]() | ||
100 | SR Weapon 1 | ||
110 | ![]() | ||
120 | ![]() | ||
140 | SSR Summon | ||
150 | ![]() | ||
160 | ![]() | ||
170 | ![]() | ||
180 | ![]() | ||
190 | SR Weapon 2 | ||
200 | ![]() | ||
225 | ![]() | ||
250 | ![]() | ||
275 | Quartz x5 | ||
300 | ![]() | ||
325 | ![]() | ||
350 | ![]() | ||
375 | ![]() | ||
400 | SSR Summon | ||
425 | ![]() | ||
450 | ![]() | ||
475 | Quartz x10 | ||
500 | ![]() | ||
550 | ![]() |
Honor Collection
Collect honor by defeating raid bosses. When specific amounts of honor is accumulated, earn rewards. Harder raid bosses have higher honor multipliers as well as more HP, allowing honor to be accumulated more quickly.
Valor Badges
Valor Badges are a currency that can only be obtained through Unite and Fight or Dread Barrage, and are the main reward for qualifying for Finals and winning Finals matches.
You earn them in the following ways:
Group | Max | Requirement | Reward | Notes |
---|---|---|---|---|
Prelims | ||||
Prelims | ★ | Get a total of 22,000 crew honors and 1,200 individual honors in prelims | ![]() |
|
Prelims | ★ | Get a total of 45,000 crew honors and 2,500 individual honors in prelims | ![]() |
|
Prelims | ★ | Get 12,000 individual honors in prelims | ![]() |
|
Prelims | ★ | Get 25,000 individual honors in prelims | ![]() |
|
Prelims | ★ | Place in the top 300 in the preliminary crew rankings |
|
Tier A in finals |
Prelims | Place anywhere from 301-1,000 in the preliminary crew rankings |
|
Tier A in finals | |
Prelims | Place anywhere from 1,001-8,000 in the preliminary crew rankings | ![]() |
Tier A in finals | |
Prelims | Place anywhere from 8,001-19,000 in the preliminary crew rankings | ![]() |
Tier B in finals | |
Prelims | Place anywhere from 19,001-36,000 in the preliminary crew rankings | ![]() |
Tier C in finals | |
Tier A | ||||
Tier A | ★ | Get a total of 300,000 individual honors and win a battle in Tier A finals | ![]() |
per finals day |
Tier A | ★ | Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals |
|
per finals day |
Tier A | Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals | ![]() |
per finals day | |
Tier A | Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals |
|
per finals day | |
Tier A | Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals |
|
per finals day | |
Tier B | ||||
Tier B | ✭ | Get a total of 200,000 individual honors and win a battle in Tier B finals | ![]() |
per finals day |
Tier B | ✭ | Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals | ![]() |
per finals day |
Tier B | ✭ | Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals | ![]() |
per finals day |
Tier B | Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals | ![]() |
per finals day | |
Tier B | Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals | ![]() |
per finals day | |
Tier B | Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals | ![]() |
per finals day | |
Tier C | ||||
Tier C | ✧ | Get a total of 100,000 individual honors and win a battle in Tier C finals |
|
per finals day |
Tier C | ✧ | Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals | ![]() |
per finals day |
Tier C | Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals | ![]() |
per finals day | |
Tier C | Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals | ![]() |
per finals day | |
Individual | ||||
Individual | ★ | Place in the top 80,000 in the individual rankings | ![]() |
|
Individual | Place anywhere from 80,001-140,000 in the individual rankings | ![]() |
||
Individual | Place anywhere from 140,001-180,000 in the individual rankings | ![]() |
||
Individual | Place anywhere from 180,001-270,000 in the individual rankings | ![]() |
||
Individual | Place anywhere from 270,001-370,000 in the individual rankings | ![]() |
||
Individual | Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle | ![]() |
per finals day | |
Individual | ◈ | Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle | ![]() |
per finals day |
- ★ - All available.
- ✭ - Max in tier B finals.
- ✧ - Max in tier C finals.
- ◈ - Not in a crew advancing to finals
Here are the purchasable badge packs from the event Shop.
Pack | Contents | Cost | Notes |
---|---|---|---|
1-Badge Pack |
|
![]() |
Limit 10 purchases. Resets each Unite and Fight run. |
10-Badge Pack |
|
![]() |
Limit 3 purchases. Do not buy. Resets each Unite and Fight run. |
30-Badge Pack |
|
![]() |
Do not buy. Resets each Unite and Fight run. |
80-Badge Pack | ![]() |
![]() |
Do not buy. Resets each Dread Barrage run. |
90-Badge Pack | ![]() |
![]() |
Do not buy. Resets each Dread Barrage run. |
100-Badge Pack |
|
![]() |
Do not buy. Resets each Unite and Fight run. |
100-Badge Pack |
|
![]() |
Do not buy. Resets each Dread Barrage run. |
150-Badge Pack | ![]() |
Do not buy. Resets each Unite and Fight run. | |
200-Badge Pack |
|
![]() |
Do not buy. Resets each Unite and Fight run. |
275-Badge Pack | ![]() |
Recommended!![]() Resets each Unite and Fight run. | |
300-Badge Pack | ![]() |
![]() |
Required for Eternals Transcendence. Stock increases (not resets) each Unite and Fight run. |
340-Badge Pack | ![]() |
![]() |
Not recommended. The cost is too high relative to raid difficulty. Resets each Dread Barrage run. |
450-Badge Pack |
|
![]() |
When you have enough
![]() ![]() Resets each Unite and Fight run. |
500-Badge Pack | ![]() |
Recommended!
After buying all of the Sephira Evolites available in the Arcarum Shop, this will be your main source of additional Evolites. Resets each Unite and Fight run. | |
550-Badge Pack | ![]() |
Exercise caution.
This pack effectively skips all grind related to a Dark Opus 5★ uncap, but is very expensive. Note that Dark Opus can alternatively be uncapped via the 450-Badge Pack (Gold Brick) and farming the remaining materials through raids and coop. Resets each Dread Barrage run. |
Final Rally
Requirement | Reward | Notes |
---|---|---|
Total Crew Rankings | ||
Place in the top 2,000 in the total crew rankings |
|
|
Place anywhere from 2,001–5,500 in the total crew rankings |
|
|
Place anywhere from 5,501–9,000 in the total crew rankings |
|
|
Place anywhere from 9,001–14,000 in the total crew rankings |
|
|
Place anywhere from 14,001–18,000 in the total crew rankings |
|
|
Place anywhere from 18,001–30,000 in the total crew rankings |
|
|
Place 30,001 or lower in the total crew rankings |
|
|
Individual Rankings | ||
Place in the top 80,000 in the individual rankings | ![]() ![]() (Lucky Loot!) or ![]()
|
|
Place anywhere from 80,001–140,000 in the individual rankings | ![]() ![]() (Lucky Loot!) or ![]()
|
|
Place anywhere from 140,001–180,000 in the individual rankings | ![]() ![]() (Lucky Loot!) or ![]()
|
|
Place anywhere from 180,001–270,000 in the individual rankings | ![]() ![]() or ![]()
|
|
Place anywhere from 270,001–370,000 in the individual rankings |
|
|
Place anywhere from 370,001–470,000 in the individual rankings |
|
|
Place 470,001 or lower in the individual rankings |
|
Event History
# | Dates | Boss Element | Notes |
---|---|---|---|
1 | June 2014 | Dark | |
2 | July 2014 | Fire | |
3 | August 2014 | Wind | |
4 | September 2014 | Earth | |
5 | October 2014 | Dark | Halloween |
6 | November 2014 | Water | |
7 | December 2014 | Light | |
8 | January 2015 | Dark | |
9 | March 2015 | Fire | |
10 | May 2015 | Wind | |
11 | June 2015 | Water | |
12 | July 2015 | Earth | |
13 | August 2015 | Light | Cinderella Fantasy |
14 | September 2015 | Wind | |
15 | October 2015 | Dark | Halloween |
16 | November 2015 | Light | |
17 | December 2015 | Water | Christmas |
18 | January 2016 | Dark | Slayers |
19 | March 2016 | Fire | |
20 | April 2016 | Earth | |
21 | May 2016 | Water | |
22 | July 2016 | Wind | |
23 | August 2016 | Light | |
24 | September 2016 | Fire | |
25 | October 2016 | Dark | Halloween |
26 | December 2016 | Water | Christmas |
27 | January 2017 | Earth | |
28 | March 2017 | Wind | |
29 | April 2017 | Fire | |
30 | May 2017 | Light | |
31 | June 2017 | Dark | |
32 | August 2017 | Water | |
33 | September 2017 | Earth | |
34 | November 2017 | Fire | |
35 | January 2018 | Wind | |
36 | February 2018 | Light | Valentine's Day |
37 | April 2018 | Dark | |
38 | May 2018 | Water | |
39 | July 2018 | Earth | |
40 | August 2018 | Fire | |
41 | November 2018 | Wind | |
42 | January 2019 | Light | |
43 | February 2019 | Dark | |
44 | April 2019 | Earth | |
45 | May 2019 | Water | |
46 | July 2019 | Fire | |
47 | September 2019 | Wind | |
48 | November 2019 | Light | |
49 | January 2020 | Dark | |
50 | February 2020 | Earth | |
51 | April 2020 | Fire | |
52 | June 2020 | Wind | |
53 | August 2020 | Water | |
54 | November 2020 | Light | |
55 | January 2021 | Dark | |
56 | April 2021 | Fire | |
57 | July 2021 | Water | |
58 | September 2021 | Wind | |
59 | November 2021 | Earth | |
60 | January 2022 | Light | |
61 | April 2022 | Dark | |
62 | June 2022 | Water | |
63 | September 2022 | Fire |