Category:Providence Series Summons
(Redirected from Providence Series Summons)
Summons obtained from the premium draw.
This summon series is non-ticketable.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
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Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Belial | 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed) Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed) Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
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Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 3★: Main: 110% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 4★: Main: 120% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
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Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |