Category:Providence Series Summons
(Redirected from Providence Series Summons)
Summons obtained from the premium draw.
This summon series is non-ticketable, with the exception of 

| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Bahamut | 0★: Massive Dark damage to all foes. All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns and Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns, Strength: 80%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
2014-04-30 | ||
| Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2021-12-31 | ||
| Belial | 0★: MC gains Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
2019-12-31 | ||
| Lucifer | 0★: Massive Light damage to all foes. All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns and Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
2014-12-31 | ||
| Orologia | 0★: 15-hit, 100% Elemental damage to random foes. All allies gain Strength: 100,000Duration: 1 turn . 3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . MC gains Duration: 1 turn . 4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . Connect MC to the power of the boundary for 1 turn. (MC gains Duration: 1 turn and Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) Set MC's HP to full and remove all debuffs. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 20% boost to Dark allies' HP. 4★: Main: 140% boost to Dark Elemental ATK. 40% boost to Dark allies' HP. Sub: Connect MC to the power of the boundary for 1 turn at battle start. (MC starts battle with Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) |
2024-12-31 | ||
| The Supreme Conqueror | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2026-07-09 | ||
| Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 3★: Main: 110% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 4★: Main: 120% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
2023-12-31 | ||
| Versusia | 0★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). 3★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. 4★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. MC gains Duration: Indefinite. |
0★: 100% boost to all Elemental ATK. 3★: 150% boost to all Elemental ATK. 4★: Main: 200% boost to all Elemental ATK. At the end of a turn after 5 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. Sub: At end of a turn after 8 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. |
2025-12-31 | ||
| Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
2022-12-31 |
Pages in category "Providence Series Summons"
The following 9 pages are in this category, out of 9 total.



































