Unite and Fight/September 2025

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Event Preparation Omega Grids Optimus Grids

This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, September 7, 202519:00 JST, September 7, 2025 - 14:59 UTC, September 14, 202523:59 JST, September 14, 2025
Displayed time is based on your local machine's clock.

The September 2025 and 79th iteration of Unite and Fight features Light enemies.

Resources

For Everyone

For New Players

For Advanced Players

Changes for September 2025

New outfits

  • New battlefront gear will be added:
    • Air Stratos: Sergeant
    • Air Stratos: Captain
    • Air Stratos: General
  • These outfits will be unlockable after accumulating a certain number of honors.
  • New battlefront gear following Honing Seeker and Air Stratos is planned to be released in a future update.
  • These outfits can be worn by any class that has reached lvl 20.

How to unlock

  • All honors earned in Unite and Fight battles will also be applied toward unlocking the battlefront gear of your choice.
  • The outfit to which honors will be allocated can be selected from the Unite and Fight event screen's Outfits tab.
  • The selected outfit will be obtained automatically when accessing the event home screen after enough honors have been accumulated.
  • It isn't necessary to use the outfit in battle to accumulate honors.
  • If all stages of a selected outfit series have been unlocked, honors will automatically be allocated to different battlefront gear that has yet to be unlocked.
  • Honors accumulated toward outfit unlocks will carry over to the next run of Unite and Fight.
  • Honors accumulated in excess of the limit that can be held won't be counted.

New Valor Badge trade

Required Badges Item In Stock
Valor Badge ×300 Heavenwake Sphere 1
  • Heavenwake spheres are items that will be required for increasing the level cap of classes in the Origin Row which are planned to be added in a future update.
  • This item will be added to the stock each run of Unite and Fight.

Battle Adjustments

Special attacks and actions for the Extreme and Extreme+ foes will undergo the following balance adjustments.

  • Roar (Special Attack)
    • The effect duration for the boost to double attack rate buff applied to the foe will be changed from 300 seconds to 4 turns.
  • Induction (Special Attack)
    • The effect duration for the hit to DEF debuff applied to the foe will be changed from 60 seconds to 4 turns.
    • The boost to ATK buff applied to the foe when it unleashes its true power will be removed.
    • The ShadowedAttack is restricted
      debuff applied to allies will be changed to SlashedHP is lowered on every turn
      .
  • Induction (Special Action)
    • The effect duration for the hit to DEF debuff applied to the foe will be changed from 60 seconds to 4 turns.
    • The effect duration for the boost to ATK buff applied to the foe will be changed from 120 seconds to 4 turns.
    • The ShadowedAttack is restricted
      debuff applied to allies will be changed to SlashedHP is lowered on every turn
      .

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, September 7, 202519:00 JST, September 7, 2025 - 14:59 UTC, September 8, 202523:59 JST, September 8, 2025

Prelim Totals:

  • 15:00 UTC, September 8, 202500:00 JST, September 9, 2025 - 21:59 UTC, September 8, 202506:59 JST, September 9, 2025

Interlude:

  • 22:00 UTC, September 8, 202507:00 JST, September 9, 2025 - 21:59 UTC, September 9, 202506:59 JST, September 10, 2025

Finals:

  • 22:00 UTC, September 9, 202507:00 JST, September 10, 2025 - 14:59 UTC, September 13, 202523:59 JST, September 13, 2025

Final Rally:

  • 22:00 UTC, September 13, 202507:00 JST, September 14, 2025 - 14:59 UTC, September 14, 202523:59 JST, September 14, 2025

Tier Cutoff Predictions

Prediction data as of: (JST)

TierPreviousPrevious GW's Honors at the current timeCurrentCurrent GW's HonorsPrev EndingPrevious GW's Final Honors Prediction Difference

  • Updated every 20 minutes during active event periods.
  • If data table does not update after refreshing the page normally, purge cache
  • See Final Rally Loot for rewards related to individual and crew ranking.
  • Source

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Yog-Sothoth Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Yog-Sothoth Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Mahisha Very Hard 30 AP - 21400 44 0 0 - -1.281.51 1.47 1.47 - - - - - -
Supergigante Extreme 30 AP 1 EP 64800 22 20 14 - -3.892 1.87 1.4 37.89 34 20 - - -
Supergigante Extreme+ 30 AP 1 EP 127600 26 20 20 - -7.662.46 2.2 1.53 47.66 40 20 - - -
Fairy Princess Nightmare 90 30 AP + 5 meat 2 EP 310000 45 20 18 10 518.63.39 2.77 2.17 28.3 19 10 20.32 16.6 13
Fairy Princess Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Fairy Princess Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Fairy Princess Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25
Fairy Princess Nightmare 200 50 AP + 20 meat 3 EP 13350000 160 110 68 - -800.9822.78 6.76 5.4 326.33 59.33 36.67 56.95 16.9 13.5
Fairy Princess Nightmare 250 50 AP + 20 clumpsThis difficulty requires Malicious Clump instead of Bait Chunk 3 EP 49500000 200 145 88 68 502969.9468.06 8.66 6.9 1067.65 77.67 48.33 170.15 21.65 17.25

Solo Battles

Lvl 10 Yog-Sothoth
Cost to Host: 20 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Yog-Sothoth 10 63,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×16, Honor ×4,000
Wooden Silver Gold

Lvl 40 Yog-Sothoth
Cost to Host: 25 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Yog-Sothoth 40 1,250,000 ◇◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×30, Honor ×8,000
Wooden Silver Gold

Lvl 60 Mahisha
Cost to Host: 30 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Mahisha 60 7,000,000 ◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×44, Honor ×21,400
Wooden Silver Gold

Extreme

Lvl 75 Supergigante
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
Lvl 75 Supergigante Lv75 スーペルヒガンテ
Wave Name Lvl HP Charge Mode
Boss Supergigante 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: Slashed (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Roar N
Targets: All allies
Deals: Light DMG
Effect: DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme) Honor: Honor ×51,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
Common 100% 100% 100%
  • Gold Badge
Chest 5 Chest 6 Red
100% Extremely Rare -
  • Gold Badge
Drop table last updated: 2017-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
  • Lightning Wave N
Targets: All allies
Deals: Light DMG
Effect: Light DEF DownDEF is lowered for light DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Debuffs only inflicted on allies that take DMG)

Lvl 75 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Supergigante
Lvl 75 Golden Tyrant Lv75 ゴールデンタイラント
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: Slashed (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme) Honor: Honor ×51,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Wooden Gold Red
  • Bait Chunk
Silver
  • Bait Chunk

Lvl 80 Supergigante
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave Name Lvl HP Charge Mode
Boss Supergigante 80 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: Slashed (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme+) Honor: Honor ×88,000 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver

Lvl 80 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Supergigante
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 80 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme+) Honor: Honor ×88,000 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
100%
  • Bait Chunk ×10
- - -
Chest 5 Chest 6 Host MVP
--
- -
  • Bait Chunk ×30
  • Bait Chunk ×4
Drop table last updated: not specified, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Supergigante
Cost to Host: 900 AP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave Name Lvl HP Charge Mode
Extreme Supergigante 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: Slashed (One ally) / DEF Lowered / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Identical stats, special attacks, and drops as Extreme.
  • Red Chest drops moved to Gold Chests.

  • 50% Trigger
Casts Induction.
Extreme (Golden Tyrant) Golden Tyrant 75 20,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Identical stats, special attacks, and drops as Golden Tyrant Extreme.
  • Red Chest drops moved to Gold Chests.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Wooden Silver Gold
  • Gold Badge

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Fairy Princess
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least 5× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Fairy Princess 90 50,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fairysaber TR 75%
Targets: Random allies
Deals: Light DMG (6-hit / 150%)
Effect: DEF Lowered (All allies) / Double Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 50%
Targets: Random allies
Deals: Light DMG (20-hit / 60%)
Effect: Buff Effect Removed (All allies) / DEF Boosted (Self)
  • Astral Purge TR 25%
Targets: All allies
Deals: Light DMG (350%)
Effect: ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 2,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset
    .

  • 75% Trigger
Casts Fairysaber.
  • 50% Trigger
Casts Glitter Garden.
  • 25% Trigger
Casts Astral Purge.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×310,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
40% 1-3% --
  • Malicious Clump ×1
Source
Drop table last updated: 2024-09-08, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Fairy Princess
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Fairy Princess 95 131,250,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fairysaber TR 75%
Targets: Random allies
Deals: Light DMG (6-hit / 150%)
Effect: DEF Lowered (All allies) / Double Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 50%
Targets: Random allies
Deals: Light DMG (20-hit / 60%)
Effect: Buff Effect Removed (All allies) / DEF Boosted (Self)
  • Astral Purge TR 25%
Targets: All allies
Deals: Light DMG (350%)
Effect: ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 2,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset
    Duration: Indefinite
    .

  • 75% Trigger
Casts Fairysaber.
  • 50% Trigger
Casts Glitter Garden.
  • 25% Trigger
Casts Astral Purge.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • 86.786.72% ±4.93% chance to be selected when chest drops.
    Based on 111 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Radiant Whorl
  • 13.313.28% ±4.93% chance to be selected when chest drops.
    Based on 17 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 88.388.28% ±4.68% chance to be selected when chest drops.
    Based on 113 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Shining Orb
  • 11.711.72% ±4.68% chance to be selected when chest drops.
    Based on 15 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 99.199.11% ±0.73% chance to be selected when chest drops.
    Based on 447 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  0.90.89% ±0.73% chance to be selected when chest drops.
    Based on 4 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • Gold Badge
Chest 5 Chest 6 Host MVP
100% 2.50%Based on 217 chests from 3936 raids. --
  • Gold Badge ×2
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  • 16.116.13% ±4.11% chance to be selected when chest drops.
    Based on 35 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  9.79.68% ±3.30% chance to be selected when chest drops.
    Based on 21 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.82.76% ±1.83% chance to be selected when chest drops.
    Based on 6 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  6.05.99% ±2.65% chance to be selected when chest drops.
    Based on 13 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
  • 28.128.07% ±6.92% chance to be selected when chest drops.
    Based on 32 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 26.326.32% ±6.78% chance to be selected when chest drops.
    Based on 30 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  6.16.14% ±3.70% chance to be selected when chest drops.
    Based on 7 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 10.510.53% ±4.73% chance to be selected when chest drops.
    Based on 12 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  0.00.00% ±0.00% chance to be selected when chest drops.
    Based on 0 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Half Elixir
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Berry
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 27.727.68% ±6.95% chance to be selected when chest drops.
    Based on 31 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 56.256.25% ±7.71% chance to be selected when chest drops.
    Based on 63 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  •  4.54.46% ±3.21% chance to be selected when chest drops.
    Based on 5 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  0.90.89% ±1.46% chance to be selected when chest drops.
    Based on 1 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Fairy Princess
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Fairy Princess 100 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fairysaber TR 85%
Targets: Random allies
Deals: Light DMG (6-hit / 175%)
Effect: DEF Lowered (All allies) / Double Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 85% 10%
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: Buff Effect Removed / Supplemental DMG (All allies) / DEF Boosted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Astral Purge TR 25%
Targets: All allies
Deals: Light DMG (400%)
Effect: ATK Lowered (All allies) / 50% DMG Cut / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 2,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset
    Duration: Indefinite
    .
  • Normal attacks hit all allies.
  • Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 3)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 3 or more hits of 2,500,000 DMG within 1 turn.
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 3)
Duration: Indefinite
: 15% ATK Up, 15% DEF Up, 500 Supplemental DMG, and 3-hit, 15% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 3)
Duration: Indefinite
: 20% ATK Up, 20% DEF Up, 1000 Supplemental DMG, and 3-hit, 15% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 3)
Duration: Indefinite
: 25% ATK Up, 25% DEF Up, 1500 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks[1]

  • 85% Trigger
Casts Fairysaber.
  • 50% Trigger
Unleashes True Power.
Mode bar is reset.
Removes all debuffs from self.
Casts Glitter Garden TR 50% .
  • 25% Trigger
Casts Astral Purge.
  • 10% Trigger
Mode bar is reset.
Casts Fairysaber.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • Gold Badge
Chest 5 Chest 6 Host MVP
--
  • Malicious Clump ×1
  • Malicious Clump ×2
  • Malicious Clump ×3
Source
Drop table last updated: 2024-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Fairy Princess
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Fairy Princess 150 288,750,000 ◇◇ Yes
100%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Immune
✕
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Immune
✕
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
TerrorCharge diamonds don't fill up / Can't use special attacks
ImmuneLocal status effect
✕
Special Attacks Triggers and Notes
  • Fairysaber TR 85% 20%
Targets: Random allies
Deals: Light DMG (6-hit / 175%)
Effect: Strong ArmedCan't be healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 50%
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: All Buff Effects Removed / Supplemental DMG (2000)DMG taken is supplemented
Strength: 2000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Astral Purge TR 35%
Targets: All allies
Deals: Light DMG (400%)
Effect: 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 50% DMG CutTaking less DMG
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK UpATK is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 4,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset
    Duration: Indefinite
    .
  • Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 3 or more hits of 4,000,000 DMG within 1 turn.
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 30% ATK Up, 30% DEF Up, +1000 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 40% ATK Up, 40% DEF Up, +1250 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 50% ATK Up, 50% DEF Up, +1500 Supplemental DMG, and 3-hit, 60% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 60% ATK Up, 60% DEF Up, +1750 Supplemental DMG, and 3-hit, 60% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 70% ATK Up, 70% DEF Up, +2000 Supplemental DMG, and 3-hit, 90% Light DMG to random allies upon normal attacks

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Fairysaber.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Glitter Garden TR 50% .
  • 35% Trigger
Casts Astral Purge.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Fairysaber.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×120 Join: Token ×85 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Malicious Clump ×1
  • Malicious Clump ×2
  • Malicious Clump ×3
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? --
Source
Drop table last updated: 2025-01-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Fairy Princess
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave Name Lvl HP Charge Mode
Boss Fairy Princess 200 577,500,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Fairysaber TR 85% 35% 5%
Targets: Random allies
Deals: Light DMG (6-hit / 175%)
Effect: Strong ArmedCan't be healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / AfterimageChance to dodge DMG from normal attacks and skills while in effect
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Astral Purge TR 65% 20%
Targets: All allies
Deals: Light DMG (400%)
Effect: CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 70% DMG CutTaking less DMG
Strength: 70%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ ATK UpATK is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 50%
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: All Buff Effects Removed / Skill DMG LoweredSkill DMG is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG Mitigation (300,000)DMG taken is lowered by a fixed amount
Strength: 300,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Double StrikeAttacks twice each turn
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ Debuff Res. UpDebuff resistance is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 10%
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: All Buff Effects Removed / Skill DMG LoweredSkill DMG is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG taken is supplemented
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG Mitigation (300,000)DMG taken is lowered by a fixed amount
Strength: 300,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 4,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset
    Duration: Indefinite
    .
  • Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
    Duration: Indefinite
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 1 after taking 3 or more hits of 4,000,000 DMG within 1 turn.
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 30% ATK Up, 30% DEF Up, +1000 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 40% ATK Up, 40% DEF Up, +1250 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 50% ATK Up, 50% DEF Up, +1500 Supplemental DMG, and 3-hit, 60% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 60% ATK Up, 60% DEF Up, +1750 Supplemental DMG, and 3-hit, 60% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 70% ATK Up, 70% DEF Up, +2000 Supplemental DMG, and 3-hit, 90% Light DMG to random allies upon normal attacks

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Fairysaber.
  • 65% Trigger
Casts Astral Purge.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Glitter Garden TR 50% .
  • 35% Trigger
Casts Fairysaber.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Astral Purge.
  • 10% Trigger
Casts Glitter Garden.
  • 5% Trigger
Casts Fairysaber.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×13,350,000 (solo)
Host: Token ×160 Join: Token ×110 MVP: Token ×68 2nd: Token ×54 3rd: Token ×40
Host: Prestige Pendant ×100 Join: Prestige Pendant ×60 Crew: Prestige Pendant ×30
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Malicious Clump
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? ? --
Source
Drop table last updated: 2025-01-13, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Fairy Princess
Cost to Host: 50 AP, Malicious Clump ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Malicious Clump, crew has cleared at least 100 Nightmare Lvl 200 battles.
Wave Name Lvl HP Charge Mode
Boss Fairy Princess 250 1,530,375,000 ◇◇ Yes
100%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Immune
✕
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
✕
ParalyzedCan't attack
Immune
✕
PetrifiedCharge diamonds don't fill up
Immune
✕
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
TerrorCharge diamonds don't fill up / Can't use special attacks
ImmuneLocal status effect
✕
Special Attacks Triggers and Notes
  • Astral Purge TR 85% 65% 20%
Targets: All allies
Deals: Light DMG (400%)
Effect: CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ ATK DownATK is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 70% DMG CutTaking less DMG
Strength: 70%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK UpATK is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Special Attack DMG UpFoe's special attack DMG is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Fairysaber TR 75% 35% 5%
Targets: Random allies
Deals: Light DMG (6-hit / 175%)
Effect: Strong ArmedCan't be healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / AfterimageChance to dodge DMG from normal attacks and skills while in effect
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 50%
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: All Buff Effects Removed / Skill DMG LoweredSkill DMG is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG Mitigation (500,000)DMG taken is lowered by a fixed amount
Strength: 500,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Wind DMGDeals bonus Wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Double StrikeAttacks twice each turn
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Dispel CancelBuffs can't be removed or shortened
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 10%
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: All Buff Effects Removed / Skill DMG LoweredSkill DMG is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG Mitigation (500,000)DMG taken is lowered by a fixed amount
Strength: 500,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Wind DMGDeals bonus Wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR Entering Overdrive
Targets: Random allies
Deals: Light DMG (20-hit / 70%)
Effect: All Buff Effects Removed / Skill DMG LoweredSkill DMG is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / DMG Mitigation (500,000)DMG taken is lowered by a fixed amount
Strength: 500,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Wind DMGDeals bonus Wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% ATK UpATK is boosted (Can't be removed)
Strength: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Normal attacks hit all allies.
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 5,000,000 DMG within 1 turn: Lvl is lowered by 2 / Hit count is reset
    Duration: Indefinite
    .
  • Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
    Duration: Indefinite
Rises by 2 upon making normal attacks.
Lowers by 1 upon activating a special attack.
Lowers by 2 after taking 3 or more hits of 5,000,000 DMG within 1 turn.
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 30% ATK Up, 30% DEF Up, +1000 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 40% ATK Up, 40% DEF Up, +1250 Supplemental DMG, and 3-hit, 30% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 50% ATK Up, 50% DEF Up, +1500 Supplemental DMG, and 3-hit, 60% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 60% ATK Up, 60% DEF Up, +1750 Supplemental DMG, and 3-hit, 60% Light DMG to random allies upon normal attacks
Fairy ShineBased on lvl: ATK and DEF are boosted / DMG is supplemented / 3-hit light DMG to random allies upon normal attacks (Can't be removed / Max: 5)
Duration: Indefinite
: 70% ATK Up, 70% DEF Up, +2000 Supplemental DMG, 3-hit, 90% Light DMG to random allies upon normal attacks, and special attack debuffs ignore dodge, debuff resistance, and debuff immunity.

  • Upon entering Overdrive
Casts Glitter Garden TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
  • 85% Trigger
Casts Astral Purge.
  • 75% Trigger
Casts Fairysaber.
  • 65% Trigger
Casts Astral Purge.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Glitter Garden.
  • 35% Trigger
Casts Fairysaber.
  • 20% Trigger
Casts Astral Purge.
  • 10% Trigger
Casts Glitter Garden.
  • 5% Trigger
Casts Fairysaber.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×49,500,000 (solo)
Host: Token ×200 Join: Token ×145 MVP: Token ×88 2nd: Token ×68 3rd: Token ×50
Host: Prestige Pendant ×? Join: Prestige Pendant ×? Crew: Prestige Pendant ×30
Wooden Gold Red
- - -
Silver
-

Final Rally

Lvl ?? Fairy Princess
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Fairy Princess Varies Varies ◇◇ Yes
Special Attacks Triggers and Notes
  • Fairysaber TR 75%
Targets: Random allies
Deals: Light DMG (6-hit / 150%)
Effect: DEF Lowered (All allies) / Double Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Glitter Garden TR 50%
Targets: Random allies
Deals: Light DMG (20-hit / 60%)
Effect: Buff Effect Removed (All allies) / DEF Boosted (Self)
  • Astral Purge TR 25%
Targets: All allies
Deals: Light DMG (350%)
Effect: ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Passive (Fairy Princess)Fairy Shine conditions: Lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 3 or more hits of 2,500,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset
    .

  • 75% Trigger
Casts Fairysaber.
  • 50% Trigger
Casts Glitter Garden.
  • 25% Trigger
Casts Astral Purge.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver
Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Target Meat, Box, and Honor Calculator

Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.

If you have more meat than needed to reach your targets the calculator will not use the excess.

Options
Current meat: Current tokens: Current box: Current honor:
Current clumps:     Target box:Your minimum desired number of boxes, or eternals weapons. Target honor:Your minimum desired honor.
Bosses
RatioEnter which EX you're doing and an estimate of how much of your meat/clumps you'll use for each type of NM. Name Per battle Total Pace (m)Your average battle to battle pace, in minutes. Time (h)Expected time to finish all battles, in hours.
Honor MeatAverage number of meat obtained per battle. ClumpsAverage number of Malicious Clumps obtained per battle. Battles Meat Clumps Tokens Honor Pots Slow Fast Slow Fast
  Have         0 0 0Includes tokens that will be earned from the Final Rally rewards based on your current Honor. 0          
EX 0 0 0 0 0 0 0 0m 0m
EX+ 0 0 0 0 0 0 0 0m 0m
NM 90 -5 0 0 0 0 0 0 0m 0m
NM 95 -10 0 0 0 0 0 0 0m 0m
NM 100 -20 0 0 0 0 0 0 0m 0m
NM 150 -20 0 0 0 0 0 0 0m 0m
NM 200 -20 0 0 0 0 0 0 0m 0m
NM 250 0 -20 0 0 0 0 0 0 0m 0m
Total: 0 0Excess meat thrown away. 0Excess clumps thrown away. 0 0 0   0h 0h

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Yog-Sothoth 5 times Crystal ×50
Defeat Yog-Sothoth 10 times Token ×50
Defeat Yog-Sothoth 15 times Token ×125
Defeat Mahisha 5 times Token ×50
Defeat Mahisha 10 times Token ×100
Defeat Mahisha 15 times Token ×150
Defeat Supergigante 5 times Bait Chunk ×5
Defeat Supergigante 10 times Bait Chunk ×5
Defeat Supergigante 15 times Bait Chunk ×5
Defeat Supergigante 20 times Chest of Good Fortune ×2
Defeat Supergigante 25 times Chest of Good Fortune ×2
Defeat Fairy Princess 5 times Token ×100
Defeat Fairy Princess 10 times Token ×200
Defeat Fairy Princess 15 times Token ×300
Defeat Fairy Princess 20 times Chest of Good Fortune ×3
Defeat Fairy Princess 25 times Chest of Good Fortune ×3
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Akhu1111--
Longinus1111--
Vogen Crescent1111--
Harpronus1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th ∞
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×100
3 Tiamat Omega Anima ×10
5 Rupies ×10,000
7 Colossus Omega Anima ×10
9 Vogen Crescent ×1
12 Leviathan Omega Anima ×10
15 Harpronus ×1
18 Yggdrasil Omega Anima ×10
21 Soul Berry ×3
24 Luminiera Omega Anima ×10
27 Angel Weapon ×3
30 Celeste Omega Anima ×10
33 Soul Berry ×2
36 Token ×100
40 Primeval Horn ×1
44 Soul Berry ×3
48 Shiva Anima ×5
52 Hollow Key ×1
56 Europa Anima ×5
60 Moonlight Stone ×1
70 Alexiel Anima ×5
80 CP ×100
90 Grimnir Anima ×5
Battle Badge Rewards
Reward
100 Mahisha
110 Metatron Anima ×5
120 Avatar Anima ×5
140 Verdant Azurite ×1
150 Rupie ×10,000
160
170 True Dragon's Golden Scale ×3
180 Token ×200
190 Champion Merit ×15
200 Shadow Substance ×1
225 Rupies ×15,000
250 Genesis Fragment ×3
275 Light Quartz ×40
300 Astaroth Anima ×1
325 Token ×200
350
375 Supreme Merit ×5
400 Tears of the Apocalypse ×1
425 Premium Draw Ticket ×1
450 Abyssal Wing ×1
475 Coronation Ring ×2
500 Cunning Devil's Horn ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Harpronus
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Vogen Crescent
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
750,000 Premium Draw Ticket ×1
Honor Rewards
Honor Item
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Light Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Harpronus
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Vogen Crescent
7,000,000 CP ×50
7,500,000 Mahisha
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×8
Honor Rewards
Honor Item
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000
20,000,000 Soul Berry ×25
30,000,000 Light Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×200
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×2
700,000,000
800,000,000 Eternity Sand ×1
900,000,000 Light Quartz ×200
1,000,000,000 Crystal ×1,000
1,100,000,000 Half Elixir ×30
1,200,000,000
1,300,000,000
1,400,000,000
1,500,000,000 Gold Moon ×1

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims ★ Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims ★ Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims ★ Get 12,000 individual honors in prelims Valor Badge ×5
Prelims ★ Get 25,000 individual honors in prelims Valor Badge ×10
Prelims ★ Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-9,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 9,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A ★ Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A ★ Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B ✭ Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B ✭ Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B ✭ Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C ✧ Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C ✧ Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual ★ Place in the top 100,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 100,001-150,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 150,001-200,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 200,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual ◈ Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,500 in the total crew rankings
Place anywhere from 2,501–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 100,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 100,001–150,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 150,001–200,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 200,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
Light Uncap Treasure Pack Valor Badge ×30 Resets each Unite and Fight run.
Providence Globe Providence Globe ×1 Valor Badge ×80 Resets each Dread Barrage run.
Astral Votum Astral Votum ×1 Valor Badge ×90 Resets each Dread Barrage run.
Eternity Sand Eternity Sand ×1 Valor Badge ×100 Resets each Unite and Fight run.
Crystal Pack Valor Badge ×100 Resets each Unite and Fight run.
Apocalyptic Votum Pack Valor Badge ×100 Resets each Dread Barrage run.
Extinction Blade Pack Valor Badge ×200 Resets each Unite and Fight run.
Schrodinger Pack Valor Badge ×200 Resets each Unite and Fight run.
Fang of the Dragonslayer Pack Valor Badge ×200 Resets each Unite and Fight run.
Sette di Spade Pack Valor Badge ×200 Resets each Unite and Fight run.
Symmetria Pack Valor Badge ×200 Resets each Unite and Fight run.
Forbidden Agastia Pack Valor Badge ×200 Resets each Unite and Fight run.
Sunlight Stone Pack Valor Badge ×275 Recommended!
Resets each Unite and Fight run.
Lapis Merit Lapis Merit ×1 Valor Badge ×300 Stock increases (not resets) each Unite and Fight run and each Dread Barrage run.
Heavenwake Sphere Heavenwake Sphere ×1 Valor Badge ×300 Stock increases (not resets) each Unite and Fight run.
Astral Spiritus Astral Spiritus ×1 Valor Badge ×340 Resets each Dread Barrage run.
Gold Brick Pack Valor Badge ×450
Resets each Unite and Fight run.
Sephira Evolite Pack Valor Badge ×500
Apocalyptic Spiritus Pack Valor Badge ×550
Resets each Dread Barrage run.

Purchase Priority

Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.

Other packs are almost never recommended due to their opportunity cost in Valor Badges. See Item Rollback in case of a mistaken purchase.

Guide

References