This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, May 23, 201819:00 JST, May 23, 2018 - 14:59 UTC, May 30, 201823:59 JST, May 30, 2018
Displayed time is based on your local machine's clock.
The May 2018 iteration of Unite and Fight features Water enemies.
Participating in a Unite and Fight event does not require being in a crew. You only miss out on obtaining more Valor Badges if you are not in a qualifying crew.
You must select a Revenant Weapon before you can spend your tokens. Obtaining a fully-uncapped Revenant Weapon is the very first step in recruiting a powerful member of the Eternals (a.k.a. Guild Wars Character). Each Revenant Weapon corresponds to one Eternals character.
Fully upgrading a Revenant Weapon can take months of grinding. Pick a favorite or strong character so that you're motivated to complete it. Once you select your weapon, you may only change it once for the duration of the event.
Obtain at least 4 copies from the token box if possible, but this may require a lot of AP and/or EP. If you cannot obtain 4 copies before the event ends, you can always obtain more in the future.
Ranking requirements to place in finals tiers have been changed.
Preliminary rankings that determine finals tier placement are as follows:
Previous Event
Tier A: Rank #1 to #3500
Tier B: Rank #3501 to #9000
Tier C: Rank #9001 to #16,000
This Event
Tier A: Rank #1 to #5000
Tier B: Rank #5001 to #12,000
Tier C: Rank #12,001 to #20,000
The requirements to earn valor badges based on preliminary rankings have also been changed.
Individual ranking requirements to earn loot have been changed.
Individual ranking requirements are as follows:
Previous Event
100 valor badges: Rank #1 to #20,000
75 valor badges: Rank #20,001 to #30,000
50 valor badges: Rank #30,001 to #40,000
25 valor badges: Rank #40,001 to #80,000
This Event
100 valor badges: Rank #1 to #30,000
75 valor badges: Rank #30,001 to #50,000
50 valor badges: Rank #50,001 to #70,000
25 valor badges: Rank #70,001 to #120,000
The number of Tier B, Tier C and runner-up crews that can move up to the next tier based on ranking has increased.
Previous Event
Tier B: The top 50 crews advance to Tier A
Tier C: The top 50 crews advance to Tier B
Runner-Up: The top 120 crews advance to Tier C
This Event
Tier B: The top 200 crews advance to Tier A
Tier C: The top 300 crews advance to Tier B
Runner-Up: The top 400 crews advance to Tier C
The top 20 members of a Tier A crew will be displayed from 7 a.m. (JST) of the interlude period. The top 20 members of tier-up crews that reach Tier A will be displayed from 7 a.m. (JST) of the next day.
RP and EXP earned from extreme+ and nightmare-difficulty event bosses has been increased.
Bonus RP and EXP earned from defeating a nightmare-difficulty event boss solo has been increased.
Nightmare Lvl 90: 1,500 bonus EXP and RP
Nightmare Lvl 95: 4,000 bonus EXP and RP
Nightmare Lvl 100: 12,000 bonus EXP and RP
To improve the visibility of earned honors and rankings, some adjustments were made to the event page.
Event Schedule
Displayed time is based on your local machine's clock.
Preliminaries:
10:00 UTC, May 23, 201819:00 JST, May 23, 2018 - 14:59 UTC, May 24, 201823:59 JST, May 24, 2018
Prelim Totals:
15:00 UTC, May 24, 201800:00 JST, May 25, 2018 - 21:59 UTC, May 24, 201806:59 JST, May 25, 2018
Interlude:
22:00 UTC, May 24, 201807:00 JST, May 25, 2018 - 21:59 UTC, May 25, 201806:59 JST, May 26, 2018
Finals:
22:00 UTC, May 25, 201807:00 JST, May 26, 2018 - 14:59 UTC, May 30, 201823:59 JST, May 30, 2018
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Nightmare
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on 2 allies.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on 2 allies.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on 2 allies.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.