Unite and Fight/June 2024

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Event Omega Grids Optimus Grids

This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, June 21, 202419:00 JST, June 21, 2024 - 14:59 UTC, June 28, 202423:59 JST, June 28, 2024
Displayed time is based on your local machine's clock.

The June 2024 and 73rd iteration of Unite and Fight features Light enemies.

Resources

For Everyone

For New Players

For Advanced Players

Changes for June 2024

New weapon

New Celestial Weapons will be added.

Added Weapon

How to Obtain

  • The weapon above can be traded for Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
  • It will also be obtainable as drop loot from Nightmare difficulty battles and the first Final Rally battle.
  • Previously added Celestial weapons will still be obtainable as drop loot as well.

New Outfit

Honing Seeker: Nova (MC), a Unite and Fight outfit for the Main Character will be added.

  • This outfit will be unlocked by earning the required honors.
  • A new feature is planned to be added that will unlock new outfits as new honor milestones are added.
  • This outfit can be worn by any class that has reached lvl 20.

How to Unlock

  • Honors earned during Unite and Fight will also go towards unlocking the outfit.
  • The outfit will be unlocked upon returning to the event page after reaching the honors required.
  • Honors will continue to be earned even if the outfit is not equipped.
  • Honors earned toward the outfit will be carried over to the next run of the event.
  • Honors cannot be earned beyond the maximum limit.

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, June 21, 202419:00 JST, June 21, 2024 - 14:59 UTC, June 22, 202423:59 JST, June 22, 2024

Prelim Totals:

  • 15:00 UTC, June 22, 202400:00 JST, June 23, 2024 - 21:59 UTC, June 22, 202406:59 JST, June 23, 2024

Interlude:

  • 22:00 UTC, June 22, 202407:00 JST, June 23, 2024 - 21:59 UTC, June 23, 202406:59 JST, June 24, 2024

Finals:

  • 22:00 UTC, June 23, 202407:00 JST, June 24, 2024 - 14:59 UTC, June 27, 202423:59 JST, June 27, 2024

Final Rally:

  • 22:00 UTC, June 27, 202407:00 JST, June 28, 2024 - 14:59 UTC, June 28, 202423:59 JST, June 28, 2024

Event Timers

  • Preliminaries
    end in 10:00 UTC, June 21, 202419:00 JST, June 21, 2024
    to
    23:59 JST, June 22, 2024
  • Interlude
    ends in 22:00 UTC, June 22, 202407:00 JST, June 23, 2024
    to
    06:59 JST, June 24, 2024
  • Finals Round 1
    ends in 22:00 UTC, June 23, 202407:00 JST, June 24, 2024
    to
    23:59 JST, June 24, 2024
  • Finals Round 2
    ends in 22:00 UTC, June 24, 202407:00 JST, June 25, 2024
    to
    23:59 JST, June 25, 2024
  • Finals Round 3
    ends in 22:00 UTC, June 25, 202407:00 JST, June 26, 2024
    to
    23:59 JST, June 26, 2024
  • Finals Round 4
    ends in 22:00 UTC, June 26, 202407:00 JST, June 27, 2024
    to
    23:59 JST, June 27, 2024
  • Final Rally
    ends in 22:00 UTC, June 27, 202407:00 JST, June 28, 2024
    to
    23:59 JST, June 28, 2024

Tier Cutoff Predictions

Prediction data as of: (JST)

TierPreviousPrevious GW's Honors at the current timeCurrentCurrent GW's HonorsPrev EndingPrevious GW's Final Honors Prediction Difference

  • Updated every 20 minutes during active event periods.
  • If data table does not update after refreshing the page normally, purge cache
  • See Final Rally Loot for rewards related to individual and crew ranking.
  • Source

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Yog-Sothoth Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Yog-Sothoth Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Mahisha Very Hard 30 AP - 21400 44 0 0 - -1.281.51 1.47 1.47 - - - - - -
Supergigante Extreme 30 AP 1 EP 51000 22 20 14 - -3.061.97 1.87 1.4 37.06 34 20 - - -
Supergigante Extreme+ 30 AP 1 EP 88000 26 20 20 - -5.282.38 2.2 1.53 45.28 40 20 - - -
Bastet Nightmare 90 30 AP + 5 meat 2 EP 260000 45 20 18 10 515.63.29 2.77 2.17 26.8 19 10 19.72 16.6 13
Bastet Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Bastet Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Bastet Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25
Bastet Nightmare 200 50 AP + 20 meat 3 EP 13350000 160 110 68 - -800.9822.78 6.76 5.4 326.33 59.33 36.67 56.95 16.9 13.5

Solo Battles

Extreme

Lvl 75 Supergigante
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
Lvl 75 Supergigante Lv75 スーペルヒガンテ
Wave Name Lvl HP Charge Mode
Boss Supergigante 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction OD TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: ShadowedAttack is restricted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(One ally) / DEF DownDEF is lowered
Duration: 60 seconds
/ ATK UpATK is boosted
Duration: 120 seconds
(Self) (Debuffs only inflicted on allies that take DMG)
  • Lightning Wave N
Targets: All allies
Deals: Light DMG
Effect: Light DEF DownDEF is lowered for light DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Debuffs only inflicted on allies that take DMG)
  • Roar N
Targets: All allies
Deals: Light DMG
Effect: DA UpDouble attack rate is boosted
Duration: 300 seconds
(Self)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme) Honor: Honor ×51,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
Common 100% 100% 100%
  • Gold Badge
Chest 5 Chest 6 Red
100% Extremely Rare -
  • Gold Badge
Drop table last updated: 2017-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Lvl 75 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Supergigante
Lvl 75 Golden Tyrant Lv75 ゴールデンタイラント
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme) Honor: Honor ×51,000 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Wooden Gold Red
  • Bait Chunk
Silver
  • Bait Chunk
Lvl 80 Supergigante
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave Name Lvl HP Charge Mode
Boss Supergigante 80 24,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Induction OD TR 50%
Targets: Random allies
Deals: Light DMG (10-hit / 60%)
Effect: ShadowedAttack is restricted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(One ally) / DEF DownDEF is lowered
Duration: 60 seconds
/ ATK UpATK is boosted
Duration: 120 seconds
(Self) (Debuffs only inflicted on allies that take DMG)
  • Lightning Wave N
Targets: All allies
Deals: Light DMG
Effect: Light DEF DownDEF is lowered for light DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Debuffs only inflicted on allies that take DMG)
  • Roar N
Targets: All allies
Deals: Light DMG
Effect: DA UpDouble attack rate is boosted
Duration: 300 seconds
(Self)
  • 50% Trigger
Casts Induction.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme+) Honor: Honor ×88,000 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver
Lvl 80 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Supergigante
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 80 24,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme+) Honor: Honor ×88,000 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
100%
  • Bait Chunk ×10
- - -
Chest 5 Chest 6 Host MVP
--
- -
  • Bait Chunk ×30
  • Bait Chunk ×4
Drop table last updated: not specified, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Bastet
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Bastet 90 42,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Kindred's Scratch TR 75%
Targets: All allies
Deals: Light DMG (270%)
Effect: Buff Effect Removed / ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon TR 50%
Targets: All allies
Deals: Light DMG (400%)
Effect: Buff Effect Removed / Charge Bar -100% (All allies) / Uplifted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Improvisation TR 25%
Targets: Random allies
Deals: Light DMG (10-hit / 120%)
Effect: C.A. Sealed (All allies) / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • 75% Trigger
Casts Kindred's Scratch.
  • 50% Trigger
Casts Dancing New Moon.
  • 25% Trigger
Casts Improvisation.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×260,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge
Chest 5 Chest 6 Host MVP
? 1.9%Based on 481 chests from 10065 raids with and average 2.5172 drop rate boost. --
  • Gold Badge ×2
  •  5.05.04% ±1.65% chance to be selected when chest drops.
    Based on 24 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  3.63.57% ±1.40% chance to be selected when chest drops.
    Based on 17 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 33.833.82% ±3.57% chance to be selected when chest drops.
    Based on 161 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 33.833.82% ±3.57% chance to be selected when chest drops.
    Based on 161 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  • 15.515.55% ±2.73% chance to be selected when chest drops.
    Based on 74 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  6.16.09% ±1.80% chance to be selected when chest drops.
    Based on 29 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  1.91.89% ±1.03% chance to be selected when chest drops.
    Based on 9 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  0.80.84% ±0.69% chance to be selected when chest drops.
    Based on 4 drops from 476 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Bastet
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Bastet 95 131,250,000 ◇◇ Yes
100%~15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.
50%~15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.
25%~14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Kindred's Scratch N TR 75%
Targets: All allies
Deals: Light DMG (270%)
Effect: 3 Buff Effects Removed / ATK DownATK is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / ATK UpATK is boosted
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon N OD TR 50%
Targets: All allies
Deals: Light DMG (400%)
Effect: 3 Buff Effects Removed / -100% Charge CutInstantly reduces Charge Bar by -100%
Strength: -100%
(All allies) / UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Improvisation OD TR 25%
Targets: Random allies
Deals: Light DMG (10-hit / 120%)
Effect: C.A. SealedCan't use charge attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Dodge Rate UpChance to dodge DMG and debuffs
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks
    Duration: IndefiniteField effect
    deployed.
  • Normal attacks hit all allies.
  • Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: ATK Up, Multiattack Rate Up, boost to number of normal attack hits

  • 75% Trigger
Casts Kindred's Scratch.
  • 50% Trigger
  • Removes all debuffs from self.
Casts Dancing New Moon.
  • 25% Trigger
Casts Improvisation.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • 86.786.72% ±4.93% chance to be selected when chest drops.
    Based on 111 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Radiant Whorl
  • 13.313.28% ±4.93% chance to be selected when chest drops.
    Based on 17 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 88.388.28% ±4.68% chance to be selected when chest drops.
    Based on 113 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Shining Orb
  • 11.711.72% ±4.68% chance to be selected when chest drops.
    Based on 15 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 99.199.11% ±0.73% chance to be selected when chest drops.
    Based on 447 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  0.90.89% ±0.73% chance to be selected when chest drops.
    Based on 4 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • Gold Badge
Chest 5 Chest 6 Host MVP
100% 2.50%Based on 217 chests from 3936 raids. --
  • Gold Badge ×2
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  • 16.116.13% ±4.11% chance to be selected when chest drops.
    Based on 35 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  9.79.68% ±3.30% chance to be selected when chest drops.
    Based on 21 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.82.76% ±1.83% chance to be selected when chest drops.
    Based on 6 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  6.05.99% ±2.65% chance to be selected when chest drops.
    Based on 13 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
  • 28.128.07% ±6.92% chance to be selected when chest drops.
    Based on 32 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 26.326.32% ±6.78% chance to be selected when chest drops.
    Based on 30 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  6.16.14% ±3.70% chance to be selected when chest drops.
    Based on 7 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 10.510.53% ±4.73% chance to be selected when chest drops.
    Based on 12 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  0.00.00% ±0.00% chance to be selected when chest drops.
    Based on 0 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Half Elixir
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Berry
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 27.727.68% ±6.95% chance to be selected when chest drops.
    Based on 31 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 56.256.25% ±7.71% chance to be selected when chest drops.
    Based on 63 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  •  4.54.46% ±3.21% chance to be selected when chest drops.
    Based on 5 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  0.90.89% ±1.46% chance to be selected when chest drops.
    Based on 1 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Bastet
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 2-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Bastet 100 288,750,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Kindred's Scratch TR 85% 10%
Targets: All allies
Deals: Light DMG (270%)
Effect: Buff Effect Removed / CharmedAttacks are slightly limited
/ ATK DownATK is lowered
(All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon TR 50%
Targets: All allies
Deals: Light DMG (400%)
Effect: Buff Effect Removed / -100% Charge CutInstantly reduces Charge Bar by -100%
Strength: -100%
(All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Debuff Res. UpDebuff resistance is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Improvisation TR 25%
Targets: Random allies
Deals: Light DMG (10-hit / 120%)
Effect: C.A. SealedCan't use charge attack
/ Strong ArmedCan't be healed
(All allies) / Dodge Rate Boosted / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks
    Duration: IndefiniteField effect
    deployed.
  • Normal attacks hit all allies.
  • Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: ATK Up, Multiattack Rate Up, boost to number of normal attack hits

  • 85% Trigger
Casts Kindred's Scratch.
  • 50% Trigger
Unleashes True Power.
Mode bar is reset.
Removes all debuffs from self.
Casts Dancing New Moon.
  • 25% Trigger
Casts Improvisation.
  • 10% Trigger
Casts Kindred's Scratch.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • 86.786.72% ±4.93% chance to be selected when chest drops.
    Based on 111 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Radiant Whorl
  • 13.313.28% ±4.93% chance to be selected when chest drops.
    Based on 17 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 88.388.28% ±4.68% chance to be selected when chest drops.
    Based on 113 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Shining Orb
  • 11.711.72% ±4.68% chance to be selected when chest drops.
    Based on 15 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 99.199.11% ±0.73% chance to be selected when chest drops.
    Based on 447 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  0.90.89% ±0.73% chance to be selected when chest drops.
    Based on 4 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • Gold Badge
Chest 5 Chest 6 Host MVP
100% 2.50%Based on 217 chests from 3936 raids. --
  • Gold Badge ×2
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  • 16.116.13% ±4.11% chance to be selected when chest drops.
    Based on 35 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  9.79.68% ±3.30% chance to be selected when chest drops.
    Based on 21 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.82.76% ±1.83% chance to be selected when chest drops.
    Based on 6 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  6.05.99% ±2.65% chance to be selected when chest drops.
    Based on 13 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
  • 28.128.07% ±6.92% chance to be selected when chest drops.
    Based on 32 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 26.326.32% ±6.78% chance to be selected when chest drops.
    Based on 30 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  6.16.14% ±3.70% chance to be selected when chest drops.
    Based on 7 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 10.510.53% ±4.73% chance to be selected when chest drops.
    Based on 12 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  0.00.00% ±0.00% chance to be selected when chest drops.
    Based on 0 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Half Elixir
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Berry
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 27.727.68% ±6.95% chance to be selected when chest drops.
    Based on 31 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 56.256.25% ±7.71% chance to be selected when chest drops.
    Based on 63 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  •  4.54.46% ±3.21% chance to be selected when chest drops.
    Based on 5 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  0.90.89% ±1.46% chance to be selected when chest drops.
    Based on 1 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Bastet
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Bastet 150 288,750,000 ◇◇ Yes
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage10,8008,1005,400
10Neutral14,40010,8007,200
10Disadvantage21,60016,20010,800
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage15,18811,3917,594
10Neutral20,25015,18810,125
10Disadvantage30,37522,78115,188
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage19,12514,3449,563
10Neutral25,50019,12512,750
10Disadvantage38,25028,68819,125
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Kindred's Scratch N TR 85% 20%
Targets: All allies
Deals: Light DMG (270%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ ATK DownATK is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / ATK UpATK is boosted
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon TR 50%
Targets: All allies
Deals: Light DMG (400%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
/ -100% Charge CutInstantly reduces Charge Bar by -100%
Strength: -100%
(All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG dealt is supplemented
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Improvisation N OD TR 35%
Targets: Random allies
Deals: Light DMG (10-hit / 120%)
Effect: C.A. SealedCan't use charge attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Strong ArmedCan't be healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon OD
Targets: All allies
Deals: Light DMG (400%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
/ -100% Charge CutInstantly reduces Charge Bar by -100%
Strength: -100%
(All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMGDMG dealt is supplemented
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks
    Duration: IndefiniteField effect
    deployed.
  • Normal attacks hit all allies.
  • Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 10% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 20% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 30% ATK Up, Multiattack Rate Up, boost to number of normal attack hits

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Kindred's Scratch.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Dancing New Moon.
  • 35% Trigger
Casts Improvisation.
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
  • 20% Trigger
Casts Kindred's Scratch.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×100 Join: Token ×68 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? 3.46%Based on 55 chests from 1045 raids with and average 1.5190 drop rate boost. --
  •  3.63.64% ±4.15% chance to be selected when chest drops.
    Based on 2 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  7.37.27% ±5.76% chance to be selected when chest drops.
    Based on 4 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 27.327.27% ±9.88% chance to be selected when chest drops.
    Based on 15 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Vogen Crescent
  • 27.327.27% ±9.88% chance to be selected when chest drops.
    Based on 15 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Harpronus
  •  9.19.09% ±6.38% chance to be selected when chest drops.
    Based on 5 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mahisha
  • 12.712.73% ±7.39% chance to be selected when chest drops.
    Based on 7 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  • Supreme Merit
  • 10.910.91% ±6.91% chance to be selected when chest drops.
    Based on 6 drops from 55 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 200 Bastet
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave Name Lvl HP Charge Mode
Boss Bastet 200 577,500,000 ◇◇ Yes
100%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Kindred's Scratch N TR 85% 35% 5%
Targets: All allies
Deals: Light DMG (270%)
Effect: All Buff Effects Removed / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 30% ATK UpATK is boosted
Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Improvisation N OD TR 65% 20%
Targets: Random allies
Deals: Light DMG (10-hit / 120%)
Effect: C.A. SealedCan't use charge attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ Strong ArmedCan't be healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(All allies) / Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon TR 50%
Targets: All allies
Deals: Light DMG (400%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
/ -100% Charge CutInstantly reduces Charge Bar by -100%
Strength: -100%
(All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Double StrikeAttacks twice each turn
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon OD TR 10%
Targets: All allies
Deals: Light DMG (400%)
Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented
/ -100% Charge CutInstantly reduces Charge Bar by -100%
Strength: -100%
(All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Supplemental DMG (3000)DMG dealt is supplemented
Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks
    Duration: IndefiniteField effect
    deployed.
  • Normal attacks hit all allies.
  • Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 10% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 20% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 30% ATK Up, Multiattack Rate Up, boost to number of normal attack hits

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Kindred's Scratch.
  • 65% Trigger
Casts Improvisation.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Dancing New Moon TR 50% .
  • 35% Trigger
Casts Kindred's Scratch.
  • 20% Trigger
Casts Improvisation.
  • 25% Trigger
Unleashes True Power+. (Boost to ATK.)
  • 10% Trigger
Casts Dancing New Moon.
  • 5% Trigger
Casts Kindred's Scratch.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×13,350,000 (solo)
Host: Token ×160 Join: Token ×110 MVP: Token ×68 2nd: Token ×54 3rd: Token ×40
Host: Prestige Pendant ×100 Join: Prestige Pendant ×60 Crew: Prestige Pendant ×30
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? ? --
Source
Drop table last updated: 2024-01-17, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Final Rally

Lvl ?? Bastet
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Bastet 90 Varies ◇◇ Yes
Special Attacks Triggers and Notes
  • Kindred's Scratch TR 75%
Targets: All allies
Deals: Light DMG (270%)
Effect: Buff Effect Removed / ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Dancing New Moon TR 50%
Targets: All allies
Deals: Light DMG (400%)
Effect: Buff Effect Removed / Charge Bar -100% (All allies) / Uplifted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Improvisation TR 25%
Targets: Random allies
Deals: Light DMG (10-hit / 120%)
Effect: C.A. Sealed (All allies) / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • 75% Trigger
Casts Kindred's Scratch.
  • 50% Trigger
Casts Dancing New Moon.
  • 25% Trigger
Casts Improvisation.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver

Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60


Target Meat, Box, and Honor Calculator

Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.

If you have more meat than needed to reach your targets the calculator will not use the excess.

Options
Current meat: Current tokens: Current box: Current honor:
        Target box:Your minimum desired number of boxes, or eternals weapons. Target honor:Your minimum desired honor.
Bosses
RatioEnter which EX you're doing and an estimate how much meat you'll use for each type of NM. Name Per battle Total Pace (m)Your average battle to battle pace, in minutes. Time (h)Expected time to finish all battles, in hours.
Honor MeatAverage number of meat obtained per battle. Battles Meat Tokens Honor Pots Slow Fast Slow Fast
  Have       0 0Includes tokens that will be earned from the Final Rally rewards based on your current Honor. 0          
EX 0 0 0 0 0 0m 0m
EX+ 0 0 0 0 0 0m 0m
NM 90 -5 0 0 0 0 0 0m 0m
NM 95 -10 0 0 0 0 0 0m 0m
NM 100 -20 0 0 0 0 0 0m 0m
NM 150 -20 0 0 0 0 0 0m 0m
NM 200 -20 0 0 0 0 0 0m 0m
Total: 0 0Excess meat thrown away. 0 0 0   0h 0h

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Yog-Sothoth 5 times Crystal ×50
Defeat Yog-Sothoth 10 times Token ×50
Defeat Yog-Sothoth 15 times Token ×125
Defeat Mahisha 5 times Token ×50
Defeat Mahisha 10 times Token ×100
Defeat Mahisha 15 times Token ×150
Defeat Supergigante 5 times Bait Chunk ×5
Defeat Supergigante 10 times Bait Chunk ×5
Defeat Supergigante 15 times Bait Chunk ×5
Defeat Supergigante 20 times Chest of Good Fortune ×2
Defeat Supergigante 25 times Chest of Good Fortune ×2
Defeat Bastet 5 times Token ×100
Defeat Bastet 10 times Token ×200
Defeat Bastet 15 times Token ×300
Defeat Bastet 20 times Chest of Good Fortune ×3
Defeat Bastet 25 times Chest of Good Fortune ×3
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Akhu1111--
Longinus1111--
Vogen Crescent1111--
Harpronus1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×100
3 Tiamat Omega Anima ×10
5 Rupies ×10,000
7 Colossus Omega Anima ×10
9 Vogen Crescent ×1
12 Leviathan Omega Anima ×10
15 Harpronus ×1
18 Yggdrasil Omega Anima ×10
21 Soul Berry ×3
24 Luminiera Omega Anima ×10
27 Angel Weapon ×3
30 Celeste Omega Anima ×10
33 Soul Berry ×2
36 Token ×100
40 Primeval Horn ×1
44 Soul Berry ×3
48 Shiva Anima ×5
52 Hollow Key ×1
56 Europa Anima ×5
60 Moonlight Stone ×1
70 Alexiel Anima ×5
80 CP ×100
90 Grimnir Anima ×5
Battle Badge Rewards
Reward
100 Mahisha
110 Metatron Anima ×5
120 Avatar Anima ×5
140 Verdant Azurite ×1
150 Rupie ×10,000
160
170 True Dragon's Golden Scale ×3
180 Token ×200
190 Champion Merit ×15
200 Shadow Substance ×1
225 Rupies ×15,000
250 Genesis Fragment ×3
275 Light Quartz ×40
300 Astaroth Anima ×1
325 Token ×200
350
375 Supreme Merit ×5
400 Tears of the Apocalypse ×1
425 Premium Draw Ticket ×1
450 Abyssal Wing ×1
475 Coronation Ring ×2
500 Cunning Devil's Horn ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Harpronus
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Vogen Crescent
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
Honor Rewards
Honor Item
750,000 Premium Draw Ticket ×1
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Light Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Harpronus
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Vogen Crescent
7,000,000 CP ×50
7,500,000 Mahisha
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
Honor Rewards
Honor Item
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×8
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000
20,000,000 Soul Berry ×25
30,000,000 Light Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×200
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×2
700,000,000
800,000,000 Eternity Sand ×1
900,000,000 Light Quartz ×200
1,000,000,000 Crystal ×1,000

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 90,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 90,001-140,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 140,001-180,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 180,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,500 in the total crew rankings
Place anywhere from 2,501–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 90,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 90,001–140,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 140,001–180,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 180,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Resets each Dread Barrage run.
100-Badge Pack Valor Badge ×100 Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Resets each Dread Barrage run.
Extinction Blade Pack Valor Badge ×200 Resets each Unite and Fight run.
Schrodinger Pack Valor Badge ×200 Resets each Unite and Fight run.
Fang of the Dragonslayer Pack Valor Badge ×200 Resets each Unite and Fight run.
Sette di Spade Pack Valor Badge ×200 Resets each Unite and Fight run.
Symmetria Pack Valor Badge ×200 Resets each Unite and Fight run.
Forbidden Agastia Pack Valor Badge ×200 Resets each Unite and Fight run.
275-Badge Pack Valor Badge ×275 Recommended!
Resets each Unite and Fight run.
300-Badge Pack Lapis Merit ×1 Valor Badge ×300 Stock increases (not resets) each Unite and Fight run.
340-Badge Pack Astral Spiritus ×1 Valor Badge ×340 Resets each Dread Barrage run.
450-Badge Pack Valor Badge ×450
Resets each Unite and Fight run.
500-Badge Pack Valor Badge ×500
550-Badge Pack Valor Badge ×550
Resets each Dread Barrage run.

Purchase Priority

Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.

Other packs are almost never recommended due to their opportunity cost in Valor Badges. See Rollback in case of a mistaken purchase.

Guide

References