This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
|
10:00 UTC, June 21, 202419:00 JST, June 21, 2024 - 14:59 UTC, June 28, 202423:59 JST, June 28, 2024
|
|
Displayed time is based on your local machine's clock.
|
The June 2024 and 73rd iteration of Unite and Fight features Light enemies.
Resources
For Everyone
For New Players
For Advanced Players
Changes for June 2024
New weapon
New Celestial Weapons will be added.
Added Weapon
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- It will also be obtainable as drop loot from Nightmare difficulty battles and the first Final Rally battle.
- Previously added Celestial weapons will still be obtainable as drop loot as well.
New Outfit
Honing Seeker: Nova (MC), a Unite and Fight outfit for the Main Character will be added.
- This outfit will be unlocked by earning the required honors.
- A new feature is planned to be added that will unlock new outfits as new honor milestones are added.
- This outfit can be worn by any class that has reached lvl 20.
How to Unlock
- Honors earned during Unite and Fight will also go towards unlocking the outfit.
- The outfit will be unlocked upon returning to the event page after reaching the honors required.
- Honors will continue to be earned even if the outfit is not equipped.
- Honors earned toward the outfit will be carried over to the next run of the event.
- Honors cannot be earned beyond the maximum limit.
Event Schedule
Displayed time is based on your local machine's clock.
Preliminaries:
- 10:00 UTC, June 21, 202419:00 JST, June 21, 2024 - 14:59 UTC, June 22, 202423:59 JST, June 22, 2024
Prelim Totals:
- 15:00 UTC, June 22, 202400:00 JST, June 23, 2024 - 21:59 UTC, June 22, 202406:59 JST, June 23, 2024
Interlude:
- 22:00 UTC, June 22, 202407:00 JST, June 23, 2024 - 21:59 UTC, June 23, 202406:59 JST, June 24, 2024
Finals:
- 22:00 UTC, June 23, 202407:00 JST, June 24, 2024 - 14:59 UTC, June 27, 202423:59 JST, June 27, 2024
Final Rally:
- 22:00 UTC, June 27, 202407:00 JST, June 28, 2024 - 14:59 UTC, June 28, 202423:59 JST, June 28, 2024
Event Timers
- Preliminaries
end in 10:00 UTC, June 21, 202419:00 JST, June 21, 2024
to
23:59 JST, June 22, 2024
- Interlude
ends in 22:00 UTC, June 22, 202407:00 JST, June 23, 2024
to
06:59 JST, June 24, 2024
- Finals Round 1
ends in 22:00 UTC, June 23, 202407:00 JST, June 24, 2024
to
23:59 JST, June 24, 2024
- Finals Round 2
ends in 22:00 UTC, June 24, 202407:00 JST, June 25, 2024
to
23:59 JST, June 25, 2024
- Finals Round 3
ends in 22:00 UTC, June 25, 202407:00 JST, June 26, 2024
to
23:59 JST, June 26, 2024
- Finals Round 4
ends in 22:00 UTC, June 26, 202407:00 JST, June 27, 2024
to
23:59 JST, June 27, 2024
- Final Rally
ends in 22:00 UTC, June 27, 202407:00 JST, June 28, 2024
to
23:59 JST, June 28, 2024
Tier Cutoff Predictions
Prediction data as of:
(JST)
Tier | PreviousPrevious GW's Honors at the current time | CurrentCurrent GW's Honors | Prev EndingPrevious GW's Final Honors |
Prediction |
Difference |
- Updated every 20 minutes during active event periods.
- If data table does not update after refreshing the page normally, purge cache
- See Final Rally Loot for rewards related to individual and crew ranking.
- Source
Event Battles
Tokens / AP
Name |
Difficulty |
Cost |
Solo honor |
Tokens |
Token / AP |
Token / EP |
Token / Meat |
Host |
Join |
Host |
Join |
MVP |
2nd |
3rd |
FREstimated Final Rally tokens obtained via honor if soloed. [math]\displaystyle{ \frac{honor}{16667} }[/math] |
SoloThis includes Final Rally tokens. [math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math] |
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] |
base[math]\displaystyle{ \frac{host + join}{ap} }[/math] |
SoloThis includes Final Rally tokens. [math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math] |
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] |
base[math]\displaystyle{ \frac{join}{ep} }[/math] |
SoloThis includes Final Rally tokens. [math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math] |
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] |
base[math]\displaystyle{ \frac{host + join}{meat} }[/math] |
Yog-Sothoth |
Normal |
20 AP |
- |
4000 |
16 |
0 |
0 |
- |
- | 0.24 | 0.81 |
0.8 |
0.8 |
- |
- |
- |
-
| -
| -
|
Yog-Sothoth |
Hard |
25 AP |
- |
8000 |
30 |
0 |
0 |
- |
- | 0.48 | 1.22 |
1.2 |
1.2 |
- |
- |
- |
-
| -
| -
|
Mahisha |
Very Hard |
30 AP |
- |
21400 |
44 |
0 |
0 |
- |
- | 1.28 | 1.51 |
1.47 |
1.47 |
- |
- |
- |
-
| -
| -
|
Supergigante |
Extreme |
30 AP |
1 EP |
51000 |
22 |
20 |
14 |
- |
- | 3.06 | 1.97 |
1.87 |
1.4 |
37.06 |
34 |
20 |
-
| -
| -
|
Supergigante |
Extreme+ |
30 AP |
1 EP |
88000 |
26 |
20 |
20 |
- |
- | 5.28 | 2.38 |
2.2 |
1.53 |
45.28 |
40 |
20 |
-
| -
| -
|
Bastet |
Nightmare 90 |
30 AP + 5 meat |
2 EP |
260000 |
45 |
20 |
18 |
10 |
5 | 15.6 | 3.29 |
2.77 |
2.17 |
26.8 |
19 |
10 |
19.72
| 16.6
| 13
|
Bastet |
Nightmare 95 |
40 AP + 10 meat |
3 EP |
910000 |
55 |
30 |
26 |
18 |
10 | 54.6 | 4.14 |
2.78 |
2.13 |
36.87 |
18.67 |
10 |
16.56
| 11.1
| 8.5
|
Bastet |
Nightmare 100 |
50 AP + 20 meat |
3 EP |
2650000 |
80 |
48 |
40 |
30 |
20 | 159 | 6.54 |
3.36 |
2.56 |
82.33 |
29.33 |
16 |
16.35
| 8.4
| 6.4
|
Bastet |
Nightmare 150 |
50 AP + 20 meat |
3 EP |
4100000 |
120 |
85 |
52 |
42 |
30 | 246 | 10.06 |
5.14 |
4.1 |
127.67 |
45.67 |
28.33 |
25.15
| 12.85
| 10.25
|
Bastet |
Nightmare 200 |
50 AP + 20 meat |
3 EP |
13350000 |
160 |
110 |
68 |
- |
- | 800.98 | 22.78 |
6.76 |
5.4 |
326.33 |
59.33 |
36.67 |
56.95
| 16.9
| 13.5
|
Solo Battles
![](/images/thumb/e/e7/Teamraid066_btn_popraid.png/350px-Teamraid066_btn_popraid.png)
|
Cost to Host: 20 AP |
Unlock: Enter event |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Yog-Sothoth |
10 |
63,000 |
◇◇◇ |
Yes |
Rewards |
First clear: Crystal ×50 |
Every clear: Token ×16, Honor ×4,000 |
|
Cost to Host: 25 AP |
Unlock: Enter event |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Yog-Sothoth |
40 |
1,250,000 |
◇◇◇ |
Yes |
Rewards |
First clear: Crystal ×50 |
Every clear: Token ×30, Honor ×8,000 |
|
Cost to Host: 30 AP |
Unlock: Enter event |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Mahisha |
60 |
7,000,000 |
◇◇ |
Yes |
Rewards |
First clear: Crystal ×50 |
Every clear: Token ×44, Honor ×21,400 |
Extreme
![](/images/thumb/1/1d/Teamraid066_btn_ex_raid.png/350px-Teamraid066_btn_ex_raid.png)
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: Enter event |
Lvl 75 Supergigante Lv75 スーペルヒガンテ |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Supergigante |
75 |
15,555,555 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Light DMG (10-hit / 60%) Effect: ShadowedAttack is restricted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / DEF DownDEF is lowered Duration: 60 seconds / ATK UpATK is boosted Duration: 120 seconds (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG Effect: Light DEF DownDEF is lowered for light DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG Effect: DA UpDouble attack rate is boosted Duration: 300 seconds (Self)
|
- Casts Induction.
- Unleashes True Power.
- Base charge diamonds: 3 → 1
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme) |
Honor: Honor ×51,000 (solo) |
Host: Token ×22 |
Join: Token ×20 |
MVP: Token ×14 |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
Common |
100% |
100% |
100% |
|
|
|
Gold Badge
|
Chest 5 |
Chest 6 |
Red |
100% |
Extremely Rare |
- |
Gold Badge
|
|
|
Drop table last updated: 2017-11-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: May randomly appear instead of Supergigante |
Lvl 75 Golden Tyrant Lv75 ゴールデンタイラント |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Golden Tyrant |
75 |
15,555,555 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
|
- Unleashes True Power.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with regular Extreme) |
Honor: Honor ×51,000 (solo) |
Host: Token ×22 |
Join: Token ×20 |
MVP: Token ×14 |
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Supergigante |
80 |
24,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Light DMG (10-hit / 60%) Effect: ShadowedAttack is restricted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (One ally) / DEF DownDEF is lowered Duration: 60 seconds / ATK UpATK is boosted Duration: 120 seconds (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG Effect: Light DEF DownDEF is lowered for light DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG Effect: DA UpDouble attack rate is boosted Duration: 300 seconds (Self)
|
- Casts Induction.
- Unleashes True Power.
- Base charge diamonds: 3 → 1
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme+) |
Honor: Honor ×88,000 (solo) |
Host: Token ×26 |
Join: Token ×20 |
MVP: Token ×20 |
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: May randomly appear instead of Supergigante |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Golden Tyrant |
80 |
24,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
|
- Unleashes True Power.
- Base charge diamonds: 3 → 1.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with regular Extreme+) |
Honor: Honor ×88,000 (solo) |
Host: Token ×26 |
Join: Token ×20 |
MVP: Token ×20 |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
|
|
|
Bait Chunk ×10
|
- |
- |
- |
Chest 5 |
Chest 6 |
Host |
MVP |
|
|
- | - |
- |
- |
Bait Chunk ×30
| Bait Chunk ×4
|
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Nightmare
![](/images/thumb/7/76/Teamraid073_btn_hell_raid_1.png/350px-Teamraid073_btn_hell_raid_1.png)
![](/images/thumb/4/4f/Teamraid049_btn_hell_raid_2.png/350px-Teamraid049_btn_hell_raid_2.png)
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 30 AP, Bait Chunk ×5 |
Cost to Join: 2 EP |
Unlock: Own at least 5× Bait Chunk |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Bastet |
90 |
42,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: All allies
Deals: Light DMG (270%) Effect: Buff Effect Removed / ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG (400%) Effect: Buff Effect Removed / Charge Bar -100% (All allies) / Uplifted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Light DMG (10-hit / 120%) Effect: C.A. Sealed (All allies) / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
|
- Casts Kindred's Scratch.
- Casts Dancing New Moon.
- Casts Improvisation.
- Mode bar is reset.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
? |
? |
? |
? |
|
|
|
Gold Badge
|
Chest 5 |
Chest 6 |
Host |
MVP |
? |
1.9%Based on 481 chests from 10065 raids with and average 2.5172 drop rate boost. |
- | - |
Gold Badge ×2
|
- 5.05.04% ±1.65% chance to be selected when chest drops.
Based on 24 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Revenant WeaponRandom SSR Revenant Weapon - 3.63.57% ±1.40% chance to be selected when chest drops.
Based on 17 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Celestial WeaponCelestial Weapons - 33.833.82% ±3.57% chance to be selected when chest drops.
Based on 161 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 33.833.82% ±3.57% chance to be selected when chest drops.
Based on 161 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 15.515.55% ±2.73% chance to be selected when chest drops.
Based on 74 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 6.16.09% ±1.80% chance to be selected when chest drops.
Based on 29 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 1.91.89% ±1.03% chance to be selected when chest drops.
Based on 9 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 0.80.84% ±0.69% chance to be selected when chest drops.
Based on 4 drops from 476 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
| |
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 40 AP, Bait Chunk ×10 |
Cost to Join: 3 EP |
Unlock: Finals Day 1-4, own at least 10× Bait Chunk |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Bastet |
95 |
131,250,000 |
◇◇ |
Yes |
100%~15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All dark damage taken reduced by 0%.
50%~15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All dark damage taken reduced by 0%.
25%~14 DEFEstimated damage dealt to a 14 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 107.14% | 142.86% | 214.29% | Neutral | 71.43% | 95.24% | 142.86% | Disadvantage | 53.57% | 71.43% | 107.14% | 0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Not immune〇 StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Kindred's Scratch N TR 75%
- Targets: All allies
Deals: Light DMG (270%) Effect: 3 Buff Effects Removed / ATK DownATK is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / ATK UpATK is boosted Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Dancing New Moon N OD TR 50%
- Targets: All allies
Deals: Light DMG (400%) Effect: 3 Buff Effects Removed / -100% Charge CutInstantly reduces Charge Bar by -100% Strength: -100% (All allies) / UpliftedCharge diamonds fill more quickly Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Light DMG (10-hit / 120%) Effect: C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / TA UpTriple attack rate is boosted Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks Duration: IndefiniteField effect deployed.
- Normal attacks hit all allies.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
- Casts Kindred's Scratch.
- 50% Trigger
- Removes all debuffs from self.
- Casts Dancing New Moon.
- Casts Improvisation.
- Mode bar is reset.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
100% |
50?% |
100% |
- 86.786.72% ±4.93% chance to be selected when chest drops.
Based on 111 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Radiant Whorl - 13.313.28% ±4.93% chance to be selected when chest drops.
Based on 17 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism
|
- 88.388.28% ±4.68% chance to be selected when chest drops.
Based on 113 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Shining Orb - 11.711.72% ±4.68% chance to be selected when chest drops.
Based on 15 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism
|
- 99.199.11% ±0.73% chance to be selected when chest drops.
Based on 447 drops from 451 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 0.90.89% ±0.73% chance to be selected when chest drops.
Based on 4 drops from 451 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit
|
Gold Badge
|
Chest 5 |
Chest 6 |
Host |
MVP |
100% |
2.50%Based on 217 chests from 3936 raids. |
- | - |
Gold Badge ×2
|
- 5.55.53% ±2.55% chance to be selected when chest drops.
Based on 12 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Revenant WeaponRandom SSR Revenant Weapon - 5.55.53% ±2.55% chance to be selected when chest drops.
Based on 12 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Celestial WeaponCelestial Weapons - 27.227.19% ±4.97% chance to be selected when chest drops.
Based on 59 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 27.227.19% ±4.97% chance to be selected when chest drops.
Based on 59 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 16.116.13% ±4.11% chance to be selected when chest drops.
Based on 35 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 9.79.68% ±3.30% chance to be selected when chest drops.
Based on 21 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 2.82.76% ±1.83% chance to be selected when chest drops.
Based on 6 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 6.05.99% ±2.65% chance to be selected when chest drops.
Based on 13 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
- 28.128.07% ±6.92% chance to be selected when chest drops.
Based on 32 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge - 26.326.32% ±6.78% chance to be selected when chest drops.
Based on 30 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 20.220.18% ±6.18% chance to be selected when chest drops.
Based on 23 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 20.220.18% ±6.18% chance to be selected when chest drops.
Based on 23 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 1.81.75% ±2.02% chance to be selected when chest drops.
Based on 2 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 6.16.14% ±3.70% chance to be selected when chest drops.
Based on 7 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism - 10.510.53% ±4.73% chance to be selected when chest drops.
Based on 12 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 1.81.75% ±2.02% chance to be selected when chest drops.
Based on 2 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 0.00.00% ±0.00% chance to be selected when chest drops.
Based on 0 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Half Elixir - 2.62.63% ±2.47% chance to be selected when chest drops.
Based on 3 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Berry - 2.62.63% ±2.47% chance to be selected when chest drops.
Based on 3 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Balm
| - 27.727.68% ±6.95% chance to be selected when chest drops.
Based on 31 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge - 56.256.25% ±7.71% chance to be selected when chest drops.
Based on 63 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 7.17.14% ±4.00% chance to be selected when chest drops.
Based on 8 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 7.17.14% ±4.00% chance to be selected when chest drops.
Based on 8 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 1.81.79% ±2.06% chance to be selected when chest drops.
Based on 2 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 1.81.79% ±2.06% chance to be selected when chest drops.
Based on 2 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism - 4.54.46% ±3.21% chance to be selected when chest drops.
Based on 5 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 0.90.89% ±1.46% chance to be selected when chest drops.
Based on 1 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit
|
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP |
Unlock: Finals Day 2-4, own at least 20× Bait Chunk. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Bastet |
100 |
288,750,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Kindred's Scratch TR 85% 10%
- Targets: All allies
Deals: Light DMG (270%) Effect: Buff Effect Removed / CharmedAttacks are slightly limited / ATK DownATK is lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG (400%) Effect: Buff Effect Removed / -100% Charge CutInstantly reduces Charge Bar by -100% Strength: -100% (All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / UpliftedCharge diamonds fill more quickly Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Debuff Res. UpDebuff resistance is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Light DMG (10-hit / 120%) Effect: C.A. SealedCan't use charge attack / Strong ArmedCan't be healed (All allies) / Dodge Rate Boosted / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks Duration: IndefiniteField effect deployed.
- Normal attacks hit all allies.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: ATK Up, Multiattack Rate Up, boost to number of normal attack hits
- Casts Kindred's Scratch.
- Unleashes True Power.
- Mode bar is reset.
- Removes all debuffs from self.
- Casts Dancing New Moon.
- Casts Improvisation.
- Casts Kindred's Scratch.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
100% |
50?% |
100% |
- 86.786.72% ±4.93% chance to be selected when chest drops.
Based on 111 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Radiant Whorl - 13.313.28% ±4.93% chance to be selected when chest drops.
Based on 17 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism
|
- 88.388.28% ±4.68% chance to be selected when chest drops.
Based on 113 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Shining Orb - 11.711.72% ±4.68% chance to be selected when chest drops.
Based on 15 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism
|
- 99.199.11% ±0.73% chance to be selected when chest drops.
Based on 447 drops from 451 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 0.90.89% ±0.73% chance to be selected when chest drops.
Based on 4 drops from 451 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit
|
Gold Badge
|
Chest 5 |
Chest 6 |
Host |
MVP |
100% |
2.50%Based on 217 chests from 3936 raids. |
- | - |
Gold Badge ×2
|
- 5.55.53% ±2.55% chance to be selected when chest drops.
Based on 12 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Revenant WeaponRandom SSR Revenant Weapon - 5.55.53% ±2.55% chance to be selected when chest drops.
Based on 12 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Celestial WeaponCelestial Weapons - 27.227.19% ±4.97% chance to be selected when chest drops.
Based on 59 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 27.227.19% ±4.97% chance to be selected when chest drops.
Based on 59 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 16.116.13% ±4.11% chance to be selected when chest drops.
Based on 35 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 9.79.68% ±3.30% chance to be selected when chest drops.
Based on 21 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 2.82.76% ±1.83% chance to be selected when chest drops.
Based on 6 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 6.05.99% ±2.65% chance to be selected when chest drops.
Based on 13 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
- 28.128.07% ±6.92% chance to be selected when chest drops.
Based on 32 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge - 26.326.32% ±6.78% chance to be selected when chest drops.
Based on 30 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 20.220.18% ±6.18% chance to be selected when chest drops.
Based on 23 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 20.220.18% ±6.18% chance to be selected when chest drops.
Based on 23 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 1.81.75% ±2.02% chance to be selected when chest drops.
Based on 2 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 6.16.14% ±3.70% chance to be selected when chest drops.
Based on 7 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism - 10.510.53% ±4.73% chance to be selected when chest drops.
Based on 12 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 1.81.75% ±2.02% chance to be selected when chest drops.
Based on 2 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 0.00.00% ±0.00% chance to be selected when chest drops.
Based on 0 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Half Elixir - 2.62.63% ±2.47% chance to be selected when chest drops.
Based on 3 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Berry - 2.62.63% ±2.47% chance to be selected when chest drops.
Based on 3 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Balm
| - 27.727.68% ±6.95% chance to be selected when chest drops.
Based on 31 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge - 56.256.25% ±7.71% chance to be selected when chest drops.
Based on 63 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 7.17.14% ±4.00% chance to be selected when chest drops.
Based on 8 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 7.17.14% ±4.00% chance to be selected when chest drops.
Based on 8 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 1.81.79% ±2.06% chance to be selected when chest drops.
Based on 2 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 1.81.79% ±2.06% chance to be selected when chest drops.
Based on 2 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism - 4.54.46% ±3.21% chance to be selected when chest drops.
Based on 5 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 0.90.89% ±1.46% chance to be selected when chest drops.
Based on 1 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit
|
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Bastet |
150 |
288,750,000 |
◇◇ |
Yes |
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 10,800 | 8,100 | 5,400 | 10 | Neutral | 14,400 | 10,800 | 7,200 | 10 | Disadvantage | 21,600 | 16,200 | 10,800 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All dark damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 15,188 | 11,391 | 7,594 | 10 | Neutral | 20,250 | 15,188 | 10,125 | 10 | Disadvantage | 30,375 | 22,781 | 15,188 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All dark damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 19,125 | 14,344 | 9,563 | 10 | Neutral | 25,500 | 19,125 | 12,750 | 10 | Disadvantage | 38,250 | 28,688 | 19,125 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕! StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
|
Special Attacks |
Triggers and Notes |
- Kindred's Scratch N TR 85% 20%
- Targets: All allies
Deals: Light DMG (270%) Effect: All Buff Effects Removed / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / ATK DownATK is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / ATK UpATK is boosted Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG (400%) Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented / -100% Charge CutInstantly reduces Charge Bar by -100% Strength: -100% (All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Supplemental DMGDMG dealt is supplemented Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / UpliftedCharge diamonds fill more quickly Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Improvisation N OD TR 35%
- Targets: Random allies
Deals: Light DMG (10-hit / 120%) Effect: C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Strong ArmedCan't be healed Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA UpTriple attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG (400%) Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented / -100% Charge CutInstantly reduces Charge Bar by -100% Strength: -100% (All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Supplemental DMGDMG dealt is supplemented Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks Duration: IndefiniteField effect deployed.
- Normal attacks hit all allies.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 10% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 20% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 30% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
- Fills all charge diamonds.
- Casts Kindred's Scratch.
- Unleashes True Power. (Boost to ATK.)
- Removes all debuffs from self.
- Mode bar is reset.
- Casts Dancing New Moon.
- Casts Improvisation.
- Unleashes True Power+. (Boost to ATK.)
- Casts Kindred's Scratch.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
? |
? |
? |
? |
|
|
|
Gold Badge ×3
|
Chest 5 |
Chest 6 |
Host |
MVP |
? |
3.46%Based on 55 chests from 1045 raids with and average 1.5190 drop rate boost. |
- | - |
|
- 3.63.64% ±4.15% chance to be selected when chest drops.
Based on 2 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Revenant WeaponRandom SSR Revenant Weapon - 7.37.27% ±5.76% chance to be selected when chest drops.
Based on 4 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Celestial WeaponCelestial Weapons - 27.327.27% ±9.88% chance to be selected when chest drops.
Based on 15 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Vogen Crescent - 27.327.27% ±9.88% chance to be selected when chest drops.
Based on 15 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Harpronus - 9.19.09% ±6.38% chance to be selected when chest drops.
Based on 5 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Mahisha - 12.712.73% ±7.39% chance to be selected when chest drops.
Based on 7 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit Supreme Merit- 10.910.91% ±6.91% chance to be selected when chest drops.
Based on 6 drops from 55 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
| |
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Bastet |
200 |
577,500,000 |
◇◇ |
Yes |
100%~25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All dark damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All dark damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All dark damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕! StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
|
Special Attacks |
Triggers and Notes |
- Kindred's Scratch N TR 85% 35% 5%
- Targets: All allies
Deals: Light DMG (270%) Effect: All Buff Effects Removed / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DEF DownDEF is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 30% ATK UpATK is boosted Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Improvisation N OD TR 65% 20%
- Targets: Random allies
Deals: Light DMG (10-hit / 120%) Effect: C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Strong ArmedCan't be healed Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA DownDouble attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / TA DownTriple attack rate is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA UpTriple attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG (400%) Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented / -100% Charge CutInstantly reduces Charge Bar by -100% Strength: -100% (All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Supplemental DMG (3000)DMG dealt is supplemented Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / UpliftedCharge diamonds fill more quickly Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Double StrikeAttacks twice each turn Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Dancing New Moon OD TR 10%
- Targets: All allies
Deals: Light DMG (400%) Effect: All Buff Effects Removed / Supplemental DMGDMG taken is supplemented / -100% Charge CutInstantly reduces Charge Bar by -100% Strength: -100% (All allies) / DMG FixedElemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Supplemental DMG (3000)DMG dealt is supplemented Strength: 3000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Moonlight Melody FieldMoonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks Duration: IndefiniteField effect deployed.
- Normal attacks hit all allies.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 10% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 20% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
Moonlight MelodyMoonlight Melody lvl rises by 1 upon normal attacks and lowers by 1 upon special attacks / ATK, multiattack rate, and number of normal attack hits are boosted based on lvl (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 30% ATK Up, Multiattack Rate Up, boost to number of normal attack hits
- Fills all charge diamonds.
- Casts Kindred's Scratch.
- Casts Improvisation.
- Unleashes True Power. (Boost to ATK.)
- Removes all debuffs from self.
- Mode bar is reset.
- Casts Dancing New Moon TR 50% .
- Casts Kindred's Scratch.
- Casts Improvisation.
- Unleashes True Power+. (Boost to ATK.)
- Casts Dancing New Moon.
- Casts Kindred's Scratch.
|
N - Normal, OD - Overdrive, TR - Trigger |
Final Rally
![](/images/thumb/3/39/Teamraid073_btn_sp_raid.png/350px-Teamraid073_btn_sp_raid.png)
|
Cost to Host: N/A |
Cost to Join: 0 |
Unlock: Last day of Unite and Fight |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Bastet |
90 |
Varies |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: All allies
Deals: Light DMG (270%) Effect: Buff Effect Removed / ATK Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Light DMG (400%) Effect: Buff Effect Removed / Charge Bar -100% (All allies) / Uplifted / Debuff Resistance Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Light DMG (10-hit / 120%) Effect: C.A. Sealed (All allies) / Triple Attack Rate Boosted (Self) (Debuffs only inflicted on allies that take DMG)
|
- Casts Kindred's Scratch.
- Casts Dancing New Moon.
- Casts Improvisation.
- Mode bar is reset.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: |
Honor: Honor (solo) |
Lvl |
HP (First time) |
HP (Second time onward) |
Tokens (Second time onward)
|
150
|
8,400,000,000
|
3,360,000,000
|
Token ×400
|
120
|
4,320,000,000
|
1,728,000,000
|
Token ×280
|
100
|
1,440,000,000
|
576,000,000
|
Token ×200
|
90
|
900,000,000
|
360,000,000
|
Token ×160
|
80
|
670,000,000
|
268,000,000
|
Token ×130
|
70
|
550,000,000
|
220,000,000
|
Token ×100
|
60
|
200,000,000
|
80,000,000
|
Token ×60
|
Target Meat, Box, and Honor Calculator
Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.
If you have more meat than needed to reach your targets the calculator will not use the excess.
Event Rewards
Event Missions
Completing missions during the event earns rewards. The missions are as follows:
Mission |
Reward
|
Defeat Yog-Sothoth 5 times |
Crystal ×50
|
Defeat Yog-Sothoth 10 times |
Token ×50
|
Defeat Yog-Sothoth 15 times |
Token ×125
|
Defeat Mahisha 5 times |
Token ×50
|
Defeat Mahisha 10 times |
Token ×100
|
Defeat Mahisha 15 times |
Token ×150
|
Defeat Supergigante 5 times |
Bait Chunk ×5
|
Defeat Supergigante 10 times |
Bait Chunk ×5
|
Defeat Supergigante 15 times |
Bait Chunk ×5
|
Defeat Supergigante 20 times |
Chest of Good Fortune ×2
|
Defeat Supergigante 25 times |
Chest of Good Fortune ×2
|
Defeat Bastet 5 times |
Token ×100
|
Defeat Bastet 10 times |
Token ×200
|
Defeat Bastet 15 times |
Token ×300
|
Defeat Bastet 20 times |
Chest of Good Fortune ×3
|
Defeat Bastet 25 times |
Chest of Good Fortune ×3
|
Reset the token drawbox 1 time |
Premium Draw Ticket ×1
|
Reset the token drawbox 2 times |
Premium Draw Ticket ×1
|
Reset the token drawbox 3 times |
Premium Draw Ticket ×1
|
Reset the token drawbox 4 times |
Premium Draw Ticket ×1
|
Token Drawbox
Badge Rewards
Honor Collection
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Honor Rewards
|
Honor |
Item
|
1,000 |
Token ×50
|
2,000 |
Half Elixir ×5
|
4,000 |
Soul Berry ×5
|
6,000 |
Casino Chip ×40,000
|
8,500 |
Premium Draw Ticket ×1
|
11,000 |
Token ×70
|
14,000 |
Tiamat Omega Anima ×3
|
17,000 |
Half Elixir ×5
|
21,000 |
Soul Berry ×5
|
26,000 |
Colossus Omega Anima ×3
|
35,000 |
CP ×50
|
45,000 |
Token ×100
|
60,000 |
Leviathan Omega Anima ×3
|
85,000 |
Steel Brick ×1
|
110,000 |
Yggdrasil Omega Anima ×3
|
140,000 |
Harpronus
|
170,000 |
Token ×100
|
200,000 |
Soul Berry ×5
|
230,000 |
Vogen Crescent
|
260,000 |
Token ×100
|
300,000 |
Premium Draw Ticket ×1
|
350,000 |
Soul Balm ×1
|
400,000 |
Token ×100
|
450,000 |
Soul Berry ×5
|
450,000 |
Half Elixir ×2
|
450,000 |
Crystal ×100
|
500,000 |
Bronze Moon ×1
|
550,000 |
Luminiera Omega Anima ×3
|
600,000 |
Token ×100
|
650,000 |
Rupie ×10,000
|
700,000 |
Celeste Omega Anima ×3
|
Honor Rewards
|
Honor |
Item
|
750,000 |
Premium Draw Ticket ×1
|
800,000 |
Soul Berry ×5
|
850,000 |
Token ×100
|
900,000 |
Light Quartz ×30
|
950,000 |
Animus Codex ×1
|
1,000,000 |
CP ×50
|
1,100,000 |
Token ×100
|
1,200,000 |
Soul Berry ×5
|
1,300,000 |
Bronze Moon ×1
|
1,400,000 |
Full Elixir ×1
|
1,500,000 |
Premium Draw Ticket ×1
|
1,600,000 |
CP ×50
|
1,800,000 |
Rupie ×15,000
|
2,000,000 |
Full Elixir ×1
|
2,300,000 |
Soul Berry ×5
|
2,300,000 |
Half Elixir ×2
|
2,300,000 |
Crystal ×100
|
2,600,000 |
Soul Balm ×2
|
3,000,000 |
Premium Draw Ticket ×1
|
3,500,000 |
Token ×100
|
4,000,000 |
Harpronus
|
4,500,000 |
Coronation Ring ×1
|
5,000,000 |
Soul Balm ×3
|
5,500,000 |
Token ×150
|
6,000,000 |
Full Elixir ×2
|
6,500,000 |
Vogen Crescent
|
7,000,000 |
CP ×50
|
7,500,000 |
Mahisha
|
8,000,000 |
Soul Berry ×20
|
9,000,000 |
Skill Jewel ×3
|
10,000,000 |
Blue Sky Crystal ×3
|
Honor Rewards
|
Honor |
Item
|
11,000,000 |
Half Elixir ×10
|
12,000,000 |
Champion Merit ×8
|
13,000,000 |
Gold Spellbook ×1
|
14,000,000 |
Gold Moon ×1
|
15,000,000 |
|
20,000,000 |
Soul Berry ×25
|
30,000,000 |
Light Quartz ×50
|
40,000,000 |
Crystal ×300
|
50,000,000 |
Lineage Ring ×1
|
60,000,000 |
Legendary Merit ×1
|
70,000,000 |
Half Elixir ×15
|
80,000,000 |
Premium Draw Ticket ×3
|
90,000,000 |
Intricacy Ring ×1
|
100,000,000 |
|
120,000,000 |
Gem ×100
|
140,000,000 |
Premium Draw Ticket ×1
|
160,000,000 |
Gem ×200
|
180,000,000 |
Premium Draw Ticket ×1
|
200,000,000 |
Crystal ×1,000
|
250,000,000 |
Gold Moon ×1
|
300,000,000 |
Half Elixir ×30
|
350,000,000 |
|
400,000,000 |
Gold Spellbook ×3
|
450,000,000 |
Premium Draw Ticket ×1
|
500,000,000 |
Crystal ×1,000
|
600,000,000 |
Intricacy Ring ×2
|
700,000,000 |
|
800,000,000 |
Eternity Sand ×1
|
900,000,000 |
Light Quartz ×200
|
1,000,000,000 |
Crystal ×1,000
|
Valor Badges
Valor Badges are rewarded based on your and your crew's performance during the event. At most 525
Valor Badges can be obtained in one Unite and Fight.
- ★ - All available.
- ✭ - Max in tier B finals.
- ✧ - Max in tier C finals.
- ◈ - Not in a crew advancing to finals
Final Rally Loot
- Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Valor Badge Packs
Purchase Priority
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than
Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.
Lapis Merit300-Badge Pack
- Cannot be obtained from any other in-gameOccasionally available through limited-time promotions such as with Granblue Fantasy Versus: Rising. source.
- It is advisable to hold off on purchasing this item until it is needed, as the Lapis Merit's stock accumulates rather than resets.
Sunlight Stone275-Badge Pack
- Cannot be farmed from any raid or quest.
- After depleting the stock in Arcarum, the availability of this item is limited by the Unite and Fight schedule, as the pack resets once per iteration.
Sephira Evolite500-Badge Pack
Gold Brick450-Badge Pack
Other packs are almost never recommended due to their opportunity cost in
Valor Badges. See Rollback in case of a mistaken purchase.
Guide
References