This page only contains information unique to this iteration of Unite and Fight. For event basics, see the Unite and Fight main article. For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
10:00 UTC, January 22, 202519:00 JST, January 22, 2025 - 14:59 UTC, January 29, 202523:59 JST, January 29, 2025
Displayed time is based on your local machine's clock.
The January 2025 and 76th iteration of Unite and Fight features Fire enemies.
The weapon above can be traded for Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
It can also be obtained as drops from Nightmare difficulty battles and the first Final Rally battle.
Celestial weapons added in the past will also be obtainable as item drops.
Draw multiple drawboxes at once
A feature to draw multiple drawboxes at once from the token draw will be added.
Draw settings
The draw settings can be changed from the Event screen under Token Draw > Draw Settings > Draw All Settings.
Up to 20 drawboxes can be drawn this way.
When drawing 2 or more drawboxes at once, the last drawbox will not automatically reset.
If the auto EXP reserve, auto-sell, and auto-convert settings are not set under Draw Settings, the auto EXP reserve settings will be applied by default. All items will be reserved, excluding weapons with skills.
Item acquisition adjustment
Some treasure and items will be sent directly to your supplies or inventory instead of the crate.
Rupies
CP
Healing items
Some treasures
User Interface adjustment
Certain screens will have their layout adjusted.
Event Home
Rankings
Event Schedule
Displayed time is based on your local machine's clock.
Preliminaries:
10:00 UTC, January 22, 202519:00 JST, January 22, 2025 - 14:59 UTC, January 23, 202523:59 JST, January 23, 2025
Prelim Totals:
15:00 UTC, January 23, 202500:00 JST, January 24, 2025 - 21:59 UTC, January 23, 202506:59 JST, January 24, 2025
Interlude:
22:00 UTC, January 23, 202507:00 JST, January 24, 2025 - 21:59 UTC, January 24, 202506:59 JST, January 25, 2025
Finals:
22:00 UTC, January 24, 202507:00 JST, January 25, 2025 - 14:59 UTC, January 28, 202523:59 JST, January 28, 2025
Final Rally:
22:00 UTC, January 28, 202507:00 JST, January 29, 2025 - 14:59 UTC, January 29, 202523:59 JST, January 29, 2025
Tier Cutoff Predictions
Prediction data as of: (JST)
Tier
PreviousPrevious GW's Honors at the current time
CurrentCurrent GW's Honors
Prev EndingPrevious GW's Final Honors
Prediction
Difference
Updated every 20 minutes during active event periods.
If data table does not update after refreshing the page normally, purge cache
See Final Rally Loot for rewards related to individual and crew ranking.
Inflicts BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on hit allies.
RoarN
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted Duration: 5 minutes.
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Unlock:Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Aberration
80
35,000,000
◇◇◇
Yes
Special Attacks
Triggers and Notes
Heat WaveN
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on hit allies.
RoarN
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted Duration: 5 minutes.
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Nightmare
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Targets: Random allies Deals: Fire DMG (5-hit / 180%) Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Revenant SoulTR 50%
Targets: Random allies Deals: Fire DMG (12-hit / 100%) Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
Fusion BlazeTR 25%
Targets: All allies Deals: Fire DMG (350%) Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
Source Drop table last updated: 2024-09-08, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave
Name
Lvl
HP
Charge
Mode
Boss
Soul Invoker
95
131,250,000
◇◇
Yes
Special Attacks
Triggers and Notes
Skullsoul FlameTR 75%
Targets: Random allies Deals: Fire DMG (5-hit / 180%) Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered / Triple Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Revenant SoulTR 50%
Targets: Random allies Deals: Fire DMG (12-hit / 100%) Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
Fusion BlazeTR 25%
Targets: All allies Deals: Fire DMG (350%) Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
86.786.72% ±4.93% chance to be selected when chest drops.Based on 111 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Infernal Whorl
13.313.28% ±4.93% chance to be selected when chest drops.Based on 17 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
88.388.28% ±4.68% chance to be selected when chest drops.Based on 113 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Inferno Orb
11.711.72% ±4.68% chance to be selected when chest drops.Based on 15 drops from 128 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
99.199.11% ±0.73% chance to be selected when chest drops.Based on 447 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
0.90.89% ±0.73% chance to be selected when chest drops.Based on 4 drops from 451 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Revenant WeaponRandom SSR Revenant Weapon
5.55.53% ±2.55% chance to be selected when chest drops.Based on 12 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blau Javelin
27.227.19% ±4.97% chance to be selected when chest drops.Based on 59 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Torador
16.116.13% ±4.11% chance to be selected when chest drops.Based on 35 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grendel
9.79.68% ±3.30% chance to be selected when chest drops.Based on 21 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
2.82.76% ±1.83% chance to be selected when chest drops.Based on 6 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
6.05.99% ±2.65% chance to be selected when chest drops.Based on 13 drops from 217 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blue Sky Crystal
28.128.07% ±6.92% chance to be selected when chest drops.Based on 32 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
26.326.32% ±6.78% chance to be selected when chest drops.Based on 30 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blau Javelin
20.220.18% ±6.18% chance to be selected when chest drops.Based on 23 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Torador
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grendel
6.16.14% ±3.70% chance to be selected when chest drops.Based on 7 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
10.510.53% ±4.73% chance to be selected when chest drops.Based on 12 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
1.81.75% ±2.02% chance to be selected when chest drops.Based on 2 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
0.00.00% ±0.00% chance to be selected when chest drops.Based on 0 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Half Elixir
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Berry
2.62.63% ±2.47% chance to be selected when chest drops.Based on 3 drops from 114 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Soul Balm
27.727.68% ±6.95% chance to be selected when chest drops.Based on 31 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge
56.256.25% ±7.71% chance to be selected when chest drops.Based on 63 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Archangel itemRandom SR Archangel Weapon or Queen
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Blau Javelin
7.17.14% ±4.00% chance to be selected when chest drops.Based on 8 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Torador
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Grendel
1.81.79% ±2.06% chance to be selected when chest drops.Based on 2 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Rainbow Prism
4.54.46% ±3.21% chance to be selected when chest drops.Based on 5 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Champion Merit
0.90.89% ±1.46% chance to be selected when chest drops.Based on 1 drops from 112 chests.Confidence intervals are assuming an approximately normal distribution at 90% confidence.Supreme Merit
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Unlock: Finals Day 1-4, own at least 20× Bait Chunk.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Soul Invoker
100
288,750,000
◇◇
Yes
100%~64,000 ATKEstimated damage taken from a 64,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
4,800
3,600
2,400
10
Neutral
6,400
4,800
3,200
10
Disadvantage
9,600
7,200
4,800
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All water damage taken reduced by 0%.
50%~90,000 ATKEstimated damage taken from a 90,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
6,750
5,063
3,375
10
Neutral
9,000
6,750
4,500
10
Disadvantage
13,500
10,125
6,750
15 DEFEstimated damage dealt to a 15 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
100%
133.33%
200%
Neutral
66.67%
88.89%
133.33%
Disadvantage
50%
66.67%
100%
0%All water damage taken reduced by 0%.
25%~120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
9,000
6,750
4,500
10
Neutral
12,000
9,000
6,000
10
Disadvantage
18,000
13,500
9,000
14 DEFEstimated damage dealt to a 14 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
107.14%
142.86%
214.29%
Neutral
71.43%
95.24%
142.86%
Disadvantage
53.57%
71.43%
107.14%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Not immune〇ZombifiedReceives DMG if healed Not immune〇SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Not immune〇StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
Targets: Random allies Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Local status effect lvl / All Buff Effects Removed / Burned (3000)HP is lowered on every turn Strength: 3000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (1000)DMG taken is supplemented Strength: 1000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
Fusion BlazeTR 25%
Targets: All allies Deals: Fire DMG (400%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Local status effect lvl / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 4 or more hits of 2,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 15% ATK Up, 15% DEF Up, 20% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 20% ATK Up, 20% DEF Up, 20% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 25% ATK Up, 25% DEF Up, 40% Bonus Dark damage after special attacks
Source Drop table last updated: 2024-11-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Soul Invoker
150
288,750,000
◇◇
Yes
100%~96,000 ATKEstimated damage taken from a 96,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
7,200
5,400
3,600
10
Neutral
9,600
7,200
4,800
10
Disadvantage
14,400
10,800
7,200
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
50%~132,000 ATKEstimated damage taken from a 132,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
9,900
7,425
4,950
10
Neutral
13,200
9,900
6,600
10
Disadvantage
19,800
14,850
9,900
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
25%~165,000 ATKEstimated damage taken from a 165,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
12,375
9,281
6,188
10
Neutral
16,500
12,375
8,250
10
Disadvantage
24,750
18,563
12,375
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Immunity unknown?SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕!StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks
Source Drop table last updated: 2025-01-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Soul Invoker
200
577,500,000
◇◇
Yes
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
10,800
8,100
5,400
10
Neutral
14,400
10,800
7,200
10
Disadvantage
21,600
16,200
10,800
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
15,188
11,391
7,594
10
Neutral
20,250
15,188
10,125
10
Disadvantage
30,375
22,781
15,188
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
19,125
14,344
9,563
10
Neutral
25,500
19,125
12,750
10
Disadvantage
38,250
28,688
19,125
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Immunity unknown?SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕!StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks
Source Drop table last updated: 2025-01-13, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
Cost to Join: 3 EP, must be in the same crew as the host
Unlock: Finals Day 3-4, own at least 20× Malicious Clump, crew has cleared at least 100 Nightmare Lvl 200 battles.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Soul Invoker
250
1,530,375,000
◇◇
Yes
100%~220,000 ATKEstimated damage taken from a 220,000 ATK foe
DEF
Element
Base
ATK DownATK is lowered 25%
ATK DownATK is lowered 50%
10
Advantage
16,500
12,375
8,250
10
Neutral
22,000
16,500
11,000
10
Disadvantage
33,000
24,750
16,500
25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
Element
BaseRelative to damage dealt to neutral element foes in Party setup
DEF DownDEF is lowered 25%
DEF DownDEF is lowered 50%
Advantage
60%
80%
120%
Neutral
40%
53.33%
80%
Disadvantage
30%
40%
60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇ATK DownATK is lowered Not immune〇GravityMax charge diamonds are increased Not immune〇DelayReduce a foe's filled charge diamonds by 1 Not immune〇Debuff Res. DownDebuff resistance is lowered Not immune〇Lethal HitInstant death for the victim. Immune✕PoisonedHP is lowered on every turn Not immune〇BurnedHP is lowered on every turn Not immune〇PutrefiedHP is lowered on every turn Not immune〇BlindedAttacks have a slight chance to miss Not immune〇CharmedAttacks are slightly limited Immune✕ZombifiedReceives DMG if healed Immunity unknown?SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ParalyzedCan't attack Immune✕PetrifiedCharge diamonds don't fill up Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕!StunnedCan't attack Immunity unknown?Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
Starts battle with Support SkillThanatophile lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 4,000,000 DMG within 1 turn: Lvl is lowered by 2 / Hit count is reset (Can't be removed) Duration: Indefinite
Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
Rises by 2 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 2 after taking 4 or more hits of 4,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks
Upon entering Overdrive
Casts Revenant Soul TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
Targets: Random allies Deals: Fire DMG (5-hit / 180%) Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
Revenant SoulTR 50%
Targets: Random allies Deals: Fire DMG (12-hit / 100%) Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
Fusion BlazeTR 25%
Targets: All allies Deals: Fire DMG (350%) Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Most players overwhelmingly prioritize packs containing progression items that are difficult or impossible to obtain from sources other than Valor Badges. Among these, priority varies based on each player's goals, account, and stock in other shops.