Unite and Fight/January 2025

From Granblue Fantasy Wiki
Jump to navigation Jump to search
Event Preparation Omega Grids Optimus Grids

This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.

Event duration: 10:00 UTC, January 22, 202519:00 JST, January 22, 2025 - 14:59 UTC, January 29, 202523:59 JST, January 29, 2025
Displayed time is based on your local machine's clock.

The January 2025 and 76th iteration of Unite and Fight features Fire enemies.

Resources

For Everyone

For New Players


For Advanced Players

Changes for January 2025

New Weapon

The following new Celestial Weapons will be added.

Added Weapons

How to Obtain

  • The weapon above can be traded for Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
  • It can also be obtained as drops from Nightmare difficulty battles and the first Final Rally battle.
  • Celestial weapons added in the past will also be obtainable as item drops.

Draw multiple drawboxes at once

A feature to draw multiple drawboxes at once from the token draw will be added.

Draw settings

  • The draw settings can be changed from the Event screen under Token Draw > Draw Settings > Draw All Settings.
  • Up to 20 drawboxes can be drawn this way.
  • When drawing 2 or more drawboxes at once, the last drawbox will not automatically reset.
  • If the auto EXP reserve, auto-sell, and auto-convert settings are not set under Draw Settings, the auto EXP reserve settings will be applied by default. All items will be reserved, excluding weapons with skills.

Item acquisition adjustment

Some treasure and items will be sent directly to your supplies or inventory instead of the crate.

  • Rupies
  • CP
  • Healing items
  • Some treasures

User Interface adjustment

Certain screens will have their layout adjusted.

  • Event Home
  • Rankings

Event Schedule

Displayed time is based on your local machine's clock.

Preliminaries:

  • 10:00 UTC, January 22, 202519:00 JST, January 22, 2025 - 14:59 UTC, January 23, 202523:59 JST, January 23, 2025

Prelim Totals:

  • 15:00 UTC, January 23, 202500:00 JST, January 24, 2025 - 21:59 UTC, January 23, 202506:59 JST, January 24, 2025

Interlude:

  • 22:00 UTC, January 23, 202507:00 JST, January 24, 2025 - 21:59 UTC, January 24, 202506:59 JST, January 25, 2025

Finals:

  • 22:00 UTC, January 24, 202507:00 JST, January 25, 2025 - 14:59 UTC, January 28, 202523:59 JST, January 28, 2025

Final Rally:

  • 22:00 UTC, January 28, 202507:00 JST, January 29, 2025 - 14:59 UTC, January 29, 202523:59 JST, January 29, 2025


Tier Cutoff Predictions

Prediction data as of: (JST)

TierPreviousPrevious GW's Honors at the current timeCurrentCurrent GW's HonorsPrev EndingPrevious GW's Final Honors Prediction Difference

  • Updated every 20 minutes during active event periods.
  • If data table does not update after refreshing the page normally, purge cache
  • See Final Rally Loot for rewards related to individual and crew ranking.
  • Source

Event Battles

Tokens / AP

Name Difficulty Cost Solo
honor
Tokens Token / AP Token / EP Token / Meat
Host Join Host Join MVP 2nd 3rd FREstimated Final Rally tokens obtained via honor if soloed.
[math]\displaystyle{ \frac{honor}{16667} }[/math]
SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] base[math]\displaystyle{ \frac{host + join}{ap} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math]
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] base[math]\displaystyle{ \frac{join}{ep} }[/math] SoloThis includes Final Rally tokens.
[math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math]
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] base[math]\displaystyle{ \frac{host + join}{meat} }[/math]
Ahura Normal 20 AP - 4000 16 0 0 - -0.240.81 0.8 0.8 - - - - - -
Ahura Hard 25 AP - 8000 30 0 0 - -0.481.22 1.2 1.2 - - - - - -
Grendel Very Hard 30 AP - 21400 44 0 0 - -1.281.51 1.47 1.47 - - - - - -
Vulcanrio Extreme 30 AP 1 EP 64800 22 20 14 - -3.892 1.87 1.4 37.89 34 20 - - -
Vulcanrio Extreme+ 30 AP 1 EP 127600 26 20 20 - -7.662.46 2.2 1.53 47.66 40 20 - - -
Soul Invoker Nightmare 90 30 AP + 5 meat 2 EP 310000 45 20 18 10 518.63.39 2.77 2.17 28.3 19 10 20.32 16.6 13
Soul Invoker Nightmare 95 40 AP + 10 meat 3 EP 910000 55 30 26 18 1054.64.14 2.78 2.13 36.87 18.67 10 16.56 11.1 8.5
Soul Invoker Nightmare 100 50 AP + 20 meat 3 EP 2650000 80 48 40 30 201596.54 3.36 2.56 82.33 29.33 16 16.35 8.4 6.4
Soul Invoker Nightmare 150 50 AP + 20 meat 3 EP 4100000 120 85 52 42 3024610.06 5.14 4.1 127.67 45.67 28.33 25.15 12.85 10.25
Soul Invoker Nightmare 200 50 AP + 20 meat 3 EP 13350000 160 110 68 - -800.9822.78 6.76 5.4 326.33 59.33 36.67 56.95 16.9 13.5
Soul Invoker Nightmare 250 50 AP + 20 clumpsThis difficulty requires Malicious Clump instead of Bait Chunk 3 EP 49500000 200 145 88 68 502969.9468.06 8.66 6.9 1067.65 77.67 48.33 170.15 21.65 17.25

Solo Battles

Lvl 60 Grendel
Cost to Host: 30 AP Unlock: Enter event
Wave Name Lvl HP Charge Mode
Boss Grendel 60 7,000,000 ◇◇ Yes
Rewards
First clear: Crystal ×50
Every clear: Token ×44, Honor ×21,400
Wooden Silver Gold
  • Gold Badge

Extreme

Lvl 75 Aberration
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Enter event
Lvl 75 Aberration Lv75 ビザールビースト
Wave Name Lvl HP Charge Mode
Boss Vulcanrio 75 15,555,555 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Heat Wave N
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Roar N
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Fiery Slash N OD TR 50%
10-hit Fire damage to random allies.
Last hit inflicts Hostility UpMore likely to be attacked
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gains ATK UpATK is boosted
Duration: 120 seconds
and DEF DownDEF is lowered
Duration: 60 seconds
.
  • 50% Trigger
Casts Fiery Slash.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
Vulcanrio's TA rate and debuff resistance sharply rises.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme) Honor: Honor ×64,800 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Chest 1 Chest 2 Chest 3 Chest 4
~25% ~100% ~100% ~100%
  • Gold Badge
Chest 5 Chest 6 Red
~100% Rare -
  • Gold Badge
Drop table last updated: 2018-04-25, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Lvl 75 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Vulcanrio
Lvl 75 Golden Tyrant Lv75 ゴールデンタイラント
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 75 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme) Honor: Honor ×64,800 (solo)
Host: Token ×22 Join: Token ×20 MVP: Token ×14
Wooden Gold Red
  • Bait Chunk ×28
Silver
  • Bait Chunk ×6
Tyrannus
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once.
Wave Name Lvl HP Charge Mode
Boss Aberration 80 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Heat Wave N
Fire damage to all allies.
Inflicts BurnedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on hit allies.
  • Roar N
Fire damage to all allies.
Gains DA UpDouble attack rate is boosted
Duration: 5 minutes
.
  • Fiery Slash N OD TR 50%
10-hit Fire damage to random allies.
Last hit inflicts Hostility UpMore likely to be attacked
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and DEF DownDEF is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gains ATK UpATK is boosted
Duration: 120 seconds
and DEF DownDEF is lowered
Duration: 60 seconds
.
  • 50% Trigger
Casts Fiery Slash.
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
Vulcanrio's TA rate and debuff resistance sharply rises.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme+) Honor: Honor ×127,600 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Wooden Gold Red
  • Gold Badge
Silver
Lvl 80 Golden Tyrant
Cost to Host: 30 AP Cost to Join: 1 EP Unlock: May randomly appear instead of Vulcanrio
Wave Name Lvl HP Charge Mode
Boss Golden Tyrant 80 35,000,000 ◇◇◇ Yes
Special Attacks Triggers and Notes
  • 50% Trigger
  • 25% Trigger
Unleashes True Power.
Base charge diamonds: 3 → 1.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 (Shared clear reward with regular Extreme+) Honor: Honor ×127,600 (solo)
Host: Token ×26 Join: Token ×20 MVP: Token ×20
Chest 1 Chest 2 Chest 3 Chest 4
100%
  • Bait Chunk ×20
- - -
Chest 5 Chest 6 Host MVP
--
- -
  • Bait Chunk ×60
  • Bait Chunk ×8
Drop table last updated: not specified, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Nightmare


CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 90 Soul Invoker
Cost to Host: 30 AP, Bait Chunk ×5 Cost to Join: 2 EP Unlock: Own at least Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Soul Invoker 90 50,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Skullsoul Flame TR 75%
Targets: Random allies
Deals: Fire DMG (5-hit / 180%)
Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 100%)
Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
  • Fusion Blaze TR 25%
Targets: All allies
Deals: Fire DMG (350%)
Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite

  • 75% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
Casts Revenant Soul.
  • 25% Trigger
Casts Fusion Blaze.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×310,000 (solo)
Host: Token ×45 Join: Token ×20 MVP: Token ×18 2nd: Token ×10 3rd: Token ×5
Host: Prestige Pendant ×15 Join: Prestige Pendant ×10 Crew: Prestige Pendant ×5
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
40% 1-3% --
  • Malicious Clump ×1
Source
Drop table last updated: 2024-09-08, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 95 Soul Invoker
Cost to Host: 40 AP, Bait Chunk ×10 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 10× Bait Chunk
Wave Name Lvl HP Charge Mode
Boss Soul Invoker 95 131,250,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Skullsoul Flame TR 75%
Targets: Random allies
Deals: Fire DMG (5-hit / 180%)
Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered / Triple Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 100%)
Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
  • Fusion Blaze TR 25%
Targets: All allies
Deals: Fire DMG (350%)
Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .

  • 75% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
  • Removes all debuffs from self.
Casts Revenant Soul.
  • 25% Trigger
Casts Fusion Blaze.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×910,000 (solo)
Host: Token ×55 Join: Token ×30 MVP: Token ×20 2nd: Token ×18 3rd: Token ×10
Host: Prestige Pendant ×30 Join: Prestige Pendant ×20 Crew: Prestige Pendant ×10
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • 86.786.72% ±4.93% chance to be selected when chest drops.
    Based on 111 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Infernal Whorl
  • 13.313.28% ±4.93% chance to be selected when chest drops.
    Based on 17 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 88.388.28% ±4.68% chance to be selected when chest drops.
    Based on 113 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Inferno Orb
  • 11.711.72% ±4.68% chance to be selected when chest drops.
    Based on 15 drops from 128 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 99.199.11% ±0.73% chance to be selected when chest drops.
    Based on 447 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  0.90.89% ±0.73% chance to be selected when chest drops.
    Based on 4 drops from 451 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • Gold Badge
Chest 5 Chest 6 Host MVP
100% 2.50%Based on 217 chests from 3936 raids. --
  • Gold Badge ×2
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Revenant WeaponRandom SSR Revenant Weapon
  •  5.55.53% ±2.55% chance to be selected when chest drops.
    Based on 12 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Celestial WeaponCelestial Weapons
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blau Javelin
  • 27.227.19% ±4.97% chance to be selected when chest drops.
    Based on 59 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Torador
  • 16.116.13% ±4.11% chance to be selected when chest drops.
    Based on 35 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Grendel
  •  9.79.68% ±3.30% chance to be selected when chest drops.
    Based on 21 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.82.76% ±1.83% chance to be selected when chest drops.
    Based on 6 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  6.05.99% ±2.65% chance to be selected when chest drops.
    Based on 13 drops from 217 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blue Sky Crystal
  • 28.128.07% ±6.92% chance to be selected when chest drops.
    Based on 32 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 26.326.32% ±6.78% chance to be selected when chest drops.
    Based on 30 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blau Javelin
  • 20.220.18% ±6.18% chance to be selected when chest drops.
    Based on 23 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Torador
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Grendel
  •  6.16.14% ±3.70% chance to be selected when chest drops.
    Based on 7 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  • 10.510.53% ±4.73% chance to be selected when chest drops.
    Based on 12 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  1.81.75% ±2.02% chance to be selected when chest drops.
    Based on 2 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  •  0.00.00% ±0.00% chance to be selected when chest drops.
    Based on 0 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Half Elixir
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Berry
  •  2.62.63% ±2.47% chance to be selected when chest drops.
    Based on 3 drops from 114 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 27.727.68% ±6.95% chance to be selected when chest drops.
    Based on 31 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Gold Badge
  • 56.256.25% ±7.71% chance to be selected when chest drops.
    Based on 63 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel itemRandom SR Archangel Weapon or Queen
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Blau Javelin
  •  7.17.14% ±4.00% chance to be selected when chest drops.
    Based on 8 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Torador
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Grendel
  •  1.81.79% ±2.06% chance to be selected when chest drops.
    Based on 2 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Rainbow Prism
  •  4.54.46% ±3.21% chance to be selected when chest drops.
    Based on 5 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  0.90.89% ±1.46% chance to be selected when chest drops.
    Based on 1 drops from 112 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
Source
Drop table last updated: 2024-04-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 100 Soul Invoker
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP Unlock: Finals Day 1-4, own at least 20× Bait Chunk.
Wave Name Lvl HP Charge Mode
Boss Soul Invoker 100 288,750,000 ◇◇ Yes
100%~64,000 ATKEstimated damage taken from a 64,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage4,8003,6002,400
10Neutral6,4004,8003,200
10Disadvantage9,6007,2004,800
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All water damage taken reduced by 0%.
50%~90,000 ATKEstimated damage taken from a 90,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage6,7505,0633,375
10Neutral9,0006,7504,500
10Disadvantage13,50010,1256,750
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All water damage taken reduced by 0%.
25%~120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,0006,7504,500
10Neutral12,0009,0006,000
10Disadvantage18,00013,5009,000
14 DEFEstimated damage dealt to a 14 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage107.14%142.86%214.29%
Neutral71.43%95.24%142.86%
Disadvantage53.57%71.43%107.14%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Not immune
ZombifiedReceives DMG if healed
Not immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Not immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Skullsoul Flame TR 85% 10%
Targets: Random allies
Deals: Fire DMG (5-hit / 200%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
Local status effect
lvl / DA DownDouble attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Supplemental DMG (1000)DMG dealt is supplemented
Strength: 1000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK UpATK is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
Local status effect
lvl / All Buff Effects Removed / Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Fusion Blaze TR 25%
Targets: All allies
Deals: Fire DMG (400%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
Local status effect
lvl / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Normal attacks hit all allies.
  • ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 4 or more hits of 2,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 15% ATK Up, 15% DEF Up, 20% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 20% ATK Up, 20% DEF Up, 20% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3)
Duration: IndefiniteLocal status effect
: 25% ATK Up, 25% DEF Up, 40% Bonus Dark damage after special attacks

  • 85% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
Unleashes True Power.
Mode bar is reset.
Removes all debuffs from self.
Casts Revenant Soul TR 50% .
  • 25% Trigger
Casts Fusion Blaze.
  • 10% Trigger
Mode bar is reset.
Casts Skullsoul Flame.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50 Honor: Honor ×2,650,000 (solo)
Host: Token ×80 Join: Token ×48 MVP: Token ×40 2nd: Token ×30 3rd: Token ×20
Host: Prestige Pendant ×60 Join: Prestige Pendant ×40 Crew: Prestige Pendant ×20
Chest 1 Chest 2 Chest 3 Chest 4
100% 100% 50?% 100%
  • Gold Badge
Chest 5 Chest 6 Host MVP
--
  • Malicious Clump ×1
  • Malicious Clump ×2
  • Malicious Clump ×3
Source
Drop table last updated: 2024-11-10, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 150 Soul Invoker
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles.
Wave Name Lvl HP Charge Mode
Boss Soul Invoker 150 288,750,000 ◇◇ Yes
100%~96,000 ATKEstimated damage taken from a 96,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage7,2005,4003,600
10Neutral9,6007,2004,800
10Disadvantage14,40010,8007,200
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
50%~132,000 ATKEstimated damage taken from a 132,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,9007,4254,950
10Neutral13,2009,9006,600
10Disadvantage19,80014,8509,900
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
25%~165,000 ATKEstimated damage taken from a 165,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage12,3759,2816,188
10Neutral16,50012,3758,250
10Disadvantage24,75018,56312,375
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Immunity unknown
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Skullsoul Flame TR 85% 35%
Targets: Random allies
Deals: Fire DMG (5-hit / 200%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / ZombifiedReceives DMG if healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA DownDouble attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 70% Repel (7 times)Reflects DMG
Strength: 70%Duration: 2.5 turnsReflects 5000 damage per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ Supplemental DMGDMG dealt is supplemented
Duration: 2000Local status effect
/ 50% ATK UpATK is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / All Buff Effects Removed / Burned (5000)HP is lowered on every turn
Strength: 5000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (2000)DMG taken is supplemented
Strength: 2000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ -200% Charge CutInstantly reduces Charge Bar by -200%
Strength: -200%
(All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Fusion Blaze TR 20%
Targets: All allies
Deals: Fire DMG (400%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
    .
  • Normal attacks hit all allies.
  • ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Revenant Soul TR 50% .
  • 35% Trigger
Casts Skullsoul Flame.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Fusion Blaze.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×4,100,000 (solo)
Host: Token ×100 Join: Token ×68 MVP: Token ×52 2nd: Token ×42 3rd: Token ×30
Host: Prestige Pendant ×80 Join: Prestige Pendant ×50 Crew: Prestige Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Malicious Clump ×1
  • Malicious Clump ×2
  • Malicious Clump ×3
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? --
Source
Drop table last updated: 2025-01-11, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 200 Soul Invoker
Cost to Host: 50 AP, Bait Chunk ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles.
Wave Name Lvl HP Charge Mode
Boss Soul Invoker 200 577,500,000 ◇◇ Yes
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage10,8008,1005,400
10Neutral14,40010,8007,200
10Disadvantage21,60016,20010,800
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage15,18811,3917,594
10Neutral20,25015,18810,125
10Disadvantage30,37522,78115,188
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage19,12514,3449,563
10Neutral25,50019,12512,750
10Disadvantage38,25028,68819,125
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Immunity unknown
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Fusion Blaze TR 85% 35% 5%
Targets: All allies
Deals: Fire DMG (400%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / 300% Skill DMG LoweredSkill DMG is lowered
Strength: 300%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Skullsoul Flame TR 65% 20%
Targets: Random allies
Deals: Fire DMG (5-hit / 200%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / ZombifiedReceives DMG if healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA DownDouble attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 70% Repel (10 times)Reflects DMG
Strength: 70%Duration: 2.5 turnsReflects 5000 per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ Supplemental DMGDMG dealt is supplemented
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK UpATK is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / All Buff Effects Removed / Burned (8000)HP is lowered on every turn
Strength: 8000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ -200% Charge CutInstantly reduces Charge Bar by -200%
Strength: -200%
(All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DEF UpDEF is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Double StrikeAttacks twice each turn
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 10%
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / All Buff Effects Removed / Burned (8000)HP is lowered on every turn
Strength: 8000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ -200% Charge CutInstantly reduces Charge Bar by -200%
Strength: -200%
(All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DEF UpDEF is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite
  • Normal attacks hit all allies.
  • ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
    Duration: IndefiniteLocal status effect
Rises by 1 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks

  • Upon entering Overdrive
Fills all charge diamonds.
  • 85% Trigger
Casts Fusion Blaze.
  • 65% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
Unleashes True Power.
Removes all debuffs from self.
Mode bar is reset.
Casts Revenant Soul TR 50% .
  • 35% Trigger
Casts Fusion Blaze.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Skullsoul Flame.
  • 10% Trigger
Casts Revenant Soul.
  • 5% Trigger
Casts Fusion Blaze.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×13,350,000 (solo)
Host: Token ×160 Join: Token ×110 MVP: Token ×68 2nd: Token ×54 3rd: Token ×40
Host: Prestige Pendant ×100 Join: Prestige Pendant ×60 Crew: Prestige Pendant ×30
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
  • Malicious Clump
  • Gold Badge ×3
Chest 5 Chest 6 Host MVP
? ? --
Source
Drop table last updated: 2025-01-13, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Lvl 250 Soul Invoker
Cost to Host: 50 AP, Malicious Clump ×20 Cost to Join: 3 EP, must be in the same crew as the host Unlock: Finals Day 3-4, own at least 20× Malicious Clump, crew has cleared at least 100 Nightmare Lvl 200 battles.
Wave Name Lvl HP Charge Mode
Boss Soul Invoker 250 1,530,375,000 ◇◇ Yes
100%~220,000 ATKEstimated damage taken from a 220,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage16,50012,3758,250
10Neutral22,00016,50011,000
10Disadvantage33,00024,75016,500
25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage60%80%120%
Neutral40%53.33%80%
Disadvantage30%40%60%
0%All water damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Not immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Immunity unknown
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
TerrorCharge diamonds don't fill up / Can't use special attacks
Immunity varies HP 100%-51%: 〇
HP 50%-0%: ✕Local status effect
Special Attacks Triggers and Notes
  • Skullsoul Flame TR 85% 65% 35% 5%
Targets: Random allies
Deals: Fire DMG (5-hit / 200%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / ZombifiedReceives DMG if healed
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA DownDouble attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA DownTriple attack rate is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / 70% Repel (10 times)Reflects DMG
Strength: 70%Duration: 2.5 turnsReflects 7000 per hitLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ Supplemental DMGDMG dealt is supplemented
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK UpATK is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Fusion Blaze TR 75% 20%
Targets: All allies
Deals: Fire DMG (400%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / 350% Skill DMG LoweredSkill DMG is lowered
Strength: 350%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% ATK DownATK is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF DownDEF is lowered
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(All allies) / Dodge Rate UpChance to dodge DMG and debuffs
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ DA UpDouble attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ TA UpTriple attack rate is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / All Buff Effects Removed / Burned (10,000)HP is lowered on every turn
Strength: 10,000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ -200% Charge CutInstantly reduces Charge Bar by -200%
Strength: -200%
(All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Double StrikeAttacks twice each turn
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ Dispel CancelBuffs can't be removed or shortened
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 10%
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / All Buff Effects Removed / Burned (10,000)HP is lowered on every turn
Strength: 10,000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ -200% Charge CutInstantly reduces Charge Bar by -200%
Strength: -200%
(All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
(Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR Entering Overdrive
Targets: Random allies
Deals: Fire DMG (12-hit / 120%)
Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Local status effect
lvl / All Buff Effects Removed / Burned (10,000)HP is lowered on every turn
Strength: 10,000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
/ Supplemental DMG (3000)DMG taken is supplemented
Strength: 3000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ -200% Charge CutInstantly reduces Charge Bar by -200%
Strength: -200%
(All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn
Strength: 300,000Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 50% DEF UpDEF is boosted
Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
/ 100% ATK UpATK is boosted (Can't be removed)
Strength: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ All Debuff Effects Removed (Self) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 4,000,000 DMG within 1 turn: Lvl is lowered by 2 / Hit count is reset (Can't be removed)
    Duration: Indefinite
  • Normal attacks hit all allies.
  • ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
    Duration: IndefiniteLocal status effect
Rises by 2 upon making normal attacks.
Lowers by 1 upon activating special attacks.
Lowers by 2 after taking 4 or more hits of 4,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5)
Duration: IndefiniteLocal status effect
: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks

  • Upon entering Overdrive
Casts Revenant Soul TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
  • 85% Trigger
Casts Skullsoul Flame.
  • 75% Trigger
Casts Fusion Blaze.
  • 65% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
Unleashes True Power. (Boost to ATK.)
Removes all debuffs from self.
Mode bar is reset.
Casts Revenant Soul TR 50% .
  • 35% Trigger
Casts Skullsoul Flame.
  • 25% Trigger
Unleashes True Power+.
  • 20% Trigger
Casts Fusion Blaze.
  • 10% Trigger
Casts Revenant Soul.
  • 5% Trigger
Casts Skullsoul Flame.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×300 Honor: Honor ×49,500,000 (solo)
Host: Token ×200 Join: Token ×145 MVP: Token ×88 2nd: Token ×68 3rd: Token ×50
Host: Prestige Pendant ×? Join: Prestige Pendant ×? Crew: Prestige Pendant ×30
Wooden Gold Red
- - -
Silver
-

Final Rally

Lvl ?? Soul Invoker
Cost to Host: N/A Cost to Join: 0 Unlock: Last day of Unite and Fight
Wave Name Lvl HP Charge Mode
Boss Soul Invoker Varies Varies ◇◇ Yes
Special Attacks Triggers and Notes
  • Skullsoul Flame TR 75%
Targets: Random allies
Deals: Fire DMG (5-hit / 180%)
Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
  • Revenant Soul TR 50%
Targets: Random allies
Deals: Fire DMG (12-hit / 100%)
Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
  • Fusion Blaze TR 25%
Targets: All allies
Deals: Fire DMG (350%)
Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
  • Starts battle with Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed)
    Duration: Indefinite

  • 75% Trigger
Casts Skullsoul Flame.
  • 50% Trigger
Casts Revenant Soul.
  • 25% Trigger
Casts Fusion Blaze.
  • 10% Trigger
Mode bar is reset.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Honor: Honor (solo)
Wooden Gold Red
Silver

Lvl HP (First time) HP (Second time onward) Tokens (Second time onward)
150 8,400,000,000 3,360,000,000 Token ×400
120 4,320,000,000 1,728,000,000 Token ×280
100 1,440,000,000 576,000,000 Token ×200
90 900,000,000 360,000,000 Token ×160
80 670,000,000 268,000,000 Token ×130
70 550,000,000 220,000,000 Token ×100
60 200,000,000 80,000,000 Token ×60

Target Meat, Box, and Honor Calculator

Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.

If you have more meat than needed to reach your targets the calculator will not use the excess.

Options
Current meat: Current tokens: Current box: Current honor:
Current clumps:     Target box:Your minimum desired number of boxes, or eternals weapons. Target honor:Your minimum desired honor.
Bosses
RatioEnter which EX you're doing and an estimate of how much of your meat/clumps you'll use for each type of NM. Name Per battle Total Pace (m)Your average battle to battle pace, in minutes. Time (h)Expected time to finish all battles, in hours.
Honor MeatAverage number of meat obtained per battle. ClumpsAverage number of Malicious Clumps obtained per battle. Battles Meat Clumps Tokens Honor Pots Slow Fast Slow Fast
  Have         0 0 0Includes tokens that will be earned from the Final Rally rewards based on your current Honor. 0          
EX 0 0 0 0 0 0 0 0m 0m
EX+ 0 0 0 0 0 0 0 0m 0m
NM 90 -5 0 0 0 0 0 0 0m 0m
NM 95 -10 0 0 0 0 0 0 0m 0m
NM 100 -20 0 0 0 0 0 0 0m 0m
NM 150 -20 0 0 0 0 0 0 0m 0m
NM 200 -20 0 0 0 0 0 0 0m 0m
NM 250 0 -20 0 0 0 0 0 0 0m 0m
Total: 0 0Excess meat thrown away. 0Excess clumps thrown away. 0 0 0   0h 0h

Event Rewards

Event Missions

Completing missions during the event earns rewards. The missions are as follows:

Mission Reward
Defeat Ahura 5 times Crystal ×50
Defeat Ahura 10 times Token ×50
Defeat Ahura 15 times Token ×125
Defeat Grendel 5 times Token ×50
Defeat Grendel 10 times Token ×100
Defeat Grendel 15 times Token ×150
Defeat Vulcanrio 5 times Bait Chunk ×5
Defeat Vulcanrio 10 times Bait Chunk ×5
Defeat Vulcanrio 15 times Bait Chunk ×5
Defeat Vulcanrio 20 times Chest of Good Fortune ×2
Defeat Vulcanrio 25 times Chest of Good Fortune ×2
Defeat Soul Invoker 5 times Token ×100
Defeat Soul Invoker 10 times Token ×200
Defeat Soul Invoker 15 times Token ×300
Defeat Soul Invoker 20 times Chest of Good Fortune ×3
Defeat Soul Invoker 25 times Chest of Good Fortune ×3
Reset the token drawbox 1 time Premium Draw Ticket ×1
Reset the token drawbox 2 times Premium Draw Ticket ×1
Reset the token drawbox 3 times Premium Draw Ticket ×1
Reset the token drawbox 4 times Premium Draw Ticket ×1

Token Drawbox

Event Token Drawbox
Event Only
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Revenant Weapons111111
Weapons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Monochrome Crackerjack1111--
Loupe Rod1111--
Blau Javelin1111--
Torador1111--
Skill Jewel111---
Skill Shard222---
Archangel Weapon10101010125125
Angel Weapon150200150150350350
Rare Weapon100150120120--
Normal Weapon25705050100100
Summons
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Archangel Queen10101010100100
Angel Queen80100110110250250
Rare Summon501008080190190
Normal Summon25705050100100
Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Full Elixir55----
Half Elixir1010--1010
Soul Balm55----
Soul Berry151515155050
Treasure
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Supreme Merit112455
Champion Merit32561010
Treasure80120100100--
Unite and Fight Items
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Support Potion303030309090
Clarity Herb303030309090
Revival Potion303030309090
Other
Name 1st 2nd-4th 5th-20th21st-45th46th-80th
Crystal ×10034----
Rupies ×100100200200200939939
CP ×53030----
Total 800 1200 1000 100025002500
Tokens per draw 2 2 2 246

Badge Rewards

Battle Badge Rewards
Reward
1 Token ×100
3 Tiamat Omega Anima ×10
5 Rupies ×10,000
7 Colossus Omega Anima ×10
9 Blau Javelin ×1
12 Leviathan Omega Anima ×10
15 Torador ×1
18 Yggdrasil Omega Anima ×10
21 Soul Berry ×3
24 Luminiera Omega Anima ×10
27 Angel Weapon ×3
30 Celeste Omega Anima ×10
33 Soul Berry ×2
36 Token ×100
40 Primeval Horn ×1
44 Soul Berry ×3
48 Shiva Anima ×5
52 Hollow Key ×1
56 Europa Anima ×5
60 Moonlight Stone ×1
70 Alexiel Anima ×5
80 CP ×100
90 Grimnir Anima ×5
Battle Badge Rewards
Reward
100 Grendel
110 Metatron Anima ×5
120 Avatar Anima ×5
140 Verdant Azurite ×1
150 Rupie ×10,000
160
170 True Dragon's Golden Scale ×3
180 Token ×200
190 Champion Merit ×15
200 Shadow Substance ×1
225 Rupies ×15,000
250 Genesis Fragment ×3
275 Fire Quartz ×40
300 Astaroth Anima ×1
325 Token ×200
350
375 Supreme Merit ×5
400 Tears of the Apocalypse ×1
425 Premium Draw Ticket ×1
450 Abyssal Wing ×1
475 Coronation Ring ×2
500 Cunning Devil's Horn ×1
550 Gold Moon ×1

Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.

Honor Rewards
Honor Item
1,000 Token ×50
2,000 Half Elixir ×5
4,000 Soul Berry ×5
6,000 Casino Chip ×40,000
8,500 Premium Draw Ticket ×1
11,000 Token ×70
14,000 Tiamat Omega Anima ×3
17,000 Half Elixir ×5
21,000 Soul Berry ×5
26,000 Colossus Omega Anima ×3
35,000 CP ×50
45,000 Token ×100
60,000 Leviathan Omega Anima ×3
85,000 Steel Brick ×1
110,000 Yggdrasil Omega Anima ×3
140,000 Torador
170,000 Token ×100
200,000 Soul Berry ×5
230,000 Blau Javelin
260,000 Token ×100
300,000 Premium Draw Ticket ×1
350,000 Soul Balm ×1
400,000 Token ×100
450,000 Soul Berry ×5
450,000 Half Elixir ×2
450,000 Crystal ×100
500,000 Bronze Moon ×1
550,000 Luminiera Omega Anima ×3
600,000 Token ×100
650,000 Rupie ×10,000
700,000 Celeste Omega Anima ×3
750,000 Premium Draw Ticket ×1
Honor Rewards
Honor Item
800,000 Soul Berry ×5
850,000 Token ×100
900,000 Fire Quartz ×30
950,000 Animus Codex ×1
1,000,000 CP ×50
1,100,000 Token ×100
1,200,000 Soul Berry ×5
1,300,000 Bronze Moon ×1
1,400,000 Full Elixir ×1
1,500,000 Premium Draw Ticket ×1
1,600,000 CP ×50
1,800,000 Rupie ×15,000
2,000,000 Full Elixir ×1
2,300,000 Soul Berry ×5
2,300,000 Half Elixir ×2
2,300,000 Crystal ×100
2,600,000 Soul Balm ×2
3,000,000 Premium Draw Ticket ×1
3,500,000 Token ×100
4,000,000 Torador
4,500,000 Coronation Ring ×1
5,000,000 Soul Balm ×3
5,500,000 Token ×150
6,000,000 Full Elixir ×2
6,500,000 Blau Javelin
7,000,000 CP ×50
7,500,000 Grendel
8,000,000 Soul Berry ×20
9,000,000 Skill Jewel ×3
10,000,000 Blue Sky Crystal ×3
11,000,000 Half Elixir ×10
12,000,000 Champion Merit ×8
Honor Rewards
Honor Item
13,000,000 Gold Spellbook ×1
14,000,000 Gold Moon ×1
15,000,000
20,000,000 Soul Berry ×25
30,000,000 Fire Quartz ×50
40,000,000 Crystal ×300
50,000,000 Lineage Ring ×1
60,000,000 Legendary Merit ×1
70,000,000 Half Elixir ×15
80,000,000 Premium Draw Ticket ×3
90,000,000 Intricacy Ring ×1
100,000,000
120,000,000 Gem ×100
140,000,000 Premium Draw Ticket ×1
160,000,000 Gem ×200
180,000,000 Premium Draw Ticket ×1
200,000,000 Crystal ×1,000
250,000,000 Gold Moon ×1
300,000,000 Half Elixir ×30
350,000,000
400,000,000 Gold Spellbook ×3
450,000,000 Premium Draw Ticket ×1
500,000,000 Crystal ×1,000
600,000,000 Intricacy Ring ×2
700,000,000
800,000,000 Eternity Sand ×1
900,000,000 Fire Quartz ×200
1,000,000,000 Crystal ×1,000
1,100,000,000 Half Elixir ×30
1,200,000,000
1,300,000,000
1,400,000,000
1,500,000,000 Gold Moon ×1

Valor Badges

Valor Badges are rewarded based on your and your crew's performance during the event. At most 525 Valor Badges can be obtained in one Unite and Fight.

Group Max Requirement Reward Notes
Prelims
Prelims Get a total of 22,000 crew honors and 1,200 individual honors in prelims Valor Badge ×5
Prelims Get a total of 45,000 crew honors and 2,500 individual honors in prelims Valor Badge ×10
Prelims Get 12,000 individual honors in prelims Valor Badge ×5
Prelims Get 25,000 individual honors in prelims Valor Badge ×10
Prelims Place in the top 300 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 301-1,000 in the preliminary crew rankings Tier A in finals
Prelims Place anywhere from 1,001-8,000 in the preliminary crew rankings Valor Badge ×25 Tier A in finals
Prelims Place anywhere from 8,001-19,000 in the preliminary crew rankings Valor Badge ×10 Tier B in finals
Prelims Place anywhere from 19,001-36,000 in the preliminary crew rankings Valor Badge ×5 Tier C in finals
Tier A
Tier A Get a total of 300,000 individual honors and win a battle in Tier A finals Valor Badge ×60 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 10,000,000 individual honors and win a battle in Tier A finals per finals day
Tier A Get a total of 10,000,000 crew honors, 1,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×25 per finals day
Tier A Get a total of 100,000,000 crew honors, 2,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 150,000,000 crew honors, 3,500,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 250,000,000 crew honors, 6,000,000 individual honors and lose a battle in Tier A finals Valor Badge ×5 per finals day
Tier A Get a total of 1,000,000,000 crew honors, 30,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier A Get a total of 3,000,000,000 crew honors, 90,000,000 individual honors and lose a battle in Tier A finals per finals day
Tier B
Tier B Get a total of 200,000 individual honors and win a battle in Tier B finals Valor Badge ×25 per finals day
Tier B Get a total of 35,000,000 crew honors, 360,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 480,000 individual honors and win a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 5,000,000 crew honors, 500,000 individual honors and lose a battle in Tier B finals Valor Badge ×10 per finals day
Tier B Get a total of 35,000,000 crew honors, 900,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier B Get a total of 50,000,000 crew honors, 1,200,000 individual honors and lose a battle in Tier B finals Valor Badge ×5 per finals day
Tier C
Tier C Get a total of 100,000 individual honors and win a battle in Tier C finals per finals day
Tier C Get a total of 5,000,000 crew honors, 160,000 individual honors and win a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 1,800,000 crew honors, 150,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Tier C Get a total of 5,000,000 crew honors, 400,000 individual honors and lose a battle in Tier C finals Valor Badge ×5 per finals day
Individual
Individual Place in the top 90,000 in the individual rankings Valor Badge ×100
Individual Place anywhere from 90,001-140,000 in the individual rankings Valor Badge ×75
Individual Place anywhere from 140,001-180,000 in the individual rankings Valor Badge ×50
Individual Place anywhere from 180,001-270,000 in the individual rankings Valor Badge ×25
Individual Place anywhere from 270,001-370,000 in the individual rankings Valor Badge ×10
Individual Player not in a crew advancing to finals: get 250,000 indiv. honors during a finals battle Token ×100 per finals day
Individual Player not in a crew advancing to finals: get 400,000 indiv. honors during a finals battle Valor Badge ×5 per finals day
★ - All available.
✭ - Max in tier B finals.
✧ - Max in tier C finals.
◈ - Not in a crew advancing to finals

Final Rally Loot

  • Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Requirement Reward Notes
Total Crew Rankings
Place in the top 2,500 in the total crew rankings
Place anywhere from 2,501–5,500 in the total crew rankings
Place anywhere from 5,501–9,000 in the total crew rankings
Place anywhere from 9,001–14,000 in the total crew rankings
Place anywhere from 14,001–18,000 in the total crew rankings
Place anywhere from 18,001–30,000 in the total crew rankings
Place 30,001 or lower in the total crew rankings
Individual Rankings
Place in the top 90,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×3
Place anywhere from 90,001–140,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×2
Place anywhere from 140,001–180,000 in the individual rankings Random Reward Sunlight Stone ×1
(Lucky Loot!)
or
Sunlight Shard ×1
Place anywhere from 180,001–270,000 in the individual rankings Random Reward Gold Moon ×1
or
Silver Moon ×5
Place anywhere from 270,001–370,000 in the individual rankings
Place anywhere from 370,001–470,000 in the individual rankings
Place 470,001 or lower in the individual rankings

Valor Badge Packs

Pack Contents Cost Notes
1-Badge Pack
  • Token ×100
Valor Badge ×1 Limit 10 purchases.
Resets each Unite and Fight run.
30-Badge Pack Valor Badge ×30 Resets each Unite and Fight run.
80-Badge Pack Providence Globe ×1 Valor Badge ×80 Resets each Dread Barrage run.
90-Badge Pack Astral Votum ×1 Valor Badge ×90 Resets each Dread Barrage run.
100-Badge Pack Valor Badge ×100 Resets each Unite and Fight run.
100-Badge Pack Valor Badge ×100 Resets each Dread Barrage run.
Extinction Blade Pack Valor Badge ×200 Resets each Unite and Fight run.
Schrodinger Pack Valor Badge ×200 Resets each Unite and Fight run.
Fang of the Dragonslayer Pack Valor Badge ×200 Resets each Unite and Fight run.
Sette di Spade Pack Valor Badge ×200 Resets each Unite and Fight run.
Symmetria Pack