This page only contains information unique to this iteration of Unite and Fight.
For event basics, see the Unite and Fight main article.
For details on the Revenant Weapon required to recruit Eternals characters, see Revenant Weapons.
Event duration:
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10:00 UTC, January 22, 202519:00 JST, January 22, 2025 - 14:59 UTC, January 29, 202523:59 JST, January 29, 2025
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|
Displayed time is based on your local machine's clock.
|
The January 2025 and 76th iteration of Unite and Fight features Fire enemies.
Resources
For Everyone
For New Players
For Advanced Players
Changes for January 2025
New Weapon
The following new Celestial Weapons will be added.
Added Weapons
How to Obtain
- The weapon above can be traded for
Crystallized Core ×15 under Events > Celestial Weapons under the Weapons section in the Treasure Trade.
- It can also be obtained as drops from Nightmare difficulty battles and the first Final Rally battle.
- Celestial weapons added in the past will also be obtainable as item drops.
Draw multiple drawboxes at once
A feature to draw multiple drawboxes at once from the token draw will be added.
Draw settings
- The draw settings can be changed from the Event screen under Token Draw > Draw Settings > Draw All Settings.
- Up to 20 drawboxes can be drawn this way.
- When drawing 2 or more drawboxes at once, the last drawbox will not automatically reset.
- If the auto EXP reserve, auto-sell, and auto-convert settings are not set under Draw Settings, the auto EXP reserve settings will be applied by default. All items will be reserved, excluding weapons with skills.
Item acquisition adjustment
Some treasure and items will be sent directly to your supplies or inventory instead of the crate.
- Rupies
- CP
- Healing items
- Some treasures
User Interface adjustment
Certain screens will have their layout adjusted.
Event Schedule
Displayed time is based on your local machine's clock.
Preliminaries:
- 10:00 UTC, January 22, 202519:00 JST, January 22, 2025 - 14:59 UTC, January 23, 202523:59 JST, January 23, 2025
Prelim Totals:
- 15:00 UTC, January 23, 202500:00 JST, January 24, 2025 - 21:59 UTC, January 23, 202506:59 JST, January 24, 2025
Interlude:
- 22:00 UTC, January 23, 202507:00 JST, January 24, 2025 - 21:59 UTC, January 24, 202506:59 JST, January 25, 2025
Finals:
- 22:00 UTC, January 24, 202507:00 JST, January 25, 2025 - 14:59 UTC, January 28, 202523:59 JST, January 28, 2025
Final Rally:
- 22:00 UTC, January 28, 202507:00 JST, January 29, 2025 - 14:59 UTC, January 29, 202523:59 JST, January 29, 2025
Tier Cutoff Predictions
Prediction data as of:
(JST)
Tier | PreviousPrevious GW's Honors at the current time | CurrentCurrent GW's Honors | Prev EndingPrevious GW's Final Honors |
Prediction |
Difference |
- Updated every 20 minutes during active event periods.
- If data table does not update after refreshing the page normally, purge cache
- See Final Rally Loot for rewards related to individual and crew ranking.
- Source
Event Battles
Tokens / AP
Name |
Difficulty |
Cost |
Solo honor |
Tokens |
Token / AP |
Token / EP |
Token / Meat |
Host |
Join |
Host |
Join |
MVP |
2nd |
3rd |
FREstimated Final Rally tokens obtained via honor if soloed. [math]\displaystyle{ \frac{honor}{16667} }[/math] |
SoloThis includes Final Rally tokens. [math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{ap} }[/math] |
MVP[math]\displaystyle{ \frac{host + join + mvp}{ap} }[/math] |
base[math]\displaystyle{ \frac{host + join}{ap} }[/math] |
SoloThis includes Final Rally tokens. [math]\displaystyle{ \frac{join + mvp + \frac{honor}{16667}}{ep} }[/math] |
MVP[math]\displaystyle{ \frac{join + mvp}{ep} }[/math] |
base[math]\displaystyle{ \frac{join}{ep} }[/math] |
SoloThis includes Final Rally tokens. [math]\displaystyle{ \frac{host + join + mvp + \frac{honor}{16667}}{meat} }[/math] |
MVP[math]\displaystyle{ \frac{host + join + mvp}{meat} }[/math] |
base[math]\displaystyle{ \frac{host + join}{meat} }[/math] |
Ahura |
Normal |
20 AP |
- |
4000 |
16 |
0 |
0 |
- |
- | 0.24 | 0.81 |
0.8 |
0.8 |
- |
- |
- |
-
| -
| -
|
Ahura |
Hard |
25 AP |
- |
8000 |
30 |
0 |
0 |
- |
- | 0.48 | 1.22 |
1.2 |
1.2 |
- |
- |
- |
-
| -
| -
|
Grendel |
Very Hard |
30 AP |
- |
21400 |
44 |
0 |
0 |
- |
- | 1.28 | 1.51 |
1.47 |
1.47 |
- |
- |
- |
-
| -
| -
|
Vulcanrio |
Extreme |
30 AP |
1 EP |
64800 |
22 |
20 |
14 |
- |
- | 3.89 | 2 |
1.87 |
1.4 |
37.89 |
34 |
20 |
-
| -
| -
|
Vulcanrio |
Extreme+ |
30 AP |
1 EP |
127600 |
26 |
20 |
20 |
- |
- | 7.66 | 2.46 |
2.2 |
1.53 |
47.66 |
40 |
20 |
-
| -
| -
|
Soul Invoker |
Nightmare 90 |
30 AP + 5 meat |
2 EP |
310000 |
45 |
20 |
18 |
10 |
5 | 18.6 | 3.39 |
2.77 |
2.17 |
28.3 |
19 |
10 |
20.32
| 16.6
| 13
|
Soul Invoker |
Nightmare 95 |
40 AP + 10 meat |
3 EP |
910000 |
55 |
30 |
26 |
18 |
10 | 54.6 | 4.14 |
2.78 |
2.13 |
36.87 |
18.67 |
10 |
16.56
| 11.1
| 8.5
|
Soul Invoker |
Nightmare 100 |
50 AP + 20 meat |
3 EP |
2650000 |
80 |
48 |
40 |
30 |
20 | 159 | 6.54 |
3.36 |
2.56 |
82.33 |
29.33 |
16 |
16.35
| 8.4
| 6.4
|
Soul Invoker |
Nightmare 150 |
50 AP + 20 meat |
3 EP |
4100000 |
120 |
85 |
52 |
42 |
30 | 246 | 10.06 |
5.14 |
4.1 |
127.67 |
45.67 |
28.33 |
25.15
| 12.85
| 10.25
|
Soul Invoker |
Nightmare 200 |
50 AP + 20 meat |
3 EP |
13350000 |
160 |
110 |
68 |
- |
- | 800.98 | 22.78 |
6.76 |
5.4 |
326.33 |
59.33 |
36.67 |
56.95
| 16.9
| 13.5
|
Soul Invoker |
Nightmare 250 |
50 AP + 20 clumpsThis difficulty requires Malicious Clump instead of Bait Chunk |
3 EP |
49500000 |
200 |
145 |
88 |
68 |
50 | 2969.94 | 68.06 |
8.66 |
6.9 |
1067.65 |
77.67 |
48.33 |
170.15
| 21.65
| 17.25
|
Solo Battles

|
Cost to Host: 20 AP |
Unlock: Enter event |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Ahura |
10 |
61,000 |
◇◇◇ |
Yes |
Rewards |
First clear: Crystal ×50 |
Every clear: Token ×16, Honor ×4,000 |
|
Cost to Host: 25 AP |
Unlock: Enter event |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Ahura |
40 |
1,200,000 |
◇◇◇ |
Yes |
Rewards |
First clear: Crystal ×50 |
Every clear: Token ×30, Honor ×8,000 |
|
Cost to Host: 30 AP |
Unlock: Enter event |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Grendel |
60 |
7,000,000 |
◇◇ |
Yes |
Rewards |
First clear: Crystal ×50 |
Every clear: Token ×44, Honor ×21,400 |
Extreme

|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: Enter event |
Lvl 75 Aberration Lv75 ビザールビースト |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Vulcanrio |
75 |
15,555,555 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies.
- Inflicts
BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on hit allies.
- Fire damage to all allies.
- Gains
DA UpDouble attack rate is boosted Duration: 5 minutes.
- 10-hit Fire damage to random allies.
- Last hit inflicts
Hostility UpMore likely to be attacked Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Gains
ATK UpATK is boosted Duration: 120 seconds and DEF DownDEF is lowered Duration: 60 seconds.
|
- Casts Fiery Slash.
- Unleashes True Power.
- Base charge diamonds: 3 → 1.
- Vulcanrio's TA rate and debuff resistance sharply rises.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme) |
Honor: Honor ×64,800 (solo) |
Host: Token ×22 |
Join: Token ×20 |
MVP: Token ×14 |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~25% |
~100% |
~100% |
~100% |
|
|
|
Gold Badge
|
Chest 5 |
Chest 6 |
Red |
~100% |
Rare |
- |
Gold Badge
|
|
|
Drop table last updated: 2018-04-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: May randomly appear instead of Vulcanrio |
Lvl 75 Golden Tyrant Lv75 ゴールデンタイラント |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Golden Tyrant |
75 |
35,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
|
- Unleashes True Power.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with regular Extreme) |
Honor: Honor ×64,800 (solo) |
Host: Token ×22 |
Join: Token ×20 |
MVP: Token ×14 |
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: Clear Extreme solo within one turn.The first turn ends when the Attack button appears again after tapping it once. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Aberration |
80 |
35,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies.
- Inflicts
BurnedHP is lowered on every turn Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on hit allies.
- Fire damage to all allies.
- Gains
DA UpDouble attack rate is boosted Duration: 5 minutes.
- 10-hit Fire damage to random allies.
- Last hit inflicts
Hostility UpMore likely to be attacked Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Gains
ATK UpATK is boosted Duration: 120 seconds and DEF DownDEF is lowered Duration: 60 seconds.
|
- Casts Fiery Slash.
- Unleashes True Power.
- Base charge diamonds: 3 → 1.
- Vulcanrio's TA rate and debuff resistance sharply rises.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with Golden Tyrant Extreme+) |
Honor: Honor ×127,600 (solo) |
Host: Token ×26 |
Join: Token ×20 |
MVP: Token ×20 |
|
Cost to Host: 30 AP |
Cost to Join: 1 EP |
Unlock: May randomly appear instead of Vulcanrio |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Golden Tyrant |
80 |
35,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
|
- Unleashes True Power.
- Base charge diamonds: 3 → 1.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: Crystal ×50 (Shared clear reward with regular Extreme+) |
Honor: Honor ×127,600 (solo) |
Host: Token ×26 |
Join: Token ×20 |
MVP: Token ×20 |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
|
|
|
Bait Chunk ×20
|
- |
- |
- |
Chest 5 |
Chest 6 |
Host |
MVP |
|
|
- | - |
- |
- |
Bait Chunk ×60
| Bait Chunk ×8
|
Drop table last updated: not specified, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Nightmare


|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 30 AP, Bait Chunk ×5 |
Cost to Join: 2 EP |
Unlock: Own at least 5× Bait Chunk |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
90 |
50,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Fire DMG (5-hit / 180%) Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 100%) Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Fire DMG (350%) Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
- Casts Skullsoul Flame.
- Casts Revenant Soul.
- Casts Fusion Blaze.
- Mode bar is reset.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
? |
? |
? |
? |
|
|
|
Gold Badge ×3
|
Chest 5 |
Chest 6 |
Host |
MVP |
40% |
1-3% |
- | - |
Malicious Clump ×1
|
|
| |
Source Drop table last updated: 2024-09-08, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 40 AP, Bait Chunk ×10 |
Cost to Join: 3 EP |
Unlock: Finals Day 1-4, own at least 10× Bait Chunk |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
95 |
131,250,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Fire DMG (5-hit / 180%) Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered / Triple Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 100%) Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Fire DMG (350%) Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
- Casts Skullsoul Flame.
- 50% Trigger
- Removes all debuffs from self.
- Casts Revenant Soul.
- Casts Fusion Blaze.
- Mode bar is reset.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
100% |
50?% |
100% |
- 86.786.72% ±4.93% chance to be selected when chest drops.
Based on 111 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Infernal Whorl - 13.313.28% ±4.93% chance to be selected when chest drops.
Based on 17 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism
|
- 88.388.28% ±4.68% chance to be selected when chest drops.
Based on 113 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Inferno Orb - 11.711.72% ±4.68% chance to be selected when chest drops.
Based on 15 drops from 128 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism
|
- 99.199.11% ±0.73% chance to be selected when chest drops.
Based on 447 drops from 451 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 0.90.89% ±0.73% chance to be selected when chest drops.
Based on 4 drops from 451 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit
|
Gold Badge
|
Chest 5 |
Chest 6 |
Host |
MVP |
100% |
2.50%Based on 217 chests from 3936 raids. |
- | - |
Gold Badge ×2
|
- 5.55.53% ±2.55% chance to be selected when chest drops.
Based on 12 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Revenant WeaponRandom SSR Revenant Weapon - 5.55.53% ±2.55% chance to be selected when chest drops.
Based on 12 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Celestial WeaponCelestial Weapons - 27.227.19% ±4.97% chance to be selected when chest drops.
Based on 59 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blau Javelin - 27.227.19% ±4.97% chance to be selected when chest drops.
Based on 59 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Torador - 16.116.13% ±4.11% chance to be selected when chest drops.
Based on 35 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Grendel - 9.79.68% ±3.30% chance to be selected when chest drops.
Based on 21 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 2.82.76% ±1.83% chance to be selected when chest drops.
Based on 6 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 6.05.99% ±2.65% chance to be selected when chest drops.
Based on 13 drops from 217 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
- 28.128.07% ±6.92% chance to be selected when chest drops.
Based on 32 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge - 26.326.32% ±6.78% chance to be selected when chest drops.
Based on 30 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 20.220.18% ±6.18% chance to be selected when chest drops.
Based on 23 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blau Javelin - 20.220.18% ±6.18% chance to be selected when chest drops.
Based on 23 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Torador - 1.81.75% ±2.02% chance to be selected when chest drops.
Based on 2 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Grendel - 6.16.14% ±3.70% chance to be selected when chest drops.
Based on 7 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism - 10.510.53% ±4.73% chance to be selected when chest drops.
Based on 12 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 1.81.75% ±2.02% chance to be selected when chest drops.
Based on 2 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 0.00.00% ±0.00% chance to be selected when chest drops.
Based on 0 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Half Elixir - 2.62.63% ±2.47% chance to be selected when chest drops.
Based on 3 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Berry - 2.62.63% ±2.47% chance to be selected when chest drops.
Based on 3 drops from 114 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Soul Balm
| - 27.727.68% ±6.95% chance to be selected when chest drops.
Based on 31 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Badge - 56.256.25% ±7.71% chance to be selected when chest drops.
Based on 63 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Archangel itemRandom SR Archangel Weapon or Queen - 7.17.14% ±4.00% chance to be selected when chest drops.
Based on 8 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blau Javelin - 7.17.14% ±4.00% chance to be selected when chest drops.
Based on 8 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Torador - 1.81.79% ±2.06% chance to be selected when chest drops.
Based on 2 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Grendel - 1.81.79% ±2.06% chance to be selected when chest drops.
Based on 2 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Rainbow Prism - 4.54.46% ±3.21% chance to be selected when chest drops.
Based on 5 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 0.90.89% ±1.46% chance to be selected when chest drops.
Based on 1 drops from 112 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit
|
Source Drop table last updated: 2024-04-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP |
Unlock: Finals Day 1-4, own at least 20× Bait Chunk. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
100 |
288,750,000 |
◇◇ |
Yes |
100%~64,000 ATKEstimated damage taken from a 64,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 4,800 | 3,600 | 2,400 | 10 | Neutral | 6,400 | 4,800 | 3,200 | 10 | Disadvantage | 9,600 | 7,200 | 4,800 | 15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All water damage taken reduced by 0%.
50%~90,000 ATKEstimated damage taken from a 90,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 6,750 | 5,063 | 3,375 | 10 | Neutral | 9,000 | 6,750 | 4,500 | 10 | Disadvantage | 13,500 | 10,125 | 6,750 | 15 DEFEstimated damage dealt to a 15 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 100% | 133.33% | 200% | Neutral | 66.67% | 88.89% | 133.33% | Disadvantage | 50% | 66.67% | 100% | 0%All water damage taken reduced by 0%.
25%~120,000 ATKEstimated damage taken from a 120,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 9,000 | 6,750 | 4,500 | 10 | Neutral | 12,000 | 9,000 | 6,000 | 10 | Disadvantage | 18,000 | 13,500 | 9,000 | 14 DEFEstimated damage dealt to a 14 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 107.14% | 142.86% | 214.29% | Neutral | 71.43% | 95.24% | 142.86% | Disadvantage | 53.57% | 71.43% | 107.14% | 0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Not immune〇 ZombifiedReceives DMG if healed Not immune〇 SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Not immune〇 StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
|
Special Attacks |
Triggers and Notes |
- Skullsoul Flame TR 85% 10%
- Targets: Random allies
Deals: Fire DMG (5-hit / 200%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Local status effect lvl / DA DownDouble attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Supplemental DMG (1000)DMG dealt is supplemented Strength: 1000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK UpATK is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Local status effect lvl / All Buff Effects Removed / Burned (3000)HP is lowered on every turn Strength: 3000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (1000)DMG taken is supplemented Strength: 1000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Fire DMG (400%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Local status effect lvl / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
- Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
- Lowers by 1 after taking 4 or more hits of 2,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 15% ATK Up, 15% DEF Up, 20% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 20% ATK Up, 20% DEF Up, 20% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 3) Duration: IndefiniteLocal status effect: 25% ATK Up, 25% DEF Up, 40% Bonus Dark damage after special attacks
- Casts Skullsoul Flame.
- Unleashes True Power.
- Mode bar is reset.
- Removes all debuffs from self.
- Casts Revenant Soul TR 50% .
- Casts Fusion Blaze.
- Mode bar is reset.
- Casts Skullsoul Flame.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
100% |
100% |
50?% |
100% |
|
|
|
Gold Badge
|
Chest 5 |
Chest 6 |
Host |
MVP |
|
|
- | - |
Malicious Clump ×1 Malicious Clump ×2 Malicious Clump ×3
|
|
| |
Source Drop table last updated: 2024-11-10, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 2-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 100 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
150 |
288,750,000 |
◇◇ |
Yes |
100%~96,000 ATKEstimated damage taken from a 96,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 7,200 | 5,400 | 3,600 | 10 | Neutral | 9,600 | 7,200 | 4,800 | 10 | Disadvantage | 14,400 | 10,800 | 7,200 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
50%~132,000 ATKEstimated damage taken from a 132,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 9,900 | 7,425 | 4,950 | 10 | Neutral | 13,200 | 9,900 | 6,600 | 10 | Disadvantage | 19,800 | 14,850 | 9,900 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
25%~165,000 ATKEstimated damage taken from a 165,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 12,375 | 9,281 | 6,188 | 10 | Neutral | 16,500 | 12,375 | 8,250 | 10 | Disadvantage | 24,750 | 18,563 | 12,375 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Immune✕ ZombifiedReceives DMG if healed Immunity unknown? SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕! StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
|
Special Attacks |
Triggers and Notes |
- Skullsoul Flame TR 85% 35%
- Targets: Random allies
Deals: Fire DMG (5-hit / 200%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / ZombifiedReceives DMG if healed Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA DownDouble attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 70% Repel (7 times)Reflects DMG Strength: 70%Duration: 2.5 turnsReflects 5000 damage per hitLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Supplemental DMGDMG dealt is supplemented Duration: 2000Local status effect / 50% ATK UpATK is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / All Buff Effects Removed / Burned (5000)HP is lowered on every turn Strength: 5000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (2000)DMG taken is supplemented Strength: 2000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / -200% Charge CutInstantly reduces Charge Bar by -200% Strength: -200% (All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Fire DMG (400%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA UpDouble attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite.
- Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
- Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks
- Fills all charge diamonds.
- Casts Skullsoul Flame.
- Unleashes True Power.
- Removes all debuffs from self.
- Mode bar is reset.
- Casts Revenant Soul TR 50% .
- Casts Skullsoul Flame.
- Unleashes True Power+.
- Casts Fusion Blaze.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
? |
? |
? |
? |
|
Malicious Clump ×1 Malicious Clump ×2 Malicious Clump ×3
|
|
Gold Badge ×3
|
Chest 5 |
Chest 6 |
Host |
MVP |
? |
|
- | - |
|
|
| |
Source Drop table last updated: 2025-01-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Bait Chunk ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 3-4, own at least 20× Bait Chunk, crew has cleared at least 100 Nightmare Lvl 150 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
200 |
577,500,000 |
◇◇ |
Yes |
100%~144,000 ATKEstimated damage taken from a 144,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 10,800 | 8,100 | 5,400 | 10 | Neutral | 14,400 | 10,800 | 7,200 | 10 | Disadvantage | 21,600 | 16,200 | 10,800 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
50%~202,500 ATKEstimated damage taken from a 202,500 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 15,188 | 11,391 | 7,594 | 10 | Neutral | 20,250 | 15,188 | 10,125 | 10 | Disadvantage | 30,375 | 22,781 | 15,188 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
25%~255,000 ATKEstimated damage taken from a 255,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 19,125 | 14,344 | 9,563 | 10 | Neutral | 25,500 | 19,125 | 12,750 | 10 | Disadvantage | 38,250 | 28,688 | 19,125 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Immune✕ ZombifiedReceives DMG if healed Immunity unknown? SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕! StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
|
Special Attacks |
Triggers and Notes |
- Fusion Blaze TR 85% 35% 5%
- Targets: All allies
Deals: Fire DMG (400%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / 300% Skill DMG LoweredSkill DMG is lowered Strength: 300%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA UpDouble attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA UpTriple attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Skullsoul Flame TR 65% 20%
- Targets: Random allies
Deals: Fire DMG (5-hit / 200%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / ZombifiedReceives DMG if healed Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA DownDouble attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 70% Repel (10 times)Reflects DMG Strength: 70%Duration: 2.5 turnsReflects 5000 per hitLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Supplemental DMGDMG dealt is supplemented Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK UpATK is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / All Buff Effects Removed / Burned (8000)HP is lowered on every turn Strength: 8000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / -200% Charge CutInstantly reduces Charge Bar by -200% Strength: -200% (All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DEF UpDEF is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Double StrikeAttacks twice each turn Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / All Buff Effects Removed / Burned (8000)HP is lowered on every turn Strength: 8000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / -200% Charge CutInstantly reduces Charge Bar by -200% Strength: -200% (All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DEF UpDEF is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 3,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
- Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
- Rises by 1 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
- Lowers by 1 after taking 4 or more hits of 3,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks
- Fills all charge diamonds.
- Casts Fusion Blaze.
- Casts Skullsoul Flame.
- Unleashes True Power.
- Removes all debuffs from self.
- Mode bar is reset.
- Casts Revenant Soul TR 50% .
- Casts Fusion Blaze.
- Unleashes True Power+.
- Casts Skullsoul Flame.
- Casts Revenant Soul.
- Casts Fusion Blaze.
|
N - Normal, OD - Overdrive, TR - Trigger |
|
CAUTION: Enemies take reduced damage from elements they are not weak to in these battles.
|
|
Cost to Host: 50 AP, Malicious Clump ×20 |
Cost to Join: 3 EP, must be in the same crew as the host |
Unlock: Finals Day 3-4, own at least 20× Malicious Clump, crew has cleared at least 100 Nightmare Lvl 200 battles. |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
250 |
1,530,375,000 |
◇◇ |
Yes |
100%~220,000 ATKEstimated damage taken from a 220,000 ATK foeDEF | Element | Base | ATK DownATK is lowered 25% | ATK DownATK is lowered 50% |
---|
10 | Advantage | 16,500 | 12,375 | 8,250 | 10 | Neutral | 22,000 | 16,500 | 11,000 | 10 | Disadvantage | 33,000 | 24,750 | 16,500 | 25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
50%~25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
25%~25 DEFEstimated damage dealt to a 25 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
---|
Advantage | 60% | 80% | 120% | Neutral | 40% | 53.33% | 80% | Disadvantage | 30% | 40% | 60% | 0%All water damage taken reduced by 0%.
DEF DownDEF is lowered Not immune〇 ATK DownATK is lowered Not immune〇 GravitySpecial attack max charge turn is extended Not immune〇 DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Immune✕ ZombifiedReceives DMG if healed Immunity unknown? SleepCan't attack and takes big DMG (Ends upon taking DMG) ImmuneTakes 25% more damage✕ ParalyzedCan't attack Immune✕ PetrifiedStops enemy's charge diamonds from filling. Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕! StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇 TerrorCharge diamonds don't fill up / Can't use special attacks Immunity varies HP 100%-51%: 〇 HP 50%-0%: ✕Local status effect!
|
Special Attacks |
Triggers and Notes |
- Skullsoul Flame TR 85% 65% 35% 5%
- Targets: Random allies
Deals: Fire DMG (5-hit / 200%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / ZombifiedReceives DMG if healed Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA DownDouble attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA DownTriple attack rate is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / 70% Repel (10 times)Reflects DMG Strength: 70%Duration: 2.5 turnsReflects 7000 per hitLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Supplemental DMGDMG dealt is supplemented Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK UpATK is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Fire DMG (400%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / 350% Skill DMG LoweredSkill DMG is lowered Strength: 350%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / CharmedAttacks are slightly limited Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% ATK DownATK is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF DownDEF is lowered Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (All allies) / Dodge Rate UpChance to dodge DMG and debuffs Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / DA UpDouble attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / TA UpTriple attack rate is boosted Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / All Buff Effects Removed / Burned (10,000)HP is lowered on every turn Strength: 10,000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / -200% Charge CutInstantly reduces Charge Bar by -200% Strength: -200% (All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF UpDEF is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Double StrikeAttacks twice each turn Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / Dispel CancelBuffs can't be removed or shortened Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / All Buff Effects Removed / Burned (10,000)HP is lowered on every turn Strength: 10,000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / -200% Charge CutInstantly reduces Charge Bar by -200% Strength: -200% (All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF UpDEF is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. (Self) (Debuffs only inflicted on allies that take DMG)
- Revenant Soul TR Entering Overdrive
- Targets: Random allies
Deals: Fire DMG (12-hit / 120%) Effect: Dark DMG based on ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Local status effect lvl / All Buff Effects Removed / Burned (10,000)HP is lowered on every turn Strength: 10,000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. / Supplemental DMG (3000)DMG taken is supplemented Strength: 3000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / -200% Charge CutInstantly reduces Charge Bar by -200% Strength: -200% (All allies) / DMG Fixed (After 15 hits)Elemental DMG taken is reduced from the 15th hit of each turn Strength: 300,000Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 50% DEF UpDEF is boosted Strength: 50%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining. / 100% ATK UpATK is boosted (Can't be removed) Strength: 100%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / All Debuff Effects Removed (Self) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 2 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 4,000,000 DMG within 1 turn: Lvl is lowered by 2 / Hit count is reset (Can't be removed) Duration: Indefinite
- Normal attacks hit all allies.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect
- Rises by 2 upon making normal attacks.
- Lowers by 1 upon activating special attacks.
- Lowers by 2 after taking 4 or more hits of 4,000,000 DMG within 1 turn.
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 30% ATK Up, 30% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 40% ATK Up, 40% DEF Up, 50% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 50% ATK Up, 50% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 60% ATK Up, 60% DEF Up, 100% Bonus Dark damage after special attacks
ThanatophileATK and DEF are boosted based on lvl / Deals dark DMG to all allies when using a special attack (Can't be removed / Max: 5) Duration: IndefiniteLocal status effect: 70% ATK Up, 70% DEF Up, 120% Bonus Dark damage after special attacks
- Casts Revenant Soul TR Entering Overdrive (Takes priority over HP triggers when in Overdrive.)
- Casts Skullsoul Flame.
- Casts Fusion Blaze.
- Casts Skullsoul Flame.
- Unleashes True Power. (Boost to ATK.)
- Removes all debuffs from self.
- Mode bar is reset.
- Casts Revenant Soul TR 50% .
- Casts Skullsoul Flame.
- Unleashes True Power+.
- Casts Fusion Blaze.
- Casts Revenant Soul.
- Casts Skullsoul Flame.
|
N - Normal, OD - Overdrive, TR - Trigger |
Final Rally

|
Cost to Host: N/A |
Cost to Join: 0 |
Unlock: Last day of Unite and Fight |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Soul Invoker |
Varies |
Varies |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Targets: Random allies
Deals: Fire DMG (5-hit / 180%) Effect: Dark DMG based on Thanatophile lvl / Double Attack Rate Lowered (All allies) / ATK Boosted (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: Random allies
Deals: Fire DMG (12-hit / 100%) Effect: Dark DMG based on Thanatophile lvl / Buff Effect Removed / Burned (All allies) / Bonus Fire DMG (Self) (Debuffs only inflicted on allies that take DMG)
- Targets: All allies
Deals: Fire DMG (350%) Effect: Dark DMG based on Thanatophile lvl / ATK Lowered / DEF Lowered (All allies) (Debuffs only inflicted on allies that take DMG)
|
- Starts battle with
Support SkillThanatophile lvl rises by 1 upon making a normal attack / Lvl lowers by 1 upon activating a special attack / After taking 4 or more hits of 2,000,000 DMG within 1 turn: Lvl is lowered by 1 / Hit count is reset (Can't be removed) Duration: Indefinite
- Casts Skullsoul Flame.
- Casts Revenant Soul.
- Casts Fusion Blaze.
- Mode bar is reset.
|
N - Normal, OD - Overdrive, TR - Trigger |
Rewards |
First clear: |
Honor: Honor (solo) |
Lvl |
HP (First time) |
HP (Second time onward) |
Tokens (Second time onward)
|
150
|
8,400,000,000
|
3,360,000,000
|
Token ×400
|
120
|
4,320,000,000
|
1,728,000,000
|
Token ×280
|
100
|
1,440,000,000
|
576,000,000
|
Token ×200
|
90
|
900,000,000
|
360,000,000
|
Token ×160
|
80
|
670,000,000
|
268,000,000
|
Token ×130
|
70
|
550,000,000
|
220,000,000
|
Token ×100
|
60
|
200,000,000
|
80,000,000
|
Token ×60
|
Target Meat, Box, and Honor Calculator
Enter your target number of boxes or honor and estimate where you'll spend the meat and the calculator will estimate how many meat you need to farm.
If you have more meat than needed to reach your targets the calculator will not use the excess.
Event Rewards
Event Missions
Completing missions during the event earns rewards. The missions are as follows:
Mission |
Reward
|
Defeat Ahura 5 times |
Crystal ×50
|
Defeat Ahura 10 times |
Token ×50
|
Defeat Ahura 15 times |
Token ×125
|
Defeat Grendel 5 times |
Token ×50
|
Defeat Grendel 10 times |
Token ×100
|
Defeat Grendel 15 times |
Token ×150
|
Defeat Vulcanrio 5 times |
Bait Chunk ×5
|
Defeat Vulcanrio 10 times |
Bait Chunk ×5
|
Defeat Vulcanrio 15 times |
Bait Chunk ×5
|
Defeat Vulcanrio 20 times |
Chest of Good Fortune ×2
|
Defeat Vulcanrio 25 times |
Chest of Good Fortune ×2
|
Defeat Soul Invoker 5 times |
Token ×100
|
Defeat Soul Invoker 10 times |
Token ×200
|
Defeat Soul Invoker 15 times |
Token ×300
|
Defeat Soul Invoker 20 times |
Chest of Good Fortune ×3
|
Defeat Soul Invoker 25 times |
Chest of Good Fortune ×3
|
Reset the token drawbox 1 time |
Premium Draw Ticket ×1
|
Reset the token drawbox 2 times |
Premium Draw Ticket ×1
|
Reset the token drawbox 3 times |
Premium Draw Ticket ×1
|
Reset the token drawbox 4 times |
Premium Draw Ticket ×1
|
Token Drawbox
Badge Rewards
Honor Collection
Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. The number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of contribution honor accumulated plus a static bonus amount based on whether you started the raid or joined as support.
Honor Rewards
|
Honor |
Item
|
1,000 |
Token ×50
|
2,000 |
Half Elixir ×5
|
4,000 |
Soul Berry ×5
|
6,000 |
Casino Chip ×40,000
|
8,500 |
Premium Draw Ticket ×1
|
11,000 |
Token ×70
|
14,000 |
Tiamat Omega Anima ×3
|
17,000 |
Half Elixir ×5
|
21,000 |
Soul Berry ×5
|
26,000 |
Colossus Omega Anima ×3
|
35,000 |
CP ×50
|
45,000 |
Token ×100
|
60,000 |
Leviathan Omega Anima ×3
|
85,000 |
Steel Brick ×1
|
110,000 |
Yggdrasil Omega Anima ×3
|
140,000 |
Torador
|
170,000 |
Token ×100
|
200,000 |
Soul Berry ×5
|
230,000 |
Blau Javelin
|
260,000 |
Token ×100
|
300,000 |
Premium Draw Ticket ×1
|
350,000 |
Soul Balm ×1
|
400,000 |
Token ×100
|
450,000 |
Soul Berry ×5
|
450,000 |
Half Elixir ×2
|
450,000 |
Crystal ×100
|
500,000 |
Bronze Moon ×1
|
550,000 |
Luminiera Omega Anima ×3
|
600,000 |
Token ×100
|
650,000 |
Rupie ×10,000
|
700,000 |
Celeste Omega Anima ×3
|
750,000 |
Premium Draw Ticket ×1
|
Honor Rewards
|
Honor |
Item
|
800,000 |
Soul Berry ×5
|
850,000 |
Token ×100
|
900,000 |
Fire Quartz ×30
|
950,000 |
Animus Codex ×1
|
1,000,000 |
CP ×50
|
1,100,000 |
Token ×100
|
1,200,000 |
Soul Berry ×5
|
1,300,000 |
Bronze Moon ×1
|
1,400,000 |
Full Elixir ×1
|
1,500,000 |
Premium Draw Ticket ×1
|
1,600,000 |
CP ×50
|
1,800,000 |
Rupie ×15,000
|
2,000,000 |
Full Elixir ×1
|
2,300,000 |
Soul Berry ×5
|
2,300,000 |
Half Elixir ×2
|
2,300,000 |
Crystal ×100
|
2,600,000 |
Soul Balm ×2
|
3,000,000 |
Premium Draw Ticket ×1
|
3,500,000 |
Token ×100
|
4,000,000 |
Torador
|
4,500,000 |
Coronation Ring ×1
|
5,000,000 |
Soul Balm ×3
|
5,500,000 |
Token ×150
|
6,000,000 |
Full Elixir ×2
|
6,500,000 |
Blau Javelin
|
7,000,000 |
CP ×50
|
7,500,000 |
Grendel
|
8,000,000 |
Soul Berry ×20
|
9,000,000 |
Skill Jewel ×3
|
10,000,000 |
Blue Sky Crystal ×3
|
11,000,000 |
Half Elixir ×10
|
12,000,000 |
Champion Merit ×8
|
Honor Rewards
|
Honor |
Item
|
13,000,000 |
Gold Spellbook ×1
|
14,000,000 |
Gold Moon ×1
|
15,000,000 |
|
20,000,000 |
Soul Berry ×25
|
30,000,000 |
Fire Quartz ×50
|
40,000,000 |
Crystal ×300
|
50,000,000 |
Lineage Ring ×1
|
60,000,000 |
Legendary Merit ×1
|
70,000,000 |
Half Elixir ×15
|
80,000,000 |
Premium Draw Ticket ×3
|
90,000,000 |
Intricacy Ring ×1
|
100,000,000 |
|
120,000,000 |
Gem ×100
|
140,000,000 |
Premium Draw Ticket ×1
|
160,000,000 |
Gem ×200
|
180,000,000 |
Premium Draw Ticket ×1
|
200,000,000 |
Crystal ×1,000
|
250,000,000 |
Gold Moon ×1
|
300,000,000 |
Half Elixir ×30
|
350,000,000 |
|
400,000,000 |
Gold Spellbook ×3
|
450,000,000 |
Premium Draw Ticket ×1
|
500,000,000 |
Crystal ×1,000
|
600,000,000 |
Intricacy Ring ×2
|
700,000,000 |
|
800,000,000 |
Eternity Sand ×1
|
900,000,000 |
Fire Quartz ×200
|
1,000,000,000 |
Crystal ×1,000
|
1,100,000,000 |
Half Elixir ×30
|
1,200,000,000 |
|
1,300,000,000 |
|
1,400,000,000 |
|
1,500,000,000 |
Gold Moon ×1
|
Valor Badges
Valor Badges are rewarded based on your and your crew's performance during the event. At most 525
Valor Badges can be obtained in one Unite and Fight.
- ★ - All available.
- ✭ - Max in tier B finals.
- ✧ - Max in tier C finals.
- ◈ - Not in a crew advancing to finals
Final Rally Loot
- Final Rally Individual Ranking tokens are earned at the linear rate of 60 tokens per 1,000,000 honors.
Valor Badge Packs