Advanced Grids/Leviathan

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces

These are core pieces to making an Omega Water grid. They form the foundation of many setups.
Manual Burst / Short Content High Difficulty / Long Content
4th
Low Priority
2nd
Low Priority
3rd
2nd
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
2nd
4th

These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Water.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Leviathan Gaze Mare
Rank
151
Avg: 3
Max: 5

Leviathan Cranium Mare
Rank
151
1 - 2
  • Provides a Stamina modifier, making it a good source of raw attack for short burst rotations or for setups that can stay at high HP.
  • Also grants triple attack rate which is useful for multiattack consistency.

Exo Antaeus
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Gun main weapon due to its potent Attack awakening boosts.
  • Can be used as a main weapon for Soldier due to its favourable bullet layout.
    • Optimal loadout:

Demonsword of Mortality Verboten
Rank
151
2 - 3
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Nihuyvintae's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Deepstrings of Mortality Verboten
Rank
200
2
  • A foundational grid piece for Odious setups.
  • It provides various offensive boosts that requires other Taboo-skill weapons in the grid.
  • These weapons provide 2% Special Damage Cap (Max: 20%) for each Element Odious weapon in the grid. To reach 20% Special Damage cap, you will need:
    • 1 copy in the grid: 9 other Odious weapons.
    • 2 copies in the grid: 3 other Odious weapons.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Fiendspear of Mortality Verboten
Rank
200
Avg: 2 - 3
Max: 4
  • The Odious Exalto weapon, providing 25% Aura boost per weapon which maxes out at 4 copies.
  • The Pact skill on this weapon is an aura-boosted version of the skill found on Gospel of Water and Sky. This pact skill shares similar properties with its premium draw counterpart and provides a boost up to a max of 100,000.
    • Due to being aura-boosted, this weapon skill's supplemental value per weapon will vary depending on how much aura boost there is.
  • If the Exalto skill is not required, this weapon can be considered a budget replacement for Gospel of Water and Sky.
  • 4 copies is currently the minimum required for a single-sided Odious setup to reach 280% aura boost as no other sources exist outside of Nihuyvintae's 180% main aura. Less copies may be needed in the future.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.


Staff of Renunciation
Rank
120
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Doombringer Edge
Rank
300
-
  • Destroyer Weapons create the foundation for fully optimized setups due to the massive offensive and defensive potential they offer.
  • They are an extremely efficient grid slot, effectively fulfilling the roles of both Ultima Weapons and Draconic Weapons.
  • Anklets can be equipped to Destroyer Weapons, allowing them to adapt to the team's needs.
  • While Destroyer Weapons can be equipped at 3★, it may be better to wait until 4★ or higher before using them.

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Uraeus
Rank
120
1
  • Sees niche use in normal attack focused setups that need additional multiattack support.
  • Weapon Awakening boosts provide higher raw damage than the alternative option Bow of Sigurd Militis.


Schrodinger
Rank
200
Mk II
2
1

Unforged
2
  • A core weapon for Water charge attack setups. Weapon Awakening also gives it the versatility to adapt to the team's needs.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon can be useful in providing extra C.A. and general DMG cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Although 2 copies are capable of capping the C.A. supplemental damage, sometimes 3 copies will be used, especially in high difficulty raids, as the value is dependent on how high the party's HP is.


Lagrange
Rank
200
Mk II
1- 2
0 - 1

Unforged
1 - 2
  • A versatile weapon due to the Weapon Awakening system. It is generally only used in teams that fulfill the 280% aura requirement.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon provides a variety of different types of damage cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Seen most often in setups for high difficulty raids where the weapon's mix of strong offensive and defensive modifiers can shine.

Cyclestaff of Mortality Verboten
Rank
151
2
  • Provides a source of Tempering alongside defense, making it a strong option over standard Omega weapons in high difficulty raids.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Nihuyvintae's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Tyros Zither
Rank
120
1 - 2
  • A charge attack boosting weapon that can be used alongside other similar options like Schrodinger.

Judgment of Torrential Tides
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Inferno TelumaFire DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Filler & Niche Weapons

Weapons with situational or niche applications. Some may also function as fillers until stronger options can be obtained.

Weapon Rank Copies Notes

Wamdus's Cnidocyte
Rank
151
2
  • Provides 50,000 supplemental damage for critical hits up to a max of 100,000.
  • Due to its condition, grid building is more restrictive.
  • Recommended AX Stats: Stamina +3 or ATK +3.5%

Winter's Frostnettle
Rank
-
-

Limited Event Weapon


Ancient Auberon
Rank
40
1 - 2
  • Mainly used for its crit modifier to achieve 100% grid crit alongside Wamdus's Cnidocyte.
  • Also brings a small amount of HP.
  • Recommended AX Stats: Stamina +3 or ATK +3.5%

Leviathan Spear Omega
Rank
101
1
  • Used in single-sided setups for its crit modifier to achieve 100% grid crit alongside Wamdus's Cnidocyte.
  • Recommended AX Stats: Stamina +3 or ATK +3.5%

Leviathan Blade Mare
Rank
151
2
  • Used as a defensive grid piece for high difficulty raids.
  • Also provides triple attack rate which is an omen cancel requirement often seen in these raids.

Terrorbow of Mortality Verboten
Rank
151
0 - 1
  • Can be used as a defensive grid piece for high difficulty raids.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Nihuyvintae's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Reflection of The Moon
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • Commonly utilized in setups with 5★ Haaselia due to the weapon's first skill.

Wilhelm Militis
Rank
-
1 - 2
  • A source of Skill DMG Supplemental for Water.
  • Generally used for high difficulty raids since the supplemental bonus is dependent on how low the party's HP is.

Exo Ephialtes
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Melee main weapon due to its potent Attack awakening boosts.

Aquamarine Hatchet
Rank
-
-

Limited Event Weapon

  • An offensive option for longer fights due to its weapon skill, Progression.

Glacial Militis
Rank
-
1
  • A defensive option, especially for Party Set Extra teams.
  • The DEF boost is relatively small outside of grids that specifically stack Staves and is generally not worth building around.

Spirit of Mana
Rank
120
1
  • A weapon that sees infrequent usage due to its focus on enmity.
  • Provides a small crit bonus which is often not enough to reach 100% grid crit over standard options such as Winter's Frostnettle and Ancient Auberon.

Draconic Buster
Rank
151
-
  • This weapon cannot be equipped with Dark Opus Weapons.
  • A strong option when more defense is desired over offense.
  • It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
  • Inferno TelumaFire DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Special Premium Draw Weapons

Premium weapons that can be useful in Omega grid setups. For Optimus grid usage, please visit Advanced Grids/Varuna.

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Rank Copies Notes

Gospel of Water and Sky
2
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Dagger weapon in the grid.
    • This boost stacks with multiple copiesUp to a combined total of 80%.
  • Has natural Voltage II synergy with Leviathan Gaze Mare.
  • Allows the grid to drop Wamdus's Cnidocyte and other crit-based grid pieces in favor of more raw damage weapons for certain setups.

Gold Moon Weapons

Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes
High

Hraesvelgr is a unique weapon that allows MC to become a strong damage dealer. Notably, this weapon provides the following:

At all levels, the weapon provides MC with:

  • 4-hit Flurry and 30% amplified normal attack damage.

At Lvl 150, the weapon provides the team with:

  • 100,000 supplemental damage and 10% Damage cap.
  • -100% multiattack rate.

The severe hit to multiattack rate present at lvl 150 has led to a situation where players have created setups for both lvl 149 and lvl 150 Hraesvelgr.

The main differences between Lvl 149 and 150 are as follows:

  • Lvl 150 Hraesvelgr does not need to run Gospel of Water and Sky ×2 in the grid while Lvl 149 will need to.
  • Lvl 150 setups can often struggle to reach 100% TA on MC without clicking extra buttons or without high investment grid/summon options.

As the weapon leans heavily towards shorter rotations, it is usually only seen in faster Full Auto setups and for manual burst rotations and does not see heavy usage in endgame raids.


Shishio
Medium

Typically used as a main weapon for Kengo and Onmyoji. It can be seen as an upgrade to Unsigned Kaneshige. Most notably, it provides:

  • Teamwide C.A. specsC.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Duration: Indefinite
    C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Duration: Indefinite
    at the end of turn.
  • Teamwide charge bar on charge attack and at the end of turn.
  • A large amount of healing on charge attack.

Although the weapon deals 1% of maximum HP to all allies every turn, it is easily counteracted by the sustain provided by the weapon.

Shishio is used most commonly for high difficulty raids and raid solos.

Changelog

Changelog
2026
  • 2026-10-05
+ Added Deepstrings of Mortality Verboten
+ Added Fiendspear of Mortality Verboten
↑ Raised Demonsword of Mortality Verboten priority
→ Updated Water Grid Templates
  • 2026-04-29
+ Added Building a Burst Team section
  • 2026-02-09
→ Updated All Water grid templates
  • 2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Leviathan Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Leviathan Omega 6★ or Elemental ATK
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Gabriel's Blessing IIIAmplify Water allies' damage against Fire foes by 23%. Water's MajestySmall boost to water allies' ATK and max HP
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Replacements:

Leviathan Spear Omega

for single-sided setups
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Transcendence Lvl 2
Oceansoul's Majesty IVBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Replacements:

Leviathan Spear Omega

for single-sided setups
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Ruination40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate
Replacements:

Leviathan Spear Omega

for single-sided setups
Oceansoul's MajestySmall boost to water allies' ATK and max HP Oceansoul's Restraint IIMedium boost to water allies' double attack rate and critical hit rate

Main Summon

Transcendence Lvl 5

Leviathan Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Leviathan Omega 6★ or Elemental ATK
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Transcendence Lvl 2
Oceansoul's Majesty IVBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Ruination40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)

Main Summon


Nihuyvintae 5★

Support Summon


Nihuyvintae 5★
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Transcendence Lvl 2
Oceansoul's Majesty IVBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Ruination40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG

Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.

Main Summon


Nihuyvintae 5★

Support Summon


Nihuyvintae 5★
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Transcendence Lvl 2
Oceansoul's Majesty IVBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Honing40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is

Due to the limited availability of Odious boosts, setups that use Odious weapons prefer to use their respective Odious summons as both main and support summon. These summons also require copies of Odious weapons in the grid to be fully exorcised to achieve the maximum aura boost percent. Careful consideration is needed when choosing which Befoulments to keep.

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Leviathan Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Leviathan Omega 6★ or Elemental ATK
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP Δ Revelation50% boost to chain burst DMG cap Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Gabriel's Blessing IIIAmplify Water allies' damage against Fire foes by 23%. Water's MajestySmall boost to water allies' ATK and max HP
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Transcendence Lvl 2
Oceansoul's Majesty IVBig boost to Water allies' ATK and max HP Δ Revelation Pallidus50% boost to chain burst DMG cap and 10% boost to Fated Chain DMG cap Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Arcanum50% boost to C.A. DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Honing40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Water allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Leviathan Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Leviathan Omega 6★ or Elemental ATK
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Catena50% boost to chain burst DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Transcendence Lvl 2
Oceansoul's Majesty IVBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Oceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped. Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is. Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATK Oceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Water allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Honing40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)

Building a Burst Setup

Core Concepts

When constructing a normal attack burst team, the folllowing effects should be prioritized:

  • Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Sources of Supplemental DMGDMG dealt is supplemented
    and/or FlurryNormal attacks deal multi-hit DMG to random foes
  • Sources of Instant Attack and/or Double StrikeAttacks twice each turn
    Multistrike
  • Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted
    Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
  • Characters that deal skill damage after normal attacks

With these things in mind, below is a teambuilding example to help you get started!

Class / Character Selection

Classes

Synergistic Characters

Class Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this setup, we will be utilizing the Double StrikeAttacks twice each turn
gained from Staff of Renunciation's Charge Attack with Chain of Falsehood.

Below are two Staff proficient classes that seem suitable for what we want to achieve.

35

Description
Manadiver is capable of dealing large amounts of skill damage after normal attacks through the Manatura system. Furthermore, it is capable of providing Bonus DMG and skill specs to the entire team through its skills and passives.
Key Features

Supports the team through:

  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  •  Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap for all allies.

Useful Manaturas

Requirements

35

Description
Nekomancer is a strong option for low button normal attack burst setups. The class is capable of dishing out a large amount of normal attack damage itself or alternatively, it can provide a large Bonus DMG source to all allies.
Key Features

Supports the team through:

Requirements

Instant Charge through:

  •  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    OR
  • Triple Zero

Class Selection
Although  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: Indefinite
and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 80%Duration: Indefinite
. Consumes 15 MPMagic power is amplified
.
(Can't be recast.)
provides a high Bonus DMG buff, the effects only last 1 time. Since our team will be attacking multiple times, Manadiver will be selected as the more synergistic option.

Classes

Synergistic Characters

Synergistic Characters
For character selection, we are looking for units that provide effects described in the Core Concepts section above. Below is a curated list of characters to help us decide who to bring.

Character Key Features Requirements Notes

Gabriel
  • Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Glacies Ward ends upon taking damage 3 times.)
  •  PagosWhen a Water ally triple attacks: Gabriel gains 1 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
    Duration: Indefinite
    (Max: 8).
    When Gabriel normal attacks: Consume 4 PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
    and activate Marturion2-hit, 800% Water damage to a foe (Damage cap: ~1,020,000 per hit).
    Remove 1 buff.
    Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    .
  • 1 button
  • Triple attack support
  • Provides both Bonus DMG and TA support.

Europa
  •  Fountain LotusUpon triple attacks:
    Raise Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 (Max: 5).
    (Boost to ATKMultiplier: Perpetuity and healing specs based on Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    lvl.)
    At level 90:
    Increase max Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    lvl to 10.
    Also raise Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    lvl by 1 upon skill use.
    Upon triple attacks:
    Also deal 2-hit, 150% Water damage to a foe (Damage cap: ~260,000 per hit).
    1-turn cut to Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~345,000 per hit).
    Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    by 1 (Max: 10).
    Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
    (When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:
    Hit number doubles.)
    's cooldown.
    (Also boost DEF and Bonus Water DMG effect based on Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
    lvl.)
  • 0 buttons
  • Triple attack support

Payila
  • 0 ~ 1 buttons
  • Will require high raw ATK to cap Assassin normal attacks.

Zeta (Water)
  •  Arvess ResonanceGuaranteed triple attacks.
    20% hit to charge bar gain.
    10% Bonus Water DMG effect to Water allies' triple attacks.
  • 0 buttons

Lvl 100+ Anre
  • Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge-and-Counter (3 times)Dodges and counters normal attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed)
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
  • Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    At level 55:
    Damage increased to 1100%.
    At level 85:
    No longer requires a foe in Overdrive for increased damage.
    Damage cap increased to ~1,345,000.
    Also inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
    (Auto-activates when targeted by a foe.)
  • 1 button
  • Triple attack support

Character Selection
From some of the characters listed above, we can see that needing triple attack support is a common theme. For this reason, Gabriel will be selected as the first party member as she is a very effective and efficient slot. She provides 20% Bonus DMG and 50% TA, both highly sought after stats in normal attack burst teams.

The other two party member selections are very flexible and any combination of the choices listed above would work well but another thing to consider when choosing a character is what kind of rotation you have in mind.

WIP Rotation
Turn 1
  • Call a summon
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
     Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Gabriel Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Glacies Ward ends upon taking damage 3 times.)
     S2

If we did not want any additional skill presses, we would need to pick characters that would function effectively with no buttons. For the purpose of this example, we will plan for one additional skill. From the table above, Anre brings the most value when adding another button so he will be selected as our next party member.

Example Grid & Summon Selection

Since the example team built so far deals a lot of normal attack and skill damage, we want our grid to ideally support both of these damage types.

Below are some templates that can help you get started but be sure to experiment and find what works for you!


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Multiattack Awakening
Multiattack Awakening
Emissary of Xuanming's Water10% boost to Oceansoul's weapon skills.
(Takes effect even when Uruki is a sub ally.)
Transcendence Lvl 5
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Not Selected
Transcendence Lvl 1
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Replacements:

Ancient Auberon
Oceansoul's Celere IIMedium boost to water allies' ATK and critical hit rate Oceansoul's EnmitySmall boost to water allies' ATK based on how low HP is
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Flood's VerityMassive boost to Water allies' critical hit rate. Azure CovenantSupplement Water allies' critical hit damage.
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Spear Voltage IIBoost to ATK based on how many spears are equipped. Dawnfinder's Calm IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Transcendence Lvl 1
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
This weapon is not fully uncapped.
Snowfall's PactSupplement water allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Replacements:
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Spear Voltage IIBoost to ATK based on how many spears are equipped. Dawnfinder's Calm IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
This is set as a Quick Summon
Lvl 250
Rotation
Turn 1
  • Call Charybdis
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
     Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Anre Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge-and-Counter (3 times)Dodges and counters normal attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed)
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
     S2
  • Gabriel Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Glacies Ward ends upon taking damage 3 times.)
     S2

Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Requires ~10% additional TA from EMP/Rings/Artifacts for 100% TA.
Multiattack Awakening
Requires ~5% additional TA from EMP/Rings/Artifacts for 100% TA.
Multiattack Awakening
Emissary of Xuanming's Water10% boost to Oceansoul's weapon skills.
(Takes effect even when Uruki is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Not Selected
Transcendence Lvl 1
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
This weapon is not fully uncapped.
Snowfall's PactSupplement water allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Replacements:
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Spear Voltage IIBoost to ATK based on how many spears are equipped. Dawnfinder's Calm IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
This is set as a Quick Summon
Rotation
Turn 1
  • Call Beelzebub
  • MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
     Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Anre Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge-and-Counter (3 times)Dodges and counters normal attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed)
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
     S2
  • Gabriel Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Glacies Ward ends upon taking damage 3 times.)
     S2

Agastia Simulacrum
Skill
100% Elemental damage to a foe (Damage cap: 170,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Support
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.

Requires ~10% additional TA from EMP/Rings/Artifacts for 100% TA.
Multiattack Awakening
Requires ~5% additional TA from EMP/Rings/Artifacts for 100% TA.
Multiattack Awakening
Emissary of Xuanming's Water10% boost to Oceansoul's weapon skills.
(Takes effect even when Uruki is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Not Selected
Transcendence Lvl 1
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
This weapon is not fully uncapped.
Snowfall's PactSupplement water allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Omega Exalto Aquae20% boost to Oceansoul's weapon skills Oceansoul's Might IIIBig boost to water allies' ATK Ocean's VivificationBoost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Replacements:
Oceansoul's Stamina IIIBig boost to water allies' ATK based on how high HP is Oceansoul's SpearheadSmall boost to water allies' triple attack rate and critical hit rate
Spear Voltage IIBoost to ATK based on how many spears are equipped. Dawnfinder's Calm IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for spear-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
This is set as a Quick Summon
Rotation
Turn 1
  • Call Triple Zero
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Anre Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Dodge-and-Counter (3 times)Dodges and counters normal attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed)
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
     S2
  • Gabriel Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Glacies Ward ends upon taking damage 3 times.)
     S2

So who should I put in the missing spot and which setup is best?

I want to try create my own setups!

To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!

Class Options (Non-Exhaustive)

Class Notable Features Notes

Manadiver
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Manatura
  • An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    provides Bonus DMG support to the team.
  • The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...
  • Typically used with Chain of Falsehood Dark Opus Weapon to provide Double StrikeAttacks twice each turn
    to allies.

Nekomancer
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  •  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
  • A strong option for low button setups.
  • MC will begin the battle with 75% Bonus DMG through  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
    .
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
    can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
    • Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn
      Multistrike.

Sumaibito
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Used specifically for  Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
  • Extra TA support on MC will be needed due to  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Synergizes well with characters that provide multiple buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Lancer Origin
  •  Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit).
    Spear: Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    .
    Axe: Inflict 20% Element ATK DownElement ATK is lowered
    Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against
    , 50% DA DownDouble attack rate is lowered
    Strength: 50%Duration: 180 seconds
    , and 50% TA DownTriple attack rate is lowered
    Strength: 50%Duration: 180 seconds
    on all foes.
    At level 50:
    No longer requires Spear or Axe.
  •  Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit).
    Inflict Spiral RuptureATK and DEF are lowered / DMG taken is supplemented / For every 80 hits of DMG dealt to this foe: Bonus Plain DMG / Removes 1 buff (Can't be removed / Can't be extended)
    Duration: 5 turnsLocal status effect
    .
  •  Unbound ChargeInstantly perform a normal attack without using up a turn.
    (When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5:

    Before instantly performing a normal attack, also gain 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    .)
  •  Infinite TroubleSpear: All allies gain Boundless Spear (1 time)Hit count of normal attacks is increased by 1 / Deals bonus elemental DMG for normal attacks (1 time / Can't be removed)
    Duration: Indefinite
    .
    Axe: All allies gain Boundless Axe (1 time)Normal attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of normal attack critical hit DMG that can be dealt per hit is boosted (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Can only be used when Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl is 5.)
  •  Volitional ArmamentsIf main weapon is a Spear:
    Supplement damage (Damage cap: 30,000) and normal attacks deal 2-hit damage to random foes.
    If main weapon is an Axe:
    100% / 20% boost to critical hit rate100% chance of dealing 20% more damage. and 10% boost to damage cap.
    At level 40:
    No longer requires Spear or Axe.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
  • A class capable of dealing high normal attack and skill damage.
  •  Mythical ArmsRaise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 40 hits dealt by MC.
    Raise Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl at battle start based on number of equipped Spears and Axes (Max: 5).
    (Based on Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl:

    Boost to ATK, DEF, and multiattack rate.
    Amplify skill damage.
    Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits].
    When Mythical LancerBased on lvl: ATK, DEF, and multiattack rate are boosted / Skill DMG is amplified / Deals elemental DMG based on lvl upon normal attacks (Max: 5 / Can't be removed)
    lvl reaches 5:
    Gain Mythical ArmsOn next skill cast, both spear and axe effects activate (Can't be removed)
    Duration: Indefinite
    .)
    provides MC with additional benefits based on the number of equipped Spears and Axes.
  • All of its Class skills synergize heavily with normal attack burst teams.

Character Options (Non-Exhaustive)

Criteria Examples
  • Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
    • Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
  • Any characters that provide strong offensive buffs such as:
    • Supplemental DMGDMG dealt is supplemented
    • FlurryNormal attacks deal multi-hit DMG to random foes
    • DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    • DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
  • Characters that grant Triple Attack to allies:
  • Sources that grant Double StrikeAttacks twice each turn
    Multistrike to allies:
  • Characters that grant Double StrikeAttacks twice each turn
    Multistrike to themself:
Not available on Turn 1
  • Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted
    Assassin (Buff):
  • Any characters that can Triple Attack without additional buttons:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:
Hudor Arche20% boost to Water's, Tsunami's, Hoarfrost's, and Oceansoul's weapon skills.
(Takes effect even when Gabriel is a sub ally.)
The Moon ReversedWhen Sub Ally:
+2% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 20% at 10 turns).
+4% boost to Water allies' DEF per turn passed (Max: 40% at 10 turns).
At level 95:
+3% boost to Water allies' ATKMultiplier: Unique per turn passed (Max: 30% at 10 turns).
+5% boost to Water allies' DEF per turn passed (Max: 50% at 10 turns).
+1000 Supplemental DMG effect to Water allies per turn passed (Max: 10,000 at 10 turns).
Taste the SeaSupplement Water allies' damage based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Kolulu is a sub ally.)
Frigid MaidenBoost to Water allies' skill specs based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Macula Marius is a sub ally.)
Emissary of Xuanming's Water10% boost to Oceansoul's weapon skills.
(Takes effect even when Uruki is a sub ally.)

Summon Options (Non-Exhaustive)

Criteria Examples
  • Summons with useful call effects:
  • Summons with useful Sub Auras:

I need more examples!

More burst setups can be found on the pages below!

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

April 2026 Unite & Fight

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Raid Battle Selector


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Useful Nightmare Characters

Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.

Criteria Examples
  • Any characters that provide strong offensive and/or defensive team buffs:
  • Any characters that frequently dispel enemy buffs:
  • Any characters that reliably clear/reduce debuffs:
  • Any characters that frequently provide debuff resistance:
  • Any characters that reliably heal the party:
  • Any characters that provide useful effects as a sub-ally:

Nightmare Setup History

Additional Resources