Advanced Grids/Leviathan/EX+
About EX+ Setups
EX and EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0B 3C. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
| About Lockout Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen. Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough. For more detailed information, see the main article: Lockout. |
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
0 Button Setups
Charge attack setups that do not click any skills often require the 

Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Useful EX+ Characters (Non-Exhaustive)
Below is a list of some useful characters that players can use to build their own one-turn-kill EX+ setup.
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
|
|
| Criteria | Examples |
|---|---|
|
|
|
|
|
|
|
|
|
Need More Setups?
| Search For More Setups! | ||
Use these pre-filled links to find more setups to try:
| ||
| ||
1-Turn Setup Examples
These setups are built to clear the fight within 1 turn, using as few button presses as possible.
Low Lockout setups that clear the battle with a single action such as a skill press or only pressing the attack button.


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns

Duration: 2 turns buff

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)


150 ATK
Hits all: No
Surpasses DMG cap / Low chance of 1 random Pearl to MC (While in effect: Boost to ATK / Bonus elemental DMG upon normal attacks based on Pearl)

150 ATK
Hits all: No
Surpasses DMG cap / Low chance of 1 random Pearl to MC (While in effect: Boost to ATK / Bonus elemental DMG upon normal attacks based on Pearl)

150 ATK
Hits all: No
Surpasses DMG cap / Low chance of 1 random Pearl to MC (While in effect: Boost to ATK / Bonus elemental DMG upon normal attacks based on Pearl)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
- https://youtu.be/k-8OiM2RGkg - Tsukimoto 月本 誠/スマイ Besugo


150 ATK
Hits all: No
Surpasses DMG cap / Low chance of 1 random Pearl to MC (While in effect: Boost to ATK / Bonus elemental DMG upon normal attacks based on Pearl)

150 ATK
Hits all: No
Surpasses DMG cap / Low chance of 1 random Pearl to MC (While in effect: Boost to ATK / Bonus elemental DMG upon normal attacks based on Pearl)

150 ATK
Hits all: No
Surpasses DMG cap / Low chance of 1 random Pearl to MC (While in effect: Boost to ATK / Bonus elemental DMG upon normal attacks based on Pearl)

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)




5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.


Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.



- If using Grid 1,
Hexachromatic can be downgraded to a
Primal Point bullet.
- Depending on grid and bullet strength, it is possible to drop all characters but
Ilsa (Formal) and
Erika.

20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.








Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
Milleore and Sahli Lao need 22% TA from rings/earrings/artifacts. (5% less if
Twinpain-Wolf Gun has level 4+ Attack awakening).




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Milleore and Sahli Lao need 12% TA from rings/earrings/artifacts. (5% less if
Twinpain-Wolf Gun has level 4+ Attack awakening).




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)

20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF.




Milleore and Sahli Lao need 17% TA from rings/earrings/artifacts. (5% less if
Twinpain-Wolf Gun has level 4+ Attack awakening).





Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
- Extreme min-max of EMP ring stats will likely be required.

5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.




Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. Banahogg



Boost to


Strength: 100% and

Duration: 2 turns.'s specs.
(Extend

's duration by 2 turns.
Gain

Duration: Indefinite upon use.
When

ends: Gain

Duration: Indefinite.)

Boost to

All allies gain two random buffs.'s specs.
(Gain

Duration: 1 turn upon use.)


Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. set as a skill):
Activate

Inflict

Strength: 25%Duration: 180 secondsStacking: Single.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn.

Gain

Duration: 1 turn upon using


Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gain

Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gain

Strength: 30%Duration: 3 turns..



| Replacements: Beelzebub (Summer) |
||||||||
- https://youtu.be/-GBbmkkOP4g?t=159 - ちゃあ@グラブル初心者向け解説 (Japanese)


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).




- https://x.com/hoshimiya1467/status/1865071310130548859 - @hoshimiya1467
- A total of 6.2% TA is required as AX modifiers for MC to reliably triple attack.



- High multiattack AX is required on for MC to reach 100% TA. Additional min-maxed EMP ring stats for TA and damage will be required may be required for the characters as well.


Demolition-Tiger Axe

Selfless-Rift Spear



- https://x.com/i/status/2034732358897745951 - User:BibiTM (Chain of Temptation with Summer Belial)
- https://youtu.be/cslQ-lGczNs?si=Z4GZr3HEQXMPuUgQ - User:BibiTM (Uses 0★
Trigger of Awakening: Shinji and Rei but is not required)
- Swapping the Twinpain-Wolf Gun will leave Octavia needing 4.2% Triple Attack to reach 100%
Low Lockout setups that clear the battle with an additional skill or summon.

20% ATKMultiplier: EX boost to Water allies' ATK and 15% boost to Water allies' DEF.





Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
- https://youtu.be/JjQ7D2wo-bE?t=55 - クワトロ【GBF】 quwatoro


Burlona
Skill
All allies gain

Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite and

Strength: 5% (Max: 25%)Duration: Indefinite.
Support
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).




- https://youtu.be/xJD05QVpkpY?t=17 - Dengaku
Team can be replaced with any Water characters that can deal triple attacks (See table above).


Burlona
Skill
All allies gain

Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite and

Strength: 5% (Max: 25%)Duration: Indefinite.
Support
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).




- https://youtu.be/JjQ7D2wo-bE?t=78 - クワトロ【GBF】 quwatoro


Burlona
Skill
All allies gain

Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite and

Strength: 5% (Max: 25%)Duration: Indefinite.
Support
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).



.

5% boost to Water allies' DMG Cap.



Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.

5% boost to Water allies' damage cap.

Upon Water chain burst activation:
All Water allies gain

Strength: 10% (Max: 50%)Duration: Indefinite and

Strength: 6% (Max: 30%)Duration: Indefinite.
Upon the chain burst Absolute ZeroWater-elemental chain burst of 4 or more chains.:
MC gains

Duration: Indefinite.







Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| This is set as a Quick Summon |




Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.



- https://youtu.be/aBHQNJ-UWAA?si=RYX5eeb9jTqccrWO - Sleipnyr (Beelzebub Main / Stamina Key)
- Utilizing
Payila's
Nothing Ventured, Nothing GainedGain
Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn and Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn .
All other Water allies gain Double StrikeAttacks twice each turn
Duration: 1 turn . to give Double StrikeAttacks twice each turn
to the other party members. If more damage is needed, using a class like Manadiver and
Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, and 1 Elemental Crest Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Crest gained based on caster's element.) can help.



- Artifacts/AX skills may be needed to reach 100% TA.

Any character that skill nukes after normal attacks or end of turn, or damage increasing passive.


Strength: 100%Duration: Indefinite and

Strength: 80%Duration: Indefinite. Consumes 15

.
(Can't be recast.) Scratching Post







Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.





Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.

5% boost to Water allies' damage cap.

Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| Replacements: |
Replacements: |
|||||||
| This is set as a Quick Summon |
- Extremity or Falsehood + NA Cap keys on Opus is definitely better, I just didn't want to change my keys.
- 100% TA on Milleore and Sahli Lao not required, as this setup kills even if they single attack when Ilsa casts S2 at the end of the turn.
- 2 Bridekeeper or 2 Gospel should work fine.
Setups with more flexible grid and character requirements.


Agastia Simulacrum
Skill
100% Elemental damage to a foe (Damage cap: 170,000).
Gain

Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 4% (Max: 20%)Duration: Indefinite.
Support
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.





Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP





Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon |


Strength: 30% and

Strength: 10%Duration: 3 turns.
(Additional effect when 7

are consumed:
Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and

Duration: Indefinite.) Celestial Genesis









Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP


Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Dual Arts

Inflict

Strength: 10% (Max: 40%)Duration: 180 seconds and

Strength: 10% (Max: 40%)Duration: 180 seconds.
Gain

Strength: 20%.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste




Duration: Indefinite,

Strength: 20%Duration: Indefinite, and

Strength: 10%Duration: Indefinite.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain

Strength: 30%. effect increased to

Strength: 30%Duration: Indefinite and

Strength: 15%Duration: Indefinite.






Upon normal attacks when any foe is in Break:
4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit).
Gain

Strength: 10%.


,

Duration: Indefinite, and

Duration: Indefinite based on number of

.
(Consumes all

.) Limit Burst




,

Duration: Indefinite, and

Duration: Indefinite based on number of

.
(Consumes all

.) Limit Burst












































































































































































































































































































































