[The Taciturn Girl]This title is an unofficial, amateur translation.
Rei & Unit 00
MAX HP
13304★: 1330
MAX ATK
96504★: 9650
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
01
Style
03
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
A taciturn girl who does what must be done. Some find her steady and serene; others see her as pure and innocent. But now that she's found herself in the Sky Realm, only one wish dwells within her heart: that the gentle smile of a certain boy never fade again.
450%Massive Water damage to a foe. Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Restore Rei's HP (Healing cap: 2000). (When Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) is 100%: Boost to HP restored [Healing cap: 4000].)[1]
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
ESV Shield
10 turns Lvl 55: 9 turns
1 turn
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
Gain ESV ShieldDEF is boosted / Caps DMG taken at 5,000 per hit / Receives all attacks in place of allies (Includes all-ally attacks) / Can't normal attack or use charge attack / At end of turn: Instant C.A. standby to Rei and the water ally in the next position / Boost to C.A. specs (1 time) / Supplement C.A. DMG (1 time) (Can't be removed) Duration: 1 turn and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
Assault Rifle
7 turns Lvl 75: 6 turns
180 sec
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
6-hit, 100% Water damage to random foes (Damage cap: ~68,000 per hit). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds on all foes.[1] (When Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) is 80% or above: Activates twice.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Multipurpose Humanoid Decisive Weapon
Lvl 1
10% boost to max HP and 20% boost to DEF.[1] Raise Rei's Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) Duration: Indefinite by 10% before attacking (Max: 100%). (Starts battle at 50% Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) Duration: Indefinite.)
The First Girl
Lvl 1
Based on Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) : Boost to DEF, hostility, debuff resistance, and charge bar gained upon taking damage. (Upon being targeted by a foe: Activate Assault Rifle6-hit, 100% Water damage to random foes (Damage cap: ~68,000 per hit). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds on all foes. (When Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) is 80% or above: Activates twice.). 1-turn cut to ESV ShieldGain ESV ShieldDEF is boosted / Caps DMG taken at 5,000 per hit / Receives all attacks in place of allies (Includes all-ally attacks) / Can't normal attack or use charge attack / At end of turn: Instant C.A. standby to Rei and the water ally in the next position / Boost to C.A. specs (1 time) / Supplement C.A. DMG (1 time) (Can't be removed) Duration: 1 turn and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.'s cooldown.)
ESV ShieldDEF is boosted / Caps DMG taken at 5,000 per hit / Receives all attacks in place of allies (Includes all-ally attacks) / Can't normal attack or use charge attack / At end of turn: Instant C.A. standby to Rei and the water ally in the next position / Boost to C.A. specs (1 time) / Supplement C.A. DMG (1 time) (Can't be removed) Duration: 1 turn grants the following effects:[1]
At end of turn: Rei and the Water ally in the next position gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time) Strength: 500,000Duration: Indefinite.
In Battle System 2.0, Rei cannot Guard while ESV ShieldDEF is boosted / Caps DMG taken at 5,000 per hit / Receives all attacks in place of allies (Includes all-ally attacks) / Can't normal attack or use charge attack / At end of turn: Instant C.A. standby to Rei and the water ally in the next position / Boost to C.A. specs (1 time) / Supplement C.A. DMG (1 time) (Can't be removed) Duration: 1 turn is in effect.
The cap to damage taken is applied after most other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Dark damage to all allies:
If 95% DMG CutTaking 95% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is in effect, the damage is reduced to 499,999 before being reduced to 5,000.
If ShieldNext ATK received will be ineffective for a fixed amount is in effect, the special attack first subtracts the damage absorbed by the shield before being reduced to 5,000.
If DMG MitigationDMG taken is lowered by a fixed amount is in effect, the damage is reduced to 5,000 and then reduced by the strength of the DMG Mitigation.
Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect, the substituting character takes one attack for each party member, with each attack being reduced to 5,000. In a 4-man party, this results in a total of 20,000.
The First Girl
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) grants the following effects based on rate percentage:[1]
Rate %
Status
DEF Up
Hostility Up
Debuff Res. Up
Charge Bar Gained from DMG Taken
50%
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
-
-
-
-
60%
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
20%
??
20%
20%
70%
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
40%
??
40%
40%
80%
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
60%
??
60%
60%
90%
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
80%
??
80%
80%
100%
Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed)
100%
??
100%
100%
Auto-activates the skill Assault Rifle6-hit, 100% Water damage to random foes (Damage cap: ~68,000 per hit). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds on all foes. (When Synchronization RateBased on Synchronization Rate: Boost to Rei's DEF, hostility, and debuff resistance (Max: 100% / Can't be removed) is 80% or above: Activates twice.) upon being targeted by a foe.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Extended Mastery Support Skill
Reduces Fire damage takenThis is not a damage cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. for all allies.[1]
Rank
Reduction
1★
2%
2★
4%
3★
5%
If multiple allies have the same Extended Mastery Support Skill, the reductions are on separate multipliers.
For example, if there are two allies with 3★ skills, damage gets reduced by 9.75%1 - (0.95 * 0.95).