[Indomitable Knight]This title is an unofficial translation sourced from Shadowverse.
Vane
Can be uncapped to 5★
MAX HP
26004★: 2180 5★: 2600
MAX ATK
81904★: 6960 5★: 8190
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
01
Style
03
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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On a fine spring day and with his closest companion, Vane takes a mountain journey that he'd once started but never completed. Unexpected calamity befalls them, but together they rise above the ordeal. They now know that no matter what may come to pass, united they shall abide.
500% Water damage to a foe. Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and 10% Fire ATK DownFire ATK is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds.[1] Gain Double BeatNext Heroic Beat activates twice (Can't be removed) Duration: Indefinite. (Next Heroic Beat activates twice.)
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Heroic Beat
7 turns Lvl 55: 6 turns
-
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. ⇮ Lvl 90This skill is enhanced again at level 90.
400% Water damage to a foe (Damage cap: ~420,000).[1] Restore caster's HP (Healing cap: 1500). At level 90: Damage increased to 500%. Damage cap increased to ~500,000. Healing cap increased to 2500. Also remove 1 debuff from caster.
Breakthrough At level 100: One for All
4 turns Lvl 75: 3 turns
8 turns / 1 turn
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. ⇮ Lvl 100Complete a Fate Episode to unlock.
Gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 8 turns.[1] (Consumes 40% of max HP.) At level 100: No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 8 turns. Also gain 100% DEF UpDEF is boosted Strength: 100%Duration: 1 turn , Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn Also called "Lethal Attack Dodged".[1]
Soul Eruption
15 turns
5 turns
Lvl 45
Fully restore caster's HP and remove all debuffs. Gain Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed) Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns.[1] (Can only be used when below 25% HP. Consumes all of charge bar.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Never Surrender!
Lvl 1
30% boost to double attack rate and 30% boost to triple attack rate while Vane has JammedATK is greatly boosted based on how low HP is .[1]
The Dragon Within
Lvl 95
When a foe uses a special attack: Activate Heroic Beat400% Water damage to a foe (Damage cap: ~420,000). Restore caster's HP (Healing cap: 1500). At level 90: Damage increased to 500%. Damage cap increased to ~500,000. Healing cap increased to 2500. Also remove 1 debuff from caster.. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.)
Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed) Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns grants Vane the following stat boosts:[1]
90% C.A. DMG Cap Up (Damage cap: ~4,040,000)DMG Cap Up and C.A. Cap Up stacks additively for 140% total.
The Dragon Within
Casts the skill Heroic Beat400% Water damage to a foe (Damage cap: ~420,000). Restore caster's HP (Healing cap: 1500). At level 90: Damage increased to 500%. Damage cap increased to ~500,000. Healing cap increased to 2500. Also remove 1 debuff from caster. after a foe uses a special attack.
Has the same effect as a regular usage of the skill.
Can only auto-activate once per turn.
Activates twice if Double BeatNext Heroic Beat activates twice (Can't be removed) is active (including the turn he gains Double Beat).
Activates even if Heroic Beat is on cooldown, and does not put it on cooldown if it's not already.
Activates even if Vane has a debuff that would normally prevent actions.
Activates even if Vane is knocked out and autorevived.
All buffs on Vane with an initial duration of more than 1 turn can be extended.
For example, a buff with a current duration of 1 turn, but had 3 turns when initially applied is still extendable.
Extended Mastery Support Skill
As long as Vane's HP is below 50% when the attack button is pressed, the DEF bonus will be active. Thus, DrainNormal attack and C.A. DMG dealt is partially absorbed to HP has no effect on determining whether this support skill is active or not.[3]
A hakama modeled after the dawn, with light gold and cypress bark colors fusing together seamlessly. When the mad roaring lion dances to the beat of festival music, a fortuitous spring breeze is sure to flow.
Every gentleman knows that stepping out in style requires both polish and an eye for fashion. A deep blue tie matched with a marigold vest is exemplary of a gentle and friendly character. A large bouquet of deep red roses for his beloved completes the outfit.
The mongrel switch is alternate dimension Vane's therapeutic way of clearing his head. When flipped, his mind and body become one with his inner dog. The instant it's switched off, he returns to being a normal Human.