News:GameNews 2018-05-09
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2018-05-09
The balance patch is scheduled for May 15th, 2018. Please refrain from editing character pages with these changes on the wiki until patch day.
The original patch notes list in Japanese is located at http://granbluefantasy.jp/pages/?p=17944
Patch translations courtesy of [https://www.reddit.com/r/Granblue_en/comments/8i4ik4/character_rebalances_may_2018/ /u/TriviumShield ].
Note that these are unofficial translations. Please make any corrections if possible.
Character Balance Changes
Waves of FireGain
Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..: Hostility UpMore likely to be attacked
changed to SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
.
Thunder250% Fire damage to all foes (Damage cap: ~445,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite.
(From 2nd cast onward: Also gain Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%.
From 3rd cast onward: Also restore 30% of caster's HP [Healing cap: 3000].): ATK Up (Stackable)ATK is boosted while active (Stackable)
becomes permanent and undispellable.
- Everstrong Spirit (Support Skill): Reworked.
- Now grants
Everstrong SpiritLvl 1: DEF is boosted
Lvl 2: DMG taken is reduced
Lvl 3: Deals multiattacks
Lvl 4: Immune to debuffs
Lvl 5: Buffs can't be removed
(Can't be removed)
Strength: 10% (Max: 100%)Duration: Indefinite when Aliza is targeted by enemy.
- Now grants
Bal-SagothAll allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 55:
Buff increased to 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns.: DA UpDouble attack rate is boosted
strength increased.
Power WithinAbsorb 10% of a foe's mode bar and 10% of all allies' charge bars.
Gain Charged +Instantly boosts Charge Bar by
Max: 15% from foe
Max: 10% from each allyUnaffected by charge bar gain effects based on the amount absorbed.
At level 75: Charged +Instantly boosts Charge Bar by
Max: 20% from foe
Max: 10% from each allyUnaffected by charge bar gain effects boost from foe increased to 20%.
At level 100:
Foe's mode bar absorption reduced to 5%.
Allies' charge bars absorption reduced to 5%. Charged +Instantly boosts Charge Bar by
Max: 40% from foe
Max: 20% from each allyUnaffected by charge bar gain effects boost further increased.
Also gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite.:- At level 100: gains
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
.
- At level 100: gains
- Hidden Key (Support Skill):
- Gains
Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.Verification needed. for one hit every turn. - ATK Up strength increased.
- DA Up strength increased to 100%.
- Gains
Philanthropy1-turn cut to a Wind ally's skill cooldowns and grant
Double StrikeAttacks twice each turn
Duration: 1 turn .
At level 90:
If target is a Harp-specialty ally:
Grant Triple StrikeAttacks 3 times each turn
Duration: 1 turn instead.: Reworked.- Reduce one Wind ally's skill cooldowns by 1 turn and grant
Double StrikeAttacks twice each turn
.
- Reduce one Wind ally's skill cooldowns by 1 turn and grant
Secret GardenAll allies gain
10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite, and 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns.
At level 95:
All allies also gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite.:- At level 75, cooldown reduced to 6 turns.
EuphoriaInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual on all foes.
Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All allies gain Mode Bar Cut BoostedCut to overdrive gauge is boosted
Strength: 70%Duration: 3 turns.:
- Sword of Despair (Support Skill): Reworked.
- ATK Up and DEF Up as HP decreases.
- Black Armor (Support Skill): Reworked.
- HP and DEF Up, but more likely to be attacked.
Spooky Surprise300% Dark damage to all foes (Damage cap: ~405,000).
Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Remove 1 buff.
(Consumes 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
to activate after normal attacks.): DEF DownDEF is lowered
becomes DEF Down (Stackable)DEF is lowered (Stackable)
.- Cooldown reduced to 6 turns.
Paranormal PhantasmAll Dark allies gain
Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 3 turnsStacking: Special Buff, Light SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns, and 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.:- Applied buffs become a single special buff.
- Charge Attack: Reworked.
- Gain
100% TA UpTriple attack rate is boosted
Strength: 100%.
- Gain
NocturnalInflict
EnticedAttacks are slightly limited
Duration: 180 seconds and Nightsmoke's PreyLocked on by the Nightsmoke
Duration: 3 turnsLocal status effect on a foe.
(Inflict CharmedAttacks are slightly limited
Duration: 180 seconds on a foe when failing to land EnticedAttacks are slightly limited
Duration: 180 seconds.): Reworked.- Inflicts
EnticedAttacks are slightly limited
Duration: 180 seconds and Nightsmoke's PreyLocked on by the Nightsmoke
Duration: 3 turnsLocal status effect on a foe. - Inflicts
CharmedAttacks are slightly limited
Duration: 180 seconds on a foe when failing to land EnticedAttacks are slightly limited
. - Cooldown increased to 7 turns.
- Inflicts
Ivsa LoraInflict
Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name on a foe. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects.
Gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Until used.: Reworked.- Inflict
DelayReduce a foe's filled charge diamonds by 1
on a foe. If successful, gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. - Gain
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Until used. - Cooldown increased to 8 turns.
- Inflict
Violet AssassinationGain
250% Assassin's Aim (Nightsmoke's Prey) (1 time)ATK is boosted against a foe with Nightsmoke's Prey effect
Strength: 250%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack..: Reworked.- Gain
Assassin's Aim (Nightsmoke's Prey)ATK is boosted against a foe with Nightsmoke's Prey effect
Duration: Until used / 1 turn. - Cooldown increased to 6 turns.
- Gain
- Many Faces, Many Names (Support Skill):
- Debuff immunity chance increased.
- Increases dodge chance.
- Charge Attack:
- Turn delay for Readying Skill removed.
Readying Skill (Bomb)Skill will take effect after
:- Reduced base damage and damage cap.
Readying Skill (Charm)Charm all foes in turn(s)
:- Now affects one enemy.
- Becomes a local debuffVerification needed. .
- Increased duration.
- Improved proc chance.
Readying Skill (Smokescreen)Smokescreen all foes in turn(s)
:- Now affects one enemy.
Readying Skill (Paralyze)Paralyze all foes in turn(s)
:- Now affects one enemy.
- Thief's Tenet (Support Skill):
- ATK UP strength increased.
- Don't Trust Your Eyes (Support Skill):
- DA Up and TA Up strength increased.
Envy DollAll allies gain
Shield (2400)Next ATK received will be ineffective for a fixed amount
Strength: 2400Duration: 3 turns.: ShieldNext ATK received will be ineffective for a fixed amount
effect strengthened.
Grim Reaper II400%-500% Dark damage to a foe (Damage cap: ~720,000).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Self-inflict Blood SacrificeHP is lowered every turn
Strength: 10% of max HPDuration: 1 turn .
At level 75:
Damage increased to 400%-500%.:- Inflicts
DEF Down (Stackable)DEF is lowered (Stackable)
.
- Inflicts
AbgrundDark damage to all foes (Damage cap: ~460,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds.:- Additionally deals Dark damage to all enemies.
- Fear Domain (Support Skill):
- Additionally increases debuff success rate for all allies.
- Charge Attack:
- All allies gain
ArmoredChance of lowering DMG taken
.
- All allies gain
Prism Pillar250% Light damage to all foes (Damage cap: ~420,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds.
At level 55:
Damage increased to 350%.:- Damage cap increased.
- Debuff success rate increased.
Cure LightRestore 20% of an ally's HP (Healing cap: 2500).
Ally gains Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA UpMultiplier: NormalDuration: 4 turnsStacking: Special Buff.
At level 75:
Healing increased to 25% HP.: Reworked.- Heals an ally and grants a special buff.
- Battle is Fancy, Style is Forever (Support Skill): Reworked.
- Increased dodge rate against blinded enemies.
- Charge Attack: Reworked.
Flamek Thunder250%-350% Earth damage to all foes (Damage cap: ~510,000).
Inflict ParalyzedCan't attack
Base Accuracy: 70%Duration: 2 turnsLocal status effect.: ParalysisCan't attack
becomes a local debuff. Duration changed from 20s to 2 turns.- Debuff success rate increased.
Anti-SocialAll allies gain
50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite, and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite.: Reworked.- All allies gain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns. - Consumes 20% Charge Bar upon use.
- Cooldown increased to 6 turns.
- All allies gain
- Custom Barrel (Support Skill): Reworked.
Flamek ThunderEarth damage to all foes (Damage cap: ~485,000).
Inflict ParalyzedCan't attack
Base Accuracy: 70%Duration: 2 turnsLocal status effect.
Raise LoadedWeapon is loaded with lightning power
lvl by 2.
At level 55:
Damage increased to 250%-350%.: ParalysisCan't attack
becomes a local debuff. Duration changed from 20s to 2 turns.
- Flamek Trigger (Support Skill): Reworked.
- Gain
LoadedWeapon is loaded with lightning power
stacks each turn. - Gain
ElectrifiedCan't take any action (Can't be removed)
for 1 turn and lose LoadedWeapon is loaded with lightning power
stacks when LoadedWeapon is loaded with lightning power
reaches 10 stacks.
- Gain
SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide.:- All allies gain
StrengthATK is greatly boosted based on how high HP is
.
- All allies gain
ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns.: Reworked.- Grants "Torrent of Magic" buff to one ally. Lasts for 15 turns.
- "Torrent of Magic":
- Grants
AutoreviveRecovers once from a knockout while in effect
. - Gain
ATK UpATK is boosted
, DEF UpDEF is boosted
, DA UpDouble attack rate is boosted
, TA UpTriple attack rate is boosted
, more HP restored after Revival.
- Grants
- Cooldown decreased to 16 turns.
SkybreakerInflict
Solar CrownAttacks have a slight chance to miss
Strength: 90%Base Accuracy: 90%Duration: 2 turnsLocal status effect on all foes.
At level 90:
Also deal 500% Fire damage to all foes (Damage cap: ~635,000).
Also inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds on all foes.:- No longer gains
Hostility UpMore likely to be attacked
. Solar CrownAttacks have a slight chance to miss
duration changed from 20s to 2 turns.
- No longer gains
Branding PalmGain
Dodge/Tank-and-Counter (4 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 350%
At level 75:
500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 75:
Counter damage increased to 500%.
At level 100:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite.:- No longer grants
Dodge-and-CounterDodges and counters normal attacks
Counter attacks grant 5% charge bar per hit.. - Now grants
Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit. for 4 hits instead.Verification needed. - Duration increased.
- No longer grants
AvidyaGain
Unmatched AspirationCounters with a skill when targeted by a foe / More likely to be attacked (Can't be removed)
Duration: 3 turns.
At level 95:
Also instantly perform a normal attack without using up a turn.: Reworked.- All allies gain
Fire ATK UpFire ATK is boosted
and DA UpDouble attack rate is boosted
. - Duration increased to 5 turns.
- Cooldown increased to 7 turns.
- All allies gain
- Immortal Supremacy (Support Skill): Reworked.
- Now increases double attack rate of allies with melee weapon proficiency.
- New Support Skill:
- Stacking mechanics: gain a buff stack for each attack made against enemy.
- Gain ATK UP and Charge Attack DMG UP for each stack (max: 10).
- Reset stack levels on charge attack.
- Charge Attack:
- All Fire allies gain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Verification needed. .
- All Fire allies gain
Red Wind350%-400% Fire damage to all foes (Damage cap: ~530,000).
All allies gain 30% Wind CutWind DMG is cut 30%
Duration: 3 turnsWind Damage Cut..:- Base damage and damage cap increased.
- Now affects all enemies.
Flowery Light5-hit, 80% Fire damage to random foes (Damage cap: ~150,000 per hit~650,000 total).
Inflict Burned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 140%Duration: 180 seconds on all foes.:- Damage cap increased.
BurnedHP is lowered on every turn
now affects all enemies.
Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500).
Grant 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A and 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 4 turns.: Reworked.- Skill is renamed to Sunny Days.
- Heals an ally and grants
Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
and Fire ATK UpFire ATK is boosted
. - Duration changed to 4 turns.
- Cooldown changed to 5 turns.
- Heat Haze (Support Skill): Reworked.
- Now increases charge attack damage against Burned enemies.
- New Support Skill:
- Reduces allies' damage taken from Burned enemies.
- Extended Mastery Support Skill: Reworked.
- Now boosts Io's healing.
FacsimileCopy an ally's skill. (Might fail, might not.)
- Now copies ally skill that was used before using Facsimile.
FacsimileCopy an ally's skill. (Might fail, might not.
Boost to success rate based on how high Body Heat BoostedBody heat is raised and Facsimile success rate is boosted
is.)
Reset Body Heat BoostedBody heat is raised and Facsimile success rate is boosted
lvl.- Now copies ally skill that was used before using Facsimile.
- Charge Attack: Gain
AnzuendenDeal DMG twice when Zerreissen is used
. GluehenGain
Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turnsStacking: B.:- Cooldown reduced.
- Duration increased.
- No longer inflicts
Fire DEF DownDEF is lowered for fire DMG
.
FaszinationInflict
AdorationAttacks are slightly limited
Base Accuracy: 80%Duration: 2-3 turns and 25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds on a foe.
(Consumes 20% of charge bar.): Reworked.- Now also inflicts
25% Fire DEF DownDEF is lowered for fire DMG
Strength: 25%. (Uses 20% Charge Bar) AdorationAttacks are slightly limited
becomes a local debuff. Duration changed from 20s to 2-3 turns.- Cooldown reduced.
- Now also inflicts
- Flame Lord's Blade (Support Skill): Reworked
- Now increases Fire ATK when affected by
Fire ATK UpFire ATK is boosted
.
- Now increases Fire ATK when affected by
- Charge Attack:
- All Wind allies gain
Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
.
- All Wind allies gain
Celestial Phenomenon4-hit, 100% Wind damage to all foes (Damage cap: ~170,000 per hit).
Inflict 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..:- Inflicts
Wind DEF DownDEF is lowered for wind DMG
.
- Inflicts
- Breeze of Rest (Support Skill):
- All allies gain Wind ATK Up when they are affected by
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
- All allies gain Wind ATK Up when they are affected by
- Charge Attack:
- After 5★: Inflicts
PetrifiedCharge diamonds don't fill up
Duration: 2 turnsLocal status effect.
- After 5★: Inflicts
Gate of SinGain
20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns.
At level 95:
Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 60%Multiplier: SeraphicDuration: 3 turns.
Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 60%Duration: 3 turns.:- At Level 100:
ATK Up (Stackable)ATK is boosted while active (Stackable)
and DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
becomes undispellable.- No longer gains
Hostility DownLess likely to be attacked
. - Removes 1 debuff (self).
- At Level 100:
Gate of Demons600% Dark damage to all foes (Damage cap: ~700,000).
Inflict PetrifiedCharge diamonds don't fill up
Base Accuracy: 100%Duration: 3 turnsLocal status effect.
At level 90:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect.
Remove 1 buff.
(When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
lvl is 3 or above: Hit number doubles.):- No longer ends from plain damage.
Six-Ruin's EnlightenmentGain
Dodge AllTakes no DMG or debuffs while in effect (Can't be removed)
Duration: 4 turns and Double StrikeAttacks twice each turn (Can't be removed)
Duration: 4 turns.
(Can't recast.)
At level 150:
Can now be recast.:- Also gains
Double StrikeAttacks twice each turn
Duration: 4 turns. - Duration reduced to 4 turns.
- Also gains
- Counter Claw (Support Skill):
- Gains
Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
effect when affected by Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
- Gains
Loyalty EternalATK is boosted
Can't be removed:- Now becomes undispellable.
- Duration increased to 6 turns.
- Charge Bar Sped Up effect reduced.
- Damage Cap Up effect strengthened.
- Charge Attack:
Loyalty EternalATK is boosted
Can't be removed is now applied after Charge Attack instead of Chain Burst.
Okami300% Water damage to all foes (Damage cap: ~440,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds.
At level 100:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds.:- Debuff success rate greatly increased.
Hound of the HuntGain
Double StrikeAttacks twice each turn (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns and Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
100% Charge Bar:
4 turns.
Consumes 100% of charge bar to extend buff durations to 4 turns.:- Cooldown reduced to 9 turns.
- Charge bar cost reduced to 30%.
Double StrikeAttacks twice each turn
becomes undispellable.
- Loyalty Eternal (Support Skill): Reworked
- Gains Charge Bar after Chain Burst.
- Charge Attack: Reworked.
- Gains
Charge Bar Gain UpCharge bar gain is boosted
.
- Gains
RhymesGain
RhymesATK is boosted / Triple attack rate is boosted / Deals bonus light DMG for normal attacks / Hostility is boosted (Can't be removed)
Duration: Indefinite.
(Can't recast.): Reworked.- Gains
ATK UpATK is boosted
and inflicts Debuff Res. DownDebuff resistance is lowered
and Arvess FermareTargeted by a skill
Local status effect on one enemy.
- Gains
RhapsodyGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect
Strength: 230%Multiplier: AssassinDuration: 1 turn .: Reworked.- Gains
Assassin's Aim (Break)ATK is boosted against a foe in break mode
and Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect
.
- Gains
Arvess Swing400%-500% Light damage to a foe (Damage cap: ~635,000).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect.: Reworked.- Damage cap increased.
- Light damage to one enemy and gains
100% TA UpTriple attack rate is boosted
Strength: 100%.
BreveAll allies gain
DA UpDouble attack rate is boosted
Strength: MediumDuration: 5 turns and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 5 turns.
At level 45:
DA Up increased to 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns.:- Additionally gain
TA UpTriple attack rate is boosted
. - Duration increased to 5 turns.
- Additionally gain
Acqua SerenataAll allies gain
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 350 HP) or 10% charge barDuration: 4 turns.: RefreshHP is restored on every turn
becomes RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff.
At level 90:
All allies also gain 20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns.: Reworked.- Skill is renamed to Serenata Curativa.
- Heals all allies up to 500 HP and removes 1 debuff.
- Cooldown increased to 7 turns.
- Mnnnph! (Support Skill): Reworked.
- Increased Healing Cap (self) when under 40% HP.
Light of PurificationRestore all allies' HP (Healing cap: 800).
At level 45:
Healing cap increased to 1200 HP.
At level 80:
Healing cap increased to 1500 HP. Also remove 1 debuff from all allies.:- At level 80, removes 1 debuff instead of
CharmedAttacks are slightly limited
.
- At level 80, removes 1 debuff instead of
Non-Stop FireFire damage to a foe. Bonus Dark damage against
BlindedAttacks have a slight chance to miss
foes.
At level 65:
Damage increased.
At level 90:
Also deal bonus Fire damage against BurnedHP is lowered on every turn
foes.: Damage cap increased. Prism Flower RingFire damage to a foe.
Inflict Burned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds on BlindedAttacks have a slight chance to miss
foes.
All allies gain Fire ATK UpFire ATK is boosted
Strength: 15%Verification needed. Duration: 3 turns.:- Damage cap increased.
ATK UpATK is boosted
becomes Fire ATK UpFire ATK is boosted
.
Skill Damage Cap Changes
The following skills have their damage cap increased.
All is Vanity400% Fire damage to all foes (Damage cap: ~420,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
Nakshatra250%-300% Earth damage to a foe (Damage cap: ~425,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
Absorption3-hit, 123% Dark damage to a foe (Damage cap: ~200,000 per hit).
Restore 33% of caster's HP (Healing cap: 1333).
At level 100:
Now hits random foes.
Now restores all allies' HP based on 33% of damage dealt (Healing cap: 3333). Disillusion3-hit, 123% Dark damage to a foe (Damage cap: ~200,000 per hit).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Second Deal2-hit, 150% Wind damage to a foe (Damage cap: ~310,000 per hit~630,000 total).
Inflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 90%Duration: 180 seconds.
At level 95:
Damage increased to 200%.
Debuff upgraded to 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
When 3 RaiseDMG is supplemented based on number of Raises / Hostility is boosted (Max: 3 / Can't be removed)
Duration: Indefinite are consumed: End cooldown for caster's skills. Jackpot Knock200% Wind damage to a foe (Damage cap: ~630,000).
Raise BountyItem drop rate is boosted
by 2.
At level 100:
Damage increased to 500%.
Now raises BountyItem drop rate is boosted
by 3.
When 3 RaiseDMG is supplemented based on number of Raises / Hostility is boosted (Max: 3 / Can't be removed)
Duration: Indefinite are consumed: Activates 3-5 times at random.
Glorious Flame400% Light damage to all foes (Damage cap: ~420,000).
Inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
Mistral BouquetRemove 1 buff from all foes.
Raise ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict 10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual. Walpurgis500% Fire damage to all foes (Damage cap: ~460,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and Burned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 90%Duration: 180 seconds.
Armorsmash Quad Talisman250% Light damage to a foe (Damage cap: ~420,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Closing Dance: Tokiyomi300% Water damage to a foe (Damage cap: ~420,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
At level 90:
Now hits all foes.
Also inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Base Accuracy: 120%Duration: 4 turnsLocal status effect.
(From 2nd cast onward:
Also inflict 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 100%Duration: 4 turnsLocal status effect.)
Great Scythe Grynoth400% Dark damage to all foes (Damage cap: ~450,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
Affection Oath300%-400% Dark damage and Light damage to a foe (Damage cap: Dark ~630,000; Light ~300,000).
Restore caster's HP based on 50% of damage dealt (Healing cap: 1500).
At level 95:
Also inflict 10% Light ATK DownLight ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, 10% Dark ATK DownDark ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and 15% Dark DEF DownDEF is lowered for dark DMG
Strength: 15%Base Accuracy: 100%Duration: 180 seconds.
Healing cap increased to 3000.
Character Weapon Specialty Changes
| Character | Second Weapon Specialty |
|---|---|
| Black Knight | Gun |
| Chat Noir | Dagger |
| Christina | Dagger |
| Lady Grey | Melee |
| Lucio | Sword |
| Melleau | Axe |
| Nemone | Spear |
| Vane (Event) | Axe |
| Vane | Axe |
| Vane (SSR) | Axe |
| Yodarha (SSR) | Katana |
| Yodarha | Katana |
| Yuel | Katana |
| Yuisis | Katana |
