Vane (SSR)/Strategy

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Overview[edit]

Before his 5★ uncap, Vane is a jack-of-all-trades but master of none; defensively, he boosts his own hostility at the cost of his own HP, but can mitigate some of the HP loss through self-healing. His damage skyrockets when he has Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
, but is rather standard otherwise. He also inflicts ATK debuffs on the enemy, but other than that, he provides little utility.

After his 5★ uncap, Vane becomes a nigh-unkillable powerhouse who takes hits for the whole team and dishes back damage whenever the enemy dares to use a special attack. His self-healing becomes much stronger and much more frequent, and he also removes debuffs from himself while extending his buffs.

Strengths[edit]

  • Innately high HP and strong defense buffs make him difficult to kill.
  • After unlocking Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) at level 95, Vane's damage and survivability skyrockets thanks to auto-casting Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    every time an enemy uses a special attack.
  • Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    provides a powerful and easily-accessible Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    on a very short cooldown. Furthermore, Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    means he can tank any single-hit special attack and come out alive, and he will heal himself afterwards thanks to Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.).
  • Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    is an extremely strong buff that can be extended indefinitely under the right situations.

Weaknesses[edit]

  • Loses Status AggroUpArrow.pngHostility UpMore likely to be attacked
    when Ability Steroid.png BreakthroughGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    changes to Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    , lowering his ability to redirect damage towards himself when the skill is on cooldown.
  • After reaching level 95, the amount of healing Vane can get through Status 4038.pngDouble BeatNext Heroic Beat activates twice (Can't be removed)
    and Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) may make it difficult to meet Ability Soul Eruption.png Soul EruptionFully restore caster's HP and remove all debuffs.
    Gain Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    .
    (Can only be used when below 25% HP. Consumes all of charge bar.)
    's activation requirements.
  • Multi-hit special attacks are Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    's biggest bane—Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    will make Vane take every hit, so if one hit consumes Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    , any hit afterwards will kill him. Make sure you know enemy specials and triggers before using this skill.

How to Play[edit]

The following recommendations for skill use assume he is 5★, Level 100.

  • Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    :
    • It is recommended to save this skill for the healing or clear when soloing, and ignoring the skill entirely if racing or honor farming—he'll automatically use it whenever an enemy uses a special attack anyways.
    • For the most part, this skill will be used as a tool to adjust Vane's health so that he has enough HP to use Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain Status DefenseUp.png100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      .
    • Status 4038.pngDouble BeatNext Heroic Beat activates twice (Can't be removed)
      Duration: Indefinite
      is consumed when this skill activates automatically through Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.).
  • Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain Status DefenseUp.png100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    :
    • If facing a foe that has a particularly hard-hitting trigger early on in the fight, saving the first cast of this skill for that attack is recommended if it puts Vane into red health.
    • If already under the effects of Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
      Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
      , use this skill to tank special attacks or to refresh the duration of Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      if needed.
    • Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      will not save Vane if he is hit by multi-attacks or multi-hit specials. In those situations, avoid using this skill and opt for team-wide damage cuts instead.
  • Ability Soul Eruption.png Soul EruptionFully restore caster's HP and remove all debuffs.
    Gain Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    .
    (Can only be used when below 25% HP. Consumes all of charge bar.)
    :
    • Vane's playstyle revolves around activating this skill and maintaining it for as long as possible. It is a simple, but incredibly strong buff that you should try to keep maximum uptime on.
    • Two casts of One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain Status DefenseUp.png100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      is all that's needed to activate this skill, provided Vane's health is not affected too much by damage or healing.
    • The skill has a very long cooldown, so you may not always want to use it at first opportunity.

Party Position[edit]

Ideally, you want Vane in 4th position so he can gain charge bar from other party members' charge attacks and gain any C.A. buffs they might give before attacking. However, if playing with a character with even lower charge bar gain and no party buffs on C.A., Vane can be moved to 3rd position as letting Vane get hit often will also build charge bar.

One-Turn Kill Teams[edit]

Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) makes Vane a handy asset in OTK teams. Because most bosses have 25% HP triggers, his auto skill activation when an enemy uses a special attack is all but guaranteed, giving you some extra damage at the end of the turn if your grid isn't quite strong enough to OTK before the enemy phase.

Synergy[edit]

Classes[edit]

  • Class 220301 kt square.jpg Kengo: It is ideal to make Vane use his charge attack as often as possible while under the effects of Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    . Kengo is the preferred class for this type of playstyle due to Unsigned Kaneshige (Water) square.jpg Unsigned Kaneshige (Water).
  • Class 270301 mc square.jpg Rising Force: An alternative to Kengo. Ability Mosh Pit.png Mosh PitDeploy the Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    field effect.
    makes enemies use special attacks more often to fill the party's charge bar, which will make Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) activate more frequently as well. Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    also innately provides Vane with more TA and survivability.
  • Class 190301 sp square.jpg Apsaras: Vane can benefit from both aspects of Ability Wasted Earth.png Lightning StrikeSpear-specialty allies gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Axe-specialty allies gain Status Adversity.png15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Duration: 3 turns
    .
    at once, leading to a heavy burst of damage and charge bar. This can be enhanced further through the use of Ability Swan Song.png Swan SongAll parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 10%Duration: 3 turns
    .
    Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
    .
    Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
    Strength: (Healing cap: 800)Duration: 3 turns
    and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    .
    for more charge bar.

Characters[edit]

Due to Vane's Icon Support Skill.png Never Surrender!30% boost to double attack rate and 30% boost to triple attack rate while Vane has Status Jammed.pngJammedATK is greatly boosted based on how low HP is
.
and Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
, Vane only needs 40% TA to reach 100% TA. Npc s 3040054000 01.jpg Katalina (Grand), Npc s 3040190000 01.jpg Europa and Npc s 3040181000 01.jpg Pholia are some of the popular choices that provide a TA boost.

Additionally, due to Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
providing a huge C.A. Cap Up, he benefits greatly from anyone who can provide him with charge bar, such as Npc s 3040179000 01.jpg Grea (Summer) and Npc s 3040001000 01.jpg Altair.

  • Npc s 3040226000 01.jpg Europa (Summer): While niche, has a surprising amount of synergy with him:
    • Ability Starry Fate.png Starry FateGrant another Water ally Status Celestial Guidance.pngCelestial GuidanceRecovers once from a knockout while in effect /
      Immune to DMG and debuffs for a fixed amount while in effect /
      Charge attack DMG is boosted /
      Charge attack DMG cap is boosted /
      More likely to be attacked /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      Duration: 5 turns
      .
      (When Status Starry Waters.pngStarry WatersATK is boosted / House of Thebes's hit number is increased (Max: 5 / Can't be removed)
      is at 5:
      Target ally also gains Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      .)
      Status Celestial Guidance.pngCelestial GuidanceRecovers once from a knockout while in effect /
      Immune to DMG and debuffs for a fixed amount while in effect /
      Charge attack DMG is boosted /
      Charge attack DMG cap is boosted /
      More likely to be attacked /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      Duration: 5 turns
      gives Vane more Cap Up, Status TripleUp.png20% TA UpTriple attack rate is boosted
      Strength: 20%
      , Status AggroUpArrow.pngHostility UpMore likely to be attacked
      , and Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      .
    • Use of Icon Support Skill.png Twilight MiracleWhen another ally is revived by a skill or summon call effect: Restore 30% of all allies' HP (Healing cap: 3000) and remove 1 debuff. (party-wide heal and debuff removed upon ally's revive), Ability Starry Fate.png Starry FateGrant another Water ally Status Celestial Guidance.pngCelestial GuidanceRecovers once from a knockout while in effect /
      Immune to DMG and debuffs for a fixed amount while in effect /
      Charge attack DMG is boosted /
      Charge attack DMG cap is boosted /
      More likely to be attacked /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      Duration: 5 turns
      .
      (When Status Starry Waters.pngStarry WatersATK is boosted / House of Thebes's hit number is increased (Max: 5 / Can't be removed)
      is at 5:
      Target ally also gains Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      .)
      (revive to selected ally), and Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain Status DefenseUp.png100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      (for its Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      ) can make a very strong combination that can save your team from powerful triggers and help recover their HP by forcefully triggering Europa's passive. Do keep in mind that Vane won't have his buffs after being revived.
  • Npc s 3040033000 01.jpg Feower: Although he isn't favored in Class 220301 kt square.jpg Kengo or Weapon s 1040410800.jpg Ultima Staff setups, is unique in the sense that he can extend Vane's buffs himself. However, there are also drawbacks due to the easily accessible Status Gravity.pngGravitySpecial attack max charge turn is extended
    Base Accuracy: 100%
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    which prevent Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) from activating.
    • His charge attack at 5★ provides Status TripleUp.png35% TA UpTriple attack rate is boosted
      Strength: 35%Duration: 3 turns
      . As mentioned, this alone is almost enough to guarantee triple attacks on Vane.
    • Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) extends all buffs by 1 turn, provided the buffs are not 1 turn duration by default. While it doesn't sound like much, the 1 turn can potentially allow Vane to charge attack one more time while under the effects of Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
      Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
      or buy enough time to let the boss charge attack, thus triggering Icon Support Skill.png The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.).
    • Icon Support Skill.png Double Blade Flash10% chance of instant skill use.
      At level 90:
      Also grants 20% boost to debuff success rate.
      also can reset Ability ExtendTime.png AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) at turn start, allowing Vane to remain powerful for longer.
  • Npc s 3040007000 01.jpg Lily (5★): Water's queen of sustain synergizes extremely well with Vane in long battles.
    • Ability Barrier.png Silverfrost BarrierAll allies gain Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
      Duration: 1 turn
      Lvl 55: 2 turnsFire Damage Cut.
      .
      At level 90:
      All allies also gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      Lily also gains Status Spring Breeze 3.pngSpring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
      Duration: Indefinite
      .
      can cover for the party while Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain Status DefenseUp.png100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      is on cooldown, or negate most of the damage if the incoming special attack is multi-hit. Status Spring Breeze 1.pngSpring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
      auto-activates Ability Heal.png White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. whenever an enemy uses a special, allowing Vane to remove up to 3 debuffs in one turn (Heroic Beat, cast twice with Status 4038.pngDouble BeatNext Heroic Beat activates twice (Can't be removed)
      + Spring Breeze).
    • Icon Support Skill.png Shine Crystal10% boost to DEF.
      At level 95:
      Boost to DEF now applies to all allies. Fire damage reduction to Water allies based on their number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      . (Fire DMG reduction takes effect even when Lily is a sub ally.)
      gives Vane an additional 10% boost to DEF and gives him Fire DMG Reduction based on the number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      he has. (Additional sources of Deluge Crest will be useful, since Vane has no Crest synergy on his own.)
    • Vane fills the Human race "slot" for reaching maximum effect on Ability Frozen Gale.png Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
      Inflict Status Glaciate 3.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
      Strength: 9999 DMG /Base Accuracy: 90%Duration: 3 turns
      .
      At level 75:
      Damage increased to 250%-350%.
      At level 100:
      Damage increased to 400%.
      Damage cap increased to ~500,000.
      Status Glaciate 3.pngGlaciateHP is lowered each turn / Multiattack rate is lowered
      Strength: 9999 DMG /Base Accuracy: 100%Duration: 3 turns
      success rate increased to 100%.
      Also inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      (Max: 40%) and 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      (Max: 40%).
      When 2 or more races among main allies: Damage cap increased to ~600,000.
      When 3 or more races among main allies: Activates twice.
      and Icon Support Skill.png Envoy of the CrystaliaBoost to Lily's ATKUnique modifier based on number of main allies' racesCalled "Types" in-game..
  • Npc s 3040160000 01.jpg Maria Theresa: She and Vane play off of each other very well.
    • Ability Uguale.png UgualeApply a Water ally's current HP and charge bar amount to all other allies. can be used to instantly fill Vane's charge bar by targeting another character at full charge.
    • Ability Fedelta.png FedeltaFully restore Water allies' HP and remove all debuffs.
      All Water allies gain Status Devotion to Justice.pngDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
      Duration: 5 turns
      .
      (Can only be used when all allies are almost knocked out.)
      can be activated by using Ability Uguale.png UgualeApply a Water ally's current HP and charge bar amount to all other allies. in conjunction with Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain Status DefenseUp.png100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      to make every party member fall into red health.

Extended Mastery Perks[edit]

Vane (SSR) Pts: 12
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to DEF when HP is below 50%
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2020-03-27

Gamewith's recommended EMP build for Vane.

Priorities[edit]

Prioritize Critical first, followed by C.A. DMG, then C.A. DMG Cap. Follow up with a point in each of the DEF nodes.

Vane (SSR) Pts: 18
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ★★☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ★★☆ ☆☆☆ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to DEF when HP is below 50%
★★☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2020-04-03

Because Water is an element that has many ways of recovering HP, and because Vane can heal himself too with Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
Restore caster's HP (Healing cap: 1500).
At level 90:
Damage increased to 500%.
Damage cap increased to ~500,000.
Healing cap increased to 2500.
Also remove 1 debuff from caster.
, stacking health can allow him to more easily get to or remain in red health to activate Ability Soul Eruption.png Soul EruptionFully restore caster's HP and remove all debuffs.
Gain Status Soul Eruption.pngSoul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
.
(Can only be used when below 25% HP. Consumes all of charge bar.)
. Being able to effectively stay under the 50% health threshold would also mean that his Icon Extended Mastery Support Skill.png Extended Mastery Support SkillBoost to DEF when HP is below 50% is active more often.

Priorities[edit]

Prioritize Critical, followed by CA DMG Cap, then his support EMP. After, take 2 points into HP nodes and round it out with DEF. If using Perpetuity Ring square.jpg Perpetuity Ring, max out the HP and DEF nodes, then put the remaining point into CA DMG or Fire Damage Down, depending on needs.

Over Mastery Bonuses[edit]

While most Over Mastery bonuses work with Vane, noteworthy ones are:

Set Bonus Reason
1 Icon Bonus CA DMG.png C.A. DMG Cap Generally the most valuable roll for any character that deals damage on C.A.
Icon Bonus Skill DMG Cap.png Skill DMG Cap Works well with Ability m 1128 1.png Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
Restore caster's HP (Healing cap: 1500).
At level 90:
Damage increased to 500%.
Damage cap increased to ~500,000.
Healing cap increased to 2500.
Also remove 1 debuff from caster.
's auto-activations.
2 Icon Bonus Healing.png Healing Increases the amount of HP healed by Heroic Beat, which makes it easier to recover his HP for Ability m 1129 3.png One for AllGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
(Consumes 40% of max HP)
At level 100:
No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
Also gain Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 1 turn
, Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
Icon Bonus Attack.png TA Useful if your setup does not guarantee TA.

Bonuses within a set are mutually exclusive.

Resources[edit]