Vane (SSR)/Strategy

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Ratings

Vane (SSR)  

  • Role: Attacker/Debuffer/Defender
  • Has Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • JammedATK is greatly boosted based on how low HP is
    and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 S B S 2022-08-11
Kamigame 8.5 B C B 2023-11-01

Overview

Before his 5★ uncap, Vane is a jack-of-all-trades but master of none; defensively, he boosts his own hostility at the cost of his own HP, but can mitigate some of the HP loss through self-healing. His damage skyrockets when he has Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
, but is rather standard otherwise. He also inflicts ATK debuffs on the enemy, but other than that, he provides little utility.

After his 5★ uncap, Vane becomes a nigh-unkillable powerhouse who takes hits for the whole team and dishes back damage whenever the enemy dares to use a special attack. His self-healing becomes much stronger and much more frequent, and he also removes debuffs from himself while extending his buffs.

Strengths

  • Innately high HP and strong defense buffs make him difficult to kill.
  • After unlocking  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) at level 95, Vane's damage and survivability skyrockets thanks to auto-casting  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    every time an enemy uses a special attack.
  •  One for AllGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    provides a powerful and easily-accessible Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    on a very short cooldown. Furthermore, Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    means he can tank any single-hit special attack and come out alive, and he will heal himself afterwards thanks to  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.).
  • Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    is an extremely strong buff that can be extended indefinitely under the right situations.

Weaknesses

  • Loses Hostility UpMore likely to be attacked
    when  BreakthroughGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    changes to  One for AllGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    , lowering his ability to redirect damage towards himself when the skill is on cooldown.
  • After reaching level 95, the amount of healing Vane can get through Double BeatNext Heroic Beat activates twice (Can't be removed)
    and  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) may make it difficult to meet  Soul EruptionFully restore caster's HP and remove all debuffs.
    Gain Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    .
    (Can only be used when below 25% HP. Consumes all of charge bar.)
    's activation requirements.
  • Multi-hit special attacks are  One for AllGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    's biggest bane—Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    will make Vane take every hit, so if one hit consumes Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    , any hit afterwards will kill him. Make sure you know enemy specials and triggers before using this skill.

How to Play

The following recommendations for skill use assume he is 5★, Level 100.

  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    :
    • It is recommended to save this skill for the healing or clear when soloing, and ignoring the skill entirely if racing or honor farming—he'll automatically use it whenever an enemy uses a special attack anyways.
    • For the most part, this skill will be used as a tool to adjust Vane's health so that he has enough HP to use  One for AllGain JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain 100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      .
    • Double BeatNext Heroic Beat activates twice (Can't be removed)
      Duration: Indefinite
      is consumed when this skill activates automatically through  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.).
  •  One for AllGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    (Consumes 40% of max HP)
    At level 100:
    No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 8 turns
    .
    Also gain 100% DEF UpDEF is boosted
    Strength: 100%Duration: 1 turn
    , Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 1 turn
    .
    :
    • If facing a foe that has a particularly hard-hitting trigger early on in the fight, saving the first cast of this skill for that attack is recommended if it puts Vane into red health.
    • If already under the effects of Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
      Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
      , use this skill to tank special attacks or to refresh the duration of JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      if needed.
    • Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      will not save Vane if he is hit by multi-attacks or multi-hit specials. In those situations, avoid using this skill and opt for team-wide damage cuts instead.
  •  Soul EruptionFully restore caster's HP and remove all debuffs.
    Gain Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    .
    (Can only be used when below 25% HP. Consumes all of charge bar.)
    :
    • Vane's playstyle revolves around activating this skill and maintaining it for as long as possible. It is a simple, but incredibly strong buff that you should try to keep maximum uptime on.
    • Two casts of One for AllGain JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain 100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      is all that's needed to activate this skill, provided Vane's health is not affected too much by damage or healing.
    • The skill has a very long cooldown, so you may not always want to use it at first opportunity.

Party Position

Ideally, you want Vane in 4th position so he can gain charge bar from other party members' charge attacks and gain any C.A. buffs they might give before attacking. However, if playing with a character with even lower charge bar gain and no party buffs on C.A., Vane can be moved to 3rd position as letting Vane get hit often will also build charge bar.

One-Turn Kill Teams

 The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) makes Vane a handy asset in OTK teams. Because most bosses have 25% HP triggers, his auto skill activation when an enemy uses a special attack is all but guaranteed, giving you some extra damage at the end of the turn if your grid isn't quite strong enough to OTK before the enemy phase.

Synergy

Class Synergy

  • Kengo: It is ideal to make Vane use his charge attack as often as possible while under the effects of Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
    . Kengo is the preferred class for this type of playstyle due to Unsigned Kaneshige (Water).
  • Rising Force: An alternative to Kengo.  Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    makes enemies use special attacks more often to fill the party's charge bar, which will make  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) activate more frequently as well. FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    also innately provides Vane with more TA and survivability.
  • Apsaras: Vane can benefit from both aspects of  Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Duration: 3 turns
    .
    at once, leading to a heavy burst of damage and charge bar. This can be enhanced further through the use of  Swan SongAll parties gain 10% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 10%Duration: 3 turns
    .
    Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
    .
    Axe: All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 800)Duration: 3 turns
    and 10% Debuff Success BoostedDebuff success rate is boosted
    Strength: 10%Duration: 3 turns
    .
    for more charge bar.

Character Synergy

Due to Vane's  Never Surrender!30% boost to double attack rate and 30% boost to triple attack rate while Vane has JammedATK is greatly boosted based on how low HP is
.
and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
, Vane only needs 40% TA to reach 100% TA. Katalina (Grand), Europa and Pholia are some of the popular choices that provide a TA boost.

Additionally, due to Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
providing a huge C.A. Cap Up, he benefits greatly from anyone who can provide him with charge bar, such as Grea (Summer) and Altair.

  • Europa (Summer): While niche, has a surprising amount of synergy with him:
    •  Starry FateGrant another Water ally Celestial GuidanceRecovers once from a knockout while in effect /
      Immune to DMG and debuffs for a fixed amount while in effect /
      Charge attack DMG is boosted /
      Charge attack DMG cap is boosted /
      More likely to be attacked /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      Duration: 5 turns
      .
      (When Starry WatersATK is boosted / House of Thebes's hit number is increased (Max: 5 / Can't be removed)
      is at 5:
      Target ally also gains C.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      .)
      Celestial GuidanceRecovers once from a knockout while in effect /
      Immune to DMG and debuffs for a fixed amount while in effect /
      Charge attack DMG is boosted /
      Charge attack DMG cap is boosted /
      More likely to be attacked /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      Duration: 5 turns
      gives Vane more Cap Up, 20% TA UpTriple attack rate is boosted
      Strength: 20%
      , Hostility UpMore likely to be attacked
      , and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      .
    • Use of  Twilight MiracleWhen another ally is revived: End cooldown for Europa's skills.
      (Doesn't activate if revived with an item.)
      (party-wide heal and debuff removed upon ally's revive),  Starry FateGrant another Water ally Celestial GuidanceRecovers once from a knockout while in effect /
      Immune to DMG and debuffs for a fixed amount while in effect /
      Charge attack DMG is boosted /
      Charge attack DMG cap is boosted /
      More likely to be attacked /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      Duration: 5 turns
      .
      (When Starry WatersATK is boosted / House of Thebes's hit number is increased (Max: 5 / Can't be removed)
      is at 5:
      Target ally also gains C.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      .)
      (revive to selected ally), and  One for AllGain JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain 100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      (for its Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      ) can make a very strong combination that can save your team from powerful triggers and help recover their HP by forcefully triggering Europa's passive. Do keep in mind that Vane won't have his buffs after being revived.
  • Feower: Although he isn't favored in Kengo or Ultima Staff setups, is unique in the sense that he can extend Vane's buffs himself. However, there are also drawbacks due to the easily accessible GravitySpecial attack max charge turn is extended
    Base Accuracy: 100%
    and DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    which prevent  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.) from activating.
    • His charge attack at 5★ provides 35% TA UpTriple attack rate is boosted
      Strength: 35%Duration: 3 turns
      . As mentioned, this alone is almost enough to guarantee triple attacks on Vane.
    •  AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
      At level 130:
      All allies also gain 2 random buffs.
      extends all buffs by 1 turn, provided the buffs are not 1 turn duration by default. While it doesn't sound like much, the 1 turn can potentially allow Vane to charge attack one more time while under the effects of Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
      Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
      or buy enough time to let the boss charge attack, thus triggering  The Dragon WithinWhen a foe uses a special attack: Activate Heroic Beat. Extend Vane's buff durations by 1 turn. (Excludes 1-turn buffs.).
    •  Double Blade Flash10% chance to end skill cooldowns at start of turn.
      At level 90:
      Also grants 20% boost to debuff success rate.
      When a foe uses a special attack: End cooldown for  Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
      Inflict GravitySpecial attack max charge turn is extended
      Base Accuracy: 100%
      on all foes.
      At level 75:
      Damage increased.
      At level 95:
      Number of hits increased to 6.
      Also removes 1 buff on all foes.
      .
      also can reset  AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
      At level 130:
      All allies also gain 2 random buffs.
      at turn start, allowing Vane to remain powerful for longer.
  • Lily (5★): Water's queen of sustain synergizes extremely well with Vane in long battles.
    •  Silverfrost BarrierAll allies gain 70% Fire CutFire DMG is cut 70%
      Duration: 1 turn
      Lvl 55: 2 turnsFire Damage Cut.
      .
      At level 90:
      All allies also gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      Caster also gains Spring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
      Duration: Indefinite
      .
      can cover for the party while  One for AllGain JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain 100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      is on cooldown, or negate most of the damage if the incoming special attack is multi-hit. Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
      auto-activates  White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. whenever an enemy uses a special, allowing Vane to remove up to 3 debuffs in one turn (Heroic Beat, cast twice with Double BeatNext Heroic Beat activates twice (Can't be removed)
      + Spring Breeze).
    •  Shine Crystal10% boost to DEF.
      At level 95:
      Boost to DEF now applies to all allies.
      Fire damage reduction to Water allies based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      .
      (Fire DMG reduction takes effect even when Lily is a sub ally.)
      gives Vane an additional 10% boost to DEF and gives him Fire DMG Reduction based on the number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      he has. (Additional sources of Deluge Crest will be useful, since Vane has no Crest synergy on his own.)
    • Vane fills the Human race "slot" for reaching maximum effect on  Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
      Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10).
      At level 75:
      Damage increased to 250%-350%.
      At level 100:
      Damage increased to 400%.
      Damage cap increased to ~500,000.
      Also inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      .
      (When exactly 2 races among main allies: Damage cap increased to ~600,000.
      When 3 or more races among main allies: Activates twice.)
      and  Envoy of the CrystaliaBoost to Lily's ATKUnique modifier based on number of main allies' racesCalled "Types" in-game..
  • Maria Theresa: She and Vane play off of each other very well.
    •  UgualeApply a Water ally's current HP and charge bar amount to all other allies. can be used to instantly fill Vane's charge bar by targeting another character at full charge.
    •  FedeltaFully restore Water allies' HP and remove all debuffs.
      All Water allies gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
      Duration: 5 turns
      .
      (Can only be used when all allies are below 25% HP.)
      can be activated by using  UgualeApply a Water ally's current HP and charge bar amount to all other allies. in conjunction with  One for AllGain JammedATK is greatly boosted based on how low HP is
      Strength: 30%-90%Duration: 8 turns
      and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      (Consumes 40% of max HP)
      At level 100:
      No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      Duration: 8 turns
      .
      Also gain 100% DEF UpDEF is boosted
      Strength: 100%Duration: 1 turn
      , Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      Duration: 1 turn
      , and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: 1 turn
      .
      to make every party member fall into red health.

Extended Mastery Perks

Vane (SSR) Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to DEF when HP is below 50%
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2020-03-27

Gamewith's recommended EMP build for Vane.

Priorities

Prioritize C.A. DMG and C.A. DMG Cap, then Critical. Follow up with a point in each of the DEF nodes.

Consider DEF, HP, and Fire DMG Lowered if you want to increase Vane's durability. Vane can easily lose HP if you use his second skill often, so his Extended Mastery Support Skill can help him survive in those situations.
Vane (SSR) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ★☆☆ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ★☆☆ ★★☆ ★★★
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to DEF when HP is below 50%
★☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2022-09-01
Kamigame's recommended EMP build for Vane.
Vane (SSR) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ★★☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ★★☆ ☆☆☆ ★★★
HP
★☆☆★★☆★★★
250500750
Fire Damage Down
★☆☆★★☆★★★
2%4%5%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to DEF when HP is below 50%
★★☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2020-04-03
Because Water is an element that has many ways of recovering HP, and because Vane can heal himself too with  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
Restore caster's HP (Healing cap: 1500).
At level 90:
Damage increased to 500%.
Damage cap increased to ~500,000.
Healing cap increased to 2500.
Also remove 1 debuff from caster.
, stacking health can allow him to more easily get to or remain in red health to activate  Soul EruptionFully restore caster's HP and remove all debuffs.
Gain Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns
.
(Can only be used when below 25% HP. Consumes all of charge bar.)
. Being able to effectively stay under the 50% health threshold would also mean that his  Extended Mastery Support SkillBoost to DEF when HP is below 50%
★☆☆★★☆★★★
Not FoundNot FoundNot Found
is active more often.

Priorities

Prioritize Critical, followed by CA DMG Cap, then his support EMP. After, take 2 points into HP nodes and round it out with DEF. If using Perpetuity Ring, max out the HP and DEF nodes, then put the remaining point into CA DMG or Fire Damage Down, depending on needs.

Over Mastery Bonuses

While most Over Mastery bonuses work with Vane, noteworthy ones are:

Set Bonus Reason
1 C.A. DMG Cap Generally the most valuable roll for any character that deals damage on C.A.
Skill DMG Cap Works well with  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
Restore caster's HP (Healing cap: 1500).
At level 90:
Damage increased to 500%.
Damage cap increased to ~500,000.
Healing cap increased to 2500.
Also remove 1 debuff from caster.
's auto-activations.
2 Healing Increases the amount of HP healed by Heroic Beat, which makes it easier to recover his HP for  One for AllGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
(Consumes 40% of max HP)
At level 100:
No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
Also gain 100% DEF UpDEF is boosted
Strength: 100%Duration: 1 turn
, Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
TA Useful if your setup does not guarantee TA.

Bonuses within a set are mutually exclusive.

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