[Girl in Unending Blue]This title is an unofficial, amateur translation.
Lyria
MAX HP
13804★: 1380
MAX ATK
83004★: 8300
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
0% DA / 0% TA
Element
This character's element is determined by the player.
RaceOfficially called "Type" in-game.
01
Style
05
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
This young girl has met her creator—her mother—and learned of the harsh path she is destined to walk. But, having already come this far on her own two feet, she will not despair over that fate. She will surely keep advancing toward the future, always alongside others.
1250%Unworldly Elemental damage to a foe (Damage cap: ~2,900,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all foes.[1]
All allies gain Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000Duration: Indefinite, 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, and 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns.[1]
Vestiges of the Astral God
Ready in 8 turns8-turn cooldown at start of battle.
-
Lvl 45
End cooldown for all summons. (Excludes summons that can't be re-summoned.) Gain Vestiges of the Astral GodCharge bar is boosted on every turn / Skill DMG dealt is amplified / Summon DMG is amplified / Summon cooldowns are reduced (Can't be removed) Duration: Indefinite. (Can't recast.)
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Call of the Stars
Lvl 1
Upon calling a summon: 1-turn cut to skill standby and cooldowns. Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. At end of turn when any of the following conditions are met: Borrow primals' powers for the corresponding effects: A foe has 3 or more removable buffs: Wind damage to all foes (Damage cap: ~380,000) and remove 1 buff. A chain burst activated: Fire damage to a foe (Damage cap: ~830,000). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. A foe's charge diamonds are full: Water damage to all foes (Damage cap: ~380,000). All allies gain 50% Repel (1 time)Taking less DMG and reflects attacks Strength: 50%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. A foe used a special attack: Earth damage to all foes (Damage cap: ~380,000). Restore all allies' HP (Healing cap: 1,500) and remove 1 debuff.[1]
One with You
Lvl 1
Can call 2 summons per turn while Lyria is a main ally. MC substitutes for Lyria. If MC or Lyria reaches 0 HP: Both will be knocked out.
The Blue Will
Lvl 1
Doesn't normal attack. Ignore foes' Fire, Water, Earth, and Wind resistance. Deal superior elemental damage regardless of foe element. 15% boost to dodge rate.[1] Starts battle with The Blue Will (1 time)When an ally is almost knocked out at end of turn: Fully restores allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed) Duration: Indefinite. When an ally is below 25% HP at end of turn: Remove all allies' debuffs and fully restore HP. All allies gain Instant Charge. (Consumes The Blue Will (1 time)When an ally is almost knocked out at end of turn: Fully restores allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed) Duration: Indefinite.)
Therefore, trophies requiring all allies to be the same element won't be obtained if Lyria is in the party.
Lyria's uncapping and awakening requirements are different from other characters'.
Vestiges of the Astral God
Vestiges of the Astral GodCharge bar is boosted on every turn / Skill DMG dealt is amplified / Summon DMG is amplified / Summon cooldowns are reduced (Can't be removed) Duration: Indefinite grants the following effects:[1]
Damage dealt by Call of the StarsUpon calling a summon: 1-turn cut to skill standby and cooldowns. Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. At end of turn when any of the following conditions are met: Borrow primals' powers for the corresponding effects: A foe has 3 or more removable buffs: Wind damage to all foes (Damage cap: ~380,000) and remove 1 buff. A chain burst activated: Fire damage to a foe (Damage cap: ~830,000). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. A foe's charge diamonds are full: Water damage to all foes (Damage cap: ~380,000). All allies gain 50% Repel (1 time)Taking less DMG and reflects attacks Strength: 50%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. A foe used a special attack: Earth damage to all foes (Damage cap: ~380,000). Restore all allies' HP (Healing cap: 1,500) and remove 1 debuff. is treated as skill damage.
One with You
If the Main Character or Lyria is knocked out, the other will be knocked out even if they are a sub ally.
Summon call effects that base their damage on the Main Character's stats will instead be based on Lyria's stats.
Certain call effect buffs such as Grimnir (Summon)'s God of War ReturnsEffect will activate after 2, 4, and 6 turns after call , which would normally be given to the Main Character, will be given to Lyria and any damage dealt will be based on her stats.
Summoning will be disabled if:
Lyria is a sub ally.
Either the Main Character or Lyria is knocked out.
Either the Main Character or Lyria has a status effect that prevents action, such as SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage or ParalysisCan't attack .
Does not stack with Yatima (Summon)Sub AuraCan call 2 summons per turn..
The Blue Will
Lyria starts battle with The Blue Will (1 time)When an ally is almost knocked out at end of turn: Fully restores allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed) Duration: Indefinite, which is consumed when its condition is met.
If Lyria is revived (including AutoreviveRecovers once from a knockout while in effect ), The Blue Will (1 time)When an ally is almost knocked out at end of turn: Fully restores allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed) Duration: Indefinite is restored and reusable again, even if it was consumed previously in battle.
A creature from another dimension that greatly resembles Lyria. Said to be a combat form created by this alternate version of its namesake, its bizarre appearance causes friend and foe alike to tremble in fear.
The messiah has the mic! Just as Aoidos's premiere is about to blast Auguste Festival into oblivion, a voice as clear as a sunny summer's day cuts through the madness! Enter Snowdos, her vocals riding a wave of heavy metal monsters! Bow to the cute and bubbly diva; her powerful, soulful voice has captured the hearts of thousands! Millions! No sir, this ain't your daddy's gig! Her purity will save the world—if you call yourself a music lover, you owe it to yourself to check her out!
The white apron that Lyria loves to wear while on kitchen duty. The ribbons on the bib and pockets were sewn on by the blue-haired girl herself while under Katalina's tutelage.
Lyria's summer outfit, whipped up so she could enjoy the beach to the fullest. The colorful decorations blend perfectly with the cute, carefree design. In this ensemble, Lyria is sure to have the best summer ever!
In the midst of your grand, soot-stained, wind-blown adventures, it's important to take shelter from the storms. Let her break out the finery; take solace in her smile, which shines all the brighter because she's been with you through both light and shadow. She is a miracle—a single white flower floating through the shoreless blue of the skies.
Lyria carefully selected accessories that would keep her warm and cheerful on an expedition to North Vast. She's especially fond of the pom-pom details that look like fluffy snowballs. As Lyria bustles along, she seems to be stirring up her own personal snowstorm.