Important Reminder! Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.
Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.
Grid Weapons
Weapons Overview
Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.
Fundamental Pieces
These are core pieces to making an Omega Light grid. They form the foundation of many setups.
Manual Burst / Short Content
High Difficulty / Long Content
4th
Low Priority
2nd
3rd
Low Priority
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
5th
3rd
These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Light.
Core Grid Weapons
Necessary weapons to run certain setups. You may be able to run with fewer copies, but these are strongly recommended.
Omega Light's Exalto weapon, boosting Omega Light weapon skills by 20% per copy up to a max of 100%.
A strong source of raw attack and damage cap, it serves as the foundation of many grid setups.
3 copies is typically enough for most standard grid setups.
Up to 2 additional copy can be used to satisfy weapon skills that require a boost of 280% or more in single-sided summon aura boost setups. Examples include
Used in situations like Unite and Fight or high difficulty raids where reaching 100% TA rate is important.
2 copies in a double-sided setup is typically enough to reach the grid cap of 75% with additional aura boosting pieces like Pijiu and Luminiera Bolt Credo.
Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
World weapons can be equipped in the additional slots in Party Set Extra teams.
Additional Weapons
Weapons that provide a lot to a grid if you have them, but don't make up the core grid.
Light's only farmable source of Tempering, making it extremely valuable in any setups that utilize skill damage.
This weapon's cut to Max HP can either be offset by other HP-boosting weapons in the grid, or ignored due to a setup not utilizing HP (e.g., burst setups).
Provides strong raw damage and HP for Odious grids.
Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Papahlukruva's aura.
Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.
Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
Can be equipped in the additional slots in Party Set Extra teams.
Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
Malice TelumaDark DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.
Filler & Niche Weapons
These weapons can serve as filler for otherwise better weapons. Keep some copies around in case you may need them in the future, otherwise fodder the rest.
Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
Change the Bahamut weapon type depending on the races in your party.
Different weapons can be used to boost ATK, HP, or even multiattack if needed.
Special Premium Draw Weapons
Weapons that can be very useful in certain grid setups. For Optimus grid usage, please visit Advanced Grids/Zeus.
⚠️ Caution! The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Does not require uncapping or skill leveling to slot in a grid.
Provides 100,000 unboostable skill supplemental damage per copy, up to a max of 200,000.
Warning! The weapons listed in this section must be fully uncapped in order to be properly used. Players should still exercise caution whenever using Damascus Ingots or other similar uncap items.
This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.
Changelog
Changelog
2026
2026-09-28
→ Updated Weapon overview table and certain weapon placements and amounts
2026-06-02
+ Added Odious weapons to overview table
2026-04-29
+ Added Building a Burst Team section
2026-02-09
→ Updated All Light grid templates
2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority
Grid Templates
It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.
Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.
Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIIBig boost to light allies' critical hit rate
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIIBig boost to light allies' critical hit rate
Replacements: Pillar of Flame if only one aura boost summon is used
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPα Revelation10% boost to normal attack DMG capKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%.Light's MajestySmall boost to light allies' ATK and max HP
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIIBig boost to light allies' critical hit rate
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIIBig boost to light allies' critical hit rate
Replacements: Pillar of Flame if only one aura boost summon is used
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIIBig boost to light allies' critical hit rate
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIIBig boost to light allies' critical hit rate
Replacements: Pillar of Flame if only one aura boost summon is used
Transcendence Lvl 5
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Light's Ruination40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Light allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark. (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Luminiera Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rateKnightcode's TriumSmall boost to light allies' multiattack rate
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPα Revelation10% boost to normal attack DMG capKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%.Light's MajestySmall boost to light allies' ATK and max HP
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rateKnightcode's TriumSmall boost to light allies' multiattack rate
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rateKnightcode's TriumSmall boost to light allies' multiattack rate
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 5
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Light's Ruination40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Light allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark. (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Luminiera Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's ManeuverSupplement light allies' normal attack DMGZion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATKGolden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equipped
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's ManeuverSupplement light allies' normal attack DMGZion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATKGolden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMGZion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATKGolden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 5
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Light's Honing40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Light allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark. (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
This weapon is not fully uncapped.
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equipped
Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.
Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.
Main Summon
Transcendence Lvl 5
Luminiera Omega 6★
Support Summon
Transcendence Lvl 5
Transcendence Lvl 5
Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's CruxSupplement light allies' C.A. DMGLuminis ExcelsiorBoost to light allies' C.A. DMG cap
Glimmer's CruxSupplement light allies' C.A. DMGLuminis ExcelsiorBoost to light allies' C.A. DMG cap
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPγ Revelation50% boost to C.A. DMG capKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%.Light's MajestySmall boost to light allies' ATK and max HP
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's CruxSupplement light allies' C.A. DMGLuminis ExcelsiorBoost to light allies' C.A. DMG cap
Glimmer's CruxSupplement light allies' C.A. DMGLuminis ExcelsiorBoost to light allies' C.A. DMG cap
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateKnightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Arcanum50% boost to C.A. DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's CruxSupplement light allies' C.A. DMGLuminis ExcelsiorBoost to light allies' C.A. DMG cap
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Light's Honing40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Light allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godheart II50% boost to Light allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark. (Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
Building a Burst Setup
Core Concepts
When constructing a normal attack burst team, the folllowing effects should be prioritized:
Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Sources of Supplemental DMGDMG dealt is supplemented and/or FlurryNormal attacks deal multi-hit DMG to random foes
Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Characters that deal skill damage after normal attacks
With these things in mind, below is a teambuilding example to help you get started!
Class / Character Selection
Foundation
Classes
Support Characters
Team Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this particular setup, we will be using a core of Nehan and Mugen (Halloween).
Nehan is an incredible support for normal attack setups. He is able to provide extremely high value N.A. DMG related buffs, most notably Bonus DMG, Supplemental Damage and Double StrikeAttacks twice each turn .
With these effects, Nehan is able to heavily boost the normal attack damage output of any character significantly, albiet at the cost of lowered DEF and 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP.
Key Features
Buffs the team through:
EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns.
Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) Duration: 3 turns.
NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.)
Mugen is a character with an incredibly powerful synergy with Nehan. He is able to provide significant N.A. DMG related buffs and also provides a source of Bonus DMG if the team is inflicted with Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Duration: IndefiniteAt 100%, leaves 1 max HP, something that both he and Nehan naturally do.
Key Features
Supports the team through:
Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.)
Surprise PracticeBonus Light DMG effect to Light allies when their max HP has been reduced by 30% or more. (Boost to effect based on size of max HP reduction [Max: 60%].)
Boosts personal damage through:
Tricky ConstitutionGain Tricky ConstitutionAttacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 1 turn and Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. Self-inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP.
Synergies
Characters & classes that...
Deal high normal attack damage
Further improve the team's N.A. DMG output
Foundation
Classes
Support Characters
Synergistic Classes
Since our core characters are excellent N.A. DMG supporters, we can take a look at some classes that benefit heavily from the buffs they provide.
Manadiver is capable of dealing large amounts of skill damage after normal attacks through the Manatura system. Furthermore, it is capable of providing Bonus DMG and skill specs to the entire team through its skills and passives.
Key Features
Supports the team through:
Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap for all allies.
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) is needed to activate Manatura effects. This can be easily achieved by using Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.).
Sumaibito is a class with access to the powerful skill, Tag TeamAll allies instantly perform a normal attack without using up a turn.. It is also capable of inflicting 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on normal attacks which can boost the team's damage output even further.
However, Sumaibito has an inherently lower TA rate so this must be accounted for when building a team.
Key Features
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs.
Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.)
Requirements
TA Support
Class Selection
Both classes are excellent options. The main consideration will be how much damage you want the rotation to do. Sumaibito has a higher potential in damage due to Tag TeamAll allies instantly perform a normal attack without using up a turn. but will also be a little slower as a result. The extra attack may also synergize with buffs / debuffs with short durations or characters that have effects that activate on normal attacks.
Ultimately, the decision will come down to how fast the rotation needs to be and how much damage the team needs to do. For this example, we will arbitrarily select Manadiver.
Foundation
Classes
Support Characters
Character Selection
For the final character, we would ideally want a unit that can fully utilize the effects that Manadiver, Nehan and Mugen grants us. Since our goal is to create a setup that clicks a relatively low amount of buttons, we will try to go for a character that can function effectively with low button presses. This character slot is relatively flexible and below are a few options that can work well!
Happy Howl-oween!No charge bar gain upon normal attacks, guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes.
Scritches and TreatsFor every 3 triple attacks by Light allies: 1200% Light damage to a foe (Damage cap: ~1,300,000). Vajra gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite (Max: 5). (Gain effects in order based on number of Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) : 1: 30% boost to ATKMultiplier:Perpetuity. 2: 100% boost to DEF. 3: Supplement normal attack damage [Damage cap: 50,000]. 4: Debuff immunity. 5: Buffs can't be removed.)
0 buttons
Triple attacks to activate passive
With NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.), the team deals a total of 7 attacks, therefore Scritches and TreatsFor every 3 triple attacks by Light allies: 1200% Light damage to a foe (Damage cap: ~1,300,000). Vajra gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite (Max: 5). (Gain effects in order based on number of Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) : 1: 30% boost to ATKMultiplier:Perpetuity. 2: 100% boost to DEF. 3: Supplement normal attack damage [Damage cap: 50,000]. 4: Debuff immunity. 5: Buffs can't be removed.) can activate at most, 2 times.
Compulsive ChargeGain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . Raise caster's BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed) Duration: Indefinite lvl by 1. (Consumes 20% of caster's max HP.)
Consort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .)
Nightlong MelodyAll Light allies gain Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff, 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3-5 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3-5 turns. (When a foe is in Break: Extend effect duration to 5 turns.)
Passion Alights4-hit, 100% Light damage to random foes (Damage cap: ~60,000 per hit). Remove 1 buff from all foes. (When a foe is in Break: Activates after normal attacks and charge attacks.)
Pride of The Siskin's PerchDoesn't consume Assassin's Aim effect upon dealing skill damage. Against foes in Break: Guaranteed triple attacks.
Since our team deals a lot of normal attack damage, we want our grid to reflect that. Although Nehan can provide triple attack for the team by using Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed) Duration: 3 turns., we will add some TA sources to the setups below in order to cut a button from our rotation.
Keep in mind that these are example setups designed to help you get started so be sure to experiment and find what works for you!
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.)Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Multiattack Awakening
Multiattack Awakening
Emissary of Creation10% boost to Knightcode's weapon skills. (Takes effect even when Pijiu is a sub ally.)
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects. (Takes effect even when Sandalphon is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadNot SelectedNot Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK. 5% boost to Light allies' damage cap.Resplendent Ruler's JurisdictionWhen main weapon (MC only): When a Light ally's charge bar is 60% or lower before attacking: That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP isThunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rateKnightcode's TriumSmall boost to light allies' multiattack rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDivine Light's Ruination40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Any button(s) needed by missing character
Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) S2
Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns. S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) S3
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.)Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Multiattack Awakening
Multiattack Awakening
Emissary of Creation10% boost to Knightcode's weapon skills. (Takes effect even when Pijiu is a sub ally.)
Transcendence Lvl 5
Transcendence Lvl 5
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadNot SelectedNot Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK. 5% boost to Light allies' damage cap.Resplendent Ruler's JurisdictionWhen main weapon (MC only): When a Light ally's charge bar is 60% or lower before attacking: That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP isThunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rateKnightcode's TriumSmall boost to light allies' multiattack rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDivine Light's Ruination40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Any button(s) needed by missing character
Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) S2
Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns. S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) S3
Ouroboros Mino Skill When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.)Support 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Multiattack Awakening
Multiattack Awakening
Emissary of Creation10% boost to Knightcode's weapon skills. (Takes effect even when Pijiu is a sub ally.)
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects. (Takes effect even when Sandalphon is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret TriadNot SelectedNot Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK. 5% boost to Light allies' damage cap.Resplendent Ruler's JurisdictionWhen main weapon (MC only): When a Light ally's charge bar is 60% or lower before attacking: That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite.
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP isThunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skillsKnightcode's Might IIIBig boost to light allies' ATKKnight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Staff Voltage IIBoost to ATK based on how many staffs are equipped.Ultimate Wisdom's Shine IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDivine Light's Ruination40% boost to Light allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier:EX boost to Light allies' ATK and 15% boost to Light allies' DEF.Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Any button(s) needed by missing character
Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) S2
Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns. S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) S3
So who should I put in the missing spot and which setup is best?
You'll have to test it out yourself! A lot of teambuilding will come down to trial and error and then comparing the results between different setups. The more you do it, the better you'll get at it!
I want to try create my own setups!
To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!
An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
Secret TriadFill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) provides Bonus DMG support to the team.
The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.)
Black Cat RobeWhen Cat's MeowUsing MP to gain buffs is not active: One-foe attacks become all-foe attacks. Bonus Elemental DMG effect based on amount of MPMagic power is amplified (Max: 75%).
A strong option for low button setups.
MC will begin the battle with 75% Bonus DMG through Black Cat RobeWhen Cat's MeowUsing MP to gain buffs is not active: One-foe attacks become all-foe attacks. Bonus Elemental DMG effect based on amount of MPMagic power is amplified (Max: 75%)..
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn Multistrike.
Tag TeamAll allies instantly perform a normal attack without using up a turn.
Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.)
Used specifically for Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
Extra TA support on MC will be needed due to Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs..
Synergizes well with characters that provide multiple buffs for Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 1 turn .
Open FireDeal one-foe attacks until all bullets are consumed.
Ammunition BeltGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns.
Seasoned SurvivalistBonus effect for normal attacks based on type of bullets loaded into main weapon. 10% boost to normal attack damage cap.
FlurryNormal attacks deal multi-hit DMG to random foes
DMG AmplifiedDMG for normal attacks and counterattacks is amplified
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Characters that grant Triple Attack to allies:
Sources that grant Double StrikeAttacks twice each turn Multistrike to allies:
Not available on Turn 1
Characters that grant Double StrikeAttacks twice each turn Multistrike to themself:
Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted Assassin (Buff):
Any characters that can Triple Attack without additional buttons:
Any characters that deal additional damage after normal attacks:
Any characters that provide offensive support as a sub ally:
Adventurous TwinsSupplement Light allies' damage dealt based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Halluel and Malluel is a sub ally.)
Emissary of Creation10% boost to Knightcode's weapon skills. (Takes effect even when Pijiu is a sub ally.)
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects. (Takes effect even when Sandalphon is a sub ally.)
Summon Options (Non-Exhaustive)
Criteria
Examples
Summons with useful call effects:
Summons with useful Sub Auras:
I need more examples!
More burst setups can be found on the pages below!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!
For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.
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Unite and Fight Setups
September 2026 Unite & Fight
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