Advanced Grids/Luminiera

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Overview

Important Reminder!
Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you. This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.

Seraphic Boost Weapons
As players progress the game, they will be able to replace the weapon that provides a Seraphic Boost with a better weapons. Each upgrade has its own power boosts or activation requirements, so replacing it with a weaker weapon may not yield the same results and could require team or grid adjustments.

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Omega grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces
These are core pieces to making an Omega Light grid. They form the foundation of many setups.
Manual Burst / Short Content High Difficulty / Long Content
4th
Low Priority
2nd
3rd
Low Priority
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
5th
3rd
These weapons have situational or niche applications.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Light.

Core Grid Weapons

Necessary weapons to run certain setups. You may be able to run with fewer copies, but these are strongly recommended.

Weapon Rank Copies Notes

Luminiera Bolt Credo
Rank
151
Avg: 3
Max: 5
  • Can be used as a main weapon for Soldier due to its favourable bullet layout.
    • Optimal loadout:

Luminiera Saber Credo
Rank
151
1 - 2
  • Provides triple attack rate.
  • Used in situations like Unite and Fight or high difficulty raids where reaching 100% TA rate is important.
  • 2 copies in a double-sided setup is typically enough to reach the grid cap of 75% with additional aura boosting pieces like Pijiu and Luminiera Bolt Credo.

Exo Heliocentrum
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Staff main weapon due to its potent Attack awakening boosts.


Sword of Renunciation
Rank
120
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Doombringer Bow
Rank
300
-
  • Destroyer Weapons create the foundation for fully optimized setups due to the massive offensive and defensive potential they offer.
  • They are an extremely efficient grid slot, effectively fulfilling the roles of both Ultima Weapons and Draconic Weapons.
  • Anklets can be equipped to Destroyer Weapons, allowing them to adapt to the team's needs.
  • While Destroyer Weapons can be equipped at 3★, it may be better to wait until 4★ or higher before using them.

Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Additional Weapons

Weapons that provide a lot to a grid if you have them, but don't make up the core grid.

Weapon Rank Copies Notes

Blightrifle of Knowledge Verboten
Rank
151
3
  • A strong offensive and defensive option for high difficulty raids over standard Omega weapons.
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Papahlukruva's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Machinahand of Knowledge Verboten
Rank
151
2
  • Light's only farmable source of Tempering, making it extremely valuable in any setups that utilize skill damage.
  • This weapon's cut to Max HP can either be offset by other HP-boosting weapons in the grid, or ignored due to a setup not utilizing HP (e.g., burst setups).
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Papahlukruva's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.

Spirelance of Knowledge Verboten
Rank
151
1 - 2
  • A decent source of Taboo-boosted Stamina with some TA support.
  • Serves as a good Spear option for Lancer Origin setups
  • Provides strong raw damage and HP for Odious grids.
  • Currently, Odious setups perform best in double-sided setups that possess at least 4 Odious weapons in the grid to max out Papahlukruva's aura.
  • Ensure that Befoulments of Odious weapons in the grid are kept at a reasonable level.


Concordia
Rank
200
Mk II
1 - 2
0 - 1

Unforged
1
  • A versatile weapon due to the Weapon Awakening system. It is generally only used in teams that fulfill the 280% aura requirement.
    • A fully Attack awakened weapon can serve as a strong raw attack option.
    • A fully Special awakened weapon provides a variety of different types of damage cap.
    • A Defense awakened weapon is one of the best defensive options due to how much HP and DEF it provides. Mk II forging is not fully necessary.
  • Seen most often in setups for high difficulty raids where the weapon's mix of strong offensive and defensive modifiers can shine.

Pillar of Flame
Rank
120
2 - 3
  • A situational weapon used for its Stamina and crit modifiers.
  • Generally only used for 100% crit setups.
  • A 3rd copy can be used for single-sided setups for 100% grid crit.

Exo Aristarchus
Rank
-
1
0 - 1

Limited Event Weapon

  • A strong Melee main weapon due to its potent Attack awakening boosts.
  • Most notable as a mainhand for Sumaibito due the lack of other options.

Luminiera Lance Credo
Rank
151
1 - 2
  • Used as a defensive grid piece for high difficulty raids.
  • The weapon does not provide an attack modifier which limits how many can be run in a grid.

Phantom Fangs
Rank
-
1 - 2
  • A Skill DMG Cap up weapon that has access to Weapon Awakening.
  • Utilized due to the lack of relevant skill damage boosting weapons for Omega setups.
  • Two Special awakened copies and β Pendulum will max out the grid's skill damage cap.

Radiance of Insightful Rebirth
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Malice TelumaDark DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Filler & Niche Weapons

These weapons can serve as filler for otherwise better weapons. Keep some copies around in case you may need them in the future, otherwise fodder the rest.

Weapon Rank Copies Notes

Luminiera Sword Omega
Rank
101
2 - 3

Harakhte
Rank
120
1 - 2
1
  • A noteworthy weapon for charge attack setups.
  • Provides C.A. supplemental damage alongside C.A. cap.
  • Different awakening types gives it the versatility to adapt to your team's needs.

Heliogabalus Militis
Rank
-
1
  • Used for its stamina-based C.A. supplemental damage.
  • It can be equipped in the additional slots of Party Set Extra teams.
  • 1 copy can be used alongside Harakhte to cap out the grid's C.A. supplemental damage cap.

Harsiesis
Rank
120
1
  • Provides 30,000 stamina-based supplemental DMG.
  • The weapon is normally Attack awakened as it does not provide much raw damage otherwise.
  • Serves as a filler piece until Harmonia is obtained.

Shooting of The Star
Rank
151
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.

Vital Arc
Rank
-
-

Limited Event Weapon

  • An offensive option for longer fights due to its weapon skill, Progression.

Draconic Blade
Rank
151
-
  • This weapon cannot be equipped with Dark Opus Weapons.
  • A strong option when more defense is desired over offense.
  • It should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
  • Malice TelumaDark DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Bahamut Weapons
Rank
130
-
  • Bahamut Weapons can be a decent grid slot for players lacking better options, especially for Extra Party grids.
  • Change the Bahamut weapon type depending on the races in your party.
  • Different weapons can be used to boost ATK, HP, or even multiattack if needed.

Special Premium Draw Weapons

Weapons that can be very useful in certain grid setups. For Optimus grid usage, please visit Advanced Grids/Zeus.

⚠️ Caution!
The weapons listed in this section can be used at 0★ and should not be uncapped with Damascus Ingots
until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Weapon Rank Copies Notes

Harmonia
2
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 50,000 unconditional supplemental damage per copy, up to a max of 100,000.
  • Provides 8% EX ATKUp to a total of 80% per Harp weapon in the grid.
    • This boost stacks with multiple copiesUp to a combined total of 80%.

White Sword of Splendor
2
  • Does not require uncapping or skill leveling to slot in a grid.
  • Provides 100,000 unboostable skill supplemental damage per copy, up to a max of 200,000.
Warning!
The weapons listed in this section must be fully uncapped in order to be properly used. Players should still exercise caution whenever using Damascus Ingots or other similar uncap items.
Weapon Rank Copies Notes

Canifortis
1 - 2
  • A normal attack focused weapon that adds 50,000 supplemental N.A. DMG on a different frame than Harmonia's General DMG Supplemental.
  • The Athos weapon skill functions similarly to Pendulum of Extremity, but still provides boosts even if the conditions are not fully met.
  • This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.

Changelog

Changelog
2026
  • 2026-09-28
→ Updated Weapon overview table and certain weapon placements and amounts
  • 2026-06-02
+ Added Odious weapons to overview table
  • 2026-04-29
+ Added Building a Burst Team section
  • 2026-02-09
→ Updated All Light grid templates
  • 2026-02-08
+ Added Overview tab
→ Updated Many weapon descriptions, numbers and priority

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 3 = 60%) 20% 170% 30%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(20% × 4 = 80%) 170% 30%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon

Transcendence Lvl 5

Luminiera Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIIBig boost to light allies' critical hit rate
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIIBig boost to light allies' critical hit rate
Replacements:

Pillar of Flame

if only one aura boost summon is used
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%. Light's MajestySmall boost to light allies' ATK and max HP
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIIBig boost to light allies' critical hit rate
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIIBig boost to light allies' critical hit rate
Replacements:

Pillar of Flame

if only one aura boost summon is used
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIIBig boost to light allies' critical hit rate
Knightcode's Stamina IIMedium boost to light allies' ATK based on how high HP is Knightcode's Verity IIIBig boost to light allies' critical hit rate
Replacements:

Pillar of Flame

if only one aura boost summon is used
Transcendence Lvl 5
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Light allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark.
(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Luminiera Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rate Knightcode's TriumSmall boost to light allies' multiattack rate
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP α Revelation10% boost to normal attack DMG cap Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%. Light's MajestySmall boost to light allies' ATK and max HP
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rate Knightcode's TriumSmall boost to light allies' multiattack rate
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rate Knightcode's TriumSmall boost to light allies' multiattack rate
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 5
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Light allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark.
(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Luminiera Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
This weapon is not fully uncapped.
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped
Replacements:

Luminiera Saber Credo
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Glimmer's ManeuverSupplement light allies' normal attack DMG Zion's ImpalementLight allies ignore a big percentage of foes' DEF / Small boost to ATK Golden AthosBoost to Light allies' multiattack rate and Amplify normal attack DMG. (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above)
Replacements:

Luminiera Saber Credo
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Transcendence Lvl 5
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Light allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Light allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark.
(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)
This weapon is not fully uncapped.
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Luminiera Omega 6★

Support Summon

Transcendence Lvl 5
  
Transcendence Lvl 5

Luminiera Omega 6★ or Elemental ATK
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's CruxSupplement light allies' C.A. DMG Luminis ExcelsiorBoost to light allies' C.A. DMG cap
Replacements:

Heliogabalus Militis
Glimmer's CruxSupplement light allies' C.A. DMG Luminis ExcelsiorBoost to light allies' C.A. DMG cap
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP γ Revelation50% boost to C.A. DMG cap Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Teachers' Guidance IIIAmplify Light allies' damage against Dark foes by 23%. Light's MajestySmall boost to light allies' ATK and max HP
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's CruxSupplement light allies' C.A. DMG Luminis ExcelsiorBoost to light allies' C.A. DMG cap
Replacements:

Heliogabalus Militis
Glimmer's CruxSupplement light allies' C.A. DMG Luminis ExcelsiorBoost to light allies' C.A. DMG cap
Transcendence Lvl 2
Knightcode's Majesty IVBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Knightcode's Stamina IIIBig boost to Light allies' ATK based on how high HP is
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP is Scandere Arcanum50% boost to C.A. DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Glimmer's CruxSupplement light allies' C.A. DMG Luminis ExcelsiorBoost to light allies' C.A. DMG cap
Replacements:

Heliogabalus Militis
Glimmer's CruxSupplement light allies' C.A. DMG Luminis ExcelsiorBoost to light allies' C.A. DMG cap
Transcendence Lvl 5
Replacements:

Pendulum of Supremacy
Knightcode's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Honing40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Destruction's Godblade III35% boost to Light allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Light allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Light allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Dark.
(Activates when either Light Omega or Light Optimus weapon skills have a boost of 280% or above.)

Building a Burst Setup

Core Concepts

When constructing a normal attack burst team, the folllowing effects should be prioritized:

  • Sources of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Sources of Supplemental DMGDMG dealt is supplemented
    and/or FlurryNormal attacks deal multi-hit DMG to random foes
  • Sources of Instant Attack and/or Double StrikeAttacks twice each turn
    Multistrike
  • Sources of other normal attack related buffs such as Sharp ATK UpATK is sharply boosted
    Assassin (Buff) and DMG AmplifiedDMG for normal attacks and counterattacks is amplified
  • Characters that deal skill damage after normal attacks

With these things in mind, below is a teambuilding example to help you get started!

Class / Character Selection

Foundation

Classes

Support Characters

Team Foundation
In this example, our goal is to create a team that is able to output a high amount of damage with a relatively low amount of buttons and summons. For this particular setup, we will be using a core of Nehan and Mugen (Halloween).

Description

Nehan is an incredible support for normal attack setups. He is able to provide extremely high value N.A. DMG related buffs, most notably Bonus DMG, Supplemental Damage and Double StrikeAttacks twice each turn
.

With these effects, Nehan is able to heavily boost the normal attack damage output of any character significantly, albiet at the cost of lowered DEF and 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
.
Key Features

Buffs the team through:

  • EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
  • Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed)
    Duration: 3 turns
    .
  • NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
Synergies

Characters & classes that...

  • Buff normal attack damage
  • Deal high normal attack damage
  • Deal skill damage after normal attacks

Description
Mugen is a character with an incredibly powerful synergy with Nehan. He is able to provide significant N.A. DMG related buffs and also provides a source of Bonus DMG if the team is inflicted with Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
Duration: IndefiniteAt 100%, leaves 1 max HP
, something that both he and Nehan naturally do.
Key Features

Supports the team through:

  • Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
  •  Surprise PracticeBonus Light DMG effect to Light allies when their max HP has been reduced by 30% or more. (Boost to effect based on size of max HP reduction [Max: 60%].)

Boosts personal damage through:

  • Tricky ConstitutionGain Tricky ConstitutionAttacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Duration: 1 turn
    and Undying (3 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    Self-inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Synergies

Characters & classes that...

  • Deal high normal attack damage
  • Further improve the team's N.A. DMG output

Foundation

Classes

Support Characters

Synergistic Classes
Since our core characters are excellent N.A. DMG supporters, we can take a look at some classes that benefit heavily from the buffs they provide.

35

Description
Manadiver is capable of dealing large amounts of skill damage after normal attacks through the Manatura system. Furthermore, it is capable of providing Bonus DMG and skill specs to the entire team through its skills and passives.
Key Features

Supports the team through:

  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  •  Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap for all allies.

Useful Manaturas:

Requirements
  • Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    is needed to activate Manatura effects. This can be easily achieved by using  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .
  • Triple attack support.

35

Description

Sumaibito is a class with access to the powerful skill,  Tag TeamAll allies instantly perform a normal attack without using up a turn.. It is also capable of inflicting 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
on normal attacks which can boost the team's damage output even further.

However, Sumaibito has an inherently lower TA rate so this must be accounted for when building a team.
Key Features
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
Requirements
  • TA Support

Class Selection
Both classes are excellent options. The main consideration will be how much damage you want the rotation to do. Sumaibito has a higher potential in damage due to  Tag TeamAll allies instantly perform a normal attack without using up a turn. but will also be a little slower as a result. The extra attack may also synergize with buffs / debuffs with short durations or characters that have effects that activate on normal attacks.

Ultimately, the decision will come down to how fast the rotation needs to be and how much damage the team needs to do. For this example, we will arbitrarily select Manadiver.

Foundation

Classes

Support Characters

Character Selection
For the final character, we would ideally want a unit that can fully utilize the effects that Manadiver, Nehan and Mugen grants us. Since our goal is to create a setup that clicks a relatively low amount of buttons, we will try to go for a character that can function effectively with low button presses. This character slot is relatively flexible and below are a few options that can work well!

Character Key Features Requirements Notes

Vajra (Halloween)
  •  Happy Howl-oween!No charge bar gain upon normal attacks, guaranteed triple attacks, and normal attacks deal 2-hit damage to random foes.
  •  Scritches and TreatsFor every 3 triple attacks by Light allies:
    1200% Light damage to a foe (Damage cap: ~1,300,000).
    Vajra gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    (Gain effects in order based on number of Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Supplement normal attack damage [Damage cap: 50,000].
    4: Debuff immunity.
    5: Buffs can't be removed.)
  • 0 buttons
  • Triple attacks to activate passive
  • With NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
    , the team deals a total of 7 attacks, therefore  Scritches and TreatsFor every 3 triple attacks by Light allies:
    1200% Light damage to a foe (Damage cap: ~1,300,000).
    Vajra gains 1 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Max: 5).
    (Gain effects in order based on number of Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Supplement normal attack damage [Damage cap: 50,000].
    4: Debuff immunity.
    5: Buffs can't be removed.)
    can activate at most, 2 times.

Cherine
  • Compulsive ChargeGain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .
    Raise caster's BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (Consumes 20% of caster's max HP.)
  • 1 button

Utsusemi
  • Consort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
    Strength: 300%Multiplier: AssassinDuration: 1 turn
    .
    Inflict OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    on a foe.
    (From 2nd cast: Also gain Double StrikeAttacks twice each turn
    Duration: 1 turn

    From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
    Duration: 1 turn
    .)
  • Nightlong MelodyAll Light allies gain Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff
    , 30% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 30%Duration: 3-5 turns
    , and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3-5 turns
    .
    (When a foe is in Break: Extend effect duration to 5 turns.)
  • Passion Alights4-hit, 100% Light damage to random foes (Damage cap: ~60,000 per hit).
    Remove 1 buff from all foes.
    (When a foe is in Break: Activates after normal attacks and charge attacks.)
  •  Pride of The Siskin's PerchDoesn't consume Assassin's Aim effect upon dealing skill damage.
    Against foes in Break: Guaranteed triple attacks.

Example Grid & Summon Selection

Since our team deals a lot of normal attack damage, we want our grid to reflect that. Although Nehan can provide triple attack for the team by using Six-Wolf TonicAll other Light allies gain Wolf TonicDeals triple attacks / Boost to charge bar gain / Boost to dodge rate / Sharp hit to DEF (Can't be removed)
Duration: 3 turns
.
, we will add some TA sources to the setups below in order to cut a button from our rotation.

Keep in mind that these are example setups designed to help you get started so be sure to experiment and find what works for you!


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Multiattack Awakening
Multiattack Awakening
Emissary of Creation10% boost to Knightcode's weapon skills.
(Takes effect even when Pijiu is a sub ally.)
Replacements:

Luminiera Bolt Credo
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
(Takes effect even when Sandalphon is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Not Selected
Not Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
Resplendent Ruler's JurisdictionWhen main weapon (MC only):
When a Light ally's charge bar is 60% or lower before attacking:
That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Replacements:

0★ Harmonia
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP is Thunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rate Knightcode's TriumSmall boost to light allies' multiattack rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Replacements:

Luminiera Bolt Credo
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Lvl 250
This is set as a Quick Summon
Rotation
Turn 1
  • Call Beelzebub
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Any button(s) needed by missing character
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
     S2
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
     S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
     S3

Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Multiattack Awakening
Multiattack Awakening
Emissary of Creation10% boost to Knightcode's weapon skills.
(Takes effect even when Pijiu is a sub ally.)
Transcendence Lvl 5
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Not Selected
Not Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
Resplendent Ruler's JurisdictionWhen main weapon (MC only):
When a Light ally's charge bar is 60% or lower before attacking:
That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Replacements:

0★ Harmonia
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP is Thunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Knightcode's Fandango IIIBig boost to light allies' ATK / Big boost to triple attack rate Knightcode's TriumSmall boost to light allies' multiattack rate
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
This is set as a Quick Summon
Lvl 250
Rotation
Turn 1
  • Call Artemis
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Any button(s) needed by missing character
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
     S2
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
     S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
     S3

Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Multiattack Awakening
Multiattack Awakening
Emissary of Creation10% boost to Knightcode's weapon skills.
(Takes effect even when Pijiu is a sub ally.)
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
(Takes effect even when Sandalphon is a sub ally.)
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
Not Selected
Not Selected
Solaris's Supremacy: DecimationMassive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
Resplendent Ruler's JurisdictionWhen main weapon (MC only):
When a Light ally's charge bar is 60% or lower before attacking:
That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Replacements:

0★ Harmonia
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP is Thunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Omega Exalto Luminis20% boost to Knightcode's weapon skills Knightcode's Might IIIBig boost to light allies' ATK Knight's VivificationBoost to ATK and DMG cap based on how many weapons with Knightcode's weapon skills are equipped
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 1
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HP β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
Golden EnforcementWhen any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above:
20% ATKMultiplier: EX boost to Light allies' ATK and 15% boost to Light allies' DEF.
Zenith Strike: Light10% boost to Light allies' charge attack damage cap and 5% boost to Light allies' normal attack damage cap.
Lvl 250
This is set as a Quick Summon
Rotation
Turn 1
  • Call Shiva (Summon)
  • MC Fill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Any button(s) needed by missing character
  • Mugen Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 5 turns
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 5 turns
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
     S2
  • Nehan EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    .
     S1 NirvanaAll other Light allies gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target allies.)
     S3

So who should I put in the missing spot and which setup is best?

I want to try create my own setups!

To help create your own setups, below are some curated lists of classes and characters that are useful for normal attack burst teams!

Class Options (Non-Exhaustive)

Class Notable Features Notes

Manadiver
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
  • Manatura
  • An incredibly powerful and versatile class, it can be used for both normal attack and charge attack burst teams.
  •  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    provides Bonus DMG support to the team.
  • The class deals a large amount of skill damage after normal attacks or charge attacks with the appropriate Manatura equipped. Usually...

Nekomancer
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
  •  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
  • A strong option for low button setups.
  • MC will begin the battle with 75% Bonus DMG through  Black Cat RobeWhen Cat's MeowUsing MP to gain buffs
    is not active:

    One-foe attacks become all-foe attacks.
    Bonus Elemental DMG effect based on amount of MPMagic power is amplified
    (Max: 75%).
    .
  •  Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
    Strength: 100%Duration: Indefinite
    and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
    Strength: 80%Duration: Indefinite
    . Consumes 15 MPMagic power is amplified
    .
    (Can't be recast.)
    can be particularly effective to guarantee Triple Attacks while providing a large amount of Bonus DMG.
    • Both effects from Scratching Post are 1 time buffs therefore they are less effective on setups that utilize Instant Attacks or Double StrikeAttacks twice each turn
      Multistrike.

Sumaibito
  •  Tag TeamAll allies instantly perform a normal attack without using up a turn.
  •  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
  • Used specifically for  Tag TeamAll allies instantly perform a normal attack without using up a turn. in normal attack burst teams.
  • Extra TA support on MC will be needed due to  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    .
  • Synergizes well with characters that provide multiple buffs for  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Soldier
  •  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
  •  Open FireDeal one-foe attacks until all bullets are consumed.
  •  Ammunition BeltGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
    Duration: 3 turns
    .
  •  Seasoned SurvivalistBonus effect for normal attacks based on type of bullets loaded into main weapon.
    10% boost to normal attack damage cap.
  • Bullets
  • A situationally powerful class that is heavily dependent on having an appropriate main weapon and supporting characters.
  • The Bullet system and class skills allow MC to become a strong damage dealer.
  • Typically used with Luminiera Bolt CredoBullet Loadout Recommendation:
    .

Character Options (Non-Exhaustive)

Criteria Examples
  • Any source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
    • Not all sources of Bonus DMG stack with each other. See Bonus Damage for further information.
  • Any characters that provide strong offensive buffs such as:
    • Supplemental DMGDMG dealt is supplemented
    • FlurryNormal attacks deal multi-hit DMG to random foes
    • DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    • DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
  • Characters that grant Triple Attack to allies:
  • Sources that grant Double StrikeAttacks twice each turn
    Multistrike to allies:
Not available on Turn 1
  • Characters that grant Double StrikeAttacks twice each turn
    Multistrike to themself:
  • Any characters that deal high normal attack damage and/or provide themselves with Sharp ATK UpATK is sharply boosted
    Assassin (Buff):
  • Any characters that can Triple Attack without additional buttons:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support as a sub ally:
Adventurous TwinsSupplement Light allies' damage dealt based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Halluel and Malluel is a sub ally.)
Emissary of Creation10% boost to Knightcode's weapon skills.
(Takes effect even when Pijiu is a sub ally.)
Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
(Takes effect even when Sandalphon is a sub ally.)

Summon Options (Non-Exhaustive)

Criteria Examples
  • Summons with useful call effects:
  • Summons with useful Sub Auras:

I need more examples!

More burst setups can be found on the pages below!

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

September 2026 Unite & Fight

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Raid Battle Selector


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Nightmare Setup History

Additional Resources