Exo Heliocentrum

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Exo Weapons
Exo Heliocentrum
Can be uncapped to 4★Can be uncapped to 5★Can be Awakened
HP ATK C.A.×
Level 1 41 333 350%
Level 100 260 2029 400%
Level 150 315 2453 450%
Level 200 370 2877 550%
Obtain


ID 1040424300
JP Name 神杖エクス・ヘリオセント
Release Date 2025-03-22
4★ Date 2025-03-22
5★ Date 2026-09-07
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
This staff born of perpetual flame radiates naught but justice and truth, its golden effulgence of divine punishment hunts the shadows and purges the roots of evil. Awaken now, and turn to ash the cycle of iniquity.
Charge Attack
Convergent Rays Massive Light damage to a foe.
All Light allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Additional effect at 4★:
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
Additional effect at 5★:
All Light allies also gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
Weapon Skills
Solaris's Supremacy Massive boost to Light allies' ATK.
▼ 200 Upgraded at level 200 to: Upgraded at level 200 to:
Solaris's Supremacy: Decimation Massive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
▶ 100 Unlocks at level 100: Unlocks at level 100:
Resplendent Ruler's Jurisdiction When main weapon (MC only):
When a Light ally's charge bar is 60% or lower before attacking:
That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.[1]
4★ Uncap
Rupies ×10,000
5★ Uncap
Rupies ×50,000
Base Reduction Materials
Keep 1 fully-uncapped copy of each Weapon Awakening type. Extras are safe to reduce or use as fodder.
Awakening
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 DMG Supp. (Main) +10000 HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 DMG Supp. (Main) +10000 Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 DMG Supp. (Main) +10000 Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
DMG Supp. (Main) +30000
DMG Cap (Main) +10%
Might +20%
HP +20%
Exo Weapons












Grid Suggestions

Trivia

Etymology

  • Heliocentrism is the defunct astronomical model in which the Sun is at the center of the universe, with Earth and all other planets orbiting around it.

References