Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit
Glacial SupremacyMassive boost to water allies' ATKChthonian Bewailer's SanctityWhen main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Glacial SupremacyMassive boost to water allies' ATKChthonian Bewailer's SanctityWhen main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Glacial SupremacyMassive boost to water allies' ATKChthonian Bewailer's SanctityWhen main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Snowfall's FortitudeSupplement water allies' DMG based on how low HP isTsunami's EnmityMedium boost to water allies' ATK based on how low HP is
Snowfall's FortitudeSupplement water allies' DMG based on how low HP isTsunami's EnmityMedium boost to water allies' ATK based on how low HP is
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Glacial SupremacyMassive boost to water allies' ATKChthonian Bewailer's SanctityWhen main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Armed FloodBig boost to water allies' ATKCobalt ArtsBoost to water allies' skill DMG cap
Armed FloodBig boost to water allies' ATKCobalt ArtsBoost to water allies' skill DMG cap
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
Gun Voltage IIBoost to ATK based on how many guns are equippedGlimmer's FortitudeSupplement light allies' DMG based on how low HP is
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) .Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
MC has to have at least 45,001 hp to live through TR 75% + Light TenetAll allies' HP is lowered at end of turn based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a light party cancels an Omen)
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Inflict 3 stacks of BountyItem drop rate is boosted on a foe. Bounty Hunter III Inflict 2 BountyItem drop rate is boosted stacks on a foe. Bounty Hunter II
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Concrio AlbusBoost to Humans' and Harvins' ATK and HP.Incursio AlbusBoost to all allies' ATK based on number of Humans and Harvins in party.
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Snowfall's FortitudeSupplement water allies' DMG based on how low HP isTsunami's EnmityMedium boost to water allies' ATK based on how low HP is
Snowfall's FortitudeSupplement water allies' DMG based on how low HP isTsunami's EnmityMedium boost to water allies' ATK based on how low HP is
Glacial SupremacyMassive boost to water allies' ATKChthonian Bewailer's SanctityWhen main weapon upon normal attacks when any foe is in Break (MC only): 4-hit Water damage to random foes. MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Empress-Justice's VirtueMassive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000).Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) .Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Korwa Grant a Water ally MarieeDEF is boosted (Can't be removed) Strength: 100%Duration: IndefiniteStacking: Special Buff, Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns, and Dispel CancelEffects that remove buffs will be nullified Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S2 → MC
MC Inflict 3 stacks of BountyItem drop rate is boosted on a foe.Inflict 2 BountyItem drop rate is boosted stacks on a foe.
Erika 1-turn cut to a Water ally's skill cooldowns. Target ally gains 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. S2 → MC
Wait until Bahamut is 75%, then attack.
Turn 2 After 75%
Call Belial (Summer)Hotter than the Sun 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Korwa Grant a Water ally C'est BelleWater ATK is boosted (Can't be removed) Strength: 50%Duration: IndefiniteStacking: Special Buff, Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1 → MC
Lucio All allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S1 Grant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. S3 → MC
Make sure only MC and Erika survive.
Attack before 51%
Turn 3 ~20-24%
Haaselia All Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.)All Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.) S3
Mary Grant an ally Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 4 turns, Happy SprinklesATK is boosted / DEF is boosted Strength: 50% / 50%Multiplier: NormalDuration: 4 turnsStacking: Special Buff, and 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn . S2 → MC
Mary All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (When a foe's BountyItem drop rate is boosted lvl is 6 or above: All allies also gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn .) S3
Cast Inflict 3 stacks of BountyItem drop rate is boosted on a foe.Inflict 2 BountyItem drop rate is boosted stacks on a foe. and Mary 400% Light damage to all foes (Damage cap: ~635,000). Inflict 20% Light DEF DownDEF is lowered for light DMG Strength: 20%Base Accuracy: 100%Duration: 180 seconds. Raise BountyItem drop rate is boosted lvl by 3. (100% Bonus Light damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits / Damage cap: ~100,000 per hit].) S1 if under Bounty lvl 6Item drop rate is boosted
Wait until SUBHL is in execution range.
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
Main Summon
Support Summon
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Gain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns. Taking Chances II
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Concrio AlbusBoost to Humans' and Harvins' ATK and HP.Incursio AlbusBoost to all allies' ATK based on number of Humans and Harvins in party.
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Empress-Justice's VirtueMassive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000).Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) .Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
Nier Transform the field into a world of death and love. (World of Death and LoveAll foes' and allies' ATK is boosted / Allies deal bonus DMG for one-foe attacks. Strength: 20% ATK Up / 30% Bonus Dark DMGMultiplier: UniqueDuration: 3 turnsField effect Local status effect to the field.) S1
Lucio All allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S1 Grant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. S3 → MC
Maids Grant the Main Character50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns, and 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns. At level 75: Effect enhanced.
Call Belial (Summer)Hotter than the Sun 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Attack before 51%
Turn 3 ~15-18%
Erika 1-turn cut to a Water ally's skill cooldowns. Target ally gains 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. S2 → MC
Haaselia All Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.)All Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.) S3
Wait until SUBHL is in execution range.
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
Yggdrasil Grids
Lvl 120
Main Summon
Support Summon
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist 800% Elemental DMG to a foe (Damage cap: 730,000). Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended) Duration: 3 turns. Secret Style: Blink Slash Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt
Lvl 250
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's HauntMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's HauntMedium boost to earth allies' ATK / 10% hit to double attack rate
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's HauntMedium boost to earth allies' ATK / 10% hit to double attack rate
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
True Adjudicator's SupremacyMassive boost to earth allies' ATK / Small boost to max HPAdjudicator's DoctrineWhen main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect.
Evergreen SovereignUnworldly boost to Earth allies' ATK.Astral Arts IIBoost to Earth allies' skill damage cap based on their number of buffs.
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation50% boost to skill DMG capLifetree's Stamina IIBig boost to Earth allies' ATK based on how high HP is
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Lifetree's Majesty IIIBig boost to earth allies' ATK and max HPFortified HarpBoost to DEF based on how many harps are equipped
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
There are many different team and grid setups utilizing Hrunting. Adjust depending on your preferred playstyle.
Main Summon
Support Summon
Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns. (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) Beast Fang Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Ridge's PersistenceSupplement earth allies' DMG based on how high their HP isAmber ArtsBoost to earth allies' skill DMG cap
Terra's ProgressionBig boost to earth allies' earth ATK based on number of turns passedMountain's MajestyMedium boost to earth allies' ATK and max HP
Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite to MC at battle start.Abandoned RoleWhen main weapon: Reduce turn-based damage taken by earth allies by 50%. Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn upon taking turn-based damage.Terra's EnmityBig boost to earth allies' ATK based on how low HP is
Terra's Primacy IIBig boost to earth allies' ATK and double attack rateEarth's BladeshieldSmall boost to earth allies' max HP and critical hit rate
Terra's EnmityBig boost to earth allies' ATK based on how low HP isEarth's Dual-EdgeSmall boost to double attack rate for Earth alliesMountain's GarrisonMedium boost to earth allies' DEF based on how low HP is
Lifetree's Majesty IIIBig boost to Earth allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Magician-Tower's CalamityMassive boost to Earth allies' ATKModifier: EX. MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns. (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) Beast Fang Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Amber ResonatorWhen 3 or more of the same weapon are equipped: Boost to Earth allies' ATK, DEF, and DMG cap.Earth's MajestySmall boost to earth allies' ATK and max HP
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Terra's Verity IIBig boost to earth allies' critical hit rateMountain's SentenceMedium boost to earth allies' C.A. DMG and C.A. DMG cap
Terra's Primacy IIBig boost to earth allies' ATK and double attack rateEarth's BladeshieldSmall boost to earth allies' max HP and critical hit rate
Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite to MC at battle start.Abandoned RoleWhen main weapon: Reduce turn-based damage taken by earth allies by 50%. Gain 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn upon taking turn-based damage.Terra's EnmityBig boost to earth allies' ATK based on how low HP is
Terra's VerityBig boost to earth allies' critical hit rateEarth's HealingSmall boost to earth allies' healing capMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Terra's GarrisonBig boost to earth allies' DEF based on how low HP isTerra's EnmityBig boost to earth allies' ATK based on how low HP is
Galleon's LandslideBoost to Earth allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Azure BarrierWater DMG reduction to all allies.Terra's MajestyBig boost to Earth allies' ATK and max HP
Fool-Hanged Man's PerseveranceMassive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Magician-Tower's CalamityMassive boost to Earth allies' ATKModifier: EX. MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Sanatio50% boost to healing cap
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Revive an ally with 25% HP. Revive Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt
Terra's Might IIIMassive boost to earth allies' ATKMountain's StaminaMedium boost to earth allies' ATK based on how high HP is
Terra's Verity IIBig boost to earth allies' critical hit rateMountain's SentenceMedium boost to earth allies' C.A. DMG and C.A. DMG cap
Terra's ProgressionBig boost to earth allies' earth ATK based on number of turns passedMountain's MajestyMedium boost to earth allies' ATK and max HP
Terra's Primacy IIBig boost to earth allies' ATK and double attack rateEarth's BladeshieldSmall boost to earth allies' max HP and critical hit rate
Terra's MajestyBig boost to Earth allies' ATK and max HPγ Revelation15% boost to C.A. DMG capTerra's GloryBig boost to Earth allies' C.A. specs and chain burst specs
Lifetree's MajestySmall boost to earth allies' ATK and max HPLifetree's HauntMedium boost to earth allies' ATK / 10% hit to double attack rate
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Evergreen SovereignUnworldly boost to Earth allies' ATK.Astral Arts IIBoost to Earth allies' skill damage cap based on their number of buffs.
Terra's GarrisonBig boost to earth allies' DEF based on how low HP isTerra's EnmityBig boost to earth allies' ATK based on how low HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor Fortis10% boost to DMG cap
Magician-Tower's CalamityMassive boost to Earth allies' ATKModifier: EX. MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000).Sephira Maxi-Earth20% boost to Earth allies' DMG Cap in Arcarum. 5% boost to Earth allies' DMG Cap.Earth's MajestySmall boost to Earth allies' ATK and max HP
Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) Multiplying Magic 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element.) Quadruple Hex Revive an ally with 25% HP. Revive
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Runeslayer RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. can be used to clear debuffs or gain extra magic circles for Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.).
Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards for more sustain if needed.
Lvl 150
Main Summon
Support Summon
Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. Jomsborg Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Revive an ally with 25% HP. Revive
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Armed GaleBig boost to wind allies' ATKChain ForceBoost to chain burst DMG and chain burst DMG cap
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's Heroism IIMedium boost to wind allies' max HP and double attack rate
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards for more sustain if needed.
MC SubstituteGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . can be used to pass Sirius Origin Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. at 10% and deal extra damage if required.
Zephyrus Grids
Lvl 150
Lvl 250
Main Summon
Support Summon
Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) Multiplying Magic 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element.) Quadruple Hex Revive an ally with 25% HP. Revive
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Ventosus's EnmityBig boost to wind allies' ATK based on how low HP isTranquility's FortitudeSupplement wind allies' DMG based on how low HP is
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's MajestyBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capVentosus's StaminaBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards.
Runeslayer RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. can be used to clear debuffs or gain extra magic circles for Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.).
Runeslayer Quadruple Hex24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element.) can be used to fully clear debuffs and/or cancel Arcadia Laimargos Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. .
Lvl 150
Main Summon
Support Summon
Gain Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed) Duration: Indefinite. (Can't be recast.) Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed) : Raise Beguiling DanceDMG dealt is supplemented based on lvl (Max: 5 / Can't be removed) Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). Crowning Fluidity Remove 1 debuff from all parties. Clarity Revive an ally with 25% HP. Revive
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Cyclonic StrikeWhen main weapon (MC only): Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.Electrifying OnslaughtWhen main weapon: MC gains 15% ATK Up (1 time)ATK is boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn at end of turn when allies deal damage 40 or more times to the current target in 1 turn.Ventosus's MajestyBig boost to wind allies' ATK and max HP
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's MajestyBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capVentosus's StaminaBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards.
Luminiera Grids
10% Execute
These setups are focused on setting up specifically to finish the last 10% of a Super Ultimate Bahamut raid due to how difficult the raid becomes. There are many ways to set up a 10% Execute grid because Florence (Halloween) allows for significant over-damaging. Be sure to check out each video showcases to find one that best suits your playstyle.
This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup.
Replacements: Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .Alexiel (Summer)
Main Summon
Support Summon
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Remove 1 debuff from all parties. Clarity
Knightcode's StaminaMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIBig boost to light allies' critical hit rate
Knightcode's StaminaMedium boost to light allies' ATK based on how high HP isKnightcode's Verity IIBig boost to light allies' critical hit rate
Knightcode's StaminaMedium boost to light allies' ATK based on how high HP isKnightcode's ResolveMedium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Radiant SovereignUnworldly boost to Light allies' ATK.Astral Pierce II50%-10% boost to Light allies' skill damage cap based on how high their HP is.
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPα Revelation10% boost to normal attack DMG capKnightcode's Progression IIIBig boost to Light allies' elemental ATK based on the number of turns passed
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted .Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap.Light's MajestySmall boost to Light allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor Fortis10% boost to DMG cap
This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup.
Replacements: Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .Alexiel (Summer)
Main Summon
Support Summon
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Fighting Spirit
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Authority's TriumMassive boost to light allies' multiattack rateWhite CovenantSupplement damage dealt by second, third, and fourth hits of Light allies' normal attacks.
Radiant SovereignUnworldly boost to Light allies' ATK.Astral Pierce II50%-10% boost to Light allies' skill damage cap based on how high their HP is.
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPα Revelation10% boost to normal attack DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Sword Voltage IIBoost to ATK based on how many sabres are equippedBlaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor Fortis10% boost to DMG cap
This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup.
Replacements: Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .Alexiel (Summer)
Main Summon
Support Summon
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Fighting Spirit
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Knightcode's StaminaMedium boost to light allies' ATK based on how high HP isKnightcode's ResolveMedium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPβ Revelation50% boost to skill DMG capKnightcode's Progression IIIBig boost to Light allies' elemental ATK based on the number of turns passed
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted .Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap.Light's MajestySmall boost to Light allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) Multiplying Magic Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Revive an ally with 25% HP. Revive
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMGLight's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMGLight's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Lu Woh's AuthorityBoost to Light allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.White MagnitudeAmplify Light allies' DMG against non-elemental foes by 10%.Zion's MajestyBig boost to Light allies' ATK and max HP
Ogre's RetributionWhen main weapon (MC only): Full-force counter upon taking damage (3 hits). 500% Light damage to a foe upon countering (Damage cap: ~560,000).Eternal AnimosityWhen main weapon: Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start.Zion's FandangoBig boost to light allies' ATK / Big boost to triple attack rate
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Zion's MajestyBig boost to Light allies' ATK and max HPβ Revelation50% boost to skill DMG capZion's StaminaBig boost to Light allies' ATK based on how high HP is
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted .Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap.Light's MajestySmall boost to Light allies' ATK and max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Players can opt to run Thor instead of Beelzebub for better raid support and also more reliable debuff omen clearing.
Main Summon
Support Summon
3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) Seasplitter Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Inflict 3 stacks of BountyItem drop rate is boosted on a foe. Bounty Hunter III
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Zion's Celere IIBig boost to light allies' ATK and critical hit rateLight's GraceSmall boost to light allies' max HP and debuff resistance
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMGLight's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMGLight's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Zion's Celere IIBig boost to light allies' ATK and critical hit rateLight's GraceSmall boost to light allies' max HP and debuff resistance
Zion's MajestyBig boost to Light allies' ATK and max HPβ Revelation50% boost to skill DMG capZion's ProgressionBig boost to Light allies' elemental ATK based on the number of turns passed
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Lu Woh's AuthorityBoost to Light allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.White MagnitudeAmplify Light allies' DMG against non-elemental foes by 10%.Zion's MajestyBig boost to Light allies' ATK and max HP
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted .Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap.Light's MajestySmall boost to Light allies' ATK and max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
These setups are focused on setting up specifically to finish the last 10% of a Super Ultimate Bahamut raid due to how difficult the raid becomes. There are many ways to set up a 10% Execute grid because Florence (Halloween) allows for significant over-damaging. Be sure to check out each video showcases to find one that best suits your playstyle.
Replacements: Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .Alexiel (Summer)
Lvl 250
Main Summon
Support Summon
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Remove 1 debuff from all parties. Clarity
Lvl 250
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Golden VitalityBoost to light allies' ATK, DEF, and DMG cap based on their max HPLight's MajestySmall boost to light allies' ATK and max HP
Zion's Might IIIMassive boost to light allies' ATKThunder's StaminaMedium boost to light allies' ATK based on how high HP is
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Zion's Might IIIMassive boost to light allies' ATKThunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's MajestyBig boost to Light allies' ATK and max HPβ Revelation50% boost to skill DMG capZion's ProgressionBig boost to Light allies' elemental ATK based on the number of turns passed
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Zion's Might IIIMassive boost to light allies' ATKLight's TriumSmall boost to light allies' multiattack rate
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted .Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap.Light's MajestySmall boost to Light allies' ATK and max HP
Lu Woh's AuthorityBoost to Light allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.White MagnitudeAmplify Light allies' DMG against non-elemental foes by 10%.Zion's MajestyBig boost to Light allies' ATK and max HP
Replacements: Any character with multi-turn Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .Yngwie (Yukata)
Main Summon
Support Summon
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Fighting Spirit Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Knightcode's Might IIBig boost to light allies' ATKInferno's AegisBig boost to fire allies' max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMGHarp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuintessenceBoost to light allies' DMG cap
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Knightcode's Majesty IIIBig boost to Light allies' ATK and max HPβ Revelation50% boost to skill DMG capKnightcode's Progression IIIBig boost to Light allies' elemental ATK based on the number of turns passed
Zion's Might IIIMassive boost to light allies' ATKThunder's StaminaMedium boost to light allies' ATK based on how high HP is
Zion's Might IIIMassive boost to light allies' ATKThunder's StaminaMedium boost to light allies' ATK based on how high HP is
Knightcode's MajestySmall boost to light allies' ATK and max HPLight's MightSmall boost to light allies' ATK
Replacements: Any other damage weapon
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
Chariot-Star's WishMassive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with DivinityTriple attack rate is boosted / DMG taken is boosted .Sephira Maxi-Light20% boost to Light allies' DMG Cap in Arcarum. 5% boost to Light allies' DMG Cap.Light's MajestySmall boost to Light allies' ATK and max HP
Lu Woh's AuthorityBoost to Light allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.White MagnitudeAmplify Light allies' DMG against non-elemental foes by 10%.Zion's MajestyBig boost to Light allies' ATK and max HP
Light and Wind are the most common "Imposter" elements due to the abundance of Earth players. Any Bow / Gun mainhand can work especially if it has AX or Weapon Awakening which benefits all allies regardless of MC's element.
Replacements: Lvl 130+ Seox can replace if Eustace is not available.
Replacements: Any character of any element that has a Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) skill can replace Kolulu
Main Summon
Support Summon
Main Character switches positions with a sub ally. Change Switch positions of any two allies. Tactical Relocation Revive an ally with 25% HP. Revive
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor Fortis10% boost to DMG cap
Replacements: Lvl 130+ Seox can replace if Eustace is not available.
Replacements: Any character of any element that has a Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) skill can replace Kolulu
Main Summon
Support Summon
Main Character switches positions with a sub ally. Change Switch positions of any two allies. Tactical Relocation Revive an ally with 25% HP. Revive
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP isThunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor Fortis10% boost to DMG cap
Wind and Light are the most common "Imposter" elements due to the abundance of Earth players. Any Bow / Gun mainhand can work especially if it has AX or Weapon Awakening which benefits all allies regardless of MC's element.
Lvl 130
Replacements: Any character of any element that has a Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) skill.
Main Summon
Support Summon
Main Character switches positions with a sub ally. Change Switch positions of any two allies. Tactical Relocation Revive an ally with 25% HP. Revive
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's MajestyBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capOblivion's GloryBig boost to Dark allies' C.A. specs and chain burst specs
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Replacements: Any character of any element that has a Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) skill.
Main Summon
Support Summon
Main Character switches positions with a sub ally. Change Switch positions of any two allies. Tactical Relocation Revive an ally with 25% HP. Revive
Oblivion's GloryBig boost to dark allies' C.A. specs and chain burst specsHatred's GraceMedium boost to dark allies' max HP and debuff resistance
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP isThunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Oblivion's MajestyBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capOblivion's GloryBig boost to Dark allies' C.A. specs and chain burst specs
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor Fortis10% boost to DMG cap
One Skeletal Eclipse / Agonize can be dropped for survival for inexperienced players unfamiliar with the raid and rotation.
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Replacements: Any Character with Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) .
Replacements: Vira (Grand) (Not required if not planning to cross into 10%.)
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Poisoned (9999)HP is lowered on every turn Strength: 9999Duration: 180 seconds on all foes. Dark Haze Revive an ally with 25% HP. Revive
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
CheirokmetaWhen main weapon (MC only): Gain 1 CheirokmetaFor every 3 skills used: Oblivion Crest to dark allies / Random buff (Can't be removed) Duration: Indefinite upon using a skill. (For every 3 skills used: All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. [Additional buffs based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) upon activation.])Hydor TheionWhen main weapon (MC only): When 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) are granted: Dark damage to all foes after normal attacks. (When 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) are granted: Activates twice.)Authentic MemoirsWhen main weapon (MC only): Upon Dark chain burst activation: Restore 10% of Dark allies' HP (Healing cap: 1000). All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's MajestyBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capOblivion's GloryBig boost to Dark allies' C.A. specs and chain burst specs
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Fortis10% boost to DMG cap
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Mistfall's Might IIBig boost to dark allies' ATKSephira Dark-TekMassive boost to dark allies' critical hit rate in Arcarum
Provides very high damage-per-second at the expense of little relevant tenet contribution.
Can cross into 10% and survive up to 3 turns for about 3-4% contribution.
Rei is pivotal, as Alaya-VijnanaTake control of another Dark ally, granting them Double StrikeAttacks twice each turn (Can't be removed) Duration: Indefinite. (Ends on recast.) is used on MC for the entire fight.
Mugen is sacrificed to the 75% trigger using MokshaSwitch positions with a sub ally. (When switching with a Dark ally: Take control of the ally, granting them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed) Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, 30% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite.), then revived to be sacrificed again at 10% if needed.