Galleon (Raid)/Grids
| Raid | Grids |
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
| Team-Up to Power-Up!
Grid pages for progression raids tend to focus on setups for daily solos. If you've just reached these raids recently, this page may be too advanced for you right now. |
Tiamat Grids

Use the interactive search widget for more custom options.

(When

lvl is 5:
Before instantly performing a normal attack, also gain

Strength: 30%Duration: 1 turn .) Unbound Charge

Inflict

Duration: 5 turnsLocal status effect. Spiral Impaler


Duration: Indefinite.
Axe: All allies gain

Duration: Indefinite.
(Can only be used when

lvl is 5.) Infinite Trouble

Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. Ignore 20% of foes' DEFStack additively with weapon skills

At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn:
MC gains

Strength: 30%Multiplier: AssassinDuration: 1 turn and

Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
Raise

Duration: Indefinite lvl by 1 (Max: 2).
(When

lvl is raised at 2: Reset lvl.

Strength: 30%Multiplier: AssassinDuration: 1 turn and

Duration: 3 turnsCounter attacks grant 5% charge bar per hit. affects Wind allies. MC gains

Duration: 1 turn .)


From a Wind ally's 2nd attack of a Double Strike or higher effect:
Supplement normal attack damage by 50,000. Increase hit count of normal attacks by 1



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon |


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).



Strength: 20%Duration: 5 turns,

Strength: 10%Duration: 5 turns, and

Strength: 100% chance of dealing 20% more damage.Duration: 5 turns.
(When MC has 10 Crests of own element:
All allies also gain

Duration: 1 turn .) High Chaser

Inflict

Strength: 50%Duration: 2 turnsLocal status effect and

Strength: 50%Duration: 2 turnsLocal status effect.
Remove 3 buffs.
Gain

Duration: 1 turn and

Duration: 1 turn . Burst Refrain


Duration: 1 turn ,

Strength: 20%Duration: 3 turns,

Strength: 15%Duration: 3 turns, and

Strength: 20%Duration: 3 turns.
(Can only be used when caster has 5 or more Crests of their element.) Crest Discharge


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)



| This is set as a Quick Summon |
- You can replace a
Tiamat Bolt Aura with another weapon if you have
Raphael instead of
Ami.


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)






20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF.

| This is set as a Quick Summon |

Inflict

Strength: 30,000Duration: 3 turnsLocal status effect.
Gain

Duration: Indefinite and

Strength: 20%.
(Activates upon taking damage.) Dawnbreak


Duration: Indefinite.
(Can only be used when

lvl is 5.
Can't recast.) Unlimited Boost


Duration: Indefinite.
(Ends on recast.) Charge Conversion


Gain effects in order based on how many sabres are equipped:
1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage..
2: 50% boost to triple attack rate.
3: Supplement damage (Damage cap: 30,000).
4: 20% Bonus Wind DMG effect.
5: 1-turn reduction to buff skill cooldowns.



| This is set as a Quick Summon | ||||||||


Leviathan Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Inflict

Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. on all foes.
(Consumes 30% of charge bar.)
Support
10% Bonus Elemental DMG effect against foes with

Local status effect.








Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist

All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.



- Any character can be run backline that can finish off the last % of HP after
Terranean Paroxysm Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 10% .


Duration: 1 turn .
(Consumes 40% of charge bar.) No More Doubt

Gain

Duration: 3 turns. Secret Style: Blink Slash


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist



Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack.



| This is set as a Quick Summon |
- A charge attack based grid setup that also deals a lot of skill damage for players who have yet to farm
Sette di Spade.
Zephyrus Grids

Use the interactive search widget for more custom options.


Strength: 20%Duration: 3 turns,

Strength: 30%-90%Duration: 8 turns,

Duration: IndefiniteAlso called "Lethal Attack Dodged", and

Strength: 3000Duration: Indefinite.
(Consumes 40% of each ally's current HP.) Molon Labe



Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.

At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn:
MC gains

Strength: 30%Multiplier: AssassinDuration: 1 turn .
Raise

Duration: Indefinite lvl by 1 (Max: 2).
(When

lvl is raised at 2: Reset lvl.

Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.)

| This is set as a Quick Summon | ||||||||

Inflict

Strength: 25%Duration: 180 secondsStacking: Single and

Strength: 25%Duration: 180 secondsStacking: Single.
Gain

Strength: 50%Duration: 2 turns.
(When

is in effect: Auto-activates upon normal attacks.) Beast Fang


Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns.
(Consumes 100% of charge bar.) Ulfhedinn



Gain effects in order based on how many sabres are equipped:
1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage..
2: 50% boost to triple attack rate.
3: Supplement damage (Damage cap: 30,000).
4: 20% Bonus Wind DMG effect.
5: 1-turn reduction to buff skill cooldowns.
| This is set as a Quick Summon | ||||||||


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon |


Strength: 20%Duration: 3 turns,

Strength: 30%-90%Duration: 8 turns,

Duration: IndefiniteAlso called "Lethal Attack Dodged", and

Strength: 3000Duration: Indefinite.
(Consumes 40% of each ally's current HP.) Molon Labe


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist


Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.

At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn:
MC gains

Strength: 30%Multiplier: AssassinDuration: 1 turn .
Raise

Duration: Indefinite lvl by 1 (Max: 2).
(When

lvl is raised at 2: Reset lvl.

Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.)




AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)

Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.

At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn:
MC gains

Strength: 30%Multiplier: AssassinDuration: 1 turn .
Raise

Duration: Indefinite lvl by 1 (Max: 2).
(When

lvl is raised at 2: Reset lvl.

Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.)

| This is set as a Quick Summon | ||||||||
- https://youtu.be/5Uscc4_vwe4 - User:DY_DK (Different grid)















































































































































































































































