Galleon (Raid)/Grids

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Tiamat Grids



Leviathan Mino
Skill:
When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
Inflict SubmergedDMG taken is supplemented (Can't be removed)
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
.
Replacements:
Vania (Yukata)
Lvl 130

Main Summon

Support Summon
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIBig boost to wind allies' critical hit rate Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIBig boost to wind allies' critical hit rate Armed GaleBig boost to wind allies' ATK Jade ArtsBoost to wind allies' skill DMG cap
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage. Gale's MightMassive boost to wind allies' ATK Emerald CovenantSupplement Wind allies' skill damage. Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%. Wind's MajestySmall boost to wind allies' ATK and max HP


Comments:

  • Turn charge attacks OFF.
  • Ouroboros Mino can be used for more damage.
  • Any character can be run backline that can finish off the last % of HP after  Terranean Paroxysm Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 10%


Zephyrus Grids


This is a C.A. OFF setup.
Clear success may vary if charge attacks are left on. Double check your setting before starting this setup.

Ouroboros Mino
Skill:
When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Main Summon
Lvl 250

Support Summon
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Lvl 250
Quick Summon
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Transcendence Lvl 3
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies.
Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Ventosus's StaminaBig boost to Wind allies' ATK based on how high HP is Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.


Source:

Turn off  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
for faster times.
Turn off 6-hit, 150% Wind damage to random foes (Damage cap: ~55,000 per hit).
Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
S1 and 20-hit, 150% Wind damage to random foes (Damage cap: ~80,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5 turnsLocal status effect
, DA DownDouble attack rate is lowered
Base Accuracy: 200%Duration: 5 turnsLocal status effect
, TA DownTriple attack rate is lowered
Base Accuracy: 200%Duration: 5 turnsLocal status effect
, and Unbridled StormAttacks and special attacks have a chance to miss
Base Accuracy: 150%Duration: 5 turns
on all foes.
(Consumes 7 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
lvls.)
S2 for faster times.
Turn off Gotta love me!
(Inflict BloodkinningCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn
, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect
on all foes.)
S3 for faster times.

Main Summon

Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Replacements:
Any 1-time call summon that cannot be called with Yatima.
Quick Summon
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's EnmitySmall boost to wind allies' ATK based on how low HP is Wind's MightSmall boost to wind allies' ATK Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's EnmitySmall boost to wind allies' ATK based on how low HP is Wind's MightSmall boost to wind allies' ATK Makhaira UltioBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how low HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.


Source:

Turn off  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
for faster times.
Turn off 5-hit, 150% Wind damage to random foes (Damage cap: ~155,000 per hit).
1-turn cut to all foes' buff durations.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
S2 for faster times.
Turn off Gotta love me!
(Inflict BloodkinningCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn
, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect
on all foes.)
S3 for faster times.

Main Summon

Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
Miserable Mist
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's EnmitySmall boost to wind allies' ATK based on how low HP is Wind's MightSmall boost to wind allies' ATK
Cyclonic StrikeWhen main weapon (MC only):
Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes.
Electrifying OnslaughtWhen main weapon:
MC gains 15% ATK Up (1 time)ATK is boosted (1 time)
Strength: 15%Multiplier: AssassinDuration: 1 turn
at end of turn when allies deal damage 40 or more times to the current target in 1 turn.
Ventosus's MajestyBig boost to wind allies' ATK and max HP
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG Lancea UltioBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how low HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.


Showcase: