The World (Raid)/Grids
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| Raid | Grids |
| Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own! For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ. |
Colossus Grids

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Duration: Indefinite.
Axe: All allies gain

Duration: Indefinite.
(Can only be used when

lvl is 5.) Infinite Trouble

Inflict

Duration: 5 turnsLocal status effect. Spiral Impaler





20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when any of Fire Omega, Fire Taboo, or Fire Optimus weapon skills have a boost of 280% or above.)



| Replacements: Any summon |
||||||||
| This is set as a Quick Summon |
Demonspear of Prosperity Verboten can be replaced with
Colossus Bomber Ira but
Wamdus (Holiday) will require Plus Marks to reach 60,000 HP. Any Befoulment that isn't Multiattack Rate Lowered, HP Cut, Debuff Success Rate Lowered, ATK Lowered or Skill DMG Lowered works equally well.
Zeta (Grand) must have enough Triple Attack Rate to triple attack consistently alongside
Red Hare's multiattack buff.
| Turn 1 |
|


Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict

Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad



5% boost to Fire allies' damage cap.

All Fire allies gain

Strength: 10% (Max: 30%)Duration: Indefinite and

Strength: 10,000 (Max: 30,000)Duration: Indefinite.



| Replacements: Any summon that |
||||||||
| This is set as a Quick Summon |
Wamdus (Holiday) must have over 66,000 HP to survive reflect damage during
Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain 100% Fire ATK UpFire ATK is boosted
Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: 1 turn .
All Fire allies instantly perform a normal attack without using up a turn.
(Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
after activation.). Refrain of Blazing Vigor can be replaced with a second
Nilakantha but
Wamdus (Holiday) may require Plus Marks to survive reflect damage.
Zeta (Grand) and MC must have enough Triple Attack Rate to triple attack consistently alongside
Red Hare's multiattack buff.
| Turn 1 |
|
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Manual Setup


Strength: 20%Duration: 3 turns,

Strength: 30%-90%Duration: 8 turns,

Duration: IndefiniteAlso called "Lethal Attack Dodged", and

Strength: 3000Duration: Indefinite.
(Consumes 40% of each ally's current HP.) Molon Labe

Gain

Strength: 2000Duration: Indefinite.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.) Thermopylae





Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| This is set as a Quick Summon |
- https://www.youtube.com/watch?v=jPAHkxsNmZg - Zyro Drakwyrm
- To bring Alanaan in, Orchid must fall after using her S3.
Adjust the grid to make sure Orchid’s HP is below 6,000 so she gets knocked out with reflect.
| Turn 1 |
|
Agni Grids
| This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup. |
Manual Setup


(Damage cap: 50,000).

5% boost to Fire allies' DMG Cap.





Strength: 50%Multiplier: NormalDuration: 4 turns

Strength: 50%Duration: 4 turns

Strength: 10%Duration: 4 turns

Strength: 35%Duration: 4 turns

Strength: 25%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 80%Duration: 4 turns

Strength: 20%Duration: 4 turns

Strength: 30%Duration: 4 turns

Strength: 20%Duration: 4 turns

Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Duration: Indefinite to all allies / 30% hit to max HP
| This is set as a Quick Summon |
- https://twitter.com/kanacchi_gbf/status/1747450801738641835 - @kanacchi_gbf
| Turn 1 |
|
Varuna Grids

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Manual Setup


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.
Gain

Strength: 4% (Max: 20%)Duration: Indefinite upon multiattacks.

Supplement Water allies' damage by 100,000 and 10% boost to damage cap.

At end of turn after allies dealt 200 or more hits to the current target:
2000% Water damage to all foes (Damage cap: 2,430,000).
Remove 1 buff.




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
- Gets blue chest honors without any debuffs and without rearranging the usual bullet configuration.
- MC should have at least 131k HP.
- If slotting
Expert Model: Rationale Exitium in the first 3 bullet slots, MC only needs 81k HP.
- If slotting
- Grid and summons can be downgraded if debuffs are assumed to be present.
| Turn 1 | |


Europa Mino
Skill
When MC has 1 or more

:
3-hit, 200% Water damage to random foes (Damage cap: 345,000 per hit).
Raise foes'

Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All Water allies gain

Strength: 5% (Max: 25%)Duration: Indefinite.
(Consumes 30% of charge bar.)
Support
10% Bonus Water DMG effect to Water allies against foes with

.


All allies gain

Strength: 20%Duration: 3 turns,

Strength: 30%, and 1 Elemental Crest

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite

Duration: Indefinite.
(Crest gained based on caster's element.) Secret Triad

Gain

Duration: 2 turns.
(When 50% charge bar is consumed: Also gain

Duration: 2 turns.) Wild Magica


Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and

Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon | ||||||||
Hades Grids

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Manual Setup

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap and 15% boost to multiattack rate.

Start battle with 100% charge bar and

Duration: 3 turns for 3 turns.

For the first 4 turns of battle: All Dark allies start battle with Nigallu Irkalla (The added hit of Dark allies' multiattack overskills will always activate).




20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above.)






| This is set as a Quick Summon |
- https://youtu.be/Y3GSUs-kjIU - convoygod
| Turn 1 |
|
Manual Setup

Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.

20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.

Start battle with 100% charge bar and

Duration: 2 turns for 2 turns.



AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)






| This is set as a Quick Summon | ||||||||
| Turn 1 |
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